BLADEMASTER
WINDWALK
Windwalk enables the blademaster to cloak himself for a certain time and do added damage to an attack after being in cloaked form.  Xtremely Useful vs heros at beginning of matches
IMMOLATION
This spell is a great one if your in a 1v1. By surrounding himself in flames the Blademaster deals quite alot of damage to nearby units. This spell drains mana so use it only in usefull times - say surrounded by 5 footmen.
The Blademaster is a cunning hero, a sure neccisary part of the orcish horde.
His spells are mostly self based.
I recommend using this guy to rush attack an enemy.
EVASION
Tactical spell. Not noticeable to plain view but this spell can vastly effect the blademasters strengh as a single unit. It is recommended that you use this ability with immolation so that the blademaster stays alive while he inflicts hurrendous damage.
BLADE STORM
This is a GREAT ability. the blademaster spins for like 30 seconds and deals alot of damage to most units in the vacinity. Suggestively this should be used with level 3 evasion, becouse the blademaster may become a target of your foes attacks.
FAR SIGHT
FAR SEER
This spell must be the worst spell out of all of the hero spellz. appart from being able to see your enemies plans why the hell is this spell here? I personally never have gotten around to  level 2 of this spell.  Just crap
FERAL SPIRIT
Harness the power of summoning to wolves. Very stronmg move great for creeping and great for hero rushing/harrassing. Levels are importanat becouse they change the wolves HP attack speed and give them invisable/criticle strike.
The Far seer is an extreme offencive hero. With his summon wolves he can icrease your armys power and with his powerful chain lughtning he can deal great damage on 3-5 foes.
CHAIN LIGHTNING
Target an enemy unit with this spell and you will damage him severely + the recoil off him will hurt others. A GREAT ability with only 1 downfall. a cost of 125Mana.
EARTHQUAKE
A Powerful earthquake can be used to completely stun a bunch of enemies of destroy some buildings in one spell-shot. Not my favourite end ability. I recommend you use this ability in a large battle (both forces vs) and try to target half you enemies army, the stop in their attacks will give you a rather large advantage`.
SHADOW HUNTER
HEALING WAVE
Heal your army with this rebounding replenish life spell. Especially useful to aid in creeping. This ability is the orcs primary heal only beaten by the witch doctors healing ward.
The new Hero since the expansion TFT (The Frozen Throne) This hero can heal your army, cast a ranged attack ward or transform your enemy into critters. This hero is a favourite too many and a God to some. But WTF IS HIS SHITTY LAST MOVE.......
HEX
Turn your enemies into tiny little shitty critters with this spell. Very useful to knock out spellcasters in battles. Doesnt last very long on heros however.
SERPENT WARD
Plant a serpent ward into the ground to damage any units around it. This spell refreshes fast in level 2 or 3 so you can cast a max of like 5 wards at once. Good for either scaring your enemy of actually winning the battle.
BIG BAD VOODOO
Turn all allied units around the Shadow Hunter invulnerable making the Shadow Hunter the Primary target of your foes. (This has never been that usefull to me Will-X)
WAR STOMP
TOUREN CHIEFTEN
Stomp the ground with the touren and deal damage wile also stunning all nearby enemies. Upon level 3 stun lasts ages allowing you to kill the stunned units.
Kill heros by using this then surrounding with grunts - Works like a charm.
ENDURANCE AURA
This increases your armys movement speed.
That is all..............
REINCARNATION
When charged this allows the Touren to just rise from the ashes he fell into. In other words he reincarnates................ Allowing you to FIGHT ON!!!
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