Locations
These are the lands of which you walk upon. Know them well.
For the stores, there are different types of metal and wood to create
weapons or armor. Click here to see a table to
help determine what kind of metal you want your weapon or armor to be.
| Iberia |
| Cities:
Besaid, Slunder, Dublin, Baltivore |
| Environment:
70% Forest, 30% other |
| King:
(Human) |
| Estimated
Population: 95,000 |
| Overall
Population race: Human 80%, 20% other |
| Army
Population: 20,000 infantry, 30,000 archery, 5,000 calvary |
Creatures
Seen in Area: |
| Jobs |
| Job
Name |
Wage
|
Requirements |
Cities
Located in |
People
Employed |
| Stablehand |
100 Gp |
None |
Besaid, Baltivore |
None |
| Weaponsmiths'
Apprentice |
150 Gp |
Craft: Arms & Armor |
Dublin, Slunder |
None |
| Weaponsmith |
200 Gp |
Craft: Arms & Armor,
Int Lv. 3 |
Dublin, Slunder |
None |
| Apothecary |
100 Gp |
None |
All |
None |
| Farmhand |
100 Gp |
None |
Besaid |
None |
| General Smith |
150 Gp |
Craft: General Equipment |
All |
None |
| Waiter / Waitress |
100 Gp |
None |
All |
None |
| Bartender |
150 Gp |
Int. Lv. 2 |
All |
None |
| Performer |
150 Gp |
Agl. Lv. 2 |
All |
None |
Squire |
100 Gp |
None |
Slunder |
Conner |
Warrior |
150 Gp |
Lv. 6 |
All |
None |
Officer |
200 Gp |
Lv. 8 |
All |
None |
| Knight |
250 Gp |
Lv. 12 |
Slunder |
None |
|
Captain |
|
Lv. 16 |
All |
None |
|
Store |
Armor |
|
Armor
Name |
Base
Price |
Armor
Type |
Benefits &
Affects |
Metals Available |
Leather |
100 Gp |
Light |
DR: 5, -0 Spd Agl |
Leather |
|
Chain Shirt |
200 Gp |
Medium |
DR: 10, -5 Spd Agl |
Copper, Iron, Steel |
|
Chainmail |
250 Gp |
Medium |
DR: 15, -7 Spd Agl |
Copper, Iron, Steel |
|
Banded Mail |
300 Gp |
Heavy |
DR: 20, -10 Spd Agl |
Copper, Iron, Steel |
|
Half-Plate |
500 Gp |
Heavy |
DR: 30, -15 Spd Agl |
Copper, Iron, Steel
|
|
Weapons |
| Weapon
Name |
Price |
Base Damage
& Affects |
Weapon
Type |
Type
of Material Available |
|
Dagger |
50 Gp |
+5, -0 Def |
Martial |
Copper, Iron, Steel |
|
Shortsword |
100 Gp |
+10, -5 Def |
Martial |
Copper, Iron, Steel |
|
Longsword |
200 Gp |
+20, -10 Def |
Martial |
Copper, Iron, Steel |
|
Broadsword |
400 Gp |
+40, -20 Def |
Martial |
Copper, Iron, Steel |
|
Greatsword |
800 Gp |
+80, -40 Def |
Martial |
Copper, Iron, Steel |
|
Shortspear |
100 Gp |
+5, -0 Def |
Martial |
Copper, Iron, Steel |
|
Spear |
300 Gp |
+30, -15 Def |
Martial |
Copper, Iron, Steel |
|
Javelin |
400 Gp |
+40, -20 Def |
Martial |
Copper, Iron, Steel |
|
Halberd |
600 Gp |
+60, -30 Def |
Exotic |
Copper, Iron, Steel |
|
Shortbow |
75 Gp |
+5, -0 Def |
Martial |
Teak, Cedar |
|
Crossbow |
125 Gp |
+10, -5 Def |
Martial |
Teak, Cedar |
|
Longbow |
250 Gp |
+20, -10 Def |
Martial |
Teak, Cedar |
|
| Rivendale |
| Cities:
Ploondar, Jyne, Lataevia |
| Environment:
Forests 70%, prairies 15%, water sources 10%, barren land 5% |
| King:
Elrond (Elven) |
| Estimated
Population: 15,500 |
| Overall
Population race: Elven 99%, 1% other |
| Army
Population: 2,000 infantry, 5,600 archery, 400 calvary |
Creatures
Seen in Area: Nymphs |
| Jobs |
| Job
Name |
Wage
|
Requirements |
Cities
Located in |
People
Employed |
| Stablehand |
100 Gp |
None |
Ploondar |
None |
| Weaponsmiths'
Apprentice |
150 Gp |
Craft: Arms & Armor |
Jyne |
None |
| Weaponsmith |
200 Gp |
Craft: Arms & Armor,
Int Lv. 3 |
Jyne |
None |
| Apothecary |
100 Gp |
None |
Ploondar, Lataevia |
None |
| Farmhand |
100 Gp |
None |
Ploondar |
None |
| General Smith |
150 Gp |
Craft: General Equipment |
Jyne, Lataevia |
None |
| Exotic Smith |
150 Gp |
Craft: Exotic Items,
Elven |
Lataevia |
None |
| Elven Warrior |
100 Gp |
Elven |
All |
None |
| Elven Officer |
150 Gp |
Elven, Lv. 6 |
All |
None |
| Elven Commander |
200 Gp |
Elven, Lv. 12 |
All |
None |
| Store |
Armor |
| Armor
Name |
Base
Price |
Armor
Type |
Benefits &
Affects |
Metals Available |
Chain Shirt |
200 Gp |
Light |
DR: 10, -5 Spd Agl |
Leather |
Chainmail |
250 Gp |
Medium |
DR: 15, -7 Spd Agl |
Copper, Iron |
Breatplate |
200 Gp |
Medium |
DR: 20, -10 Spd Agl |
Copper, Iron |
Banded Mail |
500 Gp |
Medium |
DR: 30, -15 Spd Agl |
Copper, Iron |
| Weapons |
| Weapon
Name |
Price |
Base Damage
& Affects |
Weapon
Type |
Type
of Material Available |
Dagger |
50 Gp |
+5, -0 Def |
Martial |
Silver, Mithral |
Longsword |
100 Gp |
+10, -5 Def |
Martial |
Silver, Mithral |
Javelin |
400 Gp |
+40, -20 Def |
Martial |
Silver, Mithral |
Pike |
500 Gp |
+50, -20 Def |
Exotic |
Silver, Mithral |
|
Shortbow |
75 Gp |
+5, -0 Def |
Martial |
All |
| Longbow |
500 Gp |
+40, -20 Def |
Martial |
All |
|
| Types
of Metals
(Armor) |
Type |
Benefit / Affects |
Price Modifier |
Hard Leather |
+5 DR, -0 Spd Agl |
+10 |
|
Metal |
+5 DR, -0 Spd Agl |
+50 |
|
Iron |
+10 DR, -5 Spd Agl |
+100 |
|
Silver |
+15 DR, -7 Spd Agl |
+200 |
|
Steel |
+20 DR, -10 Spd Agl |
+400 |
|
Mithral |
+30 DR, -5 Spd Agl |
+2,000 |
|
Admantine |
+60 DR, -30 Spd Agl |
+4,000 |
(Remember, your Def must be greater than or equal to the DR
of the amor in order to wear it. Also, add the Price Modifier
to the armors' Base Price to determine the full price of the armor)
| Types
of Metals
(Weapons) |
Type |
Benefit / Affects |
Price Modifier |
| Metal |
+5 Damage, -0 Def |
+50 |
Iron |
+10 Damage, -5 Def |
+100 |
| Silver |
+20 Damage, -10 Def |
+150 |
Steel |
+30 Damage, -15 Def |
+200 |
| Mithral |
+60 Damage, -15 Def |
+2,000 |
Admantine |
+90 Damage, -45 Def |
+4,000 |
(Remember, your Str must be greater than or equal to the
Damage the weapon can deal. Also, add the Price Modifier to the
weapons' Base Price to determine the full price of the weapon.)
| Types
of Wood
(Weapons) |
Type |
Benefit / Affects |
Price Modifier |
| Teak |
+5 Damage, -0 Spd |
+0 |
Cedar |
+10 Damage, -5 Spd |
+50 |
| Beech |
+20 Damage, -10 Spd |
+100 |
Oak |
+30 Damage, -15 Spd |
+150 |
|
Darkwood |
+60 Damage, -15 Spd |
+2,000 |
(Remember, your Str must be greater than or equal to the Damage
of the weapon can deal. Also, add the Price Modifier to the
weapons' Base Price to determine the full price of the weapon.) |