Battle Zone Mod download
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Battle Zone review
Battle Zone v2.5 mod for RA2
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It's all in the readme below
<---- creator's e-mail
<---- Sgt. Mac's review
Battle Zone v2.5 download info
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Battle Zone website
<---- Battle Zone home page
============================================================================== RED ALERT 2: BATTLEZONE (For CnC: Red Alert 2 only) VERSION 2.5 (fourth version) CREATOR Haris Ikram (harisikram@hotmail.com) HOMEPAGE: http://www.racom.homestead.com/battlezone.html CONTENTS: � Introduction � Additions in v2.5 � Changes in v2.5* � Additions/Changes in v2.0* � Additions/Changes in v1.5* � Allied units � Soviet units � New Multiplayer Modes � New Command Bar � Advanced AI � Maps � Issues *(Unit tweaks, balancing details and minor changes not included) ============================================================================== INTRODUCTION: The world is a BATTLEZONE commander. You have been selected to defend our allies and us. Victory shall be ours! I started this mod for fun when I tried Deezire v3 and Ra2 revolution. But now it has become something of an unofficial expansion thanks to all the user feedback and support. ============================================================================== ADDITIONS IN v2.5: ALLIES SOVIETS Hornet Uranium Depleted Tank Goliath Peregrine Stealth Tank Spetznaz Mobile Sensor Array 155mm Tank Attack Carrier Hind Stealth Bomber CHANGES IN v2.5: *4 new maps (All old ones removed). *Korean Cloning Matrix has new property (upgrade units to elite) *Harriers now buildable by all allies. *Removed Mini Demo Truck, Super Tesla Tank, Allied Buggy, Tesla rocketeer *Tanya and Yuri Prime are now Hero units. Much improved (and more expensive). Build Limit =1 *Yuri Prime buildable. Navy Seals now buildable too. *Some bugs removed. *Much tougher AI. *More balancing as usual. *New cameos for: Flak Infantry Super Conscript Super Prism Tank Missile Pillbox *New body (voxels/shps) for: Light Tank Medium Tank Medic Flak Infantry Rocket trooper Heavy Rocketeer ============================================================================== ADDITIONS/CHANGES IN V2.0: ALLIES SOVIETS Solar tank Flame Tower Chemical Infantry Medical Tent Paradox Tank Chrono Shock Trooper Grenadier Grenadier Challenger Incinerator Triple Cannon RPG Trooper Troop Transport *4 maps. *Hospital Removed. Smaller better medic Tents have replaced the hospital. *Many Buildings have become cheaper. *American Paradrop gives 8 G.I.�s & 2 engineers. *Soviet paradrop (if you capture an airport) gives 10 Conscripts. *Allied paradrop (if you capture an airport) gives 9 G.I.�s. *Lots of balancing. *New cameos for: Geothermal Power Plant Laser Pillbox Heavy Chronominer Advanced War Miner Mobile Prism Tower Super Tesla Coil F16 Prism trooper Eiffel Tower Light Tank Armory ============================================================================== ADDITIONS/CHANGES IN V1.5: ALLIES SOVIETS Zeus tank Siege Tank Uranium Depleted Tank Elite Cadre Marine Volkov Eruptor KGB special spy Shock Trooper Cyborg * Volkov and KGB spy are the special units for Russia only. Previously it was Cyborg and Flame Infantry. These are now normal units. Cyborg is for allies. * Fixed mouse problems that occurred with the medic and Antonov plane. * Improved story line. * Self-Installer added. * Improved AI. * Added cameos for all flags, attack cow and some other. *More balancing of all sides. *Improved Documentation. *Other tweaks. ============================================================================== ALLIED UNITS: (I) General: VEHICLES INFANTRY AIR/NAVAL BUILDINGS/OTHER Heavy Chrono Miner Heavy Rocketeer Hornet Laser Pillbox Prism Bike Flak Infantry Stealth Bomber Flags Super Prism Tank Cyborg Gate Phalanx Tank Chrono GI Geothermal Power Plant Chrono Tank Marine Bunker Mobile Power Plant Shock Trooper Sand Bags Mobile Gap Generator Medic Mobile Prism Tower Eruptor Solar tank Chemical Infantry Challenger Rocket Launcher Triple Cannon Grenadier Zeus Tank Goliath (?vehicle?) Paradox Tank Navy Seal Stealth Tank Attack Carrier (additions in v2.5 are in bold) (II) Special: *France_ Eiffel Tower, Phalanx Tank *Germany_ Einstein�s Lab, Prism Infantry *America_ Mayan Prism Tower *Britain_ Mad Cow, Chrono-X Tank *Korea_ Cloning-Enhancement Matrix, ============================================================================== SOVIET UNITS: (I) General: VEHICLES INFANTRY AIR/NAVAL BUILDINGS/OTHER Mobile Gap Gen Super Conscript Stealth Bomber Air Base Super War Miner Flamer Peregrine Flags Antonov plane Tesla Rocketeer Hind Medical Tent Commandeer Bike Rocket Launcher Missile Pillbox Attack Buggy Incinerator Gap Generator Medium Tank RPG Trooper Sand Bags Light Tank Grenadier Gate Mammoth Tank Chrono Shock Trooper Flame Tower Siege Tank Elite Cadre Advance Research Lab Troop Transport Tekka Warrior Plasma Drone Spetznaz Mobile Tesla Coil Yuri Prime Iron Fist Uranium Depleted Tank 155mm Tank (Additions in v2.5 are in bold) (II) Special: *Russia_ Volkov, KGB spy *Iraq_ Super Tesla Coil, Flame Tank *Libya_ F16,Armory *Cuba_ Communications Centre, Dark Tekka Warrior ============================================================================== NEW MULTIPLAYER MODES: There are several new multiplayer modes apart from the standard battle: 1.Free For All 2.MegaWealth 3.Cooperative 4.Unholy Alliance 5.Naval War 6.Meat Grinder 7.Duel ============================================================================== NEW COMMAND BAR: The advanced bar has new functions which will provide commanders with additional functionality in combat: Team 1 - selects pre-defined team #1 Team 2 - selects pre-defined team #2 Team 3 - selects pre-defined team #3 Cheer - gets selected unit(s) to 'cheer' Type Select - selects all units of the same type Stop - stops selected unit(s) Deploy - deploys selected unit(s) Guard - put selected unit(s) in guard mode Waypoint - selects waypoint mode for the unit(s) Attack Move - makes the selected unit(s) attack whilst on the move Auto Deploy - makes the selected unit(s) automatically deploy when attacked ============================================================================== THE ADVANCED AI: The AI has been hyped up. Now the computer will be much harder to beat. It will build up its base to the max with a lot of defensive structures and will build the new buildings. The AI will use the new units and attack more often. Try it; you�ll know the difference. ============================================================================== MAPS: 4 new maps exclusive to Battlezone added. They are explained in the MapReadMe.txt ============================================================================== THANKS: Olaf Van Der Spek for the XCC Mixer. Will for his voxel & SHP editor. Brian aka Marauder for hosting it on our site: RACOM (www.racom.homestead.com). Blade for the Tekka and Cyborg graphics. Brian a.k.a Marauder for Beta testing. Michael Pelham for testing and always sending me feedback and ideas. 90185 for the Eiffel Cameo. Avizoa for helping me with some AI scripts. Killer Kidd for ideas and some cameos and Sgt. Mac for always sending me feedback and suggestions. ============================================================================== ISSUES: This mod is only for Red Alert 2. NOT for Yuri�s Revenge. It has been tested on v1.006 of Red Alert 2. To use this mod while playing multiplayer against other people, both have to have this mod (same version). You can email me at harisikram@hotmail.com for inquiries, questions, ideas and any help. Please do send me an email on what you think of this mod