| Conventions | |||||
| P = Any punch K = Any kick LP = Jab MP = Strong FP = Fierce LK = Short MK = Forward RK = Roundhouse ____________________________________________________________________ C. = Crouching S. = Standing J. = Jumping CU. = Cross up ____________________________________________________________________ qcf = Quarter circle forward qcb = Quarter circle back hcf = Half circle forward hcb = Half circle back u = Tap up d = Tap down b = Tap back f = Tap forward u/b = Tap up+back u/f = Tap up+forward d/f = Down forward d/b = Down back crg = Charge in the specified direction ____________________________________________________________________ + = At the same time , = Followed by ( ) = Missing hit is required for the next one to connect ____________________________________________________________________ close = Regular move must be done very close corner = Can only be done in the corner LVL (1,2,3)= Super combo must be done at the specified level. -> = Cancel into the following special move --> = Cancel into the following super combo ...= repeat # = see footnote |
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