| Silly Ships: Federation: Federation Lollypop (LDN): A Star Fleet Admiral convinced that the Destroyer was the best design concept in the fleet took it to an extreme shown here. |
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| Scary Ships: WYN Klingon D7 (WKD7): The dreaded example of what happens when you let Wyn engineers go full tilt on a cruiser. |
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| X Tournament: The X capatins complained that they didn't have a venue to display the tactical abilities of their ships in a tournament setting. Which led to the creation of the X Tournament Cruisers. X Tournament Rules changes: All CL#23 X Rules are in effect EXCEPT: No ECM or ECCM can be generated other than standard torney EW. X Ships can not use the Aegis firing step. All weapon fire occurs within the normal fire declaration step. X Shuttles are not used: X Drones are not used. Plasma: Sabot is not used. ECP is not used. Carronade is not used. GX Drone racks can be loaded with the following. A. Type 1M B. Type 1F C. Type 4M D. Type 4F E. Type 6M F. Type 6F G. ADD Each ship description will list any special rules used bu that ship. FXTD: The Federation X Tournament ship has no drone points. It CANNOT have ADD's in the GX Drone Racks. KXTD: The Klingon X Tournament ship has 2 drone points. Can only control a maximum of six seeking weapons. The Klingon can have a maximum of 12 ADD rounds distributed among the GX drone racks Revised 1-30-05 RXTD: No additional rule changes to the Romulan SKX. HXTD: No additional rule changes to the Hydran KNX.. IXTD: No additional rule changes to the ISC DDX.. |
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| Real Ships: Federation: Double Corvettel (PL2): An attempt by the Federation Marshall service to get some combat effectiveness from the venerable POL hull. Inspired by the Orion DBR the PL2 was commissioned as a design study. Ship Data: YIS,Y171 Exp.10 1 Spare shut Police War Cruiser (PL3): The Federation Marshall service looked once again at the prospect of welding together multiple police corvettes. After the existance of the Klingon E7 was announced. A design study determined that the design was impossible to build. The frames simply couldn't handle the level of stress generated by combining three ships. Ship Data: YIS,Y178 Exp. 15 Spare Shut. 2 Note Y1 |
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| 2X Tech ships: This is my take on some of the 2X tech ships from the discussion boards. I support Phaser Capacitors that have 3x the phaser charge. And Fast load Photons up to 16 points for Federation. My Phaser 5 Table: Federation XCC: This is my second Federation XCC. The first is on Vorlon agents 2X thread. But this is the one I'm currently pushing since it has my P5. |
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