| George Harrison "Georgeous George" 15 Str 5 OCV: 9 27 Dex 51 DCV: 9 (17 w/EC power) 20 Con 20 ECV: 5 10 Bod -- 15 Int 5 PD: 13/10 15 Ego 10 ED: 14/10 15 Pre 10 Mental Def: -- 10 Com -- Power Def: -- 3 PD -- Flash Def: -- 4 ED -- 6 Spd 23 Run: 6" 8 Rec 2 Swim: 2" 60 End 10 Flight: 20" 50 Stn 22 Stretching, 5" Total: 158 Points: Powers: 15 Elemental Control "Gelatinous Body" 15 Points 14a +8 DCV, Visible (-1/4), not vs Fire & Electricity (-1/2) "Attack goes through George" 15b Full Life Support 15c 10/10 Armor 36d 50% Resistant Damage Reduction: Physical & Energy, Visible (-1/4) 12e Desolid, Only to pass through non-airtight barriers (-1) 34 Multipower "Gelatinous Body" 140 Points, Gestures (-1/4) 8u 5d6 Energy Blast vs Physical Defense, No Normal Defense (Def: Self-Contained Breathing, +1), Continuous (+1), 0 End (+1/2) "Ranged Choke" 3u 5" Stretching, 0 End (+1/2) 5u 4d6 Entangle, 0 End (+1/2) 9u 7d6 Entangle, 0 End (+1/2), No Range (-1/2), Entangle takes no damage (+1/2) 10 Instant Change, any clothes 5 Combat Driving, 15- 5 Combat Piloting, 15- 5 Lockpicking, 15- 5 Persuasion, 13- 5 Stealth, 15- 9 Streetwise, 15- 7 Shadowing, 13- 5 High Society, 13- 2 TF: Ground 2 TF: Air 7 KS: Skycrafts, 16- 3 AK: New York, 12- 3 AK: Orland, 12- 3 Florida, 12- 2 PS: Pilot, 11- 24 3 All Combat Levels 158 Characteristics Total 268 Powers Total 426 Total Cost Points: Disadvantages: 10 Public Identity 10 Dist Feat "Mutant" E Conc, Major 10 Reputation "Hero" 11- Occur 20 Psych "Dislikes Killing" Very Com, Strong 20 Psych "Hero Mentality" Very Com, Strong 20 Psych "Relies on his power a lot" Very Com, Strong 40 Vuln "Fire" Common, x2 Body & Stun 40 Vuln "Electricity" Common, x2 Body & Stun 170 Disadvantages Total George is a pilot who teaches for certain airlines. He also gives private lessons to wealthy civilians. George mainly teaches at schools in New York, Orlando, and Florida. George's mutant power, having a gelatin-like body, requires some creative role-playing to be used incredibly well. The 7d6 Entangle is George trapping someone(s) in his body. The extra DCV simulates the fact that even a speedster character (like Flash) can hit George, but it won't do any damage (Gorgeous George took shots from Jubliee, Wolverine, Rouge, and Gambit, and laughed in the X-Men cartoon). Fire and Electricity are the two things that his body aren't very defensed against, even though he can stand to be in a room with a high heat temperature or electrical currents surging around the walls. George also had a cool bike, but I can't find the write-up for it. |