Weapon Additions

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=============================  GUNS  ==================================
      Turbolaser Cannon Pod
              Scale: Capital
              Space/Atmosphere Range: 3-15/36/75, 0.3-1.5/3.6/7.5 km
              Damage: 5D                      Weight: 15D
      Caspule: A turbolaser can only be fired every other combat round due
        to its high power consumption and long recharging time. The pod
        carries energy for 10 shots and uses the focus mode on the ships
        sensors for targeting.

      Laser Cannon Pod
              Scale: Starfighter
              Space/Atmosphere Range: 1-3/12/25, 0.1-0.3/1.2/2.5 km
              Damage; Heavy:  5D              Weight; Heavy:  5D
                      Medium: 3D or 4D                Medium: 4D
                      Light:  2D                      Light:  3D
      Capsule: One of the most common guns, it is normally mounted in
        either single, twin or even quad installations, which means that
        normal fire-link rules applies. Another use is to mount laser
        cannon pods and fire-link those with the ships normal guns. Any
        type of pod carries energy for 10 shots and uses the focus mode
        on the ships sensors for targeting.

      Auto Blaster Pod
              Scale: Starfighter
              Space/Atmosphere Range: 1-8/25/40, 0.1-0.8/2.5/4.0 km
              Damage: 2D                      Weight: 3D
      Casule: This is basically a laser cannon which trades damage for
        range.  Otherwise is it exactly like the laser cannon pod.

      Blaster Cannon Pod
              Scale: Starfighter
              Space/Atmosphere Range: 1-5/10/17, 0.1-0.5/1.0/1.7 km
              Damage; Heavy:  3D              Weight; Heavy:   3D
                      Medium: 2D                      Medium:  2D
                      Light:  1D                      Light:   1D
      Capsule: It is exactly like the laser cannon pod except for the
        amount of energy available, which is 20 shots.

      Mass Driver Cannon Pod
              Space/Atmosphere Range: 1-2/8/15, 0.1-0.2/0.8/1.5 km
              Damage; Heavy:  5D              Weight; Heavy:  4D
                      Medium: 4D                      Medium: 3D
                      Light:  3D                      Light:  2D
      Capsule: The massdriver cannon is an old type of weapon which fires
        small projectiles at very high velocities.  The main advantage
        with this type of weapon is its low power consumption compared to
        lasers, but it needs special bullets as ammunition, which some-
        times are hard to find.  Any type of pod carries ammunition for 20
        shots and uses the focus mode on the ships sensors for targeting.
        30 extra shots weighs 1D and is often attached to the pod.

      Ion Cannon
              Scale: Starfighter
              Space/Atmosphere Range: 1-3/7/36, 0.1-0.3/0.7/3.6 km
              Damage; Heavy:  4D              Weight; Heavy:  4D
                      Medium: 3D                      Medium: 3D
                      Light:  2D                      Light:  2D
      Capsule: Ion cannons cannot really damage a vessel, it temporarily
        disables its electronics.  Any type of pod carries energy for 10
        shots and uses the focus mode on the ships sensors for targeting.
 
=========================  Missiles & Rockets  ============================
      Stand-Off Missile
              Scale: Starfighter
              Skill: Starship Gunnery
              Space/Atmosphere Range: 2-12/30/60, 0.2-1.2/3.0/6.0 km
              Damage; Large:  10D             Weight; Large:   12D
                      Medium: 8D                      Medium:  10D
                      Small:  6D                      Small:   8D
      Caspule: Stand-Off Missiles or SOM's are long-range missiles for use
        against spaceships or ground targets.  Requires target lock, an
        entire round for aiming and holding the target in sight.  The
        advantage of target lock is an additional +1D to fire control.
        SOM's uses the search mode on the ships sensors for initial
        targeting but relies on its own sensor for mid-course updating and
        terminal homing.  If target is in starfighter-scale or smaller,
        add +10 to difficulty  to hit.  This is due to the target's
        smaller sensor signature and the SOM's programming.

      Concussion Missile
              Scale: Starfighter
              Skill: Starship Gunnery
              Space/Atmosphere Range: 1-2/8/15, 0.1-0.2/0.8/1.5 km
              Damage; Heavy:  7D              Weight: Heavy:  3D
                      Medium: 6D                      Medium: 2D
                      Light:  5D                      Light:  1D
      Capsule: Concussion Missiles or CM's are medium-range missiles for
        use against spaceships or ground targets.  CM's uses the search
        mode on the ships sensors for initial targeting but relies on its
        own sensor for terminal homing.  If target is in capital-scale or
        bigger, subtract -10 to difficulty to hit.  This is due to the
        target's large sensor signature and the CM's programming.

      Proton Torpedo
              Scale: Starfighter
              Skill: Starship Gunnery
              Space/Atmosphere Range: 1/3/7, 0.05-0.1/0.3/0.7 km
              Damage; Heavy:  9D              Weight: Heavy:  1D
                      Medium: 8D                      Medium: 1D
                      Light:  7D                      Light:  1D
      Capsule: Proton Torpedos or PT's, is basically short-range missiles
        for use against spaceships or ground targets.  A PT carries a
        nuclear warhead up to the size of one kiloton, which means that a
        PT is very small for the damage it is capable of delivering.
        PT's use the search mode on the ships sensors for all of its
        targeting.

      Intercept Missile
              Scale: Starfighter
              Skill: Starship Gunnery
              Space/Atmosphere Range: 2-10/20/30, 0.2-1.0/2.0/3.0 km
              Damage; Large:  6D              Weight; Large:  4D
                      Medium: 5D                      Medium: 3D
                      Small:  4D                      Small:  2D
      Capsule: Intercept Missiles or IM's is a type of very fast and
        maneuverable missiles which are built to be used against
        starfighters.  IM's uses the search mode on the ships sensors for
        initial targeting but relies on its own sensor for terminal
        homing.  Its specialized tracking device gives +2D to fire control
        when used against starfighter-scale vessels.  However, if the
        missile is used against capital-scale targets or bigger, add +10
        to difficulty to hit.  This is due to the target's large sensor
        signature which confuses the IM's.  The IM is a dedicated
        anti-starfighter missile and it is programmed to hit the target at
        a weak spot, large vessels have so much area to scan for the
        missile's onboard sensor, so it becomes confused.

      IR-Missile
              Scale: Starfighter
              Skill: Starship Gunnery
              Space/Atmosphere Range: 2-5/10/15, 0.2-0.5/1.0/1.5 km
              Damage; Large: 4D               Weight; Large: 1D
                      Small: 3D                       Small: 1D
      Capsule: The most common of all missile guidance systems is IR,
        which homes on ion radiation emissions and permits true
        fire-and-forget weapons.  IR is generally used in short-range
        missiles since its ability to track a target diminishes rapidly
        with distance.  Possibly the most serious failing of the IR homing
        is that it cannot be used from all angles of attack, since it
        follows the ion stream emitted from the targets ion engines. The
        preferred launch position is therefore directly astern of the
        target.  The IR-missile uses the passive mode on the ships sensors
        for initial targeting but relies on its own sensor for terminal
        homing.  Its specialized tracking device gives +2D to fire control
        when used against starfighter-scale vessels.
      Difficulty to hit the target varies depending upon launch position:
      Frontal Attack  : +10 to difficulty
      Side Attack     : +5 to difficulty
      Rearward Attack : -10 to difficulty

      HARM Missile
              Scale: Starfighter
              Skill: Starship Gunnery
              Space/Atmosphere Range: 2-10/15/20, 0.2-1.0/1.5/2.0 km
              Damage: 2D Explosive                    Weight: 3D
                      6D Ionization
      Capsule: The High-speed Anti-Radiation Missile is used against
        active sensors such as fire control, surveillance and all kinds of
        jamming equipment.  Its explosive warhead is rather small, but the
        HARM's primary weapon is its very powerful ion bolt which can
        interfere with the targets computer and electrical systems.  
        HARM's uses the search mode on the ships sensors for initial
        targeting but relies on its own sensor for terminal homing.  Its
        specialized tracking device gives +2D to fire control when used
        against any type of active sensor.

      Rocket Pod
              Scale: Starfighter
              Space/Atmosphere Range: 1-2/4/8, 0.1-0.2/0.4/0.8 km
              Target Type:             Hard   Soft
              Damage; Anti-Vehicle:    4D     1D      Weight: AV: 1D
                      General Purpose: 3D     3D              GP: 1D
                      Anti-Personnel:  1D     4D              AP: 1D
      Capsule: Rockets is basically unguided missiles with special
        warheads depending upon target.  Each pod contains 20 rockets and
        several rockets can be fired at the same time, this means that
        normal fire-link rules can be used to increase both damage and
        accuracy.  Hard target type means vehicles, buildings while soft
        target type means people, vegetation.  Rocket pods uses the focus
        mode on the ships sensors for targeting.
 
================================  Bombs  ==============================
      Cluster Bomb
              Scale: Capital
              Blast Radius: 1Dx100/2Dx100/3Dx100 m
              Atmosphere Range: Depends on launch height and attackers
                speed.
              Damage; Large:  6D/5D/4D                Weight; Large:  6D
                      Medium: 4D/3D/2D                        Medium: 4D
                      Small:  2D/1D/+1                        Small:  2D
      Capsule: Cluster bombs are filled with sub-munitions bombs which
        greatly increases the chance of a hit but decreases the available
        damage.  Cluster bombs uses the focus mode on the ships sensors
        for targeting and adds +3D to fire control due to its area effect
        capability.

      Fuel Air Munition (FAM) Bomb
              Scale: Capital
              Blast Radius: 1Dx100/2Dx100/3Dx100 m
              Atmosphere Range: Depends on launch height and attackers
                speed.
              Damage; Large:  15D/12D/9D              Weight; Large:  6D
                      Medium: 12D/9D/6D                       Medium: 4D
                      Small:  9D/6D/3D                        Small:  2D
      Capsule: When a FAM bombs explode, does it release a cloud of fuel
        vapors.  These highly flammible vapors then detonate, producing a
        massive explosion.  This type of bomb works best in a standard
        atmosphere & gravity. It is not usable in vaccum or a high gravity
        enviroment.  FAM bombs uses the focus mode on the ships sensors
        for targeting and adds +5D to fire control due to its area effect
        capability.

      Iron Bombs
              Scale: Capital
              Atmosphere Range: Depends on launch height and attackers
                speed.
              Blast Radius: 1Dx100/2Dx100/3Dx100 m
              Damage; Large:  9D/8D/7D                Weight; Large:  9D
                      Medium: 6D/5D/4D                        Medium: 4D+2
                      Small:  3D/2D/1D                        Small:  2D+1
      Capsule: Iron bombs are unguided free-falling cylinders filled with
        high explosive, and are therefore somewhat inaccurate.  Iron bombs
        use the focus mode on the ships sensors for targeting but 
        subtracts -1D to fire control due to their inaccuracy.

      Guided Bombs
              Scale: Capital
              Atmosphere Range: Depends on launch height and attackers
                speed.
              Blast Radius: 1Dx100/2Dx100/3Dx100 m
              Damage; Large:  9D/8D/7D                Weight; Large:  9D+1
                      Medium: 6D/5D/4D                        Medium: 5D
                      Small:  3D/2D/1D                        Small:  2D+2
      Capsule: A guided bomb is basically a plain iron bomb fitted with a
        target-detecting device in front and trajectory-control fins at the front
        and rear. This increases the stand-off range and greatly improves
        the chance of a hit.  Guided bombs uses the focus mode on the
        ships sensors for targeting and adds +1D to fire control due to
        their capability to be guided.
 
=========================  Countermeasures  =============================
      Enemy Targeting Jamming Pod
              Fire Arc: All
              Skill: Sensors: Works against all starfighters within range
              Fire Control: 0D
              Space Range: 1-3/7/15
              Damage; Large:  -3D Fire Control        Weight; Large:  6D
                      Medium: -2D Fire Control                Medium: 4D
                      Small:  -1D Fire Control                Small:  2D

      Sensor Jamming Pod
              Fire Arc: All
              Skill: Sensors: Works against all vessels within range
              Fire Control: 0D
              Large:  +1D identify, -2D detect        Weight; Large:  9D
              Medium: +2 identify, -1D+1 detect               Medium: 6D
              Small:  +1 identify, -2 detect                  Small:  3D
      Caspule: See the sensors rules on page 81 of the rulebook, 2nd ed.
        for explanation.

      Sensor Decoy
              Large;  +3D identify, Space: 7          Weight; Large:  15D
              Medium; +2D identify, Space: 6                  Medium: 10D
              Small;  +1D identify, Space: 5                  Small:  5D

      Copycat Torpedo
              Scale: Starfighter
              Skill: Sensors
              Damage: Se Below, Space: Varies         Weight: 1D
      Capsule: The copycat torpedo is launched from a standard proton
        torpedo launcher and mimicks the performance of the launch vessel.
        It functions for one minute if space speed is below 6, and for 30
        seconds if space speed is above that.  To distinguish a copycat
        torpedo from a real vessel, a difficult sensors roll is required
        on passive or scan mode, moderate on search mode and easy on
        focus mode.

      Flare Pod
              Large:  30 Ion Flares                   Weight; Large:  3D
              Medium: 20 Ion Flares                           Medium: 2D
              Small:  10 Ion Flares                           Small:  1D
      Capsule: +1D to difficulty to be hit by IR Missiles

      Chaff Pod
              Large:  30 Chaff's                      Weight; Large:  3D
              Medium: 20 Chaff's                              Medium: 2D
              Small:  10 Chaff's                              Small:  1D
      Capsule: +1D to difficulty to be hit by Intercept Missiles
 
=========================== Various Sensors  ===========================
      SLAS Pod
              Large;  Scan:   90 / 1D                 Weight; Large:  12D
                      Search: 135 / 2D  Focus: 8 / 3D
              Medium; Scan:   70 / 1D                         Medium: 8D
                      Search: 105 / 2D  Focus: 6 / 3D
              Small;  Scan:   50 / 1D                         Small:  4D
                      Search: 75 / 2D   Focus: 4 / 3D
      Capsule: A Side-Looking Active Sensor pod which uses active sensors
        to gather information.  The main drawback is that active sensor
        usage by a recon plane makes it very easy to detect.

      ELINT Pod
              Large;  Passive: 80 / 1D                Weight; Large:  12D
              Medium; Passive: 60 / 1D                        Medium: 8D
              Small;  Passive: 40 / 1D                        Small:  4D
      Capsule: A ELectronic INTelligence pod is used to gather information
        passively. This makes it easier for the recon plane to stay 
        undetected.  The main drawback is its lower range compared to
        active sensors.

      Targeting Pod
              Guidance: Search: 75 / 3D               Weight: 2D
                        Focus: 4 / 5D
      Capsule: A targeting pod cannot be used as a normal sensor since it
        is designed as a target designator, and it is often carried on
        bomb-raids and anti-ship missions.
 


=====================  Miscellaneous Equipment  ========================
      Power Unit
              Cargo: Power generator                  Weight: 6D
      Capsule: Gives unlimited energy to all externally carried equipment.

      Rocket Booster
              Large;  Space +3                        Weight; Large:  12D
              Medium; Space +2                                Medium: 8D
              Small;  Space +1                                Small:  4D
      Capsule: Increases the space rating by using a small disposable ion
        engine.  Can be used in two rounds.

      Tractor Beam Pod (Experimental)
              Scale: Starfighter
              Skill: Starship Gunnery
              Fire Control: 3D
              Space/Atmosphere Range: 1-3/12/25, 0.1-0.3/1.2/2.5 km
              Damage: 3D                              Weight: 10D
      Capsule: The tractor beam reduces the targets maneuverability by 3D,
        however, it is under development and therefore is fragile to use
        under real combat situations.  Roll 1D each time it is used, on a
        5 or 6 the tractor beam is disabled, requires a moderate starship
        weapon repair roll to fix.  The pod carries energy for 10 rounds
        of use, and uses the focus mode on the ships sensors for targeting.

      Navigation Pod
              Nav Computer; Large: Unlimited Jumps    Weight; Large:  2D
                            Small: Limited (2 Jumps)          Small   1D

      Ferry Tank
              Consumables; Large:  5 Days             Weight; Large:  15D
                           Medium: 3 Days                     Medium: 9D
                           Small:  1 Day                      Small:  3D

      Cargo Pod
              Cargo Capacity; Large:  1000 Kg         Weight; Large:  10D
                              Medium: 600 Kg                  Medium: 6D
                              Small:  200 Kg                  Small:  2D



 

 
 
 

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