Here are a list of villin teams.  May you enjoy using them to wreak havok on unsuspecting players.
The Royal Family - A team of five high class villins.  They usually involve themselves in crime with a purpose.  They'll rob a bank, if it belongs to someone who insulted a member of the gang, etc.
The Circus of Crime - The rival gang of the Royal Family.  They are out to have a good time and get rich doing it.  The Circus is lead by the son of a member of the Royal Family.
The Destroyers - A Russian team of terroists.  They almost always have a purpose that can't always be seen.  They could be used (very easily) in a political-type of campaign, or in a game that involves, in it's simplist form, a whole lot of violence without any good reason.
Knights of Light - A mutant terroist group that is hell-bent on dominating and controlling the world.
The Theives Guild - A group of mutants that are bad guys just because they get more of a rush fighting the good guys rather then fighting beside them.
The Kron Empire - An alien empire lead by a king hell-bent on conquering or destroying the Earth.
The Criminal Syndicate - A collection of criminal groups.  The Criminal Syndicate is lead by one man (look inside to see who), and is international in it's activities.  A great group if you want something to use over long-periods of time.
The Omega Project - The rival/splinter group of Project: Genesis.  This is another group that is great if you want a one-shot fight or a long conflict for the players.  Personally, I feel that this group is best when used over and over again.  The tension is higher when the players have been fighting the Project for a year and fight them, then if they've fought for one campaign.
Hosted by www.Geocities.ws

1