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BLADEMASTER |
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WINDWALK |
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Windwalk enables the blademaster to cloak himself for a certain time and do added damage to an attack after being in cloaked form. Xtremely Useful vs heros at beginning of matches |
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IMMOLATION |
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This spell is a great one if your in a 1v1. By surrounding himself in flames the Blademaster deals quite alot of damage to nearby units. This spell drains mana so use it only in usefull times - say surrounded by 5 footmen. |
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The Blademaster is a cunning hero, a sure neccisary part of the orcish horde. His spells are mostly self based. I recommend using this guy to rush attack an enemy. |
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EVASION |
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Tactical spell. Not noticeable to plain view but this spell can vastly effect the blademasters strengh as a single unit. It is recommended that you use this ability with immolation so that the blademaster stays alive while he inflicts hurrendous damage. |
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BLADE STORM |
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This is a GREAT ability. the blademaster spins for like 30 seconds and deals alot of damage to most units in the vacinity. Suggestively this should be used with level 3 evasion, becouse the blademaster may become a target of your foes attacks. |
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FAR SIGHT |
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FAR SEER |
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This spell must be the worst spell out of all of the hero spellz. appart from being able to see your enemies plans why the hell is this spell here? I personally never have gotten around to level 2 of this spell. Just crap |
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FERAL SPIRIT |
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Harness the power of summoning to wolves. Very stronmg move great for creeping and great for hero rushing/harrassing. Levels are importanat becouse they change the wolves HP attack speed and give them invisable/criticle strike. |
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The Far seer is an extreme offencive hero. With his summon wolves he can icrease your armys power and with his powerful chain lughtning he can deal great damage on 3-5 foes. |
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CHAIN LIGHTNING |
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Target an enemy unit with this spell and you will damage him severely + the recoil off him will hurt others. A GREAT ability with only 1 downfall. a cost of 125Mana. |
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EARTHQUAKE |
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A Powerful earthquake can be used to completely stun a bunch of enemies of destroy some buildings in one spell-shot. Not my favourite end ability. I recommend you use this ability in a large battle (both forces vs) and try to target half you enemies army, the stop in their attacks will give you a rather large advantage`. |
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SHADOW HUNTER |
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HEALING WAVE |
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Heal your army with this rebounding replenish life spell. Especially useful to aid in creeping. This ability is the orcs primary heal only beaten by the witch doctors healing ward. |
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The new Hero since the expansion TFT (The Frozen Throne) This hero can heal your army, cast a ranged attack ward or transform your enemy into critters. This hero is a favourite too many and a God to some. But WTF IS HIS SHITTY LAST MOVE....... |
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HEX |
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Turn your enemies into tiny little shitty critters with this spell. Very useful to knock out spellcasters in battles. Doesnt last very long on heros however. |
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SERPENT WARD |
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Plant a serpent ward into the ground to damage any units around it. This spell refreshes fast in level 2 or 3 so you can cast a max of like 5 wards at once. Good for either scaring your enemy of actually winning the battle. |
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BIG BAD VOODOO |
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Turn all allied units around the Shadow Hunter invulnerable making the Shadow Hunter the Primary target of your foes. (This has never been that usefull to me Will-X) |
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WAR STOMP |
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TOUREN CHIEFTEN |
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Stomp the ground with the touren and deal damage wile also stunning all nearby enemies. Upon level 3 stun lasts ages allowing you to kill the stunned units. Kill heros by using this then surrounding with grunts - Works like a charm. |
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ENDURANCE AURA |
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This increases your armys movement speed. That is all.............. |
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REINCARNATION |
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When charged this allows the Touren to just rise from the ashes he fell into. In other words he reincarnates................ Allowing you to FIGHT ON!!! |
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