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General Naval Jargon � Aft - Toward the stern or "blunt end of the boat" � Alpha Mike Foxtrot - Adios, Motherfuc*er � Anchor Clanker - Boatswains mates � Air(e)dale - Naval personnel connected with Naval aviation � Bilge - to fail or do terribly at something � Bird Farm - an Aircraft Carrier � Black shoe - Naval personnel NOT connected with Naval aviation � Blue nose - a sailor who has crossed the Arctic circle � Blue water Ops - operations in the open ocean (as opposed to Gulfs, etc.). Denotes the logistics support available to sustain ops away from land bases � Bohica - Bend over, here it comes again � Bravo Zulu - Well done (from the NATO code for "well done") � Bug Juice - Sort of like Kool Aid � Bulkhead - Wall or other device delineating a compartment � Cannon cocker - a Gunner's Mate � Captain's Mast - Informal hearing by the unit, ship or station commander. Usually for relatively minor offenses - not a court-martial � Catapult (or cat) - A device which literally hurls aircraft into the air off an aircraft carrier � Charlie Sierra - chicken sh*t. Stupid stuff � Chief - A Chief Petty Officer � Coffee pot - a nuclear reactor (aka teakettle) � Compartment - Room or space in barracks or ship � Crow - the bird on the rating insignia worn by petty officers along with some chevrons � Deck - The floor or a level on a ship � Deck ape - Boatswain's Mates (aka Knuckledraggers) � Deep 6 - to throw something overboard (or away) � Delta Sierra - Dumb Sh*t - stupid � Dixie cups - a sailors white hat or any sailor under E-7 � Dog watch - a 2-hour versus the usual 4-hour watch � Field Day - to thoroughly clean from top to bottom � Forward - Toward the bow or "pointy end of the boat" � FUBAB - Fuc*ed Up Beyond All Belief � FUBAR - Fuc*ed Up Beyond All Repair � Gear adrift - anything not properly stowed or tied down � Gedunk (or Geedunk) - store which sells candy, soft drinks, ice cream, etc... � Goat Locker - Chief's mess and quarters on a ship � Gouge - The "straight scoop", inside information � GQ - General Quarters � Gundeck - to "pencil-whip" a task, sign off as complete without performing it (often done with inspections) � Gut bomb - Navy chow � Gyrene - A member of the Marine Corps � Head - Bathroom � Jack - a flag at the bow of the ship � Jar head - Another word for a Gyrene � JG - A Lieutenant Junior Grade � Knee-knockers - the phlange around the oval-shaped watertight doors. The lip of the opening is roughly 18" off the deck. Just about shin level! � Knuckledraggers - Boatswain's Mates (aka deck apes) � Liberty - Going ashore or into town when off duty � Lid - the hat or dixie cup � Mail buoy watch - watch duty assigned as a joke on new crewmembers. There is no such thing as a "mail buoy" � OBA - Oxygen Breathing Apparatus - an oxygen generation and recycling unit worn during firefighting � On-station - the ship is at it's designated place � One MC - the PA system on the ship � Overhead - the ceiling � Port - If facing forward, the left side of the ship. Also, of course, a harbor � Rollers - hot dogs, frankfurters � Sandcrab - civilian contractor aboard ship � Sea Bat - a joke pulled on anyone gullible enough. Usually ends with the jokers whacking the joke with brooms � Scuttlebutt - Water fountain. Also rumors, etc., generally associated with being spread at the water fountain � Shellback - anyone who has crossed the Equator and gone thru the initiation. All others are Pollywogs � Sierra Hotel - Sh*t Hot! The best � Splice the Main Brace - have an alcoholic drink � Stanchion - Any pole or pillar used to support the overhead � Starboard - If facing forward, the right side of the ship � Steel beach - use of the deck for barbeque, games, etc. A party aboard the ship � Squid - What Gyrenes call sailor-types � Sliders - Hamburgers (with lids=cheeseburgers) � Tea kettle - a nuclear reactor (aka coffee pot) � Titless WAVE - a male Yeoman � Tits up - broken, inoperative, dead � UNREP - UNderway REPlenishment - taking on supplies, ammo, fuel, etc., while still moving thru the water � Zero - Any officer...from the "O" in their pay grades Naval Aviation Jargon � AAA - Anti-Aircraft Artillery (flak) � ACM - Air Combat Maneuvering (dog fighting) � Afterburner (AB or 'Burner) - Feature on high-performance jet engines where raw fuel is dumped directly into the hot exhaust, which nearly triples thrust (but also fuel consumption) � AGI - the Russian trawlers that trail every carrier task force everywhere they go � Alert 5 - an aircraft ready to launch in 5 minutes. The crew is/are seated in the aircraft, it is fuelled and armed. It simply needs to be started and launched. There may be aircraft and crews on "Alert 15", etc... � Arresting Gear - the wires and associated machinery which stop the aircraft on the flight deck � Ball - the image created by the Fresnel lens. Denotes glideslope information for a landing pilot � Bandit - positively ID'd bad guy � Barricade - a mesh net designed to stop an aircraft that has missed the arresting wires � Bingo - fuel state so low that a pilot must either hit a tanker or RTB � Bird Farm - an aircraft carrier � Blue shirt - an Aviation Boatswains Mate. Positioning and chaining down of aircraft (aka knuckledragger) � Bogey - an unidentified contact � Bolter - missing the arresting wires on a carrier landing (IF the landing gear contacts the deck) � Brown shirt - a plane captain � Colorful actions - dangerous flight actions � Driver - a pilot � Aluminum cloud - An F-14 (They're HUGE aircraft) � Arresting Gear - Heavy steel cables stretched across the flight deck to catch incoming aircraft. The cables are connected to braking devices � B.E.S. - Blinding Electronic Speed � Blower - Afterburner � Borex - BORing EXcercise � Buster - Full military power -- go fast � CAP - Combat Air Patrol � Centurion - A pilot who has made 100 arrested landings on a carrier. (there are double centurions, etc) � Drop lights - red lights arranged below the round down at the aft end of the carrier for night landing lineup � FAG - Fighter-Attack Guy. A Hornet driver � F.M. - Fuc*ing Magic � FOD - Foreign Object Damage. A very small object sucked into a jet engine can damage the turbine blades � FOD Walkdown - anybody who can be spared is incorporated into a line which walks the flight deck from end to end and picks up even the most minute pieces of trash � Foul Deck - a flight deck which is not ready for landings due to any reason (previous landed aircraft not taxied clear, arresting gear not ready, etc.) � Fox one - A Sparrow air-to-air missile � Fox two - A Sidewinder air-to-air missile � Fox three - A Phoenix air-to-air missile � Fur Ball - big dogfight � Grapes - the purple-shirted fuel crew on a carrier � Hangar Queen - An aircraft which has chronic "down" problems. Often cannibalized for spare parts � Huffer - cart used to provide compressed air to jet engines during startup � JP-4, JP-5 - Jet fuel (or coffee) � Judy - an aircraft has radar contact with the target and needs no further assistance to prosecute � Knuckledragger - Aviations Boatswains Mate - positioning and chaining down of aircraft. (aka blue shirt) � Lights out - radar off � Low pass - landing attempt when the landing gear does not contact the flight deck at all � LOX - Liquid Oxygen � LSO - Landing Signals Officer. Aids pilots in landing aboard the carrier (aka "Paddles") � MAD - 1) Magnetic Anomaly Detection (finds submarines) or 2) Marine Aviation Detachment � Nugget - Rookie pilot � Nylon letdown - Ejection and subsequent parachute ride � Oh-dark thirty - Any time between midnight and sunrise � Ordie - an ordnanceman, one who handles ammunition, bombs, missiles, etc... � Paddles - Landing Signals Officer - aids pilots in landing aboard a carrier � Padeye - a tiedown point usually sunk below flight deck or flight line level � Paint - to illuminate an aerial target with radar � Passing gas - aerial tanking � Pinkie - a trap (carrier landing) at dawn or dusk which is generally counted as a night landing (night landings are graded and recorded separately from day traps.) � Plastic bug - an F/A-18 Hornet, so called because of the amount of plastics and composites used in it's construction � Plumber - A bad pilot � Prang - crash, bend or break an aircraft � Pucker factor - the amount of tension or stress in any situation � R2D2 - Radio-Intercept Officer (F-14) or Bombardier/Navigator (A-6) � Ramp strike - to hit the round down of the carrier � Round-down - the very back end of the flight deck; it is slightly rounded off � RTB - Return To Base � SA - Situational Awareness, most often used in aviation to describe a pilot's alertness to the situation surrounding him/her � Shooter - catapult officer. The one who directs the actual firing of the catapult � Six (or Six O'clock) -- the area immediately to the rear of your aircraft � Skosh - usually used by aviators to describe a nearly 0 fuel state � Splash - an air-to-air kill (esp. over water) � Squawk - to use an IFF device to identify yourself using a special code � Sweatex - any busy, tense exercise � Tailhook - A hook on carrier borne aircraft which catch the Arresting Gear Wires � Trap - an arrested carrier landing � Vulture's Row - Catwalks and galleries where crewmembers not on duty can observe flight ops � Wave off - signal from the LSO to abort the present landing attempt and go around again. Could be bad approach, foul deck � Zone five - Maximum afterburners |
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