This is Project Peanut v0.2 ((instalation:)) unzip this file into your "c:\hexen II" directory, keeping the internal directory structure of the zip. make sure you have H2 v 1.11 installed. run hexen II from the windows dos prompt like this: h2 -game peanut ((Fortress of 4 Doors Peanut:)) make a duplicate of your Fo4D directory and call it Fo4DP copy the contents of your Peanut directory into the Fo4DP directory and then edit your Fo4D.bat to reflect these changes. IMPORTANT BINDINGS: ]]]]]]]]]]]]]]]]]]]============================= [][][][][]SPELL CONTROL[][][][][] //move spell color down +spellleft //spin spells left impulse 57 //spin spells right impulse 58 move spell color up +spellright //use selected spell +spell [][][][][]UFO CONTROL[][][][][] //turn into UFO impulse 45 //turn back into human impulse 46 |//....-[IMPORTANT]-....\\| impulse 55 //to access the spells in single-player impulse 56 //this will open the Spell Ring Menu, also closes it impulse 69 //pick multiplayer game type |\\....-[IMPORTANT]-....//| ]]]]]]]]]]]]]]]]]]]============================= [[info]]: [new net game types]: Survival and Heresy [[[[[Gametype 1]]]]] : You are judged by your ability to stay alive. The player with the longest innings is the Survivor. All players have access to the Spell Ring Menu. [[[[[Gametype 2]]]]] : A little like King of the Hill, a lot like Siege, Loads of fun :) Best when played with 3 players and up. When all available players have entered the server on a special map designed for Heresy, you pick the Heresy gametype. Now pick a time limit suitable to your comrade's level of skill. A random player is chosen to become the first Mage(only person with access to Spell Ring Menu). (Team 1): The Mage is teleported into his private chambers where he guards the Chaos Sphere, the source of his powers. His job is to defend the Chaos Sphere from invaders who don't think highly of it. If the Mage kills himself accidentally, a random player will be chosen to take his place. (Team 2): The Invaders are meant to break down the Mage's front gate, tunnel under the wall, or catapult over it. They must find the key to the Mage's private chambers in order to gain access to the Chaos Sphere so they might destroy it. If an Invader kills the Mage, he will become the next Mage, while the previous one becomes a normal Hexen guy. If the Mage can defend the Chaos Sphere for the chosen time frame, all of the invaders will go splat and never be able to respawn, for they will splat again and again and be sucked into empty space. If the Invaders destroy the Chaos Sphere, the Mage will get hurled into deep space and go splat, he will also be tormented by the spirit of Chaos. Fun! [[[[[Gametype 3]]]]] : You start out with normal skills and each level you advance gives you access to the next level up in the spell categories. Makes good use of experience points. [new bad guy functions]: archers drop gold (and arrows for assassin), Golems drop Magnetite. [weapon changes]: crossbow shoots only one arrow, but with boosted power. Crossbow also consumes arrows instead of mana. It now tells you how many arrows are left with each shot. pressing the 2 key repeatedly will cycle through the 3 modes of fire: normal arrow, mana bolt, and mana-charged arrow. [improved artifacts]: (Glyph) looks and sounds better for Paladin, multiexplode for Crusader. (Flask/Urn) makes a whooshing sound audible to others in a multiplayer game when used. [New tree added]: type "create obj_ntree2" in console to create the new tree. [new maps added]: (road8) A long dirt road with an archer near the middle and some powerful enemies to your right. you've got to get some money to buy useful items at the shoppe so it is easier to destroy the foes that await you near the end of the road. (garden6) An open field with high rocks to the north and a small but cavernous pond to the north-east. Better have your Vorpal Sword handy for this one, your mission is to cut plants down and collect their essence. Once you've done so, you can go into the lab in the middle of the field beside the hill with a UFO perched on top. Once you've dropped all the ingredients into their respective drop site(each empty space on the table is a place to drop a certain type of ingredient, you'll see by the names.), you go to the workbench area(use your spell menu to control it, you'll see.), you can make certain items This is a demonstration of what can be done here, I don't plan on having few items in this game, you can count on that! Right now you can't make anything with it, I have to make way for these special items with weeks of coding and hoping that someone will come along and make some plant models for me, I'd do it myself but I'm too busy coding! Anyways, once you've dropped all your ingredients, go outside and climb the hill. Notice the port hole on the bottom of the UFO, stand in the middle and jump into it. This will take you to a map demonstrating the scale of the UFO compared to the rest of the 'overworld'. I haven't made much for the map, just the space you take off from, but the possibilities are worth considderation! [new items]: arrows coins lode stone [[new vehicle]]: UFO!! fly around in this baby and let 'em eat hot plasma! Jump and Crouch are replaced with vertical thrust. [vehicle weapons]: ((plasma cannon)) two types of fire, 1 is anti-air mode, 2 is anti-ground mode. 5 level upgrades: ========================= spB = seconds per-bullet level 1: red- 0.7 spB level 2: yellow- 0.55 spB level 3: green- 0.4 spB level 4: blue- 0.25 spB level 5: purple- 0.1 spB ========================= ((Wings of Glory)) charge wings and release. power increases with length of charge until it tops off around 5 seconds. [[new spell menu]]: lets you select your spells visually! no more annoying text menus for hundreds of odd-named spells! (spell menu controls) z = spell type down x = spell number left c = spell number right v = spell type up g = use selected spell b = close-open menu without using spell [optimized controls!]: A jumps, SPACE ducks, S strafes, w strafes left, e strafes right, q changes inventory left, r changes inventory right, D is use inventory item, F is shoot, and G is use selected spell. the basic home-row of needful things. The spell menu keys are directly below. Best if used with a trackball, but ok on normal rats too. [[impulses]]: ::the other impulses are obsolete due to the addition of a new menu type:: 45 = board UFO 46 = exit UFO 53 = check stuff 56 = toggle ring menu ((bugs fixed(thanks DustDevil!))): setstaff has fixed firing rate untomed and tomed. Skull Wizards drop the propper amount of spiders when they die. Necro has more bang for his buck on his ultimate weapon. Shopkeeper speaks to you only when he can see you. Purifier has some wicked effects added. bad guys drop gold even when they gib. Mtail.mdl fixed. Mring.mdl fixed. made Glyph more spectacular for Paladin. fixed sounds for health items. altered ammo and money. assassin grenade ceases to smoke when it sits motionless. upped damage on Imp fireballs. fixed 'arrow' and 'arrows' bug so it's just 'arrows'. Meso3.bsp now works due to Werejaguar gold-dropping glich fixed. Crusader glyph works CORRECTLY now =)