theme /storyboard/objective: twean/weave a hilarious comedy around the sketchy outline as 
                            narrated below


                A boss motivating his sub-ordinates to use their brain

                use-case model the scenario's

                a)frame objectives for their roles and responsibilities
                b)strategy or action plan to achieve target/objectives/convince ...superior/sub-ordinate/customer/consumer
                c)reporting structure ...to-whom,why,how ...escalate or bring attention to a hurdle/task at hand/...use-model scenarios

                                            ....jeopardy/pandemonium/hierarcial-troubles/custodian-battles

                Train the trainer .....communication ...distortion ...how to convey your view across 

                Mu-rphy's principle's or laws.

                eg: each and every individual has strengths ...weakness's and vulnerabilities ....to be a able and efficient managers
                    ...ability to identify them and effectively use the same is the key to success.

                    rationalizing ...the various categories ...of work-force...

                    a key ...attribute that can always be leveraged is the ability to propigate ?? ...effectively using this in any
                    economy means success ...while perceptions matter ...ability to subjugate or create loyalty ...is an effective
                    tool ...societial interpretations ...management...is a art ...survival...propigation ...man is a social animal
                    the pro's and converse's ...should ideally comprise every manager's toolkit.

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theme/storyboard/objective: understanding Tarot cards ....


Opportunity : A innovative set of cards ...out of randomly choosen words/phrases ...that one would associate themselves with
              or identify with  ....a coehesive meaning...ideally translatable in to a enactable scene.


              Eg: Unlocking the secrets and meanings of your dreams ...titled Understanding Dreams.


Objective : Adventures sport ... a enactable scenario ....a theme park/or a real life game where people walk in consciously,
            based on the card pick ...make the theme of the card of the picker ...a reality ...fun with a girl/kiss with a harrowing experience,
            let the muscles and the body ache ...while the subject is made to laugh...,making it a memorable time to spend
            viz. experience the theme!!  picked                  
 
 
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Note: The above problem statement having been encountered in various scenarios
      and detailed in various 'Proof of concepts' as mentioned in 
      
       http://uk.geocities.com/ravivenkatus/projects.pdf
       http://ravishankarkv.tripod.com/projects.pdf
        ....apply appropriate
      'use-case' modeling, rationalize and arrive at a workable and feasible 
       solution both commercially and techinically viable.