George Harrison "Georgeous George"
15    Str       5        OCV: 9
27    Dex    51        DCV: 9 (17 w/EC power)
20    Con    20        ECV: 5
10    Bod     --
15    Int       5        PD: 13/10
15    Ego    10        ED: 14/10
15    Pre     10       Mental Def: --
10    Com    --       Power Def: --
  3    PD      --       Flash Def: --
  4    ED      --
  6    Spd    23        Run: 6"
  8    Rec     2        Swim: 2"
60    End    10        Flight: 20"
50    Stn     22       Stretching, 5"
Total: 158

Points:  Powers:
15        Elemental Control "Gelatinous Body" 15 Points
14a      +8 DCV, Visible (-1/4), not vs Fire & Electricity (-1/2) "Attack goes through George"
15b      Full Life Support
15c      10/10 Armor
36d      50% Resistant Damage Reduction: Physical & Energy, Visible (-1/4)
12e      Desolid, Only to pass through non-airtight barriers (-1)

34        Multipower "Gelatinous Body" 140 Points, Gestures (-1/4)
8u        5d6 Energy Blast vs Physical Defense, No Normal Defense (Def: Self-Contained Breathing, +1),
             Continuous (+1), 0 End (+1/2) "Ranged Choke"
3u        5" Stretching, 0 End (+1/2)
5u        4d6 Entangle, 0 End (+1/2)
9u        7d6 Entangle, 0 End (+1/2), No Range (-1/2), Entangle takes no damage (+1/2)

10        Instant Change, any clothes

  5        Combat Driving, 15-                            5        Combat Piloting, 15-
  5        Lockpicking, 15-                                 5        Persuasion, 13-
  5        Stealth, 15-                                         9        Streetwise, 15-
  7        Shadowing, 13-                                   5        High Society, 13-
  2        TF: Ground                                         2        TF: Air
  7        KS: Skycrafts, 16-                               3        AK: New York, 12-
  3        AK: Orland, 12-                                   3        Florida, 12-
  2        PS: Pilot, 11-

24        3 All Combat Levels

158      Characteristics Total
268      Powers Total
426      Total Cost


Points:  Disadvantages:
10        Public Identity
10        Dist Feat "Mutant" E Conc, Major
10        Reputation "Hero" 11- Occur
20        Psych "Dislikes Killing" Very Com, Strong
20        Psych "Hero Mentality" Very Com, Strong
20        Psych "Relies on his power a lot" Very Com, Strong
40        Vuln "Fire" Common, x2 Body & Stun
40        Vuln "Electricity" Common, x2 Body & Stun

170      Disadvantages Total

George is a pilot who teaches for certain airlines.  He also gives private lessons to wealthy civilians.  George mainly teaches at schools in New York, Orlando, and Florida.  George's mutant power, having a gelatin-like body, requires some creative role-playing to be used incredibly well.  The 7d6 Entangle is George trapping someone(s) in his body.  The extra DCV simulates the fact that even a speedster character (like Flash) can hit George, but it won't do any damage (Gorgeous George took shots from Jubliee, Wolverine, Rouge, and Gambit, and laughed in the X-Men cartoon).  Fire and Electricity are the two things that his body aren't very defensed against, even though he can stand to be in a room with a high heat temperature or electrical currents surging around the walls.  George also had a cool bike, but I can't find the write-up for it.
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