Locations

These are the lands of which you walk upon. Know them well. For the stores, there are different types of metal and wood to create weapons or armor. Click here to see a table to help determine what kind of metal you want your weapon or armor to be.

Iberia
Cities: Besaid, Slunder, Dublin, Baltivore
Environment: 70% Forest, 30% other
King: (Human)
Estimated Population: 95,000
Overall Population race: Human 80%, 20% other
Army Population: 20,000 infantry, 30,000 archery, 5,000 calvary
Creatures Seen in Area:
Jobs
Job Name
Wage
Requirements
Cities Located in
People Employed
Stablehand
100 Gp
None
Besaid, Baltivore
None
Weaponsmiths' Apprentice
150 Gp
Craft: Arms & Armor
Dublin, Slunder
None
Weaponsmith
200 Gp
Craft: Arms & Armor, Int Lv. 3
Dublin, Slunder
None
Apothecary
100 Gp
None
All
None
Farmhand
100 Gp
None
Besaid
None
General Smith
150 Gp
Craft: General Equipment
All
None
Waiter / Waitress
100 Gp
None
All
None
Bartender
150 Gp
Int. Lv. 2
All
None
Performer
150 Gp
Agl. Lv. 2
All
None
Squire
100 Gp
None
Slunder
Conner
Warrior
150 Gp
Lv. 6
All
None
Officer
200 Gp
Lv. 8
All
None
Knight
250 Gp
Lv. 12
Slunder
None
Captain

300 Gp

Lv. 16
All
None
Store
Armor
Armor Name
Base
Price
Armor Type
Benefits & Affects
Metals Available
Leather
100 Gp
Light
DR: 5, -0 Spd Agl
Leather
Chain Shirt
200 Gp
Medium
DR: 10, -5 Spd Agl
Copper, Iron, Steel
Chainmail
250 Gp
Medium
DR: 15, -7 Spd Agl
Copper, Iron, Steel
Banded Mail
300 Gp
Heavy
DR: 20, -10 Spd Agl
Copper, Iron, Steel
Half-Plate
500 Gp
Heavy
DR: 30, -15 Spd Agl
Copper, Iron, Steel
Weapons
Weapon Name
Price
Base Damage
& Affects
Weapon Type
Type of Material Available
Dagger
50 Gp
+5, -0 Def
Martial
Copper, Iron, Steel
Shortsword
100 Gp
+10, -5 Def
Martial
Copper, Iron, Steel
Longsword
200 Gp
+20, -10 Def
Martial
Copper, Iron, Steel
Broadsword
400 Gp
+40, -20 Def
Martial
Copper, Iron, Steel
Greatsword
800 Gp
+80, -40 Def
Martial
Copper, Iron, Steel
Shortspear
100 Gp
+5, -0 Def
Martial
Copper, Iron, Steel
Spear
300 Gp
+30, -15 Def
Martial
Copper, Iron, Steel
Javelin
400 Gp
+40, -20 Def
Martial
Copper, Iron, Steel
Halberd
600 Gp
+60, -30 Def
Exotic
Copper, Iron, Steel
Shortbow
75 Gp
+5, -0 Def
Martial
Teak, Cedar
Crossbow
125 Gp
+10, -5 Def
Martial
Teak, Cedar
Longbow
250 Gp
+20, -10 Def
Martial
Teak, Cedar


Rivendale
Cities: Ploondar, Jyne, Lataevia
Environment: Forests 70%, prairies 15%, water sources 10%, barren land 5%
King: Elrond (Elven)
Estimated Population: 15,500
Overall Population race: Elven 99%, 1% other
Army Population: 2,000 infantry, 5,600 archery, 400 calvary
Creatures Seen in Area: Nymphs
Jobs
Job Name
Wage
Requirements
Cities Located in
People Employed
Stablehand
100 Gp
None
Ploondar
None
Weaponsmiths' Apprentice
150 Gp
Craft: Arms & Armor
Jyne
None
Weaponsmith
200 Gp
Craft: Arms & Armor, Int Lv. 3
Jyne
None
Apothecary
100 Gp
None
Ploondar, Lataevia
None
Farmhand
100 Gp
None
Ploondar
None
General Smith
150 Gp
Craft: General Equipment
Jyne, Lataevia
None
Exotic Smith
150 Gp
Craft: Exotic Items, Elven
Lataevia
None
Elven Warrior
100 Gp
Elven
All
None
Elven Officer
150 Gp
Elven, Lv. 6
All
None
Elven Commander
200 Gp
Elven, Lv. 12
All
None
Store
Armor
Armor Name
Base
Price
Armor Type
Benefits & Affects
Metals Available
Chain Shirt
200 Gp
Light
DR: 10, -5 Spd Agl
Leather
Chainmail
250 Gp
Medium
DR: 15, -7 Spd Agl
Copper, Iron
Breatplate
200 Gp
Medium
DR: 20, -10 Spd Agl
Copper, Iron
Banded Mail
500 Gp
Medium
DR: 30, -15 Spd Agl
Copper, Iron
Weapons
Weapon Name
Price
Base Damage
& Affects
Weapon Type
Type of Material Available
Dagger
50 Gp
+5, -0 Def
Martial
Silver, Mithral
Longsword
100 Gp
+10, -5 Def
Martial
Silver, Mithral
Javelin
400 Gp
+40, -20 Def
Martial
Silver, Mithral
Pike
500 Gp
+50, -20 Def
Exotic
Silver, Mithral
Shortbow
75 Gp
+5, -0 Def
Martial
All
Longbow
500 Gp
+40, -20 Def
Martial
All


 

 

 

 

 

 

 

 

 

Types of Metals
(Armor)
Type
Benefit / Affects
Price Modifier
Hard Leather
+5 DR, -0 Spd Agl
+10
Metal
+5 DR, -0 Spd Agl
+50
Iron
+10 DR, -5 Spd Agl
+100
Silver
+15 DR, -7 Spd Agl
+200
Steel
+20 DR, -10 Spd Agl
+400
Mithral
+30 DR, -5 Spd Agl
+2,000
Admantine
+60 DR, -30 Spd Agl
+4,000
(Remember, your Def must be greater than or equal to the DR
of the amor in order to wear it. Also, add the Price Modifier
to the armors' Base Price to determine the full price of the armor)


Types of Metals
(Weapons)
Type
Benefit / Affects
Price Modifier
Metal
+5 Damage, -0 Def
+50
Iron
+10 Damage, -5 Def
+100
Silver
+20 Damage, -10 Def
+150
Steel
+30 Damage, -15 Def
+200
Mithral
+60 Damage, -15 Def
+2,000
Admantine
+90 Damage, -45 Def
+4,000
(Remember, your Str must be greater than or equal to the
Damage the weapon can deal. Also, add the Price Modifier to the
weapons' Base Price to determine the full price of the weapon.)

Types of Wood
(Weapons)
Type
Benefit / Affects
Price Modifier
Teak
+5 Damage, -0 Spd
+0
Cedar
+10 Damage, -5 Spd
+50
Beech
+20 Damage, -10 Spd
+100
Oak
+30 Damage, -15 Spd
+150
Darkwood
+60 Damage, -15 Spd
+2,000
(Remember, your Str must be greater than or equal to the Damage
of the weapon can deal. Also, add the Price Modifier to the
weapons' Base Price to determine the full price of the weapon.)
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