Conventions
P = Any punch
K = Any kick
LP = Jab
MP = Strong
FP = Fierce
LK = Short
MK = Forward
RK = Roundhouse
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C. = Crouching
S. = Standing
J. = Jumping
CU. = Cross up
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qcf = Quarter circle forward
qcb = Quarter circle back
hcf = Half circle forward
hcb = Half circle back
u = Tap up
d = Tap down
b = Tap back
f = Tap forward
u/b = Tap up+back
u/f = Tap up+forward
d/f = Down forward
d/b = Down back
crg = Charge in the specified direction
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+ = At the same time
, = Followed by
(  ) = Missing hit is required for the next one to connect
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close = Regular move must be done very close
corner = Can only be done in the corner
LVL (1,2,3)= Super combo must be done at the specified level.
-> = Cancel into the following special move
--> = Cancel into the following super combo
...= repeat
# = see footnote
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