- When using a technique that imobilizes an enemy for an amount of time, the opponent can roll to see if he can escape. If he gets higher than the user of the attack, he becomes free and can attack that same turn.
- Techniques that double your power are always reset to normal after the battle. When calculating your new power after a spar, it will always be calculated with your normal power.
- When using techniques that allow you to hide weapons in them, you must acknowledge them. After the attack, the weapons are useless.
- When battling, please be creative. Don't just say "i use blah blah blah and kill you." That's not how the game works. It requires imagination to make the game interesting.
- If someone has something (item, scroll, weapon, ect) that you are interested in, it is your choice to battle them and take the item, however they can refuse, but only twice per week.
- You may spar an opponent(s) 3 times during the week. You must tell me who you sparred, and in which order so i can calculate your stats.
- Use of profanity during a match/battle is prohibited and will result in a warning, then deduction of an item, and finally deletion. This is a fun game with kids playing, lets keep it so.
- Battles must be performed on a chat in AIM. The entire battle must be sent to Itachi at [email protected] for it to be accepted. This is to discourage cheating.
- A Moderator or Administrator should present during the course of the battle. If for some reason neither can be present, the battle may go on, but check to see if one is online first. The moderator will be there to mediate quarrels (settle arguments) and help with the battle if needed.
- A battle will have a 1 hour battle cap to prevent those battles that go on and on.
- After a challenge has been made, the person challenged will not recieve any updates until the battle is fought. If the player challenged should delete as a result, money will be given to the challenger.
***Note: Rules are subject to change at anytime. New rules can also be added, so please keep an eye on this page. Your account depends on it.***
Here is an example battle from a previous RPG. Our battles will look similar to this:
You have just entered room "Chat 1889443961615840794."
bazman2k3 has entered the room.
c Iceman12: alright
c Iceman12: this is where you'd battle
c Iceman12: simple type .//roll
bazman2k3: ok =)
c Iceman12: without the .
*OnlineHost*: c Iceman12 rolled 2 6-sided dice: 2 6
*OnlineHost*: bazman2k3 rolled 2 6-sided dice: 1 5
c Iceman12: when you attack, you roll the dice
bazman2k3: ok
c Iceman12: then if ur on the defensive you roll the dice, if ur attacking and ur number is higher, your attack hits, if ur defending and ur number is higher, the attack is blocked
c Iceman12: so u'd role play the character
bazman2k3: ok :-)
c Iceman12: like this
c Iceman12: *kakashi stares at himura and calls out to him while reaching for a kunai. Then he chucks the kunai in himura's direction.*
*OnlineHost*: c Iceman12 rolled 2 6-sided dice: 6 4
c Iceman12: there i rolled a 10
c Iceman12: now u roll
*OnlineHost*: bazman2k3 rolled 2 6-sided dice: 2 2
c Iceman12: k
c Iceman12: so my attack hit
c Iceman12: so now u describe what happened to you, then you can tell how you're going to attack
bazman2k3: oki
c Iceman12: and u'd subtract the damage from your hit points
bazman2k3: *bends down on one knee, drawing long breaths after the impact of the attack, but recovers within a few seconds
bazman2k3: how much dmg did u do?
c Iceman12: dunno
c Iceman12: i'd tell you after the attack hits
bazman2k3: ok
c Iceman12: this is just showing u what to do
c Iceman12: you get it now?
bazman2k3: ok
bazman2k3: yes
c Iceman12: k good
bazman2k3: im think ill like this game :P
c Iceman12: :-)
c Iceman12: if ur battling to the death, u go to 0, if you're sparring, you fight until the next attack could bring someones hp to 0
c Iceman12: got it?
bazman2k3: so practically u dont kill ppl when sparring?
c Iceman12: exactly
bazman2k3: alright
bazman2k3: cool
bazman2k3: du you have to be in the smae country to spar/battle against each other?
c Iceman12: not to spar, but to battle
bazman2k3: ok
bazman2k3: nice..
c Iceman12: alright then
c Iceman12: That's how battling and Sparring works
bazman2k3: thnx for the help
c Iceman12: Pleasure
*Note: The fight ends when one of your attacks could bring the opponent to 0 power level. You don't want this unless you are fighting to the death.