BLINK
This is a teleport spell the only difference is that this spell will move the warden only a short distance and its cooldown is rather fast.  I have never used this very effectively on bnet.
WARDEN
SHADOW STRIKE
Cast a shadow of fury onto a single enemy unit, this unit will take much damage and also be slowed down. For full effect target heros and surround them with your units after.
This si the added hero form the 'TFT' virsion. She has great spells great speed average Hp/Armor and an OK Final spell. This hero is great for a 1v1 becouse the other heros arnt as affective at low levels as she is. Her end spell (Summon vengence) is not as powerful as say starfall (Priestess) or Metamorphesis (Demon Hunter). WIll-X Favourite
FAN OF KNIVES
Send many knives in multiple directions and hope to couse alot of damage. This spell is great for battles and i recommend it be your first level 3 spell. Strong for large armies. (Will-X Favourite)
SPIRIT OF VENGENCE
A summon spell. This spell creates a Magical unit that has a strong ranged attack similar to the demon hunters Metamorphesis spell. A bonus to this is the spell that the spirit of vengence has. This spell is an active summon spell that raises an invulnerable unit from a dead corpse.
SEARING ARROWS
PRIESTESS OF THE MOON
Searing arrows gives the priestess a permenent addition to her damage points, although this spell can be automated it will consume her mana.
TRUESHOT AURA
This spell gives all nearby ranged units +damage. Trueshot Aura is best used with an army of ranged units. A great aura for a large team game.  Not to be used with a melee army.
The priestess of the moon is a good ranged unit with rather weak life. She can run fast and has the Blend ability.
SCOUT
Scout, although not being such a 'scary' or 'powerful' ability this is great for knowing your opponent. I recommend that you only get this spell in melee and that you only get level 1.
STARFALL
Many will agree that this is the best 'real' spell in the game of wc3. The priestess calls down a 'rain' of stars which will hit both all nerarby enemy units and buildings.  Can be countered with a stunnign ability however.
EVASION
A great ability to have when he is the target of your enemies units. This enables the demon hunter to miss many attacks. (Will-X Favourite)
DEMON HUNTER
IMMOLATION
Basically surround the demon hunter with a circle of fire that will damage any enemies standing directly next to him. A good ability for attacking melee. Try to get him in the middle of many units.
A great unit to kill melee with. Ive seen this guy take out 6 grunts on melee wile he was level 4. He has good spells but the best thing about him is his survival and damage.
MANA BURN
A good spell to take down opponents heros. nbot only does it consume the enemy hero's mana but it also damages their hero aswell. (only good vs heros)
METAMORPHESIS
Transform the demon hunter into a much stronger unit with ranged attack. (Will-X thinks: Not such a special ability.)
FORCE OF NATURE
KEEPER OF THE GROVE
This spell summons some treants (2 at start max 4) that can help you defeat enemies.  Usefull for early creeping.
THORNS AURA
Thorns aura will send back some daqmag given by enemy units that attack your army. Although this spell isnt seen it can be a great help to battles.
ENTANGLING ROOTS
This is the main spellcaster hero for the Nightleves. He can entangle units in roots (best for vs hero or killing of a small army aka:creeps) summon some semi-powerful treants and when he reaches level 6 he can use tranquility which heals your army during battle,
This spell will both hurt and stop an emeny unit for some time. It is altghough less powerful a great use to heros. (Will-X favourite) This spell is a great one top use if you rush an enemy single handedly with your hero. I Will-X have won a solo game from a hero rush with this fella!
TRANQUILITY
This spell is great for a long stance of battle. Healign your army is xtremely useful at MANY times. A cool strategy with this is not to use it at the start of a battle but instead use it half way -: this makes your enemy question running and your whole army heal not from 100% to 100% but instead heal up to 100%.
A great ability. Just watch out for your enemy trying to stun him because this will stop the rain.
Will-X TIP: Use well by having him behind a melee army.
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