Level One Powers:
Nova Points: 1 per dot.
Experience: 2/4/6
Power Index:
A, B, C, D, E, F, G, H, I, J, K, L, M, N, O, P, Q, R, S, T, U, V, W, X, Y, Z
Quantum Minimum: 1
Trait Category: Social
Duration: 1 Scene.
Quantum Cost: L4 and L5 each cost 1 Quantum to activate.
Maxed Out: Yes.
The Nova is able to communicate telepathically with any animal of the genus or type of animal that the Nova chooses during power selection.
O "Beast Speech" The Nova can communicate with any one animal at a time (of genus) telepathically, and can command that animal to do simple tasks that the animal would normally do or that does not infringe on the animals instincts.
OO "Feral Soldier" The Nova is able to issue commands to small groups (3-5) of that animal, that the animal would not normally follow, but do not endanger the animal. (Social challenge for particular complex or dangerous commands) the commands are limited to one word type commands.
OOO "Beckon" By expending 1 Social Trait per animal, the Nova can summon animals (that he can communicate with) to do his bidding. Animals of that type within hearing distance (1km) will attempt to go to the Nova and will react favorably to the Nova when they arrive as long as the Nova does not attack them.
OOOO "Feral Sight" The Nova can create a telepathic bond with a particular animal that will allow him to extend his senses so that he can sense through the animals senses. The Nova can still issue telepathic commands to the animal, but the normal rules listed before apply.
OOOOO "Feral Familiar" The Nova can subsume the animals consciousness and effectively take absolute control over their actions. The Nova must engage in a Social challenge to subsume the animals consciousness in particularly stressful situations or situations with a lot of distractions.
Appearance Alteration:
Quantum Minimum: 1
Trait Category: Social
Duration: 1 scene or 1 hour (whichever is longer)
Quantum Cost: L4 and L5 each cost 1 Quantum to activate.
Maxed out: Yes.
The Nova can alter her physical appearance and these alterations are real and will hold up to inspection. This power can be retested using subterfuge.
O "Glamor" The Nova can change her appearance in subtle ways. (Hair/eyes, retinal patterns, fingerprints.)
OO "Wax Form" Allows the Nova to alter her height and weight. (+/- 50 lbs or +/-20% height)
OOO "False Face" Appearance Alteration allows for the Nova to add bonus Appearance related Social Traits or Negative Social Traits to her form. (1 Social Trait per power level.)
OOOO "Mirror Image" By spending 1 Quantum pool point, the Nova may mimic another person�s appearance and general social graces. The mimicry is so close to the original, even those intimate with the mimicked person will have trouble separating the two.
OOOOO "Altered Self" Drastic alterations to her form (wings, extra limbs, +/-50% height, +/-100lbs.) The form must still remain humanoid and the form alterations do not give the Nova access to powers. (i.e. wings will not give you flight, only a glide-like ability and the Nova will have to make a Physical Challenge to maneuver.)
Quantum Minimum: 1
Trait Category: Mental
Duration: Maitenence.
Quantum Cost: 1 Quantum pool point to activate.
Maxed Out: Yes.
With a contested Mental Challenge, the Nova can cause the victim to become disoriented from her surroundings and unable to act clearly. The Victim can spend a Temporary Willpower trait to get a retest to try and shake off the effects of Disorient but the Nova can choose to try again in 10 minutes.
O "Distract" The Victim must bid +1 traits in all challenges while disoriented.
OO "Befuddle" The Victim must bid +2 traits
OOO "Confound" The Victim loses all ties.
OOOO "Hysterical Blindness" The Victim is considered blinded and in darkness (bid an additional +2 traits and everyone who is attacked or is attacking the victim recieves a free retest.)
OOOOO "Stupor" The Victim cannot act this round except to bid stamina traits and move, but the direction of movement is up to storyteller discretion.
Quantum Minimum: 2
Trait Category: Social
Duration: 1 Scene.
Quantum Cost: None.
Maxed Out: Yes.
Empathic Manipulation allows the Nova to sense and manipulate the emotional state of another person. To sense the target's emotions the Nova engages him in a static Social Challenge vs. the targets Social Traits, success indicates that the Nova understands what emotions the victim is feeling and can choose to manipulate them. The victim can choose to try and ignore the manipulation if he is aware of it (Awareness), by spending a Temporary Willpower trait for a retest.
O "Empassion" The Nova can make existing feelings stronger or weaker by engaging the target in a Social Challenge. Success indicates that the target recieves either an Impatient Negative Mental Trait or a Submissive Negative Social Trait.
OO "Counterfeit Feelings" The Nova has the ability to instill new emotions into the target according to her whim. Giving the target one of the following negative traits: Submissive, Violent, Cowardly, Shy, Gullable, Tactless, Naive, Obnoxious, Dull, Callous, or Impatient depicting the effects of the new emotions. The Nova can also create Positive emotions in the target as well. (Social Challenge allows 1 negative or positive trait to modify a targets emotional state.)
OOO "False Bravado" The Nova now has the level of control to grant Two Negative or Positive traits.
OOOO "Wild Abandon" The Nova gains the ability to either instill a wild passion in the target or an emotionally deadening logic. A successful Social Challenge allows the Nova to force the target to either react without any emotional stimuli at all, or with a wild passion, creating a completely unreasoning drive to fullfill whatever emotion the Nova has instilled in the target.
OOOOO "Tame Hearts" By expending 1 Social Trait per person, the Nova can affect multiple people with any of the levels 1 thru 4 after a successful Social Challenge.
"ESP" Extra Sensory Perception:
Quantum Minimum: 2
Trait Category: Mental
Duration: Maitenence.
Quantum Cost: None.
Maxed Out: Yes.
O "Remote View" ESP allows the Nova the uncanny ability to extend her senses beyond her normal physical range. At this level, the Nova can listen to conversations or extend her senses up to +7 normal steps without any test. ESP does not increase the normal ability of the Nova's senses, merely the range. The Nova cannot extend her senses through any solid barrier and must expend 1 Mental trait per additional sense she wishes to extend.
OO "Clairvoyance" The Nova can now extend her senses up to +14 normal steps away from her person.
OOO "Envision" The Nova can now extend her senses through solid barriers and sense as if she was standing in the room, but she must devote all of her concentration to her extended senses and cannot move her physical body nor her extended sensory position from the initial position at activation.
OOOO "Fly on the wall" This level allows the Nova the ability to reposition her extended senses in a room, however she still cannot move her physical body and while concentrating on her externalised senses, the Nova has no idea of what is happening around her physical body.
OOOOO "Farsight" At this level, the Nova can observe places, people and situations at great distances from her current physical position as if she was actually were there. This level of ability requires the expenditure of a Temporary Willpower Trait in order for the Nova to focus her concentration.
Flight:
Quantum Minimum: 1
Trait Category: Physical
Duration: Permanent
Quantum Cost: 1 Quantum pool point to activate level 5.
Maxed Out: Yes.
O "Levitate" This level of Flight allows the Nova the capability to float 1-5 feet off of the ground or to rise unbidden by gravity, however the Nova has no control over his horizontal movement.
OO "Glide" The Nova now has the ability to touch off and glide on ambiant wind currents, but can only move at half the wind speed by Glide alone.
OOO "Flight" The Nova is now able to lift off and fly at 50 kph out of combat and manuever with a successful physical challenge. The Nova also gains +1 step in combat when using Flight and +1 Bonus Physical Trait to Dodge.
OOOO "Soar" The Nova can fly as the level three power flight, but now has a top speed of 300kph out of combat and can manuever through most aerial situations with ease. This allows the Nova +2 steps in combat if he uses Flight and +2 Bonus Physical Traits to Dodge.
OOOOO "Sonic" By flying faster than the speed of sound, the Nova can regularly break the sound barrier and travel great distances in instants. Using Sonic Flight in combat causes everyone within a 20ft radius to test vs. the Nova's static physical traits with +5 bonus traits to illustrate the sonic effect. If they fail, they will be knocked down by the sonic shockwave and recieve 1 level of bashing damage. This level also gives the nova the ability to take 3 additional steps in combat if they are using the Sonic Flight power and +3 Bonus Physical Traits to Dodge.
Holo:
Quantum Minimum: 2
Trait Category: Social
Duration: 1 Scene.
Quantum Cost: As listed.
Maxed Out: Yes.
Holo allows the Nova to create images and illusions that with power become almost real to the victim.
O "Light Tricks" The Nova is able to create a brief, static illusion that affects a single sense. The illusion cannot move unless directly manipulated by its creator, in order for the target to believe the illusion, the Nova must win or tie a Social Challenge vs. the Victim's Social Traits after expending a Social Trait to create the illusion.
OO "Phantasm" The illusion can now appeal to all of the Victim's senses but the illusion still has no substance can cannot move independently of the Nova's direct manipulation.
OOO "Apparition" The illusion now has the the capability to move of its own accord and by spending a Quantum pool point, the Nova can make a previously created illusion mimic lifelike or fantastical movement or actions, but it is still insubstantial.
OOOO "Spectral Item" The Nova can now instill a sense of permanency into the illusion, by spending a Quantum pool point the Nova can mimic reality by making an illusion feel solid to the victim's senses and able to cause illusionary damage in the form of lost Mental Traits (according to the illusionary weapon's damage). The Nova must succeed in a Social Challenge (Win or Tie vs. the Victim's Social Traits) to hit the victim.
OOOOO "Delusion" By spending a Temporary Willpower Trait, the Nova can make the illusion cause real damage to the victim unless the victim also expends a Temporary Willpower Trait for a retest to resist the effect.
Hypnosis:
Quantum Minimum: 1
Trait Category: Mental
Duration: As listed.
Quantum Cost: 1 Quantum pool point to activate.
Maxed Out: Yes.
O "Charm" The Nova can issue simple 1 sentence commands with a successful Mental Challenge (Vs. Victim's Mental Traits.) The commands must take effect immediately.
OO "Enchanted Speech" The Nova can impart more complex commands on the victim as long as they are not self-destructive. These commands can be set to trigger at a future time or set of requirements. (Within the time limits of a game session.) Only one command may be implanted at a time.
OOO "Acquiescent Servant" The Nova can set Hypnotic commands to take effect beyond one Game session or multiple times under the same stimuli or multiple simple commands to take effect immediately one after the other.
OOOO "Hypno-Therapy" The Nova may create in the victim a highly suggestable state where the victim may or may not know or remember exactly what is happening, but is compelled to obey any command issued by the Nova as long as it is not self-destructive.
OOOOO "Sweet Surrender" The Nova has such supreme Hypnotic control as to issue commands that may endanger the Victim.
Intuition:
Quantum Minimum: 1
Trait Catagory: Mental
Duration: Permanent
Quantum Cost: 1 Quantum pool point to activate level 5.
Maxed Out: Yes.
O "Accuity" The Nova is immune to surprise, even by invisible opponents.
OO "Danger Sense" The Nova is able to sense accute danger to her person and knows where attacks have originated from. +2 Bonus Physical Trait to Dodge.
OOO "Sixth Sense" The Nova gains a more refined sense of danger and is able to better avoid those incoming attacks, gaining a free dodge ability retest.
OOOO "Forewarning" The Nova may pre-empt any attack taken directly against her person.
OOOOO "Omniscience" With this level of awareness, the Nova has a preternatural sense of her surroundings and gains 1 extra action at the start of combat before everyone else can act.
Luck:
Quantum Minimum: 1
Trait Category: N/A
Duration: Instant
Quantum Cost: None.
Maxed Out: Yes.
The Nova gains a luck retest that can be used on any challenge once per game session per power level. This counts as a power retest and you can only use luck to retest a challenge once, and you must live with the result.
Psychic Shield:
Quantum Minimum: 1
Trait Category: Mental
Duration: Permanent
Quantum Cost: None.
Maxed Out: Yes.
Psychic Shield allows the Nova +1 Bonus Mental trait vs. any mental attack and the ability to ignore 1 Health Level of damage (bashing or lethal) caused by mental attacks, per power level.
Quantum Conversion:
Quantum Minimum: 1
Trait Category: Physical
Duration: Instant
Quantum Cost: 1 Quantum as listed.
Maxed Out: Yes.
The player must choose the type of energy that is converted from Quantum at power selection. This power requires concentration to activate and any damage is dealt immediately. Each Level Of Quantum Conversion allows you to squeeze more energy out of a Quantum pool point. For example, power a t.v. for an hour with electricity with one power level. Each power level of Quantum Conversion also allows you to do 1 bashing damage.
Strobe:
Quantum Minimum: 1
Trait Category: Physical
Duration: Maitenence or 1 round.
Quantum Cost: None.
Maxed Out: Yes.
If Strobe is used in a room where someone is using ESP or some other type of Enhanced sense that is sensitive to the Strobe effect, that victim is effectively stunned (must bid +1 trit in all challenges) for one round and the particular sense that is involved is disabled as the blindness rules. The Player must choose at power selection which sense that Strobe effects, and all effects of Strobe are as if the Victim was blind and in total darkness.
O "Flash" A successful Physical Challenge causes the affected sense to be disabled for 2 rounds.
OO "Glare" This level causes the sense to be disabled for 1 Scene.
OOO "Disco Fever" By expending a Physical Trait for each additional target, the Nova can Strobe multiple Victims. (Each Victim is subject to a separate challenge.)
OOOO "Light Show" This level causes the sense to be disabled as if dealt 1 bashing health level of damage.
OOOOO "Searing Flare" At this level, the sense is disabled as if the target was dealt 3 Bashing Health levels and cannot regain the use of that sense until he heals the damage.
Stun Attack:
Quantum Minimum: 2
Trait Category: Physical
Duration: 1 round per power level.
Quantum Cost: 1 Quantum pool point to activate.
Maxed Out: Yes.
Each power level recieves +1 Bashing Health level of damage. The target is stunned for 1 round after damage is dealt and is unable to react offensively. If a target is dealt enough damage to kill them, the target does not die but falls into a coma until his physiology or medical assistance can heal the damage.