THUNDER CLAP
MOUNTAIN KING
Thunder clap is great for fights with melee units. It stuns all nearby units making there attacks basically useless for a few seconds.
BASH
Bash is a permenent ability. The Mountain King can cause stun with his attacks.
The Mountain king is a great melee worrior. He can be used to avoid attacks stun opponents and kill heros at start of the game. (Will-X TiP: Us e the mountain king at the start to stun and surroun enemy heros causing their death.)
STORM BOLT
The Bountain King will throw a hammer at an enemy unit or hero. The targeted unit will take damage and be stunned for a certain time. (Will-X TiP: Use this Ability to kill Heros)
AVATAR
Bash is a permenent ability. The Mountain King can cause stun with his attacks.
HEALING BOLT
PALADIN
Heal one target allied unit. Levels increase the amount healed decrease the mana used and the cooldown time.
DEVOTION AURA
An aura that increases all nearby units armor. Usefull with a large army of a team game.
The paladin must be the best healing hero in warcraft3 he can heal a single unit many times during battles and has a spell which turns him invulnerable during fights. When reached level 6 this guy can revive dead troops permenently.
DIVINE SHIELD
A magic shield renders the Paladin Invulnerable making him able to leave a battle safely or creep without getting hurt. Wont last very long.
RESSURECTION
A magic shield renders the Paladin Invulnerable making him able to leave a battle safely or creep without getting hurt. Wont last very long.
BLIZZARD
The Archmage brings down a blizzard on a small target area causing damage to anyenemy units that are in its splash area.ve a battle safely or creep without getting hurt. Wont last very long.
ARCHMAGE
BRILLIANCE AURA
An aura that increases the spellcasters of your armies mana regeneration. This should only be used with an army of spellcasters.
Used to aid an army of spellcasters this magic hero can summon water ellementals, create a stor of blizzard and after reaching level 6 teleport units to a certain spot on the map. Although useful and having strong magic the Archmage is one of the weakest heros 'healthwise'. (Will-X TiP: If your not using spellcasters do not get this hero.....)
WATER ELLEMENTALS
By sunmoning a water ellemental you can aid your army in battles.
MASS TELEPORT
Teleports the Archmage and all surrounding units to a single unit anywere on the map.
SYTHON MANA
BLOOD MAGE
Steal mana from any enemy unit. Useful in deleting enemy spells and making the blood mage able to cast many flame strikes.
BANISH
Banish an enemy unit making it unable to attack and stopping it from taking damage from non-magical attacks.
The Bloodmage has spells of great power. He is a much worthy part of the human forces. (Will-X TiP: Flame striking a huge group of units works very well)
FLAME STRIKE
Flame Strike is very effective when the enemy is bunched. Although this spell is strongest vs mechanicle units and buildings it can also damage fleshy units. (Will-X Favourite)
MARK OF FIRE
Creates a semi-permenent flame phoenix bird that deals a large magic damage to enemy units. Upon the birds death it will form an egg that if survives after approx 10 seconds will respawn into a full health bird again.
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