Name: Nathaniel "Chase" Parish
Age: 19
Race: Human
Eye Color: Blue
Hair: Brown, shoulder length
Height: 5・瘢雹1・瘢雹
Weight: 185 lb.
Birthdate: 7/4
Home Town: Unknown
Blood type: B-
Job: Captain, Wyvern Guard




Weapon: Faith and Truth, twin pistols, one a black powder dueling pistol and the other a modified revolver based on the Guard's weapons technology that fires materia-junctioned bullets.
Ultimate Weapon: Duty. A bullwhip with mythril wires woven through the leather, capable of delivering an electric charge similar to a bolt1 spell.
Armor: Ziedrich (ス basic elem. damage, str 20, mag 20)
Accessories: Champion Belt (strength & vitality 30), Protect Ring (auto barrier and mbarrier in battle)
Materia: Elemental (Half) linked with Lighting (mastered), Speed Plus (master), Luck Plus (master), HP Plus (master)



Appearance: Always wears something to identify his affiliation with the WG. His trademark is a pure-white black edged duster buttoned down over a green turtleneck, black leather pants, his whip looped at his waist for a belt and his guns on his hips. Has the Wyvern and lily insignia tattooed on his biceps.



Background: Chase has little memory of his early childhood. Whether a member, part of the cargo or a simple passenger of a trade convoy that came under bandit attack south of Junon, Nathaniel was rescued by a small patrol of mercenaries. The men and their leader nursed the bloodied and fevered child back to health and with no one to claim him once the bandit threat was neutralized, he was taken back with them to Junon. When he came to, Nathaniel didn't dwell long on whatever life had been behind him; he was wholly enraptured by the court of the Wyvern Guard and the lady that ruled them.

Taken into Riyathena's household and welcomed into the flock of orphans gathered by her and her men in their travels, Chase earned his nickname for chasing after Riyathena or any of the Wyverns who had the time to train him. Now a captain in her forces, Chase is one of the most responsible and dedicated young officers of the Guard.



Limit Skills:





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