| Here are a list of villin teams. May you enjoy using them to wreak havok on unsuspecting players. |
| The Royal Family - A team of five high class villins. They usually involve themselves in crime with a purpose. They'll rob a bank, if it belongs to someone who insulted a member of the gang, etc. |
| The Circus of Crime - The rival gang of the Royal Family. They are out to have a good time and get rich doing it. The Circus is lead by the son of a member of the Royal Family. |
| The Destroyers - A Russian team of terroists. They almost always have a purpose that can't always be seen. They could be used (very easily) in a political-type of campaign, or in a game that involves, in it's simplist form, a whole lot of violence without any good reason. |
| Knights of Light - A mutant terroist group that is hell-bent on dominating and controlling the world. |
| The Theives Guild - A group of mutants that are bad guys just because they get more of a rush fighting the good guys rather then fighting beside them. |
| The Kron Empire - An alien empire lead by a king hell-bent on conquering or destroying the Earth. |
| The Criminal Syndicate - A collection of criminal groups. The Criminal Syndicate is lead by one man (look inside to see who), and is international in it's activities. A great group if you want something to use over long-periods of time. |
| The Omega Project - The rival/splinter group of Project: Genesis. This is another group that is great if you want a one-shot fight or a long conflict for the players. Personally, I feel that this group is best when used over and over again. The tension is higher when the players have been fighting the Project for a year and fight them, then if they've fought for one campaign. |