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Computer extension of chess theory
Computers have played a role in extending
the knowledge of chess. In 1986 Kenneth
Thompson of AT&T Bell Laboratories
reported a series of discoveries in basic
endgames. By working backward from positions
of checkmate, Thompson was able to build up an
enormous number of variations showing every
possible way of reaching the final ones. This
has been possible with only the most
elementary endgames, with no more than five
pieces on the board. Thompson's research
proved that certain conclusions that had
remained unchallenged in endgame books for
decades were untrue. For example, with best
play on both sides, a king and queen can
defeat a king and two bishops in 92.1 percent
of the initial starting positions; this
endgame had been regarded as a hopeless drawn
situation. Also, a king and two bishops can
defeat a king and lone knight in 91.8 percent
of situations--despite human analysis that
concluded the position was drawn. Thompson's
research of some five-piece endgames required
considering more than 121 million positions.
Because of their ability to store
information, computers had become invaluable
to professional players by the 1990s,
particularly in the analysis of adjourned
games. However, computers have severe limits.
In the 1995 PCA championship, Kasparov won the
10th game with a heavily analyzed opening
based on the sacrifice of a rook. According to
his aides, the prepared idea was tested on a computer
beforehand, and the program evaluated the
variation as being in the opponent's favour
until it had reached the end of Kasparov's
lengthy analysis.
The availability of top-notch
microcomputers poses a major problem for
postal chess. A principal difference between
over-the-board chess and all forms of
correspondence chess is that in the latter
players are permitted to analyze a position by
moving the pieces and by consulting reference
books. By the 1990s most serious postal
players used a computer database
containing thousands of games categorized by
opening moves. However, if the use of
computers is extended to finding the best
moves in the middlegame or endgame, postal
chess becomes computer chess. The
International Correspondence Chess Federation
said in 1993 that "the existence of chess
computers is a reality and for correspondence
chess the use of chess computers cannot be
controlled."
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