#CLASS 0 #ALIAS gg {g gold;put gold in purse} #ALIAS suicide {say blah blah} #ALIAS ins {#if @stun=0 {#if @aeon=0 {insomnia;#SA DEF- INSOMNIA}}} #ALIAS butt {{Dumihru} #ALIAS t {#va target %0;#sa TARGET: %0;point @wep1 at %0;#if @bashing=1 {say %0}} #ALIAS cle {#if @eq=1 {cast levitate};#sa Cast/Def: LEVITATE} #ALIAS gc {g @target} #ALIAS gold {g gold from purse} #ALIAS sco {#if @pipes=1 {smoke @p2;#SA Smoke (COLTSFOOT);#va lastpipe coltsfoot;#va caneat 0}} #ALIAS k {#va cha %1;en %1;#va totarget 1;#sa TARGET: %1;#va target %1;#if @coven=1 {coven war coven, rage strike %1 now;'TARGET %1 NOW};prowl %1;lp;sf} #ALIAS wr {#if @impale=0 {#if @writhe=1 {#if @writhing=0 {writhe;#sa Sent- WRITHE;#va writhing 1}}};#if @impale=0 {#if @writhe=2 {#if @writhing=0 {sum}}}} #ALIAS ig {#ig;#AD TRIGGERSTATUS 1;#IF @TRIGGERSTATUS=1 {#sa !!! TRIGGERS OFF !!!};#IF @TRIGGERSTATUS=2 {#sa !!! TRIGGERS ON !!!;#VA TRIGGERSTATUS 0}} #ALIAS sf {#if @aeon=0 {#if @pipes=1 {smoke @p1;#SA Smoke (FAELEAF);#va lastpipe faeleaf}}} #ALIAS fp {#if @paralysis=0 {#if @balance=1 {#if @eq=1 {#if @rbal=1 {#if @lbal=1 {outr coltsfoot;put coltsfoot in @p2;outr faeleaf;put faeleaf in @p1;outr myrtle;put myrtle in @p3;lp;inr faeleaf;inr coltsfoot;inr myrtle;#va pipes 1;#t+ skullcap}}}}}} #ALIAS lp {#if @balance=1 {#if @eq=1 {#if @lbal=1 {#if @rbal=1 {light @p1;light @p2;light @p3}}}}} #ALIAS hp {#if @candrink=1 {drink health};#va lastdrink health;#va healthreset 1;#ala +6 {#if @healthreset=1 {#va candrink 1}}} #ALIAS pon {#va pipes 1;fp;lp} #ALIAS poff {#va pipes 0;#t- skullcap;#va aura 0;#va tolight 0} #ALIAS battle {#t+ clot;ins;outr faeleaf;eat faeleaf;outr kafe;eat kafe;lp;sf;cde;dq;mercy;kingdom;perfect;dsi;#ala +3 {lower;waterwalk;dfr};#ala +7 {dime};#ala +11 {lev};#ala +15 {beauty}} #ALIAS lightp {lp} #ALIAS an {analyze} #ALIAS rest {#IF @EQ=1 {restore};#SA Cure- RESTORE} #ALIAS di {dan} #ALIAS mp {#if @candrink=1 {drink mana};#va lastdrink mana;#va healthreset 1;#ala +6 {#if @healthreset=1 {#va candrink 1}}} #ALIAS healp {#if (@focus=1 and @coltsfoot1=0) {#if @paralysis=1 {focus body} {#if @throat=1 {focus body} {#if @lockleg=1 {focus body}}}};#ala +2.5 {#if @focusing=0 {#if @paralysis=1 {fb}}}} #ALIAS unet {t rat;une %0} #ALIAS defon {#t- automapperall;#t- autolog;#t+ findwho;#t- bodywound;#t- directions;#t- directionsdiag;#t- pueblo;#t- keypad;#t- keypaddiag;#t- influence;#t- slowwalk;#t- system;lower;ins;adr;timeout 15;tioff;unparry;parry chest 25;parry head 75;nightsight;combatstyle lightning;teye;res;wea;coon;grip;#ala +4.5 {cons};#ala +9.5 {breathe deep};#ala +16 {flex};#ala +20.5 {aura};#ala +25.5 {invoke red};#ala +30.5 {dea};#ala +35 {self};jm;#ala +40 {invoke blue};#ala +45 {lipread};#ala +48 {normal}} #ALIAS rs {#reset} #ALIAS tran {transverse %0;#SA Tranverse- %0} #ALIAS dal {#if @allheale=1 {drink allheale}} #ALIAS outherbs {outr kafe;outr reishi;outr pennyroyal;outr calamus;outr arnica;outr pennyroyal;outr marjoram;outr kombu;outr yarrow;outr chervil;outr galingale} #ALIAS dea {#if @eq=1 {deathsense};#sa Def: DEATHSENSE} #ALIAS lower {#if @eq=1 {#if @balance=1 {#if @rbal=1 {#if @lbal=1 {#if @proned=0 {stance legs;#sa Stance: Legs}}}}}} #ALIAS ffa {join freeforall %0;#t+ ffa;fp;#t- skullcap;#va ffa 1} #ALIAS kt {#if @eq=1 {#if @balance=1 {k @cha}}} #ALIAS spar {#t+ ffa;fp;#t- skullcap;#va ffa 1} #ALIAS ffaoff {#TI;#va ffa 0;tosmoke=0;trs;unally all;une all;pg;t rat;#t- ffa;#va tokill 0;inr 50 herb;inr 50 herb;inr 50 herb;inr 50 herb;inr 50 herb;inr 50 herb;inr 50 herb;#alarm +5 {#va blind 0;#va deaf 0;poff}} #ALIAS pipeheal {#if (@asthma=0 and @caneat=1) {#if @coltsfoot>0 {sco} {#if @myrtle>0 {smy}}}} #ALIAS tp {lower;teleport %0;#sa Teleport -> %0} #ALIAS ge {g essence} #ALIAS inherbs {inr all kafe;inr all marjoram;inr all sparkleberry;inr all faeleaf;inr all coltsfoot;inr all myrtle;inr all wormwood;inr all galingale;inr all calamus;inr all galingale;inr all yarrow;inr all chervil;inr all arnica;inr all kombu;inr all pennyroyal;inr all reishi;inr all coal;inr all horehound} #ALIAS gpa {#if @balance=1 {g 50 vial from purse} {#sa no balance}} #ALIAS n {#if @guardlead=1 {#FORALL @guardlist {order %i move n}};#if @sprint=1 {sprint north} {north};#sayp ~[N~];lastexit=south} #ALIAS s {#if @guardlead=1 {#FORALL @guardlist {order %i move s}};#if @sprint=1 {sprint south} {south};#sayp ~[S~];lastexit=north} #ALIAS ne {#if @guardlead=1 {#FORALL @guardlist {order %i move ne}};#if @sprint=1 {sprint northeast} {northeast};#sayp ~[NE~];lastexit=southwest} #ALIAS nw {#if @guardlead=1 {#FORALL @guardlist {order %i move nw}};#if @sprint=1 {sprint northwest} {northwest};#sayp ~[NW~];lastexit=southeast} #ALIAS sw {#if @guardlead=1 {#FORALL @guardlist {order %i move sw}};#if @sprint=1 {sprint southwest} {southwest};#sayp ~[SW~];#va lastexit northeast} #ALIAS e {#if @guardlead=1 {#FORALL @guardlist {order %i move e}};#if @sprint=1 {sprint east} {east};#sayp ~[E~];#va lastexit west} #ALIAS w {#if @guardlead=1 {#FORALL @guardlist {order %i move w}};#if @sprint=1 {sprint west} {west};#sayp ~[W~];lastexit=east} #ALIAS da {dal} #ALIAS d {#if @guardlead=1 {#FORALL @guardlist {order %i move down}};#if @sprint=1 {sprint down} {down};#sayp ~[D~];lastexit=up} #ALIAS essence {g essence from leech;g essence from starsucker;put leech in pack;put starsucker in pack;drop essence} #ALIAS foc {#if @aeon=0 {#if @stun=0 {#if @focus=1 {focus mind}}};#SA --/FOCUS MIND/--} #ALIAS heal {foc;eca;dal} #ALIAS mindheal {#if @pennyroyal>0 {#if @mana>2000 {focus mind}}} #ALIAS webt {web @target} #ALIAS mercy {#if @eq=1 {#va torub @emercy;wear @torub;rub @torub;remove @torub;#sa MERCY}} #ALIAS perfect {#if @eq=1 {#va torub @eperfection;wear @torub;rub @torub;remove @torub;#sa PERFECTION}} #ALIAS deaf {#if @caneat=1 {efa}} #ALIAS lea {#sa TUMBLE @LASTEXIT;#if @balance=1 {#if @eq=1 {rend;rend;tumble @lastexit}} {#sa NO BALANCE!};#va toleap 1} #ALIAS bondall {spiritbond %item( @spirits, 1);#ala +4 {spiritbond %item( @spirits, 2)};#ala +8 {spiritbond %item( @spirits, 3)};#ala +12 {spiritbond %item( @spirits, 4)};#ala +16 {spiritbond %item( @spirits, 5)};#ala +20 {spiritbond %item( @spirits, 6)};#ala +24 {spiritbond %item( @spirits, 7)};#ala +28 {spiritbond %item( @spirits, 8)};#ala +32 {spiritbond %item( @spirits, 9)};#ala +36 {spiritbond %item( @spirits, 10)};#ala +40 {spiritbond %item( @spirits, 11)};#ala +44 {spiritbond %item( @spirits, 12)};#ala +48 {spiritbond %item( @spirits, 13)};#ala +52 {spiritbond %item( @spirits, 14)};#ala +56 {spiritbond %item( @spirits, 15)};#ala +60 {spiritbond %item( @spirits, 16)};#ala +64 {spiritbond %item( @spirits, 17)}} #ALIAS trans {#MATH totransmute @maxhealth-@health;#if @totransmute<1000 {tra @totransmute};#if @totransmute>1000 {tra 1000;#add totransmute -1000;tra @totransmute}} #ALIAS va {#show %ansi( hi, blue)*** %ansi( cyan, hi)Manta/Dulak %ansi( hi, blue)***;#if @stun=0 {envenom @wep2 with mantakaya;envenom @wep1 with dulak;envenom @wep2 with mantakaya;envenom @wep1 with dulak;envenom @wep2 with mantakaya;envenom @wep1 with dulak}} #ALIAS tramode {#ad tramode 1;#if @tramode=1 {#sa AUTO-TRANSMUTE: ON};#IF @TRAMODE=2 {#SA AUTO-TRANSMUTE: OFF;tramode=0}} #ALIAS wpw {wp @wep1;wp @wep2} #ALIAS hay {#if @eq=1 {#if @balance=1 {#if @rbal=1 {#if @lbal=1 {makehay @target %1;#sa BLADEMASTER- HAYMAKER @TARGET}}}}} #ALIAS wb {#if @balance=1 {#if @eq=1 {wipe @wep1;wipe @wep2};#sa WIPE BLADES}} #ALIAS bt {#if @able=1 {unwield left;unwield right;put sword in purse;put sword in purse;g @b2 from purse;wield @tower left;wield @b2 right}} #ALIAS gessence {g essence from starsucker;g essence from leech;g essence from stoneghast;g essence from gargoyle;g essence from grub;put starsucker in pack;put leech in pack;put stoneghast in pack;put gargoyle in pack;put grub in pack} #ALIAS waterwalk {remove bracelet;wear 24681;rub 24681;remove 24681;#sa WATERWALK} #ALIAS teye {thirdeye;#sa THIRDEYE} #ALIAS rfu1 {outr 2 coal;#SA --|GIRNYUR|EFTYUR: FULLPLATE]--;sketch girnyur on @plate1;#ala +5 {sketch eftyur on @plate1}} #ALIAS rbb {bb;outr 6 coal;#SA --[RIMYUR|GUKYUR|DURYUR: BROADSWORDS]--;sketch rimyur on @b1;#ala +5 {sketch duryur on @b1};#ala +10 {sketch gukyur on @b1};#ala +15 {sketch rimyur on @b2};#ala +20 {sketch duryur on @b2};#ala +26 {sketch gukyur on @b2}} #ALIAS tat {tackle @target %1} #ALIAS rhe1 {outr 2 coal;#SA --[GIRNYUR|EFTYUR: HELM]--;sketch girnyur on @helm1;#ala +5 {sketch eftyur on @helm1}} #ALIAS rto {#SA --[GENYUR|GIRNYUR|EFTYUR: TOWER]--;sketch girnyur on tower;#ala +5 {sketch eftyur on tower}} #ALIAS spo {#if @paralysis=0 {#if @writhe=0 {snort spore}}} #ALIAS sqa {squint n;squint e;squint s;squint w;squint ne;squint nw;squint se;squint sw;squint in;squint out;squint down;squint up} #ALIAS llh {#sa Lunge -> HEAD;#if @lbal=1 {lunge @target head};#if @rbal=1 {lunge @target head}} #ALIAS se {#if @guardlead=1 {#FORALL @guardlist {order %i move se}};#if @sprint=1 {sprint southeast} {southeast};#sayp ~[SE~];lastexit=northwest} #ALIAS lee {lea} #ALIAS pool {#show n, nw, ne, ne, nw, n, ne, e, n, nw, w, nw, nw, nw, ne, nw, ne, e, s, u, u, e, e, se from the tree, then nw, w, s, nw, d, d, sw, se, e, e, e,} #ALIAS vm {#sa --[VENOMS: MANTAKAYA]--;#if @stun=0 {envenom @wep2 with mantakaya;envenom @wep1 with mantakaya;envenom @wep2 with mantakaya;envenom @wep1 with mantakaya;envenom @wep2 with mantakaya;envenom @wep1 with mantakaya}} #ALIAS bb {#if @balance=1 {#if @eq=1 {#if @rbal=1 {#if @lbal=1 {unwield left;unwield right;put sword in purse;put sword in purse;g @b1 from purse;g @b2 from purse;wield @b1 left;wield @b2 right;grip}}}}} #ALIAS pexit {Portal exit} #ALIAS food {#show chicken- 5 poultry, 1 spices | sandwiches- 2 grain, 1 meat, 1 vege, 1 egg | pork- 5 meat} #ALIAS dumih {tell dumihru %0} #ALIAS wri {#if @lbal=1 {#if @rbal=1 {#if @balance=1 {#if @impale>0 {#if @writhing=0 {writhe;#sa Sent- WRITHE;#va writhing 1}}}}}} #ALIAS br {unwield left;unwield right;wield @b1;wield @rap2;grip} #ALIAS defa {lower;resistance;weathering;nightsight;teye;ins;combatstyle lightning;consciousness on;grip;dfi;%if( @blind=0 or @deaf=0, efa)} #ALIAS wax {#if @eq=1 {moondance waxing} {#show --~[NO EQ~]--;#co 11}} #ALIAS wane {#if @eq=1 {moondance waning @target} {#show --~[NO EQ~]--;#co 11}} #ALIAS dark {#if @eq=1 {moondance dark};declare @target;#FORALL @enemies {declare %i};#show --[MOON: DARK]--;#CO WHITE} #ALIAS full {#if @eq=1 {moondance full}} #ALIAS aura {#if @eq=1 {moondance aura} {#sa --/NO EQ/--}} #ALIAS lt {cot;#if @eq=1 {moondance lash @target}} #ALIAS defb {dfi;kafe;ins;dq} #ALIAS mt {#if @eq=1 {moonburst @target;conc;#if @coven=1 {coven fire;SAY FIRE}} {#sa --/NOT ABLE/--}} #ALIAS rr {#if @balance=1 {#if @eq=1 {#if @rbal=1 {#if @lbal=1 {#if @proned=0 {unwield left;unwield right;put sword in purse;put sword in purse;g @rap1 from purse;g @rap2 from purse;wield @rap1 left;wield @rap2 right;grip}}}}}} #ALIAS rt {unwield left hand;unwield right hand;put sword in purse;put sword in purse;g @rap2 from purse;wield @tower;wield @rap2} #ALIAS beam {lower;#if @eq=1 {moondance beam %0};#sa Beam -> %0} #ALIAS spon {#show SPRINTING: ON;#co 11;#va sprint 1} #ALIAS spoff {#show SPRINTING: OFF;#co 11;#va sprint 0} #ALIAS vc {#show %ansi( hi, blue)*** %ansi( cyan, hi)Charybdon %ansi( hi, blue)***;#if @stun=0 {envenom @wep2 with charybdon;envenom @wep1 with charybdon;envenom @wep2 with charybdon;envenom @wep1 with charybdon;envenom @wep2 with charybdon;envenom @wep1 with charybdon}} #ALIAS pack {p pack} #ALIAS dt {swing @target;swing @target} #ALIAS lev {#if @eq=1 {#if @balance=1 {#va torub @elevitate;wear @torub;rub @torub;remove @torub;#show LEVITATE}}} #ALIAS all {#show FORCE ALLY;une %0;ally %0} #ALIAS luoff {#sa %ansi( white) Auto-Reject Lust: (%ansi( blue, hi)OFF%ansi( white));#t- autoreject} #ALIAS luon {#sa %ansi( white) Auto-Reject Lust: (%ansi( green, hi)ON%ansi( white));#t+ autoreject} #ALIAS ve {#show %ansi( hi, blue)*** %ansi( cyan, hi)Escozul %ansi( hi, blue)***;#if @stun=0 {envenom @wep1 with escozul;envenom @wep2 with escozul;envenom @wep1 with escozul;envenom @wep2 with escozul;envenom @wep1 with escozul;envenom @wep2 with escozul}} #ALIAS shopd {unlock door d;open door d;d;close door u;lock door u} #ALIAS shopu {unlock door u;open door u;u;close door d;lock door d} #ALIAS defc {mercy;perfect;kingdom;lev;#ala +4 {dime};#ala +8 {waterwalk};#ala +12 {dsi}} #ALIAS dsi {#sa DEATHSIGHT;#va torub @edeathsight;wear @torub;rub @torub;remove @torub} #ALIAS llc {#sa Lunge -> CHEST;#if @lbal=1 {lunge @target chest};#if @rbal=1 {lunge @target chest}} #ALIAS rrr {rr;outr 6 coal;#SA --[RIMYUR|GUKYUR|DURYUR: RAPIERS]--;sketch rimyur on @rap1;#ala +5 {sketch duryur on @rap1};#ala +10 {sketch gukyur on @rap1};#ala +15 {sketch rimyur on @rap2};#ala +20 {sketch duryur on @rap2};#ala +25 {sketch gukyur on @rap2}} #ALIAS cde {#if @balance=1 {#if @eq=1 {combatstyle defensive;#sa Combat Style- DEFENSIVE}}} #ALIAS cli {#if @balance=1 {#if @eq=1 {combatstyle lightning;#sa Combat Style- LIGHTNING}}} #ALIAS lll {#sa Lunge -> LEFT LEG;#if @lbal=1 {lunge @target lleg;rend};#if @rbal=1 {lunge @target lleg;rend}} #ALIAS llr {#sa Lunge -> RIGHT LEG;#if @lbal=1 {lunge @target rleg;rend};#if @rbal=1 {lunge @target rleg;rend}} #ALIAS fs {#if @focus=1 {focus spirit};#sa --/FOCUS SPIRIT/--} #ALIAS sst {#if @balance=1 {#if @eq=1 {climb up;seize @target}}} #ALIAS vd {#show %ansi( hi, blue)*** %ansi( cyan, hi)Dulak %ansi( hi, blue)***;#if @stun=0 {envenom @wep1 with dulak;envenom @wep1 with dulak;envenom @wep2 with dulak;envenom @wep2 with dulak}} #ALIAS vi {#show %ansi( hi, blue)*** %ansi( cyan, hi)Ibululu %ansi( hi, blue)***;#if @stun=0 {envenom @wep1 with ibululu;envenom @wep2 with ibululu;envenom @wep1 with ibululu;envenom @wep2 with ibululu;envenom @wep1 with ibululu;envenom @wep2 with ibululu}} #ALIAS ce {communeenemies %0} #ALIAS ah {#if @candrink=1 {apply healing};#va lastsalve health} #ALIAS ar {apply regeneration to %0;regenflag=0} #ALIAS wakeon {#if @eq=1 {metawake on}} #ALIAS wakeoff {#if @eq=1 {metawake off}} #ALIAS defe {dfr;#ala +3.5 {dfi}} #ALIAS sketch {etch} #ALIAS llg {#sa Lunge -> GUT;#if @lbal=1 {lunge @target gut;rend};#if @rbal=1 {lunge @target gut}} #ALIAS rezz {mc;moondance resurgem %0} #ALIAS mc {mooncoven circle;#va coven 1} #ALIAS vials {#t+ vials;#show %ansi( hi, blue)*** %ansi( cyan, hi)HMB %ansi( hi, blue)***;#Show %ansi( white)Healing- %ansi( green, hi)@vhealing;#Show %ansi( white)Mana- %ansi( green, hi)@vmana;#show %ansi( white)Bromide- %ansi( green, hi)@vbromides;#show %ansi( hi, blue)*** %ansi( cyan, hi)Purgatives %ansi( hi, blue)***;#show Melancholic- %ansi( green, hi)@vmelancholic;#show Sanguine- %ansi( green, hi)@vsanguine;#show Phlegmatic- %ansi( green, hi)@vphlegmatic;#show Choleric- %ansi( green, hi)@vcholeric;#Show Allheale- %ansi( green, hi)@vallheale;#Show Fire- %ansi( green, hi)@vfire;#Show Frost- %ansi( green, hi)@vfrost;#show %ansi( hi, blue)*** %ansi( cyan, hi)Salves %ansi( hi, blue)***;#Show %ansi( red, hi)Regeneration- %ansi( green, hi)@vregeneration;#Show %ansi( red, hi)Mending- %ansi( green, hi)@vmending;#Show %ansi( red, hi)Liniment- %ansi( green, hi)@vliniment;#show %ansi( hi, blue)*** %ansi( cyan, hi)Misc. %ansi( hi, blue)***;#Show %ansi( purple, hi)Love- %ansi( green, hi)@vlove;#Show %ansi( purple, hi)Quicksilver- %ansi( green, hi)@vquicksilver;#Show %ansi( purple, hi)Vitae- %ansi( green, hi)@vvitae;#show %ansi( hi, blue)*** %ansi( cyan, hi)Poisons %ansi( hi, blue)***;#show %ansi( orange, hi)Dulak- %ansi( green, hi)@vantidote;#show %ansi( orange, hi)Mantakaya- %ansi( green, hi)@vmantakaya;#show %ansi( orange, hi)Niricol- %ansi( green, hi)@vniricol;#show %ansi( orange, hi)Escozul- %ansi( green, hi)@vescozul;#show %ansi( orange, hi)Ibululu- %ansi( green, hi)@vibululu;#show %ansi( orange, hi)Senso- %ansi( green, hi)@vsenso;#show %ansi( hi, blue)***%ansi( cyan, hi) Empty- %ansi( green, hi)@vempty%ansi( hi, blue)***;#t- vials} #ALIAS gcg {gg} #ALIAS mj {mooncoven join} #ALIAS mm {#if @wep1!=@tower {rt};mt} #ALIAS bond {spiritbond %0;#sa SPIRITBOND: %0} #ALIAS bon {#t+ combat;#t+ clot;#t- bashing;#t+ enemies;#t+ regeneration;#t+ regenhealing;#t+ affliction;#t+ cured;#t+ healing;#t+ defoff} #ALIAS tess {lower;tesseract %0} #ALIAS cont {contemplate @target} #ALIAS idiag {ig;diag;#ala +2 {ig}} #ALIAS dc {dch} #ALIAS rz {#if @wep1=@tower {bb};raze @target;jab @target} #ALIAS scry {#if @eq=1 {#va torub @escry;wear @torub;rub @torub %1;remove @torub}} #ALIAS sha {#if @eq=1 {moondance shafts};#show --[MOON: SHAFTS]--;#CO WHITE} #ALIAS shine {#if @eq=1 {moondance shine};#sa MOON: SHINE} #ALIAS b1 {outr 3 coal;sketch duryur on @b1;#ala +5 {sketch gukyur on @b1};#ala +10 {sketch rimyur on @b1}} #ALIAS b2 {outr 3 coal;sketch duryur on @b2;#ala +5 {sketch gukyur on @b2};#ala +10 {sketch rimyur on @b2}} #ALIAS smy {#if @pipes=1 {smoke @p3;#SA Smoke (MYRTLE);#va lastpipe myrtle;#va caneat 0}} #ALIAS myr {#if @myrtle1=1 {emy};#if @myrtle1=0 {#if @myrtle2=1 {emy}};#if @myrtle1=0 {#if @myrtle2=0 {#if @myrtle3=1 {smy}}};#if @myrtle1=0 {#if @myrtle2=0 {#if @myrtle3=0 {#if @myrtle4=1 {smy}}}};#if @myrtle1=0 {#if @myrtle2=0 {#if @myrtle3=0 {#if @myrtle4=0 {#if @myrtle5=1 {smy}}}}};#if @myrtle1=0 {#if @myrtle2=0 {#if @myrtle3=0 {#if @myrtle4=0 {#if @myrtle5=0 {#if @myrtle6=1 {smy}}}}}};#if @myrtle1=0 {#if @myrtle2=0 {#if @myrtle3=0 {#if @myrtle4=0 {#if @myrtle5=0 {#if @myrtle6=0 {#if @myrtle7=1 {smy}}}}}}};#if @myrtle1=0 {#if @myrtle2=0 {#if @myrtle3=0 {#if @myrtle4=0 {#if @myrtle5=0 {#if @myrtle6=0 {#if @myrtle7=0 {#if @myrtle8=1 {smy}}}}}}}}} #ALIAS herbheal {#ala +.02 {#If (@caneat=1 and @anorexia=0 and @aeon=0 and @stun=0) {#if @wormwood>0 {ewo} {#if @horehound>0 {eho} {#if @calamus>0 {eca} {#if @reishi>0 {ere} {#if @pennyroyal>0 {epe} {#if @kombu>0 {eko} {#if @marjoram>0 {ema} {#if @myrtle>0 {myr} {#if @arnica>0 {aar} {#if @galingale>0 {ega} {#if @yarrow>0 {eya} {#if @tkafe>0 {kafe} {#if @tofaeleaf>0 {efa}}}}}}}}}}}}}}};#if @wormwood=0 {#if @Horehound=0 {#if @Calamus=0 {#if @Galingale=0 {#if @Pennyroyal=0 {#if @Kombu=0 {#if @Marjoram=0 {#if @myrtle=0 {#if @arnica=0 {#if @reishi=0 {#if @yarrow=0 {#if @tkafe=0 {#if @tofaeleaf=0 {#var caneat 1}}}}}}}}}}}}};#va herbreset 1;#ala +2 {#if @herbreset=1 {#va caneat 1;#va herbreset 0}}} #ALIAS in {#va lastexit out;#if @guardlead=1 {#FORALL @guardlist {order %i move ~in}};#if @sprint=1 {sprint ~in} {~in};#sayp ~[IN~]} #ALIAS out {#va lastexit in;#if @guardlead=1 {#FORALL @guardlist {order %i move ~out}};#if @sprint=1 {sprint ~out} {~out};#sa ~[OUT~]} #ALIAS vn {#sa VENOMS 1;#if @stun=0 {envenom @wep1 with dulak;envenom @wep2 with niricol;envenom @wep1 with dulak;envenom @wep2 with niricol;envenom @wep1 with dulak;envenom @wep2 with niricol}} #ALIAS run {#if @stun=0 {#if @balance=1 {#if @eq=1 {#if @rbal=1 {#if @lbal=1 {#if @paralysis=0 {exits;rend;rend;tumble north;tumble south;tumble east;tumble west;tumble ne;tumble nw;tumble se;tumble sw;tumble u;tumble d;tumble in;tumble out;#va torun 1}}}}}}} #ALIAS escape {#if @balance=1 {#if @eq=1 {#if @lbal=1 {#if @rbal=1 {#if stun=0 {tumble n;tumble s;tumble w;tumble e;tumble ne;tumble se;tumble nw;tumble sw;tumble d;tumble u;tumble in;tumble out}}}}}} #ALIAS r1 {#SA --[RIMYUR|GUKYUR|DURYUR: RAPIERS]--;sketch rimyur on @rap1;sketch duryur on @rap1;sketch gukyur on @rap1} #ALIAS r2 {#SA --[RIMYUR|GUKYUR|DURYUR: RAPIERS]--;sketch rimyur on @rap2;sketch duryur on @rap2;sketch gukyur on @rap2} #ALIAS cag {#if @balance=1 {#if @eq=1 {combatstyle aggressive;#sa Combat Style- AGGRESSIVE}}} #ALIAS paydues {g 500 gold from pack;clan switch blackanvil;clan pay dues} #ALIAS tester {#if @melancholic5=0 {melancholic5=1;#add melancholic 1;#va chest 95}} #ALIAS signs {#show Sun (the main sign): Dragon. Moon, Eroee and Sidiak: Burning Censer. Tarox: Dolphin. Papaxi: Volcano. Aapek: Glacier.} #ALIAS u {#if @guardlead=1 {#FORALL @guardlist {order %i move u}};#if @sprint=1 {sprint up} {up};#sayp ~[U~];lastexit=down} #ALIAS sld {#IF @EQ=1 {invoke circle}} #ALIAS vs {#sa VENOM: SENSO;envenom @wep1 with senso;envenom @wep2 with senso;envenom @wep1 with senso;envenom @wep2 with senso;sm} #ALIAS dok {clan switch dok;clt %0} #ALIAS orange {#if @eq=1 {invoke orange};#sa LowMagic: YELLOW} #ALIAS bashing {#t- clot;#t- ffa;#t- enemies;#va ffa 0;#t+ bashing;#va bashing 1} #ALIAS vsa {envenom @wep1 with senso;envenom @wep2 with dulak;envenom @wep1 with senso;envenom @wep2 with dulak;envenom @wep1 with senso;envenom @wep2 with dulak} #ALIAS sm {#t- jabbing;#t- dualmode;#t+ slashing;#sHOW --~[SLASHING MODE~]--;#co white;#va jabmode 0;#va slashmode 1;#va dualmode 0} #ALIAS jm {#t- slashing;#t- dualmode;#t+ jabbing;#show %ansi( hi, blue)*** %ansi( white, hi)~[JABBING MODE~] %ansi( hi, blue)***;#va jabmode 1;#va slashmode 0;#va dualmode 0} #ALIAS dm {#t- slashing;#t- jabbing;#t+ dualmode;#sHOW --~[DUAL MODE~]--;#CO WHITE;#va jabmode 0;#va slashmode 0;#va dualmode 1} #ALIAS spt {#if @eq=1 {invoke spring @target;#sa SPRING @TARGET}} #ALIAS sum {#if @eq=1 {#if @balance=1 {#if @rbal=1 {#if @lbal=1 {#if @proned=0 {invoke summer;#sa Invoke: SUMMER}}}}}} #ALIAS testing {#if @regeneration21=0 {regeneration21=1;#add regeneration 1;larm=50}} #ALIAS cfi {remove 65767;put 65767 in purse;g 99124 from purse;wear 99124} #ALIAS afflict {#cw white;#if @anorexia=1 {pipeheal};#if @slickness=0 {salveheal};#if @anorexia=0 {herbheal};#if @anorexia=0 {vialheal};wri} #ALIAS wa {woundshowall} #ALIAS conclave {moondance conclave;#sa CONCLAVE} #ALIAS wo {#if @eq=1 {#if @balance=1 {wounds}}} #ALIAS st {unwield left;unwield right;wield @tower;wield @scimitar2} #ALIAS mli {mc;moondance light} #ALIAS rage {mc;moondance rage} #ALIAS vw {#t+ alp;#if (@headdmg>0) {#if @headstatus!=no {#show %ansi( green, hi)~[Head~] - ~[@HEADDMG~] ~(@headstatus~)}};#if @chest>0 {#if @cheststatus!=no {#show %ansi( green, hi)~[Chest~] - ~[@chest~] (@cheststatus)}};#if @larm>0 {#if @larmstatus!=no {#show %ansi( green, hi)~[Larm~] - ~[@larm~] ~(@larmstatus~)}};#if @rarm>0 {#if @rarmstatus!=no {#show %ansi( green, hi)~[Rarm~] - ~[@rarm~] ~(@rarmstatus~)}};#if @gut>0 {#if @gutstatus!=no {#show %ansi( green, hi)~[Gut~] - ~[@gut~] (@gutstatus)}};#if @lleg>0 {#if @llegstatus!=no {#show %ansi( green, hi)~[Lleg~] - ~[@lleg~] (@llegstatus)}};#if @rleg>0 {#if @rlegstatus!=no {#show %ansi( green, hi)~[Rleg~] - ~[@rleg~] (@rlegstatus)}};#t- alp} #ALIAS rune {#SA --[RIMYUR|GUKYUR|DURYUR: %0]--;sketch rimyur on %0;sketch duryur on %0;sketch gukyur on %0} #ALIAS find {#t+ findwho;#va Findingwho %1;#t+ "Type MORE to continue reading.";who;#ala +5 {#t- "Type MORE to continue reading."}} #ALIAS dis {#va todisplay 1;#va display %0} #ALIAS aeoncured {#co 29;#va aeon 0;#t+ affliction;#t+ combat;#t+ cured;#t+ healing;dq;ins;sf;test16=0;#if (@caneat=2) {#va caneat 1};#if (@cansalve=2) {#va cansalve 1};#if (@balance=2) {#va balance 1};#if (@eq=2) {#va eq 1};#if @canvial=2 {#va canvial 1};#if (@writhe>0) {wr};#if @slickness=0 {salveheal};#if @anorexia=0 {herbheal}} #ALIAS ZMUD {#SHOW Zmud license- 8A74-A460-1402-3492} #ALIAS rgs {outr 3 coal;sketch duryur on greatsword;#ala +5 {sketch gukyur on greatsword};#ala +10 {sketch rimyur on greatsword}} #ALIAS ing {#if @eq=1 {#if @balance=1 {invoke indigo;#sa INVOKE: INDIGO}}} #ALIAS vio {#if @eq=1 {#if @balance=1 {invoke violet @target;#sa INVOKE: VIOLET @target}}} #ALIAS serp {#if @eq=1 {#if @balance=1 {invoke serpent;#sa INVOKE: SERPENT}}} #ALIAS ant {an @mob} #ALIAS rfi {outr 2 coal;#SA --|GIRNYUR|EFTYUR: FULLPLATE]--;sketch girnyur on fieldplate;#ala +5 {sketch eftyur on fieldplate}} #ALIAS vne {#sa VENOMS 1;#if @stun=0 {envenom @wep1 with escozul;envenom @wep2 with niricol;envenom @wep1 with escozul;envenom @wep2 with niricol;envenom @wep1 with escozul;envenom @wep2 with niricol}} #ALIAS pu {powerlog 1 %2 %1 used;#va powertarget %1;#va powerlog 1;#va powerused 0;#t+ "used 2 power at the Moonhart Mother Tree";#t+ "^Type MORE to continue reading.";#ala +5 {#show @powertarget used @powerused;#co white;#va powertarget 0;#va powerlog 0;#va powerused 0;#t- "used 2 power at the Moonhart Mother Tree";#t- "^Type MORE to continue reading."}} #ALIAS em {outr myrtle;eat myrtle} #ALIAS pgo {put gold in purse} #ALIAS pch {unparry;parry head 1;parry chest 3;#if @balance=1 {#if @eq=1 {#if @lbal=1 {#if @rbal=1 {stance legs}}}};#va tostance 1;#va stancing legs} #ALIAS tmo {unwield left;wield monolith;throw monolith %0} #ALIAS pad {powerlog 1 %2 %1 added;#va powertarget %1;#va powerlog 1;#va poweradded 0;#t+ "added (\d+) power";#t+ "Type MORE to continue reading.";#ala +5 {#show @powertarget added @poweradded;#co white;#va powertarget 0;#va powerlog 0;#va poweradded 0;#t- "Type MORE to continue reading.";#t- "added (\d+) power"}} #ALIAS ccred {transfer %1 credits to %2 for 0 gold;msg %2 I have transfered your %1 credit(s) to you, you may deposit again in three months time from when you deposited. Enjoy!} #ALIAS cot {#if @eq=1 {contemplate @target}} #ALIAS cfr {remove 99124;put 99124 in purse;g 65767 from purse;wear 65767} #ALIAS mali {tell malicia %0} #ALIAS reon {#if @eq=1 {regeneration on;boost regeneration};#show %ansi( white)REGENERATION: %ansi( blue, hi)(ON)} #ALIAS reoff {#if @eq=1 {regeneration off};#show %ansi( white)REGENERATION: %ansi( red, hi)(OFF)} #ALIAS darkt {#if @eq=1 {moondance dark at @target};#show --[MOON: DARK AT @TARGET]--;#CO WHITE} #ALIAS pg {unparry;parry gut 1;#if @balance=1 {#if @eq=1 {#if @lbal=1 {#if @rbal=1 {stance legs}}}};#va tostance 1;#va stancing legs} #ALIAS pgh {unparry;parry head 1;parry gut 3;#if @balance=1 {#if @eq=1 {#if @lbal=1 {#if @rbal=1 {stance gut}}}};#va tostance 1;#va stancing gut} #ALIAS pgu {unparry;parry gut 1;#if @balance=1 {#if @eq=1 {#if @lbal=1 {#if @rbal=1 {stance gut}}}};#va tostance 1;#va stancing gut} #ALIAS ph {unparry;parry head 1;#if @balance=1 {#if @eq=1 {#if @lbal=1 {#if @rbal=1 {stance legs}}}};#va tostance 1;#va stancing legs} #ALIAS phc {unparry;parry head 1;#if @balance=1 {#if @eq=1 {#if @lbal=1 {#if @rbal=1 {stance legs}}}};#va tostance 1;#va stancing legs} #ALIAS phg {unparry;parry head 1;parry gut 1;toparry=3;#if @balance=1 {#if @eq=1 {#if @lbal=1 {#if @rbal=1 {stance gut}}}};#va tostance 1;#va stancing gut} #ALIAS pl {unparry;parry lleg 1;parry rleg 1;#if @balance=1 {#if @eq=1 {#if @lbal=1 {#if @rbal=1 {stance head}}}};#va tostance 1;#va stancing head} #ALIAS ion {#t+ influence;#sHOW %ANSI( WHITE)INFLUENCE CLASS ON} #ALIAS ioff {#t- influence;#show %ANSI( WHITE)INFLUENCE CLASS OFF} #ALIAS salveheal {#if (@stun=0 and @slickness=0 and @cansalve=1) {#if @liniment>0 {ali} {#if @mending>0 {mend} {#if (@regeneration>0) {regen}}}};#If @liniment=0 {#if @mending=0 {#if @regeneration=0 {#va cansalve 1}}};#ala +4 {#if @slickness=0 {#va cansalve 1}}} #ALIAS vdn {envenom @wep1 with dulak;envenom @wep2 with niricol;envenom @wep1 with dulak;envenom @wep2 with niricol;envenom @wep1 with dulak;envenom @wep2 with niricol} #ALIAS offerall {#IF (@selfish=1) {#t- defoff;generosity;#ala +2 {#t+ offering;#va offering 1;ii corpse;#t+ "Type MORE to continue reading."}};#IF (@selfish=0) {#t+ defoff;#t+ offering;#va offering 1;ii corpse;#t+ "Type MORE to continue reading.";#ala +5 {#t- "Type MORE to continue reading."}}} #ALIAS dropall {unwield left;unwield right;g @protection from purse;g @disruption from purse;g cloak from purse;g helm from purse;g helm from purse;g sword from purse;g sword from purse;g sword from purse;g sword from purse;g sword from purse;g sword from purse;g helm from purse;g helm from purse;remove helm;drop @b1;drop @b2;drop @rap1;drop @rap2;drop @rap3;drop @rap4;remove cloak;drop 99124;drop 65767;remove helm;drop @helm1;drop @helm2;drop @helm3;drope;#ala +3 {dropvial}} #ALIAS getall {g @b1;g @b2;g @rap1;g @rap2;g @rap3;g @rap4;g 99124;g 65767;cfr;g @helm1;g @helm2;g @helm3;put @helm1 in purse;put @helm2 in purse;put @rap1 in purse;put @rap2 in purse;put @rap3 in purse;put @rap4 in purse;gete;#ala +3 {getvial}} #ALIAS td {tellsoff;tell %0 lick;tellson} #ALIAS shops {sprint n;sprint nw;sprint w;sprint nw;sprint sw;sprint u} #ALIAS sforge {shops;s;sprint w} #ALIAS yellow {invoke yellow} #ALIAS elix {potionlist;#t+ vials;#t+ "Type MORE to continue reading.";#t+ "^Id Vial Potion Sips Months"} #ALIAS vialheal {#if (@stun=0 and @anorexia=0 and @canvial=1) {#if @sanguine>0 {dsa} {#if @choleric>0 {dch};#if @phlegmatic>0 {dph} {#if @melancholic>0 {dme} {#if @fire>0 {dfi} {#if @frost>0 {dfr}}}}}};#ala +2 {canvial=1}} #ALIAS staton {#sa %ansi( white) FULL-STAT: (%ansi( blue, hi)ON%ansi( white));#t+ ticktimer;#t- "^(\d+)h, (\d+)m, (\d+)e, (\d+)p, (\d+)en, (\d+)w ([elrxkdbp-]+)"} #ALIAS statoff {#sa %ansi( white) FULL-STAT: (%ansi( blue, hi)OFF%ansi( white));#t- ticktimer;#t+ "^(\d+)h, (\d+)m, (\d+)e, (\d+)p, (\d+)en, (\d+)w ([elrxkdbp-]+)"} #ALIAS tioff {#va timer 0;#sa TIMER: OFF} #ALIAS tion {#va timer 1;#sa TIMER: ON} #ALIAS sp {sprint %0} #ALIAS trs {#va focusing 0;#va paralyse 0;#va anorexia 0;#va insomnia 0;#va anorexia 0;#va ugly 0;#va crotamine 0;#va aeon 0;#va slickness 0;#res combat;#va tocleanse 0;#va sap 0;#va impale 0} #ALIAS ae {#addkey enchantments %1 %2} #ALIAS ml {magiclist;#t+ "Type MORE to continue reading."} #ALIAS ffs {forge for 1534} #ALIAS cleanse {rub 134993;#sa Cast: CLEANSE %0} #ALIAS clme {cleanse me} #ALIAS fb {#if @focus=1 {focus body};#SA -/FOCUS BODY/-;#ala +2 {#va focus 1}} #ALIAS dropv {#if @selfish=0 {#forall @venomlist {drop %i}}} #ALIAS getv {#forall @venomlist {get %i}} #ALIAS geb {tell geb %0} #ALIAS fc {foc} #ALIAS adr {#if @aeon=0 {#if @stun=0 {#if @rbal=1 {#if @lbal=1 {adrenaline}}}};#sa Athletics- ADRENALINE} #ALIAS cons {#if @eq=1 {#if @balance=1 {CONSTITUTION}};#sa Athletics- CONSTITUTION} #ALIAS coon {consciousness on;#sa Athletics- CONSCIOUSNESS: ON} #ALIAS hun {#if @eq=1 {#if @balance=1 {hunger}};#sa Athletics- HUNGER} #ALIAS res {RESISTANCE;#sa Athletics- RESISTANCE} #ALIAS sfi {#IF @BALANCE=1 {#IF @EQ=1 {STAND FIRM}};#sa Athletics- STAND FIRM} #ALIAS tac {#IF @BALANCE=1 {#IF @EQ=1 {TACKLE %0 %0}};#sa Athletics- TACKLE %0 %0} #ALIAS tra {#if @eq=1 {#if @balance=1 {transmute %0}};#sa Athletics- TRANSMUTE %0} #ALIAS vit {#if @eq=1 {#if @balance=1 {vitality}};#sa Athletics- VITALITY} #ALIAS wea {weathering;#sa Athletics- WEATHERING} #ALIAS sr {unwield left;unwield right;wield @scimitar1;wield @rap2} #ALIAS at {assay @target head} #ALIAS as {assay %0 head} #ALIAS ff {#if @selfish=0 {outr coal;put coal in forge;fire forge} {#sa SELFISHNESS ON}} #ALIAS ss {unwield left;unwield right;wield @scimitar1;wield @scimitar2;grip} #ALIAS sto {unwield left;unwield right;wield tower;wield @scimitar1} #ALIAS rss {outr 6 coal;#SA --[RIMYUR|GUKYUR|DURYUR: RAPIERS]--;sketch rimyur on @scimitar2;#ala +5 {sketch duryur on @scimitar2};#ala +10 {sketch gukyur on @scimitar2};#ala +15 {sketch rimyur on @scimitar1};#ala +20 {sketch duryur on @scimitar1};#ala +25 {sketch gukyur on @scimitar1}} #ALIAS cloton {#t+ clot;clot;#show %ansi( white)AUTO-CLOT: %ansi( blue, hi)(ON)} #ALIAS rfu2 {outr 2 coal;#SA --|GIRNYUR|EFTYUR: FULLPLATE]--;sketch girnyur on @plate2;#ala +5 {sketch eftyur on @plate2}} #ALIAS bc {#if @balance=1 {#if @eq=1 {#if @lbal=1 {#if @rbal=1 {#show %ansi( white)ARMOR- %ansi( blue, hi)Blunt;remove @plate1;remove @plate2;remove helm;put helm in purse;g @helm3 from purse;wear @helm3;wear @plate3}}}}} #ALIAS bm {#if @balance=1 {#if @eq=1 {#if @lbal=1 {#if @rbal=1 {#show %ansi( white)ARMOR- %ansi( blue, hi)Cutting;remove @plate2;remove @plate3;remove helm;put helm in purse;g @helm1 from purse;wear @helm1;wear @plate1}}}}} #ALIAS ast {assay @target head} #ALIAS rfu3 {outr 2 coal;#SA --|GIRNYUR|EFTYUR: FULLPLATE]--;sketch girnyur on @plate3;#ala +5 {sketch eftyur on @plate3}} #ALIAS normal {#if @balance=1 {#if @eq=1 {#if @lbal=1 {#if @rbal=1 {#show %ansi( white)ARMOR- %ansi( blue, hi)Normal;remove @plate1;remove @plate3;remove helm;put helm in purse;g @helm2 from purse;wear @helm2;wear @plate2}}}}} #ALIAS rhe2 {outr 2 coal;#SA --[GIRNYUR|EFTYUR: HELM]--;sketch girnyur on @helm2;#ala +5 {sketch eftyur on @helm2}} #ALIAS ds {dsa} #ALIAS shopout {unlock door out;open door out;out} #ALIAS shopin {unlock door in;open door in;in;close door out;lock door out} #ALIAS shields {tell %1 Design 202- a tower shield OUTLAY: steel 30 leather 10 diamond 5 | Design 277- a tree-emblazoned heater shield OUTLAY: wood 40 steel 10 silver 5 greentint 2 | Design 398- a blackened tower shield with a serrated-edge OUTLAY: steel 25 platinum 20 diamond 5 garnet 5 | Design 554- a shield bordered in moonstones OUTLAY: steel 25 iron 15 moonstone 10 | Design 968- a large darksteel round shield OUTLAY: steel 10 iron 12 platinum 1 wood 8 leather 2 | Design 2172- a gold and iron buckler shield OUTLAY: iron 25 gold 20 leather 10 | Design 292- a winged celestial shield of heraldic bearing OUTLAY: steel 30 leather 10 diamond 10 | Design 456- a stag and moon tower shield OUTLAY: steel 60 leather 5 | Design 2175- a tower shield of twilight blue steel OUTLAY: steel 25 bluetint 5 ruby 15 opal 15} #ALIAS tportals {s;sp e;sp s;sp e;sp n;sp u;sp in} #ALIAS eportals {sp out;sp d;sp s;sp w;sp n;sp w;e;sp n;leap s} #ALIAS vni {#show %ansi( hi, blue)*** %ansi( cyan, hi)Ibu/Niri %ansi( hi, blue)***;#if @stun=0 {envenom @wep1 with ibululu;envenom @wep2 with niricol;envenom @wep1 with ibululu;envenom @wep2 with niricol;envenom @wep1 with ibululu;envenom @wep2 with niricol}} #ALIAS cloff {#t- clot;#show %ansi( white)AUTO-CLOT: %ansi( red, hi)(OFF)} #ALIAS dropvial {#if @selfish=0 {#forall @viallist_2 {drop %i}}} #ALIAS getvial {#forall @viallist_2 {g %i}} #ALIAS rhe3 {outr 2 coal;#SA --[GIRNYUR|EFTYUR: HELM]--;sketch girnyur on @helm3;#ala +5 {sketch eftyur on @helm3}} #ALIAS rhe {rhe1;#ala +10 {rhe2};#ala +20 {rhe3}} #ALIAS rfu {rfu1;#ala +10 {rfu2};#ala +20 {rfu3}} #ALIAS clon {cloton} #ALIAS priceleather {price all vest 55 bin 1;price all skullcap 55 bin 1;price all bracers 55 bin 1;price all leggings 55 bin 1} #ALIAS rr2 {#if @balance=1 {#if @eq=1 {#if @rbal=1 {#if @lbal=1 {unwield left;unwield right;put sword in purse;put sword in purse;g @rap3 from purse;g @rap4 from purse;wield @rap3;wield @rap4;grip}}}}} #ALIAS manual {#t- combat;#t- clot;#t- enemies;#t- regeneration;#t- regenhealing;#t- affliction;#t- cured;#t- healing;#t- defoff;#t- defoff;#show %ansi( high, cyan, blink)------------------MANUAL ON------------------------} #ALIAS gete {#forall @enchantlist {g %i};wear brooch;wear brooch;wear brooch;wear ring;g @p1;g @p2;g @p3;g @protection;g @disruption;put @protection in purse;put @disruption in purse} #ALIAS vote {#url http://www.ironrealms.com/irex/tmsvote.php?id=lusternia} #ALIAS stand {#if @paralysis=0 {#if @aeon=0 {#if @stun=0 {#if @balance=1 {#if @rbal=1 {#if @lbal=1 {#if @writhe=0 {~stand}}}}}}}} #VAR toget {0} #VAR love {0} {0} #VAR diagnose {0} {0} #VAR grounded {0} {0} #VAR health {2000} #VAR mana {4612} #VAR ego {4772} #VAR powers {10} #VAR promptcheck {exkdbp-} #VAR deaf {0} #VAR blind {0} {0} #VAR kafe {0} {0} #VAR prompt {4} #VAR p1 {19227} #VAR p2 {24274} #VAR MendRA {1} #VAR MendLA {1} #VAR MendRL {1} #VAR pipes {1} #VAR cdaffliction {1} {1} #VAR ffa {0} {0} #VAR aura {0} {0} #VAR MendLL {1} #VAR mob {woman} #VAR mounting {0} {0} #VAR enemy1 {0} {0} #VAR enemy {0} {0} #VAR restarm {0} {0} #VAR stun {0} {0} #VAR gvial {1} #VAR proned {0} {0} #VAR gpipe {0} {0} #VAR lastdrink {sanguine} #VAR reon {0} {0} #VAR TRIGGERSTATUS {0} {0} #VAR mendlegs {0} {0} #VAR bracelet1 {30924} #VAR bracelet2 {13560} #VAR allheale {1} {1} #VAR selfish {1} #VAR cha {0} {0} #VAR mendinglimb {head} #VAR todrink {0} #VAR teacher {miakoda} #VAR spirits {bear|squirrel|night|skunk|sun|rock|moon|crow|tree|groundhog|trout|wolf|stag|monkey|horse|river|snake} #VAR teach {eurytus} #VAR rebound {0} {0} #VAR maxhealth {4782} #VAR totransmute {0} {0} #VAR wep1 {18012} #VAR wep2 {35948} #VAR tramode {0} {0} #VAR b1 {18012} #VAR b2 {35948} #VAR tower {8059} #VAR maxmana {4612} #VAR bracelet3 {23888} #VAR roomexit {0} {0} #VAR rune1 {0} {0} #VAR rune2 {0} {0} #VAR toforge {0} #VAR lastexit {w} {w} #VAR skill {magic} #VAR rap1 {58710} #VAR rap2 {24657} #VAR sprint {0} #VAR pack {58414} #VAR tocraft1 {0} {0} #VAR tocraft2 {0} {0} #VAR headdmg {0} {0} #VAR chest {0} {0} #VAR gut {0} {0} #VAR rarm {0} {0} #VAR rleg {0} {0} #VAR larm {0} {0} #VAR lleg {0} {0} #VAR necklace2 {70623} #VAR necklace1 {28972} #VAR lbal {1} {1} #VAR rbal {1} {1} #VAR able {1} {1} #VAR guardlead {0} #VAR coven {0} {0} #VAR wand1 {62621} #VAR bracelet4 {77236} #VAR p3 {34837} #VAR targetimpale {1} #VAR jabmode {1} #VAR slashmode {0} #VAR dualmode {0} #VAR tolight {0} #VAR speed {1} {1} #VAR side {RIGHT} {RIGHT} #VAR limb {0} {0} #VAR bodywound {1} #VAR weapon1 {Broadsword} #VAR weapon2 {Broadsword} #VAR gutstatus {wounds} {wounds} #VAR headstatus {wounds} {wounds} #VAR larmstatus {wounds} {wounds} #VAR llegstatus {wounds} {wounds} #VAR rarmstatus {wounds} {wounds} #VAR rlegstatus {wounds} {wounds} #VAR location {The staging grounds of the Klangr} #VAR target {rat} {rat} #VAR todisplay {0} {0} #VAR display {PROTECTION} {PROTECTION} #VAR tosmoke {0} #VAR tomyrtle {0} #VAR healing {34319} #VAR protection {44629} #VAR disruption {23479} #VAR canscroll {1} {1} #VAR intrees {0} #VAR tomend {0} #VAR hexlist {Fear1Worms2Impatience3Clumsy4Gluttony5Vertigo6Amnesia7Agoraphobia8Vestiphobia9Dizzy10Claustrophobia11Vapors12Paranoia13Pox14Masochism15Asthma16Reckless17Epilepsy18Scabies19Peace20Dementia21Paralyse22Addition23Stupidity24Healthleech25Sensitivity26Vomiting27Sleep28Anorexia29} #VAR hexscan {0} {0} #VAR powerlog {0} #VAR powerused {0} #VAR powertarget {0} #VAR Findingwho {ashteru} #VAR balance {1} {1} #VAR eq {1} {1} #VAR poweradded {0} {0} #VAR stink {0} #VAR bashing {0} #VAR HealthAdjust {2306} #VAR ManaAdjust {325} #VAR CurrentHealth {4782} #VAR CurrentMana {4612} #VAR runes {ur#if @galingale4=0 {#va galingale4 1;#add galingale 1}cen#if @pennyroyal5=0 {#va pennyroyal5 1;#add pennyroyal 1}beorc#if @phlegmatic3=0 {#add phlegmatic 1;phlegmatic3=1}gyfu#if @paralysis=0 {#va paralysis 1}wynn#if @coltsfoot2=0 {#add coltsfoot 1;coltsfoot2=1}haegl#if @marjoram1=0 {#add marjoram 1;marjoram1=1}isa#if @yarrow2=0 {#add yarrow 1;yarrow2=1}ger#if @coltsfoot1=0 {#add coltsfoot 1;coltsfoot1=1}eoh#if @pennyroyal1=0 {#add pennyroyal 1;pennyroyal1=1}peorth#if @pennyroyal3=0 {#add pennyroyal 1;pennyroyal3=1}sigil#if @reishi3=0 {#add reishi 1;reishi3=1}tiwaz#if @reishi5=0 {#add reishi 1;reishi5=1}feoh#if @reishi4=0 {#add reishi 1;reishi4=1}eh#if @horehound1=0 {#add horehound 1;horehound1=1}mannadloing#if @galingale3=0 {#add galingale 1;galingale3=1}daeg(#sa LUMINOUSansuz)nydcomposelagu#if @pennyroyal2=0 {#add pennyroyal 1;pennyroyal2=1}eohl#if @reishi3=0 {#add reishi 1;reishi3=1 }othala#sa --[DIAGNOSE]--} #VAR lastpipe {myrtle} #VAR tostand {0} {0} #VAR offering {0} {0} #VAR crotamine {0} #VAR insomnia {0} {0} #VAR ugly {0} #VAR stancing {legs} #VAR canvial {1} #VAR frozen {0} #VAR aeon {0} {0} #VAR allhex {0} {0} #VAR anorexia {0} {0} #VAR asthma {0} {0} #VAR candrink {1} {1} #VAR caneat {1} {1} #VAR canmoss {1} {1} #VAR cansalve {1} {1} #VAR chervil {0} {0} #VAR faeleaf {0} {0} #VAR focus {1} {1} #VAR focusing {0} {0} #VAR head {100} {100} #VAR impale {0} {0} #VAR impaled {0} {0} #VAR killer {0} {0} #VAR lexit {0} {0} #VAR mending_flag {0} {0} #VAR paralysis {0} {0} #VAR pinleg {0} {0} #VAR scrollheal {1} {1} #VAR shield {0} {0} #VAR shielded {0} {0} #VAR sleeping {0} {0} #VAR slickness {0} {0} #VAR toeat {0} {0} #VAR tofaeleaf {0} {0} #VAR togust {0} #VAR tokill {0} #VAR toleap {0} {0} #VAR toparry {0} {0} #VAR toreject {0} {0} #VAR tosalve {1} #VAR tostance {0} {0} #VAR towake {0} {0} #VAR waking {0} {0} #VAR weapontracking {1} #VAR mendpart {legs} #VAR timer {0} {0} #VAR lastsalve {0} {0} #VAR healthreset {0} {0} #VAR cheststatus {wounds} {wounds} #VAR endurance {16200} #VAR escry {57114} #VAR egeyser {73241} #VAR ewaterwalk {24681} #VAR edeathsight {79525} #VAR eperfection {98082} #VAR eweb {50799} #VAR emercy {57130} #VAR ekingdom {98574} #VAR eacquisitio {22786} #VAR elevitate {33184} #VAR torub {0} {0} #VAR ediminish {109312} #VAR egust {14017} #VAR eacq {22786} #VAR enchantments {} {} #VAR ebeauty {78025} #VAR enchantlist {57114|73241|134993|109312|24681|79525|98082|111524|33184|50799|57130|98574|22786|67731|78025|14017|53791|53857} #VAR headdamage {786} #VAR eicewall {53791} #VAR eignite {53857} #VAR toscent {0} #VAR tomove {1} #VAR sap {0} {0} #VAR fire {0} #VAR venomlist {0} #VAR herbreset {0} #VAR scimitar1 {35312} #VAR tocraft {0} #VAR scimitar2 {9200} #VAR Galingale6 {1} #VAR tocleanse {0} {0} #VAR pennyroyal5 {0} #VAR helm1 {11557} #VAR helm2 {22440} #VAR eyepeck {0} {0} #VAR arnicaflag {0} #VAR plate1 {9014} #VAR plate2 {10388} #VAR plate3 {5596} #VAR totarget {0} #VAR chestatus {no} #VAR leglock {0} #VAR viallist {} {} #VAR helm3 {9889} #VAR rap3 {5498} #VAR rap4 {20281} #VAR regenflag {2} #VAR mendflag {1} #VAR viallist_2 {47147|94122|78957|23055|117487|113466|19020|37958|40581|64062|23441|65815|68413|36691|70560|23387|12600|107998|36209|53113|11464|119143|25795|57826|31524|103292|37743|105566|100483|79287|103381|113845|16652|49570|58964|79283|72616|68599|103274|20574|81267|55583|21931|38387|64523|44756|62583|103522|103581|100716|126468|59057|110639|82106|29134|16755|61390} #VAR regenpart {gut} #TRIGGER {You may drink another health, mana, or bromide potion.} {#co green;#va candrink 1;#va healthreset 0;%if( @headstatus=medium or @headstatus=heavy or @headstatus=critical and (@health>(@maxhealth>3000)), ahh)} #TRIGGER {You feel a slight tug within your chest and the air around you sparkles with} {#co white;#sa --~[TELEPORT~]--;#co white} #TRIGGER {^You open your eyes and} {#co white;#va grounded 1;stand;ins;#if @kafe=0 {kafe};#va towake 0;#va caneat 1;#va canvial 1;#va cansalve 1;pipeheal;herbheal;salveheal;healp} #REGEX {'OK' to commence the lesson\.$} {ok} #REGEX {You get (\d+) gold sovereigns from} {pgo} #TRIGGER {has just left you message} {#co white;#show %ANSI( cyan, hi)***You Got Message***} #TRIGGER {You may eat another sparkleberry.} {#co green;#va canmoss 1;#if (@ffa=1) {#if (@health<@maxhealth or @mana<@maxmana) {eat sparkleberry}}} #TRIGGER {^The potion heals and soothes you.$} {#co 30;#va candrink 0} #TRIGGER {You have insomnia, and cannot easily go to sleep.} {#va insomnia 1} #REGEX {You see (.+) say something, but} {say to %1 wind, repeat please} #TRIGGER {mutters and traces a cobalt blue pentagram} {#co 268} #TRIGGER {You may drink another affliction-healing potion.} {#co white;#va canvial 1;#if @phlegmatic<0 {#va phlegmatic 0};#if @melancholic<0 {#va melancholic 0};#if @sanguine<0 {#va sanguine 0};#if @choleric<0 {#va choleric 0};vialheal} #TRIGGER {The arnica bud has no discernable effect.} {#va caneat 1} #TRIGGER {^Spreading your arms wide, you spin clockwise and visualize a circle of} {#co white;shielded=1;conc} #TRIGGER {You eat a sparkleberry.} {#va canmoss 0} #REGEX {^You stand up and stretch your arms out wide\.$} {#gag;#va tomend 0;#va grounded 0;#va balance 1;#va eq 1;#va writhe 0;#va writhe1 0;#va writhe2 0;#va writhe3 0;#va writhe4 0;#va writhe5 0;#va writhe6 0;#va impale 0} #TRIGGER {Whom do you wish to reject?} {#va toreject 0;#va eq 0} #TRIGGER {I don't recognize that name as one of an existing player.} {#va toreject 0} #TRIGGER {You may take another dose of allheale.} {#co white;#va allheale 1;#show %ansi( cyan, hi)CANDRINK- ALLHEALE} #TRIGGER {^You have recovered balance on all limbs.} {#co white;#va balance 1;#if @balance=1 {#if @tocleanse>0 {clme}};#if @toget=1 {#if @balance=1 {#if @eq=1 {#if @lbal=1 {#if @rbal=1 {gcg}}}}};#if @eq=1 {#if @balance=1 {#if @grounded=1 {stand}}};#if @tolight=1 {lp};#if @killer=1 {webt};#if @eq=1 {#if @balance=1 {#if @toreject=1 {reject @enemy1}}};#if @writhing=0 {#if @writhe>0 {wr}}} #TRIGGER {You rub your hands together greedily.} {#va selfish 1} #TRIGGER {You already are a selfish bastard.} {#va selfish 1} #TRIGGER {drops some golden sovereigns onto the ground.} {gg} #TRIGGER {^The sharp pain in your foot from the weapon pinning it to the ground makes you} {#SUB {~[PINLEG~]}} #COND {incapable of anything} {#gag} {within|param=1} #TRIGGER {You will TIMEOUT in 1 minute unless you do something.} {score} #REGEX {(.+)'s aura of weapons rebounding disappears\.} {#color white;#if @target=%1 {#va rebound 0};#show %ansi( bold, blue, hi)***%ansi( cyan, hi)~[%ansi( green, bold, hi)AURA DOWN%ansi( cyan, hi)~]%ansi( bold, blue, hi)***} #TRIGGER {^You suddenly perceive the vague outline of an aura of rebounding around} {#color 268} #COND {@target\.} {#co 268;#va rebound 1;dis REBOUND;#show %ansi( high, white, bold, rev)^^^~[REBOUNDING~]^^^;} {within|param=1|regex} #REGEX {^You suddenly perceive the vague outline of an aura of rebounding around (.+)\.$} {#color 268;#if %1=@target {#va rebound 1;#show %ansi( high, white, bold, rev)^^^~[REBOUNDING~]^^^;dis REBOUND}} #TRIGGER {You raze} {#co white;#va writhe 0;#va rebound 0} #TRIGGER {You call upon your physical training and transmute your mana into pure health.} {#va totransmute 0} #TRIGGER {You pound your chest with your fists, and bellow fiercely. Your body expands to} {sc;#t+ "Terenas"} #TRIGGER {^You rub some} {#gag} #COND {Serenwilde.} {#gag} {within|param=1} #TRIGGER {You take a drink from} {#co Bold,15;#if @lastdrink=choleric {#va test14 1};#if @lastdrink=sanguine {#va test15 1};#if @lastdrink=phlegmatic {#va test16 1};#if @lastdrink=melancholic {#va test17 1};#va todrink 0} #COND {^(\d+)h, (\d+)m,} {#if @lastdrink=choleric {#va choleric 0;#va test14 0;#res choleric};#if @lastdrink=sanguine {#va sanguine 0;#va test15 0;#res sanguine};#if @lastdrink=phlegmatic {#va phlegmatic 0;#va test16 0;#res phlegmatic};#if @lastdrink=melancholic {#va test17 0;#va melancholic 0;#res melancholic}} {within|param=1|regex} #TRIGGER {^You carefully light your treasured pipe until it is smoking nicely.$} {#gag} #TRIGGER {^You have recovered equilibrium.$} {#co white;#va eq 1;#if @tocleanse<0 {#va tocleanse 0};#if @eq=1 {#if @balance=1 {#if @grounded=1 {stand}}};#if @toscent=1 {#if @lbal=1 {#if @rbal=1 {#if @balance=1 {scent}}}};#if @toget=1 {gg}} #REGEX {There is nothing \a+ for you to squint at!} {#gag} #TRIGGER {You may drink another purgative or curing potion.} {#co white;#va canvial 1;vialheal} #REGEX {You remove .* backpack\.} {wear @pack;wear @pack} #TRIGGER {You change your mind as Avechna whispers in your mind} {declare @target;#sa DECLARE @TARGET} #TRIGGER {What is it you wish to smoke?} {#color white;g pipe from pack;g pipe from pack;#va gpipe 1} #TRIGGER {bows to you - the lesson in} {ask @teacher @skill;learn 15 @skill from @teacher} #TRIGGER {stands up and stretches his arms out wide.} {#gag} #TRIGGER {^Id Vial Potion Sips Months} {#reset vials;#t+ vials;#t+ vialcapture} #TRIGGER {Total Vials} {#t- "Type MORE to continue reading.";#t- vialcapture;#t- vials} #TRIGGER {You pick up the corpse} {#va toget 0} #TRIGGER {Energy wreathes itself about your body to heal your limbs.} {#co white;#va eq 0} #REGEX {You bunch your powerful muscles and launch yourself in a majestic leap} {#co white} #COND {(\a+)wards\.} {lexit=%1} {within|param=1|regex} #COND {^(\d+)h, (\d+)m, (\d+)e, (\d+)p, (\d+)en, (\d+)w ([elrxkdbp-]+)} {toleap=0;#sa --/LEFT ROOM/--;#if @lexit=north {#va lastexit south};#if @lexit=south {#va lastexit north};#if @lexit=west {#va lastexit east};#if @lexit=east {#va lastexit west};#if @lexit=northeast {#va lastexit southwest};#if @lexit=southeast {#va lastexit northwest};#if @lexit=northwest {#va lastexit southeast};#if @lexit=southwest {#va lastexit northeast};#if @lexit=up {#va lastexit down};#if @lexit=down {#va lastexit up};#if @lexit=in {#va lastexit out};#if @lexit=out {#va lastexit in}} {regex} #TRIGGER {Your roll takes you out of the room.} {#sa --/LEFT ROOM/--;#if @lexit=north {#va lastexit south};#if @lexit=south {#va lastexit north};#if @lexit=west {#va lastexit east};#if @lexit=east {#va lastexit west};#if @lexit=northeast {#va lastexit southwest};#if @lexit=southeast {#va lastexit northwest};#if @lexit=northwest {#va lastexit southeast};#if @lexit=southwest {#va lastexit northeast};#if @lexit=up {#va lastexit down};#if @lexit=down {#va lastexit up};#if @lexit=in {#va lastexit out};#if @lexit=out {#va lastexit in}} #REGEX {^You see a single exit leading (\a+)} {lastexit=%1} #REGEX {^You see exits leading (\a+),} {lastexit=%1} #TRIGGER {^You see exits leading (%w) ~({open|closed} door~)} {lastexit=%1} "" {disable} #REGEX {^You see exits leading (\a+) and} {#va lastexit %1} #TRIGGER {^You succeed and carry} {#co white;#sa --/TACKLED/--;#va grounded 1} #TRIGGER {You relax the surge of power through your body, and dwindle to normal} {#co 222;sc;#t+ "Terenas"} #TRIGGER {The dark void of terror fills your} {#co white;#va crotamine 1;dan} #TRIGGER {You may eat or smoke another herb.} {#co green;#va caneat 1;#if (@coltsfoot>0 or @myrtle>0) {pipeheal};#va arnicaflag 0;#va herbreset 0;herbheal} #TRIGGER {Sweat flies from your brow as you continue to refine the quality of a finely} {#va balance 0} #TRIGGER {declares that the free-for-all combat shall commence immediately!} {#co white;#sa -[FFA INITITIATED]-} #TRIGGER {You cannot pick up} {#va toget 0} #TRIGGER {Ah, the soothing bromides help strengthen your ego.} {#co white;#va candrink 0} #REGEX {the soul of} {#cw 133} #REGEX {^\(Braves\): Please welcome (.+) who joins as a novice freshman!} {powerblock %1 on;gnt welcome %1} #REGEX {'s Location -> (?location:.+)} {#T- findwho;#t- "Type MORE to continue reading."} #REGEX {\(Coven\)\: (\a+) says, ~"Target (.+) now\.~"} {t %2} #REGEX {\(Coven\)\: (\a+) says, ~"Fire\.~"} {wane} #TRIGGER {You are blind and can see nothing but darkness.$} {#co white;#va blind 1} #REGEX {(\a+) is already an enemy\.} {#additem enemies %1} #TRIGGER {You read a Scroll of Healing.} {#va scrollheal 0} #TRIGGER {Tiny tremours spread through your body as the world seems to slow down.} {#co white;#va speed 1;wakeoff} #TRIGGER {Dumihru} {#cw white} #REGEX {You take .* from a sturdy iron forge\.} {#va toforge 0} #TRIGGER {^You lay the commodities out before you on the forge} {#va toforge 1} #REGEX {\(Coven\): \a+ says, ~"War Coven, Rage strike (.+) now\.~"} {t %1;mt} #REGEX {\(Coven\): \a+ says, ~"Fire on (.+) now\.~"} {t %1;mt} #TRIGGER {Animated branches from the trees above suddenly reach down and clutch %1} {#co white;#if @target=%1 {ww}} #TRIGGER {What do you want to eat?} {#va anorexia 0} #TRIGGER {used 2 power at the Moonhart Mother Tree} {#if @powerlog=1 {#add powerused 2}} "" {disable} #TRIGGER {^Type MORE to continue reading.} {#if @powerlog=1 {#gag;more}} "" {disable} #TRIGGER {image forms of &findingwho at &location.} {#co white} #TRIGGER {^You grow still and begin to silently pray for preservation of your soul while} {inr all herb;inr all herb;inr all herb;inr all herb;inr all herb;inr all herb;inr all herb;inr all herb;inr all herb;inr all herb} #TRIGGER {Terenas} {} "" {disable} #COND {Health \: (\d+)\/(\d+)} {#va maxhealth %2} {disable|regex} #COND {Mana \: (\d+)\/(\d+)} {#va maxmana %2;#t- "Terenas"} {within|param=1|disable|regex} #REGEX {added (\d+) power} {#if @powerlog=1 {#add poweradded %1}} "" {disable} #TRIGGER {You slip into a sturdy army-issue cloak.} {#co white;#show CLOAK: FROST PROTECTION;#co 11} #REGEX {The ghost of (\a+) turns to a dark, murky miasma, which slowly solidifies into} {#co white;#show %ansi( hi, blue)*** %ansi( red, hi)%1 %ansi( cyan, hi)LICHED %ansi( hi, blue)***} #TRIGGER {^%w grabs some glowing glyphs and throws them at you.$} {#co white} #COND {^-$} {#color 5503;#if @melancholic3=0 {#add melancholic 1;melancholic3=1;vialheal};#va grounded 1;#if @balance=1 {#if @eq=1 {#if @lbal=1 {#if @rbal=1 {stand}}}}} {within|param=1} #TRIGGER {You shove * into a sturdy iron forge and smelt it down} {#va toforge 0} #TRIGGER {^Pressing your hands together before you, you concentrate on your solar plexus} {sc;#t+ "Terenas"} #TRIGGER {You begin to wield a finely crafted rapier in your (%w) hand.} {#if %1=left {#va wep1 @rap3;#va weapon1 Rapier};#if %1=right {#va wep2 @rap2;#va weapon2 Rapier}} #TRIGGER {You take out some salve and quickly rub it on your head.} {#co white} #COND {^The salve has no discernable effect\.$} {#va headstatus no} {within|param=1|nocr|prompt|regex} #REGEX {^(\d+)h, (\d+)m, (\d+)e, (\d+)p, (\d+)en, (\d+)w ([elrxkdbp-]+)} {#va promptcheck %7;#if (%pos( e, @promptcheck)) {#var eq 1} {#var eq 0};#if (%pos( l, @promptcheck)) {#va lbal 1} {#va lbal 0};#if (%pos( r, @promptcheck)) {#va rbal 1} {#va rbal 0};#if (%pos( x, @promptcheck)) {#var balance 1} {#var balance 0};#if (%pos( p, @promptcheck)) {#var proned 1} {#va proned 0;#va writhe 0;#va stun 0};#if @todisplay=1 {#sayprompt ~[@display~];#va todisplay 0;#va display 0};#va health %1;#va mana %2;#t- bodywound;#va bodywound 0} "" {nocr|prompt} #TRIGGER {Type MORE to continue reading.} {more} "" {disable} #TRIGGER {Malicia} {#cw white} #TRIGGER {crack appears in the ground beneath you!} {#co white;#show %ansi( blue, hi)*** %ansi( red, hi, blink)~[CHASM CHASM CHASM CHASM~]%ansi( blue, hi) ***;#show %ansi( blue, hi)*** %ansi( red, hi, blink)~[CHASM CHASM CHASM CHASM~]%ansi( blue, hi) ***;run} #REGEX {^\a+ grabs some glowing glyphs and throws them at you\.$} {} #COND {^(\d+)h, (\d+)m} {#color 5503;fc;sco;ins} {within|param=1|regex} #TRIGGER {You stand straight up.} {#gag;#va grounded 0} #TRIGGER {You begin to wield a baleful rapier of darkened steel in your right hand.} {#va wep2 20281;#va weapon2 Rapier} #TRIGGER {Kiomere} {#cw white} #TRIGGER {gnome} {#show %ANSI( RED, BLINK)HERE} "" {disable} #KEY ADD {mp} #KEY KEY0 {hp} #KEY F1 {hp;esp} #KEY F2 {mp;esp} #KEY F3 {dbr;esp} #KEY F4 {#SA WEB -> @TARGET;webt} #KEY F6 {defa} #KEY F7 {defb} #KEY F5 {trans} #KEY F8 {mt} #KEY F9 {#if @wep1!=@tower {#if @balance=1 {#if @eq=1 {bt}}};#if @lbal=1 {shieldstun @target};#if @rbal=1 {raze @target right hand}} #KEY F11 {mt} #KEY F12 {vd} #BUTTON 1 {Shield} {} {} {} {@shielded} {} {} {Size} {65} {20} {Pos} {0} {67} {32800} {} {Gauge||15|@shielded = 0|@shielded = 1 |15} {} "" {Explore|Inset} {} {} #BUTTON 2 {Rebound} {} {} {} {@rebound} {} {} {Size} {65} {20} {Pos} {0} {133} {32832} {} {Gauge||15|@rebound = 0|@rebound = 1 |15} {} "" {Explore|Inset} {} {} #BUTTON 3 {Aura} {} {} {} {@aura} {} {} {Size} {65} {20} {Pos} {0} {0} {32800} {} {Gauge||15|@aura = 0|@aura = 1 |15} {} "" {Explore|Inset} {} {} #BUTTON 4 {Head} {} {} {} {@headdmg} {@headdmg} {} {Size} {60} {15} {Pos} {0} {0} {32832} {} {Gauge||10|4500|0|15} {} "" {Explore|Inset} {} {} {2} #BUTTON 5 {Chest} {} {} {} {@chest} {@chest} {} {Size} {60} {15} {Pos} {0} {70} {32800} {} {Gauge||12|4500|0|15} {} "" {Explore|Inset} {} {} {2} #BUTTON 6 {Gut} {} {} {} {@gut} {@gut} {} {Size} {60} {15} {Pos} {0} {140} {32800} {} {Gauge||12|4500|0|15} {} "" {Explore|Inset} {} {} {2} #BUTTON 7 {R-Arm} {} {} {} {@rarm} {@rarm} {} {Size} {45} {15} {Pos} {0} {255} {32800} {} {Gauge||12|4500|0|15} {} "" {Explore|Inset} {} {} {2} #BUTTON 8 {R-Leg} {} {} {} {@rleg} {@rleg} {} {Size} {45} {15} {Pos} {0} {362} {32800} {} {Gauge||12|4500|0|15} {} "" {Explore|Inset} {} {} {2} #BUTTON 9 {L-Arm} {} {} {} {@larm} {@larm} {} {Size} {45} {15} {Pos} {0} {203} {32800} {} {Gauge||12|4500|0|15} {} "" {Explore|Inset} {} {} {2} #BUTTON 10 {L-Leg} {} {} {} {@lleg} {@lleg} {} {Size} {45} {15} {Pos} {0} {310} {32800} {} {Gauge||12|4500|0|15} {} "" {Explore|Inset} {} {} {2} #BUTTON 11 {Jabbing} {} {} {} {@jabmode} {} {} {Size} {65} {20} {Pos} {0} {200} {32799} {} {Gauge||15|0|1 |15} {} "" {Explore|Inset} {} {} #BUTTON 12 {Slashing} {} {} {} {@slashmode} {} {} {Size} {65} {20} {Pos} {0} {266} {79} {} {Gauge||15|0|1 |15} {} "" {Explore|Inset} {} {} #BUTTON 13 {Dual-Hit} {} {} {} {@dualmode} {} {} {Size} {65} {20} {Pos} {0} {332} {47} {} {Gauge||15|0|1 |15} {} "" {Explore|Inset} {} {} #STAT {%ansi(high,blue,bold,rev)Target:%ansi(high,red,bold) @target %ansi(high,blue,bold,rev)Weapon1:%ansi(cyan,bold) @weapon1 %ansi(high,blue,bold,rev)Weapon2:%ansi(cyan,bold) @weapon2 %ansi(high,blue,bold,rev)Exit:%ansi(green,bold) @lastexit %ansi(high,blue,bold,rev)Locating:%ansi(brown,bold) @findingwho %ansi(high,blue,bold,rev)Location:%ansi(high,purple,bold) @location} #STAT {} "" "Amazing" #STW {%ansi( green, hi)Head: %ansi( red, hi)[@headdmg] (@headstatus) %ansi( green, hi)Chest: %ansi( red, hi)[@chest] [@cheststatus] %ansi( green, hi)Gut: %ansi( red, hi)[@gut] (@gutstatus)%ansi( green, hi) L-Arm: %ansi( red, hi)[@larm] (@larmstatus)%ansi( green, hi) R-Arm: %ansi( red, hi)[@rarm] (@rarmstatus)%ansi( green, hi) L-Leg: %ansi( red, hi)[@lleg] (@llegstatus)%ansi( green, hi) R-Leg: %ansi( red, hi)[@rleg] (@rlegstatus)} "" "Amazing" #CLASS {System} {enable} #ALIAS atconnect {} #ALIAS onwalkend {} #ALIAS onroomcreate {} #ALIAS onroomenter {} #ALIAS atexit {} #ALIAS atdisconnect {} #ALIAS atconnect {#va toforge 0;#t- forging;#va toscent 0} #ALIAS onwalkend {} #ALIAS onroomcreate {} #ALIAS onroomenter {} #ALIAS atexit {} #ALIAS atdisconnect {} #CLASS 0 #CLASS {System|Automapper} #CLASS 0 #CLASS {System|Keypad} {enable} #KEY KEY5 {look} #KEY KEY2 {s} "" {chain} #KEY KEY4 {w} "" {chain} #KEY KEY6 {e} "" {chain} #KEY KEY8 {n} "" {chain} #KEY SUB {u} "" {chain} #KEY ADD {d} "" {chain} #KEY KEY5 {look} #KEY KEY2 {s} "" {chain} #KEY KEY4 {w} "" {chain} #KEY KEY6 {e} "" {chain} #KEY KEY8 {n} "" {chain} #KEY SUB {u} "" {chain} #KEY ADD {d} "" {chain} #CLASS 0 #CLASS {Autolog} {enable} #TRIGGER {Enter an option or enter your character's name. } {#CH} "" {nocr|prompt|case|verbatim} #TRIGGER {What is your password? } {#PW;#T- autolog} "" {nocr|prompt|case|verbatim} #CLASS 0 #CLASS {System|AutomapperAll} {enable} #ALIAS recall {~recall %-1;#RECALL} #ALIAS recall {~recall %-1;#RECALL} #CLASS 0 #CLASS {System|Directions} {enable} #DIR ns {n|north} n #DIR sn {s|south} s #DIR we {w|west} w #DIR ew {e|east} e #DIR ud {u|up} u #DIR du {d|down} d #DIR ns {n|north} n #DIR sn {s|south} s #DIR we {w|west} w #DIR ew {e|east} e #DIR ud {u|up} u #DIR du {d|down} d #CLASS 0 #CLASS {System|DirectionsDiag} {enable} #DIR hl {nw|northwest} nw #DIR jk {ne|northeast} ne #DIR kj {sw|southwest} sw #DIR lh {se|southeast} se #DIR hl {nw|northwest} nw #DIR jk {ne|northeast} ne #DIR kj {sw|southwest} sw #DIR lh {se|southeast} se #CLASS 0 #CLASS {System|KeypadDiag} {enable} #KEY KEY7 {nw} "" {chain} #KEY KEY3 {se} "" {chain} #KEY KEY1 {sw} "" {chain} #KEY KEY9 {ne} "" {chain} #KEY KEY7 {nw} "" {chain} #KEY KEY3 {se} "" {chain} #KEY KEY1 {sw} "" {chain} #KEY KEY9 {ne} "" {chain} #CLASS 0 #CLASS {System|Pueblo} #CLASS 0 #CLASS {herbhealing} #ALIAS ech {#if @caneat=1 {outr chervil;eat chervil;#va caneat 0}} #ALIAS efa {outr faeleaf;eat faeleaf;faeleaf=1;#va caneat 0} #ALIAS ega {outr galingale;eat galingale;#va caneat 0} #ALIAS eho {outr horehound;eat horehound;#va caneat 0} #ALIAS eka {outr kafe;eat kafe;#va caneat 0} #ALIAS eko {outr kombu;eat kombu;#va caneat 0} #ALIAS ema {outr marjoram;eat marjoram;#va caneat 0} #ALIAS emy {outr myrtle;eat myrtle;#va caneat 0} #ALIAS epe {outr pennyroyal;eat pennyroyal;#va caneat 0;#ala +3 {#if @pennyroyal>0 {#if @mana>4000 {foc}}}} #ALIAS ere {outr reishi;eat reishi;#va caneat 0} #ALIAS esp {#if @canmoss=1 {outr sparkleberry;eat sparkleberry}} #ALIAS ewo {outr wormwood;eat wormwood;#va caneat 0} #ALIAS eya {outr yarrow;eat yarrow;#va caneat 0} #ALIAS kafe {outr kafe;eat kafe;#va caneat 0} #ALIAS eca {outr calamus;eat calamus;#va caneat 0} #ALIAS ec {ech} #ALIAS aa {outr arnica;apply arnica to %0;#va toeat 1;#SA ARNICA -> %0;#va caneat 0} #ALIAS diag {#if @eq=1 {#if @balance=1 {#if @rbal=1 {#if @lbal=1 {#if @stun=0 {#va insomnia 0;diagnose;trs;#va diagnose 1}}}}}} #ALIAS aar {#if (@arnica1=1 or @arnica2=1 or @arnica3=1 or @arnica4=1) {aaa} {#if (@arnica5=1 or @arnica7=1) {aah} {#if (@arnica6=1) {aac}}};#va toeat 1} #ALIAS aaa {aa arms;#va caneat 0} #ALIAS aac {aa chest} #ALIAS aah {aa head} #TRIGGER {Aaaahhh. No one is out to get you after all.} {#color 29;#if @pennyroyal>0 {#add pennyroyal -1};pennyroyal4=0;test1=0} #TRIGGER {Ahhhh. The freedom to be stingy again!} {#color 29;#if @galingale>0 {#add galingale -1};galingale2=0;test2=0} #TRIGGER {An instant feeling of excitement and edginess overcomes you.} {#co 29;tkafe1=0;tkafe2=0;tkafe=0} #TRIGGER {left arm's main artery mends.} {#color 29;#if @yarrow>0 {#add yarrow -1};#va yarrow5 0;test2=0} #TRIGGER {left leg's main artery mends.} {#color 29;#if @yarrow>0 {#add yarrow -1};yarrow7=0;test2=0} #TRIGGER {My, you feel healthier than you have in years.} {#color 29;#if @wormwood>0 {#add wormwood -1};wormwood3=0;test11=0} #TRIGGER {Prudence rules your psyche once again.} {#color 29;#if @horehound>0 {#add horehound -1};horehound1=0;test5=0} #TRIGGER {right arm's main artery mends.} {#color 29;#if @yarrow>0 {#add yarrow -1};#va yarrow6 0;#va test2 0} #TRIGGER {right leg's main artery mends.} {#color 29;#if @yarrow>0 {#add yarrow -1};#va yarrow8 0;test2=0} #TRIGGER {Sanity returns to you and you are no longer demented.} {#color 29;#if @pennyroyal>0 {#add pennyroyal -1};pennyroyal2=0;test8=0} #TRIGGER {Small spaces no longer frighten you.} {#color 29;#if @wormwood>0 {#add wormwood -1};wormwood2=0;test6=0} #TRIGGER {Thank Estarra! Your clumsiness has been cured.} {#color 29;#if @kombu>0 {#add kombu -1};kombu1=0;test10=0} #TRIGGER {The awful loneliness leaves you.} {#color 29;#va coltsfoot2 0;#if @coltsfoot>0 {#add coltsfoot -1};pipeheal} #TRIGGER {The confusion lifts from your mind and it is clear once again.} {#color 29;#if @pennyroyal>0 {#add pennyroyal -1};pennyroyal3=0;test8=0;concentrate} #TRIGGER {The curse of justice leaves you.} {#color 29;#if @reishi>0 {#add reishi -1};reishi5=0;test6=0} #TRIGGER {The flow of blood recedes as your forehead cuts mend.} {#color 29;#if @yarrow>0 {#add yarrow -1};yarrow9=0;test2=0} #TRIGGER {The flow of blood recedes as your gut mends.} {#co 29;#if @marjoram>0 {#ad marjoram -1};marjoram5=0;test9=0;#if @grounded=1 {#if @able=1 {stand}}} #TRIGGER {The fracture in the bones of your arm knit together.} {#co 29;#if @arnica1=1 {arnica1=0;#add arnica -1};#if @arnica2=1 {arnica2=0;#add arnica -1};test1=0} #TRIGGER {The gaping wound in your chest closes up.} {#co 29;#if @marjoram>0 {#ad marjoram -1};marjoram10=0;test9=0} #TRIGGER {The hole impaling your left arm muscles closes.} {#color 29;#if @myrtle>0 {#add myrtle -1};myrtle3=0;test12=0} #TRIGGER {The hole impaling your left leg muscles closes.} {#color 29;#if @myrtle>0 {#add myrtle -1};myrtle5=0;test12=0} #TRIGGER {The hole impaling your right arm muscles closes.} {#color 29;#if @myrtle>0 {#add myrtle -1};myrtle4=0;test12=0} #TRIGGER {The hole impaling your right leg muscles closes.} {#color 29;#if @myrtle>0 {#add myrtle -1};myrtle6=0;test12=0} #TRIGGER {^The salve has no discernable effect.$} {#va cansalve 1;#if @lastsalve=mending {#va mending 0;#va mending1 0;#va mending2 0;#va mending3 0;#va mending4 0;#va mending5 0;#va mending6 0;#va mending7 0;#va mending8 0;#va mending9 0;#va test0 0};#if @lastsalve=liniment {#va liniment 0;#va liniment1 0;#va liniment2 0;#va liniment3 0;#va liniment4 0;#va test0 0}} #TRIGGER {The unnatural calm that filled you lifts abruptly from you.} {#color 29;#if @reishi>0 {#add reishi -1};reishi3=0;test6=0} #TRIGGER {The unnatural feeling of peace leaves you.} {#color 29;#if @reishi>0 {#add reishi -1};reishi2=0;test6=0} #TRIGGER {There is nothing in the pipe to light.} {#co white;fp} #TRIGGER {You are capable of offensive acts once more.} {#color 29;#if @reishi>0 {#add reishi -1};reishi1=0;test6=0} #TRIGGER {You are no longer deadened.} {#co 29;#color 29;#if @kombu>0 {#add kombu -1};kombu12=0;test10=0} #TRIGGER {You are no longer dizzy.} {#color 29;#if @kombu>0 {#add kombu -1};kombu2=0;test10=0} #TRIGGER {You are patient once again.} {#color 29;#va coltsfoot1 0;#if @coltsfoot>0 {#add coltsfoot -1};pipeheal} #TRIGGER {You aren't such a complete idiot anymore.} {#color 29;#if @pennyroyal>0 {#add pennyroyal -1};pennyroyal5=0;test8=0} #TRIGGER {You can breathe easier as your ribs snap into place.} {#co 29;#if @arnica6=1 {arnica6=0;#add arnica -1};test1=0} #TRIGGER {You can handle the idea of open spaces again.} {#color 29;#if @wormwood>0 {#add wormwood -1};wormwood2=0;test11=0} #TRIGGER {You focus your mind on your motor skills but find you are already} {#color 29;paralysis=0;throat=0;#va focusing 0;focus=1} #TRIGGER {You no longer enjoy pain.} {#color 29;coltsfoot5=0;#if @coltsfoot>0 {#add coltsfoot -1};pipeheal} #TRIGGER {You no longer fear wearing clothes.} {#color 29;#if @wormwood>0 {#add wormwood -1};wormwood4=0;test11=0} #TRIGGER {You no longer feel lightheaded and weak.} {#color 29;#if @reishi>0 {#add reishi -1};#va reishi6 0;#va test6 0} #TRIGGER {You shake your head, wondering what you ever saw in} {#color 29;#if @galingale>0 {#add galingale -1};#va galingale3 0;#va test7 0} #TRIGGER {You shrug off your narcoleptic tendancies.} {#co 29;#if @tkafe>0 {#ad tkafe -1};tkafe1=0;test18=0;ins} #TRIGGER {You take a long drag off your pipe.} {#va melancholic1 0;#va asthma 0} #COND {^(\d+)h, (\d+)m} {#if (@lastpipe=coltsfoot or @lastpipe=myrtle) {#va caneat 0;#va coltsfoot 0;#va myrtle 0}} {within|param=1|regex} #TRIGGER {^Your amplified fears start to settle down.$} {#color 29;#if @kombu>0 {#add kombu -1};kombu13=0;test10=0} #TRIGGER {Your are no longer dizzy.} {#color 29;#if @kombu>0 {#add kombu -1};kombu2=0;test10=0} #TRIGGER {Your dissonant nature becomes harmonious.} {#color 29;#if @horehound>0 {#add horehound -1};horehound3=0;test5=0} #TRIGGER {Your fear of heights subsides.} {#color 29;#if @myrtle>0 {#add myrtle -1};myrtle2=0;test12=0} "" {case} #TRIGGER {^Your glands cease their oily secretion.$} {#color 29;#va slickness 0;#va cansalve 1;#if @calamus1=1 {#va calamus1 0;#va calamus 0};test1=0;salveheal;#if @tosmoke=2 {#va tosmoke 0}} "" {case} #TRIGGER {Your gluttonous desires subside} {#color 29;#if @galingale>0 {#add galingale -1};galingale4=0;test7=0} #TRIGGER {Your hallucinations cease to plague you.} {#color 29;#if @pennyroyal>0 {#add pennyroyal -1};pennyroyal3=0;test8=0} "" {case} #TRIGGER {Your hearing sharpens as your left ear regenerates.} {#co 29;#if @marjoram>0 {#ad marjoram -1};marjoram3=0;#va test9 0;ph} #TRIGGER {Your hearing sharpens as your right ear regenerates.} {#co 29;#if @marjoram>0 {#ad marjoram -1};marjoram4=0;#va test9 0;ph} #TRIGGER {Your left side tingles as feeling returns.} {#color 29;#if @myrtle>0 {#add myrtle -1};myrtle7=0;test12=0} #TRIGGER {Your limbs strengthen and you feel stronger.} {#color 29;#if @marjoram>0 {#add marjoram -1};marjoram1=0;test9=0} #TRIGGER {Your muscles relax as the rigormortis subsides.} {#co 29;#if @marjoram>0 {#ad marjoram -1};marjoram2=0;test9=0} #TRIGGER {Your muscles unlock} {#color 29;paralysis=0;#sa UNPARALYZED!!!;focus=1;#if @grounded=1 {stand};#if @anorexia=1 {#if @asthma=1 {foc}};#if @intrees=1 {#if @proned=0 {d}}} #TRIGGER {Your nerves suddenly calm down.} {#color 29;#if @kombu>0 {#add kombu -1};kombu3=0;test10=0} #TRIGGER {Your right side tingles as feeling returns.} {#color 29;#if @myrtle>0 {#add myrtle -1};myrtle8=0;test12=0} #TRIGGER {Your shyness has been cured. You can now face the world boldly.} {#color 29;#va coltsfoot3 0;#if @coltsfoot>0 {#add coltsfoot -1};pipeheal} #TRIGGER {Your terrible addiction to lovely elixirs seems to wane.} {#color 29;#if @galingale>0 {#add galingale -1};galingale1=0;test7=0} #REGEX {^The mental weakness you suffer subsides\.$} {#color 29;#if @reishi>0 {#add reishi -1};reishi4=0;test6=0;#if @phlegmatic>0 {#add phlegmatic -1};phlegmatic2=0} #TRIGGER {^With a loud crack, your broken nose straightens and heals.$} {#co 29;#if @arnica5=1 {arnica5=0;#add arnica -1};test1=0;#show HEAD- CRITICAL;#co white;headdmg=65;ph} #REGEX {^You feel your blood thickening\.$} {#color 29;#if @yarrow>0 {#add yarrow -1};yarrow3=0;test2=0} #REGEX {^Your strength returns as your punctured chest mends\.} {#co 29;#if @marjoram>0 {#ad marjoram -1};marjoram8=0;test9=0} #REGEX {^Your strength surges as your (\a+) bicep mends\.} {#co 29;#if @marjoram>0 {#ad marjoram -1};test9=0;#if %1=left {marjoram13=0};#if %1=right {marjoram14=0}} #REGEX {^Your strength surges as your (\a+) thigh mends\.} {#co 29;#if @marjoram>0 {#ad marjoram -1};test9=0;#if %1=left {marjoram14=0};#if %1=right {marjoram15=0}} #REGEX {(?:Your|You) mind quickly focuses on the real world, shrugging off childish daydreams\.} {#co 29;#if @tkafe>0 {#ad tkafe -1};tkafe2=0;test18=0;ins} #TRIGGER {The shadows on your mind fade.} {#color 29;#if @reishi>0 {#add reishi -1};reishi7=0;test6=0} #CLASS 0 #CLASS {salvehealing} #TRIGGER {(%w) arm mend.$} {#color 29;#if %1=left {#if @mending1=1 {mending1=0;#add mending -1}};#if %1=right {#if @mending2=1 {mending2=0;#add mending -1}};#va test0 0} #TRIGGER {(%w) leg mend.} {#color 29;#if %1=left {#if @mending3=1 {mending3=0;#add mending -1}};#if %1=right {#if @mending4=1 {mending4=0;#add mending -1}};#va test0 0;#if @grounded=1 {#if @eq=1 {#if @balance=1 {#if @lbal=1 {#if @rbal=1 {stand}}}}};#va tomend 0} #TRIGGER {The sores on your skin dry up and disappear.} {#co 29;#if @liniment2=1 {liniment2=0;#ad liniment -1};#va test0 0} #TRIGGER {Your jaw clicks into place as the bones there heal.} {#color 29;#if @mending6=1 {mending6=0;#add mending -1};#va test0 0;#show HEAD-HEAVY} #TRIGGER {Your double vision subsides as the breaks in your skull fuse together.} {#co 29;#if @mending5=1 {mending5=0;#add mending -1};#va test0 0;#show HEAD CRITICAL;#SHOW HEAD CRITICAL} #TRIGGER {Oh, thank the gods! The infernal itching has subsided at long last.} {#co 29;#if @liniment3=1 {liniment3=0;#add liniment -1};#va test0 0} #REGEX {^No longer will the sunlight harm you\.} {#color 29;#if @liniment>0 {#add liniment -1};liniment1=0;#va test0 0} #TRIGGER {You cannot move as both your legs are crippled.} {#co 455} #TRIGGER {The broken bones of your wrist click into place and become whole.} {#co 29;#if @mending8=1 {mending8=0;#add mending -1};#if @mending9=1 {mending9=0;#add regeneration -1};g @wep1;g @wep2;test1=0} #REGEX {^(?:Your|You) (?:breathe|breath) a sigh of relief as blood stops gushing from your throat\.} {#color 29;#if @mending7=1 {mending7=0;#add mending -1};#va test0 0;#va caneat 1;herbheal;#show HEAD- CRITICAL;#CO WHITE} #CLASS 0 #CLASS {vialhealing} #ALIAS dan {drink antidote;#sa Sent- Drink ANTIDOTE;crotamine=1} #ALIAS dbr {#if @candrink=1 {drink bromide};#sa Sent- Drink BROMIDE;lastdrink=bromide} #ALIAS dch {drink choleric;#sa Sent- Drink CHOLERIC;lastdrink=choleric} #ALIAS dfi {drink fire;#sayprompt ~[Drink FIRE~];lastdrink=fire;conc} #ALIAS dfr {drink frost;#sayprompt ~[Drink FROST~];lastdrink=frost} #ALIAS dlo {drink love;#sa Sent- Drink LOVE;lastdrink=love;luoff;#va canvial 0} #ALIAS dme {drink melancholic;lastdrink=melancholic;#va canvial 0} #ALIAS dp {drink phlegmatic;#sa Sent- Drink PHLEGMATIC;lastdrink=phlegmatic;#va canvial 0} #ALIAS dsa {drink sanguine;#sa Drink (SANGUINE);lastdrink=sanguine;#va canvial 0} #ALIAS dq {drink quicksilver} #ALIAS dph {drink phlegmatic;#sa Sent- Drink PHLEGMATIC} #REGEX {^A feeling of comfortable warmth spreads over you\.$} {#color 29;#va fire 0;#va fire1 0;#va fire2 0;#va fire3 0;#va frozen 0;conc} #TRIGGER {Though still shivering, you are no longer frozen solid.} {#color 29;#va fire 2;fire2=0;fire1=1;conc} #TRIGGER {^You return to the normal timestream.$} {#co 29;#va aeon 0;#t+ affliction;#t+ combat;#t+ cured;#t+ healing;dq;ins;sf;wakeoff;test16=0;#if (@caneat=2) {#va caneat 1};#if (@cansalve=2) {#va cansalve 1};#if (@balance=2) {#va balance 1};#if (@eq=2) {#va eq 1};#if @canvial=2 {#va canvial 1};#if (@writhe>0) {wr};#if @slickness=0 {salveheal};#if @anorexia=0 {herbheal}} #TRIGGER {Your body warms up and you stop shivering.} {#color 29;#va fire 1;#va fire1 0;fire2=0;conc} #TRIGGER {The lethargy evaporates, leaving you full of energy.} {#color 29;#if @sanguine>0 {#add sanguine -1};sanguine4=0;test15=0} #TRIGGER {You feel a bit more alert and awake.} {#color 29;ins;choleric5=0;#if @choleric>0 {#add choleric -1};test14=0} #TRIGGER {Your aching, pain-wracked body is soothed and calmed} {#color 29;#if @sanguine2=1 {sanguine2=0;#add sanguine -1};test15=0} #TRIGGER {Your bronchial tubes open up and your asthma is cured.} {#color 29;asthma=0;melancholic1=0;#if @melancholic>0 {#add melancholic -1};test17=0;#if @pipes=1 {sco;sf}} #TRIGGER {Your stomach becalms itself.} {#color 29;#if @choleric1=1 {choleric1=0;#add choleric -1};test14=0} #TRIGGER {Your stomach rumbles and you cough up dead worms.} {#color 29;#va choleric3 0;#if @choleric>0 {#add choleric -1};test14=0} #TRIGGER {Your blood regains its ability to clot.} {#color 29;#if @sanguine1=1 {sanguine1=0;#add sanguine -1};test15=0} #TRIGGER {Your bowels calm themselves.} {#color 29;choleric2=0;#if @choleric>0 {#add choleric -1};test14=0} #TRIGGER {The stinging feeling fades.} {#color 29;melancholic4=0;#if @melancholic>0 {#add melancholic -1};test17=0} #TRIGGER {You breathe easier as your punctured lung mends.} {#color 29;#va melancholic5 0;#if @melancholic>0 {#add melancholic -1};#va test17 0} #TRIGGER {Your scalp grows back but your forehead still has some remaining wounds.} {#color 29;#if @sanguine5=1 {sanguine5=0;#add sanguine -1};#if @yarrow9=0 {#add yarrow 1;yarrow9=1};herbheal;test15=0} #TRIGGER {Steam rises from your skin as the fires that plague you are extinguished.} {#color 29;#va frost 0} #TRIGGER {A chill runs over your icy skin.} {#co 29;#va frost 0} #TRIGGER {The stomach cramps lift and your gorge settles.} {#color 29;#if @choleric2=1 {choleric2=0;#add choleric -1};test14=0} #TRIGGER {With a loud hiss of steam, you sigh in relief as the waters put out the flames} {#color 29;#va frost 0} #TRIGGER {^You breathe easier as your lungs clear up of the dreadful black phlegm.$} {#color 29;#va melancholic6 0;#if @melancholic>0 {#add melancholic -1};test17=0;#if @pipes=1 {sco;sf}} #REGEX {^You shake your head and clear it of vapors\.$} {#color 29;melancholic3=0;#if @melancholic>0 {#add melancholic -1};test17=0;eat dumihru} #CLASS 0 #CLASS {combat} {enable} #ALIAS une {#t+ enemies;unenemy %1;#delitem enemies %1;#sa Sent- UNENEMY %1} #ALIAS en {unally %0;enemy %0;#SA Enemy: %0;#t+ enemies} #ALIAS pc {unparry;parry chest 1;parry gut 1;#if @balance=1 {#if @eq=1 {#if @lbal=1 {#if @rbal=1 {stance legs}}}};#va tostance 1;#va stancing legs} #ALIAS wd {#show --[REND]--;#co WHITE;rend;rend} #ALIAS gte {gust @target %0} #ALIAS pa {unparry;parry larm 1;parry rarm 2;#if @balance=1 {#if @eq=1 {#if @lbal=1 {#if @rbal=1 {stance legs}}}};#va tostance 1;#va stancing legs} #ALIAS spr {#if @eq=1 {#if @balance=1 {#if @lbal=1 {#if @rbal=1 {g @protection from purse;read @protection;#sa Scroll- PROTECTION}}}}} #ALIAS sdi {#if @eq=1 {#if @balance=1 {#if @lbal=1 {#if @rbal=1 {g @disruption from purse;read @disruption to @target;#sa Scroll- DISRUPTION}}}}} #ALIAS she {#if @scrollheal=1 {read @healing;#sa Scroll- HEALING}} #ALIAS tip {#if @eq=1 {invoke summer;#sa Invoke: SUMMER}} #ALIAS shall {s;sprint e;sprint ne;sprint e;ghall} #ALIAS lhall {salute eurytus;sprint w;sprint sw;sprint w;e;n} #ALIAS cco {#if @balance=1 {#if @eq=1 {combatstyle concentrated;#sa Combat Style- CONCENTRATED}}} #VAR arnica {0} {0} #VAR calamus {0} {0} #VAR choleric {0} {0} #VAR fire {0} {0} #VAR frost {0} {0} #VAR galingale {0} {0} #VAR horehound {0} {0} #VAR kombu {0} {0} #VAR liniment {0} {0} #VAR marjoram {0} {0} #VAR melancholic {0} {0} #VAR mending {0} {0} #VAR pennyroyal {0} {0} #VAR phlegmatic {0} {0} #VAR regeneration {0} {0} #VAR reishi {0} {0} #VAR sanguine {0} {0} #VAR tkafe {0} {0} #VAR wormwood {0} {0} #VAR writhe {0} {0} #VAR yarrow {0} {0} #VAR myrtle {0} {0} #VAR kombu10 {0} {0} #VAR kombu11 {0} {0} #VAR kombu12 {0} {0} #VAR kombu13 {0} {0} #VAR kombu2 {0} {0} #VAR kombu3 {0} {0} #VAR kombu4 {0} {0} #VAR kombu5 {0} {0} #VAR kombu6 {0} {0} #VAR kombu7 {0} {0} #VAR kombu8 {0} {0} #VAR kombu9 {0} {0} #VAR liniment1 {0} {0} #VAR liniment2 {0} {0} #VAR liniment3 {0} {0} #VAR liniment4 {0} {0} #VAR marjoram1 {0} {0} #VAR marjoram10 {0} {0} #VAR marjoram11 {0} {0} #VAR marjoram12 {0} {0} #VAR marjoram13 {0} {0} #VAR marjoram14 {0} {0} #VAR marjoram15 {0} {0} #VAR marjoram16 {0} {0} #VAR marjoram17 {0} {0} #VAR marjoram2 {0} {0} #VAR marjoram3 {0} {0} #VAR marjoram4 {0} {0} #VAR marjoram5 {0} {0} #VAR marjoram6 {0} {0} #VAR marjoram7 {0} {0} #VAR marjoram8 {0} {0} #VAR marjoram9 {0} {0} #VAR melancholic1 {0} {0} #VAR melancholic2 {0} {0} #VAR melancholic3 {0} {0} #VAR melancholic4 {0} {0} #VAR melancholic5 {0} {0} #VAR melancholic6 {0} {0} #VAR mending1 {0} {0} #VAR mending2 {0} {0} #VAR mending3 {0} {0} #VAR mending4 {0} {0} #VAR mending5 {0} {0} #VAR mending6 {0} {0} #VAR mending7 {0} {0} #VAR mending8 {0} {0} #VAR mending9 {0} {0} #VAR myrtle1 {0} {0} #VAR myrtle2 {0} {0} #VAR myrtle3 {0} {0} #VAR myrtle4 {0} {0} #VAR myrtle5 {0} {0} #VAR myrtle6 {0} {0} #VAR myrtle7 {0} {0} #VAR myrtle8 {0} {0} #VAR pennyroyal1 {0} {0} #VAR pennyroyal2 {0} {0} #VAR pennyroyal3 {0} {0} #VAR pennyroyal4 {0} {0} #VAR phlegmatic1 {0} {0} #VAR phlegmatic2 {0} {0} #VAR phlegmatic3 {0} {0} #VAR phlegmatic4 {0} {0} #VAR phlegmatic5 {0} {0} #VAR phlegmatic6 {0} #VAR regeneration1 {0} {0} #VAR regeneration10 {0} {0} #VAR regeneration11 {0} {0} #VAR regeneration12 {0} {0} #VAR regeneration13 {0} {0} #VAR regeneration14 {0} {0} #VAR regeneration15 {0} {0} #VAR regeneration16 {0} {0} #VAR regeneration17 {0} {0} #VAR regeneration18 {0} {0} #VAR regeneration19 {0} {0} #VAR regeneration2 {0} {0} #VAR regeneration20 {0} {0} #VAR regeneration21 {0} {0} #VAR regeneration22 {0} {0} #VAR regeneration23 {0} {0} #VAR regeneration24 {0} {0} #VAR regeneration3 {0} {0} #VAR regeneration4 {0} {0} #VAR regeneration5 {0} {0} #VAR regeneration6 {0} {0} #VAR regeneration7 {0} {0} #VAR regeneration8 {0} {0} #VAR regeneration9 {0} {0} #VAR reishi1 {0} {0} #VAR reishi2 {0} {0} #VAR reishi3 {0} {0} #VAR reishi4 {0} {0} #VAR reishi5 {0} {0} #VAR reishi6 {0} {0} #VAR reishi7 {0} {0} #VAR arnica1 {0} {0} #VAR arnica2 {0} {0} #VAR arnica3 {0} {0} #VAR arnica4 {0} {0} #VAR arnica5 {0} {0} #VAR arnica6 {0} {0} #VAR arnica7 {0} {0} #VAR galingale1 {0} {0} #VAR galingale2 {0} {0} #VAR galingale3 {0} {0} #VAR galingale4 {0} {0} #VAR horehound1 {0} {0} #VAR horehound2 {0} {0} #VAR horehound3 {0} {0} #VAR kombu1 {0} {0} #VAR sanguine1 {0} {0} #VAR sanguine2 {0} {0} #VAR sanguine3 {0} {0} #VAR sanguine4 {0} {0} #VAR sanguine5 {0} {0} #VAR sanguine6 {0} {0} #VAR test0 {0} {0} #VAR test1 {0} {0} #VAR test10 {0} {0} #VAR test11 {0} {0} #VAR test12 {0} {0} #VAR test13 {0} {0} #VAR test14 {0} {0} #VAR test15 {0} {0} #VAR test16 {0} {0} #VAR test17 {0} {0} #VAR test18 {0} {0} #VAR test2 {0} {0} #VAR test3 {0} {0} #VAR test4 {0} {0} #VAR test5 {0} {0} #VAR test6 {0} {0} #VAR test7 {0} {0} #VAR test8 {0} {0} #VAR test9 {0} {0} #VAR throat {0} {0} #VAR tkafe1 {0} {0} #VAR tkafe2 {0} {0} #VAR wormwood1 {0} {0} #VAR wormwood2 {0} {0} #VAR wormwood3 {0} {0} #VAR wormwood4 {0} {0} #VAR wormwood5 {0} {0} #VAR writhe1 {0} {0} #VAR writhe2 {0} {0} #VAR writhe3 {0} {0} #VAR writhe4 {0} {0} #VAR writhe5 {0} {0} #VAR writhe6 {0} {0} #VAR writhe7 {0} {0} #VAR writhe8 {0} {0} #VAR writhing {0} {0} #VAR yarrow1 {0} {0} #VAR yarrow10 {0} {0} #VAR yarrow2 {0} {0} #VAR yarrow3 {0} {0} #VAR yarrow4 {0} {0} #VAR yarrow5 {0} {0} #VAR yarrow6 {0} {0} #VAR yarrow7 {0} {0} #VAR yarrow8 {0} {0} #VAR yarrow9 {0} {0} #VAR choleric1 {0} {0} #VAR choleric2 {0} {0} #VAR choleric3 {0} {0} #VAR choleric4 {0} {0} #VAR choleric5 {0} {0} #VAR coltsfoot {0} {0} #VAR coltsfoot1 {0} {0} #VAR coltsfoot2 {0} {0} #VAR coltsfoot3 {0} {0} #VAR coltsfoot4 {0} {0} #VAR coltsfoot5 {0} {0} #VAR ectoplasm {0} {0} #VAR mud {1} #VAR test {0} {0} #VAR torun {0} {0} #VAR lockleg {0} {0} #REGEX {^([a-z]+) mutters and traces a cobalt blue pentagram} {#co white;#if %1=@target {#va shield 1;#Sa --/SHIELDED/--}} #TRIGGER {You stumble as you feel invisible strands of force wrap around you, followed by} {#co white;#show %ansi( hi, blue)*** %ansi( cyan, hi, blink)~[SUMMONING~] %ansi( hi, blue)***;#show %ansi( hi, blue)*** %ansi( cyan, hi, blink)~[SUMMONING~] %ansi( hi, blue)***} #TRIGGER {Your pipe has gone cold and dark.} {#gag;#if @pipes=1 {lp;#VA TOLIGHT 1}} #TRIGGER {You feel an aura of rebounding surround you.} {#co 266;#va aura 1} #TRIGGER {attack rebounds off your magical shield.} {#co white;#sa SHIELD REBOUNDED!!!;shielded=1} #REGEX {^([a-z]+) has writhed free of (?:his|her) entanglement\.} {#co white;#if %1=@target {#sa --/%1 WRITHED FREE!!!/--;killer=0}} #REGEX {^Spreading (?:his|her) arms wide, (.+) spins clockwise and a shimmering white orb} {#co white;#if @target=%1 {#va shield 1;#Sa --~[SHIELDED~]--}} #TRIGGER {You are too stunned to be able to do anything.} {#co white} #TRIGGER {A cloud of jellyfish swarm around you, attacking you with tiny stings.} {#co white;#va stun 1} #TRIGGER {outstretched arms and hugs you in a loving embrace.} {#co white} #TRIGGER {The allheale burns your throat and makes your eyes water.} {#va allheale 0} #TRIGGER {Patchou the Moon Cat streaks between your legs at lightning speed, forcing you} {#co 18;#va balance 0} #TRIGGER {Shafts of blue light rise up around} {#co white;#sa --\CARCER\--} #TRIGGER {You sit yourself down.} {#va grounded 1;stand} #TRIGGER {Turning {his|her} head to the south, %1 summons a sparkling wind that whooshes} {#co white;#if %1=@target {#sa TARGET WRITHED FREE!!!;killer=0}} #REGEX {^([a-z]+) charges in from the [a-z]+ and slams into you, carrying you} {#sa MOVED!!!} #COND {([a-z]+)\.$} {#sa CHARGED %1 by @TEMP/tmpwho !!;#unvar tmpwho TEMP;#va stun 1} {within|param=1|regex} #REGEX {^([a-z]+) tackles your legs and attempts to carry you off to the ([a-z]+)\.$} {#SA MOVED!!!} #COND {^[She|He] succeeds and carries you, knocking you to the ground\.$} {#sa TACKLED @TEMP/tmpdir by @TEMP/tmpwho !!;#unvar tmpdir TEMP;#unvar tmpwho TEMP;#va grounded 1} {within|param=1|regex} #REGEX {^([a-z]+) follows through by swinging [a-z ]+ shield with all (?:his|her) might,} {#CO WHITE;#noop // shield stun} #COND {resounding ring\.$} {#va stun 1} {within|param=1|regex} #TRIGGER {You are already an insomniac.} {#va insomnia 1} #TRIGGER {You focus your mind intently} {#co white;#va focus 0} #TRIGGER {^The overwhelming power of * forces you} {#co white;#va stun 1;#va grounded 1} #REGEX {^([a-z]+) chants and a column of topaz light appears before (?:him|her)\. (?:she|he) points at you} {#co 900;#sa %ansi( white)--~[JUDGE JUDGE JUDGE JUDGE~]--;#sa %ansi( white)--~[JUDGE JUDGE JUDGE JUDGE~]--;#va target %1;web @target;killer=1} #TRIGGER {^The column of topaz light that surrounds you brightens and intensifies, as you} {#co 900;#sa %ansi( white)--~[JUDGE JUDGE JUDGE JUDGE~]--;#sa %ansi( white)--~[JUDGE JUDGE JUDGE JUDGE~]--;killer=1;web @target} #TRIGGER {Calling upon the powers of the wind} {#va togust 0} #TRIGGER {You close your eyes, curl up in a ball, and fall asleep.} {#co white;#sa Asleep!!!;wake;#va sleeping 1;#va grounded 1} #REGEX {^([a-z]+) begins to flap (?:his|her) wings powerfully, and rises quickly up into the} {#co white;#if %1=@target {#sa --/TARGET FLEW/--;ww}} #TRIGGER {^Several flies from the black cloud of filth fly into} {#gag;#co white;#sa --[CONTAGION]--} #REGEX {Leathery, bat-like wings stretch out behind (.+), and} {#co white;#if @target=%1 {#sa TARGET FLEW;ww}} #TRIGGER {rubs a tarot card on your arm} {#co 288;#sa SOULLESS!!!} #TRIGGER {You must first raise yourself from the floor and stand up.} {#gag;#if @balance=1 {#if @eq=1 {#if @rbal=1 {#if @lbal=1 {stand}}}};#va grounded 1} #TRIGGER {You enter a stance} {tostance=0} #TRIGGER {You are already concentrating on regaining equilibrium.} {#gag} #TRIGGER {You already possess equilibrium.} {#gag} #REGEX {^([a-z]+) mutters and clenches (?:his|her) fists which begin to glow\.} {#co white;#if %1=@target {#sa TARGET WRITHED FREE!!!;killer=0}} #TRIGGER {You concentrate, but your mind is too tired to focus.} {focus=0} #TRIGGER {The pipe has nothing smokeable in it.} {fp} #TRIGGER {^You have recovered balance} {#co white;#if @toforge=1 {forge};#if @tocraft1=1 {craft weapon};#if @tocraft2=1 {craft armour};wri;#if @grounded=1 {#if @lbal=1 {#if @rbal=1 {#if @balance=1 {#if @eq=1 {stand}}}}}} #TRIGGER {^You whip} {#co white;#va rebound 0} #TRIGGER {feet transform into golden hooves} {conc} #TRIGGER {As you attempt to move, a pigwidgeon maniacally runs in circles between your} {#co white;#va grounded 1} #TRIGGER {finger trembles and {he|she} bears {his|her} teeth in a hideous grimace.} {#co 218} #COND {crack appears in the ground beneath you!} {#sa RUN!!!!;#SA RUN!!!!} #TRIGGER {You now possess the gift of the sixth sense.} {#co white;#sa --| Blind/Deaf |--;#sa --| Mindseye |--;#va faeleaf 0} #TRIGGER {You already possess the gift of the sixth sense.} {#co white;#sa --| Blind/Deaf |--;#sa --| Mindseye |--;faeleaf=0} #REGEX {rad rune .* hitting you in the chest\.} {#sa ---[RAD]---} #REGEX {^([a-z]+) whispers your name under (?:his|her) breath as he chants, and you suddenly feel} {#gag} #COND {drained and muddled.$} {#sub {--[AMISSIO]--};#cw white;#cw blink} {within|param=1} #TRIGGER {points at the tainted earth beneath your feet} {#co white;#show %ansi( white, blink)--~[CHASM CHASM CHASM CHASM~]--;#show %ansi( white, blink)--~[CHASM CHASM CHASM CHASM~]--;run} #TRIGGER {staff against the ground and breaks it into stone shards} {#co 900;#sa POLLUTION!!!;#SA RUN!!!} #REGEX {turning, (.+) deftly cause you to loose your focus} {#co white;#sa --[%1 DISENGAGED]--} #TRIGGER {You feel yourself released from the painful inquisition.} {#co white;#show --/INQUISITION OFF/--;fb;dal;weathering;resistance;sprint @exit} #TRIGGER {You adjust your attention spent parrying} {toparry=0} #TRIGGER {You are already speeded.} {#va speed 1} #REGEX {making \a+ gag and choke\.} {#gag} #TRIGGER {You plunge your blade through} {#co white;#sa --[@TARGET IMPALED]--;#va targetimpale 1} #REGEX {^With a look of agony on (?:his|her) face, (.+) manages to writhe (?:himself|herself) free} {#co white;#if %1=@target {#va impaled 0}} #TRIGGER {With a snarl of contempt, you withdraw your weapon from} {#co white;#va impaled 0} #TRIGGER {Your {left|right} arm must be free.} {#co white;#va impaled 1} #TRIGGER {arms about you and carries you up into the trees.} {#co white;#show --[SEIZED]--;#va intrees 1} #TRIGGER {^You have recovered balance on your right arm.} {#va rbal 1;#if @pinleg=1 {rend};#if @lbal=1 {#if @toget=1 {gcg}};#if @eq=1 {#if @lbal=1 {#if @toscent=1 {scent}}};#if @stun=0 {#if @eq=1 {#if @balance=1 {#if @lbal=1 {#if @grounded=1 {stand}}}}}} #TRIGGER {^You have recovered balance on your left arm.} {#va lbal 1;#if @pinleg=1 {rend};#if @rbal=1 {#if @toget=1 {gcg}};#if @rbal=1 {#if @tostance=1 {stance @stancing}};#if @eq=1 {#if @rbal=1 {#if @toscent=1 {scent}}};#if @stun=0 {#if @eq=1 {#if @balance=1 {#if @rbal=1 {#if @grounded=1 {stand}}}}}} #TRIGGER {There is no one impaled upon your weapon.} {#gag} #TRIGGER {A surge of adrenaline courses through your veins.} {#co white} #REGEX {Chanting hoarsely, [a-z]+ is suddenly engulfed in a blaze of dark fire,} {#co white;#sa --/%1 GHOSTED/--} #TRIGGER {A look of complete concentration and menace glitters in %1's eyes.} {#co white;#sa --/%1-> PUISSANCE/--} #REGEX {^([a-z]+) calls down a beam of brilliant light upon you\.} {#co 900;#sa --/JUDGE/--;#SA --/JUDGE/--;#va target %1;killer=1;web @target} #REGEX {Sticky strands of webbing spray out to cover (.+)\.} {#co white;#if %1=@target {#va killer 0}} #TRIGGER {A dizzying beam of energy strikes you as your attack rebounds off} {#co 268} #TRIGGER {rebounds back into you} {#co 268} #COND {^(\d+)h, (\d+)m, (\d+)e, (\d+)p, (\d+)en, (\d+)w ([exkdb-]+)} {#sa --/AURA/--;#va rebound 1;#co 11} {skip|param=1|regex} #TRIGGER {A surge of rejuvenating energy floods your system, healing your wounds.} {#co white;#Sa --~[VITALIZED!!!~]---;#CO WHITE} #TRIGGER {With an evil grin, you quickly twist your weapon as you withdraw} {#co white;#va impaled 0} #TRIGGER {Hefting both weapons above {his|her} head, %1 begins} {#co white;#sa --/%1 PULPED/--} #TRIGGER {marks you as an infidel for your utter contempt for the Light.} {#co white;#sa --/INFIDEL/--;fs;lee} #TRIGGER {Hundreds of stones rain down from the skies, blocking the exits.} {#co white;#sa --/RUBBLES/--} #TRIGGER {^You eat} {anorexia=0;#if @canvial=2 {canvial=1};#if @caneat=2 {caneat=1};#if @coltsfoot4=1 {#va coltsfoot4 0};#if @tomyrtle=1 {emy;#va tomyrtle 0}} #REGEX {You strike deep into (?:his|her) (?:right|left) foot} {#ad pinleg 1} #TRIGGER {You give your weapon a vicious twist and withdraw it from} {#ad pinleg -1} #TRIGGER {forehead into your skull} {#co white;#show --/STUNNED/--;tosmoke=1} #TRIGGER {You are asleep and can do nothing. WAKE will attempt to wake you.} {#co white;#va sleeping 1;#va grounded 1;wakeup} #TRIGGER {Your exhausted mind can stay awake no longer, and you fall into a deep sleep.} {#co white;#sa Asleep!!!;wake;#va sleeping 1;#va grounded 1} #TRIGGER {You quickly pull yourself out of sleep.} {#co white;#if @balance=1 {stand};ins} #REGEX {^A renewed aura of prismatic energy surges from the top of (.+)'s head} {#co 268;#sa -/PRISMATIC -> %1/-} #TRIGGER {What were you thinking? You have no desire to find a mate.} {#co white;#if @canvial=1 {dlo}} #REGEX {(?:him|her) gag and choke\.} {#gag} #TRIGGER {You begin your struggle to escape from the dreamworld.} {#va towake 1} #TRIGGER {L'eau de Brume, a mist dragon breathes mist at you.} {lick} #TRIGGER {blast of lightning issues forth, striking you squarely in the chest.} {lick} #REGEX {^(.+) has been slain by the might of} {#if @coven=1 {rezz %1}} #TRIGGER {You dissolve your coven.} {#va coven 0} #TRIGGER {Thick shadows drag against your every action.} {#co white;dis CHOKE;#va caneat 2;#va cansalve 2;#va canvial 2;#va eq 2;#va writhe -1;#t+ writhe;#va aeon 1} #TRIGGER {Animated branches from the trees above suddenly reach down and clutch you} {#co white;#sa --/TREELIFE/--;#va intrees 1;#if @balance=1 {#if @eq=1 {#if @rbal=1 {#if @lbal=1 {#if @proned=0 {d}}}}}} #TRIGGER {You have no enemies.} {#reset enemies} #REGEX {You begin to tumble agilely to the (.+)\.} {#va lexit %1} #REGEX {(\a+) begins to tumble towards the (\a+)\.} {#co white;#if @target=%1 {#sa %1 TUMBLING %2}} #TRIGGER {swoons for a moment then rises again, flushed but strong.} {#co white} #REGEX {^\a+ spins about in a circle, and a thick shadowy blanket descends around} {#co white;#show -~[CHOKE~]-;#co white;#show -~[CHOKE~]-;#co white} #TRIGGER {Your attack is repelled by the prismatic barrier surrounding} {#co 900} #TRIGGER {You feel your health, mana and ego replenished.} {#co white;#ala +5 {#va canmoss 1}} #TRIGGER {You fall on your face as your legs are suddenly pulled out from under you.} {#co white;#sa -[STUN]-;#va grounded 1;#va stun 1} #TRIGGER {Depressing thoughts enter your mind, shattering your self-esteem.} {#co 235} #TRIGGER {In fact, everything around you seems to be much smaller!} {#co white;#sa --[ENLARGED]--} #TRIGGER {A sudden force lifts you up off the ground and flings you into the air.} {#co white;#sa FLINGED!;lev} #REGEX {^An invisible force hurls you to the (.+)\.$} {#co white;#sa --[MOVED: %1]--} #TRIGGER {arm is off balance.} {#gag} #REGEX {^(.+) raises .* over \a+ head and begins} {#co 900;#show %ansi( white, blink)--~[CLEAVE CLEAVE CLEAVE CLEAVE~]--;#show %ansi( white, blink)--~[CLEAVE CLEAVE CLEAVE CLEAVE~]--;#if @target=%1 {web @target}} #REGEX {^(.+) begins to bear down on you with} {#co 900;#show %ansi( white, blink)--~[CLEAVE CLEAVE CLEAVE CLEAVE~]--;#show %ansi( white, blink)--~[CLEAVE CLEAVE CLEAVE CLEAVE~]--;#va killer 1;#va target %1;web @target;lee} #TRIGGER {The arnica bud has no discernable effect.} {#if @caneat=0 {#va caneat 1};#va arnicaflag 1} #REGEX {^\a+ closes (?:his|her) eyes and clenches (?:his|her) fists, audibly grinding} {#co white;#show --~[QUICKENING~]--;#CO WHITE} #TRIGGER {grip by your blow} {#co white;#show --~[WEAPON DISARMED~]--;#CO WHITE} #TRIGGER {You begin to wield a stag and moon tower shield in your left hand.} {#va wep1 @tower;#va Weapon1 Tower} #TRIGGER {You are poked in the chin} {ph} #TRIGGER {You slip into a pine coloured ranger's cloak.} {#co white;#show CLOAK: FIRE PROTECTION;#co 12} #REGEX {Your declaration to defend (\a+) has expired\.} {defend %1} #TRIGGER {Your wound status is:} {#co white;#t+ alp} #REGEX {You prowl in circles around (.+), keeping your gaze locked} {#if @totarget=1 {#va target %1}} #COND {^(\d+)h, (\d+)m, (\d+)e, (\d+)p, (\d+)en, (\d+)w ([elrxkdbp-]+)} {#va totarget 0} {nocr|prompt|regex} #TRIGGER {A duststorm obscures the rest of your vision.} {#va lastexit Duststorm} #REGEX {^Branches swoop down and lift you up into the trees\.$} {#co white;#show --~[MOVED- TREES~]--;#va tomove 1;#va stun 1} #TRIGGER {A compelling voice within your mind takes ahold of you.} {#co white;dis DOMINATE} #REGEX {^(\a+) swings .* with all (?:his|her) might, smashing it into your head} {#co white;dis STUN} #COND {^(\d+)h, (\d+)m, (\d+)e, (\d+)p, (\d+)en, (\d+)w ([elrxkdbp-]+)} {#va promptcheck %7;#if (%pos( p, @promptcheck)) {#var proned 1;#va stun 1}} {regex} #TRIGGER {You suddenly scoop up} {inr herb} #TRIGGER {You may be healed by a scroll again.} {#co white;#va scrollheal 1} #TRIGGER {A renewed aura of prismatic energy surges once more from your crown chakra and} {#co white;dis SERPENT} #TRIGGER {A stream of wooden splinters shoots in from the (%w), peppering you} {#co white;#show ENEMY -> %1} #TRIGGER {(%w)'s aura of prismatic energy flickers and fades.} {#co white;#show %1 -> PRISMATIC DOWN;#CO CYAN} #TRIGGER {You begin to wield an imperial twilight-steel broadsword in your left hand.} {#va wep1 @b1;#va weapon1 Broadsword} #TRIGGER {You begin to wield a broadsword with flame etchings in your right hand.} {#va wep2 @b2;#va weapon2 Broadsword} #TRIGGER {your head with a resounding ring.$} {#cw white} #COND {^(\d+)h, (\d+)m, (\d+)e, (\d+)p, (\d+)en, (\d+)w ([elrxkdbp-]+)} {#va promptcheck %7;#if (%pos( p, @promptcheck)) {#var proned 1;#va stun 1;#show %ansi( white)-~[STUN~]-} {#va proned 0}} {param=1|nocr|prompt|regex} #TRIGGER {your grip by * blow!} {#co white;#show WEAPON DISARMED!!!} #REGEX {^(\a+) takes some salve from a vial and rubs it on .* (\a+)\.$} {#co 11;#PCOL mxpred %x2;#if @target=%1 {#if %2=head {#show %ansi( red, hi)@target %ansi( blue, hi, under)HEALING%ansi( white) ~[HEAD~]}};#if @target=%1 {#if %2=chest {#show %ansi( red, hi)@target %ansi( blue, under, hi)HEALING%ansi( white) ~[CHEST~]}};#if @target=%1 {#if %2=gut {#show %ansi( red, hi)@target %ansi( blue, under, hi)HEALING%ansi( white) ~[GUT~]}};#if @target=%1 {#if %2=arms {#show %ansi( red, hi)@target %ansi( blue, under, hi)HEALING%ansi( white) ~[ARMS~]}};#if @target=%1 {#if %2=legs {#show %ansi( red, hi)@target %ansi( blue, under, hi)HEALING%ansi( white) ~[LEGS~]}}} #REGEX {you sailing (\a+) with arms flailing\.$} {#co white;#show %ansi( cyan, hi, under)--~[MOUNT KICKED %1~]--;#va grounded 1;#if @eq=1 {#if @balance=1 {#if @rbal=1 {#if @lbal=1 {stand}}}}} #REGEX {You carry \a+ off to the} {#co white;#va grounded 1} #TRIGGER {^You chew an arnica bud, then spread it on your} {#co Bold,15;test1=1;#Variable caneat 0;#va toeat 0;#ala +2.5 {#if @caneat=0 {#va caneat 1}}} #COND {%a} {#if @test1=1 {#va arnica 0;#va arnica1 0;#va arnica2 0;#va arnica3 0;#va arnica4 0;#va arnica5 0;#va arnica6 0;#va arnica7 0}} {param=1} #REGEX {^You eat a bog myrtle leaf\.$} {#co Bold,15;test12=1;#Variable caneat 0;#va toeat 0;#ala +2 {#if @caneat=0 {#va caneat 1}}} #COND {%a} {#if @test12=1 {#va myrtle 0;#va myrtle1 0;#va myrtle2 0;#va myrtle3 0;#va myrtle4 0;#va myrtle5 0;#va myrtle6 0;#va myrtle7 0;#va myrtle8 0}} {skip|param=1} #REGEX {^You eat a bunch of pennyroyal\.$} {#co Bold,15;test8=1;#Variable caneat 0;#va toeat 0;#ala +2 {#if @caneat=0 {#va caneat 1}}} #COND {%a} {#if @test8=1 {#va pennyroyal 0;#va PENNYROYAL1 0;#va PENNYROYAL2 0;#va PENNYROYAL3 0;#va PENNYROYAL4 0;#va PENNYROYAL5 0}} {skip|param=1} #TRIGGER {^You eat a calamus root.$} {#co Bold,15;test4=1;#Variable caneat 0;#va toeat 0;#ala +2 {#if @caneat=0 {#va caneat 1}}} #COND {%a} {#if @test4=1 {#va calamus 0;#va calamus1 0}} {skip|param=1} #TRIGGER {^You eat a horehound blossom.$} {#co Bold,15;test5=1;#Variable caneat 0;#va toeat 0;#ala +2 {#if @caneat=0 {#va caneat 1}}} #COND {%a} {#if @test5=1 {#va horehound 0;#va horehound1 0;#va horehound2 0;#va horehound3 0}} {skip|param=1} #REGEX {^You eat a reishi mushroom\.$} {#co Bold,15;test6=1;#Variable caneat 0;#va toeat 0;#ala +2 {#if @caneat=0 {#va caneat 1}}} #COND {%a} {#if @test6=1 {#va reishi 0;#va reishi1 0;#va reishi2 0;#va reishi3 0;#va reishi4 0;#va reishi5 0;#va reishi6 0;#va reishi7 0}} {skip|param=1} #REGEX {^You eat a sprig of marjoram\.$} {#co Bold,15;test9=1;#Variable caneat 0;#va toeat 0;#ala +2 {#if @caneat=0 {#va caneat 1}}} #COND {%a} {#if @test9=1 {#va marjoram 0;#va marjoram1 0;#va marjoram2 0;#va marjoram3 0;#va marjoram4 0;#va marjoram5 0;#va marjoram6 0;#va marjoram7 0;#va marjoram8 0;#va marjoram9 0;#va marjoram10 0;#va marjoram11 0;#va marjoram12 0;#va marjoram13 0;#va marjoram14 0;#va marjoram15 0;#va marjoram16 0;#va marjoram17 0}} {skip|param=1} #TRIGGER {^You eat a stalk of faeleaf.$} {#Variable caneat 0;#va toeat 0;#ala +2 {#if @caneat=0 {#va caneat 1}}} #TRIGGER {^You eat a stem of galingale.$} {#co Bold,15;test7=1;#Variable caneat 0;#va toeat 0;#ala +2 {#if @caneat=0 {#va caneat 1}}} #COND {%a} {#if @test7=1 {#va galingale 0;#va galingale1 0;#va galingale2 0;#va galingale3 0;#va galingale4 0}} {skip|param=1} #TRIGGER {^You eat a wormwood stem.$} {#co Bold,15;test11=1;#Variable caneat 0;#va toeat 0;#ala +2 {#if @caneat=0 {#va caneat 1}}} #COND {%a} {#if @test11=1 {#va wormwood 0;#va wormwood1 0;#va wormwood2 0;#va wormwood3 0;#va wormwood4 0;#va wormwood5 0}} {skip|param=1} #TRIGGER {^You eat a yarrow sprig.$} {#co Bold,15;test2=1;#Variable caneat 0;#va toeat 0;#ala +2 {#if @caneat=0 {#va caneat 1}}} #COND {%a} {#if @test2=1 {#va yarrow 0;#va yarrow1 0;#va yarrow2 0;#va yarrow3 0;#va yarrow4 0;#va yarrow5 0;#va yarrow6 0;#va yarrow7 0;#va yarrow8 0;#va yarrow9 0;#va yarrow10 0}} {skip|param=1} #TRIGGER {^You eat kombu seaweed.$} {#co Bold,15;test10=1;#Variable caneat 0;#va toeat 0;#ala +2 {#if @caneat=0 {#va caneat 1}}} #COND {%a} {#if @test10=1 {#va kombu 0;#va kombu1 0;#va kombu2 0;#va kombu3 0;#va kombu4 0;#va kombu5 0;#va kombu6 0;#va kombu7 0;#va kombu8 0;#va kombu9 0;#va kombu10 0;#va kombu11 0;#va kombu12 0;#va kombu13 0}} {skip|param=1} #REGEX {^You eat a kafe bean\.$} {#co Bold,15;test18=1;#Variable caneat 0;#va toeat 0;#ala +2 {#if @caneat=0 {#va caneat 1}}} #COND {\w+} {#if @test18=1 {#va tkafe1 0;#va tkafe2 0}} {skip|param=1|regex} #TRIGGER {^You take a drink from} {#co Bold,15;#va test14 0;#va test15 0;#va test16 0;#va test17 0;#if @lastdrink=choleric {#va test14 1};#if @lastdrink=sanguine {#va test15 1};#if @lastdrink=phlegmatic {#va test16 1};#if @lastdrink=melancholic {#va test17 1};#va todrink 0} #COND {%a} {#if @test14=1 {choleric=0};#if @test15=1 {sanguine=0};#if @test16=1 {phlegmatic=0};#if @test17=1 {melancholic=0}} {skip|param=1} #TRIGGER {You hear the sound of tinkling silver bells and see a ball of light bobbing in the air before you.} {#co white;#show %ANSI( white, blue, hi, blink)WISP - WISP - WISP;#show %ANSI( white, blue, hi, blink)WISP - WISP - WISP;#show %ANSI( white, blue, hi, blink)WISP - WISP - WISP;} #TRIGGER {You begin to wield a silver crescent scimitar in your (%w) hand.} {#if %1=left {#va wep1 @scimitar1;#va weapon1 Scimitar};#if %1=right {#va wep2 @scimitar2;#va weapon2 Scimitar}} #TRIGGER {^%w gives {his|her} weapon a vicious twist and withdraws it from your} {pg} #TRIGGER {You begin to wield a sinuous jade rapier in your left hand.} {#va wep1 @rap1;#va weapon1 Rapier} #TRIGGER {You hear the sound of tinkling silver bells and see a ball of light bobbing in the} {#co white;#sHOW %ansi( white, blink)WISP WISP WISP;#sHOW %ansi( white, blink)WISP WISP WISP;#sHOW %ansi( white, blink)WISP WISP WISP;run} #CLASS 0 #CLASS {affliction} #ALIAS dime {rub @ediminish;#show %ansi( white)DIMINISH} #ALIAS acq {#if @eq=1 {#va torub @eacq;wear @torub;rub @torub;remove @torub;#sa ACQUISITIO}} #ALIAS beauty {#if @eq=1 {#if @balance=1 {#va torub @ebeauty;wear @ebeauty;rub @ebeauty;remove @ebeauty;#sa BEAUTY}}} #ALIAS gu {#if @eq=1 {#va torub @egust;declare @target;point @torub at @target %0}} #ALIAS igi {#if @eq=1 {#va torub @eignite;wear @torub;point @torub at icewall %1;#SA IGNITE ICEWALL- %1;remove @torub}} #ALIAS iwl {#if @eq=1 {#va torub @eicewall;wear @torub;point @torub at %1;#SA IGNITE ICEWALL- %1;remove @torub}} #ALIAS kingdom {#if @eq=1 {#va torub @ekingdom;wear @torub;rub @torub;remove @torub;#sa KINGDOM}} #ALIAS kmp {kingdom;mercy;perfect} #ALIAS web {#if @eq=1 {#va torub @eweb;wear @torub;declare %0;point @torub at %0;remove @torub;#show WEB -> %0}} #ALIAS wind {#if @eq=1 {rub @egust;#show Cast: GUST}} #ALIAS gust {#if @eq=1 {#va torub @egust;rub @egust;#SA Cast- GUST}} #ALIAS gut {#if @eq=1 {#va torub @egust;declare @target;point @torub at @target @lastexit}} #ALIAS ww {#IF @EQ=1 {point 73241 at @target};#sa Cast: GEYSER} #ALIAS drope {remove necklace;remove bracelet;remove ring;remove brooch;remove brooch;remove brooch;remove necklace;drop @p1;drop @p2;drop @p3;drop @disruption;drop @protection;#if @selfish=0 {#forall @enchantlist {drop %i}}} #REGEX {^You are:} {#if @diagnose=1 {#va diagnose 0;#t+ diag;#ala +1.5 {#if @insomnia=0 {ins}}}} #COND {^(\d+)h, (\d+)m,} {#va diagnose 0;#t- diag;pipeheal;vialheal;herbheal;salveheal;wr} {regex} #TRIGGER {appears to fling something at you but you see nothing.} {#co white} #REGEX {^Blood begins to slowly drip from your nose\.$} {#color 666;dan} #TRIGGER {You are confused as to the effects of the venom.} {#color 666;dha} #TRIGGER {^You begin feeling slightly flushed.$} {#color 666;dan} #REGEX {^[a-z]+ flings a tarot card at you which turns an ominous, sickly red} {#color 5501} #REGEX {(?enemy1:.+) quickly flings a tarot card at you, and you feel unreasonable} {#color 187;#if (@eq=1) {reject @enemy1;en @enemy1};#ad enemy 1;#va toreject 1} #TRIGGER {A foul, choking gas spews forth from it.} {#color 666;hb} #TRIGGER {An image of unfamiliar thoughts pervades your mind, and you realise that it is} {#color 587} #TRIGGER {The attack rebounds off your rebounding aura!} {#color 26} #TRIGGER {The plant has no effect.} {#color 18;#va test 0;#va test1 0;#va test2 0;#va test3 0;#va test4 0;#va test5 0;#va test6 0;#va test7 0;#va test8 0;#va test9 0;#va test10 0;#va test11 0;#va test12 0;#va test13 0} #TRIGGER {Why would you reject that person?} {#color 29;#va eq 0;#va toreject 0} #TRIGGER {You are jerked awake by the pain.} {#va towake 0;ins;kafe;stand} #REGEX {^You are no longer stunned\.$} {#color white;#if @impale>0 {wri};#if @writhe>0 {wr};conc;#va stun 0;#if @cansalve=2 {#va cansalve 1};#va caneat 1;#if @candrink=2 {#va candrink 1};#if @canvial=2 {#va canvial 1};#if @crotamine=1 {dan};#if @paralysis=1 {healp};#if @insomnia=0 {ins};#if @grounded=1 {#if @balance=1 {#if @eq=1 {stand;pl}}};#if (@slickness=0) {salveheal};#if @anorexia=0 {herbheal;vialheal};#if @writhe>0 {wr};#if @speed=0 {dq};#if @ffa=1 {sf}} #TRIGGER {You feel incredibly tired, and fall asleep immediately.} {#co white;#sa Asleep!!!;wake;#va sleeping 1;#va grounded 1} #REGEX {^You find \a+ far too irresistable to declare an enemy\.} {#color 6663;#t+ autoreject} #TRIGGER {You may apply another salve to yourself.} {#color 39;#if @cansalve=0 {#va cansalve 1};#if @cansalve=2 {#va cansalve 2};#if (@liniment<0) {#va liniment 0};#if (@mending<0) {#va mending 0};#if (@regeneration<0) {#va regeneration 0};#if @Slickness=0 {Salveheal}} #TRIGGER {You messily spread the salve over your body, to no effect.} {#va cansalve 1;resetr;#variable LimbMend 0;#variable MendRA 0;#variable MendLA 0;#variable MendRL 0;#variable MendLL 0;#variable Fire 0;#va slickness 0;#va mendflame 0;#va epidermal1 0;#va epidermal2 0;#va epidermal3 0;#va epidermal 0} #TRIGGER {An irresistible call draws you into an adjacent room.} {#color 666;#va tosit 1} #TRIGGER {curses you with the visage of a rotting corpse.$} {#color 5559;#va ugly 1;dlo} #TRIGGER {gives you a vengeful stare, and dark images begin to whisper to you} {#color 555} #TRIGGER {^That pipe isn't lit.$} {#gag;lightp} #TRIGGER {You feel ugliness radiating from you.} {#color 5559;#va ugly 1;dlo} #TRIGGER {You feel your passage through time slow.} {#color 555;#va caneat 0;#va cansalve 0;#va balance 0;#va eq 0;dph;#if (@ffa = 1) {#TS 10};#t+ salve;#t+ writhe} #TRIGGER {backpack doesn't contain that.} {#va gpipe 0;#va gvial 0} #REGEX {^You put .* pipe into} {g pipe from purse;g pipe from purse;#va gpipe 1} #TRIGGER {slowly wakens, looking fit and refreshed.} {#color white} #REGEX {^(.+) flings a tarot card at you and upon impact, it disappears\.} {#color 900;#show %ansi( hi, blue)*** %ansi( cyan, hi)SOULLESS %ansi( hi, blue)***;#show %ansi( hi, red)*** %ansi( green, hi)RUNNNN %ansi( hi, red)***;#show %ansi( hi, red)*** %ansi( green, hi)RUNNNN %ansi( hi, red)***;#va torun 1;lee;t %1} #TRIGGER {A shiver runs down your spine, and you feel an instinctive urge to run} {#color 666} #REGEX {^You put .* vial into} {g vial from purse;g vial from purse;#va gvial 1} #REGEX {^You rush about in a state of utter panic\.$} {#color white;compose} #TRIGGER {No worries. You're not a selfish bastard as is.} {#va selfish 0} #TRIGGER {You begin focusing your mind on your motor skills.} {#va focusing 1;focus=0} #TRIGGER {caws like a crow, giving you the primal urge to flee in terror.} {compose} #TRIGGER {covering you in a thick coat of sticky slime.$} {#co white;#sa ---[ECTOPLASM]---;#if @eq=1 {#if @balance=1 {clme}};#va tocleanse 1} "" {disable} #TRIGGER {A sudden primal fear grips your heart.} {compose;compose} #TRIGGER {The crone crosses her shriveled arms and turns her dark, penetrating gaze upon} {#co white} #COND {you.} {#if @aeon=0 {#sa DIAGNOSE!!!;eat dumihru;sco}} {within|param=1} #TRIGGER {A shiver of panic runs down your spine} {#color 5501;compose} #TRIGGER {Your mind is whirling with thoughts - you cannot settle down to sleep.} {#color white;#va insomnia 1} #TRIGGER {Suddenly dizzy, you clutch your head and wonder what it was} {#color 414;blink;blink} #TRIGGER {clenches {his|her} muscles until they bulge and pop, roaring menacingly} {compose;compose} #REGEX {flings a tarot card at you, and a jester appears with} {#co white;adr} #REGEX {With a grand gesture of righteous fury, (.+) bedevils you with} {#co white;#sa BEDEVILED!!!} #TRIGGER {The world spins in darkness as the curse of the dark moon hits you.} {#co white;#sa Affliction- DARK MOON} #TRIGGER {That pipe is already lit and burning nicely.} {#gag;#va tolight 0} #TRIGGER {You hear the sickening sound of bones crunching.} {#co 455;#va grounded 1} #TRIGGER {before you, and you sense a shadow passing} {#co white;#sa Afflicted- PHANTOM} #TRIGGER {hands at you, and momentarily you see nothing but} {#co white;#sa AFFLICTED- WOUNDS} #TRIGGER {brands you a heretic for your crimes against the Light.} {#co white;#show HERETIC!;fs;#CO CYAN} #TRIGGER {screams in rage at you} {#co white;#sa DIAGNOSE!;#add tostand 1;#if @tostand>0 {tostand=1}} #COND {^(\d+)h, (\d+)m, (\d+)e, (\d+)p, (\d+)en, (\d+)w (\a+)-} {#if @tostand=1 {stand};spi} {regex} #TRIGGER {flings a cobalt blue disc at you, which envelops you in a} {#co white} #COND {^(\d+)h, (\d+)m, (\d+)e, (\d+)p, (\d+)en, (\d+)w (\a+)-} {spi;sco;dal} {regex} #TRIGGER {pronounces that you are under an ill omen} {#co white;#sa Affliction- OMEN!!!} #TRIGGER {An enormous waves sweeps over you, knocking you to the ground.} {#co white;#va grounded 1;#if @stun=0 {stand}} #COND {^(\d+)h, (\d+)m,} {} {regex} #TRIGGER {spins about in a circle, grabs six sets of glyphs, and then throws them} {#co 218} #COND {at you.} {#co 218;#sa --[ TRUEHEX ]--;caneat=0;candrink=0;focus=0} {within|param=1} #COND {^(\d+)h, (\d+)m, (\d+)e, (\d+)p, (\d+)en, (\d+)w (\a+)-} {candrink=1;caneat=1;focus=1;foc} {regex} #TRIGGER {vomits forth a stream of noxious fluid that strikes you,} {#co white;#add tostand 1;dq;#if @tostand>0 {tostand=1};#if @mana>2000 {foc}} #COND {^(\d+)h, (\d+)m, (\d+)e, (\d+)p, (\d+)en, (\d+)w (\a+)-} {#if @tostand=1 {stand};spi} {regex} #REGEX {^An? ([a-z]+) rune and an? ([a-z]+) rune whiz in from the [a-z]+ and hit you in the chest\.$} {#co white;rune1=%1;rune2=%2;#exec %db( @runes, @rune1);#exec %db( @runes, @rune2)} #COND {^(\d+)h, (\d+)m, (\d+)e, (\d+)p, (\d+)en, (\d+)w ([elrxkdbp-]+)} {#va promptcheck %7;#if (%pos( p, @promptcheck)) {#var proned 1} {#va proned 0};#if @proned=0 {paralysis=0};pipeheal;healp;herbheal;vialheal} {within|param=1|regex} #TRIGGER {A violent tremor rocks the land, causing the earth to shake and the ground} {#co white;#va tomend 1} #COND {^(\d+)h, (\d+)m, (\d+)e, (\d+)p, (\d+)en, (\d+)w ([elrxkdbp-]+)} {#va promptcheck %7;#if (%pos( p, @promptcheck)) {#var proned 1} {#va proned 0};#if @proned=1 {stand}} {nocr|prompt|regex} #COND {You must have two legs to do that.} {#if @tomend=1 {mel}} {within|param=6} #TRIGGER {Reality twists and turns in on itself, causing the sky to melt into a blur of} {#co 280;dis REALITY} #TRIGGER {you, striking you full in the chest. Shadowy tendrils burst forth and} {#co white;#sa DIAGNOSE!;#add tostand 1;#if @tostand>0 {tostand=1}} #COND {^(\d+)h, (\d+)m, (\d+)e, (\d+)p, (\d+)en, (\d+)w (\a+)-} {#if @tostand=1 {stand}} {regex} #TRIGGER {smites you with a ball of} {#co white} #COND {^(\d+)h, (\d+)m, (\d+)e, (\d+)p, (\d+)en, (\d+)w (\a+)-} {dme} {regex} #REGEX {^With a cold smile, .* digs his claws into your} {#co white;#if @caneat=1 {smy}} #COND {^(\d+)h, (\d+)m, (\d+)e, (\d+)p, (\d+)en, (\d+)w (\a+)-} {#va promptcheck %7;#if (%pos( p, @promptcheck)) {#var proned 1} {#va proned 0};#if @proned=0 {#va writhe1 0;#va writhe 0};#if @proned=1 {#if @writhe1=0 {#va writhe1 1;#add writhe 1;wr}}} {regex} #TRIGGER {succeeds and carries you, knocking you to the ground.} {#co white;#va grounded 1} #TRIGGER {You leap up and attempt a graceful swan dive...right into the solid ground.} {#co white;#va grounded 1;stand} #REGEX {^\a+ slings (?:an|a) ([a-z]+) rune and (?:an|a) ([a-z]+) rune at you, hitting you in the chest\.} {#co white;rune1=%1;rune2=%2;#exec %db( @runes, @rune1);#exec %db( @runes, @rune2)} #COND {^(\d+)h, (\d+)m, (\d+)e, (\d+)p, (\d+)en, (\d+)w ([elrxkdbp-]+)} {#va promptcheck %7;#if (%pos( p, @promptcheck)) {#var proned 1} {#va proned 0};#if @proned=0 {paralysis=0};pipeheal;healp;herbheal;vialheal} {within|param=1|regex} #REGEX {^\a+ slings (?:an|a) ([a-z]+) rune at you, hitting you in the chest\.$} {#co white;rune1=%1;#exec %db( @runes, @rune1)} #COND {^(\d+)h, (\d+)m, (\d+)e, (\d+)p, (\d+)en, (\d+)w ([elrxkdbp-]+)} {#va promptcheck %7;#if (%pos( p, @promptcheck)) {#var proned 1} {#va proned 0};#if @proned=0 {paralysis=0};pipeheal;healp;herbheal;vialheal} {within|param=1|regex} #REGEX {^The ghostly outline of an? ([a-z]+) rune briefly appears in front of you} {#co white;rune1=%1;#exec %db( @runes, @rune1)} #COND {slamming into your forehead\.$} {#co white} {within|param=1|regex} #COND {^(\d+)h, (\d+)m, (\d+)e, (\d+)p, (\d+)en, (\d+)w ([elrxkdbp-]+)} {#va promptcheck %7;#if (%pos( p, @promptcheck)) {#var proned 1} {#va proned 0};#if @proned=0 {paralysis=0};#if @stun=0 {pipeheal;healp;herbheal;vialheal}} {within|param=1|regex} #TRIGGER {forms ball of darkness in his palm, then hurls it at you} {#co white} #COND {^(\d+)h, (\d+)m, (\d+)e, (\d+)p, (\d+)en, (\d+)w ([elrxkdbp-]+)} {#va promptcheck %7;#if (%pos( p, @promptcheck)) {#var proned 1} {#va proned 0};#if @proned=1 {paralysis=1;healp}} {regex} #TRIGGER {A deep, foreboding hum emanates from the tainted earth, and then you are} {#co white;dis STUN;#va grounded 1} #TRIGGER {A celestial archangel's eyes shoot forth beams of holy light that strike you} {#co white} #COND {^(\d+)h, (\d+)m, (\d+)e, (\d+)p, (\d+)en, (\d+)w ([elrxkdbp-]+)} {stand;dal;#if @proned=1 {focus body}} {regex} #TRIGGER {calls down an inquisition upon you} {#co cyan;#sa --/INQUISITION/--} #TRIGGER {A cloudy vision forms in your mind's eye of a towering, angelic woman with a} {#co white;#show %ansi( hi, blue)*** %ansi( cyan, hi)HERETIC %ansi( hi, blue)***} #TRIGGER {spews forth a filthy cloud of bloated green flies.} {#co white;#show --~[CONTAGION]--} #TRIGGER {The Nil Grim Horror rams his bony head into your skull, causing the world to} {#co white;dal} #TRIGGER {The Handmaiden of Shakiniel raises her shield, which shoots a ball of crackling} {#co white} #COND {blue lightning at you.} {#co white;dal} #TRIGGER {A sudden shiver shoots up your spine, making you involuntarily jerk as a} {blink} #TRIGGER {The Nil Grim Horror spreads its leperous wings and looms up before you, causing} {#co white;compose} #TRIGGER {Powerful spirits plague you with their terrible presence.} {#co white;foc} #TRIGGER {You are blind and see nothing but darkness.$} {#co white;#va blind 1;#va tomyrtle 1} #TRIGGER {Fumes rise up from the tainted earth and make you cough. Ugly cankerous sores} {#co white} #TRIGGER {You blink for a moment, then instantly, all about you is darkness.} {#co white;#sa --[BLIND]--;em} #TRIGGER {A sharp pain erupts} {#co white;dis BURSTED-BLOOD-VESSEL;#show %ansi( white)BURSTED-BLOOD-VESSEL;#show %ansi( white)BURSTED-BLOOD-VESSEL;hp} #TRIGGER {A sudden headache makes you rub your temples for relief.} {#co white;dis TELEPATHY;#ad kombu 1;herbheal} #COND {^(\d+)h, (\d+)m, (\d+)e, (\d+)p, (\d+)en, (\d+)w ([elrxkdbp-]+)} {#va promptcheck %7;#if (%pos( p, @promptcheck)) {#var proned 1} {#va proned 0};#if @proned=0 {#va writhe1 0;#va writhe 0;paralysis=0};#if @proned=1 {paralysis=1;healp}} {within|param=1|regex} #TRIGGER {You put a hand to your throat as an invisible force tightens around your neck} {#co white;#show --~[CHOKE~]--;#CO WHITE} #TRIGGER {knocking the wind out of your lungs.} {#co white;conc} #REGEX {^In a brilliant ray of light, the power of \a+ lashes down upon you\.$} {#co white} #REGEX {^An? ([a-z]+) rune whizzes in from the [a-z]+ and hits you in the chest\.$} {#co white;rune1=%1;#exec %db( @runes, @rune1)} #COND {^(\d+)h, (\d+)m, (\d+)e, (\d+)p, (\d+)en, (\d+)w ([elrxkdbp-]+)} {#va promptcheck %7;#if (%pos( p, @promptcheck)) {#var proned 1} {#va proned 0};#if @proned=0 {paralysis=0};pipeheal;healp;herbheal;vialheal} {within|param=1|regex} #TRIGGER {You mind swirls in a fog as you try to remember what you were doing a moment} {blink} #TRIGGER {reads a Scroll of Curses to you.} {#co white;#show --~[CURSE~]--} #TRIGGER {^Colors fade and everything becomes dark and black.$} {#co white;#show -~[BLINDED~]-;em} #TRIGGER {You are stuck in a pit and must CLIMB UP to get out before you can move.} {#co white} #TRIGGER {The ground suddenly falls away from beneath you and you go tumbling into a pit} {#co white;#sHOW %ANSI( WHITE)--~[!!PIT!!~--} #TRIGGER {You are buried under an avalanche of rock and rubble} {#sa broken arm/leg;#va proned 1;#if @able=1 {stand}} #TRIGGER {A burl cracks open next to you, covering you in burning sap.} {#sa fire/prone/stun} #TRIGGER {^You gasp and stumble as part of your precious energy reserves are sapped from} {#color white;#show %ansi( white)--~[Escozul~]--} #REGEX {^\a+ crosses \a+ arms and shakes \a+ head vigorously, then points accusingly} {#co white} #COND {you.} {#show %ansi( cyan, hi)--~[TREE BANE~]--;fs} {within|param=1} #TRIGGER {as vitality is drained from you.} {#co white;#show %ansi( red, hi)BINAH} #TRIGGER {A slaugh strokes a cold, beautiful finger across your cheek, and a cold sweat} {#co white} #REGEX {(\a+) lifts \a+ golden antlers high, which begin to glow, and parades before} {#color 187;#if (@eq=1) {reject @enemy1;en @enemy1};#ad enemy 1;#va toreject 1} #COND {you.} {} {within|param=1} #TRIGGER {A column of holy fire erupts before you. The image of a gigantic, angelic man} {#co white;#sa ~[INFIDEL~];#sa ~[INFIDEL~];#SA RUN RUN RUN;#SA RUN RUN RUN} #TRIGGER {You need your feet firmly on the ground for that.} {#gag;#if @balance=1 {#if @eq=1 {#if @rbal=1 {#if @lbal=1 {stand}}}}} #CLASS 0 #CLASS {diag} #TRIGGER {^plagued by an illusory phantom.} {#co white;#sa PHANTOM AFFLICTED!!!} #TRIGGER {^entangled in ropes.} {#color 303;#if @writhe2=0 {#va writhe2 1;#ad writhe 1}} #REGEX {^ablaze\.} {#co 455;#va frost 1} #TRIGGER {^afflicted by a crippled left arm} {#color 455;#if @mending1=0 {#va mending1 1;#add mending 1}} #TRIGGER {^afflicted by a crippled left leg} {#color 455;#if @mending3=0 {#va mending3 1;#add mending 1}} #TRIGGER {^afflicted by a crippled right arm.} {#color 455;#if @mending2=0 {mending2=1;#add mending 1}} #TRIGGER {^afflicted by a crippled right leg.} {#color 455;#if @mending4=0 {mending4=1;#add mending 1}} #TRIGGER {^afflicted by fear.} {compose} #TRIGGER {^afflicted by horrible asthma.} {#co 5509;#if @melancholic1=0 {#add melancholic 1;melancholic1=1};vialheal} #TRIGGER {^afflicted by thin blood.} {#color 5528;#if @yarrow3=0 {#add yarrow 1;yarrow3=1}} #TRIGGER {^afflicted with clumsiness.} {#color 5503;#if @Kombu1=0 {#add Kombu 1;Kombu1=1}} #TRIGGER {^afraid of heights.} {#color 91;#if @myrtle2=0 {#add myrtle 1;myrtle2=1}} #TRIGGER {^agoraphobic.} {#color 5503;#if @wormwood1=0 {#add wormwood 1;wormwood1=1}} #TRIGGER {^anorexic.} {#co 333;#if @coltsfoot1=0 {coltsfoot1=1;#add coltsfoot 1;pipeheal};#va test 0;#va test1 0;#va test2 0;#va test3 0;#va test4 0;#va test5 0;#va test6 0;#va test7 0;#va test8 0;#va test9 0;#va test10 0;#va test11 0;#va test12 0;#va test13 0;#Variable caneat 2;#va anorexia 1} #TRIGGER {^confused.} {#color 414;#if @pennyroyal1=0 {#add pennyroyal 1;pennyroyal1=1}} #TRIGGER {^extremely oily.} {#color 5559;#if (@slickness=0) {#va slickness 1};#if @calamus1=0 {#add calamus 1;calamus1=1}} #TRIGGER {^feeling rather lethargic.} {#color 5528;#if @yarrow2=0 {#add yarrow 1;yarrow2=1}} #TRIGGER {^hallucinating.} {#color 414;#if @pennyroyal3=0 {#add pennyroyal 1;pennyroyal3=1}} #TRIGGER {^has a mangled left arm.} {#co 5;#if @regeneration1=0 {#add regeneration 1;regeneration1=1}} #TRIGGER {^has a mangled left leg.} {#co 5;#if @regeneration3=0 {#add regeneration 1;regeneration3=1}} #TRIGGER {^has a mangled right arm.} {#co 5;#if @regeneration2=0 {#add regeneration 1;regeneration2=1}} #TRIGGER {^has a mangled right leg.} {#co 5;#if @regeneration4=0 {#add regeneration 1;regeneration4=1}} #TRIGGER {^hypersomnic.} {#color 414;#if @choleric5=0 {#add choleric 1;choleric5=1}} #TRIGGER {^impatient.} {#color 5501;#if @coltsfoot1=0 {#add coltsfoot 1;coltsfoot1=1}} #TRIGGER {^masochistic.} {#color 5501;#if @coltsfoot5=0 {#add coltsfoot 1;coltsfoot5=1}} #TRIGGER {^paralysed.} {#color 5500;fb} #TRIGGER {^reckless.} {#color 91;#if @horehound1=0 {#add horehound 1;horehound1=1}} #TRIGGER {^sensitive to pain.} {#color 5503;#if @melancholic4=0 {#add melancholic 1;melancholic4=1}} #TRIGGER {^violently ill.} {#color 5528;#if @choleric1=0 {#add choleric 1;choleric1=1}} #TRIGGER {^wearied in body.} {#color 5503;#if @marjoram1=0 {#add marjoram 1;marjoram1=1}} #TRIGGER {^You are deeply in love with} {#color 187;#if @galingale3=0 {#add galingalge 1;galingale3=1}} #TRIGGER {^shivering.} {#color 765;#if @fire=0 {#va fire 2};#va fire1 1;#va fire2 1} #TRIGGER {^allergic to sunlight.} {#color 5528;#if @liniment1=0 {#add liniment 1;liniment1=1}} #TRIGGER {^overcome by dizziness.} {#color 5501;#if @kombu2=0 {#add kombu 1;kombu2=1}} #TRIGGER {^sprawled on the ground.} {#co white;#va grounded 1} #TRIGGER {^has a partially damaged} {#color 5} #TRIGGER {^afflicted by a hero-complex} {#color 91;#if @horehound1=0 {#add @horehound 1;@horehound1=1}} #TRIGGER {^suffering from epilepsy} {#color 5501;#if @kombu3=0 {#add kombu 1;kombu3=1}} #TRIGGER {^extremely generous.} {#color 187;#if @galingale2=0 {#add galingale 1;galingale2=1};#ala +1 {self}} #TRIGGER {^demented} {#color 414;#if @pennyroyal2=0 {#add pennyroyal 1;pennyroyal2=1}} #TRIGGER {^very lonely} {#color 5501;#if @coltsfoot2=0 {#va coltsfoot2 1;#add coltsfoot 1}} #TRIGGER {^paranoid} {#color 414;#if @pennyroyal4=0 {#add pennyroyal 1;pennyroyal4=1}} #TRIGGER {^afflicted by unbearable shyness} {#color 5501;#if @coltsfoot3=0 {#add coltsfoot 1;coltsfoot3=1;pipeheal}} #TRIGGER {^unnaturally stupid} {#color 5501;#if @pennyroyal5=0 {#add pennyroyal5 1;pennyroyal5=1};foc} #TRIGGER {^pacified.} {#color 187;#if @reishi3=0 {#add reishi 1;reishi3=1}} #TRIGGER {^has a dissonant nature.} {#color 5501;#if @horehound3=0 {#add horehound 1;horehound3=1}} #TRIGGER {^suffering from crotamine.} {#color 666;dan} #TRIGGER {^feeling unnaturally tranquil.} {#color 187;#if @reishi3=0 {#add reishi 1;reishi3=1}} #TRIGGER {^has a serious concussion.} {#color 5} #TRIGGER {^an insomniac.} {#va insomnia 1} #TRIGGER {^blind.} {#va blind 1} #TRIGGER {^deaf.} {#va deaf 1} #TRIGGER {^cursed with the healthleech.} {#color 5503;#if @sanguine2=0 {#add sanguine 1;sanguine2=1}} #TRIGGER {^a certified hypochondriac.} {#color 5503;#if @wormwood3=0 {#add wormwood 1;wormwood5=1}} #REGEX {^addicted to elixirs\.} {#color 5528;#if @galingale1=0 {#add galingale 1;Galingale6=1}} #TRIGGER {^has an aura of repugnance.} {#co 5559} #TRIGGER {^transfixed.} {#color 303;#if (@blind = 0) {#if @writhe3=0 {#va writhe3 1;#ad writhe 1}}} #TRIGGER {^frozen stiff.} {#color 765;#if @fire=0 {#ad fire 3};#va fire1 1;#va fire2 1;#va frozen 1} #TRIGGER {^claustrophobic.} {#color 91;#if @wormwood2=0 {#add wormwood 1;wormwood2=1}} #REGEX {^Desperately in love with (.+)\.} {#color 187;#if @galingale3=0 {#add galingale 1;galingale3=1};enemy %1} #TRIGGER {^surrounded by the aura of justice.} {#color 187;#if @reishi5=0 {#add reishi 1;reishi5=1}} #TRIGGER {^entangled.} {#color 303;#if @writhe1=0 {writhe1=1;#add writhe 1}} #TRIGGER {^has the darkseed inplanted under his skin.} {#co white} #TRIGGER {^turning stiff like a corpse.} {#co 682;#if @marjoram2=0 {#add marjoram 1;marjoram2=1}} #TRIGGER {^suffering from a sliced open forehead.} {#color 5503;#if @yarrow9=0 {#add yarrow 1;yarrow9=1}} #TRIGGER {^afflicted by haemophilia.} {#co 5509;#if @sanguine1=0 {#ad sanguine 1;sanguine1=1}} #TRIGGER {^afflicted with a mental powersink.} {#color 187;#if @reishi4=0 {#add reishi 1;reishi4=1}} #TRIGGER {^afflicted with the curse of the Aeon.} {#co white;#sa AEONED!!!!;aeon=1} #TRIGGER {^suffering from a sliced open gut.$} {#co 682;#if @marjoram5=0 {#add marjoram 1;marjoram5=1}} #TRIGGER {^suffering from a slit throat.$} {#color 5503;#if @mending7=0 {#add mending 1;mending7=1}} #TRIGGER {^suffering from a broken jaw.$} {#color 455;#if @mending6=0 {#add mending 1;mending6=1}} #TRIGGER {^suffering from a fractured left arm.$} {#color 91;#if @arnica1=0 {#add arnica 1;arnica1=1}} #TRIGGER {^suffering from a fractured right arm.$} {#color 91;#if @arnica2=0 {#add arnica 1;arnica2=1}} #TRIGGER {^suffering from massive organ failure.} {#co 223;#if @regeneration6=0 {regeneration6=1;#add regeneration 1}} #TRIGGER {^suffering from been scalped.} {#color 5503;#if @sanguine5=0 {#add sanguine 1;sanguine5=1}} #TRIGGER {^missing the left ear.} {#co 682;#if @marjoram3=0 {#add marjoram 1;marjoram3=1}} #TRIGGER {^missing the right ear.} {#co 682;#if @marjoram4=0 {#add marjoram 1;marjoram4=1}} #TRIGGER {^under the influence of a love potion.} {} #TRIGGER {^stricken by the vapors.} {#color 5503;#if @melancholic3=0 {#add melancholic 1;melancholic3=1}} #TRIGGER {^suffering from a severed artery in the left arm.} {#COLOR %eval( %color( hi)+%color( blink)+%color( rev)+%color( red, grey));#if @yarrow5=0 {yarrow5=1;#add yarrow 1}} #TRIGGER {^suffering from a severed artery in the right arm.} {#COLOR %eval( %color( hi)+%color( blink)+%color( rev)+%color( red, grey));#if @yarrow6=0 {yarrow6=1;#add yarrow 1}} #TRIGGER {^suffering from a severed artery in the left leg.} {#COLOR %eval( %color( hi)+%color( blink)+%color( rev)+%color( red, grey));#if @yarrow7=0 {yarrow7=1;#add yarrow 1}} #TRIGGER {^suffering from a severed artery in the right leg.} {#COLOR %eval( %color( hi)+%color( blink)+%color( rev)+%color( red, grey));#if @yarrow8=0 {yarrow8=1;#add yarrow 1}} #TRIGGER {^covered in ectoplasm.} {#co white;#if @ectoplasm=0 {#ad tocleanse 1}} #TRIGGER {^infected with stomach worms.} {#color 5528;#if @choleric3=0 {#add choleric 1;choleric3=1}} #TRIGGER {^afraid of clothing.} {#color 91;#if @wormwood4=0 {#add wormwood 1;wormwood4=1}} #REGEX {^suffering from a pierced left leg\.} {#color 5501;#if @myrtle5=0 {#add myrtle 1;myrtle5=1}} #TRIGGER {^suffering from a pierced right arm.} {#color 5501;#if @myrtle4=0 {#add myrtle 1;myrtle4=1}} #TRIGGER {^suffering from a pierced left arm.} {#color 5501;#if @myrtle3=0 {#add myrtle 1;myrtle3=1}} #TRIGGER {^suffering from a pierced right leg.} {#color 5501;#if @myrtle6=0 {#add myrtle 1;myrtle6=1}} #TRIGGER {^suffering from a punctured lung.} {#co 5503;#if @melancholic5=0 {#add melancholic 1;melancholic5=1}} #TRIGGER {^suffering from a punctured chest.} {#co 682;#if @marjoram8=0 {#add marjoram 1;marjoram8=1}} #REGEX {^suffering from a broken chest\.} {#co 91;#if @arnica6=0 {arnica6=1;#add arnica 1}} #TRIGGER {^suffering a broken nose.} {#co 91;#if @arnica5=0 {arnica5=1;#add arnica 1}} #TRIGGER {^vomiting blood.} {#color 5528;#if @choleric1=0 {#add choleric 1;choleric1=1}} #TRIGGER {^suffering from a fractured skull.} {#color 91;#color 455;#if @mending5=0 {#add mending 1;mending5=1}} #TRIGGER {^infected with scabies mites.} {#color 414;#if @liniment3=0 {#add liniment 1;liniment3=1}} #TRIGGER {^paralyzed on the left side.} {#color 5501;#if @myrtle7=0 {#add myrtle 1;myrtle7=1}} #TRIGGER {^paralyzed on the right side.} {#color 5501;#if @myrtle8=0 {#add myrtle 1;myrtle8=1}} #TRIGGER {^suffering from a sliced tendon in the left leg.$} {#co 682;#if @regeneration13=0 {regeneration13=1;#add regeneration 1;lleg=65};dis LEG_TENDON} #TRIGGER {^suffering from a sliced tendon in the right leg.$} {#co 682;#if @regeneration14=0 {regeneration14=1;#add regeneration 1;rleg=65};dis LEG_TENDON} #REGEX {^has a severed artery in the left arm\.$} {#COLOR %eval( %color( hi)+%color( blink)+%color( rev)+%color( green, grey));#if @yarrow5=0 {yarrow5=1;#add yarrow 1}} #REGEX {^has a severed artery in the right leg\.$} {#COLOR %eval( %color( hi)+%color( blink)+%color( rev)+%color( green, grey));#if @yarrow8=0 {yarrow8=1;#add yarrow 1}} #REGEX {^has a severed artery in the left leg\.$} {#COLOR %eval( %color( hi)+%color( blink)+%color( rev)+%color( green, grey));#if @yarrow7=0 {yarrow7=1;#add yarrow 1}} #REGEX {^has a severed artery in the right arm\.$} {#COLOR %eval( %color( hi)+%color( blink)+%color( rev)+%color( green, grey));#if @yarrow6=0 {yarrow6=1;#add yarrow 1}} #TRIGGER {^has been scalped.} {#color 5503;#if @sanguine5=0 {#add sanguine 1;sanguine5=1}} #TRIGGER {^suffering from a pox.} {#co 5528;#if @liniment2=0 {#va liniment2 1;#ad liniment 1}} #TRIGGER {^has a crushed chest.} {#co 223;#if @regeneration5=0 {regeneration5=1;#add regeneration 1}} #TRIGGER {^suffering from collapsed lungs.$} {#co 223;#if @regeneration8=0 {regeneration8=1;#add regeneration 1}} #TRIGGER {^suffering from a bad bout of dysentery.} {#color 5528;#if @choleric2=0 {#add choleric 1;choleric2=1}} #TRIGGER {^gluttonous.} {#if @galingale4=0 {galingale4=1;#add galingale 1}} #TRIGGER {^disemboweled.} {#co 223;#if @regeneration7=0 {regeneration7=1;#add regeneration 1}} #TRIGGER {^has a broken left wrist.} {#co 91;#if @mending8=0 {mending8=1;#add mending 1}} #TRIGGER {^has a broken right wrist.} {#co 91;#if @mending9=0 {mending9=1;#add mending 1}} #TRIGGER {^plagued by childish daydreams.} {#color 5528;#if @tkafe2=0 {#add tkafe 1;tkafe2=1}} #TRIGGER {^narcoleptic.} {#color 5528;#if @tkafe1=0 {#add tkafe 1;tkafe1=1}} #TRIGGER {^sickened by the earth's taint.} {#co white;fs} #TRIGGER {^dying from crotamine.} {#co white;#va crotamine 1;dan} #TRIGGER {^without a left eye.} {#co 223;#if @regeneration11=0 {regeneration11=1;#add regeneration 1};#va eyepeck 0} #TRIGGER {^without a right eye.} {#co 223;#if @regeneration12=0 {regeneration12=1;#add regeneration 1};#va eyepeck 0} #TRIGGER {^suffering a locked throat.} {#co 5500;#if @throat=0 {throat=1;healp}} #REGEX {^suffering (.+) burst blood vessels\.} {#co white;#SA %1 BURSTED BLOOD VESSELS;#co white} #TRIGGER {^of a deadened mind.} {#color 5503;#if @Kombu12=0 {#add Kombu 1;Kombu12=1}} #TRIGGER {^afraid of the world.} {#color 5501;#if @kombu13=0 {#add kombu 1;kombu13=1}} #TRIGGER {^coughing up dreadful black phlegm.} {#color 5503;#if @melancholic6=0 {#add melancholic 1;melancholic6=1}} #TRIGGER {^suffering a chest that has been opened up.$} {#co 682;#if @marjoram10=0 {#add marjoram 1;marjoram10=1}} #TRIGGER {^inflicted with a cracked right kneecap.} {#co white;#va regeneration20 1;#add regeneration 1} #TRIGGER {^inflicted with a cracked left kneecap.} {#co white;#va regeneration19 1;#add regeneration 1} #TRIGGER {^inflicted with a sliced left thigh.$} {#co 682;#if @marjoram15=0 {#add marjoram 1;marjoram15=1}} #TRIGGER {^inflicted with a sliced right thigh.$} {#co 682;#if @marjoram16=0 {#add marjoram 1;marjoram16=1}} #TRIGGER {^without a left leg.} {#co white;#va regeneration23 1;#va regeneration3 1;#add regeneration 2} #TRIGGER {^without a left arm.} {#co white;#va regeneration21 1;#va regeneration1 1;#add regeneration 2} #TRIGGER {^inflicted with a cracked left elbow} {#co white;#va regeneration17 1;#add regeneration 1} #TRIGGER {^inflicted with a cracked right elbow} {#co white;#va regeneration18 1;#add regeneration 1} #TRIGGER {^without a right arm.} {#co white;#va regeneration22 1;#va regeneration2 1;#add regeneration 2} #TRIGGER {^without a right leg.} {#co white;#va regeneration24 1;#va regeneration4 1;#add regeneration 2} #REGEX {^inflicted with a sliced right bicep\.$} {#co 682;#if @marjoram14=0 {#add marjoram 1;marjoram14=1}} #REGEX {^inflicted with a sliced left bicep\.$} {#co 682;#if @marjoram13=0 {#add marjoram 1;marjoram13=1}} #TRIGGER {^scalped.} {#cw white;#if @sanguine5=0 {sanguine5=1;#add sanguine 1};dis SCALPED;afflict;ph} #TRIGGER {^clamped on the left arm by a hound's jaws.} {#color 303;#if @writhe7=0 {#va writhe7 1;#ad writhe 1}} #TRIGGER {^clamped on the right arm by a hound's jaws.} {#color 303;#if @writhe8=0 {#va writhe8 1;#ad writhe 1}} #TRIGGER {^covered in sticky mud.} {#if @mud=0 {#add tocleanse 1}} #TRIGGER {^succumbing to Mother Night} {#color 187;#if @reishi7=0 {#add reishi 1;reishi7=1}} #TRIGGER {^hated by the trees.$} {#co white;#sa %ansi( green, hi)--~[TREEBANE~]--} #TRIGGER {^suffering locked leg muscles.} {#co 5500;#if @lockleg=0 {lockleg=1};dis LEG-LOCK;healp} #CLASS 0 #CLASS {healed} #TRIGGER {The phantom shadows that plague your mind are lifted.} {#co 29} #REGEX {^You have writhed free of your entanglement\.$} {#color 29} #COND {^(\d+)h, (\d+)m, (\d+)e, (\d+)p, (\d+)en, (\d+)w ([elrxkdbp-]+)} {#va writhing 0;#va promptcheck %7;#if @writhe1=1 {#add writhe -1;#va writhe1 0};#if (@writhe<0) {#va writhe 0};#if (%pos( p, @promptcheck)) {#var proned 1} {#va proned 0};#if @proned=0 {#va writhe 0;#va paralysis 0;#va grounded 0};#if @grounded=1 {stand};#if (@writhe>0) {wr};#va caneat 1;herbheal;#if @killer=1 {web @target}} {within|param=1|regex} #TRIGGER {Food is no longer repulsive to you.} {#color 29;#va anorexia 0;#va canvial 1;#va caneat 1;#if @coltsfoot4=1 {#add coltsfoot -1};#va coltsfoot4 0;pipeheal;Herbheal;vialheal;#if @crotamine=1 {di}} #TRIGGER {You no longer will inspire disloyalty among friends.} {#color 29;#va ugly 0;#if @tosmoke=2 {#va tosmoke 0}} "" {case} #TRIGGER {^You are not fallen or kneeling.$} {#gag;#sa |-- Standing --|;#va grounded 0;paralysis=0} #TRIGGER {You have writhed free of your state of transfixation.} {#color 29;#if @deaf=1 {em};efa} #COND {^(\d+)h, (\d+)m, (\d+)e, (\d+)p, (\d+)en, (\d+)w (\a+)-} {#va writhing 0;#if @writhe3=1 {#ad writhe -1;#va writhe3 0};#if @grounded=1 {stand};#if (@writhe>0) {wr};#if (@writhe<0) {#va writhe 0};#if (@blind=0) {efa}} {regex} #TRIGGER {You may eat another general healing item.} {#color green} #TRIGGER {^You reject the friendship of %1.} {#color 29;#va eq 0;en %1;#va toreject 0} #REGEX {^With an heroic effort you manage to writhe yourself free} {#color 29} #COND {^(\d+)h, (\d+)m, (\d+)e, (\d+)p, (\d+)en, (\d+)w (\a+)-} {#va writhing 0;#add impale -1;#if @impale>0 {wr};#if @grounded=1 {stand};herbheal;vialheal} {regex} #TRIGGER {bringing the total in the Rift to} {#va writhe 0} #TRIGGER {Your rapidly weakening mind is stabilized.} {#color 29} #REGEX {^Your mind feels stronger and more alert\.$} {#COLOR 30;#va candrink 0} #TRIGGER {The deep damage in your} {#co 29;#va candrink 0;#va healthreset 1;#ala +5.5 {#if @healthreset=1 {#va candrink 1}}} #TRIGGER {^Turning your head to the south} {#co 29;#va writhe 0;#va writhe1 0;#va writhe2 0;#va writhing 0} #TRIGGER {^You shrug off your impatience and focus your mind once again.} {#co 29;#if @coltsfoot1>0 {coltsfoot1=0;#add coltsfoot -1};#va focus 0} #TRIGGER {You scrub yourself vigorously and wash away the horrible ectoplasm.} {#co 29;#sa Ectoplasm cured!} #TRIGGER {The deep damage in your head completely heals.} {#va headstatus no;#va headdmg 0} #TRIGGER {The deep damage in your chest completely heals.} {#va chest 0;#va chestatus no} #TRIGGER {The deep damage in your gut completely heals.} {#va gut 0;#va gutstatus no} #REGEX {^You have writhed free of your entanglement by ropes\.$} {#color 29} #COND {^(\d+)h, (\d+)m, (\d+)e, (\d+)p, (\d+)en, (\d+)w ([elrxkdbp-]+)} {#va writhing 0;#va promptcheck %7;#if @writhe2=1 {#add writhe -1;#va writhe2 0};#if (@writhe<0) {#va writhe 0};#if (%pos( p, @promptcheck)) {#var proned 1} {#va proned 0};#if @proned=0 {#va writhe 0;#va paralysis 0;#va grounded 0};#if @grounded=1 {stand};#if (@writhe>0) {wr};#va caneat 1;herbheal;#if @killer=1 {web @target}} {regex} #TRIGGER {The sense of impending doom lifts.} {#co 29;#SHOW --[OMEN FADED]--;#CO WHITE} #TRIGGER {your body, causing blood to gush forth from the wound.} {#co white} #COND {^(\d+)h, (\d+)m,} {#va writhing 0;#add impale -1;#if @impale>0 {wr};#if @grounded=1 {stand};ec;ec;ec;herbheal;vialheal} {within|param=2|regex} #TRIGGER {gives {his|her} weapon a vicious twist and withdraws it from your} {#va writhing 0;#add impale -1;#if @impale>0 {wri};#if @grounded=1 {stand}} #TRIGGER {The enormous bubble pops and drops you onto the ground.} {#co 29;conc;stand} #TRIGGER {The feel the earth's taint leave your soul.} {#co 29} #TRIGGER {^You feel the muscles in your throat opening up again.$} {#co 29;#va throat 0;#va focus 1;#va caneat 1;#va candrink 1;#va canvial 1;herbheal;vialheal} #TRIGGER {^You feel the muscles in your legs unlocking.$} {#co 29;#va leglock 0;#va focus 1} #TRIGGER {Your mind is able to focus once again.} {#co white;focus=1;#if @paralysis=1 {fb}} #TRIGGER {The deep damage in your arms completely heals.} {#if @larmstatus!=no {#va larm 0;#va larmstatus no};#if @larmstatus!=no {#if @rarmstatus!=no {#va rarm 0;#va rarmstatus no}}} #TRIGGER {The deep damage in your legs completely heals.} {#if @llegstatus!=no {#va lleg 0;#va llegstatus no};#if @llegstatus!=no {#if @rlegstatus!=no {#va rleg 0;#va rlegstatus no}}} #TRIGGER {You take out some salve and quickly rub it on your skin.} {#co white} #COND {^(\d+)h, (\d+)m,} {#if @liniment>0 {#va liniment 0;#va liniment1 0;#va liniment2 0;#va liniment3 0;#va liniment4 0}} {within|param=1|nocr|prompt|regex} #REGEX {You take out some salve and quickly rub it on your (?:legs|head|gut|chest|arms)\.} {#co white} #COND {^(\d+)h, (\d+)m,} {#if (@lastsalve=regeneration and regeneration>0) {#va cansalve 0;#add regeneration -1}} {within|param=1|regex} #TRIGGER {The venom burns through your veins} {#color 29;#va crotamine 0} #TRIGGER {The potion burns through your veins, destroying the deadly poisons that are} {#co 29;#va crotamine 0} #TRIGGER {^You have writhed free of the mutt's clamped jaws.} {#co 29;#va writhing 0;#if @writhe7=1 {#add writhe -1;#va writhe7 0};#if @writhe8=1 {#add writhe -1;#va writhe8 0}} #TRIGGER {You sense the curse of treebane leaves your spirit.} {#co 29} #CLASS 0 #CLASS {defoff} #TRIGGER {Your insomnia has cleared up.} {#co 222;#va insomnia 0;ins} #TRIGGER {You step out of your defensive fighting stance.} {#co 222;#va tostance 1} #TRIGGER {Your movement causes your magical shield to dissipate.} {#co 222;shielded=0} #TRIGGER {Your action causes the nearly invisible magical shield around you to fade away.} {#co 222;aura=0;shielded=0} #TRIGGER {razes your magical shield with} {#co 222;#Sa SHIELD RAZED!!!;shielded=0} #TRIGGER {Your insomnia has been cured by the} {#co 222;#va coltsfoot 0;#va coltsfoot1 0;#va coltsfoot2 0;#va coltsfoot3 0;#va coltsfoot4 0;#va coltsfoot5 0;ins} #REGEX {razes your speed defence} {#co 222;dq;#va speed 0;#va shielded 0} #TRIGGER {^You no longer see the world through the sixth sense.$} {#co 222;#sa FAELEAF STRIPPED!!!;efa} #TRIGGER {Your aura of weapons rebounding disappears.} {#co 222;#va aura 0;#if @pipes=1 {#if @ffa=0 {sf}}} #TRIGGER {Your mind relaxes and you feel as if you could sleep.} {#co 222;#va insomnia 0;#va coltsfoot 0;ins;#va caneat 0} #TRIGGER {index finger towards you and makes} {#co 222;#sa SHIELD DOWN -> ME;shielded=0} #TRIGGER {makes a sudden gesture at you and a bolt of black energy} {#co 222} #COND {(\d+)h, (\d+)m,} {#show %ansi( hi, blue)*** %ansi( cyan, hi)SHIELD DOWN %ansi( hi, blue)***;#VA shielded 0} {regex} #TRIGGER {wind that wraps around you, stripping away one of your defenses.} {#co 222;#sa DEFENSE STRIPPED!!!} #REGEX {^A feeling of generosity spreads throughout you\.$} {#co 222;#sa Def-off: SELFISHNESS;#ala +1.5 {self}} #TRIGGER {Violent rain slams into your skin so hard that they hit you like hot needles.} {#co 222;#SA DEFENSE STRIPPED!!!} #TRIGGER {blows an Aeon tarot at you, destroying your speed defence.} {#co 222;drink quicksilver;#va speed 0} #TRIGGER {Your hearing is suddenly restored.} {#co 222;#va deaf 0;deaf} #TRIGGER {The sounds of the world gradually return to you.} {#co 222;deaf=0;#sa Deoff- DEAFNESS} #TRIGGER {You cease to stand firm against attempts to move you.} {#co 222} #TRIGGER {Blessed sight returns to you.} {#co 222;blind=0;tofaeleaf=0} #TRIGGER {^Hearing returns, though you no longer see the world through the sixth sense.$} {#co 222;#va blind 1;#va deaf 0;#ad myrtle 1;emy} #TRIGGER {points a finger at you and demands that you atone for your sins} {#co 222} #TRIGGER {razes your aura of rebounding with} {#color 222;#va aura 0;#if @pipes=1 {#if @ffa=0 {sf}}} #REGEX {You are being strangled by .* helm and rip it off of your body\.} {#co 222;wear helm} #TRIGGER {You are being strangled by a shimmering suit of full plate armour} {#co 222;wear fullplate} #TRIGGER {The moon shine around you cycles to the phase of the dark moon and vanishes.} {#co 222;#sa --/SHINE GONE/--} #TRIGGER {Vision returns, though you no longer see the world through the sixth sense.} {#co 222;#va blind 0;#sa --/SIXTH SENSE STRIPPED/--;#CO white} #TRIGGER {Your blood settles down, its poison immunity fading.} {#co 222} #REGEX {^You feel your (.+) chakra fade\.} {#co 222;#sa -[%1 FADED]-;#if %1=yellow {#t+ "Terenas";sc}} #TRIGGER {You no longer have the Sphere of} {#co 222} #TRIGGER {You shudder as goosebumps suddenly crawl over your skin.} {#co 222;#show --~[ALTERAURA~]--;#co white;ins;adr;#ala +.1 {#if @kafe=0 {kafe}}} #TRIGGER {through the air in front of you} {#co 222;#va speed 0} #TRIGGER {Your anti-weapon field defence} {#va aura 0;#if @pipes=1 {#if @ffa=1 {sf}}} #TRIGGER {you atone for your sins} {#co 222;#show --~[ATONE~]--;dis ATONE} #TRIGGER {dissolves the shimmering field around you.} {#co 222;dis DEFOFF- PROTECTION} #TRIGGER {The aura of prismatic energy surrounding you flickers and retreats into your} {#co 222} #TRIGGER {You remove a parafilament purse.} {wear purse;wear purse} #CLASS 0 #CLASS {writhe} #TRIGGER {hurls a tarot card with the image of the Hanged Man on it at you.} {#color 303;#if @writhe2=0 {#va writhe2 1;#ad writhe 1;wr}} #TRIGGER {You begin to trying to wrest your mind free of that which has transfixed it.} {#va writhing 2} #TRIGGER {and wrap around you, pricking and} {#color 303;#if @writhe2=0 {#va writhe2 1;#ad writhe 1;wr}} #REGEX {^Sticky strands of webbing spray out from \a+ to cover you\.$} {#color 303;blink} #COND {^(\d+)h, (\d+)m, (\d+)e, (\d+)p, (\d+)en, (\d+)w ([elrxkdbp-]+)} {#va promptcheck %7;#if (%pos( p, @promptcheck)) {#var proned 1} {#va proned 0};#if @proned=0 {#va writhe1 0;#va writhe 0};#if @proned=1 {#va writhe1 1;#add writhe 1;wr}} {regex} #TRIGGER {You begin to struggle free of your} {#va writhing 1} #TRIGGER {^Sticky strands of webbing prevent you from moving.} {#color 303;blink} #COND {^(\d+)h, (\d+)m, (\d+)e, (\d+)p, (\d+)en, (\d+)w ([elrxkdbp-]+)} {#va promptcheck %7;#if (%pos( p, @promptcheck)) {#var proned 1} {#va proned 0};#if @proned=0 {#va writhe1 0;#va writhe 0};#if @proned=1 {#if @writhe1=0 {#va writhe1 1;#add writhe 1;wr}}} {regex} #TRIGGER {You are bound and cannot do that.} {#color 303;#if @writhe2=0 {#va writhe2 1;#ad writhe 1;wr}} #TRIGGER {You are impaled and must writhe off before you may do that.} {#color 303;#if @impale=0 {#add impale 1};wri} #REGEX {^You are too tangled up to do that\.$} {#color 303;#if @writhe2=0 {#va writhe2 1;#ad writhe 1;wr}} #TRIGGER {You are transfixed} {#color 303;#if @writhe3=0 {#va writhe3 1;#ad writhe 1;wr}} #TRIGGER {^Your health continues to drain away as your impaled body shudders on the end of} {#color 303} "" {case} #COND {the weapon\.$} {#if @writhe4=0 {#va writhe4 1;#ad impale 1;wri}} {within|regex} #TRIGGER {Your legs are tangled in a mass of rope and you cannot move.} {#color 303;#if @writhe2=0 {#va writhe2 1;#ad writhe 1;wr}} "" {case} #TRIGGER {^Sticky strands of webbing cling to you, making that impossible.} {#color 303;blink} #COND {^(\d+)h, (\d+)m, (\d+)e, (\d+)p, (\d+)en, (\d+)w ([elrxkdbp-]+)} {#va promptcheck %7;#if (%pos( p, @promptcheck)) {#var proned 1} {#va proned 0};#if @proned=0 {writhe1=0;writhe=0};#if @proned=1 {#if @writhe1=0 {#va writhe1 1;#add writhe 1;wr}}} {regex} #REGEX {^You begin to writhe helplessly, throwing your body off balance\.$} {#va writhe 0;#va writhe1 0;#va writhe2 0;#va writhe3 0;#va writhe4 0;#va writhe5 0;#va writhe6 0;#va writhe7 0;#va writhe8 0;#va impale 0} #TRIGGER {Tight bindings cling to you, making that impossible.} {#color 303;#if @writhe1=0 {#va writhe1 1;#ad writhe 1;wr}} #TRIGGER {Tight bindings prevent you from moving.} {#color 303;#if @writhe2=0 {#va writhe2 1;#ad writhe 1;wr}} #TRIGGER {You scream in agony as thorny vines suddenly sprout out of your skin and wrap} {#color 303;#if @writhe2=0 {#va writhe2 1;#ad writhe 1;wr}} #TRIGGER {and you are impaled viciously on the blade.$} {#color 303;#if @writhe4=0 {#va writhe4 1;#ad impale 1;wri}} #TRIGGER {^The sharp pain in your foot from the weapon pinning it to the ground makes you} {#color 303;#if @impale=0 {#add impale 1;wri}} #COND {incapable of anything other than thinking of escaping it.} {#gag} #TRIGGER {Vicious spikes slam into your flesh} {#color 303;#if @writhe4=0 {#va writhe4 1;#add impale 1}} #TRIGGER {You jerk as the iron cross pulls your limbs, resulting in a sickening crunch of} {#color 303;dis CRUCIFIED;#show %ansi( hi, blue)*** %ansi( cyan, hi)CRUCIFIED %ansi( hi, blue)***;#if @writhe4=0 {#va writhe4 1;#ad impale 1;wri}} #TRIGGER {^You begin to writhe furiously to escape} {#co white;#va writhing 2} #TRIGGER {You crucified state makes that impossible.} {#color 303;#if @writhe4=0 {#va writhe4 1;#ad impale 1;wri}} #TRIGGER {^Sticky strands of webbing spray out to cover you.$} {#color 303;blink} #COND {^(\d+)h, (\d+)m, (\d+)e, (\d+)p, (\d+)en, (\d+)w ([elrxkdbp-]+)} {#va promptcheck %7;#if (%pos( p, @promptcheck)) {#var proned 1} {#va proned 0};#if @proned=0 {#va writhe1 0;#va writhe 0};#if @proned=1 {#if @writhe1=0 {#va writhe1 1;#add writhe 1;wr}}} {within|param=1|regex} #TRIGGER {^Shadow tendrils wrap around your limbs.$} {#color 303;blink} #COND {^(\d+)h, (\d+)m, (\d+)e, (\d+)p, (\d+)en, (\d+)w ([elrxkdbp-]+)} {#va promptcheck %7;#if (%pos( p, @promptcheck)) {#var proned 1} {#va proned 0};#if @proned=0 {writhe1=0;writhe=0};#if @proned=1 {#if @writhe1=0 {#va writhe1 1;#add writhe 1;wr}}} {within|param=2|regex} #TRIGGER {points an athame dagger at you and vines shoot forth} {#color 303;blink} #COND {^(\d+)h, (\d+)m, (\d+)e, (\d+)p, (\d+)en, (\d+)w ([elrxkdbp-]+)} {#va promptcheck %7;#if (%pos( p, @promptcheck)) {#var proned 1} {#va proned 0};#if @proned=0 {#va writhe1 0;#va writhe 0};#if @proned=1 {#if @writhe1=0 {#va writhe1 1;#add writhe 1;wr}}} {within|param=2|regex} #TRIGGER {As you stumble through the briars, you become entangled} {#color 303;#if @writhe1=0 {#va writhe1 1;#ad writhe 1;wr}} #TRIGGER {You twist and turn as you attempt to escape from your entanglement.} {#va writhing 1} #TRIGGER {Twisting around, a giant black widow spurts sticky strands of web at you from} {#color 303;#if @writhe1=0 {#va writhe1 1;#ad writhe 1;wr}} #TRIGGER {You bleed like a stuck pig upon the iron cross.} {#color 303;#if @writhe4=0 {#va writhe4 1;#ad impale 1;wri}} #TRIGGER {Vines suddenly sprout up from the ground, wrapping around your legs and} {#color 303;#if @writhe1=0 {#va writhe1 1;#ad writhe 1;wr}} #TRIGGER {points a golden sickle at you and vines shoot forth} {#color 303} #COND {^(\d+)h, (\d+)m, (\d+)e, (\d+)p, (\d+)en, (\d+)w ([elrxkdbp-]+)} {#va promptcheck %7;#if (%pos( p, @promptcheck)) {#var proned 1} {#va proned 0};#if @proned=0 {writhe1=0;writhe=0};#if @proned=1 {#if @writhe1=0 {#va writhe1 1;#add writhe 1;wr}}} {regex} #TRIGGER {You almost lose your balance as * left} {#color 303;#if @writhe7=0 {#va writhe7 1;#ad writhe 1;wr}} #TRIGGER {^You begin to wrench your arm from the mutts mouth.$} {#co white;#va writhing 1} #TRIGGER {You almost lose your balance as * right} {#color 303;#if @writhe8=0 {#va writhe8 1;#ad writhe 1;wr}} #TRIGGER {^Pain sears through your left arm} {#color 303;#if @writhe7=0 {#va writhe7 1;#ad writhe 1;wr}} #TRIGGER {^Pain sears through your right arm} {#color 303;#if @writhe8=0 {#va writhe8 1;#ad writhe 1;wr}} #TRIGGER {^A clamp snaps shut on your foot, pinning you to the ground.$} {#color 303;#if @writhe2=0 {#va writhe2 1;#ad writhe 1;wr}} #TRIGGER {There is a mangy mutt hanging off your left arm!} {#color 303;#if @writhe7=0 {#va writhe7 1;#ad writhe 1;wr}} #TRIGGER {There is a mangy mutt hanging off your right arm!} {#color 303;#if @writhe8=0 {#va writhe8 1;#ad writhe 1;wr}} #TRIGGER {The gem is completely fascinating and a marvel to behold. You cannot take your} {#color 303;#if @writhe3=0 {#va writhe3 1;#ad writhe 1;wr}} #CLASS 0 #CLASS {salve} #ALIAS aha {#if @candrink=1 {apply health to arms};#va lastsalve health} #ALIAS ahc {#if @candrink=1 {apply health to chest};#va lastsalve health} #ALIAS ahg {#if @candrink=1 {apply health to gut};#va lastsalve health} #ALIAS ahh {#if @candrink=1 {apply health to head};#va lastsalve health} #ALIAS ahl {#if @candrink=1 {apply health to legs};#va lastsalve health} #ALIAS ali {apply liniment;#va cansalve 0;#va lastsalve liniment;#sa Apply: LINIMENT} #ALIAS mea {apply mending to arms;#va cansalve 0;#sa Mending-> ARMS} #ALIAS mel {apply mending to legs;#va cansalve 0;#sa Mending-> LEGS} #ALIAS mend {#va test0 1;#va lastsalve mending;#if (@mending1=1 or @mending2=1 or @mending8=1 or @mending9=1) {mea} {#if (@mending3=1 or @mending4=1) {mel} {#if (@mending5=1 or @mending6=1 or @mending7=1) {amh}}}} #ALIAS nu {#if @eq=1 {numb}} #ALIAS rea {lick;apply regeneration to arms;#sa REGENERATION -> ARMS;#va cansalve 0} #ALIAS rec {lick;apply regeneration to chest;#sa REGENERATION -> CHEST;#va cansalve 0} #ALIAS reg {lick;apply regeneration to gut;#sa REGENERATION -> GUT;#va cansalve 0} #ALIAS regen {#va lastsalve regeneration;#if (@regeneration1=1 or @regeneration2=1 or @regeneration15=1 or @regeneration16=1 or @regeneration17=1 or @regeneration18=1 or @regeneration21=1 or @regeneration22=1) {rea} {#if (@regeneration3=1 or @regeneration4=1 or @regeneration13=1 or @regeneration14=1 or @regeneration19=1 or @regeneration20=1 or @regeneration23=1 or @regeneration24=1) {rel}} {#if (@regeneration5=1 or @regeneration8=1) {rec}} {#if (@regeneration6=1 or @regeneration7=1) {reg}} {#if (@regeration9=1 or @regeneration11=1 or @regeneration12=1) {reh}};#va cansalve 0;#va tosalve 1} #ALIAS reh {lick;apply regeneration to head;#sa REGENERATION -> HEAD} #ALIAS rel {lick;apply regeneration to legs;#sa REGENERATION -> LEGS;#va cansalve 0} #ALIAS amh {apply mending to head;#sa Mending -> HEAD;#va cansalve 0} #TRIGGER {breaks your left leg.} {#color 455;#if @mending3=0 {#add mending 1;mending3=1}} "" {disable} #TRIGGER {circle, trampling the ground in a frenzy.} {#color 666;#t+ "crushes your right leg.";#t+ "pulverizes your left arm.";#t+ "smashes your right arm.";#t+ "breaks your left leg.";#ala +.75 {salveheal;#t- "crushes your right leg.";#t- "pulverizes your left arm.";#t- "smashes your right arm.";#t- "breaks your left leg."}} #TRIGGER {crushes your right leg.} {#color 455;#if @mending4=0 {#add mending 1;mending4=1}} "" {disable} #TRIGGER {is greatly healed, but still damaged.} {#color 29} #TRIGGER {left arm gently, withering it into uselessness.} {#color 455;#if @mending1=0 {#add mending 1;mending1=1;#va MendLA 1;salveheal}} #TRIGGER {left arm shrivel up in response} {#color 455;#if @mending1=0 {#add mending 1;mending1=1;#va MendLA 1;salveheal}} #TRIGGER {left leg gently, withering it into uselessness.} {#color 455;#if @mending3=0 {#add mending 1;mending3=1;#va mendpart legs;salveheal}} #TRIGGER {pulverizes your left arm.} {#color 455;#if @mending1=0 {#add mending 1;mending1=1;#va mendpart arms}} "" {disable} #TRIGGER {right arm gently, withering it into uselessness.} {#color 455;#if @mending2=0 {#add mending 1;mending2=1;#va mendpart arms;salveheal}} #TRIGGER {right leg gently, withering it into uselessness.} {#color 455;#if @mending4=0 {#add mending 1;mending4=1;#va mendpart legs;salveheal}} #TRIGGER {strokes your left arm and chants harshly, causing the flesh to} {#color 455;#if @mending1=0 {#add mending 1;mending1=1;#va mendpart arms;salveheal}} #TRIGGER {touches your left leg, and it shrivels} {#color 455;#if @mending3=0 {#add mending 1;mending3=1;#va mendpart legs;salveheal}} #TRIGGER {strokes your right arm and chants harshly, causing the flesh to} {#color 455;#if @mending2=0 {#add mending 1;mending2=1;#va mendpart legs;salveheal}} #TRIGGER {strokes your right leg and chants harshly, causing the flesh to} {#color 455;#if @mending4=0 {#add mending 1;mending4=1;#va mendpart legs;salveheal}} #TRIGGER {You cry out in pain as your left leg twists and snaps beneath you.} {#color 455;#if @mending3=0 {#add mending 1;mending3=1;#va mendpart legs;salveheal}} #TRIGGER {You cry out in pain as your right leg twists and snaps beneath you.} {#color 455;#if @mending4=0 {#add mending 1;mending4=1;#va mendpart legs;salveheal}} #TRIGGER {You stumble as your left} {#color 455;#if @mending3=0 {#add mending 1;mending3=1;#va mendpart legs;salveheal}} #TRIGGER {You stumble as your right} {#color 455;#if @mending4=0 {#add mending 1;mending4=1;#va mendpart legs;salveheal}} #TRIGGER {You stumble slightly as your left} {#color 455;#if @mending3=0 {#add mending 1;mending3=1;#va mendpart legs;salveheal}} #TRIGGER {You stumble slightly as your right} {#color 455;#if @mending4=0 {#add mending 1;mending4=1;#va mendpart legs;salveheal}} #TRIGGER {You watch, in horror, as your right} {#color 455;#if @mending2=0 {#add mending 1;mending2=1;#va MendRA 1;salveheal}} #TRIGGER {Your right arm suddenly stiffens and loses all feeling sensation, rendering it} {#color 455;#if @mending1=0 {#add mending 1;mending1=1;#va MendLA 1;salveheal};#if @marjoram2=0 {#add marjoram 1;marjoram2=1;herbheal}} #TRIGGER {Your left arm suddenly stiffens and loses all feeling sensation, rendering it} {#color 455;#if @mending1=0 {#add mending 1;mending1=1;#va MendLA 1;salveheal};#if @marjoram2=0 {#add marjoram 1;marjoram2=1;herbheal}} #TRIGGER {Your left leg suddenly stiffens and loses all feeling sensation, rendering it} {#color 455;#if @mending3=0 {#add mending 1;mending3=1;#va MendLL 1;salveheal};#if @marjoram2=0 {#add marjoram 1;marjoram2=1;herbheal}} #TRIGGER {Your right leg suddenly stiffens and loses all feeling sensation, rendering it} {#color 455;#if @mending4=0 {#add mending 1;mending4=1;#va MendRL 1;salveheal};#if @marjoram2=0 {#add marjoram 1;marjoram2=1;herbheal}} #TRIGGER {You watch, in horror, as your left} {#color 455;#if @mending1=0 {#add mending 1;mending1=1;#va MendLA 1;salveheal}} #TRIGGER {smashes your right arm.} {#color 455;#if @mending2=0 {#add mending 1;mending2=1;#va mendpart arms}} "" {disable} #TRIGGER {^You suffer acute pain} {#color 455;#if @mending6=0 {#add mending 1;#va mending6 1};dis BROKEN-JAW;afflict} #TRIGGER {Both of your legs must be free and unhindered to do that.} {#co 455} #TRIGGER {Both your arms must be free and functioning to do that.} {#co 455} #TRIGGER {touches your left arm, and it shrivels} {#color 455;#if @mending1=0 {#add mending 1;mending1=1;#va mendpart arms;salveheal}} #TRIGGER {strokes your left leg and chants harshly, causing the flesh to} {#color 455;#if @mending3=0 {#add mending 1;mending3=1;#va mendpart legs;salveheal}} #TRIGGER {touches your right arm, and it shrivels} {#color 455;#if @mending2=0 {#add mending 1;mending2=1;#va mendpart arms;salveheal}} #TRIGGER {touches your right leg, and it shrivels} {#color 455;#if @mending4=0 {#add mending 1;mending4=1;#va mendpart legs;salveheal}} #TRIGGER {A malevolent demon howls at you and smashes a clubbed foot into your knee.} {#co 455;mel} #TRIGGER {arm must be free.} {#co 455} #TRIGGER {As both your arms are disfunctional, you cannot do that.} {#co 455} #TRIGGER {twirls {his|her} staff above himself and brings it crashing down on your (%w)} {#co 455;#if %1=left {#if @mending3=0 {#add mending 1;mending3=1}};#if %1=right {#if @mending4=0 {#add mending 1;mending4=1}};salveheal} #TRIGGER {twirls {his|her} staff above himself and brings it crashing down on} {#co 455} #COND {(\a+) leg\.} {#if %1=left {#if @mending3=0 {#add mending 1;mending3=1}};#if %1=right {#if @mending4=0 {#add mending 1;mending4=1}};salveheal} {within|param=1|regex} #TRIGGER {Your left leg is crushed under the fierce stomping!} {#color 455;#if @mending3=0 {#add mending 1;mending3=1;#va MendLL 1;salveheal};#va grounded 1} #TRIGGER {Your right leg is crushed under the fierce stomping!} {#color 455;#if @mending4=0 {#add mending 1;mending4=1;#va MendRL 1;salveheal};#va grounded 1} #TRIGGER {The bones of your right leg suddenly snap.} {#color 455;#if @mending4=0 {#add mending 1;mending4=1;#va mendpart legs;salveheal}} #TRIGGER {The bones of your left leg suddenly snap.} {#color 455;#if @mending3=0 {#add mending 1;mending3=1;#va mendpart arms;salveheal}} #TRIGGER {The bones of your right arm suddenly snap.} {#color 455;#if @mending2=0 {#add mending 1;mending2=1;#va mendpart arms;salveheal}} #TRIGGER {The bones of your left arm suddenly snap.} {#color 455;#if @mending1=0 {#add mending 1;mending1=1;#va mendpart arms;salveheal}} #TRIGGER {^The hole in your throat prevents you from swallowing.} {#cw white;#if @mending7=0 {#va mending7 1;#add mending 1};dis THROAT;afflict} #REGEX {^You plummet head first into the ground with a sickening crunch\.$} {#cw white;exits;emy;#if @regeneration9=0 {regeneration9=2;#add regeneration 2;#va headstatus heavy};dis CONCUSSION;afflict} #TRIGGER {You scream as you feel the force of the landing break both your legs.} {#co 455;#if @mending3=0 {#add mending 1;#va mending3 1};#if @mending4=0 {#add mending 1;#va mending4 1;salveheal}} #TRIGGER {You must have two legs to do that.} {#co 455} #TRIGGER {The bough you're standing on suddenly tilts and branches forcibly hurl you out} {#co 455;#show %ANSI( WHITE)--~[TREEBANE~]--} #CLASS 0 #CLASS {ffa} #TRIGGER {You are OUT of the combat free-for-all!} {ffaoff} #TRIGGER {You declare that} {#color 999} #TRIGGER {You have been defeated and are thrown out of the Arena.} {ffaoff} #TRIGGER {You look around triumphantly and realize you are the last one standing.} {ffaoff} #TRIGGER {You have been victorious and leave the Arena in triumph!} {ffaoff} #TRIGGER {You have won} {ffaoff} #TRIGGER {You feel an aura of rebounding surround you.} {#color 266;#va aura 1;sf} #TRIGGER {You carefully light your treasured pipe until it is smoking nicely.} {#VA TOLIGHT 0} #TRIGGER {^You may eat another sparkleberry.$} {#if @stun=0 {#if @aeon=0 {#if @anorexia=0 {#if @sap=0 {#if (@health<@maxhealth or @mana<@maxmana) {eat sparkleberry}}}}}} #CLASS 0 #CLASS {skullcap} #CLASS 0 #CLASS {kombu} #ALIAS wakeup {#if @towake=0 {wake;#va towake 1}} #TRIGGER {You gasp as your fine-tuned reflexes disappear into a haze of confusion.$} {#color 5503;#if @Kombu1=0 {#add Kombu 1;Kombu1=1;Herbheal}} #TRIGGER {You lash out clumsily} {#color 5503;#if @Kombu1=0 {#add Kombu 1;Kombu1=1;Herbheal}} #TRIGGER {The ground seems to tilt and you fall with a thump} {#color 5501;#if @kombu2=0 {#add kombu 1;kombu2=1;herbheal}} #TRIGGER {You begin to jerk and shake violently, foaming at the mouth.$} {#color 5501;#if @kombu3=0 {#add kombu 1;kombu3=1;herbheal}} #TRIGGER {Your head spins as a sudden fit of dizziness overwhelms you.$} {#color 5501;#if @kombu2=0 {#add kombu 1;kombu2=1;herbheal}} #TRIGGER {Your limbs begin to jerk and shake uncontrollably, and you begin to foam} {#color 5501;#if @kombu3=0 {#add kombu 1;kombu3=1;herbheal};#if @caneat=0 {mindheal}} #TRIGGER {^Your mind swims as dizziness overtakes you.$} {#color 5501;#if @kombu2=0 {#add kombu 1;kombu2=1;herbheal}} #REGEX {^Your nerves feel suddenly jangled\.$} {#color 5501;#if @kombu3=0 {#add kombu 1;kombu3=1;herbheal};#if @caneat=0 {mindheal}} "" {case} #REGEX {^A strange feeling overtakes you\.$} {#color 5503;#if @Kombu1=0 {#add Kombu 1;Kombu1=1;Herbheal}} #TRIGGER {You suddenly feel lightheaded and faint.} {#color 5503;#if @Kombu4=0 {#add Kombu 1;#va Kombu4 1;Herbheal}} #CLASS 0 #CLASS {marjoram} #TRIGGER {Your limbs grow heavy and you groan feebly.$} {#color 5503;#if @marjoram1=0 {#add marjoram 1;marjoram1=1;herbheal}} #TRIGGER {you, coating you with a thick green slime.} {#co 682;#if @marjoram2=0 {#add marjoram 1;marjoram2=1};herbheal} #TRIGGER {^Gasping for air, you faint from sudden exhaustion.$} {#co 682;#if @marjoram8=0 {#add marjoram 1;marjoram8=1};herbheal} #REGEX {^Blood flows into your (right|left) side inner ear, inhibiting your sense of balance\.$} {#COLOR %eval( %color( hi)+%color( blink)+%color( rev)+%color( blue, grey));#if %1=left {#if @marjoram3=0 {#add marjoram 1;marjoram3=1}};#if %1=right {#if @marjoram4=0 {#add marjoram 1;marjoram4=1}};herbheal} #COND {^(\d+)h, (\d+)m, (\d+)e, (\d+)p, (\d+)en, (\d+)w ([elrxkdbp-]+)} {pipeheal;herbheal} {regex} #TRIGGER {Copious amounts of blood suddenly splutter from your chest onto the ground.$} {#co 682;#if @marjoram10=0 {#add marjoram 1;marjoram10=1};herbheal} #REGEX {^Red rivulets of blood flow down your (\a+) leg\.$} {#color 5503;#if %1=left {#if @marjoram15=0 {#add marjoram 1;marjoram15=1}};#if %1=right {#if @marjoram16=0 {#add marjoram 1;marjoram16=1}};dis SLICED-THIGH;herbheal} #REGEX {^Red rivulets of blood flow down your (\a+) arm\.$} {#co 682;#if %1=left {#if @marjoram13=0 {#add marjoram 1;marjoram13=1}};#if %1=right {#if @marjoram14=0 {#add marjoram 1;marjoram14=1}};dis SLICED-BICEP;herbheal} #TRIGGER {^Copious amounts of blood suddenly splutter from your gut onto the ground.} {#COLOR %eval( %color( hi)+%color( blink)+%color( rev)+%color( blue, grey));#if @marjoram4=0 {marjoram4=1;#add marjoram 1};herbheal} #TRIGGER {You carefully watch your footing and shimmy down from the treetops.} {#va intrees 0} #TRIGGER {^A copious amount of blood suddenly splutters from your gut onto the ground, and} {#co 682;#if @marjoram5=0 {#add marjoram 1;marjoram5=1};herbheal} #TRIGGER {^You try to raise the strength in your limbs, but find yourself too weary.$} {#color 5503;#if @marjoram1=0 {#add marjoram 1;marjoram1=1;herbheal}} #CLASS 0 #CLASS {yarrow} #REGEX {^You feel light headed and dizzy\.$} {#color 5528;#if @yarrow3=0 {#add yarrow 1;yarrow3=1;Herbheal}} #TRIGGER {You feel your energy robbed from you as lethargy overtakes you.$} {#color 5528;#if @yarrow2=0 {#add yarrow 1;yarrow2=1;Herbheal}} #COND {(%d)h, (%d)m, (%d)w (%w)-} {#if @Ginseng3=0 {#add Ginseng 1;Ginseng3=1;Herbheal};#t+ cureg} {within|param=1} #TRIGGER {You swoon as you suffer a toxic relapse.$} {#color 5528;#if @yarrow3=0 {#add yarrow 1;yarrow3=1;Herbheal}} #CLASS 0 #CLASS {calamus} #VAR calamus1 {0} {0} #TRIGGER {With disgust, you notice that your sweat glands begin to rapidly secrete a} {#color 5559;#if (@slickness = 0) {#va slickness 1};#if @calamus1=0 {calamus1=1;#add calamus 1};herbheal} #COND {(\d+)h, (\d+)m} {#if @mending7=1 {#if @slickness=1 {full}};#sa USE: FULL MOON;#SA USE: FULL MOON} {within|param=2|regex} #REGEX {^The salve slides off your oily skin\.$} {#color 5559;#if @slickness=0 {#va slickness 1};#if @calamus1=0 {calamus1=1;#add calamus 1;herbheal};#va cansalve 1;#va regenflag 2;#va mendflag 1} #TRIGGER {You notice that your sweat glands have begun to} {#color 5559;#if (@slickness=0) {#va slickness 1};#if @calamus1=0 {#va calamus1 1;#add calamus 1};herbheal} #COND {(\d+)h, (\d+)m} {#if @mending7=1 {#if @slickness=1 {full;#sa USE: FULL MOON;#SA USE: FULL MOON}}} {within|param=2|regex} #TRIGGER {^A tingling sensation ripples over your skin and you begin to sweat profusely.$} {#color 5559;#if (@slickness = 0) {#va slickness 1};#if @calamus1=0 {calamus1=1;#add calamus 1;herbheal}} #CLASS 0 #CLASS {horehound} #TRIGGER {Pain is something only the weak feel!$} {#color 91;#if @horehound1=0 {#add horehound 1;horehound1=1;Herbheal}} #REGEX {^You grit your teeth, resolving to battle on through the mightiest blows\.$} {#color 91;#if @horehound1=0 {#add horehound 1;horehound1=1;Herbheal}} #TRIGGER {^None may stand in your way! You are invincible!$} {#color 91;#if @horehound1=0 {#add horehound 1;horehound1=1;Herbheal}} #TRIGGER {^You realize that your heroic actions} {#color 91;#if @horehound1=0 {#add horehound 1;horehound1=1;Herbheal}} #CLASS 0 #CLASS {reishi} #REGEX {^You are feeling far too passive to do that\.$} {#color 187;#if @reishi3=0 {#add reishi 1;reishi3=1;herbheal}} #TRIGGER {set of scales appears above your head and one side of the scale quickly} {#color 187;#if @reishi5=0 {#add reishi 1;reishi5=1;herbheal}} #REGEX {^A sense of deep inner calm descends on you\.$} {#color 187;#if @reishi1=0 {#add reishi 1;reishi1=1};herbheal} #TRIGGER {gazes fondly at you, eyes shining with compassion and love} {#color 187;#if @reishi1=0 {#add reishi 1;reishi1=1;herbheal}} #TRIGGER {^Justice is dealt out and your attack rebounds onto you.$} {#color 187;#if @reishi5=0 {#add reishi 1;reishi5=1;herbheal}} #TRIGGER {^Your heart is filled with divine love, violence is abhorrent to you.$} {#color 187;#if @reishi1=0 {#add reishi 1;reishi1=1;herbheal}} #TRIGGER {^Your will to harm anything leaves you.$} {#color 187;#if @reishi1=0 {#add reishi 1;reishi1=1;herbheal}} #TRIGGER {Your mind softens as you feel your entire being filled with a deep inner peace.$} {#color 187;#if @reishi3=0 {#add reishi 1;reishi3=1;herbheal}} #TRIGGER {^A bout of sudden mental weakness makes you falter and stumble.$} {#color 187;#if @reishi4=0 {#add reishi 1;reishi4=1;herbheal}} #TRIGGER {You are feeling far too tranquil to attempt such a violent act.} {#color 187;#if @reishi3=0 {#add reishi 1;reishi3=1;herbheal}} #REGEX {^[a-z]+ slams (?:his|her) hand into the air in front of you, and you} {#color 187;#add reishi 1;herbheal;fs} #REGEX {^Chanting dark words (\a+) points (\a+) you,} {#color 187;#if @reishi7=0 {#add reishi 1;reishi7=1;herbheal}} #TRIGGER {The shadows weigh on your thoughts, draining your mental energies.} {#color 187;#if @reishi7=0 {#add reishi 1;reishi7=1};herbheal} #CLASS 0 #CLASS {coltsfoot} #REGEX {^A wave of utter panic washes over you\.$} {#color 5501;#if @coltsfoot3=0 {#add coltsfoot 1;#va coltsfoot3 1;pipeheal};compose;#if @caneat=0 {#if @pipes=0 {mindheal}}} #TRIGGER {Fear strikes you deep in the heart.$} {#color 5501;#if @coltsfoot3=0 {#add coltsfoot 1;coltsfoot3=1;pipeheal};compose;#if @caneat=0 {#if @pipes=0 {mindheal}}} #TRIGGER {Sudden, irrational fear fills} {#color 5501;#if @coltsfoot3=0 {#add coltsfoot 1;coltsfoot3=1;pipeheal};compose;#if @caneat=0 {#if @pipes=0 {mindheal}}} #REGEX {^Suddenly, irrational fear fills your mind\.$} {#color 5501;#if @coltsfoot3=0 {#add coltsfoot 1;coltsfoot3=1;pipeheal};compose;#if @caneat=0 {#if @pipes=0 {mindheal}}} #TRIGGER {You cry out as your mind is filled with abject terror!$} {#color 5501;#if @coltsfoot3=0 {#add coltsfoot 1;coltsfoot3=1;pipeheal};#if @caneat=0 {#if @pipes=0 {mindheal}}} #REGEX {^You shuffle your feet noisily, suddenly bored\.$} {#color 5501;#if @coltsfoot1=0 {#add coltsfoot 1;coltsfoot1=1;pipeheal};#if @caneat=0 {#if @pipes=0 {mindheal}}} #REGEX {^You're unable to focus your mind\.$} {#color 5501;#if @coltsfoot1=0 {#add coltsfoot 1;coltsfoot1=1;pipeheal};#if @caneat=0 {#if @pipes=0 {mindheal}}} #TRIGGER {^You look about yourself nervously} {#color 5501;#if @coltsfoot3=0 {#add coltsfoot 1;coltsfoot3=1;pipeheal};compose;#if @caneat=0 {#if @pipes=0 {mindheal}}} #TRIGGER {Heart thumping, you cannot bear the company of others and depart in terror} {#color 5501;#if @coltsfoot3=0 {#add coltsfoot 1;coltsfoot3=1;pipeheal};#if @caneat=0 {#if @pipes=0 {mindheal}}} #REGEX {^An odd sensation descends upon you\.$} {#color 5501;#if @coltsfoot5=0 {#add coltsfoot 1;coltsfoot5=1;pipeheal};#if @caneat=0 {#if @pipes=0 {mindheal}}} #TRIGGER {The thought of heights is more than you can bear.$} {#color 5501;#if @coltsfoot5=0 {#add coltsfoot 1;coltsfoot5=1;pipeheal};#if @caneat=0 {#if @pipes=0 {mindheal}}} #TRIGGER {With the heel of your palm, you smack yourself upside the head.$} {#color 5501;#if @coltsfoot5=0 {#add coltsfoot 1;coltsfoot5=1;pipeheal};#if @caneat=0 {#if @pipes=0 {mindheal}}} #TRIGGER {you cannot leave the ground} {#color 5501;#if @coltsfoot5=0 {#add coltsfoot 1;coltsfoot5=1;pipeheal};#if @caneat=0 {#if @pipes=0 {mindheal}}} #REGEX {^You drive a clenched fist into your gut\.$} {#color 5501;#if @coltsfoot5=0 {#add coltsfoot 1;coltsfoot5=1;pipeheal};#if @caneat=0 {#if @pipes=0 {mindheal}}} #TRIGGER {You feel the urge to slash, cut, and bruise yourself.$} {#color 5501;#if @coltsfoot5=0 {#add coltsfoot 1;coltsfoot5=1;pipeheal};#if @caneat=0 {#if @pipes=0 {mindheal}}} #TRIGGER {You realise that you have been left alone - you must find companionship!} {#color 5501;#if @coltsfoot2=0 {#add coltsfoot 1;#va coltsfoot2 1;pipeheal};#if @caneat=0 {#if @pipes=0 {mindheal}}} #TRIGGER {You smile with pleasure as you ram your fist into your jaw.$} {#color 5501;#if @coltsfoot5=0 {#add coltsfoot 1;coltsfoot5=1;pipeheal};#if @caneat=0 {#if @pipes=0 {mindheal}}} #TRIGGER {You use your right foot to stomp on your left as hard as possible} {#color 5501;#if @coltsfoot5=0 {#add coltsfoot 1;coltsfoot5=1;pipeheal};#if @caneat=0 {#if @pipes=0 {mindheal}}} #TRIGGER {You glance nervously around the room.$} {#color 5501;#if @coltsfoot3=0 {#add coltsfoot 1;coltsfoot3=1;pipeheal};compose;#if @caneat=0 {#if @pipes=0 {mindheal}}} #TRIGGER {The thought of food revolts you all of a sudden.} {#co 333;#if @coltsfoot1=0 {coltsfoot1=1;#add coltsfoot 1;pipeheal};#va test 0;#va test1 0;#va test2 0;#va test3 0;#va test4 0;#va test5 0;#va test6 0;#va test7 0;#va test8 0;#va test9 0;#va test10 0;#va test11 0;#va test12 0;#va test13 0;#va anorexia 1;#if @caneat=0 {#if @pipes=0 {mindheal}}} #TRIGGER {The idea of eating or drinking is repulsive to you.$} {#co 333;#if @coltsfoot1=0 {coltsfoot1=1;#add coltsfoot 1;pipeheal};#va test 0;#va test1 0;#va test2 0;#va test3 0;#va test4 0;#va test5 0;#va test6 0;#va test7 0;#va test8 0;#va test9 0;#va test10 0;#va test11 0;#va test12 0;#va test13 0;#va anorexia 1} "" {case|verbatim} #TRIGGER {The idea of putting something in your stomach sickens you.} {#co 333;#if @coltsfoot1=0 {coltsfoot1=1;#add coltsfoot 1;pipeheal};#va test 0;#va test1 0;#va test2 0;#va test3 0;#va test4 0;#va test5 0;#va test6 0;#va test7 0;#va test8 0;#va test9 0;#va test10 0;#va test11 0;#va test12 0;#va test13 0;#va anorexia 1;#if @caneat=0 {#if @pipes=0 {mindheal}}} #REGEX {^You are too impatient to focus on anything\.$} {#color 5501;#if @coltsfoot1=0 {#add coltsfoot 1;coltsfoot1=1;pipeheal};#if @caneat=0 {#if @pipes=0 {mindheal}}} #TRIGGER {You feel suddenly as if food is the most repulsive thing you can imagine.$} {#co 333;#if @coltsfoot1=0 {coltsfoot1=1;#add coltsfoot 1;pipeheal};#va test 0;#va test1 0;#va test2 0;#va test3 0;#va test4 0;#va test5 0;#va test6 0;#va test7 0;#va test8 0;#va test9 0;#va test10 0;#va test11 0;#va test12 0;#va test13 0;#va anorexia 1;#if @caneat=0 {#if @pipes=0 {mindheal}}} #CLASS 0 #CLASS {pennyroyal} #TRIGGER {but the purpose of doing so eludes you.$} {#color 414;#if @pennyroyal1=0 {#add pennyroyal 1;pennyroyal1=1;herbheal}} #TRIGGER {Hatred burns in your eyes - you realise that your enemies are every} {#color 414;#if @pennyroyal2=0 {#add pennyroyal 1;pennyroyal2=1;herbheal}} #TRIGGER {Spiders are erupting from your mouth and nose} {#color 414;#if @pennyroyal3=0 {#add pennyroyal 1;pennyroyal3=1;herbheal}} #TRIGGER {^You are stunned by} {#color 414;#if @pennyroyal3=0 {#add pennyroyal 1;pennyroyal3=1}} #TRIGGER {You are too confused to concentrate properly} {#color 414;#if @pennyroyal1=0 {#add pennyroyal 1;pennyroyal1=1;herbheal}} #TRIGGER {Your mind feels suddenly confused and jumbled.$} {#color 414;#if @pennyroyal1=0 {#add pennyroyal 1;pennyroyal1=1;herbheal}} #TRIGGER {^You look about yourself, frenzied and wild-eyed.$} {#color 414;#if @pennyroyal2=0 {#add pennyroyal 1;pennyroyal2=1;herbheal}} #TRIGGER {Hmmmm. Why must everything be so difficult to figure out?$} {#color 5501;#if @pennyroyal5=0 {#add pennyroyal 1;pennyroyal5=1;herbheal};foc;eat pennyroyal;#ala +2 {mindheal}} #REGEX {^A feeling of utter stupidity envelops you\.$} {#color 5501;#if @pennyroyal5=0 {#add pennyroyal 1;pennyroyal5=1;herbheal;eat pennyroyal}} #REGEX {You wouldn't want to drink a salve\.$} {#color 5501;#if @pennyroyal5=0 {#add pennyroyal5 1;pennyroyal5=1;herbheal;eat pennyroyal}} #TRIGGER {Your mind feels slow and stupid suddenly.$} {#color 5501;#if @pennyroyal5=0 {#add pennyroyal5 1;pennyroyal5=1;herbheal;eat pennyroyal}} #TRIGGER {Your mind feels somewhat slower and more plodding.$} {#color 5501;#if @pennyroyal5=0 {#add pennyroyal5 1;pennyroyal5=1;herbheal;eat pennyroyal}} #TRIGGER {You sweep your trained eye across the room for the hidden exits.$} {#color 5501;#If @pennyroyal5=0 {#add pennyroyal 1;pennyroyal5=1;herbheal}} #TRIGGER {Your mind feels suddenly dulled and slow.$} {#color 5501;#va head 1;#If @pennyroyal5=0 {#add pennyroyal 1;pennyroyal5=1;herbheal};#if @slickness=0 {salveheal}} "" {case} #TRIGGER {directs a dazzling ray of divine light at you.$} {#color 666;#if @pennyroyal1=0 {#add pennyroyal 1;pennyroyal1=1;herbheal}} #REGEX {^Ooh look! A lovely lake\. Perhaps you'll dive in!$} {#color 666;#if @pennyroyal3=0 {#add pennyroyal 1;pennyroyal3=1;herbheal}} #TRIGGER {You concentrate hard on breaking through your delusions.$} {#color 666;#if @pennyroyal1=0 {#add pennyroyal 1;pennyroyal1=1;herbheal}} #TRIGGER {You reel as the beam strikes, dazzled and confused.$} {#color 666;#if @pennyroyal1=0 {#add pennyroyal 1;pennyroyal1=1};#if @kombu2=0 {#add kombu 1;kombu2=1;herbheal}} "" {disable} #TRIGGER {Your vision blurs for a moment.$} {#color 666;#if @pennyroyal2=0 {#add pennyroyal 1;pennyroyal2=1;herbheal}} #REGEX {You yell, ~"I like cheese!~"} {#color 5501;#if @pennyroyal5=0 {#add pennyroyal 1;pennyroyal5=1;herbheal};#ala +2 {mindheal}} #REGEX {^Shadowy shapes rise up around you and form into familiar shapes\.$} {#color 414;#if @pennyroyal3=0 {#add pennyroyal 1;pennyroyal3=1;herbheal}} #TRIGGER {^Shadowy voices whisper dark warnings in your ear.$} {#color 414;#if @pennyroyal4=0 {#add pennyroyal 1;pennyroyal4=1;herbheal}} #TRIGGER {^Shadows flicker before you, forming strange and weird shapes.$} {#color 666;#if @pennyroyal1=0 {#add pennyroyal 1;pennyroyal1=1;herbheal}} #TRIGGER {A hideous archdemon grabs your shoulders} {#color 414;#if @mana>2000 {foc}} #COND {^(\d+)h, (\d+)m, (\d+)e, (\d+)p, (\d+)en, (\d+)w ([elrxkdbp-]+)} {#if @tostand=1 {stand}} {regex} #REGEX {^The tiny red mushrooms on the ground release a cloud of yellow spores} {#color 414} #COND {travel up your nose and make your eyes water.$} {#add pennyroyal 1;herbheal;#ala +2 {mindheal}} {within|param=1} #REGEX {^You yell, ~"\a+ is cute!~"} {#color 5501;#if @pennyroyal5=0 {#add pennyroyal 1;pennyroyal5=1;herbheal};#ala +2 {mindheal}} #TRIGGER {Strange noises can be heard behind you and you see movement out of the corner} {#color 414;#add pennyroyal 1;herbheal} #TRIGGER {topaz light at you, which sinks deep into your skull and sets your mind} {#color 5501;#if @pennyroyal5=0 {#add pennyroyal 1;pennyroyal5=1;herbheal};foc} #TRIGGER {In a brilliant ray of light, the power of the Moon lashes down upon you.} {#co 5501;#add pennyroyal 1;herbheal;mindheal} #TRIGGER {Merfua de Brume, a mist dragon breathes mist at you.} {#co white;#if @mana>4000 {fc}} #CLASS 0 #CLASS {wormwood} #TRIGGER {Unreasoning rage turns the world blood-red.$} {#color 5503;#if @wormwood3=0 {#add wormwood 1;wormwood3=1;herbheal};dal} #TRIGGER {Terror descends upon you and your head swims - you must find shelter!$} {#color 91;#if @wormwood1=0 {#add wormwood 1;wormwood1=1;Herbheal}} #TRIGGER {The walls close in to suffocate you - you must escape!$} {#color 91;#if @wormwood2=0 {#add wormwood 1;wormwood2=1;Herbheal}} #TRIGGER {^You are gripped with fear as you face the threshold$} {#color 91;#if @wormwood1=0 {#add wormwood 1;wormwood1=1;Herbheal}} #TRIGGER {You are being strangled by} {#color 91;#if @wormwood4=0 {#add wormwood 1;wormwood4=1;Herbheal}} #TRIGGER {^Shadows seep into your clothing, crawling like dark maggots.$} {#color 91;#if @wormwood4=0 {#add wormwood 1;wormwood4=1;Herbheal}} #TRIGGER {^Shadows creep up all around you and close in.$} {#color 91;#if @wormwood2=0 {#add wormwood 1;wormwood2=1;Herbheal}} #CLASS 0 #CLASS {myrtle} #REGEX {^The idea of heights makes you queasy suddenly\.$} {#color 91;#if @myrtle2=0 {#add myrtle 1;myrtle2=1;Herbheal}} #REGEX {^You are too afraid of heights to climb up into the trees\.$} {#color 91;#if @myrtle2=0 {#add myrtle 1;myrtle2=1;Herbheal}} #TRIGGER {sends a tendril of shadows into your face} {#co white;#show BLINDED;#co white;em} #CLASS 0 #CLASS {choleric} #TRIGGER {^Your hypersomnia prevents your insomnia.$} {#color 414;#if @choleric5=0 {#add choleric 1;choleric5=1;vialheal};#ala +2 {#if @insomnia=0 {insomnia}}} #TRIGGER {An urge to visit the Goddess of Dreams overcomes you.$} {#color 414;#if @choleric5=0 {#add choleric 1;choleric5=1;vialheal}} #REGEX {^A sense of extreme nausea washes over you\.$} {#color 5528;#if @choleric1=0 {#add choleric 1;choleric1=1;herbheal}} #TRIGGER {You cannot contain the convulsions in your stomach any longer} {#color 5528;#if @choleric1=0 {#add choleric 1;choleric1=1;vialheal}} #TRIGGER {^You lurch forward and vomit out a puddle of blood.$} {#color 5528;#if @choleric1=0 {#add choleric 1;choleric1=1;vialheal}} #TRIGGER {Your bowels turn to water and are voided as you double over from a sharp pain} {#color 5528;#if @choleric2=0 {#add choleric 1;choleric2=1};vialheal} #CLASS 0 #CLASS {sanguine} #TRIGGER {Your health begins to drain away} {#color 5503;#if @sanguine2=0 {#add sanguine 1;sanguine2=1;vialheal}} #TRIGGER {Something interferes with your ability to clot.} {#color 5528;#t- clot;#if @sanguine1=0 {#add sanguine 1;sanguine1=1;vialheal}} #TRIGGER {You try to speak, but the hole in your throat inhibits your speaking abilities.} {#color 5503;#if @sanguine6=0 {#add sanguine 1;sanguine6=1;vialheal}} #TRIGGER {Your blood refuses to clot.} {#color 5528;#if @sanguine1=0 {#add sanguine 1;sanguine1=1;vialheal}} #TRIGGER {You watch helplessly as your lifeforce drains into} {#color 5528;#if @sanguine2=0 {#add sanguine 1;sanguine2=1;vialheal}} #TRIGGER {feel your forehead try to mend, but it is just too damaged.} {#co 5503;#if @sanguine5=0 {sanguine5=1;#add sanguine 1};#if @yarrow9=0 {yarrow9=1;#add yarrow 1};vialheal;herbheal} #CLASS 0 #CLASS {phlegmatic} #TRIGGER {Why, you ask yourself, are you so privileged when others are so needy.$} {#color 187;#if @phlegmatic4=0 {#add phlegmatic 1;phlegmatic4=1;vialheal}} #CLASS 0 #CLASS {melancholic} #REGEX {^You feel a tightening sensation grow in your lungs\.$} {#co 5503;asthma=1;#if @melancholic1=0 {#add melancholic 1;melancholic1=1;vialheal}} #REGEX {^Your lungs are much too constricted to smoke\.$} {#co 5503;#va asthma 1;#if @melancholic1=0 {#add melancholic 1;#va melancholic1 1};vialheal} #REGEX {^A prickly, stinging sensation spreads through your body\.$} {#color 5503;#if @melancholic4=0 {#add melancholic 1;melancholic4=1;vialheal}} #TRIGGER {^Small motes of yellow pollen rise up from the wildflowers around you and drift} {#co 5503;asthma=1;#if @melancholic1=0 {#add melancholic 1;melancholic1=1};vialheal;#sa DRINK MELANCHOLIC - DME} #TRIGGER {You are breathing lightly.} {#co 5503;asthma=1;#if @melancholic1=0 {#add melancholic 1;melancholic1=1};vialheal} #TRIGGER {^You cough uncontrollably, as you hack up some black phlegm.$} {#co 5503;#if @melancholic6=0 {#add melancholic 1;melancholic6=1;vialheal}} #REGEX {^You are overcome by it all and topple over in a dead faint\.$} {#color 5503;#if @melancholic3=0 {#add melancholic 1;melancholic3=1;vialheal}} #CLASS 0 #CLASS {liniment} #TRIGGER {Ugly sores break open up on your skin, seeping with a bloody yellow mucous.} {#co 5528;#if @liniment2=0 {liniment2=1;#add liniment 1;salveheal}} #TRIGGER {Sunlight shines down upon you mercilessly, rippling across your skin like fire.$} {#color 5528;#if @liniment1=0 {#add liniment 1;liniment1=1;salveheal}} #TRIGGER {You feel your allergy to the sun} {#color 5528;#if @liniment1=0 {#add liniment 1;liniment1=1;salveheal}} #TRIGGER {Your vision is flooded with light, and your face suddenly reddens.$} {#color 5528;#if @liniment1=0 {#add liniment 1;liniment1=1;salveheal}} #TRIGGER {A sudden itch drives you half-mad, and you scratch it furiously.$} {#color 5528;#if @liniment4=0 {#ad liniment 1;liniment4=1;salveheal}} #CLASS 0 #CLASS {regeneration} #REGEX {^With blinding speed, (\a+) darts forward and pecks out your eye} {#cw white;#add eyepeck 1;#if @eyepeck=1 {#if @regeneration11=0 {#va regeneration11 1;#add regeneration 1}};#if @eyepeck=2 {#if @regeneration12=0 {#va regeneration12 1;#add regeneration 1}};salveheal} #TRIGGER {You are unable to maintain a stance for any period of time while your kneecaps} {#co white;dis KNEEPCAP} #CLASS 0 #CLASS {influence} #ALIAS distrust {influence @mob with distrust} #ALIAS sup {influence @mob with supplication} #ALIAS adm {#if @eq=1 {influence @mob with admiration}} #ALIAS mockery {influence @mob with mockery} #ALIAS dpa {debate %1 with passion;#show Debate %1 with PASSION;#co white} #ALIAS dpe {debate %1 with pettifoggery;#SHOW Debate %1 with PETTIFOGGERY;#co white} #ALIAS dpo {debate %1 with pontification;#SHOW Debate %1 with PONTIFICATION;#co white} #ALIAS msa {mindset analytical;#SHOW Mindset ANALYTICAL;#co white} #ALIAS msc {mindset cautious;#SHOW Mindset CAUTIOUS;#co white} #ALIAS msp {mindset pedantic;#SHOW Mindset PEDANTIC;#co white} #ALIAS charm {influence @mob with charm} #ALIAS m {#va mob %1} #ALIAS dim {divert @mob;#sa DIVERT @MOB} #ALIAS com {#if @eq=1 {influence @mob with compliments}} #ALIAS beg {influence @mob with begging} #ALIAS fla {influence @mob with flattery} #ALIAS ora {influence @mob with oration} #ALIAS amn {influence @mob with amnesty} #ALIAS rec {influence @mob with recitation} #ALIAS lec {influence @mob with lectures} #TRIGGER {yourself conceding to all the points raised.} {#show %ansi( hi, blue)*** %ANSI( CYAN, HI)ATTACKED: PETTIFOGERY %ANSI( BLUE, HI) ***;#show %ansi( hi, blue)*** %ANSI( CYAN, HI)MINDSET: ANALYTICAL %ANSI( BLUE, HI) ***;#show %ansi( hi, blue)*** %ANSI( CYAN, HI)DEFEND: PEDANTIC (MSP) %ANSI( BLUE, HI) ***;#show %ansi( hi, blue)*** %ANSI( CYAN, HI)OPTIONAL: PEDANTIC (MSC) %ANSI( BLUE, HI) ***} #TRIGGER {your silence has been taken for concession.} {#show %ansi( hi, blue)*** %ANSI( CYAN, HI)ATTACKED: PONTIFICATION %ANSI( BLUE, HI) ***;#show %ansi( hi, blue)*** %ANSI( CYAN, HI)MINDSET: CAUTIOUS (MSC) %ANSI( BLUE, HI) ***;#show %ansi( hi, blue)*** %ANSI( CYAN, HI)DEFEND: ANALYTICAL (MSA) %ANSI( BLUE, HI) ***;#show %ansi( hi, blue)*** %ANSI( CYAN, HI)OPTIONAL: PEDANTIC (MSP) %ANSI( BLUE, HI) ***} #TRIGGER {you can only frown} {#show %ansi( hi, blue)*** %ANSI( CYAN, HI)ATTACKED: PASSION %ANSI( BLUE, HI) ***;#show %ansi( hi, blue)*** %ANSI( CYAN, HI)MINDSET: ANALYTICAL %ANSI( BLUE, HI) ***;#show %ansi( hi, blue)*** %ANSI( CYAN, HI)DEFEND: CAUTIOUS (MSC) %ANSI( BLUE, HI) ***;#show %ansi( hi, blue)*** %ANSI( CYAN, HI)OPTIONAL: PEDANTIC (MSP) %ANSI( BLUE, HI) ***} #TRIGGER {You can only blink} {#show %ansi( hi, blue)*** %ANSI( CYAN, HI)ATTACKED: PETTIFOGERY %ANSI( BLUE, HI) ***;#show %ansi( hi, blue)*** %ANSI( CYAN, HI)MINDSET: ANALYTICAL %ANSI( BLUE, HI) ***;#show %ansi( hi, blue)*** %ANSI( CYAN, HI)DEFEND: PEDANTIC (MSP) %ANSI( BLUE, HI) ***;#show %ansi( hi, blue)*** %ANSI( CYAN, HI)OPTIONAL: PEDANTIC (MSC) %ANSI( BLUE, HI) ***} #TRIGGER {you are left spluttering} {#show %ansi( hi, blue)*** %ANSI( CYAN, HI)ATTACKED: PONTIFICATION %ANSI( BLUE, HI) ***;#show %ansi( hi, blue)*** %ANSI( CYAN, HI)MINDSET: CAUTIOUS %ANSI( BLUE, HI) ***;#show %ansi( hi, blue)*** %ANSI( CYAN, HI)DEFEND: ANALYTICAL (MSA) %ANSI( BLUE, HI) ***;#show %ansi( hi, blue)*** %ANSI( CYAN, HI)OPTIONAL: PEDANTIC (MSP) %ANSI( BLUE, HI) ***} #TRIGGER {yourself capitulating} {#show %ansi( hi, blue)*** %ANSI( CYAN, HI)ATTACKED: PASSION %ANSI( BLUE, HI) ***;#show %ansi( hi, blue)*** %ANSI( CYAN, HI)MINDSET: PEDANTIC %ANSI( BLUE, HI) ***;#show %ansi( hi, blue)*** %ANSI( CYAN, HI)DEFEND: CAUTIOUS (MSC) %ANSI( BLUE, HI) ***;#show %ansi( hi, blue)*** %ANSI( CYAN, HI)OPTIONAL: CAUTIOUS (MSA) %ANSI( BLUE, HI) ***} #TRIGGER {you rip apart} {#show %ansi( hi, blue)*** %ANSI( CYAN, HI)MINDSET: ANALYTICAL %ANSI( BLUE, HI) ***;#show %ansi( hi, blue)*** %ANSI( CYAN, HI)CHANGE: PEDANTIC (MSP)%ANSI( BLUE, HI) ***;#show %ansi( hi, blue)*** %ANSI( CYAN, HI)CHANGE: CAUTIOUS (MSC)%ANSI( BLUE, HI) ***} #TRIGGER {(%w) diverts the attention of (%2).} {#show %ansi( hi, blue)*** %ANSI( CYAN, HI)%1 DIVERTED %2 %ANSI( BLUE, HI) ***} #CLASS 0 #CLASS {clot} #REGEX {^You bleed (.+) health\.$} {#co 12;clot} #TRIGGER {You exert superior mental control and your wounds clot before your eyes.} {#gag;clot} #TRIGGER {^You are bleeding for} {clot} #TRIGGER {forms a knotty burl and (%w) points it at you.} {clot;clot;ec} #TRIGGER {You do not bleed, my friend.} {#gag} #TRIGGER {A stream of wooden splinters shoots in from the (%w), peppering you} {ec;clot} #CLASS 0 #CLASS {paralysis} #VAR paralyse {0} {0} #TRIGGER {Paralysed as you are, your body is not able to pick up anything.$} {#co 5500;#if @paralysis=0 {paralysis=1;healp};dis PARALYSIS} #TRIGGER {Your body stiffens rapidly with paralysis.$} {#co 5500;#if @paralysis=0 {paralysis=1;healp};dis PARALYSIS} #REGEX {Your muscles lock\.$} {#co 5500;#if @paralysis=0 {paralysis=1;healp};dis PARALYSIS} #TRIGGER {Your muscles stiffen and lock} {#co 5500;#if @paralysis=0 {paralysis=1;healp};dis PARALYSIS} #TRIGGER {Your state of paralysis prevents you from doing that.$} {#co 5500;#if @paralysis=0 {paralysis=1;healp};dis PARALYSIS} #TRIGGER {^You are paralysed} {#co 5500;#if @paralysis=0 {paralysis=1;healp};dis PARALYSIS} #TRIGGER {Frustratingly, your body won't respond to your call to action.$} {#co 5500;#if @paralysis=0 {paralysis=1;healp};dis PARALYSIS} #TRIGGER {You are paralysed and cannot do that.} {#co 5500;#if @paralysis=0 {paralysis=1;healp};dis PARALYSIS} #REGEX {Flying insects suddenly swarm you, covering you with tiny, painful stings\.} {#co 5500;#if @paralysis=0 {paralysis=1;healp};dis PARALYSIS} #COND {^(\d+)h, (\d+)m,} {#if @paralysis=0 {paralysis=1;healp}} {within|param=1|regex} #TRIGGER {as paralysis overcomes your nervous system.$} {#co 5500;#if @paralysis=0 {paralysis=1;healp};dis PARALYSIS} #TRIGGER {A prickly stinging overcomes your body, fading away into numbness.} {#co 5500;#if @paralysis=0 {paralysis=1;healp};dis PARALYSIS} #TRIGGER {white light, which envelops you in a paralyzing flash.} {#co 5500;#if @paralysis=0 {paralysis=1;healp};dis PARALYSIS} #TRIGGER {A barghest lifts his massive head and lets forth a blood curdling howl that} {#co 5500;#if @paralysis=0 {paralysis=1;healp};dis PARALYSIS} #TRIGGER {^You cough as something gets lodged deep in your throat.$} {#co 5500;#if @throat=0 {throat=1;healp};dis THROAT-LOCK} #TRIGGER {^Your throat has been locked, and thus you cannot swallow.$} {#co 5500;#if @throat=0 {throat=1;healp};dis THROAT-LOCK} #TRIGGER {^You attempt to move, but the muscles of your} {#co 5500;#if @lockleg=0 {lockleg=1};healp;dis LEG-LOCK} #CLASS 0 #CLASS {galingale} #REGEX {^You are feeling a bit peckish right now} {#co 552;#if @galingale4=0 {galingale4=1;#add galingale 1;herbheal}} #REGEX {^You feel a terrible thirst for elixirs grow within you\.$} {#color 5528;#if @galingale1=0 {#add galingale 1;Galingale6=1;Herbheal}} #REGEX {^[a-z]+ throws a Lovers tarot at you and as it strikes true, you} {#color 187;#if @galingale3=0 {#add galingalge 1;galingale3=1;Herbheal};enemy %1} #REGEX {^You love (.+) far too much to even THINK of hurting (\a+)\.$} {#color 187;#if @galingale3=0 {#add galingale 1;galingale3=1;herbheal};enemy %1} #TRIGGER {^Your deep passionate love for} {#color 187;#if @galingale3=0 {#add galingale 1;galingale3=1;herbheal}} #REGEX {^In a brilliant ray of light, the power of Eroee lashes down upon you\.$} {#color 187;#if @galingale3=0 {#add galingale 1;galingale3=1;herbheal}} #CLASS 0 #CLASS {fire} #VAR fire1 {0} {0} #VAR fire2 {0} {0} #VAR fire3 {0} #TRIGGER {^A biting cold seeps deep into your bones from the frigid water, giving you} {#color 765;#if @fire1=0 {#add fire 1;fire1=1;vialheal};conc} #TRIGGER {^A biting cold seeps deep into your bones from the frigid water, making your} {#color 765;#if @fire1=0 {#va fire 2;#va fire1 1;#va fire2 1;vialheal};conc} #TRIGGER {raises a hand towards you and blasts you with cold, frigid air} {#color 765;#if @fire1=0 {#ad fire 1;#va fire 1;dfi};conc} #REGEX {sends the cold of the grave to freeze you\.$} {#color 765;#if @fire1=0 {#ad fire 2;#va fire1 1;fire2=1;vialheal};conc} #TRIGGER {You feel the strength ebb from your body as the cold takes its toll.} {#color 765;#if @fire=0 {#ad fire 1;#va fire1 1;vialheal};conc} #TRIGGER {^You have a particularly intense shiver} {#color 765;#if @fire1=0 {#va fire 2;#va fire1 1;#va fire2 1;vialheal};conc} #TRIGGER {^You shiver violently.} {#color 765;#if (@fire1=0) {#ad fire 1;#va fire1 1;vialheal};conc} #TRIGGER {^Your body slows as it freezes in the extreme cold.} {#color 765;#if (@fire1=0) {#ad fire 2;fire1=1;fire2=2;vialheal};conc} #TRIGGER {^A biting cold seeps deep into your skin.} {#color 765;#if @fire1=0 {#ad fire 1;#va fire 1;dfi}} #TRIGGER {^A coldness seeps deep into the marrow of your bones.} {#color 765;#if @fire1=0 {#va fire 2;#va fire1 1;#va fire2 1;vialheal};conc} #TRIGGER {The Nil Grim Horror grabs ahold of you with a rotting taloned claw, draining} {#color 765} #COND {all warmth from your body.} {#if @fire1=0 {#ad fire 1;#va fire 1;dfi}} #TRIGGER {You begin moving your frozen body slowly} {#color 765;#if (@fire1=0) {#ad fire 2;fire1=1;fire2=2;vialheal};conc} #CLASS 0 #CLASS {frost} #VAR frost1 {0} {0} #VAR frost2 {0} {0} #REGEX {^Flames erupt over all over your body and begin to consume your flesh\.$} {#color 455;#if @frost1=0 {frost1=1;#add frost 1;vialheal}} #REGEX {^Flames lick around you - you are on fire!$} {#color 455;#if @frost1=0 {frost1=1;#add frost 1;vialheal}} #TRIGGER {You are scorched by the firewall as you pass through.} {#color 455;#if @frost1=0 {frost1=1;#add frost 1;vialheal}} #REGEX {^The roaring inferno engulfs you as you fight to find a way out\.$} {#color 455;#if @frost1=0 {frost1=1;#add frost 1;vialheal}} #TRIGGER {In a brilliant ray of light, the power of Tarox lashes down upon you.} {#color 455;#if @frost1=0 {frost1=1;#add frost 1;vialheal}} #TRIGGER {You scream in agony as the horrific flames} {#color 455;#if @frost1=0 {frost1=1;#add frost 1;vialheal}} #REGEX {^Pointing at you, \a+ hisses and narrows (?:his|her) eyes\.} {#color 455;#if @frost1=0 {frost1=1;#add frost 1;vialheal}} #CLASS 0 #CLASS {Healing} #REGEX {^Cleaving through your defenses} {#COLOR %eval( %color( hi)+%color( blink)+%color( rev)+%color( blue, grey));#va bodywound 1;#t+ bodywound;#va speed 0;dq} #COND {^(\d+)h, (\d+)m,} {#va bodywound 0;#t- bodywound} {nocr|prompt|regex} #REGEX {^Flourishing .* above} {#COLOR %eval( %color( hi)+%color( blink)+%color( rev)+%color( blue, grey));#va bodywound 1} #COND {^(\d+)h, (\d+)m,} {#va bodywound 0;#t- bodywound} {nocr|prompt|regex} #REGEX {^Focusing on (?:his|her) .*, you strike at \a+} {#COLOR %eval( %color( hi)+%color( blink)+%color( rev)+%color( blue, grey));#va bodywound 1;#va limb 0;#va side 0} #COND {^(\d+)h, (\d+)m,} {#va bodywound 0;#t- bodywound} {nocr|prompt|regex} #REGEX {^Letting .* droop,} {#COLOR %eval( %color( hi)+%color( blink)+%color( rev)+%color( blue, grey));#va bodywound 1} #COND {^(\d+)h, (\d+)m,} {#va bodywound 0;#t- bodywound} {nocr|prompt|regex} #REGEX {^With a deft move, [a-z]+ retaliates with a quick swing of} {#COLOR 265;#va bodywound 1} #COND {^(\d+)h, (\d+)m,} {#va bodywound 0;#t- bodywound} {nocr|prompt|regex} #REGEX {^With a focused look, [a-z]+ strikes at you} {#COLOR %eval( %color( hi)+%color( blink)+%color( rev)+%color( blue, grey));#va bodywound 1;#t+ bodywound} #COND {^(\d+)h, (\d+)m,} {#t- bodywound;#va bodywound 0;wri;#if @slickness=0 {salveheal};#if @anorexia=0 {herbheal};#if @anorexia=0 {vialheal}} {regex} #REGEX {^With a heavy overhand stroke .* you} {#COLOR %eval( %color( hi)+%color( blink)+%color( rev)+%color( blue, grey));#va bodywound 1;#t+ bodywound} #COND {^(\d+)h, (\d+)m,} {#va bodywound 0;#t- bodywound} {nocr|prompt|regex} #REGEX {^With a powerful lunge, [a-z]+ strikes at you with} {#COLOR %eval( %color( hi)+%color( blink)+%color( rev)+%color( blue, grey));#va bodywound 1;#t+ bodywound} #COND {^(\d+)h, (\d+)m,} {#va bodywound 0;#t- bodywound} {nocr|prompt|regex} #REGEX {^You swing .* at} {#COLOR %eval( %color( hi)+%color( blink)+%color( rev)+%color( blue, grey));#va bodywound 1} #COND {^(\d+)h, (\d+)m,} {#va bodywound 0;#t- bodywound} {nocr|prompt|regex} #REGEX {^[a-z]+ swings .* at you.} {#COLOR %eval( %color( hi)+%color( blink)+%color( rev)+%color( blue, grey));#t+ bodywound} #COND {^(\d+)h, (\d+)m,} {#va bodywound 0;#t- bodywound} {nocr|prompt|regex} #REGEX {^[a-z]+ wildly jabs .* at you.} {#COLOR %eval( %color( hi)+%color( blink)+%color( rev)+%color( blue, grey));#va bodywound 1;#t+ bodywound} #COND {^(\d+)h, (\d+)m,} {#va bodywound 0;#t- bodywound} {nocr|prompt|regex} #REGEX {^\a+'s blade runs down the shaft of your weapon\. \a+ strikes your left} {#COLOR %eval( %color( hi)+%color( blink)+%color( rev)+%color( blue, grey));#va side left;#va limb arm;#va bodywound 1;#t+ bodywound} #COND {^(\d+)h, (\d+)m,} {#va bodywound 0;#t- bodywound;#cw white;#if @side=left {#if @limb=arm {#if @yarrow5=0 {yarrow5=1;#add yarrow 1}}}} {nocr|prompt|regex} #TRIGGER {upon you} {#cw white;#if @bodywound=1 {#t+ bodywound}} "" {verbatim} #COND {^(\d+)h, (\d+)m} {#t- bodywound} {nocr|prompt|regex} #REGEX {upon \nyou} {#cw white;#if @bodywound=1 {#t+ bodywound}} "" {verbatim} #COND {^(\d+)h, (\d+)m} {#t- bodywound;#va bodywound 0} {nocr|prompt|regex} #REGEX {upon\nyou} {#cw white;#if @bodywound=1 {#t+ bodywound}} "" {verbatim} #COND {^(\d+)h, (\d+)m} {#t- bodywound;#va bodywound 0} {nocr|prompt|regex} #TRIGGER {at you} {#cw white;#if @bodywound=1 {#t+ bodywound}} "" {verbatim} #COND {^(\d+)h, (\d+)m} {#t- bodywound;#va bodywound 0} {nocr|prompt|regex} #TRIGGER {at $^you} {#cw white;#if @bodywound=1 {#t+ bodywound}} "" {verbatim} #COND {^(\d+)h, (\d+)m} {#t- bodywound;#va bodywound 0} {nocr|prompt|regex} #REGEX {at\nyou} {#cw white;#sa test;#if @bodywound=1 {#t+ bodywound}} "" {verbatim} #COND {^(\d+)h, (\d+)m} {#t- bodywound;#va bodywound 0} {nocr|prompt|regex} #TRIGGER {your belly} {#cw white} #TRIGGER {your gut} {#cw white} #TRIGGER {Your chest is brutally} {#co 223;#if @regeneration5=0 {regeneration5=1;#add regeneration 1};salveheal} #COND {^(\d+)h, (\d+)m, (\d+)e, (\d+)p, (\d+)en, (\d+)w ([elrxkdbp-]+)} {salveheal} {within|param=1|regex} #TRIGGER {your left arm} {#cw white;#va side left;#va limb arm} #TRIGGER {your left leg} {#cw white;#va side left;#va limb leg} #REGEX {your left \narm} {#cw white;#va side left;#va limb arm} #REGEX {your left \nleg} {#cw white;#va side left;#va limb leg} #REGEX {your left\narm} {#cw white;#va side left;#va limb arm} #REGEX {your left\nleg} {#cw white;#va side left;#va limb leg} #TRIGGER {your right arm} {#cw white;#va side right;#va limb arm} #TRIGGER {your right leg} {#cw white;#va side right;#va limb leg} #REGEX {your right \narm} {#cw white;#va side right;#va limb arm} #REGEX {your right \nleg} {#cw white;#va side left;#va limb leg} #REGEX {your right\narm} {#cw white;#va side right;#va limb arm} #REGEX {your right\nleg} {#cw white;#va side right;#va limb leg} #REGEX {^\a+'s blade runs down the shaft of your weapon\. \a+ strikes your right} {#COLOR %eval( %color( hi)+%color( blink)+%color( rev)+%color( blue, grey));#va side right;#va limb arm;#T+ bodywound;#va bodywound 1} #COND {^(\d+)h, (\d+)m,} {#va bodywound 0;#t- bodywound;#if @side=right {#if @limb=arm {#if @yarrow6=0 {yarrow6=1;#add yarrow 1}}}} {nocr|prompt|regex} #TRIGGER {^Your blade runs down the shaft of} {#co white;#t- bodywound;#va bodywound 0;parry head 1} #TRIGGER {blade runs down the shaft of your weapon.} {#COLOR %eval( %color( hi)+%color( blink)+%color( rev)+%color( blue, grey));#va bodywound 1;#t+ bodywound} #COND {^(\d+)h, (\d+)m} {#t- bodywound;#va bodywound 0} {nocr|prompt|regex} #TRIGGER {body around and continues swinging} {#COLOR %eval( %color( hi)+%color( blink)+%color( rev)+%color( blue, grey));#va bodywound 1} #TRIGGER {towards you} {#if @bodywound=1 {#t+ bodywound}} #REGEX {at\n you} {#cw white;#if @bodywound=1 {#t+ bodywound}} "" {verbatim} #COND {^(\d+)h, (\d+)m} {#t- bodywound;#va bodywound 0} {nocr|prompt|regex} #TRIGGER {your left ear} {#cw white;#va side left} #REGEX {upon\n you} {#cw white;#if @bodywound=1 {#t+ bodywound}} "" {verbatim} #COND {^(\d+)h, (\d+)m} {#t- bodywound;#va bodywound 0} {nocr|prompt|regex} #TRIGGER {but your thrust} {#cw white;#if @bodywound=1 {#t+ bodywound}} #TRIGGER {but your swing} {#cw white;#if @bodywound=1 {#t+ bodywound}} #TRIGGER {left thigh} {#cw white;#va side left;#va limb leg} #TRIGGER {your powerful} {#t- bodywound;#va bodywound 0} #TRIGGER {upon you. You grimace} {#cw white;#if @arnica6=0 {arnica6=1;#add arnica 1;#va chest 600};dis Broken_Chest;#va stun 1;#t- bodywound;#va bodywound 0} #REGEX {^Swinging .* an underhand arc} {#COLOR %eval( %color( hi)+%color( blink)+%color( rev)+%color( blue, grey));#va bodywound 1} #COND {^(\d+)h, (\d+)m,} {#va bodywound 0;#t- bodywound} {nocr|prompt|regex} #REGEX {^Swinging .* an underhand arc, (\a+) strikes at you\.$} {#COLOR %eval( %color( hi)+%color( blink)+%color( rev)+%color( blue, grey));#va bodywound 1;#if @bodywound=1 {#t+ bodywound}} #COND {^(\d+)h, (\d+)m,} {#va bodywound 0;#t- bodywound} {nocr|prompt|regex} #REGEX {^Holding .* poised at an angle overhead} {#COLOR %eval( %color( hi)+%color( blink)+%color( rev)+%color( blue, grey));#va bodywound 1} #REGEX {^Sweeping .* through the air overhead,} {#COLOR %eval( %color( hi)+%color( blink)+%color( rev)+%color( blue, grey));#va bodywound 1} #TRIGGER {at$^you} {#cw white;#if @bodywound=1 {#t+ bodywound}} #TRIGGER {left bicep} {#cw white;#va side left;#va limb arm} #TRIGGER {right bicep} {#cw white} #REGEX {^With a heavy overhand} {#COLOR %eval( %color( hi)+%color( blink)+%color( rev)+%color( blue, grey));#va bodywound 1} #COND {^you} {#t+ bodywound} {within|param=1} #COND {(\d+)h, (\d+)m} {#va bodywound 0;#t- bodywound} {regex} #TRIGGER {right thigh} {#cw white;#va side right;#va limb leg} #TRIGGER {your neck} {#va limb head} #REGEX {^Focusing on (?:his|her) .*, you strike} {#COLOR %eval( %color( hi)+%color( blink)+%color( rev)+%color( blue, grey));#va bodywound 1;#va limb 0;#va side 0} #COND {rebounds} {#if @bodywound=1 {#t+ bodywound}} #TRIGGER {into you.} {#t+ bodywound;#va bodywound 1} #TRIGGER {into herself.} {#t- bodywound;#va bodywound 0} #TRIGGER {into himself.} {#t- bodywound;#va bodywound 0} #TRIGGER {you.} {#if @bodywound=1 {#t+ bodywound}} #CLASS 0 #CLASS {autoreject} #TRIGGER {Your heart thumps as you gaze at &enemy1 with love and adoration.} {#color 187;#if (@eq=1) {reject @enemy1;en @enemy1};#ad enemy 1;#va toreject 1} #CLASS 0 #CLASS {alp} {disable} #REGEX {_'''''_} {#gag} #TRIGGER {/ \} {#gag} #REGEX {@ \((.+)\) @} {#gag;#va headdmg %1} #TRIGGER {\_ _/ Deep Wounds:} {#gag} #REGEX {_____/___\\_____ Head: ((.+))} {#gag;#va headstatus %1} #REGEX {/ \\ Chest: ((.+))} {#gag;#va cheststatus %1} #REGEX {\| \| \((.+)\) \| \| Gut: ((.+))} {#gag;#va chest %1;#va gutstatus %2} #REGEX {\| \| -------------} {#gag} #REGEX {\(((.+))\) \(((.+))\) Larm: ((.+))} {#gag;#va rarm %1;#va larm %3;#va larmstatus %5} #REGEX {\| \| \((.+)\) \| \| Rarm: ((.+))} {#gag;#va gut %1;#va rarmstatus %2} #REGEX {\\___\|_______\|___/ Lleg: ((.+))} {#gag;#va llegstatus %1} #REGEX {R \| \| \| L Rleg: ((.+))} {#gag;#va rlegstatus %1} #TRIGGER {| | |} {#gag} #REGEX {\((.+)\)\|\((.+)\)} {#gag;#va rleg %1;#va lleg %2} #TRIGGER {_| | |_} {#gag} #REGEX {\(_____\|_____\)} {#gag} #COND {^(\d+)h, (\d+)m,} {#t- alp;vw} {nocr|prompt|regex} #TRIGGER {critical} {#cw crimson} #TRIGGER {heavy} {#cw yellow} #TRIGGER {medium} {#cw yellow} #TRIGGER {light} {#cw green} #TRIGGER {negligible} {#cw green} #REGEX {\((.*)\) \((.*)\) Larm: (\a+)} {#gag;#va rarm %1;#va larm %2;#va larmstatus %3} #TRIGGER {_'''''''_} {#gag} #TRIGGER {/ \} {#gag} #REGEX {\\_ _/ Deep Wounds:} {#gag} #TRIGGER {| | -------------} {#gag} #REGEX {_____/_____\\_____ Head: ((.+))} {#gag;#va headstatus %1} #TRIGGER {(*) ( ~*) Larm: *} {} "" {disable} #REGEX {\\___\|_________\|___/ Lleg: (\a+)} {#gag} #REGEX {R \| \| \| \| L Rleg: (\a+)} {#gag;#va rlegstatus %1} #TRIGGER {| | | |} {#gag} #TRIGGER {( *)| |( *)} {#gag} #REGEX {\| \| \| \|} {#gag} #REGEX {(_____\| \|_____)} {#gag} #COND {(\d+)h, (\d+)m} {#t- alp;vw} {regex} #REGEX {\| \| \((.+)\) \| \| Rarm: ((.+))} {#gag;#va gut %1;#va rarmstatus %2} #REGEX {/ \\ Chest: ((.+))} {#gag;#va cheststatus %1} #REGEX {\((.*)\) \((.*)\) Larm: (\a+)} {#gag;#va rarm %1;#va larm %2;#va larmstatus %3} #TRIGGER {~((*)~)| |~((*)~)} {#gag;#va rleg %1;#va lleg %1} #REGEX {\([ ]*([0-9]+)\)[| ]+\([ ]*([0-9]+)\)$} {#gag;#va rleg %1;#va lleg %2} #CLASS 0 #CLASS {bashing} #ALIAS tab {t abhorrence} #ALIAS tlo {t lobstrosity} #ALIAS tob {t obesefessor} #ALIAS tsco {t scorpion} #ALIAS twi {t garwight} #ALIAS tgh {t garghoul} #ALIAS tga {t garghast} #ALIAS tsk {t garskull} #ALIAS tsa {t garshade} #TRIGGER {You feel woozy and fall down.} {#co white;#va grounded 1;#if @eq=1 {#if @balance=1 {#if @lbal=1 {#if @rbal=1 {stand}}}}} #TRIGGER {With surprising speed, a desert dashro whips its heavy tail into you, knocking} {#va grounded 1;#if @eq=1 {#if @balance=1 {#if @lbal=1 {#if @rbal=1 {stand}}}}} #TRIGGER {A gargantuan red scorpion rears up and slams into you, knocking you to the} {#va grounded 1;#if @eq=1 {#if @balance=1 {#if @lbal=1 {#if @rbal=1 {stand}}}}} #TRIGGER {A green eyelash viper bites deeply into your arm. You feel the bones liquify} {#co 455} #TRIGGER {A hulking three-horned bull paws the ground angrily before charging at you,} {#va grounded 1;#if @eq=1 {#if @balance=1 {#if @lbal=1 {#if @rbal=1 {stand}}}}} #TRIGGER {A great white shark clamps down on your arm, tearing} {#co 455;#sa RESTORE} #TRIGGER {A fearsome tiger shark clamps down on your arm, tearing} {#co 455} #TRIGGER {Swirling violently, a floating urn's metallic tentacle crashes into you,} {#va grounded 1;#if @eq=1 {#if @balance=1 {#if @lbal=1 {#if @rbal=1 {stand}}}}} #TRIGGER {Pawing the dirt, a two-headed abhorrence charges at you, knocking you off your} {#va grounded 1} #TRIGGER {Both heads down, a two-headed abhorrence charges into you, knocking you to the} {#va grounded 1;#if @eq=1 {#if @balance=1 {#if @lbal=1 {#if @rbal=1 {stand}}}}} #TRIGGER {down upon you, knocking you to the ground.} {#va grounded 1;#va balance 0} #TRIGGER {you into the air and crushing your limbs before dropping you again.} {#co 455} #TRIGGER {You have slain} {#va toget 1} #TRIGGER {One of a two-headed abhorrence's heads exhales a hot blast of steam into your} {#co white;#sa --[BLINDED]--} #TRIGGER {You pick up some gold sovereigns.} {#va toget 0} #TRIGGER {A serpentine starsucker clamps down on your} {#co 455;#sa RESTORE!} #TRIGGER {A mass of sticky tendrils streak out from a morbidly-tainted grub, wrapping you} {#color 303;#if @writhe1=0 {#va writhe1 1;#ad writhe 1;wr}} #TRIGGER {^A sparkling wind blows} {#co white} #TRIGGER {A bloated parasite lashes out at you with a mucus covered tendril, and suddenly} {#co red;fb} #TRIGGER {A mass of sticky tendrils streak out from a bloated parasite, wrapping you in a} {#color 303;#if @writhe1=0 {#va writhe1 1;#ad writhe 1;wr}} #TRIGGER {spill from the corpse} {#va toget 1} #TRIGGER {A festering garghoul turns toward you and screeches out long howl, throwing} {conc} #REGEX {I see no ~"(.+)~" to take\.} {#va toget 0} #TRIGGER {you in the head with a sickening crack!} {#co 414;fc} #TRIGGER {as the bone breaks!} {#co 455} #TRIGGER {your limbs tremble.} {#co 455} #TRIGGER {swinging it around and catching you in the temple. As you fall to the ground you} {#co white;#va grounded 1;#if @balance=1 {#if @eq=1 {#if @rbal=1 {#if @lbal=1 {stand}}}}} #TRIGGER {from all directions as you fall to the ground.} {#va grounded 1;#if @eq=1 {#if @balance=1 {#if @lbal=1 {#if @rbal=1 {stand}}}};em} #TRIGGER {sending you sprawling.} {#co white;#va grounded 1;#if @balance=1 {#if @eq=1 {#if @rbal=1 {#if @lbal=1 {stand}}}}} #TRIGGER {Your muscles freeze up painfully} {#co 5500;#if @paralysis=0 {paralysis=1;healp};dis PARALYSIS;#if @fire1=0 {#ad fire 1;#va fire 1;dfi};conc} #TRIGGER {A garghast swipes at you with a crooked arm, and you feel numb throughout your} {#co 5500;#if @paralysis=0 {paralysis=1;healp};dis PARALYSIS} #TRIGGER {A garghast reaches out and grabs you, holding you tight to its chest in a} {#co 455} #TRIGGER {causing a dark, swirling mist to encompass you.} {#co 5500;#if @paralysis=0 {paralysis=1;healp};dis PARALYSIS} #TRIGGER {you to the ground and causing stars to dance before your eyes.} {#va grounded 1;#if @eq=1 {#if @balance=1 {#if @lbal=1 {#if @rbal=1 {stand}}}}} #TRIGGER {Eyes glowing red, * bellows, a shield of protection} {#co white} #CLASS 0 #CLASS {totems} #ALIAS tree {#if @eq=1 {#if @balance=1 {spiritbond tree}};#sa Totems- TREE} #ALIAS night {#if @eq=1 {#if @balance=1 {spiritbond night}};#sa Totems- NIGHT} #ALIAS rock {#if @eq=1 {#if @balance=1 {spiritbond rock}};#sa Totems- ROCK} #ALIAS river {#if @eq=1 {#if @balance=1 {spiritbond river}};#sa Totems- RIVER} #ALIAS moon {#if @eq=1 {#if @balance=1 {spiritbond moon}};#sa Totems- MOON} #ALIAS sun {#if @eq=1 {#if @balance=1 {spiritbond sun}};#sa Totems- SUN} #CLASS 0 #CLASS {enemies} #VAR enemies {} {} #REGEX {(.+) is now one of your enemies\.} {#additem enemies %1} #REGEX {(?:@enemies)\b} {#cw 12} #TRIGGER {Your declaration of intent to bear arms against %1 has expired.} {#IF (%ismember( %1, @enemies)) {declare %1}} #TRIGGER {In a moment of forgiveness, you declare that you have no enemies.} {#sa --/UNENEMIED ALL/--;#reset enemies} #CLASS 0 #CLASS {aeon} #REGEX {^(\a+) stands a tarot on (?:his|her) open palm, and blows it lightly at you\.} {#color 555;dis AEON;#va cansalve 2;#va canvial 2;#va eq 2;#va writhe -1;#t+ writhe;#va aeon 1;#t- affliction;#t- combat;#t- cured;#t- healing;dp} #TRIGGER {You move sluggishly into action.} {#color 555;#va aeon 1;#va cansalve 2;#va canvial 2;#va eq 2;#va writhe -1;#t+ writhe;#va aeon 1;#t- affliction;#t- combat;#t- cured;#t- healing} #REGEX {^With a slow, jerking dance, \a+ points at you and lowers (?:his|her) arms,} {#color 555;#if @speed=0 {#show %ansi( white)--~[AEON~]--;#va caneat 2;#va cansalve 2;#va canvial 2;#va eq 2;#va writhe -1;#t+ writhe;#va aeon 1;dp};#if @speed=1 {#va speed 0;dq;#show %ansi( white)--~[SPEED STRIPPED~]--;wakeon}} #TRIGGER {cannot break away from the gaze as the world seems to slow around you.} {#color 555;#if @speed=0 {#show --[AEON]--;#co white;#va cansalve 2;#va canvial 2;#va eq 2;#va writhe -1;#t+ writhe;#va aeon 1};#if @speed=1 {#va speed 0;dq;#show --[SPEED STRIPPED]--;#CO WHITE}} #CLASS 0 #CLASS {Findwho} {disable} #REGEX "findingwho" {(.*)(?:@findingwho)(.*)\((.*)\)} {#co blink,high,green;#ala +.5 {#show %ansi( high, cyan)@Findwho/findingwho's Location -> %ansi( hi, blue, white)%3};#t- findwho;#t- "Type MORE to continue reading."} #CLASS 0 #CLASS {kafe} #TRIGGER {^Your attention slips away from the material world as you ponder on the wonders} {#color 5528;#if @tkafe2=0 {#add tkafe 1;tkafe2=1;Herbheal}} #TRIGGER {^You feel just as tired as before.} {#color 5528;#if @tkafe1=0 {#add tkafe 1;tkafe1=1;Herbheal}} #TRIGGER {^You pause momentarily as you try to imagine what true peace would be like.} {#color 5528;#if @tkafe2=0 {#add tkafe 1;tkafe2=1;Herbheal}} #TRIGGER {^You pause as you try to imagine what the world would be like if there hadn't} {#color 5528;#if @tkafe2=0 {#add tkafe 1;tkafe2=1;Herbheal}} #TRIGGER {^You stop for a moment to think about how great it would be if you were a god.} {#color 5528;#if @tkafe2=0 {#add tkafe 1;tkafe2=1;Herbheal}} #TRIGGER {^Your mind wanders} {#color 5528;#if @tkafe2=0 {#add tkafe 1;tkafe2=1;Herbheal}} #CLASS 0 #CLASS {vialcapture} {disable} #TRIGGER {a potion of (%w)} {#add v%1 1} #TRIGGER {liniment} {#add vliniment 1} #TRIGGER {elixir vitae} {#add vvitae 1} #REGEX {(?:an|a) (\a+) potion} {#add v%1 1} #REGEX {a (\a+) purgat} {#add v%1 1} #REGEX {a (\a+) salve} {#add v%1 1} #TRIGGER {quicksilver} {#add vquicksilver 1} #TRIGGER {empty} {#add vempty 1} #REGEX {the poison (\a+)} {#add v%1 1} #TRIGGER {(%d)(%s)*(%s)(%w)(%s)(%d)(%s)(%d)} {#additem viallist %1} "" {disable} #CLASS 0 #CLASS {defense} #ALIAS gh {info here;#res guarding;#t+ guarding;#t+ guards;#va guardlead 1;#t+ "Type MORE to continue reading."} #ALIAS ghere {#if @guardlead=1 {#FORALL @guardlist {order %i standguard}}} #ALIAS gho {#va guardlead 0;#t- guards;#t- guarding} #ALIAS mg {#FORALL @guardlist {order %i move %1};%1;#FORALL @guardlist {order %i standguard}} #ALIAS move {#FORALL @guardlist {order %i move %1}} #ALIAS mi {#if @guardlead=1 {#FORALL @guardlist {order %i move in}};in} #ALIAS mo {#if @guardlead=1 {#FORALL @guardlist {order %i move out}};out} #ALIAS cm {order centaur move %0} #ALIAS csg {order centaur standguard} #TRIGGER {Number of objects} {#t- guards;#t- "Type MORE to continue reading."} #CLASS 0 #CLASS {guards} #REGEX {~"(?:elfen|centaur)(\d+)~" .*} {#additem guardlist %1} #CLASS 0 #CLASS {guarding} #VAR guardlist {} {} #CLASS 0 #CLASS {forging} #ALIAS fg {smelt broadsword;g platinum from forge;g steel from forge;outr 5 garnet;outr 5 leather;forge for 421} #ALIAS fgh {smelt helm;g silver from forge;g iron from forge;g platinum from forge;forge for 357} #ALIAS fgg {smelt greatsword;g iron from forge;forge for 1270} #ALIAS fgk {smelt katana;g steel from forge;g silver from forge;g iron from forge;outr 5 pearl;forge for 1241} #ALIAS fgb {smelt broadsword;g steel from forge;g iron from forge;g silver from forge;forge for 1432} #ALIAS fgc {smelt claymore;g steel from forge;g silver from forge;g iron from forge;forge for 1206} #ALIAS fgs {smelt scimitar;g steel from forge;g platinum from forge;g silver from forge;g iron from forge;forge for 1845} #ALIAS fga {smelt fullplate;g steel from forge;g silver from forge;g gold from forge;forge for 2033} #ALIAS fgr {smelt rapier;g iron from forge;g platinum from forge;g silver from forge;forge for 808} #VAR damage {65} #VAR precision {150} #VAR weaponstats {434} #VAR armorblunt {96} #VAR armorcutting {118} #VAR wspeed {219} #VAR weaponspeed {245} #TRIGGER {Your eye for detail tells you that a finely crafted rapier} {#if @balance=1 {g rapier from forge;wp rapier}} "" {disable} #TRIGGER {Your eye for detail tells you that an open-faced plume crested helm cannot be} {#if @balance=1 {g helm from forge;wp helm}} "" {disable} #TRIGGER {Physical cutting: %1} {#va armorcutting %1} "" {disable} #TRIGGER {Physical blunt: %1} {#va armorblunt %1} "" {disable} #TRIGGER {Sweat flies from your brow as you continue to refine the quality of} {#va balance 0} #REGEX {Damage: (.+) Precision: (.+) Speed: (.+)} {damage=%1;precision=%2;wspeed=%3;#show %ansi( white)Weapon - @damage @precision @wspeed;#MATH weaponstats (@damage+@precision+@wspeed);#show Combined Stats- @weaponstats;#co yellow;#if (@wspeed<275 and @precision<220) {fgr}} "" {disable} #TRIGGER {An open-faced plume crested helm has no poisons or magical effects on it.} {#if @armorcutting<87 {fgh};#if @armorcutting>87 {#if @armorblunt<87 {fgh}}} "" {disable} #TRIGGER {A blackened iron warrior great helm has no poisons or magical effects on it.} {#if @armorblunt<87 {#if @armorcutting<85 {fgh}}} "" {disable} #TRIGGER {Your eye for detail tells you that a blackened iron warrior great helm cannot} {#if @balance=1 {g helm from forge;wp helm}} "" {disable} #TRIGGER {Your eye for detail tells you that a shimmering shortsword etched with leaves} {#if @balance=1 {g shortsword from forge;forge for 1534}} #TRIGGER {Your eye for detail tells you that an imperial twilight-steel broadsword cannot} {#if @balance=1 {g broadsword from forge;wp broadsword}} "" {disable} #TRIGGER {Your eye for detail tells you that a dragon-hilted claymore cannot be refined} {#if @balance=1 {g claymore from forge;wp claymore}} "" {disable} #TRIGGER {Your eye for detail tells you that a silver crescent scimitar cannot be refined} {#if @balance=1 {lick;g scimitar from forge;wp scimitar}} "" {disable} #TRIGGER {Your eye for detail tells you that a lightweight suit of aslaran full plate} {#if @balance=1 {g fullplate from forge;wp fullplate}} "" {disable} #TRIGGER {A lightweight suit of aslaran full plate has no poisons or magical effects on} {#if ((@armorblunt or @armorcutting)>107 or (@armorblunt + @armorcutting)>204) {#show SUCCESS!!!} {fga}} "" {disable} #CLASS 0 #CLASS {Slashing} #KEY KEY1 {#if @wep1=@tower {moonburst @target};#if @wep1!=@tower {#if @lbal=1 {jab @target left hand}};#if @wep1!=@tower {#if @rbal=1 {jab @target right hand}}} #KEY KEY2 {#if @lbal=1 {#if @wep1=@tower {shieldstun @target} {raze @target left hand}};#if @rbal=1 {raze @target right hand}} #KEY KEY3 {#if @lbal=1 {#if @wep1=@tower {shieldstun @target} {hack up @target left hand}};#if @rbal=1 {hack up @target right hand}} #KEY KEY4 {#if @lbal=1 {#if @wep1=@tower {shieldstun @target} {slash left @target left hand}};#if @rbal=1 {slash left @target right hand}} #KEY KEY5 {#if @grounded=1 {stand};invoke circle} #KEY KEY6 {#if @lbal=1 {#if @wep1=@tower {shieldstun @target} {slash right @target left hand}};#if @rbal=1 {slash right @target right hand}} #KEY KEY7 {#if @lbal=1 {#if @wep1=@tower {shieldstun @target} {slice left @target left hand}};#if @rbal=1 {slice left @target right hand}} #KEY KEY8 {#if @wep1=@tower {shieldstun @target} {#if @lbal=1 {swipe left @target left hand}};#if @rbal=1 {swipe right @target right hand}} #KEY KEY9 {if @lbal=1 {#if @wep1=@tower {shieldstun @target} {slice right @target left hand}};#if @rbal=1 {slice right @target right hand}} #KEY DIV {#SAyprompt TARGETTING: HEAD;#if @lbal=1 {#if @wep1=@tower {shieldstun @target} {hack down @target left hand}};#if @rbal=1 {hack down @target right hand}} #CLASS 0 #CLASS {Jabbing} #KEY KEY1 {#if @tramode=1 {trans};#if @wep1=@tower {moonburst @target};#if @wep1!=@tower {#if @lbal=1 {jab @target left hand}};#if @wep1!=@tower {#if @rbal=1 {jab @target right hand}}} #KEY KEY2 {#if @lbal=1 {#if @wep1=@tower {shieldstun @target} {raze @target left hand}};#if @bashing=0 {#if @rbal=1 {raze @target right hand}};#if @bashing=1 {#if @rbal=1 {jab @target right hand}}} #KEY KEY3 {#if @lbal=1 {#if @wep1=@tower {shieldstun @target} {strike @target gut left hand}};#if @rbal=1 {rend;strike @target gut right hand}} #KEY KEY4 {#if @lbal=1 {#if @wep1=@tower {shieldstun @target} {strike @target lleg left hand}};#if @rbal=1 {strike @target lleg right hand;rend}} #KEY KEY5 {#if @grounded=1 {stand};invoke circle} #KEY KEY6 {#if @lbal=1 {#if @wep1=@tower {shieldstun @target} {strike @target rleg left hand}};#if @rbal=1 {strike @target rleg right hand;rend}} #KEY KEY7 {#if @lbal=1 {#if @wep1=@tower {shieldstun @target} {strike @target larm left hand}};#if @rbal=1 {strike @target larm right hand}} #KEY KEY8 {#if @wep1=@tower {shieldstun @target} {strike @target chest left hand};strike @target chest right hand} #KEY KEY9 {#if @lbal=1 {#if @wep1=@tower {shieldstun @target} {strike @target rarm left hand}};#if @rbal=1 {strike @target rarm right hand}} #KEY DIV {#if @lbal=1 {#if @wep1=@tower {shieldstun @target} {strike @target head left hand}};#if @rbal=1 {strike @target head right hand}} #CLASS 0 #CLASS {dualmode} #KEY DIV {#if @lbal=1 {#if @wep1=@tower {shieldstun @target} {strike @target head left hand}};#if @rbal=1 {strike @target head right hand}} #KEY KEY1 {#if @wep1=@tower {moonburst @target};#if @wep1!=@tower {#if @lbal=1 {jab @target left hand}};#if @wep1!=@tower {#if @rbal=1 {jab @target right hand}}} #KEY KEY2 {#if @lbal=1 {#if @wep1=@tower {shieldstun @target} {raze @target left hand}};#if @rbal=1 {raze @target right hand}} #KEY KEY3 {#if @lbal=1 {#if @wep1=@tower {shieldstun @target} {strike @target gut left hand}};#if @rbal=1 {strike @target chest right hand}} #KEY KEY4 {#if @lbal=1 {#if @wep1=@tower {shieldstun @target} {strike @target lleg left hand}};#if @rbal=1 {strike @target rleg right hand;rend}} #KEY KEY5 {#if @grounded=1 {stand};invoke circle} #KEY KEY6 {#if @lbal=1 {#if @wep1=@tower {shieldstun @target} {strike @target rleg left hand}};#if @rbal=1 {strike @target rleg right hand;rend}} #KEY KEY7 {#if @lbal=1 {#if @wep1=@tower {shieldstun @target} {strike @target larm left hand}};#if @rbal=1 {strike @target rarm right hand}} #KEY KEY8 {#if @wep1=@tower {shieldstun @target} {#if @lbal=1 {strike @target chest left hand}};#if @rbal=1 {strike @target gut right hand}} #KEY KEY9 {#if @lbal=1 {#if @wep1=@tower {shieldstun @target} {strike @target rarm left hand}};#if @rbal=1 {strike @target rarm right hand}} #CLASS 0 #CLASS {regenhealing} #TRIGGER {left arm is greatly healed, but still damaged.} {#color 29;#if @regeneration1=1 {regeneration1=0;#add regeneration -1};#if @mending1=0 {mending1=1;#add mending 1};#va test0 0;regenflag=2} #TRIGGER {left leg is greatly healed, but still damaged.} {#color 29;#if @regeneration3=1 {regeneration3=0;#add regeneration -1};#if @mending3=0 {mending3=1;#add mending 1};salveheal;#va test0 0;#va regenflag 2} #TRIGGER {right arm is greatly healed, but still damaged.} {#color 29;#if @regeneration2=1 {regeneration2=0;#add regeneration -1};#if @mending2=0 {mending2=1;#add mending 1};#va test0 0;regenflag=2} #TRIGGER {right leg is greatly healed, but still damaged.} {#color 29;#if @regeneration4=1 {regeneration4=0;#add regeneration -1};#if @mending4=0 {mending4=1;#add mending 1};#va test0 0;regenflag=2} #TRIGGER {The pain in your gut subsides as health returns to your internal organs.} {#co 29;#if @regeneration6=1 {regeneration6=0;#add regeneration -1};#va test0 0;#va gutstatus critical;regenflag=2} #TRIGGER {^The pain in your gut subsides as your innards regenerate.$} {#co 29;#if @regeneration7>0 {#va regeneration7 0;#add regeneration -1};#va test0 0;#va regenflag 2;salveheal} #TRIGGER {The tendon in your left leg reattaches itself} {#co 29;#if @regeneration13=1 {regeneration13=0;#add regeneration -1};regenflag=2;salveheal} #TRIGGER {The tendon in your right leg reattaches itself.} {#co 29;#if @regeneration14=1 {regeneration14=0;#add regeneration -1};regenflag=2;salveheal} #TRIGGER {Your head feels stronger and healthier.} {#co 29;#if @regeneration9>0 {#va regeneration9 0;#add regeneration -1};regenflag=2;salveheal} #TRIGGER {Your head is greatly healed, but still damaged.} {#co 29;#if @regeneration9>0 {#va regeneration9 1;#add regeneration -1};regenflag=2;salveheal} #TRIGGER {Your left arm feels stronger and healthier.} {#co 29;#if @regeneration1=1 {regeneration1=0;#add regeneration -1};regenflag=2;salveheal} #TRIGGER {Your left leg feels stronger and healthier.} {#co 29;#if @regeneration3=1 {regeneration3=0;#add regeneration -1};regenflag=2;salveheal} #TRIGGER {Your right arm feels stronger and healthier.} {#co 29;#if @regeneration2=1 {regeneration2=0;#add regeneration -1};regenflag=2;salveheal} #TRIGGER {Your right leg feels stronger and healthier.} {#co 29;#if @regeneration4=1 {regeneration4=0;#add regeneration -1};regenflag=2;salveheal} #REGEX {^A new (\a+) (\a+) grows where the old one was, though one that is quite sickly and} {#co 29;#if %1=left {#if %2=arm {#va regeneration21 0;#if @regeneration1=0 {#add regeneration 1;regeneration1=1}}};#if %1=right {#if %2=arm {#va regeneration22 0;#if @regeneration2=0 {#add regeneration 1;regeneration2=1}}};#if %1=left {#if %2=leg {#va regeneration23 0;#if @regeneration3=0 {#add regeneration 1;regeneration3=1}}};#if %1=right {#if %2=leg {#va regeneration24 0;#if @regeneration4=0 {#add regeneration 1;regeneration4=1}}};regenflag=2;salveheal} #REGEX {^Dexterity returns to your (\a+) arm as your cracked elbow heals\.} {#co 29;#if %1=left {#if @regeneration17=1 {regeneration17=0;#add regeneration -1}};#if %1=right {#if @regeneration18=1 {regeneration18=0;#add regeneration -1}};regenflag=2;salveheal} #REGEX {^Dexterity returns to your legs as your cracked (\a+) kneecap heals\.} {#co 29;#if %1=left {#if @regeneration19=1 {regeneration19=0;#add regeneration -1}};#if %1=right {#if @regeneration20=1 {regeneration20=0;#add regeneration -1}};lower;#va regenflag 2;salveheal} #TRIGGER {^Your ability to breathe greatly improves as your collapsed lung fills with air} {#co 29;#if @regeneration8=1 {regeneration8=0;#add regeneration -1};#va cansalve 0;chest=65;regenflag=2;salveheal} #TRIGGER {^Your chest expands as your entire ribcage heals and cracks into place.$} {#co 29;#if @regeneration5=1 {regeneration5=0;#add regeneration -1};#va cansalve 0;sf;#va test0 0;#va cheststatus heavy;regenflag=2;salveheal} #TRIGGER {Your eye socket itches as a new eyeball suddenly fills the empty cavity.} {#co 29;#if @regeneration11=1 {#va regeneration11 0;#add eyepeck -1};#if @regeneration12=1 {#va regeneration12 0;#add eyepeck -1};#if (@eyepeck>2 or @eyepeck<0) {#va eyepeck 0}} #CLASS 0 #CLASS {bodywound} {disable} #REGEX {profusely\.$} {#cw white;#if @marjoram10=0 {marjoram10=1;#add marjoram 1;#va chest 85};DIS OPEN-CHEST;afflict} #TRIGGER {left kneecap} {#cw white;#if @regeneration19=0 {regeneration19=1;#add regeneration 1;#va llegstatus critical};dis KNEECAP;afflict} #TRIGGER {right kneecap} {#cw white;#if @regeneration20=0 {regeneration20=1;#add regeneration 1;#va rlegstatus heavy;#va regenpart legs};afflict KNEECAP} #REGEX {uselessly\.$} {#cw white;#if @side=left {#if @regeneration17=0 {regeneration17=1;#add regeneration 1;#va larmstatus heavy}};#if @side=right {#if @regeneration18=0 {regeneration18=1;#add regeneration 1;#va rarmstatus heavy}};dis CRACKED-ELBOW;afflict} #REGEX {spray\.$} {#cw white;#if @limb=head {#if @mending7=0 {mending7=1;#add mending 1;#va headstatus heavy;dis SLIT-THROAT;ph}};#if @side=left {#if @limb=arm {#if @myrtle3=0 {myrtle3=1;#add myrtle 1;dis PIERCED-LIMB}}};#if @side=right {#if @limb=arm {#if @myrtle4=0 {myrtle4=1;#add myrtle 1;dis PIERCED-LIMB}}};#if @side=left {#if @limb=leg {#if @myrtle5=0 {myrtle5=1;#add myrtle 1;dis PIERCED-LIMB}}};#if @side=right {#if @limb=leg {#if @myrtle6=0 {myrtle6=1;#add myrtle 1;dis PIERCED-LIMB}}};afflict;#va side 0;#va limb 0} #REGEX {feet\.$} {#cw white;#if @marjoram4=0 {marjoram4=1;#add marjoram 1;#va gutstatus medium};dis OPEN-GUT;afflict;pg} #TRIGGER {coils} {#cw white;#if @regeneration7=0 {regeneration7=1;#add regeneration 1;#va gutstatus critical;#va gut 3500};dis DISEMBOWEL;afflict;dal;pg;#show %ANSI( WHITE) GUT- CRITICAL;#SHOW %ANSI( WHITE) GUT- CRITICAL;#ala +1.5 {#SHOW %ANSI( WHITE) DISEMBOWELED- REG}} #REGEX {yourself\.$} {#cw white;emy;#if @regeneration9=0 {regeneration9=2;#add regeneration 2;#va headstatus heavy};dis CONCUSSION;afflict;ph;ahh;#sHOW HEAD CRITICAL;#CO WHITE;#SHOW HEAD CRITICAL;#CO WHITE} #TRIGGER {great force} {#cw white;#if @choleric1=0 {choleric1=1;#add choleric 1;#va gut 85};dis VOMIT-BLOOD;afflict;pg} #TRIGGER {blood sprays} {#cw white;#if @regeneration8=0 {regeneration8=1;#add regeneration 1;#va cheststatus heavy};dis COLLAPSED-LUNGS;afflict;dal;phc} #TRIGGER {your right foot} {#cw white;#if @writhe6=0 {#va writhe6 1;#add impale 1;#va rleg 65};afflict PIN-LEG;pl} #TRIGGER {your left foot} {#cw white;#if @writhe5=0 {#va writhe5 1;#add impale 1;#va lleg 65};afflict PIN-LEG;pl} #TRIGGER {your left wrist} {#cw white;#if @mending8=0 {mending8=1;#add mending 1;rarm=85;g @wep1;wield @wep1};afflict BROKEN-WRIST;pa} #TRIGGER {your right wrist} {#cw white;#if @mending9=0 {mending9=1;#add mending 1;#va rarm 85;g @wep2;wield @wep2};afflict BROKEN-WRIST;pa} #TRIGGER {Your nose is} {#cw white;#if @arnica5=0 {arnica5=1;#add arnica 1;headdmg=85};afflict BROKEN-NOSE;phc} #TRIGGER {Your$internal} {#cw white;#if @regeneration6=0 {regeneration6=1;#add regeneration 1;#va gutstatus critical;#va regenpart gut};afflict BURST-ORGANS;pgh;dal;#ALA 1.5 {#SHOW %ANSI( WHITE) BURST-ORGANS;#show %ansi( white) GUT: %ANSI( RED, HI) CRITICAL}} #REGEX {your\njaw} {#cw white;#if @mending6=0 {#add mending 1;mending6=1;#va headdmg 90};afflict BROKEN-JAW;phc} #TRIGGER {your ribs snap} {#cw white;#if @regeneration5=0 {regeneration5=1;#add regeneration 1;#va cheststatus heavy;#va regenpart chest};afflict CRUSHED-CHEST;phc;dal} #REGEX {viciously\.$} {#cw white;#if @arnica6=0 {arnica6=1;#add arnica 1;#va chest 90};dis BROKEN_CHEST} #REGEX {side\.$} {#cw white;#if @side=left {#if @arnica1=0 {arnica1=1;#add arnica 1;larm=90};dis FRACTURED-ARM};#if @arnica2=0 {arnica2=1;#add arnica 1;rarm=90;dis FRACTURED-ARM};afflict;pa} #REGEX {You are (\a+) right arm, which} {#cw white;#if @arnica2=0 {arnica2=1;#add arnica 1;rarm=90};afflict fracturedarm_right;pa} #REGEX {shatters\.$} {#cw white;#if @mending6=0 {#add mending 1;mending6=1};dis BROKEN-JAW;afflict;ph} #TRIGGER {your internal} {#cw white;#if @regeneration6=0 {regeneration6=1;#add regeneration 1;#va regenpart gut};afflict BURST-ORGANS;pgh;dal;#ALA 1.5 {#SHOW %ANSI( WHITE) BURST-ORGANS}} #REGEX {spin\.$} {#cw white;#if @mending5=0 {mending5=1;#add mending 1};dis FRACTURED-SKULL;ph;#show HEAD HEAVY;#CO WHITE;#SHOW HEAD HEAVY;#CO WHITE} #REGEX {stench\.$} {#cw white;#if @choleric2=0 {choleric2=1;#add choleric 1};dis DYSENTERY;afflict;pg} #REGEX {plunged into your} {#cw white;#if @writhe4=0 {writhe4=1;#add impale 1;#va gutstatus heavy};afflict IMPALE;pg} #REGEX {directions\.$} {#cw 627;#if @side=left {#if @limb=arm {#if @yarrow5=0 {yarrow5=1;#add yarrow 1}}};#if @side=right {#if @limb=arm {#if @yarrow6=0 {yarrow6=1;#add yarrow 1}}};#if @side=left {#if @limb=leg {#if @yarrow7=0 {yarrow7=1;#add yarrow 1}}};#if @side=right {#if @limb=leg {#if @yarrow8=0 {yarrow8=1;#add yarrow 1}}};dis ARTERY;afflict;#va side 0;#va limb 0} #REGEX {dizzy\.$} {#cw white;#if @side=left {#if @marjoram3=0 {marjoram3=1;#add marjoram 1}};#if @side=right {#if @marjoram4=0 {marjoram4=1;#add marjoram 1}};dis EAR_@side;#va stun 1} #REGEX {to buckle\.$} {#cw white;#if @side=left {#if @marjoram15=0 {marjoram15=1;#add marjoram 1}};#if @side=right {#if @marjoram16=0 {marjoram16=1;#add marjoram 1}};dis SLICE-THIGH;afflict;pl} #REGEX {entire face\.$} {#cw white;#if @yarrow9=0 {yarrow9=1;#add yarrow 1};#va headstatus medium;dis FOREHEAD;afflict;ph;#t- bodywound} #TRIGGER {You are dealt} {#add headdamage -1;dis HEAD-HIT} #REGEX {your face\.$} {#co white;#add headdamage 100;dis HEAD-HIT} #TRIGGER {blade through your gut} {pg;#color 303;#if @writhe4=0 {#va writhe4 1;#ad impale 1};afflict;dis IMPALE;#va gut 65} #REGEX {your mouth\.$} {#cw white;#if @melancholic5=0 {melancholic5=1;#add melancholic 1};dis PUNCTURED-LUNG;afflict;pc;dal} #TRIGGER {joint.$} {#if @side=left {#va regeneration21 1;#va regeneration1 1;#add regeneration 1};#if @side=right {#va regeneration22 1;#va regeneration1 1;#add regeneration 1};dis AMPUTATE-ARMS;afflict} #REGEX {your arm\.$} {#cw white;#if @side=left {#if @marjoram13=0 {marjoram13=1;#add marjoram 1}};#if @side=right {#if @marjoram14=0 {marjoram14=1;#add marjoram 1}};DIS SLICED-BICEP;afflict;#va limb 0;#va side 0} #REGEX {entire head\.$} {#cw white;#if @sanguine5=0 {sanguine5=1;#add sanguine 1};#if @yarrow9=0 {yarrow9=1;#add yarrow 1};dis SCALPED;afflict;#show %ANSI( WHITE)--~[HEAD-HEAVY~]--;ph;#t- bodywound} #REGEX {mouth\.$} {#cw white;#if @melancholic5=0 {#add melancholic 1;melancholic5=1};dis PUNCTURED-LUNG;afflict} #REGEX {violently\.$} {#cw white;#if @marjoram8=0 {marjoram8=1;#add marjoram 1};dis PUNCTURED-CHEST;afflict} #REGEX {involuntarily\.$} {#cw 627;#if @side=left {#if @limb=arm {#if @myrtle3=0 {myrtle3=1;#add myrtle 1}}};#if @side=right {#if @limb=arm {#if @myrtle4=0 {myrtle4=1;#add myrtle 1}}};#if @side=left {#if @limb=leg {#if @myrtle5=0 {myrtle5=1;#add myrtle 1}}};#if @side=right {#if @limb=leg {#if @myrtle7=0 {myrtle6=1;#add myrtle 1}}};dis PIERCED-LIMBS;afflict;#va side 0;#va limb 0} #REGEX {the blow\.$} {#if @side=left {#if @limb=leg {#if @mending3=0 {#va mending3 1;#add mending 1}}};#if @side=right {#if @limb=leg {#if @mending4=0 {#va mending4 1;#add mending 1}}};afflict;#va side 0;#va limb 0} #REGEX {crack\.$} {#if @side=left {#if @limb=arm {#if @mending1=0 {#va mending1 1;#add mending 1;#va larmstatus medium;#va larm 500}}};#if @side=right {#if @limb=arm {#if @mending2=0 {#va mending2 1;#add mending 1;#va rarmstatus medium;#va rarm 500}}};dis BREAK-ARM;afflict;#va side 0;#va limb 0} #REGEX {ground\.$} {#cw white;#va grounded 1;#va stun 1;DIS KNOCKDOWN} #REGEX {go numb\.$} {#cw white;#if @side=left {#if @myrtle7=0 {#add myrtle 1;myrtle7=1}};#if @side=right {#if @myrtle8=0 {#add myrtle 1;myrtle8=1}};dis SEVER-NERVE;afflict;pa;#va side 0;#va limb 0} #TRIGGER {agony.$} {#co white;dis HEART-PIERCE;#va chest 3500;#va cheststatus critical} #TRIGGER {your} {} #COND {(\a+) leg} {#cw white;#va limb leg;#va side %1} {within|param=1|regex} #REGEX {completely severed\.$} {#cw white;#if @regeneration13=0 {regeneration13=1;#add regeneration 1;#va llegstatus critical;#va lleg 1750};#IF @side=right {#if @regeneration14=0 {regeneration14=1;#add regeneration 1;#va rlegstatus critical;#va rleg 1750}};dis LEG-TENDON;afflict;pl} #REGEX {stump\.$} {#cw white;#if @side=left {#if @limb=leg {#if @regeneration3=0 {#va regeneration3 1;#add regeneration 1}}};#if @side=right {#if @limb=leg {#if @regeneration4=0 {#va regeneration4 1;#add regeneration 1}}};dis PULVERIZED-LEG;afflict;#va side 0;#va limb 0} #CLASS 0 #CLASS {automore} #CLASS 0 #CLASS {cleanse} #TRIGGER {^The mud covering you slows your movement.$} {#co white;#show -~[MUD~]-;#va mud 1;#if @eq=1 {#if @balance=1 {clme}};#add tocleanse 1} #TRIGGER {^The smoke envelopes you, leaving behind a thick coat of sticky slime.$} {#co white;#sa %ansi( white)--~[ECTOPLASM~]--;#if @eq=1 {#if @balance=1 {clme}};#add tocleanse 1} #TRIGGER {Warm water showers down upon yourself} {#co 29} #COND {horrible ectoplasm.} {#if @tocleanse>0 {#add tocleanse -1};#va ectoplasm 0} {within|param=1} #TRIGGER {Warm water showers down upon yourself,} {#co 29} #COND {to wash away that awful mud caked all over your body.} {#if @tocleanse>0 {#add tocleanse -1};#va mud 0} {within|param=1} #TRIGGER {Warm water showers down upon yourself, and} {#co 29} #COND {you are squeaky clean} {#va tocleanse 0;#va ectoplasm 0;#va mud 0;#va sap 0;#va stink 0} {within|param=1} #TRIGGER {Warm water showers down upon yourself, and you} {#co 29} #COND {sticky sap.} {#if @tocleanse>0 {#add tocleanse -1};#va sap 0} {within|param=1} #REGEX {^With a grim smile, \a+ touches the trees and sap courses out in} {#co white} #COND {that lunges at you, coating you in the viscid liquid.} {#CO WHITE;#show %ansi( white) --~[SAP~]--;#if @eq=1 {#if @balance=1 {clme}};#add tocleanse 1} {within|param=1} #TRIGGER {You are caught in the onslaught and go down in a wave of rolling mud.} {#co white;#show -~[MUD~]-;#va mud 1;#if @eq=1 {#if @balance=1 {clme}};#add tocleanse 1;#va grounded 1} #CLASS 0 #CLASS {cured} #CLASS 0 #CLASS {Offering} #VAR keepoffers {rabbit|rat|spider|body} #TRIGGER {You are wearing:} {#t- offering} #REGEX {\~"(\a+) \((\a+)\)(\d+)\~" \s+ the corpse of} {#if @offering=1 {offer %3}} #REGEX {\~"(\a+) \(\a+\)(\d+)~" the corpse of} {#if @offering=1 {offer %2}} #REGEX {\~"(\a+) \(\a+\)(\d+)~"the corpse of} {#if @offering=1 {offer %2}} #REGEX {\~"(\a+)(\d+)\~" \s+ the corpse of} {#if @offering=1 {offer %3}} #REGEX {\~"(\a+)-(\a+)(\d+)\~" \s+ the corpse of} {#if @offering=1 {offer %3}} #REGEX {~"lobstrosity \(dead\)(\d+)~" the corpse of a monstrous lobstrosity} {#if @offering=1 {offer %1}} #CLASS 0 #CLASS {arnica} #CLASS 0 #CLASS {ticktimer} #REGEX {(\d+)h, (\d+)m, (\d+)e, (\d+)p, (\d+)en, (\d+)w ([elrxkdbp-]+)} {#t- bodywound;#va promptcheck %7;#if (%pos( e, @promptcheck)) {#var eq 1} {#var eq 0};#if (%pos( l, @promptcheck)) {#va lbal 1} {#va lbal 0};#if (%pos( r, @promptcheck)) {#va rbal 1} {#va rbal 0};#if (%pos( x, @promptcheck)) {#var balance 1} {#var balance 0};#if (%pos( d, @promptcheck)) {#var deaf 1} {#var deaf 0};#if (%pos( b, @promptcheck)) {#var blind 1} {#var blind 0};#if (%pos( p, @promptcheck)) {#var proned 1} {#va proned 0;#va writhe 0;#va stun 0};#if (%pos( k, @promptcheck)) {#var kafe 1} {#var kafe 0};#if @balance=1 {#if @eq=1 {#if @rbal=1 {#if @lbal=1 {#if @proned=0 {#va able 1}}}}};#IF (%1=@CurrentHealth) {} {#IF (%1>@CurrentHealth) {#MATH HealthAdjust %1-@CurrentHealth;#sayprompt %ansi( bright, cyan)~[%ansi( green, bright) +@HealthAdjust~h%ansi( bright, cyan)~]};#IF (%1<@CurrentHealth) {#MATH HealthAdjust @CurrentHealth-%1;#sayprompt %ansi( bright, cyan)~[%ansi( red, bright) -@HealthAdjust~h%ansi( bright, cyan)~]}};#IF (%2=@CurrentMana) {} {#IF (%2>@CurrentMana) {#MATH ManaAdjust %2-@CurrentMana;#sayprompt %ansi( bright, cyan)~[%ansi( blue, bright) +@ManaAdjust~m%ansi( bright, cyan)~]};#IF (%2<@CurrentMana) {#MATH ManaAdjust @CurrentMana-%2;#sayprompt %ansi( bright, cyan)~[%ansi( purple, bright) -@ManaAdjust~m%ansi( bright, cyan)~]}};#va Health %1;#va Mana %2;#va CurrentHealth @health;#va CurrentMana @mana;#if @todisplay=1 {#sayprompt ~[@display~];#va todisplay 0;#va display 0};#if @timer=1 {#sayprompt ~[%time( "hh:nn:ss:zzz")~]}} "" {nocr|prompt} #CLASS 0 #CLASS {SlowWalk} #CLASS 0 #CLASS {mending} #CLASS 0 #CLASS {Type MORE to continue.} #CLASS 0 #CLASS {clotting} #CLASS 0 #CLASS {vials} #VAR vallheale {0} {0} #VAR vantidote {0} {0} #VAR vbromides {0} {0} #VAR vcharybdon {0} {0} #VAR vcholeric {0} {0} #VAR vdulak {0} {0} #VAR vempty {0} {0} #VAR vescozul {0} {0} #VAR vfire {0} {0} #VAR vfrost {0} {0} #VAR vhealing {0} {0} #VAR vibululu {0} {0} #VAR vliniment {0} {0} #VAR vlove {0} {0} #VAR vmana {0} {0} #VAR vmantakaya {0} {0} #VAR vmelancholic {0} {0} #VAR vmending {0} {0} #VAR vniricol {0} {0} #VAR vphlegmatic {0} {0} #VAR vquicksilver {0} {0} #VAR vregeneration {0} {0} #VAR vsanguine {0} {0} #VAR vsenso {0} {0} #VAR vvitae {0} {0} #VAR vtetrodin {7} #CLASS 0