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THUNDER CLAP |
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MOUNTAIN KING |
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Thunder clap is great for fights with melee units. It stuns all nearby units making there attacks basically useless for a few seconds. |
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BASH |
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Bash is a permenent ability. The Mountain King can cause stun with his attacks. |
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The Mountain king is a great melee worrior. He can be used to avoid attacks stun opponents and kill heros at start of the game. (Will-X TiP: Us e the mountain king at the start to stun and surroun enemy heros causing their death.) |
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STORM BOLT |
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The Bountain King will throw a hammer at an enemy unit or hero. The targeted unit will take damage and be stunned for a certain time. (Will-X TiP: Use this Ability to kill Heros) |
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AVATAR |
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Bash is a permenent ability. The Mountain King can cause stun with his attacks. |
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HEALING BOLT |
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PALADIN |
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Heal one target allied unit. Levels increase the amount healed decrease the mana used and the cooldown time. |
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DEVOTION AURA |
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An aura that increases all nearby units armor. Usefull with a large army of a team game. |
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The paladin must be the best healing hero in warcraft3 he can heal a single unit many times during battles and has a spell which turns him invulnerable during fights. When reached level 6 this guy can revive dead troops permenently. |
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DIVINE SHIELD |
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A magic shield renders the Paladin Invulnerable making him able to leave a battle safely or creep without getting hurt. Wont last very long. |
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RESSURECTION |
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A magic shield renders the Paladin Invulnerable making him able to leave a battle safely or creep without getting hurt. Wont last very long. |
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BLIZZARD |
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The Archmage brings down a blizzard on a small target area causing damage to anyenemy units that are in its splash area.ve a battle safely or creep without getting hurt. Wont last very long. |
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ARCHMAGE |
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BRILLIANCE AURA |
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An aura that increases the spellcasters of your armies mana regeneration. This should only be used with an army of spellcasters. |
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| Used to aid an army of spellcasters this magic hero can summon water ellementals, create a stor of blizzard and after reaching level 6 teleport units to a certain spot on the map. Although useful and having strong magic the Archmage is one of the weakest heros 'healthwise'. (Will-X TiP: If your not using spellcasters do not get this hero.....) |
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WATER ELLEMENTALS |
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By sunmoning a water ellemental you can aid your army in battles. |
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MASS TELEPORT |
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Teleports the Archmage and all surrounding units to a single unit anywere on the map. |
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SYTHON MANA |
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BLOOD MAGE |
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Steal mana from any enemy unit. Useful in deleting enemy spells and making the blood mage able to cast many flame strikes. |
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BANISH |
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Banish an enemy unit making it unable to attack and stopping it from taking damage from non-magical attacks. |
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| The Bloodmage has spells of great power. He is a much worthy part of the human forces. (Will-X TiP: Flame striking a huge group of units works very well) |
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FLAME STRIKE |
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Flame Strike is very effective when the enemy is bunched. Although this spell is strongest vs mechanicle units and buildings it can also damage fleshy units. (Will-X Favourite) |
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MARK OF FIRE |
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Creates a semi-permenent flame phoenix bird that deals a large magic damage to enemy units. Upon the birds death it will form an egg that if survives after approx 10 seconds will respawn into a full health bird again. |
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