LEARN
TO
SPEAK NAVY
A big thanks to my dad for helping me research Sailor talk and make this page. My dad's a retired Navyman, and he use to work on a carrier! My parents met in the Navy when they were serving in Cheltenham, Maryland.  My grandpa is a retired Marine Colonel along with a few of my uncles.  Just thought I'd share...
BACK TO JAG STUFF
WARNING: THIS PAGE CONTAINS FOUL LANGUAGE (AFTERALL, IT IS SAILOR TALK)
General Naval Jargon
� Aft - Toward the stern or "blunt end of the boat"
� Alpha Mike Foxtrot - Adios, Motherfuc*er
� Anchor Clanker - Boatswains mates
� Air(e)dale - Naval personnel connected with Naval aviation
� Bilge - to fail or do terribly at something
� Bird Farm - an Aircraft Carrier
� Black shoe - Naval personnel NOT connected with Naval aviation
� Blue nose - a sailor who has crossed the Arctic circle
� Blue water Ops - operations in the open ocean (as opposed to Gulfs, etc.). Denotes the logistics support available to sustain ops away from land bases
� Bohica - Bend over, here it comes again
� Bravo Zulu - Well done (from the NATO code for "well done")
� Bug Juice - Sort of like Kool Aid
� Bulkhead - Wall or other device delineating a compartment
� Cannon cocker - a Gunner's Mate
� Captain's Mast - Informal hearing by the unit, ship or station commander. Usually for relatively minor offenses - not a court-martial
� Catapult (or cat) - A device which literally hurls aircraft into the air off an aircraft carrier
� Charlie Sierra - chicken sh*t. Stupid stuff
� Chief - A Chief Petty Officer
� Coffee pot - a nuclear reactor (aka teakettle)
� Compartment - Room or space in barracks or ship
� Crow - the bird on the rating insignia worn by petty officers along with some chevrons
� Deck - The floor or a level on a ship
� Deck ape - Boatswain's Mates (aka Knuckledraggers)
� Deep 6 - to throw something overboard (or away)
� Delta Sierra - Dumb Sh*t - stupid
� Dixie cups - a sailors white hat or any sailor under E-7
� Dog watch - a 2-hour versus the usual 4-hour watch
� Field Day - to thoroughly clean from top to bottom
� Forward - Toward the bow or "pointy end of the boat"
� FUBAB - Fuc*ed Up Beyond All Belief
� FUBAR - Fuc*ed Up Beyond All Repair
� Gear adrift - anything not properly stowed or tied down
� Gedunk (or Geedunk) - store which sells candy, soft drinks, ice cream, etc...
� Goat Locker - Chief's mess and quarters on a ship
� Gouge - The "straight scoop", inside information
� GQ - General Quarters
� Gundeck - to "pencil-whip" a task, sign off as complete without performing it (often done with inspections)
� Gut bomb - Navy chow
� Gyrene - A member of the Marine Corps
� Head - Bathroom
� Jack - a flag at the bow of the ship
� Jar head - Another word for a Gyrene
� JG - A Lieutenant Junior Grade
� Knee-knockers - the phlange around the oval-shaped watertight doors. The lip of the opening is roughly 18" off the deck. Just about shin level!
� Knuckledraggers - Boatswain's Mates (aka deck apes)
� Liberty - Going ashore or into town when off duty
� Lid - the hat or dixie cup
� Mail buoy watch - watch duty assigned as a joke on new crewmembers. There is no such thing as a "mail buoy"
� OBA - Oxygen Breathing Apparatus - an oxygen generation and recycling unit worn during firefighting
� On-station - the ship is at it's designated place
� One MC - the PA system on the ship
� Overhead - the ceiling
� Port - If facing forward, the left side of the ship. Also, of course, a harbor
� Rollers - hot dogs, frankfurters
� Sandcrab - civilian contractor aboard ship
� Sea Bat - a joke pulled on anyone gullible enough. Usually ends with the jokers whacking the joke with brooms
� Scuttlebutt - Water fountain. Also rumors, etc., generally associated with being spread at the water fountain
� Shellback - anyone who has crossed the Equator and gone thru the initiation. All others are Pollywogs
� Sierra Hotel - Sh*t Hot! The best
� Splice the Main Brace - have an alcoholic drink
� Stanchion - Any pole or pillar used to support the overhead
� Starboard - If facing forward, the right side of the ship
� Steel beach - use of the deck for barbeque, games, etc. A party aboard the ship
� Squid - What Gyrenes call sailor-types
� Sliders - Hamburgers (with lids=cheeseburgers)
� Tea kettle - a nuclear reactor (aka coffee pot)
� Titless WAVE - a male Yeoman
� Tits up - broken, inoperative, dead
� UNREP - UNderway REPlenishment - taking on supplies, ammo, fuel, etc., while still moving thru the water
� Zero - Any officer...from the "O" in their pay grades
Naval Aviation Jargon
 
� AAA - Anti-Aircraft Artillery (flak)
� ACM - Air Combat Maneuvering (dog fighting)
� Afterburner (AB or 'Burner) - Feature on high-performance jet engines where raw fuel is dumped directly into the hot exhaust, which nearly triples thrust (but also fuel consumption)
� AGI - the Russian trawlers that trail every carrier task force everywhere they go
� Alert 5 - an aircraft ready to launch in 5 minutes. The crew is/are seated in the aircraft, it is fuelled and armed. It simply needs to be started and launched. There may be aircraft and crews on "Alert 15", etc...
� Arresting Gear - the wires and associated machinery which stop the aircraft on the flight deck
� Ball - the image created by the Fresnel lens. Denotes glideslope information for a landing pilot
� Bandit - positively ID'd bad guy
� Barricade - a mesh net designed to stop an aircraft that has missed the arresting wires
� Bingo - fuel state so low that a pilot must either hit a tanker or RTB
� Bird Farm - an aircraft carrier
� Blue shirt - an Aviation Boatswains Mate. Positioning and chaining down of aircraft (aka knuckledragger)
� Bogey - an unidentified contact
� Bolter - missing the arresting wires on a carrier landing (IF the landing gear contacts the deck)
� Brown shirt - a plane captain
� Colorful actions - dangerous flight actions
� Driver - a pilot
� Aluminum cloud - An F-14 (They're HUGE aircraft)
� Arresting Gear - Heavy steel cables stretched across the flight deck to catch incoming aircraft. The cables are connected to braking devices
� B.E.S. - Blinding Electronic Speed
� Blower - Afterburner
� Borex - BORing EXcercise
� Buster - Full military power -- go fast
� CAP - Combat Air Patrol
� Centurion - A pilot who has made 100 arrested landings on a carrier. (there are double centurions, etc)
� Drop lights - red lights arranged below the round down at the aft end of the carrier for night landing lineup
� FAG - Fighter-Attack Guy. A Hornet driver
� F.M. - Fuc*ing Magic
� FOD - Foreign Object Damage. A very small object sucked into a jet engine can damage the turbine blades
� FOD Walkdown - anybody who can be spared is incorporated into a line which walks the flight deck from end to end and picks up even the most minute pieces of trash
� Foul Deck - a flight deck which is not ready for landings due to any reason (previous landed aircraft not taxied clear, arresting gear not ready, etc.)
� Fox one - A Sparrow air-to-air missile
� Fox two - A Sidewinder air-to-air missile
� Fox three - A Phoenix air-to-air missile
� Fur Ball - big dogfight
� Grapes - the purple-shirted fuel crew on a carrier
� Hangar Queen - An aircraft which has chronic "down" problems. Often cannibalized for spare parts
� Huffer - cart used to provide compressed air to jet engines during startup
� JP-4, JP-5 - Jet fuel (or coffee)
� Judy - an aircraft has radar contact with the target and needs no further assistance to prosecute
� Knuckledragger - Aviations Boatswains Mate - positioning and chaining down of aircraft. (aka blue shirt)
� Lights out - radar off
� Low pass - landing attempt when the landing gear does not contact the flight deck at all
� LOX - Liquid Oxygen
� LSO - Landing Signals Officer. Aids pilots in landing aboard the carrier (aka "Paddles")
� MAD - 1) Magnetic Anomaly Detection (finds submarines) or 2) Marine Aviation Detachment
� Nugget - Rookie pilot
� Nylon letdown - Ejection and subsequent parachute ride
� Oh-dark thirty - Any time between midnight and sunrise
� Ordie - an ordnanceman, one who handles ammunition, bombs, missiles, etc...
� Paddles - Landing Signals Officer - aids pilots in landing aboard a carrier
� Padeye - a tiedown point usually sunk below flight deck or flight line level
� Paint - to illuminate an aerial target with radar
� Passing gas - aerial tanking
� Pinkie - a trap (carrier landing) at dawn or dusk which is generally counted as a night landing (night landings are graded and recorded separately from day traps.)
� Plastic bug - an F/A-18 Hornet, so called because of the amount of plastics and composites used in it's construction
� Plumber - A bad pilot
� Prang - crash, bend or break an aircraft
� Pucker factor - the amount of tension or stress in any situation
� R2D2 - Radio-Intercept Officer (F-14) or Bombardier/Navigator (A-6)
� Ramp strike - to hit the round down of the carrier
� Round-down - the very back end of the flight deck; it is slightly rounded off
� RTB - Return To Base
� SA - Situational Awareness, most often used in aviation to describe a pilot's alertness to the situation surrounding him/her
� Shooter - catapult officer. The one who directs the actual firing of the catapult
� Six (or Six O'clock) -- the area immediately to the rear of your aircraft
� Skosh - usually used by aviators to describe a nearly 0 fuel state
� Splash - an air-to-air kill (esp. over water)
� Squawk - to use an IFF device to identify yourself using a special code
� Sweatex - any busy, tense exercise
� Tailhook - A hook on carrier borne aircraft which catch the Arresting Gear Wires
� Trap - an arrested carrier landing
� Vulture's Row - Catwalks and galleries where crewmembers not on duty can observe flight ops
� Wave off - signal from the LSO to abort the present landing attempt and go around again. Could be bad approach, foul deck
� Zone five - Maximum afterburners
Hosted by www.Geocities.ws

1