#CLASS 0 #ALIAS t {#va target %1} #ALIAS gc {g @target} #ALIAS stats {#ad stats 1;#if @stats=1 {#va stats 1;#sa --~[%ansi(yellow,hi)STATS ON%ansi(cyan,hi)~]--;#t+ "^H:([+-]?[0-9,]+) M:([+-]?[0-9,]+)"};#if @stats>1 {#va stats 0;#SA --~[%ansi(magenta,hi)STATS OFF%ansi(cyan,hi)~]--;#t- "^H:([+-]?[0-9,]+) M:([+-]?[0-9,]+)"}} #ALIAS ti {#ad timer 1;#if @timer=1 {#va timer 1};#if @timer>1 {#va timer 0}} #ALIAS gg {g gold;put gold in satchel} #ALIAS abort {#if @cards>0 {#va cards 0;#sa INSCRIBING ABORTED};#if @autowalking=1 {#va autowalking 0;#sa AUTOWALK ABORTED}} #ALIAS gold {open satchel;get gold from satchel;close satchel} #ALIAS ig {#ig} #ALIAS awalk {#va autowalking 1;#va landmark %1;walk to @landmark} #ALIAS wr {#va twrithe 1} #ALIAS fp {outr 2 lovage;outr 2 linseed;outr 2 laurel;put lovage in @p1;put linseed in @p2;put laurel in @p3;put lovage in @p4;put linseed in @p5;put laurel in @p6;inr lovage;inr linseed;inr laurel;lp} #ALIAS lp {light pipes;#va tolight 1;#va pipes 1} #ALIAS ins {compose;#if @insomnia=0 {insomnia}} #ALIAS rs {#va writhe 0} #ALIAS hp {#if @candrink=1 {drink health;#va lastvial health}} #ALIAS mp {#if @candrink=1 {drink mana;#va lastvial mana}} #ALIAS tm {#if @numb=0 {clot}} #ALIAS bow {taekyonbow} #ALIAS lea {learn 15 @skill from @teacher} #ALIAS ill {mind hallucinate @target You quickly eat a maidenhair leaf. Your paralysis fades and you can move once more.} #ALIAS defon {ins;weathering;outr maidenhair;breakfall;guard head;toughness;resistance;nightsight;cns;fitness;timeout 15;#ala +6 {constitution};#ala +12 {tc};#ala +16 {self};#t+ defenses;#t- automapperall;#t- pueblo;#t- system;#ala +20 {cw}} #ALIAS tioff {#va timer 0;#sa TIMER: OFF;#t- "^H:([+-]?[0-9,]+) M:([+-]?[0-9,]+)"} #ALIAS tion {#va timer 1;#sa TIMER: ON;#t+ "^H:([+-]?[0-9,]+) M:([+-]?[0-9,]+)"} #ALIAS mpt {#if %1=@target {mind paralyse @target}} #ALIAS ms {mind sense %1;#va locating %1} #ALIAS hr {#if @bashing=0 {bashing};#if @stance=Bear {ucp rat;ucp rat;ucp rat;ucp rat};#if @stance=Scorpion {sdk rat;ucp rat;ucp rat};#if @stance=0 {brs;ucp rat;ucp rat}} #ALIAS wakeup {#if @waking=0 {wake;#va waking 1}} #ALIAS bashing {#ad bashing 1;#va toparry 0;#if @bashing=1 {#va pipes 0;#t- maidenhair;#t- mandrake;#t- lovage;#t- linseed;#t- orphine;#t- restoration;#t- salve;#t- laurel;#t- wormwood;#t- arrows;#t- Y_trigs;#t- T_trigs;#t- healed;#t- affliction;#t- nightshade;#t- writhe;#t+ bashing;#t- diag;#sa --~[%ansi( green, hi)BASHING-MODE: %ansi( blue, hi)ON%ansi( cyan, hi)~]--;#t- taekate;#t- caloric;#t- kelp;#t- epidermal;#t- grounded;#t- galingale;#t- combat;#t- illusion;#t- mending;#t- aura};#if @bashing>1 {#va bashing 0;#t+ maidenhair;#t+ mandrake;#t+ lovage;#t+ linseed;#t+ orphine;#t+ restoration;#t+ salve;#t+ laurel;#t+ wormwood;#t+ arrows;#t+ Y_trigs;#t+ T_trigs;#t+ affliction;#t+ healed;#t- bashing;#t+ writhe;#t+ nightshade;#t+ taekate;#t+ kelp;#t+ caloric;#t+ galingale;#t+ epidermal;#t+ grounded;#t+ combat;#t+ illusion;lp;#t+ mending;#t+ aura;#sa --~[%ansi( green, hi)BASHING-MODE: %ansi(red, hi)OFF%ansi( cyan, hi)~]--}} #ALIAS diag {diagnose;#va diagnose 1} #ALIAS feed {outr pellet;~feed cheetah pellet;~feed bull pellet;inr pellet} #ALIAS parry {guard} #ALIAS battle {insomnia;pg;#t+ combat;trance;dsi;fp;sli;#if @bashing=1 {bashing};#va candrink 1;#va toadstool 1;dl;blind;tmi;ds;afe;ama;#ala +6 {battle2}} #ALIAS battle2 {equ;ins;deaf;aca;df;bdb;#ala +4 {tc;teye;dv;outherbs}} #ALIAS blind {~blind;ehy} #ALIAS deaf {~deaf;eju} #ALIAS pg {put gold in satchel79008} #ALIAS pgold {pg} #ALIAS reon {regeneration on;boost regeneration;#sa --~[%ANSI( GREEN, HI)REGENERATION: %ANSI( RED, HI)ON%ANSI( CYAN, HI)~]--} #ALIAS reoff {regeneration off;#sa --~[%ANSI( GREEN, HI)REGENERATION: %ANSI( RED, HI)OFF%ANSI( CYAN, HI)~]--} #ALIAS k {#va cha %1;en %1;#va totarget 1;#sa TARGET: %1;#va target %1;point @target;rc} #ALIAS en {unally %1;enemy %1} #ALIAS trs {#res combat;#va insomnia 0;#va aeon 0;#va stun 0;#va mendflame 0} #ALIAS herbheal {#va hheal 1} #ALIAS LimbMend {#math mending (@MendRA + @MendLA + @MendRL + @MendLL + @MendFlame);#math restoration (@RestLA + @RestRA + @RestLL + @RestRL + @Torso + @Restback +@Head);salveheal} #ALIAS salveheal {#va sheal 1} #ALIAS maoff {#t- mass;#va tomass 0;#sa AUTOMASS: %ANSI( RED, HI)OFF} #ALIAS bbt {#if (%1=@target) {#if @balance=1 {stand;~bbt @target;mc apply restoration to head}} {~bbt %1;secrets}} #ALIAS dsi {outr linseed;eat linseed} #ALIAS pipeheal {#va pheal 1} #ALIAS kdb {#if @stun=0 {#sa --~[KAIDO: DEAF|BLIND~]--;~deaf;~blind}} #ALIAS par {pull arrow from body} #ALIAS drs {#if (@balance and @eq=1) {roar;~drs}} #ALIAS inherbs {inr all plant;inr all plant;inr all plant;inr all plant;inr all plant;inr all plant;inr all plant;inr all plant;inr all plant;inr all plant;inr all plant;inr all plant;inr all plant;inr all plant;inr all plant;inr all plant;inr all plant;#sa REMEMBER TO OUTR MAIDENHAIR;#SA REMEMBER TO OUTR MAIDENHAIR} #ALIAS jt {#if (@balance=1 and @eq=1) {jpk @target;swk @target;hfp @target right;hfp @target left;illsalve2}} #ALIAS ml {mind lock} #ALIAS mt {mind throw} #ALIAS ejt {#if (@balance=1 and @eq=1) {@lastexit;jt}} #ALIAS ret {apply restoration to torso;#va lastsalve restoration;#va cansalve 0;#va salvereset 1;#ala +5 {#if @salvereset=1 {#va cansalve 1;#va salvereset 0}}} #ALIAS mend {#if (@MendLL=1 or @MendRL=1 and @Restleg=0) {apply mending to legs;#va lastsalve mendleg} {#if (@MendLA=1 or @MendRA=1 and @Restarm=0) {apply mending to arms;#va lastsalve mendarm} {#if @mendflame=1 {ame;#va lastsalve mendflame}}};#if @mending>0 {#va cansalve 0};#va salvereset 1;#ala +2 {#if @salvereset=1 {#va cansalve 1;#va salvereset 0}}} #ALIAS Limbtree {%if( @LimbMend>1 and @RestRL=0 and @RestLL=0 and (@MendLA=0 or @MendRA=0), tt)} #ALIAS mb {outr orphine;eat orphine;eat orphine;sla} #ALIAS jpk {stand;~jpk @target} #ALIAS une {unenemy} #ALIAS poff {#va pipes 0;#va tolight 0;#va lightpipe 0} #ALIAS sel {#noop} #ALIAS kt {t @cha} #ALIAS ce {cityenemies} #ALIAS sqa {squint n;squint e;squint s;squint w;squint ne;squint nw;squint se;squint sw;squint in;squint out;squint down;squint up} #ALIAS rc {#sa --~[%ansi(red,hi)LC RESET%ansi(cyan,hi)~]--;#va thead 0;#va ttorso 0;#va tla 0;#va tra 0;#va tll 0;#va trl 0;#reset taekate} #ALIAS lc {#ad limbcounter 1;#if @limbcounter=1 {#sa LIMBCOUNTER: %ANSI( RED, HI)ON};#if @limbcounter>1 {#va limbcounter 0;#sa LIMBCOUNTER: %ANSI( RED, HI)OFF}} #ALIAS ffa {#va ffa 1;join freeforall %1;bon;#va arena %1} #ALIAS comp {compose} #ALIAS acheck {wp helm;wp greaves;wp 25041;wp 146028;wp vambraces} #ALIAS pon {lp;#va pipes 1} #ALIAS tele {mind telesense} #ALIAS tc {touch cloak} #ALIAS ht {ucp @target;ucp @target;ucp @target;ucp @target} #ALIAS jb {jbp @target;jbp @target;jbp @target;jbp @target} #ALIAS ffm {order @pet follow me} #ALIAS rest {#if @eq=1 {restore}} #ALIAS teye {outr primrose;eat primrose} #ALIAS jm {#ad jpk 1;#if @jpk=1 {#if (@balance=1 and @eq=1) {jpk @target;feint @target torso;hfp @target left;msp}};#if @jpk=2 {#va jpk 0;#if (@balance=1 and @eq=1) {jpk @target;feint @target torso;hfp @target right;msp}}} #ALIAS tdo {t doppleganger} #ALIAS deflist {redef;def;#va deflist 1;#t+ "x"} #ALIAS redef {#ADDKEY defenses sturdiness 0;#ADDKEY defenses toughness 0;#ADDKEY defenses resistance 0;#ADDKEY defenses fitness 0;#ADDKEY defenses deathsight 0;#ADDKEY defenses levitation 0;#ADDKEY defenses thirdeye 0;#ADDKEY defenses cloak 0;#ADDKEY defenses vitality 0;#ADDKEY defenses breakfall 0;#ADDKEY defenses quince 0;#ADDKEY defenses venom 0;#ADDKEY defenses speed 0;#ADDKEY defenses mindseye 0;#ADDKEY defenses sturdiness 0;#ADDKEY defenses weathering 0;#ADDKEY defenses nightsight;#ADDKEY defenses frost 0;#ADDKEY defenses guarding 0;#ADDKEY defenses fenugreek 0;#ADDKEY defenses caloric 0;#ADDKEY defenses shield 0;#ADDKEY defenses aura 0;#ADDKEY defenses evb 0;#ADDKEY defenses bdb 0;#addkey defenses stance 0;#addkey defenses blind 0;#addkey defenses deaf 0;#addkey defenses insomnia 0;#addkey defenses ms 0;#addkey defenses constitution 0;#addkey defenses cns 0;#addkey defenses mass 0;#addkey defenses trance 0;#addkey defenses boosted 0;#addkey defenses kaiboost 0;#addkey defenses telesense 0;#addkey defenses selfish 0;#addkey defenses curseward 0} #ALIAS isk {order elephant intimidate sketch} #ALIAS int {order bull intimidate} #ALIAS def {#t+ defenses;~def;#va mlock 0} #ALIAS sm {split mind;#t+ "Mana : \d+/(\d+) Reserves";score;#ala +1 {#t+ "Mana : \d+/(\d+) Reserves"}} #ALIAS mj {mind join} #ALIAS hb {hold breath} #ALIAS doon {dodging on;#sa --~[%ANSI( GREEN, HI)DODGING: %ANSI( RED, HI)ON%ANSI( CYAN, HI)~]--} #ALIAS doof {dodging off;#sa --~[%ANSI( GREEN, HI)DODGING: %ANSI( RED, HI)OFF%ANSI( CYAN, HI)~]--} #ALIAS cns {consciousness on} #ALIAS sdef {#t+ defenses;#t+ "x";#SAY {%crlf};#LOOPDB @defenses {#SAYP %repeat( " ", 7-%len( %val))%ansi( white)%val ~- %ansi( grey)%proper( %key) %repeat( " ", 15-%len( %key))%if( %eval( %iskey( @defenses, {%key})\3)=0, %crlf)};#t- defenses;#va deflist 0;#t- "x"} #ALIAS im {immunity} #ALIAS tr {transmute %1} #ALIAS nu {#if (@balance=1 and @eq=1 and @health>261) {numb};#if (@balance=1 and @eq=1 and @health<261) {tra;numb}} #ALIAS gcg {g gold;gc} #ALIAS tun {t undead} #ALIAS da {order bull dash %1} #ALIAS tca {t canine} #ALIAS tan {t anvore} #ALIAS tra {#if @mana>75 {stand;transmute 50}} #ALIAS trak {t rakrtai} #ALIAS ints {int sketch} #ALIAS sheal {#math mending (@MendRA + @MendLA + @MendRL + @MendLL + @MendFlame);#if (@stun=0 and @lovage1=0 and @cansalve=1) {#if @epidermal>0 {aep} {#if @restleg>0 {rel} {#if (@MendLL>0 or @mendrl>0) {mend} {#if @head>0 {reh} {#if @torso>0 {ret} {#if @restarm>0 {rea} {#if (@MendLA>0 or @MendRA>0) {mend} {#if @caloric>0 {aca} {#if @tomass=1 {ama} {#if @mendflame=1 {mend}}}}}}}}}}};#va sheal 0} #ALIAS pheal {#if @cansmoke=1 {#if @lovage>0 {slo} {#if @laurel>0) {sla} {#if @linseed=1} {sli}}};#va pheal 0;#va pipereset 1;#ala +2.5 {#if @pipereset=1 {#va pipereset 0;#va cansmoke 1}}} #ALIAS cureon {#t+ salve;#t+ epidermal;#t+ orphine;#t+ nightshade;#t+ maidenhair;#t+ mandrake;#t+ wormwood;#t+ galingale;#t+ kelp;#t+ fenugreek;#t+ juniper;#t+ hyssop;#t+ mandrake;#t+ lovage;#t+ laurel} #ALIAS sab {#ad sab 1;#if @sab=1 {#t- restoration;#t- mending;#t- caloric;#t- aeon;#t- mbatter;#t- writhe;#sa SAB-ILLUSION: %ANSI(RED,HI) ON;#va dstab 0;#va illusion 1;#t+ saboteur;#t+ "^%w pricks you twice in rapid succession"} {#t+ restoration;#t+ aeon;#t+ mending;#t+ caloric;#t+ mbatter;#t+ writhe;#va sab 0;#sa SAB-ILLUSION: %ANSI(RED,HI) OFF;cureon;#va dstab 0;#va illusion 0}} #ALIAS cureoff {#t- salve;#t- epidermal;#t- orphine;#t- nightshade;#t- maidenhair;#t- mandrake;#t- wormwood;#t- galingale;#t- kelp;#t- fenugreek;#t- juniper;#t- hyssop;#t- mandrake;#t- lovage;#t- laurel} #ALIAS illarm2 {mht Your left arm is greatly damaged from the beating. Your right leg is greatly damaged from the beating.} #ALIAS tu {#sa --~[%ansi(yellow,hi)TUMBLE %ansi(purple,hi)%1%ansi(cyan,hi)~]--;tumble %1} #ALIAS fa {farsee %1;ms %1} #ALIAS tki {thk icewall} #ALIAS ila {illarm2} #ALIAS sleep {#if (@eq=1 and @balance=1) {relax insomnia;~sleep}} #ALIAS wakeon {metawake on;#sa METAWAKE ON} #ALIAS wakeoff {metawake off;#SA METAWAKE OFF} #ALIAS paoff {#t- parry} #ALIAS bon {#if @bashing>1 {#va bashing 0;#t+ maidenhair;#t+ mandrake;#t+ lovage;#t+ linseed;#t+ orphine;#t+ restoration;#t+ salve;#t+ laurel;#t+ wormwood;#t+ arrows;#t+ Y_trigs;#t+ T_trigs;#t+ affliction;#t+ healed;#t- bashing;#t+ writhe;#t+ nightshade;#t+ taekate;#t+ kelp;#t+ caloric;#t+ galingale;#t+ epidermal;#t+ grounded;#t+ aeon;#t+ healed;#t+ parry;#t+ combat;#t+ illusion;#t+ mending;#t+ aura;#sa --~[%ansi( green, hi)BASHING-MODE: %ansi(red, hi)OFF%ansi( cyan, hi)~]--}} #ALIAS bbp {break trance;unblock;#if @posture=1 {posture};maoff;#va ffa 0} #ALIAS ally {#additem allies %1;~ally %1} #ALIAS ctf {~ctf flags;~ctf status} #ALIAS cbuy {gold;credits buy %1 at %2} #ALIAS atconnect {} #ALIAS onwalkend {} #ALIAS onroomcreate {} #ALIAS onroomenter {} #ALIAS atexit {} #ALIAS atdisconnect {} #ALIAS jbt {jbp @target;jbp @target;jbp @target;jbp @target;mpt} #ALIAS jrt {rhk @target;rhk @target;mpt} #ALIAS ejm {#if (@balance=1 and @eq=1) {@lastexit;jm}} #ALIAS glog {#if (@balance=1 and @eq=1) {open barrel;get 50 log from barrel}} #ALIAS rf {room find %1} #ALIAS llog {#loop %1 give log to helga} #ALIAS defa {insomnia;guard head;resistance;toughness;weathering;consciousness on;nightsight;breakfall;kdb} #ALIAS defb {ins;teye;dsi;df;aca;ds;afe;equ} #ALIAS pbath {pfind 7119} #ALIAS rea {apply restoration to arm;#va lastsalve restoration;#va cansalve 0;#va salvereset 1;#ala +5 {#if @salvereset=1 {#va cansalve 1;#va salvereset 0}}} #ALIAS rel {apply restoration to leg;#va lastsalve restoration;#va cansalve 0;#va salvereset 1;#ala +5 {#if @salvereset=1 {#va cansalve 1;#va salvereset 0}}} #ALIAS reh {apply restoration to head;#va lastsalve restoration;#va cansalve 0;#va salvereset 1;#ala +5 {#if @salvereset=1 {#va cansalve 1;#va salvereset 0}}} #ALIAS mdt {mtk @target dragon;ucp @target;ucp @target} #ALIAS mm {mount @pet} #ALIAS pmanoa {pfind 710} #ALIAS mdi {#if %1=@target {mind disrupt @target} {mind disrupt %1}} #ALIAS pall {put 50 %1 in pack} #ALIAS trans {#if @health<@maxhealth {#MATH totransmute @maxhealth-@health+1;#if @totransmute<51 {tr @totransmute};#if @totransmute>50 {tr 50;#add totransmute -50;tr @totransmute}}} #ALIAS logsback {#sa LOGS BACK;#SA LOGS BACK} #ALIAS ppl {#ad autoparry 1;#if @autoparry=1 {#sa AUTO-LEGS PARRYING ON};#if @autoparry=2 {#va autoparry 0;#SA AUTO-LEGS PARRYING OFF}} #ALIAS wri {#if (@balance=1 and @writhe4=1) {writhe impale}} #ALIAS trf {trans} #ALIAS afkon {#sa --~[AFK MODE ON~]--;#t+ "Penned by my hand on";#t+ "Type MORE to continue reading.";next} #ALIAS sab2 {#t- "^%w pricks you twice in rapid succession";#t+ "^\a+ pricks you twice in rapid succession";sab} #ALIAS rl {room look} #ALIAS prelg {pfind 5094} #ALIAS llocust {#loop %1 give locust to butcher} #ALIAS sc {#noop} #ALIAS js {jpk @target;slt @target;illhead} #ALIAS go {map queue clear;~go} #ALIAS pmessenger {pfind 659} #ALIAS msp {#if %1=@target {mind stupidity @target} {mind stupidity %1}} #ALIAS tp {tt;purge} #ALIAS mc {mind command} #ALIAS su {swing up} #ALIAS wre {#if (@stun=0 and @writhe>0 and @writhe4=0) {#if @writhing=0 {writhe;#sa Sent- WRITHE;#va writhing 1}};#if (@stun=0 and @writhe>0 and @writhe4=1 and @balance=1) {#if @writhing=0 {nu;writhe impale;#sa Sent- WRITHE;#va writhing 1}};#va twrithe 0} #ALIAS paths {#show %ansi(cyan,hi)Anaelith Caverns - %ansi(red,hi)2666;#show %ansi(cyan,hi)Abraxan- %ansi(red,hi)3855;#show %ansi(cyan,hi)Peter's cabin - %ansi(red,hi)3147;#sa;#show %ansi(cyan,hi)Nocteil Glade- %ansi(red,hi)4277;#show %ansi(cyan,hi)Jabari Imp- %ansi(red,hi)5887;#show %ansi(cyan,hi)Galadyre's Hut- %ansi(red,hi)4267;#sa;#show %ansi(cyan,hi)Ruins of n'Aryanvella- %ansi(red,hi)228;#show %ansi(cyan,hi)Boulder- %ansi(red,hi)3800;#show %ansi(cyan,hi)Mao-Mao %ansi(red,hi)3789} #ALIAS pb {put block in gate} #ALIAS paltar {open satchel;get 1 gold from satchel;put 1 gold on altar;close satchel} #ALIAS coon {consciousness on} #ALIAS fc {#if @focus=1 {focus}} #ALIAS st {wield shortsword;#if %1=@target {slash @target} {~slash %1}} #ALIAS mheal {#if (@orphine>0 or @wormwood>0 or @mandrake>0) {fc;#va focus 0;#ala +2 {#va focus 1}}} #ALIAS mst {ms @target} #ALIAS uw {unwield left;unwield right} #ALIAS esa {es @arena} #ALIAS defc {equ} #VAR target {rat} {rat} #VAR eq {1} #VAR balance {1} #VAR health {317} #VAR mana {307} #VAR promptcheck {eb>} #VAR stun {0} #VAR slain {0} #VAR cloak {1} #VAR blind {0} #VAR deaf {0} #VAR HealthAdjust {2} #VAR ManaAdjust {8} #VAR CurrentHealth {317} #VAR CurrentMana {307} #VAR timer {0} #VAR stats {0} {0} #VAR pack {245591} #VAR maxhealth {321} #VAR maxmana {307} #VAR landmark {antioch} #VAR autowalking {0} #VAR p1 {182726} #VAR p2 {182796} #VAR p3 {163148} #VAR grounded {0} #VAR candrink {1} {1} #VAR lastvial {health} #VAR skill {telepathy} #VAR teacher {laytrun} #VAR stance {0} #VAR scorpion {0} #VAR lastexit {service,} {service,} #VAR exit {out} #VAR toeat {0} #VAR gvial {1} #VAR locating {nora} #VAR sleeping {1} #VAR waking {0} {0} #VAR able {1} {1} #VAR aura {0} #VAR arrow {0} {0} #VAR bashing {0} {0} #VAR diagnose {rythen} {rythen} #VAR ma {0} #VAR toadstool {1} #VAR toparry {0} #VAR shield {1} #VAR lastpipe {linseed} #VAR part {right} #VAR limb {0} {0} #VAR Fire {0} #VAR awalk {0} #VAR towalk {northeast} #VAR parrymode {1} {1} #VAR parrying {3} #VAR dart {0} {0} #VAR hoist {0} {0} #VAR transfix {0} {0} #VAR grapple {0} {0} #VAR toreject {0} #VAR totarget {0} {0} #VAR aeon {0} #VAR pipes {0} {0} #VAR cha {Khalim} #VAR enemies {} {} #VAR gpipe {1} #VAR ugly {1} #VAR speed {0} {0} #VAR targetting {0} #VAR enemy1 {0} {0} #VAR quince {1} #VAR cantree {1} {1} #VAR tolight {0} {0} #VAR mounting {0} #VAR mbatter {0} #VAR lastsalve {mendleg} #VAR blackout {0} {0} #VAR getgold {0} {0} #VAR instantkill {0} {0} #VAR side {0} {0} #VAR ffa {0} {0} #VAR mass {1} #VAR tra {0} {0} #VAR tla {0} {0} #VAR tll {0} #VAR thead {0} #VAR ttorso {0} #VAR trl {0} #VAR limbcounter {0} {0} #VAR lightpipe {0} {0} #VAR enemy {71} #VAR fitness {0} {0} #VAR caneat {1} {1} #VAR focus {1} #VAR defenses {breakfallxweatheringxtoughnessxresistancexnightsightxfitnessxcaloricxquincexfrostxdeathsightxvenomxguardingxthirdeyexspeedxfenugreekxlevitationxmindseyexcloakxvitalityxstance0sturdiness0shield0auraxevb0bdb0blind0deaf0insomnia0mass0constitutionxmsxcnsxregenerationxtrance0boosted0kaiboost0telesense0selfishxcursewardx} #VAR deflist {0} #VAR cansalve {1} {1} #VAR hb {0} #VAR kai {80} #VAR ms {1} #VAR kaiboost {0} {0} #VAR trance {0} {0} #VAR numb {0} #VAR illaeon {0} {0} #VAR transmute {1} #VAR p4 {236615} #VAR p5 {236621} #VAR p6 {7598} #VAR currentkai {80} #VAR sab {0} {0} #VAR kaiadjust {10} #VAR sheal {0} {0} #VAR pheal {0} {0} #VAR dstab {0} {0} #VAR torun {0} #VAR tcloak {0} #VAR sm {1} #VAR fenugreek {1} #VAR as {left} #VAR metawake {0} #VAR selfish {1} #VAR posture {0} #VAR insomnia {0} {0} #VAR allies {bailey|lin|lexi|linelle|xiora|dergon|arlougre|asoith|janea|caarnonan|aira|vin|khalim} #VAR lasteat {maidenhair} #VAR pet {172295} #VAR proned {0} #VAR totransmute {0} {0} #VAR Sablist {Damone|Galt|Rythen|Alitis|rasca|Vin|Patron|Grace|Rosalina|Glendar} #VAR target1 {salamander} #VAR target2 {sprite} #VAR target3 {spectre} #VAR monk {0} {0} #VAR illusion {0} {0} #VAR jpk {0} #VAR illorphine {0} {0} #VAR autoparry {0} {0} #VAR parry {guard left leg|guard right leg} #VAR illdel {0} {0} #VAR hawthorn {1} #VAR cansmoke {1} #VAR illmonk {3} #VAR maidenhair7 {0} {0} #VAR hit {22244} #VAR miss {13} #VAR musicbox {0} #VAR pb {1} {1} #VAR mlock {0} {0} #VAR twrithe {0} {0} #VAR block {0} {0} #VAR shortsword {0} {0} #VAR location {Meeting of forest and plain} #VAR towrithe {1} #VAR tower {0} #VAR torso {0} #VAR arena {0} {0} #VAR orphine7 {0} #TRIGGER {You have regained your mental equilibrium.} {#co white;#va eq 1;#va diagnose 0;#if @balance=1 {#if @grounded=1 {#if @writhe=0 {stand}}};#if @toparry>0 {pa};#if @slain=1 {gc;#va slain 0};#if @getgold=1 {gg};#if @tolight=1 {lp};#if (@epidermal1=1 and @lovage1=1 and @kelp3=1) {fitness};#if @toreject=1 {reject @enemy1};par} #TRIGGER {You have recovered balance.} {#cw white;#va balance 1;#if (@eq=1 and @arrow=1) {pull arrow from body};#if (@writhe4=1 and @writhing=0) {wri};#if @eq=1 {#if @grounded=1 {#if @writhe=0 {stand}}};pa;#if (@slain>0 and @target<>wraith) {g @target};#if (@slain>0 and @target=wraith) {g sulphur};#if @getgold=1 {get gold};#if @tolight=1 {lp};#if (@autowalking=1 and @awalk=0) {walk to @landmark};#if (@autowalking=1 and @awalk=1) {swim @towalk};#if @tcloak=1 {tc};#if @toreject=1 {reject @enemy1};#if @musicbox=1 {wind musicbox};par} #REGEX {^H:([+-]?[0-9,]+) M:([+-]?[0-9,]+) E:([+-]?[0-9,]+) W:([+-]?[0-9,]+) \<(.*)\>} {#IF %pos( "e", %word( %5, 1)) {#VAR eq 1} {#VAR eq 0};#IF %pos( "b", %word( %5, 1)) {#VAR balance 1} {#VAR balance 0};#IF %pos( "s", %word( %5, 2)) {#VAR stun 1} {#VAR stun 0};#IF %pos( "p", %word( %5, 2)) {#VAR grounded 1} {#va grounded 0};#IF %pos( "b", %word( %5, 2)) {#VAR blind 1;#va hyssop 0} {#VAR blind 0};#IF %pos( "d", %word( %5, 2)) {#VAR deaf 1;#va juniper 0} {#VAR deaf 0};#if (@balance=1 and @eq=1 and @writhe=0) {#va able 1};#va health %1;#va mana %2;#if @trance=1 {#sayp ~[%ansi( purple, hi)T%ansi( cyan, hi)~]};#if @kaiboost=1 {#sayp ~ ~<%ansi(green,hi)B%ansi(cyan,hi)>};#if (@trance=1 and @kaiboost=0) {#sayp ~ ~<%ansi(red,hi)B%ansi(cyan,hi)>};#if @numb=1 {#sayp ~(%ansi( yellow, hi)N%ansi( cyan, hi)~)};#if @epidermal1=0 {#if @hheal=1 {hheal}};#if @lovage1=0 {#if @sheal=1 {sheal}};#if @kelp3=0 {#if @pheal=1 {pheal}};#if @writhe>0 {#if @twrithe=1 {wre}}} "" {nocr|prompt} #TRIGGER {You remove a canvas backpack.} {wear @pack} #TRIGGER {You are already there!} {#va autowalking 0;#sa --YOU'RE HERE!--} #TRIGGER {You'll have to swim to make it through the water in that direction.} {#if @autowalking=1 {#va awalk 1}} #TRIGGER {You are already standing.} {#gag;#va grounded 0;#va proned 0} #TRIGGER {An imposing, crystalline siyld shifts its massive bulk, knocking you over and} {#co 455;#va grounded 1} #TRIGGER {You cannot walk through an enormous stone gate.} {#if @autowalking=1 {abort}} #TRIGGER {You cannot pick up} {#va slain 0} #REGEX {^You see exits leading (\a+) and} {#va lastexit %1} #REGEX {^You see exits leading (\a+) \((?:open|closed) door\)} {lastexit=%1} "" {disable} #REGEX {^You see exits leading (\a+),} {lastexit=%1} #REGEX {^You see a single exit leading (\a+)} {lastexit=%1;#va exit %1} #TRIGGER {You open your eyes and stretch languidly, feeling deliciously well-rested.} {#co white;#va grounded 1;#va waking 0;#if @able=1 {stand;ins}} #TRIGGER {You are now holding a tower shield in your left hand.} {#co white;#va tower 1} #TRIGGER {^You suddenly feel that it would be a fine idea to relax your %w defence.} {} #TRIGGER {^Seven rays of different coloured light spring out from} {#color 666} #TRIGGER {^Suddenly a nearby branch seizes you and flings you unceremoniously from the} {#color 666} #REGEX {^(\a+) raises .* mace over you to pass judgement on your sins,} {#color 900;#show %ansi( blue, bold, hi)*** %ansi( cyan, hi, bold) JUDGE JUDGE JUDGE %ansi( blue, bold, hi)***;#show %ansi( blue, bold, hi)*** %ansi( cyan, hi, bold) JUDGE JUDGE JUDGE %ansi( blue, bold, hi)***;#show %ansi( blue, bold, hi)*** %ansi( cyan, hi, bold) JUDGE JUDGE JUDGE %ansi( blue, bold, hi)***;t %1;#va instantkill 1;mpt} #REGEX {^(.+) raises .* head and begins to swing} {#color 900;#show %ansi( blue, bold, hi)*** %ansi( cyan, hi, bold) %1- BEHEADING %ansi( blue, bold, hi)***;#if {@target=%1} {mpt %1}} #REGEX {^(\a+) flings a tarot card at you and upon impact, it disappears\.} {#color 900;#sa RUNNNNN!!!!;#color 666;#sa RUNNNNN!!!!;#color 666;#va torun 1;#if @balance=1 {#if @writhe=0 {stand;tumble @exit;mind fear %1}}} #REGEX {^(\a+) begins to bear down on you with} {#color 900;#show %ansi( blue, bold, hi)*** %ansi( cyan, hi, bold) BEHEAD BEHEAD BEHEAD %ansi( blue, bold, hi)***;#show %ansi( blue, bold, hi)*** %ansi( cyan, hi, bold) BEHEAD BEHEAD BEHEAD %ansi( blue, bold, hi)***;#show %ansi( blue, bold, hi)*** %ansi( cyan, hi, bold) BEHEAD BEHEAD BEHEAD %ansi( blue, bold, hi)***;t %1;#va instantkill 1;mpt} #REGEX {^(\a+) mace begins to make a high-pitched keening sound as it rapidly spins} {#color 900;#show %ansi( blue, bold, hi)*** %ansi( cyan, hi, bold) JUDGE JUDGE JUDGE %ansi( blue, bold, hi)***} #REGEX {^(\a+)'s mace begins to make a high-pitched keening sound as it rapidly spins} {#co 900;t %1} #COND {head. You have only} {#color 900;#show %ansi( blue, bold, hi)*** %ansi( cyan, hi, bold) JUDGE JUDGE JUDGE %ansi( blue, bold, hi)***;#show %ansi( blue, bold, hi)*** %ansi( cyan, hi, bold) JUDGE JUDGE JUDGE %ansi( blue, bold, hi)***;#show %ansi( blue, bold, hi)*** %ansi( cyan, hi, bold) JUDGE JUDGE JUDGE %ansi( blue, bold, hi)***;#va instantkill 1;mpt} #REGEX {^\a+ gives a gem of negation to you\.$} {wakeon;#if @balance=1 {#if @eq=1 {put gem in pack}}} #REGEX {^(\a+) comes flying in with a jumpkick from the (\a+)\.} {#CO 457;#show %ansi( white)*** %1 JPK'ed FROM %2 ***} #REGEX {^You declare that} {#color 6666;enemy @target;#t- enemying} #TRIGGER {rubs a tarot card on your arm.} {#color 900;#sa RUN!!!!!;#color 662;#sa RUN!!!!!;#color 666} #TRIGGER {vigorously spins an opaque crystal disc, and it begins to hover in the} {#co white;#sa Retardation!!!} #REGEX {^\a+ strikes your (\a+) (\a+) a mighty blow} {#CO 78;#if %1=right {#va part left};#if %1=left {#va part right};limb=%3;pa} #REGEX {^\a+ swings the crackling mace about} {#color 900;#if %1=@target {mind paralyse @target}} #REGEX {^(\a+) frowns in concentration, and a booming voice rings in your head: ~"Unenemy} {en %1} #REGEX {^A gentle hum arises from (\a+)'s} {#co white;#show %ANSI( cyan, hi, bold)SHIELD -> %ANSI( BLUE, BOLD, hi)%1} #REGEX {^(\a+) fashions a holocaust globe out of pure elemental fire and arms it\.$} {#show %ansi( blue, bold, hi)*** %ansi(red,hi,bold) %1 -> HOLOCAUST %ansi( blue, bold, hi)***} #REGEX {^A look of concentration followed by a look of disgust passes across (\a+)'s} {#color 900;#show %ansi( blue, bold, hi)*** %ansi( cyan, hi, bold) %1- ELIMINATING %ansi( blue, bold, hi)***;#if {@target=%1} {mpt %1}} #REGEX {^\a+ knocks your legs out from under you and sends you sprawling} {#va grounded 1;stand} #REGEX {^(\a+) is now one of your enemies\.$} {#additem enemies %1} #REGEX {^A \a+ backpack doesn't contain that\.} {#va gvial 0} #REGEX {^No worries\. You're not a selfish bastard as is\.$} {#co white;#va selfish 0} #REGEX {^An image of ((.+)) appears in your} {#PCol green,hi,bold %x1;#va location {%1}} #REGEX {^Sensing that your landmark is off to the (\a+), you begin moving in that} {#va towalk %1} #COND {You'll have to swim} {#va awalk 1} {within|param=2} #TRIGGER {You cough and splutter as you inhale some water} {#va awalk 0;#if @autowalking=1 {walk to @landmark}} #TRIGGER {You begin to steadily swim} {#if @awalk=1 {#va awalk 0};#ala +2 {#if (@autowalking=1 and @awalk=0) {walk to @landmark}}} #TRIGGER {You remove an emblazoned satchel.} {wear 79008;wear 79008} #TRIGGER {flag} {#cw red, hi} "" {disable} #TRIGGER {You cannot figure out how to get there from here.} {#if @autowalking=1 {abort}} #REGEX {^H:([+-]?[0-9,]+) M:([+-]?[0-9,]+) E:([+-]?[0-9,]+) W:([+-]?[0-9,]+) \<(.*)\>.*\n.*H:([+-]?[0-9,]+) M:([+-]?[0-9,]+) E:([+-]?[0-9,]+) W:([+-]?[0-9,]+) \<(.*)\>} {#gag} "" {disable} #TRIGGER {for you to squint at!} {#gag} #TRIGGER {You have recovered balance on your legs.} {#co white;pa;par} #TRIGGER {You have regained left arm balance.} {#co white;#if (@balance=1) {pa};#if (@arrow>0) {pull arrow from body};#if @tolight=1 {lp};#if (@writhe4=1 and @writhing=0) {wr};#if (@grounded=1) {stand};par} #COND {^H:(%n) M:(%n) E:(%n) W:(%n) ~<(*)~>} {#IF %pos( "b", %word( %5, 1)) {#VAR balance 1} {#VAR balance 0};#if (@balance=1 and @grounded=1) {stand}} {within|param=1|nocr|prompt} #TRIGGER {You have regained right arm balance.} {#co white;#if (@balance=1) {pa};#if (@arrow>0) {pull arrow from body};#if @tolight=1 {lp};#if (@writhe4=1 and @writhing=0) {wr};#if (@grounded=1) {stand};par} #COND {^H:(%n) M:(%n) E:(%n) W:(%n) ~<(*)~>} {#IF %pos( "b", %word( %5, 1)) {#VAR balance 1} {#VAR balance 0};#if (@balance=1 and @grounded=1) {stand};#if (@balance=1 and @toreject=1) {reject @enemy1}} {within|param=1|nocr|prompt} #TRIGGER {You allow the form of the Dragon to fill your mind and govern your actions.} {#va stance Dragon} #TRIGGER {You draw yourself up to full height and roar aloud, adopting the Bear stance.} {#va stance Bear;#va scorpion 0} #TRIGGER {You sink back into the menacing stance of the Scorpion.} {#va stance Scorpion;#va scorpion 1} #TRIGGER {A surge of rejuvenating energy floods your system, healing your wounds.} {#sa --[%ansi(red,hi)VITALITY%ansi(cyan,hi)]--;#sa --[%ansi(red,hi)VITALITY%ansi(cyan,hi)]--;#sa --[%ansi(red,hi)VITALITY%ansi(cyan,hi)]--} #REGEX {^H:([+-]?[0-9,]+) M:([+-]?[0-9,]+)} {#va Health %1;#va Mana %2;#if @stats=1 {#IF (%1=@CurrentHealth) {} {#IF (%1>@CurrentHealth) {#MATH HealthAdjust %1-@CurrentHealth;#sayprompt %ansi( bright, cyan)~[%ansi( green, bright) +@HealthAdjust~h%ansi( bright, cyan)~]};#IF (%1<@CurrentHealth) {#MATH HealthAdjust @CurrentHealth-%1;#sayprompt %ansi( bright, cyan)~[%ansi( red, bright) -@HealthAdjust~h%ansi( bright, cyan)~]}};#IF (%2=@CurrentMana) {} {#IF (%2>@CurrentMana) {#MATH ManaAdjust %2-@CurrentMana;#sayprompt %ansi( bright, cyan)~[%ansi( blue, bright) +@ManaAdjust~m%ansi( bright, cyan)~]};#IF (%2<@CurrentMana) {#MATH ManaAdjust @CurrentMana-%2;#sayprompt %ansi( bright, cyan)~[%ansi( purple, bright) -@ManaAdjust~m%ansi( bright, cyan)~]}}};CurrentHealth=@health;CurrentMana=@mana;#if @timer=1 {#sayprompt ~[%time( "hh:nn:ss:zzz")~]}} "" {nocr|prompt} #TRIGGER {You aren't wielding anything.} {#va tower 0;#gag} #REGEX {has requested that you instruct (?:his|her) in \a+\.} {ok} #REGEX {^\a+ slashes into your skin, exposing your lifeblood to (?:his|her) toxic poisons\.} {#co white;cureon} #COND {H:%d M:%d} {cureoff} {within|param=2} #REGEX {^(\a+)'s aura of weapons rebounding disappears\.$} {#co white;#if @sab=1 {#if %1=@target {cureon}}} #REGEX {Mana : \d+/(\d+) Reserves} {#va maxmana %1} #TRIGGER {You tumble out of the room.} {#co white;#va cloak 0;#va tcloak 1} #REGEX {^You may apply another salve\.$} {#color 39;#va salvereset 0;#if @cansalve=0 {#va cansalve 1};#if @cansalve=2 {#va cansalve 2};#if @epidermal<0 {#va epidermal 0};#if @head<0 {#va head 0};#if @torso<0 {#va torso 0};#if @restoration<0 {#va restoration 0};#if @Slickness=0 {Salveheal}} #TRIGGER {barrel} {#cw red,hi} #TRIGGER {~ red} {#cw red,hi} #TRIGGER {yellow} {#cw yellow,hi} #TRIGGER {green} {#cw green} #TRIGGER {blue} {#cw blue,hi} #TRIGGER {white} {#cw white} #TRIGGER {You feel a moment of disorientation as you are summoned.} {#co white;bon} #REGEX {(?:@allies)\b} {#cw green,hi} "" {disable} #TRIGGER {uprooting a flag.} {#co white;#sa UPROOTING;#SA UPROOTING} #TRIGGER {masked} {#cw red,hi} #TRIGGER {^Sparks fly out at you from * and your nerves feel jangled.$} {#if @sab=1 {cureon;#va dstab 0};#color 555;#if @laurel3=0 {#va laurel3 1;#ad laurel 1};pipeheal} #TRIGGER {You will TIMEOUT in 1 minute unless you do something.} {med} #TRIGGER {and landing in a dragon stance.} {#va stance Dragon} #REGEX {^You get \d+ gold sovereigns from an emblazoned satchel\.$} {#ala +.5 {put gold in 79008}} #TRIGGER {The forest leaves rustle about you menacingly as the undergrowth appears to} {#color 6667} #TRIGGER {The soul of} {#cw purple} #TRIGGER {The thought of food looms foremost in your mind.} {#color 6666} #REGEX {^There is a door in the way, to the (\a+)\.$} {open door %1} #TRIGGER {Netting falls around you and roughly pulls you to the ground, as a group of} {#color 303;#if @writhe2=0 {#va writhe2 1;#ad writhe 1;wr};stop} #REGEX {{^(\a+)} {} #TRIGGER {Penned by my hand on} {#ala +45 {next;rn}} "" {disable} #TRIGGER {barrel has been abandoned here.} {glog} #TRIGGER {You pause a moment to observe the surrounding area.} {#va eq 0} #TRIGGER {A kohdon comes flying in with a jumpkick.} {stop;#show --~[%ansi(red,hi)BANDITS%ansi(cyan,hi)~]--;#show --~[%ansi(red,hi)BANDITS%ansi(cyan,hi)~]--;#show --~[%ansi(red,hi)BANDITS%ansi(cyan,hi)~]--;#if @bashing=1 {bashing}} #TRIGGER {You ease yourself out of the} {#co 222;#va stance 0;#va scorpion 0;#sa %ansi(cyan,hi)*** %ansi(red,hi)UN-STANCED%ansi(cyan,hi) ***} #TRIGGER {has requested that you instruct} {ok} #TRIGGER {You connect!} {#ad hit 1} #TRIGGER {You twist at the key on the back of a musicbox but it will turn no further.} {#va musicbox 0} #TRIGGER {^%w closes {his|her} eyes, focusing on the magick about {him|her}.} {#co white;#sa *** ~[%ansi(red,hi)RETARDATION%ansi(cyan,hi)~] ***;#sa *** ~[%ansi(red,hi)RETARDATION%ansi(cyan,hi)~] ***} #TRIGGER {hands dramatically, and summons an icewall to the} {#co white;#sa *** ~[%ansi(blue,hi)ICEWALL%ansi(cyan,hi)~] ***} #TRIGGER {Your relax your mind, and break the lock with} {#co 222;#sa ***%ansi(blue,hi)LOCK DISSOLVED%ansi(cyan,hi)***;#va mlock 0} #TRIGGER {A dart streaks from out of nowhere and slams into you.} {#co white;cureon} #COND {H:%d M:%d} {#if @sab=1 {cureoff}} {within|param=2} #TRIGGER {You have not regained the ability to purge your body of toxins.} {#va pb 0} #REGEX {Your mental lock on \a+ is shattered as} {#co 222;#sa ***%ansi(blue,hi)LOCK BROKEN%ansi(cyan,hi)***;#va mlock 0} #TRIGGER {Your mind is violently thrown out of} {#co white;#sa --~[%ansi(white)LOCK LOST%ansi(cyan,hi)~]--;#va mlock 0} #TRIGGER {Type MORE to continue reading.} {more} "" {disable} #TRIGGER {As the retardation vibration embeds itself, time itself appears to slow.} {#co white;#sa --~[%ANSI(RED,HI)RETARDATION%ANSI(CYAN,HI)~]--} #TRIGGER {You pick up sulphur crystals.} {inr sulphur;#va slain 0} #TRIGGER {You pick up a block carved with the} {put block in pack} #TRIGGER {dawn} {#co white} #TRIGGER {dropping an object onto the ground} {g block} #TRIGGER {The beginnings of a fiery portal appear before you.} {#co white;#sa PORTALS PORTALS PORTALS;#sa PORTALS PORTALS PORTALS;#sa PORTALS PORTALS PORTALS;rtu} #TRIGGER {The strength of your body wanes slightly and a feeling of sadness overwhelms} {#co white;#sa --~[%ansi(yellow,hi)BLESSING FADED%ansi(cyan,hi)~]--} #TRIGGER {{gold|golden}} {#cw brown} #TRIGGER {silver} {#cw black,bold,hi} #TRIGGER {The pocket of air around you dissipates into the atmosphere.} {ql} #TRIGGER {~(Taekyon~)~: (%w) says, ~"Link.~"} {link %1} #TRIGGER {dropping a small iron bomb into your hands.} {#if @selfish=0 {drop bomb} {put bomb in pack}} #TRIGGER {Laytrun, Monk of Manoa returns to a relaxed posture and} {lea} #TRIGGER {^%1 has entered the area.$} {#cw white;#sub {--~[%ANSI(green,hi)%1 %ansi(yellow,hi)ENTERED%ANSI(CYAN,HI)~]--}} #TRIGGER {pull arrow from body} {#gag} #TRIGGER {There is not an arrow in your body to remove.} {#gag;#va arrow 0} #TRIGGER {You drop a spiked deathball in your terror.} {g ball} #TRIGGER {A beam of prismatic light suddenly shoots into the room.} {#co white;#sa --~[%ansi(red,hi)PRISM PRISM PRISM%ansi(cyan,hi)~]--} #REGEX {^(.+) has the ball!$} {#co white;#sa --~[%ansi(red,hi)%1 %ANSI(GREEN,HI)HAS DEATHBALL%ansi(cyan,hi)~]--;#sa --~[%ansi(red,hi)%1 %ANSI(GREEN,HI)HAS DEATHBALL%ansi(cyan,hi)~]--;t %1} #TRIGGER {You knock a spiked deathball from {his|her} grip and it clatters across the floor.} {#co white;#sa DEATHBALL ON GROUND;#sa DEATHBALL ON GROUND} #TRIGGER {The forest looms up menacingly before you.} {#co green,hi,blink;#sa GROVE SUMMON GROVE SUMMON} #KEY F1 {hp;eto} #KEY ADD {drink mana} #KEY F2 {mp;eto} #KEY KEY0 {drink health} #KEY KEY5 {#if @health<200 {tr 75};sld} #BUTTON 1 {Head} {} {} {} {@thead} {@thead} {} {Size} {60} {15} {} {} {} {32832} {} {Gauge||15|0|7|7} {} "" {Explore|Inset} {} {} {2} #BUTTON 2 {Torso} {} {} {} {@ttorso} {@thead} {} {Size} {60} {15} {} {} {} {32832} {} {Gauge||15|0|7|7} {} "" {Explore|Inset} {} {} {2} #BUTTON 3 {LA} {} {} {} {@tla} {@thead} {} {Size} {60} {15} {} {} {} {32832} {} {Gauge||15|0|7|7} {} "" {Explore|Inset} {} {} {2} #BUTTON 4 {RA} {} {} {} {@tra} {@thead} {} {Size} {60} {15} {} {} {} {32832} {} {Gauge||15|0|7|7} {} "" {Explore|Inset} {} {} {2} #BUTTON 5 {LL} {} {} {} {@tll} {@thead} {} {Size} {60} {15} {} {} {} {32832} {} {Gauge||15|0|7|7} {} "" {Explore|Inset} {} {} {2} #BUTTON 6 {RL} {} {} {} {@trl} {@thead} {} {Size} {60} {15} {} {} {} {32832} {} {Gauge||15|0|7|7} {} "" {Explore|Inset} {} {} {2} #BUTTON 7 {@thead} {} {} {} {@thead} {@thead} {} {Size} {60} {15} {} {} {} {32889} {} {Gauge||15|0|1|7} {} "" {Explore|Inset} {} {} #BUTTON 8 {@ttorso} {} {} {} {@thead} {@thead} {} {Size} {60} {15} {} {} {} {32889} {} {Gauge||15|0|1|7} {} "" {Explore|Inset} {} {} #BUTTON 9 {@tla} {} {} {} {@thead} {@thead} {} {Size} {60} {15} {} {} {} {32889} {} {Gauge||15|0|1|7} {} "" {Explore|Inset} {} {} #BUTTON 10 {@tra} {} {} {} {@thead} {@thead} {} {Size} {60} {15} {} {} {} {32889} {} {Gauge||15|0|1|7} {} "" {Explore|Inset} {} {} #BUTTON 11 {@tll} {} {} {} {@thead} {@thead} {} {Size} {60} {15} {} {} {} {32889} {} {Gauge||15|0|1|7} {} "" {Explore|Inset} {} {} #BUTTON 12 {@trl} {} {} {} {@thead} {@thead} {} {Size} {60} {15} {} {} {} {32889} {} {Gauge||15|0|1|7} {} "" {Explore|Inset} {} {} #BUTTON 13 {TRANCE} {} {} {} {@trance} {@trance} {} {Size} {60} {15} {} {} {} {12} {} {Gauge||15|0|1|7} {} "" {Explore|Inset} {} {} {2} #BUTTON 14 {POSTURE} {} {} {} {@posture} {@posture} {} {Size} {60} {15} {} {} {} {2} {} {Gauge||15|0|1|7} {} "" {Explore|Inset} {} {} {2} #BUTTON 15 {BOOST} {} {} {} {@kaiboost} {@kaiboost} {} {Size} {60} {15} {} {} {} {9} {} {Gauge||15|0|1|7} {} "" {Explore|Inset} {} {} #BUTTON 19 {ILLUSION} {} {} {} {@illusion} {@illusion} {} {Size} {60} {15} {} {} {} {32865} {} {Gauge||15|0|1|7} {} "" {Explore|Inset} {} {} #STAT {%ansi(high,blue,bold,rev)Target:%ansi(high,red,bold) @target %ansi(high,blue,bold,rev)Stance:%ansi(cyan,bold) @stance %ansi(high,blue,bold,rev)%ansi(high,blue,bold,rev)Exit:%ansi(green,bold) @lastexit %ansi(high,blue,bold,rev)Locating:%ansi(brown,bold) @locating %ansi(high,blue,bold,rev)Location:%ansi(high,purple,bold) @location} #CLASS {System} {enable} #ALIAS atconnect {} #ALIAS onwalkend {} #ALIAS onroomcreate {} #ALIAS onroomenter {} #ALIAS atexit {} #ALIAS atdisconnect {} #CLASS 0 #CLASS {System|Automapper} #CLASS 0 #CLASS {System|Keypad} {enable} #KEY KEY5 {look} #KEY KEY2 {s} "" {chain} #KEY KEY4 {w} "" {chain} #KEY KEY6 {e} "" {chain} #KEY KEY8 {n} "" {chain} #KEY SUB {u} "" {chain} #KEY ADD {d} "" {chain} #CLASS 0 #CLASS {Autolog} {enable} #CLASS 0 #CLASS {System|AutomapperAll} {enable} #ALIAS recall {~recall %-1;#RECALL} #ALIAS recall {~recall %-1;#RECALL} #CLASS 0 #CLASS {System|Directions} {enable} #ALIAS e {#sayp ~[E~];east;#va lastexit west} #ALIAS n {#sayp ~[N~];north;lastexit=south} #ALIAS ne {#sayp ~[NE~];northeast;lastexit=southwest} #ALIAS s {#sayp ~[S~];south;lastexit=north} #ALIAS sw {#sayp ~[SW~];southwest;#va lastexit northeast} #ALIAS w {#sayprompt ~[W~];west;lastexit=east} #ALIAS nw {#sayp ~[NW~];northwest;lastexit=southeast} #ALIAS in {#sayp ~[IN~];~in;#va lastexit out} #ALIAS out {#sayp ~[OUT~];~out;#va lastexit out} #ALIAS se {#sayp ~[SE~];southeast;lastexit=northwest} #DIR ns {n|north} n #DIR sn {s|south} s #DIR we {w|west} w #DIR ew {e|east} e #DIR ud {u|up} u #DIR du {d|down} d #CLASS 0 #CLASS {System|DirectionsDiag} {enable} #DIR hl {nw|northwest} nw #DIR jk {ne|northeast} ne #DIR kj {sw|southwest} sw #DIR lh {se|southeast} se #CLASS 0 #CLASS {System|KeypadDiag} {enable} #KEY KEY7 {nw} "" {chain} #KEY KEY3 {se} "" {chain} #KEY KEY1 {sw} "" {chain} #KEY KEY9 {ne} "" {chain} #CLASS 0 #CLASS {Pueblo} #CLASS 0 #CLASS {writhe} #ALIAS as {~As} #TRIGGER {You begin to struggle free of your entanglement.} {#va writhing 1} #TRIGGER {You twist and turn as you attempt to escape from your entanglement.} {#va writhing 1} #TRIGGER {Your attention is grabbed and held by a fascinating butterfly-like rune} {#color 303;#if @blind=0 {#if @writhe3=0 {#va writhe3 1;#ad writhe 1;wr}};kb} #TRIGGER {blade back and plunges it deep} {#color 303;#if @writhe4=0 {#va writhe4 1;#add writhe 1;wr}} #TRIGGER {^A pair of vines suddenly lashes out from the undergrowth to entangle you} {#color 303;#if @writhe2=0 {#va writhe2 1;#ad writhe 1;wr}} #REGEX {^You have been bound by invisible ropes!$} {#color 303;#if @writhe2=0 {#va writhe2 1;#ad writhe 1;wr}} #REGEX {^You spring a trap!! A loop of rope entwines around you, pulling you off your} {#color 303;#if @writhe2=0 {#va writhe2 1;#ad writhe 1;wr}} #REGEX {^Your attention is grabbed and held by a fascinating butterfly-like rune\.} {#color 303;#va blind 0} #COND {H:%d M:%d} {#if @writhe3=0 {#va writhe3 1;#ad writhe 1;wr}} {nocr|prompt} #TRIGGER {and wrap around you, pricking and} {#color 303;#if @writhe2=0 {#va writhe2 1;#ad writhe 1;wr}} #TRIGGER {^It throws strands of sticky webbing over you.$} {#color 303;#if @writhe1=0 {#va writhe1 1;#ad writhe 1;wr}} #TRIGGER {^Sticky strands of webbing prevent you from moving.} {#color 303;#if @writhe1=0 {#va writhe1 1;#ad writhe 1;wr}} #TRIGGER {You are bound and cannot do that.} {#color 303;#if @writhe2=0 {#va writhe2 1;#ad writhe 1;wr}} #TRIGGER {^You are impaled and must writhe off before you may do that.$} {#color 303;#if @writhe4=0 {#va writhe4 1;#ad writhe 1;wr}} #REGEX {^You are too tangled up to do that\.$} {#color 303;#if @writhe2=0 {#va writhe2 1;#ad writhe 1;wr}} #TRIGGER {^You are transfixed} {#color 303;#if @writhe3=0 {#va writhe3 1;#ad writhe 1};wr;kb} #TRIGGER {^You gasp and choke as you your entanglement impedes your breathing.} {#color 303;#if @writhe2=0 {#va writhe2 1;#ad writhe 1;wr}} #REGEX {^Your health continues to drain away as your impaled body shudders on the end of} {#color 303;#if @writhe4=0 {#va writhe4 1;#ad writhe 1;wr}} "" {case} #TRIGGER {Your legs are tangled in a mass of rope and you cannot move.} {#color 303;#if @writhe2=0 {#va writhe2 1;#ad writhe 1;wr}} "" {case} #REGEX {^\a+ hurls a tarot card with the image of the Hanged Man on it at you\.} {#color 303;#if @writhe2=0 {#va writhe2 1;#ad writhe 1;wr}} #REGEX {^\a+ quickly binds up your hands and feet, leaving you helpless\.} {#color 303;#va grounded 1;wake;#va towrithe 1;#if @writhe2=0 {#va writhe2 1;#ad writhe 1;wr}} #TRIGGER {You have broken free from the arrow.} {#co 27;#va writhe7 0;#va writhing 0;#if @writhe>0 {#ad writhe -1;wr};#if @writhe<0 {#va writhe 0};#if (@writhe=0 and @balance=1 and @eq=1 and @arrow>0) {pull arrow from body};#if @grounded=1 {#if @balance=1 {#if @eq=1 {stand}}}} #TRIGGER {You have escaped from the dart.} {#co 27;#va writhe5 0;#va writhing 0;#if @writhe>0 {#ad writhe -1;wr};#if @writhe<0 {#va writhe 0};#if (@writhe=0 and @balance=1 and @eq=1 and @arrow>0) {pull arrow from body};#if @grounded=1 {#if @balance=1 {#if @eq=1 {stand}}}} #TRIGGER {You finally free yourself from the net.} {#co 27;#va writhe8 0;#va writhing 0;#if @writhe>0 {#ad writhe -1;wr};#if @writhe<0 {#va writhe 0};#if (@writhe=0 and @balance=1 and @eq=1 and @arrow>0) {pull arrow from body};#if @grounded=1 {#if @balance=1 {#if @eq=1 {stand}}}} #TRIGGER {You pull the bolt from your chest, freeing yourself from it.} {#co 27;#va writhe6 0;#va writhing 0;#if @writhe>0 {#ad writhe -1;wr};#if @writhe<0 {#va writhe 0};#if (@writhe=0 and @balance=1 and @eq=1 and @arrow>0) {pull arrow from body};#if @grounded=1 {#if @balance=1 {#if @eq=1 {stand}}}} #TRIGGER {You begin to trying to break free from the arrow.} {#va writhing 1} #TRIGGER {You struggle to escape the dart pinning you to the ground.} {#va writhing 1} #TRIGGER {You struggle to escape from the entangling net.} {#va writhing 1} #TRIGGER {You begin to struggle against the haft of the weapon that's choking you.} {#va writhing 1} #TRIGGER {You struggle against the massive bolt which has impaled you.} {#va writhing 1} #TRIGGER {mass of azure energy streams out from * palm and binds you.} {#color 303;#if @writhe1=0 {#va writhe1 1;#ad writhe 1;wr}} #TRIGGER {encasing you in a sticky webbing.} {#color 303;#if @writhe1=0 {#va writhe1 1;#ad writhe 1;wr}} #TRIGGER {weaves an intricate dance, transfixing you.} {#color 303;#if @writhe3=0 {#va writhe3 1;#ad writhe 1;wr};kb} #TRIGGER {A ssylsin hunter casts a large rope net over you, binding your body.} {#color 303;#if @writhe8=0 {#va writhe8 1;#ad writhe 1;wr}} #TRIGGER {arm downwards and looses a long dart, piercing your body} {#color 303;#if @writhe5=0 {#va writhe5 1;#ad writhe 1;wr};guard torso} #TRIGGER {The bolt slams into the ground, pinning you beneath it.} {#color 303;#if @writhe6=0 {#va writhe6 1;#ad writhe 1;wr}} #TRIGGER {^You are impaled to the ground by a massive bolt.$} {#color 303;#if @writhe6=0 {#va writhe6 1;#ad writhe 1;wr}} #REGEX {A massive net flies in from the \a+, entangles itself about you} {#color 303;#if @writhe8=0 {#va writhe8 1;#ad writhe 1;wr}} #TRIGGER {quickly wraps the haft of * glaive around your} {#color 303;#if @writhe9=0 {#va writhe9 1;#ad writhe 1;wr}} #TRIGGER {your mind is transfixed} {#color 303;#if @writhe3=0 {#va writhe3 1;#ad writhe 1;wr};kb} #TRIGGER {A thin net trails the arrow, entangling you as it strikes.} {#color 303;#if @writhe8=0 {#va writhe8 1;#ad writhe 1;wr}} #REGEX {^With an heroic effort you manage to writhe yourself free} {#co 27;#va writhe4 0;#va writhing 0;#if @writhe>0 {#ad writhe -1;wr};#if @writhe<0 {#va writhe 0};#if (@writhe=0 and @balance=1 and @eq=1 and @arrow>0) {pull arrow from body};#if @grounded=1 {#if @balance=1 {#if @eq=1 {stand}}}} #REGEX {^You begin to writhe helplessly, throwing your body off balance\.$} {#co 27;#va writhe 0;#va writhe1 0;#va writhe2 0;#va writhe3 0;#va writhe4 0;#va writhe5 0;#va writhe7 0;#va writhe8 0;#va writhe9 0;#va writhe10 0;#va writhing 0;#va balance 0;#va twrithe 0} #REGEX {^With blinding speed, \a+ transfixes you with a swirling pattern} {#color 303;#if @blind=0 {#if @writhe3=0 {#va writhe3 1;#ad writhe 1;wr}};kb} #TRIGGER {^You begin to trying to wrest your mind free of that which has transfixed it.} {#va writhing 1} #REGEX {^You are bedazzled by the sight of a huge gossamer butterfly fluttering wildly\.$} {#color 222;stand;kdb} #TRIGGER {You are pinned to the ground by a dart.} {#color 303;#if @writhe5=0 {#va writhe5 1;#ad writhe 1;wr}} #TRIGGER {webbing, which quickly entangles your limbs.} {#color 303;#if @writhe1=0 {#va writhe1 1;#ad writhe 1;wr}} #TRIGGER {^A demon resembling a large spider quickly and nimbly moves around you, encasing} {#color 303;#if @writhe1=0 {#va writhe1 1;#ad writhe 1;wr};#va grounded 1} #TRIGGER {(%w) thrusts the weapon deep into your gut, impaling you.} {#color 303;#IF (%ismember(%1,@SabList)) {#noop} {#if @writhe4=0 {#va writhe4 1;#ad writhe 1;wr}}} #TRIGGER {around and impaling you upon it.} {#color 303;#if @writhe4=0 {#va writhe4 1;#ad writhe 1;wr}} #TRIGGER {^The weapon that transfixes your gut makes leaving impossible.} {#color 303;#if @writhe4=0 {#va writhe4 1;#ad writhe 1;wr}} #TRIGGER {^In a sensuously fluid motion} {#color 303;#if @writhe4=0 {#va writhe4 1;#ad writhe 1;wr}} #TRIGGER {^You writhe and scream as {she|he} drives the cruel blade deep into your side.$} {#color 303;#if @writhe4=0 {#va writhe4 1;#ad writhe 1;wr}} #TRIGGER {A net arrow strikes you in the} {#color 303;#if @writhe2=0 {#va writhe2 1;#ad writhe 1;wr}} #TRIGGER {you squeezing tightly as the air escapes your lungs.} {#color 303;#if @writhe2=0 {#va writhe2 1;#ad writhe 1;wr}} #TRIGGER {^The arrow spears into you, pinning you to the ground.$} {#color 303;#if @writhe7=0 {#va writhe7 1;#ad writhe 1;wr}} #TRIGGER {You are pinned to the ground by an arrow.} {#color 303;#if @writhe7=0 {#va writhe7 1;#ad writhe 1;wr}} #TRIGGER {^You are being strangled and must first writhe free of your captor.$} {#color 303;#if @writhe10=0 {#va writhe10 1;#ad writhe 1;wr}} #TRIGGER {You have successful wrenched your neck free of the grip that was choking} {#co 27;#va writhe9 0;#va writhing 0;#if @writhe>0 {#ad writhe -1;wr};#if @writhe<0 {#va writhe 0};#if (@writhe=0 and @balance=1 and @eq=1 and @arrow>0) {pull arrow from body};#if @grounded=1 {#if @balance=1 {#if @eq=1 {stand}}}} #TRIGGER {Flying in front of your face and around your head, a tiny cactus} {#color 303;#if @writhe3=0 {#va writhe3 1;#ad writhe 1;wr};kb} #TRIGGER {lands atop you, knocking you to the ground and impaling you upon} {#color 303;#if @writhe4=0 {#va writhe4 1;#ad writhe 1;wr}} #TRIGGER {^A glowing spear comes flying in towards you. It buries itself in your gut} {#color 303;#if @writhe4=0 {#va writhe4 1;#ad writhe 1;wr}} #TRIGGER {webbing at you, entrapping you within its web.} {#color 303;#if @writhe1=0 {#va writhe1 1;#ad writhe 1;wr}} #TRIGGER {^You begin to struggle against the haft of the weapon that's choking you.$} {#va writhing 1} #REGEX {^Sticky strands of webbing spray out from \a+'s web tattoo and cover you} {#co 303;#if @writhe1=0 {#va writhe1 1;#add writhe 1;wr}} "" {disable} #REGEX {^\a+ lunges forward, knocks you down} {#color 303;#if @writhe4=0 {#va writhe4 1;#ad writhe 1;wr}} #TRIGGER {The daegger has looped around and dives toward your shadow, impaling it and} {#color 303;#if @writhe4=0 {#va writhe4 1;#ad writhe 1;wr}} #TRIGGER {You impale yourself upon the deadly} {#color 303;#if @writhe4=0 {#va writhe4 1;#add writhe 1;wr}} #TRIGGER {A Stygian witch hurls a tarot card with the image of the Hanged Man on it at} {#color 303} #COND {you.} {#if @writhe2=0 {#va writhe2 1;#ad writhe 1;wr}} #CLASS 0 #CLASS {defenses} #TRIGGER {Your sense of time is heightened, and your reactions are speeded.} {#sub {%ANSI(HI,CYAN)~[%ANSI(GREEN,HI)DEF: %ANSI(RED,HI)SPEED%ANSI(CYAN,HI)~]};#va speed 1;#ADDKEY defenses speed x} #TRIGGER {You can perceive the unobvious through the sense of your thirdeye.} {#sub {%ANSI(HI,CYAN)~[%ANSI(GREEN,HI)DEF: %ANSI(RED,HI)T-EYE%ANSI(CYAN,HI)~]};#ADDKEY defenses thirdeye x} #TRIGGER {Your body is weathering the storm of life a little better.} {#sub {%ANSI(HI,CYAN)~[%ANSI(GREEN,HI)DEF: %ANSI(RED,HI)WEATHERING%ANSI(CYAN,HI)~]};#ADDKEY defenses weathering x} #TRIGGER {Your skin is toughened.} {#sub {%ANSI(HI,CYAN)~[%ANSI(GREEN,HI)DEF: %ANSI(RED,HI)TOUGHNESS%ANSI(CYAN,HI)~]};#ADDKEY defenses toughness x} #TRIGGER {You are protected from the freezing elements.} {#sub {%ANSI(HI,CYAN)~[%ANSI(GREEN,HI)DEF: %ANSI(RED,HI)CALORIC%ANSI(CYAN,HI)~]};#ADDKEY defenses caloric x} #TRIGGER {You will call upon your fortitude in need.} {#sub {%ANSI(HI,CYAN)~[%ANSI(blue,HI)DEF: %ANSI(yellow,HI)VITALITY%ANSI(CYAN,HI)~]};#ADDKEY defenses vitality x} #TRIGGER {You will attempt to throw those who attack your} {#sub {%ANSI(HI,CYAN)~[%ANSI(blue,HI)DEF: %ANSI(RED,HI)GUARDING%ANSI(CYAN,HI)~]};#ADDKEY defenses guarding x} #TRIGGER {Your senses are heightened.} {#sub {%ANSI(HI,CYAN)~[%ANSI(GREEN,HI)DEF: %ANSI(RED,HI)M-EYE%ANSI(CYAN,HI)~]};#ADDKEY defenses mindseye x} #REGEX {^You are in the (\a+) stance\.$} {#sub {%ANSI(HI,CYAN)~[%ANSI(blue,HI)STANCE: %ANSI(yellow,HI)%1%ANSI(CYAN,HI)~]};#ADDKEY defenses stance x} #TRIGGER {You are protected by a waxy coating.} {#sub {%ANSI(HI,CYAN)~[%ANSI(GREEN,HI)DEF: %ANSI(RED,HI)FENUGREEK%ANSI(CYAN,HI)~]};#ADDKEY defenses fenugreek x} #TRIGGER {You are prepared to fall properly.} {#sub {%ANSI(HI,CYAN)~[%ANSI(GREEN,HI)DEF: %ANSI(RED,HI)BREAKFALL%ANSI(CYAN,HI)~]};#ADDKEY defenses breakfall x} #TRIGGER {You have insomnia, and cannot easily go to sleep.} {#sub {%ANSI(HI,CYAN)~[%ANSI(GREEN,HI)DEF: %ANSI(RED,HI)INSOMNIA%ANSI(CYAN,HI)~]};#ADDKEY defenses insomnia x;#va insomnia 1} #TRIGGER {^You are blind.$} {#sub {%ANSI(HI,CYAN)~[%ANSI(GREEN,HI)DEF: %ANSI(RED,HI)BLIND%ANSI(CYAN,HI)~]};#ADDKEY defenses blind x} #TRIGGER {You are deaf.} {#sub {%ANSI(HI,CYAN)~[%ANSI(GREEN,HI)DEF: %ANSI(RED,HI)DEAF%ANSI(CYAN,HI)~]};#ADDKEY defenses deaf x} #TRIGGER {Your resistance to damage by poison has been increased.} {#sub {%ANSI(HI,CYAN)~[%ANSI(GREEN,HI)DEF: %ANSI(RED,HI)VENOM%ANSI(CYAN,HI)~]};#ADDKEY defenses venom x} #TRIGGER {You are extremely heavy and difficult to move.} {#sub {%ANSI(HI,CYAN)~[%ANSI(GREEN,HI)DEF: %ANSI(RED,HI)MASS%ANSI(CYAN,HI)~]};#ADDKEY defenses mass x} #TRIGGER {You are tempered against fire damage.} {#sub {%ANSI(HI,CYAN)~[%ANSI(GREEN,HI)DEF: %ANSI(RED,HI)FROST%ANSI(CYAN,HI)~]};#ADDKEY defenses frost x} #TRIGGER {Your mind has been touched by Thanatos, God of Death.} {#sub {%ANSI(HI,CYAN)~[%ANSI(GREEN,HI)DEF: %ANSI(RED,HI)D-SIGHT%ANSI(CYAN,HI)~]};#ADDKEY defenses deathsight x} #TRIGGER {You are walking on a small cushion of air.} {#sub {%ANSI(HI,CYAN)~[%ANSI(GREEN,HI)DEF: %ANSI(RED,HI)LEVITATION%ANSI(CYAN,HI)~]};#ADDKEY defenses levitation x} #TRIGGER {You are protected from hand-held weapons with an aura of rebounding.} {#sub {%ANSI(HI,CYAN)~[%ANSI(GREEN,HI)DEF: %ANSI(yellow,HI)AURA%ANSI(CYAN,HI)~]};#ADDKEY defenses aura x} #TRIGGER {You are trying to absorb blows to your body.} {#sub {%ANSI(HI,CYAN)~[%ANSI(blue,HI)DEF: %ANSI(green,HI)B-BODY%ANSI(CYAN,HI)~]};#ADDKEY defenses bdb x} #TRIGGER {You have eaten the quince fruit and are extremely energetic.} {#sub {%ANSI(HI,CYAN)~[%ANSI(GREEN,HI)DEF: %ANSI(RED,HI)QUINCE%ANSI(CYAN,HI)~]};#va quince 1;#ADDKEY defenses quince x} #TRIGGER {You are surrounded by a shimmering translucent shield.} {#sub {%ANSI(HI,CYAN)~[%ANSI(GREEN,HI)DEF: %ANSI(YELLOW,HI)SHIELD%ANSI(CYAN,HI)~]};#ADDKEY defenses shield x} #TRIGGER {You are resisting magickal damage.} {#sub {%ANSI(HI,CYAN)~[%ANSI(GREEN,HI)DEF: %ANSI(RED,HI)RESISTANCE%ANSI(CYAN,HI)~]};#ADDKEY defenses resistance x} #TRIGGER {You are surrounded by a cloak of protection.} {#sub {%ANSI(HI,CYAN)~[%ANSI(GREEN,HI)DEF: %ANSI(yellow,HI)CLOAK%ANSI(CYAN,HI)~]};#ADDKEY defenses cloak x;#va cloak 1} #TRIGGER {You are utilising your bodily control to become more fit.} {#sub {%ANSI(HI,CYAN)~[%ANSI(blue,HI)DEF: %ANSI(yellow,HI)FITNESS%ANSI(CYAN,HI)~]};#va fitness 1;#ADDKEY defenses fitness x} #TRIGGER {Your vision is heightened to see in the dark.} {#sub {%ANSI(HI,CYAN)~[%ANSI(GREEN,HI)DEF: %ANSI(RED,HI)NIGHTSIGHT%ANSI(CYAN,HI)~]};#ADDKEY defenses nightsight x} #TRIGGER {You are using your telesense.} {#sub {%ANSI(HI,CYAN)~[%ANSI(GREEN,HI)DEF: %ANSI(RED,HI)TELESENSE%ANSI(CYAN,HI)~]};#ADDKEY defenses telesense x} #TRIGGER {You are standing firm against attempts to move you.} {#sub {%ANSI(HI,CYAN)~[%ANSI(blue,HI)DEF: %ANSI(yellow,HI)STURDINESS%ANSI(CYAN,HI)~]};#va fitness 1;#ADDKEY defenses sturdiness x} #TRIGGER {You are using Taekate to evade incoming attacks.} {#sub {%ANSI(HI,CYAN)~[%ANSI(blue,HI)DEF: %ANSI(green,HI)EVADE%ANSI(CYAN,HI)~]};#ADDKEY defenses evb x} #TRIGGER {x} {#cw green,hi} "" {disable} #TRIGGER {You are using your superior constitution to prevent nausea.} {#sub {%ANSI(HI,CYAN)~[%ANSI(blue,HI)DEF: %ANSI(green,HI)CONSTITUTION%ANSI(CYAN,HI)~]};#ADDKEY defenses constitution x} #TRIGGER {Your mind is split, allowing constant meditation.} {#sub {%ANSI(HI,CYAN)~[%ANSI(blue,HI)DEF: %ANSI(green,HI)MIND-SPLIT%ANSI(CYAN,HI)~]};#ADDKEY defenses ms x;#va ms 1} #TRIGGER {You are maintaining consciousness at all times.} {#sub {%ANSI(HI,CYAN)~[%ANSI(blue,HI)DEF: %ANSI(green,HI)CONSCIOUS%ANSI(CYAN,HI)~]};#ADDKEY defenses cns x} #TRIGGER {Your regeneration is boosted.} {#sub {%ANSI(HI,CYAN)~[%ANSI(GREEN,HI)DEF: %ANSI(RED,HI)BOOSTED%ANSI(CYAN,HI)~]};#ADDKEY defenses boosted x} #TRIGGER {You are utilising the trance to store Kai energy.} {#sub {%ANSI(HI,CYAN)~[%ANSI(GREEN,HI)DEF: %ANSI(purple,HI)TRANCE%ANSI(CYAN,HI)~]};#ADDKEY defenses trance x;#va trance 1} #TRIGGER {You are regenerating lost health through the power of Kaido.} {#sub {%ANSI(HI,CYAN)~[%ANSI(GREEN,HI)DEF: %ANSI(RED,HI)REGENERATION%ANSI(CYAN,HI)~]};#ADDKEY defenses regeneration x} #TRIGGER {You have boosted the power of your Kai Trance.} {#sub {%ANSI(HI,CYAN)~[%ANSI(GREEN,HI)DEF: %ANSI(purple,HI)K-BOOST%ANSI(CYAN,HI)~]};#ADDKEY defenses kaiboost x;#va kaiboost 1} #TRIGGER {You are feeling quite selfish.} {#sub {%ANSI(HI,CYAN)~[%ANSI(GREEN,HI)DEF: %ANSI(yellow,HI)SELFISH%ANSI(CYAN,HI)~]};#ADDKEY defenses selfish x;#va selfish 1} #TRIGGER {You are maintaining a telepathic mindlock on %1.} {#sub {%ANSI(HI,CYAN)~[%ANSI(green,hi)MIND-LOCKING%ansi( red,hi) %1%ANSI(CYAN,HI)~]};#va mlock 1} #TRIGGER {A curseward has been established about your person.} {#sub {%ANSI(HI,CYAN)~[%ANSI(GREEN,HI)DEF: %ANSI(RED,HI)CURSEWARD%ANSI(CYAN,HI)~]};#ADDKEY defenses curseward x} #CLASS 0 #CLASS {healing} #ALIAS aca {apply caloric;#va cansalve 0} #ALIAS ama {apply mass;#t+ mass} #ALIAS ame {apply mending;#va cansalve 0} #ALIAS res {#va caneat 1;#va cansalve 1;#va cansmoke 1} #ALIAS aep {apply epidermal to torso;#va lastsalve epidermal} #ALIAS di {drink immunity} #ALIAS df {drink frost} #ALIAS eto {#if (@toadstool=1 and @ffa=0) {outr toadstool;eat toadstool};#if (@toadstool=1 and @ffa=1) {eat toadstool}} #ALIAS afe {outr fenugreek;apply fenugreek} #ALIAS sld {stand;touch shield} #ALIAS cont {consider @target} #ALIAS re {apply restoration to} #ALIAS sla {#va lastpipe laurel;#if @pipes=1 {smoke pipe with laurel;#va cansmoke 0};#if (@pipes=0 and @able=1) {lp;smoke pipe with laurel}} #ALIAS sli {#va lastpipe linseed;#if @pipes=1 {smoke pipe with linseed;#va cansmoke 0};#if (@pipes=0 and @able=1) {lp;smoke pipe with linseed}} #ALIAS slo {#va lastpipe lovage;#if @pipes=1 {smoke pipe with lovage;smoke pipe with lovage;#va cansmoke 0};#if (@pipes=0 and @able=1) {lp;smoke pipe with lovage}} #ALIAS ega {outr galingale;eat galingale;#va caneat 0;#va lasteat galingale} #ALIAS ehy {outr hyssop;eat hyssop;#va caneat 0;~blind;#va lasteat hyssop} #ALIAS eju {outr juniper;eat juniper;#va caneat 0;~deaf;#va lasteat juniper} #ALIAS eke {outr kelp;eat kelp;#va caneat 0;#va lasteat kelp} #ALIAS ema {outr maidenhair;eat maidenhair;#va caneat 0;#va lasteat maidenhair} #ALIAS emd {outr mandrake;eat mandrake;#va caneat 0} #ALIAS eni {outr nightshade;eat nightshade;#va caneat 0;#va lasteat nightshade} #ALIAS eor {outr orphine;eat orphine;eat orphine;#va caneat 0;#va lasteat orphine} #ALIAS equ {outr quince;eat quince} #ALIAS evi {outr violet;eat violet} #ALIAS ewo {outr wormwood;eat wormwood;#va caneat 0} #ALIAS outherbs {outr maidenhair;outr orphine;outr toadstool;outr nightshade;outr wormwood;outr galingale;outr kelp;outr fenugreek;outr juniper;outr hyssop;outr mandrake;outr violet} #ALIAS tt {#if @cantree=1 {touch tree}} #ALIAS aret {apply restoration to torso;#va lastsalve restoration;#va cansalve 0;#va salvereset 1;#ala +5 {#if @salvereset=1 {#va cansalve 1;#va salvereset 0}}} #ALIAS areb {apply restoration to back;#va lastsalve restoration;#va cansalve 0} #ALIAS mel {apply mending to leg} #ALIAS mea {apply mending to arm} #TRIGGER {You may eat another toadstool.} {#co green;#va toadstool 1;#if @ffa=1 {#if (@health<270 or @mana<270) {eat toadstool}}} #TRIGGER {Your mind feels rejuvenated.} {#co 30;#if (@lastvial=health or @lastvial=mana) {#va candrink 0}} #REGEX {^The elixir heals your body\.$} {#co 30;#if (@lastvial=health or @lastvial=mana) {#va candrink 0}} #TRIGGER {You may drink another affliction-healing elixir.} {#co green} #TRIGGER {^You drink the last drop from} {#co white;#sa VIAL EMPTIED} #TRIGGER {You may eat another herb or plant.} {#co green;#va caneat 1;#va herbreset 0;herbheal} #TRIGGER {You feel your health and mana replenished.} {#co 30;#va toadstool 0} #TRIGGER {You quickly light your pipes, surrounding yourself with a cloud of smoke.} {#gag;#va pipes 1;#va tolight 0;#va lightpipe 0} #TRIGGER {The fenugreek berry juice hardens into a supple, waxy coating.} {} #TRIGGER {You apply a fenugreek berry to yourself.} {#co green} #TRIGGER {The world about you falls silent as the deafness trance sinks upon you.} {#gag;#va deaf 1} #TRIGGER {You close your eyes for a moment.} {#gag} #TRIGGER {You open your eyes once more, and the world about you is darkness.} {#gag;#va blind 0} #TRIGGER {You stare straight ahead and concentrate on a distant focal point.} {#gag} #TRIGGER {Your sight fades and you can see no more.} {#co white;#va blind 1} #TRIGGER {You touch the tree of life tattoo.} {#co white;#va cantree 0;#ala +11 {#sa --~[TREE USABLE AGAIN~]--;#va cantree 1}} #TRIGGER {^You messily spread the salve over your body, to no effect.$} {#co white;#va slickness 0;#va cansalve 0;#if @lastsalve=epidermal {#va epidermal 0};#if (@lastsalve=mendarm or @lastsalve=mendflame or @lastsalve=mendleg) {#va mendla 0;#va mendra 0};#if @lastsalve=mendleg {#va mendll 0;#va mendrl 0};#if @lastsalve=epidermal {#va epidermal 0;#va epidermal1 0;#va epidermal2 0;#va epidermal3 0;#va epidermal4 0;#va epidermal5 0;#va epidermal6 0;#va epidermal7 0}} #TRIGGER {You may drink another healing elixir.} {#co green;#va candrink 1} #TRIGGER {You may eat another general healing item.} {#color green} #TRIGGER {The plant has no effect.} {#color 18;#va caneat 0;test=0;test1=0;test2=0;test3=0;test4=0;test5=0;test6=0;test7=0} #TRIGGER {The moss slides down without effect.} {#va moss 0} #TRIGGER {The pipe has nothing smokeable in it.} {#co white;#if @eq=1 {#if @balance=1 {pon}};#va tofill 1} #TRIGGER {You quickly rub} {#co white} #TRIGGER {You begin to panic as you see a kena rune on a totem.} {compose} #TRIGGER {nest} {#cw red,hi,blink} #CLASS 0 #CLASS {Taekate} #ALIAS hll {feint @target;hfp @target left} #ALIAS h {feint @target torso;#if %1=ll {hfp @target left};#if %1=rl {hfp @target right};#if %1=la {spp @target left};#if %1=ra {spp @target right};#if %1=h {ucp @target};#if %1=t {hkp @target}} #TRIGGER {Your body is not synchronised with your mind.} {#gag} #TRIGGER {You must regain balance first.} {#gag} #TRIGGER {^You form a spear hand and stab out towards} {#co white,hi,blue} #COND {^You connect to the (\a+) arm!$} {#if %1=left {#ad tla 1};#if %1=right {#ad tra 1}} {within|param=2|regex} #TRIGGER {^You ball up one fist and hammerfist} {#co white,hi,blue} #COND {^You connect to the (\a+) leg!$} {#if %1=left {#ad tll 1};#if %1=right {#ad trl 1}} {within|param=2|regex} #REGEX {You launch a powerful uppercut at \a+\.} {#co white,hi,blue} #COND {^You connect to the head!$} {#ad thead 1} {within|param=1|regex} #REGEX {^You unleash a powerful hook towards \a+\.$} {#co white,hi,blue} #COND {^You connect to the torso!$} {#ad ttorso 1} {within|param=2|regex} #TRIGGER {You let fly at} {#co white,hi,blue} #COND {^You connect to the (\a+) leg!$} {#if %1=left {#ad tll 2} {#ad trl 2}} {within|param=2|regex} #TRIGGER {You hurl yourself towards} {#co white,hi,blue} #COND {^You connect to the (\a+) arm!$} {#if %1=left {#ad tla 2} {#ad tra 2}} {within|param=2|regex} #REGEX {^You pump out at \a+ with} {#co white,hi,blue} #COND {^You connect to the torso!$} {#ad ttorso 2} {within|param=2} #TRIGGER {You spin into the air and throw} {#co white,hi,blue} #COND {^You connect to the head!$} {#ad thead 2} {within|param=2} #TRIGGER {You kick your leg high and scythe} {#co white,hi,blue} #COND {^You connect to the head!$} {#ad thead 2} {within|param=1} #REGEX {^(\a+)'s (\a+) (\a+) has been beaten into uselessness\.} {#co white;#if %1=@target {#show %ansi( cyan, hi)%2 %3 %ANSI( RED, HI)BROKEN};#if (%2=left and %3=arm) {#va tla 0};#if (%2=right and %3=arm) {#va tra 0};#if (%2=left and %3=leg) {#va tll 0};#if (%2=right and %3=leg) {#va trl 0}} #REGEX {^Blue fire wreathes (\a+)'s (\a+) (\a+) as you channel your kai directly into} {#co blue,hi,white,bold;#sa %ansi( yellow, hi)%1's %ansi( cyan, hi)%2 %3 %ansi( red, hi)BROKEN;#if (%2=left and %3=arm) {#va tla 0};#if (%2=left and %3=leg) {#va tll 0};#if (%2=right and %3=arm) {#va tra 0};#if (%2=right and %3=leg) {#va trl 0}} #REGEX {^(\a+)'s (\a+) (\a+) has been mutilated\.} {#cw white;#va side %2;#va limb %3} #COND {H:%d M:%d} {#if (@side=left and @limb=arm) {#show %ansi(cyan,hi)~[~[%ansi(red,hi)LA~: %ansi(yellow,hi)@tla %ansi(blue)HITS%ansi(cyan,hi)~]~];#va tla 0};#if (@side=right and @limb=arm) {#show %ansi(cyan,hi)~[~[%ansi(red,hi)RA~: %ansi(yellow,hi)@tra %ansi(blue)HITS%ansi(cyan,hi)~]~];#va tra 0};#if (@side=left and @limb=leg) {#show %ansi(cyan,hi)~[~[%ansi(red,hi)LL~: %ansi(yellow,hi)@tll %ansi(blue)HITS%ansi(cyan,hi)~]~];#va tll 0};#if (@side=right and @limb=leg) {#show %ansi(cyan,hi)~[~[%ansi(red,hi)RL~: %ansi(yellow,hi)@trl %ansi(blue)HITS%ansi(cyan,hi)~]~];#va trl 0}} #REGEX {^\a+'s head is crushed under your blow\.$} {#co white;#if %1=@target {#show %ansi(cyan,hi)HEAD %ansi(red,hi)BROKEN};#sa ~[~[%ansi(red,hi)HEAD~: %ansi(yellow,hi)@thead %ansi(blue)HITS%ansi(cyan,hi)~]~];#va thead 0} #REGEX {^\a+'s suffers internal damage from your blow\.$} {#co white;#if %1=@target {#sa ~[~[%ansi(red,hi)TORSO~: %ansi(yellow,hi)@ttorso %ansi(blue)HITS%ansi(cyan,hi)~]~];#va ttorso 0}} #REGEX {^(\a+)'s (\a+) (\a+) has been mutilated\._} {#cw white;#ala +.05 {#if (%2=left and %3=arm) {#sa ~[~[%ansi(red,hi)LA~: %ansi(yellow,hi)@tla %ansi(blue)HITS%ansi(cyan,hi)~]~];#va tla 0};#if (%2=right and %3=arm) {#sa ~[~[%ansi(red,hi)RA~: %ansi(yellow,hi)@tra %ansi(blue)HITS%ansi(cyan,hi)~]~];#va tra 0};#if (%2=left and %3=leg) {#sa ~[~[%ansi(red,hi)LL~: %ansi(yellow,hi)@tll %ansi(blue)HITS%ansi(cyan,hi)~]~];#va tll 0};#if (%2=right and %3=leg) {#sa ~[~[%ansi(red,hi)RL~: %ansi(yellow,hi)@trl %ansi(blue)HITS%ansi(cyan,hi)~]~];#va trl 0}}} "" {disable} #TRIGGER {The flames surrounding the deathball suddenly go out.} {get ball;wield ball} #TRIGGER {Patek dodges nimbly out of the way.} {#ad miss 1} "" {disable} #TRIGGER {Patek quickly jumps back, avoiding the attack.} {#ad miss 1} "" {disable} #TRIGGER {Patek twists his body out of harm's way.} {#ad miss 1} "" {disable} #CLASS 0 #CLASS {bashing} #ALIAS iht {ih @target} #ALIAS tlo {t locust} #ALIAS tmu {t mutant} #ALIAS tse {t serpent} #ALIAS tsi {t siyld} #ALIAS tog {t ogre} #ALIAS tor {t orc} #ALIAS tspec {t spectre} #ALIAS tsh {t shapeshifter} #ALIAS tsk {t skeleton} #ALIAS tne {t necromancer} #ALIAS tgho {t ghoul} #ALIAS tzo {t zombie} #ALIAS twy {t wyrm} #ALIAS tli {t lizard} #ALIAS twe {t weta} #ALIAS tmil {t millipede} #ALIAS tea {t earthworm} #ALIAS tdr {t drone} #ALIAS tsp {t spectre} #ALIAS ta {t @target1;#sa TARGETTING: @TARGET1} #ALIAS tb {t @target2;#sa TARGETTING: @TARGET2} #ALIAS td {t @target3;#sa TARGETTING: @TARGET3} #ALIAS quote {The inter-guild training program will be a three-tier system. The first will include mainly lectures and demonstrations. We'll send fighters to another guild to speak to a small group about our skills and demonstrate some of them. The second part will involved cross-guild training and contests. Namely, arena events, intertwined combat advances, and tournaments. Thirdly, we will include a guild-exchange program involving sending some of our members to other guild's combat clans to study and learn among others.} #ALIAS tce {t cephyreid} #ALIAS disarm {blp @target;blp @target} #TRIGGER {A vile serpent coils around your legs} {#co white;#va grounded 1;#if (@eq=1 and @balance=1) {stand}} #TRIGGER {A hulking mutant rat scurries between and around your feet, effectively} {#va grounded 1} #TRIGGER {A hulking mutant rat sinks his filthy, diseased teeth into your leg,} {#co 455} #TRIGGER {A hairy hobo spider sends a sling of webbing from its spinnerets, catching your} {#co white;#if @writhe1=0 {#va writhe1 1;#add writhe 1;wr;#va grounded 1}} #TRIGGER {An albino hobo spider sends a sling of webbing from its spinnerets, catching} {#co white;#if @writhe1=0 {#va writhe1 1;#add writhe 1;wr;#va grounded 1}} #TRIGGER {An intimidating hobo spider sends a sling of webbing from its spinnerets,} {#co white;#if @writhe1=0 {#va writhe1 1;#add writhe 1;wr;#va grounded 1}} #TRIGGER {A fearsome alligator suddenly clamps its vice-like jaws around your abdomen} {#co 303} #TRIGGER {^A large black spider spins around rearing up to spray} {} #TRIGGER {A bulky, snarling orc uses his massive fist to deliver a stunning} {#co white;#va stun 1} #TRIGGER {leaving your mind reeling.} {#co white} #TRIGGER {your muscles stiffen and lock as a ghast brushes you with a finger.} {#color 5500;#if (@maidenhair1 = 0) {#va maidenhair 1;#va maidenhair1 1};Herbheal} "" {disable} #TRIGGER {Your muscles stiffen and lock as a vampire gazes at you hypnotically.} {#color 5500;#if (@maidenhair1 = 0) {#va maidenhair 1;#va maidenhair1 1};Herbheal} "" {disable} #TRIGGER {webbing at you, entrapping you within its web.} {#co white;#if @writhe1=0 {#va writhe1 1;#add writhe 1;wr}} #TRIGGER {webbing, which quickly entangles your limbs.} {#co white;#if @writhe1=0 {#va writhe1 1;#add writhe 1;wr}} #TRIGGER {Sharp claws spring out from within a marauders camouflage,} {#color 5528;#if @orphine1=0 {#add orphine 1;#va orphine1 1;Herbheal};outr orphine} #TRIGGER {The sickening sound of breaking bones is heard as the alligator rips through} {#co 455} #REGEX {^H:([+-]?[0-9,]+) M:([+-]?[0-9,]+) E:([+-]?[0-9,]+) W:([+-]?[0-9,]+) \<(.*)\>} {#va health %1;#va mana %2;#IF %pos( "b", %word( %5, 1)) {#VAR balance 1} {#VAR balance 0};#if (@maxhealth>381 and @health<310) {hp;#va candrink 0};#if (@maxhealth>381 and @health>320 and @ms=1 and @mana<220) {mp;#va candrink 0};#if (@maxhealth>381 and @health>235 and @ms=0 and @mana<300) {mp;#va candrink 0};#if (@maxhealth=321 and @health<251) {hp;#va candrink 0};#if (@maxhealth=321 and @health>240 and @ms=1 and @mana<220) {mp;#va candrink 0};#if (@maxhealth=321 and @health>235 and @ms=0 and @mana<300) {mp;#va candrink 0}} "" {nocr|prompt} #TRIGGER {I see no ~"gold~" to take.} {#gag;#va getgold 0} #TRIGGER {You have regained} {#co white} #COND {^H:%d M:%d} {#if @balance=1 {#if (@slain=1 and @target<>wraith) {gc};#if @getgold=1 {g gold};#if (@slain=1 and @target=wraith) {g sulphur}}} {nocr|prompt} #TRIGGER {spill from the corpse.} {#if @slain=1 {#va getgold 1}} #TRIGGER {You have slain} {#co white;#va slain 1} #COND {sovereigns spills from the corpse.} {#va getgold 1} {within|param=1} #TRIGGER {You pick up some gold sovereigns.} {#va getgold 0;put gold in satchel} #TRIGGER {locust} {#cw red,hi} #TRIGGER {You feel something strike at your bait.} {#ala +2 {hf}} #TRIGGER {You feel a hard strike at your bait.} {#ala +2 {hf}} #TRIGGER {You give your line a hard tug, and feel the hook sink in as the line goes taut.} {reel;#va fish 1} #TRIGGER {The fish gives a final hard yank against the line and breaks free.} {#va fish 0} #TRIGGER {With a final tug you heave} {#va fish 0} #TRIGGER {You feel something nibbling at your bait.} {#ala +2 {hf}} #TRIGGER {You swing a bamboo fishing pole behind your head and whip it forward} {#va fish 0} #TRIGGER {Your line goes taut as a fish takes the bait and is hooked.} {#ala +2 {hf}} #TRIGGER {A sudden yank on the line forces you to lean back to keep from falling down.} {#va fish 1;reel} #TRIGGER {You pump out at} {#gag} #REGEX {^I see no \~"(\a+)\~" to take\.$} {#gag;#if %1=@target {#va slain 0}} #TRIGGER {quickly flows into the} {#gag} #TRIGGER {A goblin hunter flings a large net at you, entangling your limbs.} {#co 303} #TRIGGER {vomit of decaying fish over you.} {} #TRIGGER {You pick up the corpse} {#va slain 0} #TRIGGER {A skeleton necromancer grabs you by the head, staring deep into your eyes as} {#co 222;ds} #TRIGGER {has been slain by {Lin|Miichelle|Kliko|Glendar}.} {#co white;#va slain 1;#if (@balance=1 and @eq=1) {gcg}} #COND {sovereigns spills from the corpse.} {#va getgold 1} {within|param=1} #TRIGGER {caiman} {#cw red,hi} #TRIGGER {knocking you to the floor as its jaws clamp around your throat.} {#va grounded 1;#if @balance=1 {stand}} #TRIGGER {jolting your leg out of its socket.} {#co 455;#va grounded 1;ame} #TRIGGER {one of your arms and yanking you down} {#co 455;#va grounded 1;#if @able=1 {stand}} #TRIGGER {A hungry caiman snaps its massive jaws closed around you} {#if @numb=0 {clot}} #TRIGGER {grate} {#cw blue,hi} #TRIGGER {slamming into you and knocking you down.} {#va grounded 1;#if @able=1 {stand}} #REGEX {^\a+ has scored a} {#gag} #REGEX {^(?:She|He) connects!$} {#gag} #REGEX {^\a+ has hit} {#gag} #TRIGGER {as it sends you sprawling.} {#va grounded 1;#if @able=1 {stand}} #TRIGGER {Bringing a heavy rock down upon you, an orc miner cackles hellishly.} {#co 455} #TRIGGER {@target} {#cw red,hi} #TRIGGER {within the icy swamp until you are choking for air.} {#va grounded 1} #TRIGGER {You must first raise yourself and stand up.} {#va grounded 1;stand} #TRIGGER {With a roar of rage, a fierce sabretooth tiger leaps at you} {#if @balance=1 {stand};#va grounded 1} #TRIGGER {entangling you within their grasp.} {#co 303;#sa --~[%ansi(white)WRITHE%ansi(cyan,hi)~]--} #TRIGGER {A hopping poppy jumps at you aggressively, wrapping its long trailing} {#co 303;#sa --~[%ansi(white)WRITHE%ansi(cyan,hi)~]--} #TRIGGER {A large python quickly lunges at you coiling its body around you squeezing} {#co 303;#sa --~[%ansi(white)WRITHE%ansi(cyan,hi)~]--} #TRIGGER {I see no ~"sulphur~" to take.} {#va slain 0} #BUTTON 16 {@target1} {} {} {} {} {} {} {} {} {} {} {} {} {15} {} {} {} "" {} {} {} {3} #BUTTON 17 {@target2} {} {} {} {} {} {} {} {} {} {} {} {} {15} {} {} {} "" {} {} {} {3} #BUTTON 18 {@target3} {} {} {} {} {} {} {} {} {} {Pos} {1} {119} {15} {} {} {} "" {} {} {} {3} #CLASS 0 #CLASS {Arrows} #TRIGGER {You howl in pain as a barbed arrow pierces your flesh.} {#co 302;#ad arrow 1;#if (@balance and @eq=1 and @writhe=0) {pull arrow from body}} #TRIGGER {^Sparks catch your eye as an arrow cuts through the air,} {#co 302} #TRIGGER {Noticing the fuse which burns upon it through the blinding pain} {#show %ansi( cyan, hi)--~[%ansi( red, hi, blink)INCENDIARY%ansi( cyan, hi)~]--;#if (@balance and @eq=1 and @writhe=0) {pull arrow from body};#ad arrow 1;#ala +2 {#show %ansi( cyan, hi)--~[%ansi( red, hi, blink)INCENDIARY%ansi( cyan, hi)~]--}} #TRIGGER {You manage to pull the buried arrowhead from your body with intense} {#co 27;#add arrow -1;#if @arrow<0 {#va arrow 0}} #TRIGGER {^The fuse on the arrow buried in your gut begins to burn low} {#co 302;#show %ansi( cyan, hi)--~[%ansi( red, hi, blink)INCENDIARY%ansi( cyan, hi)~]--;#show %ansi( cyan, hi)--~[%ansi( red, hi, blink)INCENDIARY%ansi( cyan, hi)~]--;#if (@balance and @eq=1 and @writhe=0) {pull arrow from body}} #REGEX {^You are knocked unconscious from a broad-tipped arrow striking you in the head\.$} {#co 302;#sa --~[UNCONSCIOUS~]--} #REGEX {^You shudder in pain as you wrench the bloody arrow from your flesh\.$} {#co 27;#ad arrow -1} #TRIGGER {^It strikes you, gouging a deep and bloody wound.} {#color 911;tm} #CLASS 0 #CLASS {maidenhair} #TRIGGER {^Terror takes hold, as a numb sensation overcomes your body.} {#color 5500;#if (@maidenhair1 = 0) {#va maidenhair 1;#va maidenhair1 1};herbheal} #TRIGGER {^Your body stiffens rapidly with paralysis} {#color 5500;#if (@maidenhair1 = 0) {#va maidenhair 1;#va maidenhair1 1;Herbheal}} #TRIGGER {^The basilisk turns its infamous gaze to you and suddenly your body} {#color 5500;#if (@maidenhair1 = 0) {#va maidenhair 1;#va maidenhair1 1};herbheal} #TRIGGER {^You feel your limbs stiffen and lock in response to an unseen power} {#color 5500;#if (@maidenhair1 = 0) {#va maidenhair 1;#va maidenhair1 1;Herbheal}} #TRIGGER {^The bees sting you into paralysis} {#color 5500;#if (@maidenhair1 = 0) {#va maidenhair 1;#va maidenhair1 1};herbheal} #TRIGGER {^Your limbs lock up in paralysis as you see an inguz rune} {#color 5500;#if (@maidenhair1 = 0) {#va maidenhair 1;#va maidenhair1 1;Herbheal}} #TRIGGER {struck by lightning, causing your limbs to freeze.} {#color 5500;#if (@maidenhair1 = 0) {#va maidenhair 1;#va maidenhair1 1};herbheal} #TRIGGER {^Your muscles are paralysed and hence you cannot do that} {#color 5500;#if (@maidenhair1 = 0) {#va maidenhair 1;#va maidenhair1 1;Herbheal}} #TRIGGER {Pain races across the back of your neck and your limbs freeze up.} {#color 5500;#if (@maidenhair1 = 0) {#va maidenhair 1;#va maidenhair1 1};herbheal} #TRIGGER {^The paralysis of your muscles prevents you from doing that} {#color 5500;#if (@maidenhair1 = 0) {#va maidenhair 1;#va maidenhair1 1};herbheal} #TRIGGER {A wailing banshee focuses her gaze upon you.} {#color 5500;#if (@maidenhair1 = 0) {#va maidenhair 1;#va maidenhair1 1;Herbheal}} #TRIGGER {^Being paralysed you are unable to pick up anything} {#color 5500;#if (@maidenhair1 = 0) {#va maidenhair 1;#va maidenhair1 1};Herbheal} #TRIGGER {You are afflicted with paralysis and cannot do that.} {#color 5500;#if (@maidenhair1 = 0) {#va maidenhair 1;#va maidenhair1 1};herbheal} #TRIGGER {Paralysed as you are, your body is not able to pick up anything.} {#color 5500;#if (@maidenhair1 = 0) {#va maidenhair 1;#va maidenhair1 1};herbheal} #TRIGGER {Frustratingly, your body won't respond to your call to action.} {#color 5500;#if (@maidenhair1 = 0) {#va maidenhair 1;#va maidenhair1 1;Herbheal}} #TRIGGER {^Your muscles cry out in agony as you try to call them to action} {#color 5500;#if (@maidenhair1 = 0) {#va maidenhair 1;#va maidenhair1 1;Herbheal}} #TRIGGER {You are hit by a orange and} {#if (@maidenhair1 = 0) {#va maidenhair 1;#va maidenhair1 1;Herbheal}} #TRIGGER {You are hit by a orange,} {#if (@maidenhair1=0) {#va maidenhair 1;#va maidenhair1 1;herbheal}} #REGEX {You are hit by a \a+, orange, .*\.} {#if (@maidenhair1 = 0) {#add maidenhair 1;maidenhair1=1;Herbheal}} #TRIGGER {You are hit by an orange ray.} {#if (@maidenhair1 = 0) {#add maidenhair 1;maidenhair1=1;Herbheal}} #TRIGGER {The bees sting you into paralysis.$} {#color 5500;#if (@maidenhair1 = 0) {#va maidenhair 1;#va maidenhair1 1;Herbheal}} #TRIGGER {You are not fallen or kneeling.} {#gag;#va maidenhair 0;#va maidenhair1 0;#va grounded 0} #TRIGGER {You feel a sharp pain in the back of your neck and your limbs lock up in} {#color 5500;#if (@maidenhair1 = 0) {#va maidenhair 1;#va maidenhair1 1;Herbheal}} #TRIGGER {You feel your limbs stiffen and lock up in response to an unseen power.$} {#color 5500;#if (@maidenhair1 = 0) {#va maidenhair 1;#va maidenhair1 1;Herbheal}} #TRIGGER {Your body stiffens rapidly with paralysis.$} {#color 5500;#if (@maidenhair1 = 0) {#va maidenhair 1;#va maidenhair1 1};Herbheal} #TRIGGER {Your limbs lock up in paralysis as you see an inguz rune} {#color 5500;#if (@maidenhair1 = 0) {#va maidenhair 1;#va maidenhair1 1;Herbheal}} #TRIGGER {Your muscles lock.$} {#color 5500;#if (@maidenhair1 = 0) {#va maidenhair 1;#va maidenhair1 1};Herbheal} "" {case} #TRIGGER {Your state of paralysis prevents you from doing that.$} {#color 5500;#if (@maidenhair1=0) {#va maidenhair 1;#va maidenhair1 1};herbheal} "" {case} #TRIGGER {^Frustratingly, your body won't respond to your call to action.$} {#color 5500;#if (@maidenhair1=0) {#va maidenhair 1;#va maidenhair1 1};herbheal} "" {case} #REGEX {^Paralysed as you are, your body is not able to pick up anything\.$} {#color 5500;#if (@maidenhair1 = 0) {#va maidenhair 1;#va maidenhair1 1};herbheal} #REGEX {^You are held motionless by} {#color 5500;#if (@maidenhair1 = 0) {#va maidenhair 1;#va maidenhair1 1;Herbheal}} #TRIGGER {^You are paralysed} {#color 5500} #COND {H:%d M:%d} {#if (@maidenhair1 = 0) {#va maidenhair 1;#va maidenhair1 1;Herbheal}} #TRIGGER {^Your muscles stiffen} {#color 5500;#if (@maidenhair1 = 0) {#va maidenhair 1;#va maidenhair1 1;Herbheal}} "" {case} #REGEX {^The bubonis entity envelops your (\a+) (\a+) and it goes limp\.} {#color 5500;#if (@maidenhair1 = 0) {#va maidenhair 1;#va maidenhair1 1};herbheal} #REGEX {^A numbness seizes you, and your (\a+) (\a+) goes limp.} {#color 5500;#if (%1=left and %2=arm) {#if (@maidenhair2=0) {#ad maidenhair 1;#va maidenhair2 1}};#if (%1=right and %2=arm) {#if (@maidenhair3 = 0) {#ad maidenhair 1;#va maidenhair3 1}};#if (%1=left and %2=leg) {#if (@maidenhair4 = 0) {#ad maidenhair 1;#va maidenhair4 1}};#if (%1=right and %2=leg) {#if (@maidenhair5 = 0) {#ad maidenhair 1;#va maidenhair5 1}};herbheal} #REGEX {^A prickly, stinging sensation spreads through your body\.$} {#color 5503;#if @maidenhair6=0 {#add maidenhair 1;#va maidenhair6 1};Herbheal} #TRIGGER {Your arm is paralysed and you cannot do that.} {#co 5500} #TRIGGER {^The Song of Bedazzlement writhes in front of your eyes.$} {#co white;stand;kdb} #TRIGGER {^Your leg is paralysed and you cannot do that.$} {#co 5500} #TRIGGER {A demon resembling a wailing banshee focuses {his|her} gaze upon you.} {#color 5500;#if (@maidenhair1 = 0) {#va maidenhair 1;#va maidenhair1 1;Herbheal}} #TRIGGER {A prickly stinging overcomes your body, fading away into numbness.} {#color 5500;#if (@maidenhair1 = 0) {#va maidenhair 1;#va maidenhair1 1};Herbheal} #CLASS 0 #CLASS {grounded} #TRIGGER {^The chimera's goat head rams into you and knocks you sprawling} {#co white;#va grounded 1;#if @balance=1 {#if @eq=1 {stand}};dl} #TRIGGER {^You fall to your knees in worship} {#co white;#va grounded 1;#if @balance=1 {#if @eq=1 {stand}}} #TRIGGER {A listless quarry drone batters you with the flat of its pick, causing you to fall backwards.} {#co white;#va grounded 1;#if @balance=1 {#if @eq=1 {stand}}} #TRIGGER {^The wave of force knocks you to the ground} {#co white;#va grounded 1} #TRIGGER {your legs out from under you and sends you} {#co white;#va grounded 1;#if @balance=1 {#if @eq=1 {stand}}} #TRIGGER {^You regain consciousness} {#co white;#va grounded 1;#if @writhe>0 {wr};#if @able=1 {stand}} #TRIGGER {^You are jerked awake by the pain} {#co white;#va grounded 1;#if @balance=1 {#if @eq=1 {stand}};compose;insomnia;#if @quince=0 {equ};#ala +2 {#if @insomnia=0 {insomnia}}} #TRIGGER {^You leap up and attempt a graceful swan dive} {#co white;#va grounded 1;#if (@balance=1 and @eq=1) {stand}} #TRIGGER {lifts you triumphantly into the air, then yanks you down into} {#co white;#show %ansi( cyan, hi)--~[%ansi(red,hi,blink)BBT%ansi(cyan,hi)~]--;#va grounded 1;#if @balance=1 {#if @eq=1 {stand}}} #TRIGGER {knocking you into the ground} {#co white;#va grounded 1;#if @balance=1 {#if @eq=1 {stand}}} #TRIGGER {^You must pick yourself off the ground first} {#co white;#va grounded 1;#if @balance=1 {#if @eq=1 {stand}}} #TRIGGER {pounds the ground with both fists and a tremor sweep} {#co white;#va grounded 1;#if @balance=1 {#if @eq=1 {stand}}} #TRIGGER {^You must first raise yourself} {#co white;#va grounded 1;#if (@balance=1 and @eq=1 and @writhe=0 and @maidenhair1=0) {stand}} #TRIGGER {and knocking you to the ground with a blow from his elbow} {#co white;#va grounded 1;#if @balance=1 {#if @eq=1 {stand}}} #TRIGGER {cuts into you with whirling blade and limb alike,} {#co white;#va grounded 1;#if @balance=1 {#if @eq=1 {stand}}} #REGEX {^With one fluid maneuver, \a+ steps forward, hooking (?:his|her) leg around your} {#co white;#va grounded 1;#if @balance=1 {#if @eq=1 {stand}}} #TRIGGER {You begin your struggle to escape from the dreamworld.} {#co white;#va waking 1;#va quince 0} #TRIGGER {You continue your struggle to escape from the dreamworld.} {#co white;#va sleeping 1;#va waking 1;#va quince 0} #REGEX {^With a quick thrust \a+ knocks you} {#color 48;#va grounded 1;#va stun 1} #REGEX {^You are no longer stunned\.$} {#color white;#va stun 0;pa;#if @grounded=1 {lick;stand};#if @writhe>0 {wr};#va caneat 1;#va cansalve 1;#va cansmoke 1;#if @mbatter=1 {#va orphine1 1;#ad orphine 1;#va laurel3 1;#ad laurel 1;#add mandrake 1;#va mandrake4 1};#va mbatter 0;#if (@epidermal1=0) {herbheal};#if (@slickness=0) {salveheal};#if @kelp3=0 {pipeheal};#if @quince=0 {equ};conc} #TRIGGER {^You feel incredibly tired, and fall asleep immediately.$} {#co white;#va grounded 1;wake} #TRIGGER {steps into the attack, grabs your arm, and throws you} {#co white;#va stun 1;#va grounded 1} #TRIGGER {The strength of the blow knocks you off of your feet and you tumble painfully} {#co white;#va grounded 1;#if (@balance=1 and @eq=1 and @writhe=0 and @maidenhair1=0) {stand}} #REGEX {^\a+ dashes at you, leaps into the air and strikes you in the chest before} {#co white;#va grounded 1;#if @able=1 {stand}} #REGEX {^You try to escape, but \a+ tangles} {#co white;#va grounded 1;#va balance 1} #TRIGGER {^You suddenly regain your consciousness.$} {#co white;#va grounded 1;#if @writhe>0 {wr};#if @able=1 {stand}} #TRIGGER {tail strikes your legs and sends you crashing to the ground.} {#co white;#va grounded 1;#if @balance=1 {#if @eq=1 {stand}}} #TRIGGER {A sketch bearing a striking resemblance to a female drelith whips its tail} {#co white;#va grounded 1;#if @balance=1 {#if @eq=1 {stand}}} #TRIGGER {A nearly perfect sketch of a wailing banshee holds {his|her} arms out before} {#co white;#va grounded 1;#if (@balance=1 and @eq=1 and @writhe=0 and @maidenhair1=0) {stand}} #TRIGGER {The wave of force knocks you to the ground.} {#color 5509;#va grounded 1;#va balance 0} #REGEX {^\a+ slams you to the ground, stabbing you madly with (?:his|her) knife\.} {#co white;#va stun 1;#va grounded 1} #TRIGGER {A nearly perfect sketch of a female drelith whips its tail around, striking you} {#co white;#va grounded 1;#if @balance=1 {#if @eq=1 {stand}}} #REGEX {^With a skillful spin \a+ brings (?:his|her) shield crashing into the side of your} {#co white;#va grounded 1;#if @able=1 {stand}} #TRIGGER {^The chimera's goat head rams into you and knocks you sprawling.} {dl;#va grounded 1;#if @able=1 {stand}} #TRIGGER {The ground heaves} {#color 5509;#va grounded 1;stand;dl} #TRIGGER {As you stroll in, you feel your feet slipping on something slimy.} {#va grounded 1;stand} #CLASS 0 #CLASS {defoff} #TRIGGER {tattoo and smashes your} {#color 222} #TRIGGER {Your blindness} {#color 222;#va blind 0;~blind;#if @hyssop=0 {#va hyssop 1};herbheal} #TRIGGER {Your caloric} {#color 222;aca} #TRIGGER {Your cloak defence} {#color 666;#va cloak 0;tc} #TRIGGER {Your deafness} {#color 222;#va deaf 0;#if @juniper=0 {#va juniper 1;Herbheal}} #TRIGGER {Your deathsight} {#color 222;dsi} #TRIGGER {Your density defence} {#color 222;#va mass 0;#va tomass 1;salveheal} #TRIGGER {Your insomnia defence} {#color 222;#va insomnia 0;ins;#ala +2 {#if @insomnia=0 {insomnia}}} #TRIGGER {Your quince defence} {#color 222;equ} #TRIGGER {Your selfishness} {#color 222;#va selfish 0;self} #TRIGGER {Your speed defence} {#color 222;ds} #TRIGGER {Your telesense} {#color 222;tele} #TRIGGER {Your temperance} {#color 222;df} #TRIGGER {Your third eye} {#color 222;teye} #TRIGGER {Your venom} {#co 222;dv} #TRIGGER {Your nightsight} {#color 222;nightsight} #REGEX {^\a+ makes a sudden, quick gesture in front of you} {#color 222;ins;ds;kdb} #TRIGGER {your levitating defence} {#color 222;dl} #REGEX {^You feel your (\a+) defence stripped} {#co 222;#show %ansi( blue, bold, hi)*** %ansi( hi, cyan, bold)DE: %1 %ansi( blue, hi, bold)***} #REGEX {^You can see once more\.$} {#color 222;#va blind 0;#if @hyssop=0 {#va hyssop 1;Herbheal}} #REGEX {^Your hearing has returned\.$} {#color 222;#va deaf 0;#if @juniper=0 {#va juniper 1;Herbheal}} #TRIGGER {A feeling of generosity spreads throughout you.} {#co 222;#va selfish 0;#ala +1.75 {self}} #TRIGGER {razes your translucent shield with} {#co 222;#va aura 0;#va shield 0} #TRIGGER {^Your vision and hearing are suddenly restored} {#co 222;#va blind 0;#va deaf 0;#if @juniper=0 {#va juniper 1};#va blind 0;#if @hyssop=0 {#va hyssop 1;Herbheal}} #TRIGGER {^The Song of Revelation strips you of your} {#co 222;#va blind 0;#va deaf 0;#if @juniper=0 {#va juniper 1};herbheal;kdb} #TRIGGER {^Your eyelids are forced open by the powerful venom} {#co 222;#va blind 0} #TRIGGER {weaves an intricate dance in an attempt to transfix you} {#co 222;#va blind 0;blind} #TRIGGER {^Your quince defense erodes away} {#co 222;#va quince 0;equ} #TRIGGER {^You feel yourself calm down as the quince nut wears off} {#co 222;#va quince 0;equ} #TRIGGER {flays your fenugreek protection} {#co 222;afe} #TRIGGER {around you furiously, stripping} {#co 222} #REGEX {^Unable to resist the insistent intent to get your attention} {#color 222;#va deaf 0;#va blind 0;#va hawthorn 1;#va bayberry 1;herbheal} #TRIGGER {You blink and sight is with you once more.} {#co 222;#va blind 0} #TRIGGER {You snap your fingers and instantly you hear again.} {#co 222;#va deaf 0} #TRIGGER {Your action causes the shimmering translucent shield around you to fade away.} {#co 222;#va shield 0} #TRIGGER {Your hearing has returned.} {#color 222;#va deaf 0;#if @juniper=0 {#va juniper 1;Herbheal}} #TRIGGER {Your movement causes your translucent shield to dissipate.} {#co 222;#va shield 0} #REGEX {Your \a+ defence has been stripped as your body vibrates} {#co 222} #REGEX {Your \a+ defence is stripped\.} {#co 222} #REGEX {^\a+ casts a spell of erosion at you\.$} {#co 222} #REGEX {^\a+ razes your \a+ defence} {#co 222} #TRIGGER {^Your insomnia has cleared up.$} {#co 222;#va insomnia 0;ins;#ala +2 {#if @insomnia=0 {insomnia}}} #TRIGGER {Your hearing is restored by a mannaz rune on a totem.$} {#color 222;#va deaf 0;#if @juniper=0 {#va juniper 1;Herbheal}} #TRIGGER {Your insomnia has been cured by the mandrake.} {#co white;#va insomnia 0;ins;#ala +2 {#if @insomnia=0 {insomnia}}} #TRIGGER {stripping your deafness} {#va deaf 0;#if @juniper=0 {#va juniper 1;herbheal}} #TRIGGER {stripping your weathering} {wea} #REGEX {^\a+ jabs * towards you, piercing through} {#co 222;#if @aura=1 {#va aura 0};#SA ~[%ansi(red,hi)DD: %ansi(yellow,hi)SHIELD%ansi(cyan,hi)~]--} #TRIGGER {Your hearing is suddenly restored.} {#color 222;#va deaf 0;#if @juniper=0 {#va juniper 1;Herbheal}} #TRIGGER {Your mind relaxes and you feel as if you could sleep.} {#co 222;#va insomnia 0;#if @caneat=1 {ins}} #TRIGGER {stripping your quince} {#color 222;equ} #TRIGGER {voice strikes you like an invisible wall stripping} {#co 222} #TRIGGER {Your heightened speed defence has been stripped} {#co 222;ds;#va speed 0} #TRIGGER {Your * defence has been stripped by} {#co 222} #TRIGGER {Your air pocket defence} {outr pear;eat pear} #TRIGGER {defense has been stripped from you.} {#co 222} #TRIGGER {Your fitness is burned off by the effect} {#co 222;#SA ~[%ansi(red,hi)DD: %ansi(yellow,hi)FITNESS%ansi(cyan,hi)~]--;#va fitness 0} #TRIGGER {stripping your * defence} {#co 222} #TRIGGER {your body block} {#co 222;#SA ~[%ansi(red,hi)DD: %ansi(yellow,hi)BODY BLOCK%ansi(cyan,hi)~]--;#SA ~[%ansi(red,hi)DD: %ansi(yellow,hi)BODY BLOCK%ansi(cyan,hi)~]--} #TRIGGER {The effect of the mercury toxin burns away at your fitness.} {#Sub { %ansi(cyan,hi)--~[%ansi(red,hi)DD: %ansi(yellow,hi)FITNESS%ansi(cyan,hi)~]--};#va fitness 0} #TRIGGER {your levitation defense.} {dl} #TRIGGER {You cease holding your breath and exhale loudly.} {#co 222;#va hb 0} #TRIGGER {trance defence} {#cw blue,hi;#SA ~[%ansi(red,hi)TRANCE: %ansi(yellow,hi)DOWN%ansi(cyan,hi)~]--;trance} #TRIGGER {Your split mind} {#co 222} #TRIGGER {You break out of the Kai Trance, sighing as you feel your accumulated Kai} {#co 222;#va trance 0;#va kaiboost 0} #TRIGGER {You are no longer boosting your Kai gain.} {#co 222;#va kaiboost 0;#show --~[%ANSI(red,hi)K-BOOST DOWN%ANSI(CYAN,HI)~]--} #TRIGGER {resistance defence} {#co 222;resistance} #TRIGGER {The venom forces you to gag slightly, but your superior constitution} {#co 222;#SA ~[%ansi(red,hi)DO: %ansi(yellow,hi)CONSTITUTION%ansi(cyan,hi)~]--;#if @sab=1 {cureon}} #TRIGGER {You relax your posture.} {#co 222;#va posture 0} #TRIGGER {^You pass through a lightwall and with a flash your blindness is cured.$} {#co 222;#va blind 0;#if @hyssop=0 {#va hyssop 1;Herbheal}} #TRIGGER {your weathering} {wea} #TRIGGER {your toughness} {toughness} #TRIGGER {You are not engaged in a Kai trance.} {#co 222;#va trance 0;#va kaiboost 0} #TRIGGER {^The bubble of air around you dissipates} {#color 222;outb pear;eat pear} #TRIGGER {The meteor slams into your shield, shattering it.} {#color 222;#va shield 0} #TRIGGER {The spear shatters your shield.} {#color 222;sld;#va shield 0} #TRIGGER {your consciousness defence} {consciousness on} #TRIGGER {shield causing you to relax your} {#co 222} #TRIGGER {Screeching loudly while he flies around you a brooding vulture strips your} {} #CLASS 0 #CLASS {affliction} #ALIAS herbheal2 {#va hheal 1;#If (@caneat=1 and @epidermal1=0 and @aeon=0 and @stun=0 and @insomnia=0) {ins};#If (@caneat=1 and @epidermal1=0 and @aeon=0 and @stun=0) {#if @nightshade>0 {eni} {#if @maidenhair>0 {ema} {#if @orphine>0 {eor} {#if @mandrake>0 {emd} {#if @galingale>0 {ega} {#if @kelp>0 {eke} {#if @juniper>0 {eju} {#if @hyssop>0 {ehy} {#if @wormwood>0 {ewo}}}}}}}}}}} #ALIAS purge {#if @pb=1 {~purge blood}} #REGEX {^(\a+) flings a tarot card at you which turns an ominous, sickly red} {#color 5501} #REGEX {^(\a+) snaps \a+ fingers in front of you\.} {#color 666;en %1} #REGEX {^(.+) swoops down from the skies towards you, and before you can resist} {dl;writhe} #REGEX {^(\a+) quickly flings a tarot card at you, and you feel unreasonable} {#color 187;#IF (%ismember(%1,@SabList)) {#noop} {#va enemy1 %1;#va toreject 1};#if (@toreject=1 and @balance=1 and @eq=1) {reject %1;en %1}} #COND {^H:\d+ M:\d+} {cureon} {regex} #REGEX {^\a+ frowns in concentration, and a booming voice rings in your head: ~"Sleep~"} {wake;insomnia} #REGEX {^\a+ lowers (?:his|her) eyes and an unearthly image appears before you\.} {#co 6666;foc} #REGEX {^\a+ points a ring of pestilence at you\.} {#color white;tt} #TRIGGER {^%w pricks you twice in rapid succession} {#co white;#ad dstab 1;#if @sab=1 {#if (@shield=1 or @aura=1) {cureoff}};#if (@sab=1 and @dstab=1) {cureoff};#if (@sab=1 and @dstab=2) {cureon;#va dstab 0};#ala +2 {cureon};#t- aeon} #REGEX {^\a+ turns pallid and drops to the ground\.} {g corpse} #REGEX {^\a+ pumps out at you with a powerful side kick\.} {#CO 78;#ad salvetorso 1;#if (@salvetorso>5) {#sa Heal Torso!!!;#co 666;#va salvetorso 0}} #TRIGGER {head snaps out to sink its fangs in you.} {#color 666;fh} #TRIGGER {to one side and whispers conspiratorially to} {#color 555;sel} #REGEX {^\a+ slams into you, knocking you} {#color 48;#va grounded 1} #REGEX {^(\a+) slowly raises \a+ head and you see} {#co white;#sa --~[%ANSI(RED,HI,blink)DELIVERANCE%ansi(cyan,hi)~]--;#sa --~[%ANSI(RED,HI,blink)DELIVERANCE%ansi(cyan,hi)~]--;#sa --~[%ANSI(RED,HI,blink)DELIVERANCE%ansi(cyan,hi)~]--;#if %1=@target {t rat}} #REGEX {^\a+ speaks something in an unknown and impossible language\. Unable to} {#color 666} #REGEX {^\a+ raises a hand towards you and blasts you with cold, frigid air} {#color 765;#if (@caloric=0) {#ad caloric 1;#va caloric1 1};aca} #REGEX {^You quickly eat a hyssop bark\.$} {#co Bold,15;#Variable caneat 0;#va toeat 0} #REGEX {^You quickly eat a galingale flower\.$} {#co Bold,15;#va test2 1;#Variable caneat 0;#va toeat 0} #COND {%a} {#if @test2=1 {galingale=0;galingale1=0;galingale2=0;galingale3=0;galingale4=0;galingale5=0}} {skip|param=1} #REGEX {^You quickly eat a maidenhair leaf\.$} {#co Bold,15;test1=1;#Variable caneat 0;#va toeat 0;#if @writhe=0 {outr maidenhair}} #COND {%a} {#if @test1=1 {#va maidenhair 0;#va maidenhair1 0;#va maidenhair2 0;#va maidenhair3 0;#va maidenhair4 0;#va maidenhair5 0;#va maidenhair6 0}} {skip|param=1} #REGEX {^You quickly eat a nightshade root\.$} {#co Bold,15;test3=1;#va caneat 0;#va toeat 0} #COND {%a} {#if @test3=1 {nightshade=0;nightshade1=0;nightshade2=0;nightshade3=0;nightshade4=0;nightshade5=0;nightshade6=0;nightshade7=0}} {skip|param=1} #REGEX {^You quickly eat an orphine seed\.$} {#co Bold,15;test4=1;#va caneat 0;#va toeat 0} #COND {%a} {#if @test4=1 {orphine=0;orphine1=0;orphine2=0;orphine3=0;orphine4=0;orphine5=0;orphine6=0;orphine7=0}} {skip|param=1} #REGEX {^You quickly eat a juniper berry\.$} {#co Bold,15;#Variable caneat 0;#va toeat 0} #REGEX {^You quickly eat a mandrake root\.$} {#co Bold,15;test6=1;#Variable caneat 0;#va toeat 0} #COND {%a} {#if @test6=1 {#va mandrake 0;mandrake1=0;mandrake2=0;mandrake3=0;mandrake4=0;mandrake5=0;mandrake6=0;mandrake7=0}} {skip|param=1} #REGEX {^You quickly eat a piece of kelp\.$} {#co Bold,15;test5=1;#Variable caneat 0;#va toeat 0} #COND {%a} {#if @test5=1 {kelp=0;kelp1=0;kelp2=0;kelp3=0;kelp4=0;kelp5=0}} {skip|param=1} #REGEX {^You quickly eat a wormwood root\.$} {#co Bold,15;test=1;#Variable caneat 0;#va toeat 0} #COND {%a} {#if @test=1 {wormwood=0;wormwood1=0;wormwood2=0;wormwood3=0;wormwood4=0;wormwood5=0}} {skip|param=1} #TRIGGER {You feel something akin to a veil passing over your senses.} {#co white;#sa BLACKOUT!!!} #REGEX {^You take a long drag off your pipe, filling your lungs with lovage smoke\.$} {#if @lastpipe=lovage {#va cansmoke 0;#va kelp3 0}} #COND {^H:%d M:%d} {#va lovage 0;#va lovage1 0;#va lovage3 0;#va lovage4 0;#va lovage5 0;#va lovage6 0} {within|param=1} #REGEX {^You have recovered your breath and can smoke once more\.$} {#co white;#va cansmoke 1;#va pipereset 0;#if @laurel<0 {#va laurel 0};#if @lovage<0 {#va laurel 0};pipeheal} #REGEX {^You take a long drag off your pipe, filling your lungs with laurel smoke\.$} {#if @lastpipe=laurel {#va cansmoke 0;#va kelp3 0}} #COND {^H:%d M:%d} {#va laurel 0;#va laurel1 0;#va laurel2 0;#va laurel3 0;#va laurel4 0;#va laurel5 0;#va laurel6 0} {within|param=1} #TRIGGER {Blood begins to slowly drip from your nose} {di} #TRIGGER {The dark void of terror fills your mind as,} {di} #TRIGGER {You begin feeling slightly flushed.} {#co 6666;di} #TRIGGER {You begin to feel flushed} {di} #TRIGGER {feel a dizzying warmth begin to spread through your body} {di} #TRIGGER {^Panic overcomes you as you rush about in circles} {comp} #TRIGGER {^Heart thumping, you cannot} {comp} #TRIGGER {^Strange terrifying voices begin} {#co white;comp} #TRIGGER {^You rush about} {compose} #TRIGGER {^A shiver or panic} {comp} #TRIGGER {lets out an eerie wail.} {compose} #TRIGGER {You begin to panic as you see a kena rune} {comp} #TRIGGER {You cry out as your mind is filled with abject terror!} {compose} #TRIGGER {wave of utter panic} {compose} #TRIGGER {^Dark images begin to whisper} {comp} #TRIGGER {Your equilibrium is further disrupted by a high-pitched keening.} {conc} #TRIGGER {The unearthly screeching of the bloodworms disrupt your concentration.} {conc;kdb} #TRIGGER {mind attacking yours from all sides, and you lose your} {conc} #TRIGGER {^Your equilibrium is disrupted by a high-pitched keening} {conc} #TRIGGER {^Your equilibrium is upset as the horrific gaze} {conc} #TRIGGER {^Suddenly dizzy, you clutch your head and wonder} {#co 414;compose} #REGEX {^You clutch your throat as it shrivels, allowing nothing to pass\.$} {#co white;#show %ansi( cyan, hi)--~[%ansi(red, hi, blink)Y O T H%ansi( cyan, hi)~]--;kdb} #TRIGGER {^You are~:$} {#co white;#if @diagnose=1 {#t+ diag;trs}} #COND {^H:%d M:%d} {#t- diag;#va diagnose 0;#if @slickness=0 {salveheal};#if @epidermal1=0 {herbheal};#if @kelp3=0 {pipeheal};#if @writhe>0 {wr};#if (@grounded=1 and @maidenhair1=0 and @writhe=0) {stand};#if @insomnia=0 {ins}} {nocr|prompt} #REGEX {^Fear strikes you deep in the heart\.$} {#color 5501;comp} #TRIGGER {You feel a noticeable change in your body's internal chemistry.} {#co white;#sa --~[AFFLICT-RANDOM~]--} #TRIGGER {A devastating blast of telepathic energy strikes you and your senses black out} {#co white;#va blackout 1;conc;stand} #REGEX {^You reel as your mind is viciously battered by a mental assault from \a+\.$} {#color 666;#va mbatter 1;#ala +5 {#if (@mbatter=1) {#va mbatter 0}}} #TRIGGER {blade about {his|her} body and you find yourself} {#co white;#va eq 0;conc} #TRIGGER {You are confused as to the effects of the toxin.} {#co white} #REGEX {^Summoning (?:his|her) kai, \a+ channels it into your flesh, heating your skin to} {#co white;#sa --~[IMMOLATION~]--} #REGEX {^You feel a faint touch in the farthest recesses of your mind\.$} {#co white;#sa --~[%ansi(red,hi)STEALTH TELEPATHY%ansi(cyan,hi)~]--} #TRIGGER {The plant does nothing for you.} {#co 18;#va caneat 0;#va test 0;#va test1 0;#va test2 0;#va test3 0;#va test4 0;#va test5 0;#va test6 0;#va test7 0;#va test8 0} #REGEX {^With (?:his|her) deadly tail, \a+ strikes out at you and stings you\.$} {#co white;#sa --~[AFFLICT-RANDOM~]--} #TRIGGER {Your only working arm is off-balance.} {#co 455} #TRIGGER {The acrobatic stunts of a graceful gyrfalcon bedazzle you.} {#co white} #TRIGGER {your gut.} {#co white;#sa --~[%ANSI(RED,HI)BLOODSCOURGE%ANSI(CYAN,HI)~]--} #TRIGGER {Your legs tremble slightly as a yellow jaundice begins to creep through your} {#co white;#va cyanide 1;di} #TRIGGER {Sharp claws spring out from within a nearly perfect sketch of a marauders} {#color white;#if (@maidenhair1 = 0) {#va maidenhair 1;#va maidenhair1 1};#if @orphine1=0 {#add orphine 1;#va orphine1 1};herbheal} #REGEX {^You cannot (?:eat|drink) anything in such a state!$} {#co white;#show %ansi( cyan, hi)--~[%ansi(red, hi, blink)Y O T H%ansi( cyan, hi)~]--} #TRIGGER {You feel a wave of sickness wash over you.} {#co white;#sa --~[AFFLICT-RANDOM~]--} #TRIGGER {^A demon resembling a large spider moves quickly forward and bites you.} {#color white;#if @orphine1=0 {#add orphine 1;#va orphine1 1};outr orphine;#if (@maidenhair1=0) {#va maidenhair 1;#va maidenhair1 1};herbheal} #TRIGGER {You feel sickened and weak by the aura of death emanating from} {#co white;#sa --~[AFFLICT-RANDOM~]--;eat pellet;conc;stand} #TRIGGER {terrible gaze turns to you, and utter terror floods your soul.} {#co white;comp;comp} #REGEX {^\a+ takes a deep breath and breathes out\.} {#co white;comp} #REGEX {^You almost pass out from hunger but successfully struggle to remain conscious\.$} {#co white;#show %ansi(cyan,hi)--~[%ansi(red,hi)HUNGER%ansi(cyan,hi)~]--;#show %ansi(cyan,hi)--~[%ansi(red,hi)HUNGER%ansi(cyan,hi)~]--;#show %ansi(cyan,hi)--~[%ansi(red,hi)HUNGER%ansi(cyan,hi)~]--} #TRIGGER {Your mental equilibrium is disturbed by overpowering thoughts of food.} {#co white;#show %ansi(cyan,hi)--~[%ansi(red,hi)HUNGER%ansi(cyan,hi)~]--;#show %ansi(cyan,hi)--~[%ansi(red,hi)HUNGER%ansi(cyan,hi)~]--;#show %ansi(cyan,hi)--~[%ansi(red,hi)HUNGER%ansi(cyan,hi)~]--} #REGEX {^You double over in pain as your stomach virtually collapses\.$} {#co white;#show %ansi(cyan,hi)--~[%ansi(red,hi)HUNGER%ansi(cyan,hi)~]--;#show %ansi(cyan,hi)--~[%ansi(red,hi)HUNGER%ansi(cyan,hi)~]--;#show %ansi(cyan,hi)--~[%ansi(red,hi)HUNGER%ansi(cyan,hi)~]--} #TRIGGER {hits you, a numbing cold spreads through your body.} {#color 765;cureon;#if (@caloric=0) {#ad caloric 1;#va caloric1 1};salveheal} #REGEX {^Sticky strands of webbing spray out from \a+'s web tattoo and cover you} {#co 303} #COND {rendering you helpless.$} {stand} #TRIGGER {You begin to writhe furiously to escape the daegger that has impaled you.} {#va writhing 1} #REGEX {^You concentrate on purging your body of foreign toxins\.$} {#co white;#va pb 0;#sa ---~[%ansi(yellow,hi)PURGING%ansi(cyan,hi)~]--} #TRIGGER {You have regained the ability to purge your body.} {#co white;#sa ---~[%ansi(yellow,hi)PURGE BACK%ansi(cyan,hi)~]--;#va pb 1;#if @nightshade6=1 {purge}} #TRIGGER {^Sticky strands of webbing cling to you, making that impossible.} {#color 303} #COND {^H:%d M:%d} {#if @writhe1=0 {#va writhe1 1;#ad writhe 1;wr}} {within|param=1} #TRIGGER {With lightning speed %w strikes your head with a devastating shield} {#co white;fc} #REGEX {^\a+ screeches wildly at the top of (?:his|her) voice\.$} {#co white;comp} #TRIGGER {^Terror descends upon you and your head swims - you must find shelter!$} {#color 5528;#if @orphine4=0 {#add orphine 1;#va orphine4 1;Herbheal}} #CLASS 0 #CLASS {salve} #ALIAS ftt {feint @target torso} #REGEX {^As both your arms are crippled, you cannot do that\.$} {#co 455} #TRIGGER {hand brushes against your arm and it} {#color 455;mea} #TRIGGER {left arm shrivel up in response} {#color 455;#variable MendLA 1;limbmend} "" {disable} #REGEX {your (\a+) (\a+) gently, withering it into uselessness\.$} {#color 455;#if (%1=left and %2=arm) {#va MendLA 1};#if (%1=right and %2=arm) {#va MendRA 1};#if (%1=left and %2=leg) {#va MendLL 1};#if (%1=right and %2=leg) {#va MendRL 1};salveheal} #REGEX {^\a+ reaches out and grabs your leg, which almost gives way underneath you} {#color 455;#ad mend 1;salveheal} #REGEX {^\a+ shatters your (\a+) (\a+)\.} {#color 455;#if (%1=left and %2=arm) {#va MendLA 1};#if (%1=right and %2=arm) {#va MendRA 1};#if (%1=left and %2=leg) {#va MendLL 1};#if (%1=right and %2=leg) {#va MendRL 1};limbmend} #REGEX {strokes your (\a+) (\a+), and it shrivels} {#color 455;#if (%1=left and %2=arm) {#va MendLA 1};#if (%1=right and %2=arm) {#va MendRA 1};#if (%1=left and %2=leg) {#va MendLL 1};#if (%1=right and %2=leg) {#va MendRL 1};salveheal} #REGEX {^\a+ unleashes a powerful hook towards you\.} {#Co 78;#ad salvetorso 1;#if (@salvetorso>6) {#sa HEAL TORSO!!;#co 666;#va salvetorso 0}} #REGEX {smites your (\a+) (\a+)} {#va side %1;#va limb %2} #COND {^It breaks with a loud 'CRACK'\.$} {#co 455;#if (@side=left and @limb=arm) {#va MendLA 1};#if (@side=right and @limb=arm) {#va MendRA 1};#if (@side=left and @limb=leg) {#va MendLL 1};#if (@side=right and @limb=leg) {#va MendRL 1};limbmend} {within|param=1|regex} #REGEX {^You cry out in pain as your (\a+) leg twists and snaps beneath you\.} {#color 455;#if %1=left {#va MendLL 1};#if %1=right {#va MendRL 1};limbmend} #REGEX {^You stumble in terror as your (\a+) leg shrivels into a useless stump} {#co 455;#if %1=left {#va MendLL 1};#if %2=right {#va MendRL 1};salveheal} #REGEX {You stumble slightly as your (\a+)} {#co 455;#if %1=left {#va MendLL 1};#if %1=right {#va MendRL};limbmend} #REGEX {Your (\a+) (\a+) snaps in two} {#color 455;#if (%1=left and %2=arm) {#va MendLA 1};#if (%1=right and %2=arm) {#va MendRA 1};#if (%1=left and %2=leg) {#va MendLL 1};#if (%1=right and %2=leg) {#va MendRL 1};salveheal} "" {case} #TRIGGER {^Your legs suddenly snap from under you.} {#color 455;#va MendLL 1;#va MendRL 1;#va grounded 1;limbmend} #REGEX {^Wrenching pain shoots through your arms as they are twisted and broken by an} {#color 5;#va RestRA 1;#va RestLA 1;#ad restoration 2;salveheal} #TRIGGER {A fiendish spectre passes an ominous hand through your arm, causing it to break.} {#co 455;#ad limbmend 1;salveheal} #REGEX {your (\a+) (\a+) and \a+ \a+ shrivel up in response\.} {#color 455;#if (%1=left and %2=arm) {#va MendLA 1};#if (%1=right %2=arm) {#va MendRA 1};#if (%1=left and %2=leg) {#va MendLL 1};#if (%1=right and %2=leg) {#va MendRL 1};limbmend} #TRIGGER {^Both of your legs} {#color 455} #TRIGGER {^Both your arms} {#color 455} #REGEX {^\a+ raises (?:his|her) arms above (?:his|her) head, and a strange blue light} {#co blue,hi,bold} #COND {^Blue light crackles forth from \a+'s palms, striking you down} {#color blue,hi,blink;#variable MendRa 1;#variable MendLA 1;#variable MendRL 1;#variable MendLL 1;#va grounded 1;limbmend} {within|param=3|regex} #TRIGGER {A sudden pain shoots through both your arms and you feel their bones crumble.} {#co 455;#va MendLA 1;#va MendRA 1;limbmend} #REGEX {^You watch with your mouth gaping in horror as your (\a+) arm shrivels up and} {#co 455;#va side %1} #COND {becomes useless.$} {#if %1=left {#va MendLA 1};#if %1=right {#va MendRA 1};salveheal} {within|param=1} #TRIGGER {blade into your leg, causing it to give way to the pain} {#co 455;#ad mend 1;salveheal} #REGEX {^The crone strokes your (\a+) (\a+) gently, withering it into uselessness} {#color 455;#if (%1=left and %2=arm) {#va MendLA 1};#if (%1=right and %2=arm) {#va MendRA 1};#if (%1=left and %2=leg) {#va MendLL 1};#if (%1=right and %2=leg) {#va MendRL 1};salveheal} #REGEX {^You stumble slightly as \a+ touches your (\a+) (\a+),} {#color 455;#if (%1=left and %2=arm) {#va MendLA 1};#if (%1=right and %2=arm) {#va MendRA 1};#if (%1=left and %2=leg) {#va MendLL 1};#if (%1=right and %2=leg) {#va MendRL 1};salveheal} #REGEX {^You watch in horror as \a+ touches your (\a+) arm,} {#color 455;#if %1=left {#va MendLA 1};#if %2=right {#va MendRA 1};limbmend} #REGEX {^Unable to dodge, \a+'s sword pierces your arm and it goes limp\.$} {#co 455;#ad mending 1;salveheal} #TRIGGER {It breaks with a loud 'CRACK'.} {#co 455} #TRIGGER {into your leg, causing it to give way to the pain.} {#co 455} #REGEX {^Rotting arms claw at you from the ground, shrivelling your (\a+) (\a+) beneath} {#color 455;#if (%1=left and %2=arm) {#va MendLA 1};#if (%1=right and %2=arm) {#va MendRA 1};#if (%1=left and %2=leg) {#va MendLL 1};#if (%1=right and %2=leg) {#va MendRL 1};salveheal} #TRIGGER {^Your legs snap and break beneath you.$} {#color 455;#va MendLL 1;#va MendRL 1;#va grounded 1;limbmend} #REGEX {^\a+ raises (?:his|her) arms above (?:his|her) head, and a strange blue light begins} {#co blue,hi,blink} #COND {^$} {#color 4985;#if @blackout=1 {#variable MendRa 1;#variable MendLA 1;#variable MendRL 1;#variable MendLL 1;#va grounded 1;limbmend}} {regex} #REGEX {^A rock fragment strikes your (\a+) (\a+), breaking it with a loud snap\.$} {#color 455;#if (%1=left and %2=arm) {#va MendLA 1};#if (%1=right and %2=arm) {#va MendRA 1};#if (%1=left and %2=leg) {#va MendLL 1};#if (%1=right and %2=leg) {#va MendRL 1};salveheal} #REGEX {^The stings paralyse your (\a+) (\a+)\.$} {#color 455;#if (%1=left and %2=arm) {#va MendLA 1};#if (%1=right and %2=arm) {#va MendRA 1};#if (%1=left and %2=leg) {#va MendLL 1};#if (%1=right and %2=leg) {#va MendRL 1};limbmend} #TRIGGER {You stumble as your leg shrivels into a useless appendage.} {#co 455;#ad mending 1;salveheal} #TRIGGER {You watch, in horror, as your arm shrivels up and becomes useless.} {#co 455;#ad mending 1;salveheal} #CLASS 0 #CLASS {mass} #TRIGGER {a gust of wind slams into you, pushing you} {#va mass 0;#va tomass 1;salveheal} #TRIGGER {^You feel your density return to normal.$} {#color 222;#va mass 0;#va tomass 1;salveheal} #TRIGGER {^A large handaxe comes flying into the room, arcs toward you, and carries you} {#co white;#va mass 0;#va tomass 1;salveheal} #REGEX {^\a+ flays away your mass defence\.$} {#color 222;#va mass 0;#va tomass 1;salveheal} #CLASS 0 #CLASS {clot} #TRIGGER {across your skin.} {tm} #TRIGGER {opens a gash in your arm with a skillful blow.} {tm} #TRIGGER {bashes you} {tm} #TRIGGER {burrow in a fury of claws and teeth, and shreds your} {tm} #REGEX {^\a+ jabs you with} {tm} #REGEX {^\a+ lashes out at you as you turn to flee\.} {tm} #TRIGGER {wounds you with a glancing cut.} {tm} #REGEX {rakes \a+ claws across your flesh\.} {tm} #TRIGGER {You howl as} {tm} #REGEX {^\a+ strikes you brutally and shreds your skin\.} {tm} #REGEX {Your wounds cause you to bleed (\d+) health\.} {#co hi,red;tm} #REGEX {^Pain tears at your body as \a+ strikes you with a deep vertical slice\.} {clot} #TRIGGER {You exert superior mental control and will your wounds to clot before your} {#gag;tm} #COND {eyes.} {#gag} #TRIGGER {You do not bleed my friend.} {#gag} #TRIGGER {You scream in pain as} {tm} #TRIGGER {You reel from the force of} {tm} #CLASS 0 #CLASS {diag} #TRIGGER {^entangled in ropes.} {#color 303;#if @writhe2=0 {#va writhe2 1;#ad writhe 1}} #TRIGGER {^ablaze.} {#color 455;#va mendflame 1;#ad mending 1} #TRIGGER {^addiction} {#color 5528;#if @nightshade3=0 {#add nightshade 1;nightshade3=1}} #REGEX {^afflicted by a crippled (\a+) (\a+)} {#color 455;#if (%1=left and %2=arm) {#va MendLA 1};#if (%1=right and %2=arm) {#va MendRA 1};#if (%1=left and %2=leg) {#va MendLL 1};#if (%1=right and %2=leg) {#va MendRL 1}} #TRIGGER {^afflicted by fear.} {compose} #TRIGGER {^afflicted by horrible asthma.} {#color 5503;#if @Kelp3=0 {#add Kelp 1;Kelp3=1}} #TRIGGER {^afflicted by thin blood.} {#color 5528;#if @nightshade7=0 {#add nightshade 1;#va nightshade7 1}} #TRIGGER {^afflicted with clumsiness.} {#color 5503;#if @Kelp1=0 {#add Kelp 1;Kelp1=1}} #TRIGGER {^afraid of heights.} {#color 5528;#if @orphine6=0 {#add orphine 1;#va orphine6 1}} #TRIGGER {^agoraphobic.} {#color 5528;#if @orphine4=0 {#add orphine 1;#va orphine4 1}} #TRIGGER {^anorexic.} {#co 333;#if @Epidermal1=0 {Epidermal1=1;#ad epidermal 1}} #TRIGGER {^confused.} {#color 414;#if @wormwood4=0 {#add wormwood 1;#va wormwood4 1}} #TRIGGER {^extremely oily.} {#color 555;#if @lovage1=0 {#va lovage1 1;#ad lovage 1};#va slickness 1} #TRIGGER {^feeling rather lethargic.} {#color 5528;#if @nightshade2=0 {#add nightshade 1;nightshade2=1}} #TRIGGER {^hallucinating.} {#color 414;#if @wormwood3=0 {#add wormwood 1;#va wormwood3 1}} #REGEX {^has a mangled (\a+) (\a+)\.} {#color 5;#if (%1=left and %2=arm) {#va RestLA 2;#va restarm 1};#if (%1=right and %2=arm) {#va RestRA 2;#va restarm 1};#if (%1=left and %2=leg) {#va RestLL 2;#va restleg 1};#if (%1=right and %2=leg) {#va RestRL 2;#va restleg 1}} #REGEX {^has a partially damaged (\a+) (\a+)\.} {#color 5;#if (%1=left and %2=arm) {#va RestLA 1;#ad restarm 1};#if (%1=right and %2=arm) {#va RestRA 1;#ad restarm 1};#if (%1=left and %2=leg) {#va RestLL 1;#ad restleg 1};#if (%1=right and %2=leg) {#va RestRL 1;#ad restleg 1};salveheal} #TRIGGER {^hypersomnic.} {#color 414;#if @wormwood5=0 {#add wormwood 1;#va wormwood5 1}} #TRIGGER {^impatient.} {#color 91;#if @mandrake2=0 {#add mandrake 1;mandrake2=1}} #TRIGGER {^masochistic.} {#color 5528;#if @orphine2=0 {#add orphine 1;#va orphine2 1}} #TRIGGER {^paralysed.} {#cw 5500;#if (@maidenhair1 = 0) {#va maidenhair 1;#va maidenhair1 1}} #TRIGGER {^reckless.} {#color 91;#if @mandrake1=0 {#add mandrake 1;mandrake1=1}} #TRIGGER {^sensitive to pain.} {#color 5503;#if @maidenhair6=0 {#add maidenhair 1;#va maidenhair6 1}} #TRIGGER {^violently ill.} {#color 5528;#if @nightshade1=0 {#add nightshade 1;nightshade1=1}} #TRIGGER {^wearied in body.} {#color 5503;#if @Kelp2=0 {#add Kelp 1;Kelp2=1;Herbheal}} #TRIGGER {^You are deeply in love with} {#color 187;#if @galingale3=0 {#add galingale 1;galingale3=1}} #TRIGGER {^shivering.} {#color 765;#if @caloric=0 {#ad caloric 2};#va caloric1 1;#va caloric2 1;salveheal} #TRIGGER {^has mild internal trauma.} {#color 5;#va torso 1} #TRIGGER {^has serious internal trauma.} {#color 5;#va torso 2} #TRIGGER {^allergic to sunlight.} {#color 5528;#if @nightshade4=0 {#add nightshade 1;nightshade4=1}} #TRIGGER {^overcome by dizziness.} {#color 91;#if @mandrake4=0 {#add mandrake 1;mandrake4=1}} #TRIGGER {^sprawled on the ground.} {#va grounded 1} #TRIGGER {^has a partially damaged head.} {#color 5;#if @head=0 {#va head 1}} #TRIGGER {^afflicted by a hero-complex} {#color 91;#if @mandrake1=0 {#add mandrake 1;mandrake1=1}} #TRIGGER {^suffering from epilepsy} {#color 555;#if @laurel3=0 {#va laurel3 1;#ad laurel 1}} #TRIGGER {^extremely generous.} {#color 187;#if @galingale5=0 {#add galingale 1;galingale5=1}} #TRIGGER {^demented} {#color 414;#if @wormwood2=0 {#add wormwood 1;#va wormwood2 1}} #TRIGGER {^very lonely} {#color 5528;#if @orphine5=0 {#add orphine 1;#va orphine5 1}} #TRIGGER {^paranoid} {#color 414;#if @wormwood1=0 {#add wormwood 1;#va wormwood1 1}} #TRIGGER {^afflicted by unbearable shyness} {#color 91;#if @mandrake3=0 {#add mandrake 1;mandrake3=1}} #TRIGGER {^unnaturally stupid} {#color 5528;#if @orphine1=0 {#add orphine 1;#va orphine1 1}} #TRIGGER {^a stuttering fool} {#co 333;#ad epidermal 1;#if @Epidermal1=0 {Epidermal1=1};#if @Slickness=0 {SalveHeal}} "" {disable} #TRIGGER {^a victim of manaleech} {#color 555;#if @lovage5=0 {#va lovage5 1;#ad lovage 1}} #TRIGGER {^pacified.} {#color 187;#if @galingale1=0 {#add galingale 1;galingale1=1}} #TRIGGER {^has a dissonant nature.} {#color 91;#if @mandrake5=0 {#add mandrake 1;mandrake5=1}} #TRIGGER {^suffering from cyanide} {#color 666;di} #TRIGGER {^losing the bond with the animal spirits.} {#color 455} #TRIGGER {^feeling unnaturally tranquil.} {#color 187;#if @galingale1=0 {#add galingale 1;galingale1=1}} #TRIGGER {^has a serious concussion.} {#color 5;#if @head=0 {#va head 2}} #TRIGGER {^an insomniac.} {#va insomnia 1} #TRIGGER {^blind.} {#va blind 1;#va hyssop 0} #TRIGGER {^deaf.} {#va deaf 1;#va juniper 0} #TRIGGER {^a victim of healthleech} {#color 5503;#if @Kelp6=0 {#ad Kelp 1;Kelp6=1}} #TRIGGER {^a certified hypochondriac.} {#color 555;#if @kelp5=0 {#va kelp5 1;#ad kelp 1}} #TRIGGER {^addicted to elixirs.} {#color 5528;#if @nightshade3=0 {#add nightshade 1;nightshade3=1}} #TRIGGER {^inspires disloyalty in those nearby.} {#color 555;#if @lovage6=0 {#va lovage6 1;#ad lovage 1}} #TRIGGER {^transfixed.} {#color 303;#if (@blind = 0) {#if @writhe3=0 {#va writhe3 1;#ad writhe 1;wr}};#if @blind=0 {#if @hyssop=0 {#va hyssop 1}}} #TRIGGER {^hearing whispers of madness} {#color 555;#if @laurel5=0 {#va laurel5 1;#ad laurel 1}} #TRIGGER {^frozen stiff.} {#color 765;#va caloric 2;#va caloric1 1;#va caloric2 1} #TRIGGER {^of a deadened mind.} {#color 91;#if @mandrake6=0 {#add mandrake 1;mandrake6=1}} #TRIGGER {^claustrophobic.} {#color 5528;#if @orphine3=0 {#add orphine 1;#va orphine3 1}} #REGEX {^Desperately in love with (\a+)\.$} {#color 187;#if @galingale3=0 {#add galingale 1;galingale3=1}} #TRIGGER {^surrounded by the aura of justice.} {#color 187;#if @galingale4=0 {#add galingale 1;galingale4=1}} #TRIGGER {^unable to digest herbs properly.} {#color 5528;#sa (Bad-Herb);#if @nightshade6=0 {#add nightshade 1;nightshade6=1}} #TRIGGER {^stricken with a withered throat.} {#co 333;#if @Epidermal7=0 {Epidermal7=1;#ad epidermal 1}} #TRIGGER {^horribly scarred.} {} #TRIGGER {^disfigured beyond recognition.} {#co 333;#if @Epidermal2=0 {Epidermal2=1;#ad epidermal 1}} #REGEX {^has a paralysed (\a+) (\a+)\.} {#color 5500;#if (%1=left and %2=arm) {#ad maidenhair 1;#va maidenhair2 1};#if (%1=right and %2=arm) {#ad maidenhair 1;#va maidenhair3 1};#if (%1=left and %2=leg) {#ad maidenhair 1;#va maidenhair4 1};#if (%1=right and %2=leg) {#ad maidenhair 1;#va maidenhair5 1}} #TRIGGER {^afflicted with poor salve absorption.} {#color 5503;#if @Kelp7=0 {#add Kelp 1;Kelp7=1}} #TRIGGER {^unable to regain equilibrium quickly} {#color 555;#if @laurel6=0 {#va laurel6 1;#ad laurel 1};pipeheal} #TRIGGER {^unable to process healing elixirs efficiently.} {#co 333;#if @Epidermal4=0 {Epidermal4=1;#ad epidermal 1}} #TRIGGER {^afflicted with slow herb digestion.} {#co 333;#if @Epidermal3=0 {Epidermal3=1;#ad epidermal 1}} #TRIGGER {^shriveled throat.} {#co white} #TRIGGER {^has sprained back.} {#co 5;#va Restback 1} #TRIGGER {^laying down.$} {#va grounded 1} #TRIGGER {^unable to regain balance quickly} {#color 555;#if @lovage4=0 {#va lovage4 1;#ad lovage 1};pipeheal} #TRIGGER {^has a broken back.} {#color 5;#if @restback=0 {#va Restback 2}} #TRIGGER {^plagued with a weakened immune system.$} {#color 5503;#if @Kelp8=0 {#add Kelp 1;#va Kelp8 1}} #TRIGGER {^catching glimpses of Hell.} {#color 555;#if @laurel2=0 {#va laurel2 1;#ad laurel 1}} #TRIGGER {^entangled in strands of webbing.$} {#color 303;#if @writhe1=0 {#va writhe1 1;#ad writhe 1}} #TRIGGER {^suffering from numb knees.$} {#co white} #CLASS 0 #CLASS {restoration} #ALIAS reb {apply restoration to back;#va lastsalve restoration;#va cansalve 0} #ALIAS dm {dismount;ffm} #ALIAS illmonk1 {mht You ball up one fist and hammerfist Theres. You connect to the right leg!} #ALIAS illmonk2 {mht You ball up one fist and hammerfist Theres. You connect to the left leg!} #ALIAS illmonk4 {mht You form a spear hand and stab out towards Theres. You connect to the left arm!} #ALIAS illmonk3 {mht You form a spear hand and stab out towards Theres. You connect to the right arm!} #ALIAS hit {~hit @target with deathball} #ALIAS ffaoff {inherbs;outr maidenhair;outr orphine;break trance;unblock;#va ffa 0} #REGEX {^Your (\a+) (\a+) has been mutilated beyond repair by ordinary} {#color 5;#if (%1=left and %2=arm) {#va RestLA 2;#va restarm 1};#if (%1=right and %2=arm) {#va RestRA 2;#va restarm 1};#if (%1=left and %2=leg) {#va RestLL 2;#va restleg 1};#if (%1=right and %2=leg) {#va RestRL 2;#va restleg 1};limbmend} #REGEX {^Your (\a+) (\a+) is greatly damaged from the beating\.$} {#color 5;#if (%1=left and %2=arm) {#va RestLA 1;#ad restarm 1;#va MendLA 1};#if (%1=right and %2=arm) {#va RestRA 1;#ad restarm 1;#va MendRA 1;pll};#if (%1=left and %2=leg) {#va RestLL 1;#ad restleg 1;#va MendLL 1};#if (%1=right and %2=leg) {#va RestRL 1;#ad restleg 1;#va MendRL 1};salveheal} #REGEX {^Your (\a+) (\a+) is suddenly mangled nearly beyond repair, and pain erupts up and} {#color 5;#if (%1=left and %2=arm) {#va RestLA 2;#va restarm 1};#if (%1=right and %2=arm) {#va RestRA 2;#va restarm 1};#if (%1=left and %2=leg) {#va RestLL 2;#va restleg 1};#if (%1=right and %2=leg) {#va RestRL 2;#va restleg 1};limbmend} #REGEX {^The massive trauma to your head has damaged your skull and brain considerably\.$} {#color 5;#if @head=1 {#va head 2;#ad restoration 2;#If @orphine1=0 {#add orphine 1;#va orphine1 1;herbheal};limbmend;#if @Slickness=0 {SalveHeal}}} #TRIGGER {The gaping wound on your chest stops bleeding.} {#sa rune carving} #TRIGGER {The wound on your chest closes up, leaving only a scar.} {#sa rune carving} #TRIGGER {^You cry out in pain as your back weakens from the blow.$} {#color 5;#if @restback=0 {#va Restback 1};salveheal;#sa *** %ansi(green,hi)~[%ansi(red,hi)BACK DAMAGE%ansi(green,hi)~] %ansi(cyan,hi)***} #REGEX {^Blue lightning crackles in \a+'s eyes and streaks out to your (\a+) (\a+),} {#color 5;#if (%1=left and %2=arm) {#va RestLA 1;#ad restarm 1};#if (%1=right and %2=arm) {#va RestRA 1;#ad restarm 1};#if (%1=left and %2=leg) {#va RestLL 1;#ad restleg 1};#if (%1=right and %2=leg) {#va RestRL 1;#ad restleg 1};limbmend;mend} #REGEX {^You hear your spine breaking under the strain\.$} {#color 5;#if @restback=0 {#va Restback 2;salveheal}} #TRIGGER {slams the blunt end of * into your knees} {#co 5;#sayp RESTORATION} #REGEX {^As \a+ finishes carving the \a+ rune into your flesh,} {#co 5;#sa --~[%ansi(red,hi)CARVING RUNE%ansi(cyan,hi)~]--} #REGEX {^(\a+) flicks the temple of a doll of Theres, hard\.$} {#co 5;#IF (%ismember(%1,@SabList)) {#noop} {blink;reh}} #TRIGGER {^You feel something strike the side of your head, dulling your senses.$} {#sa CONCUSSION 2ND MESSAGE} "" {disable} #TRIGGER {^You suddenly find it hard to finish thinking of} {#color 5528;#if @orphine2=0 {#add orphine 1;#va orphine2 1};herbheal;#va head 1;#if @slickness=0 {salveheal};tt} #CLASS 0 #CLASS {aeon} #REGEX {^You move sluggishly into action\.$} {#color 555} #REGEX {^\a+ stands a tarot on (?:his|her) open palm, and blows it lightly at you\.} {#color 555;#va caneat 2;#va cansalve 2;#va writhe -1;#va aeon 1;#if @laurel1=0 {#va laurel1 1;#add laurel 1};pipeheal} #CLASS 0 #CLASS {Y_trigs} #TRIGGER {You are already an insomniac.} {#va insomnia 1} #TRIGGER {You are bleeding for} {tm} #TRIGGER {^You are blind and can see nothing but darkness.$} {#co white} #TRIGGER {You are far too selfish} {#va selfish 1} #TRIGGER {You are hurled} {ama} #TRIGGER {You are knocked backwards by the blast of air.} {#va balance 0} #TRIGGER {You are knocked forcefully off your feet by the impact} {#co white;#va grounded 1;#if @eq=1 {#if @balance=1 {stand}}} #TRIGGER {You are recovering equilibrium and cannot move yet.} {#color 18;#va eq 0} #TRIGGER {You are thrown to the ground!} {#co white;#va mounting 0;#va grounded 1} #TRIGGER {You attempt to sit on} {stand;#va grounded 1} #TRIGGER {You attune your mind to local telepathic interference.} {#color white;#va telesense 1} #TRIGGER {You begin to tumble agilely to} {#va balance 0;#va torun 0} #TRIGGER {You bleed} {#color 12;tm} #TRIGGER {You cease} {#color 222} #TRIGGER {You cease concentrating on maintaining distance from the dreamworld.} {#color 222;#va metawake 0} #TRIGGER {You cease to wield a simple fishing pole.} {#t- fishing} #TRIGGER {You cease your watchful alertness.} {#color 222;#va alertness 0} #TRIGGER {You choke as you inhale water.} {outb pear;eat pear} #TRIGGER {You cough suddenly, expelling black fluid with bits of what looks to be tissue} {#color 666;di} #TRIGGER {You eat} {#va epidermal1 0} #TRIGGER {You feel yourself compelled to leave the room, beckoned by the allure of a} {#color 23} #TRIGGER {You focus your mind intently on curing your mental maladies.} {#co white;#va focus 0;#ala +1.5 {#va focus 1}} #TRIGGER {You gasp and clutch at your throat as an unseen force crushes the breath of} {#co 234;hb} #TRIGGER {You grow still and begin to silently pray} {pg;inherbs} #TRIGGER {You have broken the telepathic link between you and} {#color 587} #TRIGGER {You hear a rustling, and glance about yourself to find that the undergrowth} {#color 6666} #REGEX {^You put .* vial into a .* backpack\.} {g vial from pack;g vial from pack;#va gvial 1} #TRIGGER {You quickly pull yourself out of sleep.} {ins;#if @quince=0 {equ};#if @able=1 {stand};#va grounded 1} #REGEX {^You remove a \a+ backpack\.} {wear 312091;wear 312091} #TRIGGER {You rub your hands together greedily.} {#va selfish 1} #REGEX {^You rush about in a state of utter panic\.$} {#color white;compose} #REGEX {^You see (\a+) say something, but} {tell %1 wind, repeat please} #TRIGGER {You sense that} {#color 666} #TRIGGER {You spring a trap!!} {#color 90} "" {case} #TRIGGER {You yelp in pain as} {tm} #REGEX {^Your (\a+) defence erodes away\.$} {#co 222;#show %ansi( blue, hi, bold) *** %ansi( red, hi, bold) %1 ERODED %ansi( blue, hi, bold) ***} #TRIGGER {^You already are a selfish bastard.$} {#va selfish 1} #TRIGGER {You already are awake.} {#va sleeping 0} #TRIGGER {Your equilibrium is} {#co 222;concentrate} #TRIGGER {Your mind feels suddenly vacant} {lick} #TRIGGER {Your mind grows weary as the sands of time swirl out from} {#color 48;wake} "" {case} #TRIGGER {Your mind is able to focus once again.} {#co white;#va focus 1} #TRIGGER {Your mind is no longer concentrating on telepathic interference.} {#color 222;#va telesense 0;tele} #TRIGGER {Your mind is whirling with thoughts - you cannot settle down to sleep.} {#color 5501} #TRIGGER {Your mind surges as it recognises the intrusive presence of (%w),} {#color 587;tell %1 get out of my head!!!} "" {case} #TRIGGER {Your mindseye defence is stripped away.} {#color 222;#if (@balance=1) {#if @eq=1 {touch mindseye}}} #REGEX {^You find \a+ far too irresistable to declare an enemy\.} {#color 6663;#t+ autoreject} #TRIGGER {^You open your eyes and yawn} {#color white;#va insomnia 0;ins;#if @quince=0 {equ};#va grounded 1;#if @able=1 {stand};wr;#if @toeat=1 {herbheal};#if @tosalve=1 {salveheal}} #TRIGGER {Your need for sustenance is becoming serious. You must find food soon or you} {#color 666} #TRIGGER {Your spirit writhes in torment under the glare} {#color 666;comp;#if @caneat=1 {eat mandrake};tt} "" {case} #TRIGGER {Your starburst tattoo flares as the world is momentarily tinted red.} {ins} #TRIGGER {^Your stomach notifies you that it is beginning to feel hungry.} {#color 6666} #TRIGGER {^You begin to struggle free of your} {#va writhing 1} #REGEX {^You begin to writhe furiously to escape the blade that has impaled you\.$} {#va writhing 1} #TRIGGER {^You will TIMEOUT in 1 minute unless you do something.$} {sc} #TRIGGER {You suddenly feel that it would be a fine idea to relax your} {#color 222} #REGEX {^You see a wave of energy shoot out from \a+ and slam into (\a+)\.} {#co white;#show %ansi( blue, bold, hi)*** %ansi( red, bold, hi)%1 ENFEEBLED %ansi( blue, bold, hi)***} #TRIGGER {You are asleep and can do nothing. WAKE will attempt to wake you.} {#co white;#va sleeping 1;#va grounded 1;wakeup} #TRIGGER {You order your mind to ensure you will not journey far into the dreamworld.} {#co white;#va metawake 1} #CLASS 0 #CLASS {kelp} #TRIGGER {^There is a tightening sensation in your lungs} {#color 5503;#if @Kelp3=0 {#add Kelp 1;Kelp3=1;Herbheal};tt} #REGEX {^You feel a tightening sensation grow in your lungs\.$} {#color 5503;#if @Kelp3=0 {#add Kelp 1;#va Kelp3 1;Herbheal}} #TRIGGER {Your heavy lungs are much too constricted to smoke.} {#color 5503;#if @Kelp3=0 {#add Kelp 1;Kelp3=1;Herbheal};tt} #TRIGGER {Your lungs are far too constricted to smoke.$} {#color 5503;#if @Kelp3=0 {#add Kelp 1;Kelp3=1;Herbheal};tt} #REGEX {^Your lungs are much too constricted to smoke\.$} {#color 5503;#if @Kelp3=0 {#add Kelp 1;#va Kelp3 1;Herbheal}} #REGEX {^Your lungs tighten and it becomes hard to breathe\.$} {#if @fitness=0 {#SA --~[%ANSI(RED,HI)ASTHMA%ANSI(CYAN,HI)~]--;#if @Kelp3=0 {#add Kelp 1;#va Kelp3 1;Herbheal;tt}};#if @fitness=1 {#va fitness 0;#sa --~[%ANSI(red,HI)DD: %ansi(yellow,hi)FITNESS%ANSI(CYAN,HI)~]--}} #TRIGGER {You gasp as your fine-tuned reflexes disappear into a haze of confusion.$} {#color 5503;#if @Kelp1=0 {#ad Kelp 1;Kelp1=1;Herbheal}} #TRIGGER {^You stumble and it becomes very difficult to concentrate on your coordination} {#color 5503;#if @Kelp1=0 {#ad Kelp 1;Kelp1=1;Herbheal}} #TRIGGER {^You begin sweating heavily, your skin heating to unnatural temperatures} {#color 5503;#sayp (Slow-Salve);#if @Kelp7=0 {#add Kelp 1;Kelp7=1;Herbheal;tt}} #TRIGGER {Your health begins to drain away} {#color 5503;#if @Kelp6=0 {#ad Kelp 1;Kelp6=1;Herbheal}} #REGEX {^Your limbs grow heavy and you groan feebly as weakness overcomes your body.$} {#color 5503;#if @Kelp2=0 {#add Kelp 1;Kelp2=1;herbheal}} #TRIGGER {You lash out clumsily} {#color 5503;#if @Kelp1=0 {#ad Kelp 1;Kelp1=1;Herbheal}} #REGEX {^Unreasoning rage turns the world blood-red\.$} {#color 555;#if @kelp5=0 {#va kelp5 1;#ad kelp 1};herbheal} #TRIGGER {An attack on your immune system causes your body to feel weak.} {#color 5503;#if @Kelp8=0 {#add Kelp 1;#va Kelp8 1};herbheal} #TRIGGER {You miss.} {#color white} #TRIGGER {A strange fog descends upon your mind.} {#color 555;#if @kelp5=0 {#va kelp5 1;#ad kelp 1};herbheal;tt} #TRIGGER {Your immune system is not strong enough for you to purge your body of any} {#color 5503;#if @Kelp8=0 {#add Kelp 1;#va Kelp8 1};herbheal} #CLASS 0 #CLASS {lovage} #ALIAS heal {fitness;slo;aep} #TRIGGER {Motion trails appear before your eyes, and your ability to balance seems} {#color 555;#say (Slow-Bal);#if @lovage4=0 {#va lovage4 1;#ad lovage 1};pipeheal} #TRIGGER {^The salve cannot absorb into your slimy skin} {#color 555;#if @lovage1=0 {#va lovage1 1;#ad lovage 1};pipeheal;#va slickness 1} #REGEX {^A strange smelling substance begins to leak from your pores\.$} {#color 555;#if @lovage1=0 {#va lovage1 1;#ad lovage 1};pipeheal} #TRIGGER {The bubonis entity secretes a foul, slick substance that covers you} {#color 555;#if @lovage1=0 {#va lovage1 1;#ad lovage 1};pipeheal;#va slickness 1} #TRIGGER {^You are too slick} {#color 555;#if @lovage1=0 {#va lovage1 1;#ad lovage 1};pipeheal;#va slickness 1} #TRIGGER {You notice that your sweat glands have begun to} {#color 555;#if @lovage1=0 {#va lovage1 1;#ad lovage 1};pipeheal;#va slickness 1} #TRIGGER {You stand in such dishonour that not even your loyal friends will help you.} {#color 555;#if @lovage6=0 {#va lovage6 1;#ad lovage 1};pipeheal} #TRIGGER {Your spirit writhes in torment as} {#color 555;#if @lovage6=0 {#va lovage6 1;#ad lovage 1};pipeheal} #REGEX {^With disgust, you notice that your sweat glands begin to rapidly secrete a} {#color 555;#if @lovage1=0 {#va lovage1 1;#ad lovage 1};pipeheal;#va slickness 1} #TRIGGER {^Your mana begins to drain away} {#color 555;#if @lovage5=0 {#va lovage5 1;#ad lovage 1};pipeheal} #TRIGGER {^You feel ugliness radiating from you} {#color 555;#if @lovage6=0 {#va lovage6 1;#ad lovage 1};pipeheal} #TRIGGER {^The salve slides off your oily skin.$} {#color 555;#if @lovage1=0 {#va lovage1 1;#ad lovage 1};pipeheal;#va slickness 1} #TRIGGER {^You feel your body weaken and regress to a more primitive state.} {#color 555;#sa (Disfigure);#if @lovage3=0 {#va lovage3 1;#ad lovage 1};pipeheal} #REGEX {^Blood spews as \a+ lacerates your face with} {#color 555;#if @lovage6=0 {#va lovage6 1;#ad lovage 1};pipeheal} #CLASS 0 #CLASS {laurel} #REGEX {^An unspeakable, horrific image rises from the bowels of hell to plague you\.$} {#color 555;#if @laurel2=0 {#va laurel2 1;#ad laurel 1};#if @cansmoke=0 {fc};pipeheal;} #TRIGGER {The vermillion glow within his cowl glows brighter as of the Felreign} {} #TRIGGER {his eyes flash with white fire and the world around seems to slow to} {} #TRIGGER {the Wise into you as the purple ink disappears.} {} #TRIGGER {Your mind is filled with horrifying visions of Hell} {#color 555;#if @laurel2=0 {#va laurel2 1;#ad laurel 1};#if @cansmoke=0 {fc};pipeheal} #TRIGGER {breathes a stream of decay and rot toward you} {#color 555;#if @laurel4=0 {#va laurel4 1;#ad laurel 1};pipeheal} #TRIGGER {Your nerves feel suddenly jangled.$} {#color 555;#if @laurel3=0 {#va laurel3 1;#ad laurel 1};pipeheal} "" {case} #REGEX {^\a+ gives you a vengeful stare, and dark images begin to whisper to you} {#color 555;#if @laurel2=0 {#va laurel2 1;#ad laurel 1};#if @cansmoke=0 {fc};pipeheal} #TRIGGER {You feel an invisible claw brush the} {#color 555} #COND {your skull\.$} {#co 555;#if @laurel5=0 {#va laurel5 1;#ad laurel 1};pipeheal} {regex} #TRIGGER {violet ray.} {#color 555;#if @laurel1=0 {#va laurel1 1;#ad laurel 1};pipeheal} #REGEX {You are hit by a violet and} {#color 555;#if @laurel1=0 {#va laurel1 1;#ad laurel 1};pipeheal} #TRIGGER {You are hit by a violet ray.} {#color 555;#if @laurel1=0 {#va laurel1 1;#ad laurel 1};pipeheal} #TRIGGER {You are hit by a violet,} {#color 555;#if @laurel1=0 {#va laurel1 1;#ad laurel 1};pipeheal} #TRIGGER {You hear an eerie voice whisper horrible words in the back of your skull.} {#color 555;#if @laurel5=0 {#va laurel5 1;#ad laurel 1};pipeheal} #REGEX {^You are hit by a \a+ violet, \a+ \a+ ray\.} {#color 555;#if @speed=0 {#if @laurel5=0 {#va laurel5 1;#ad laurel 1}};pipeheal} #REGEX {^You are hit by a \a+, violet, and \a+ ray\.} {#color 555;#if @speed=0 {#if @laurel5=0 {#va laurel5 1;#ad laurel 1}};pipeheal} #REGEX {^You suddenly find it hard to focus your senses\.$} {#color 555;#if @laurel6=0 {#va laurel6 1;#ad laurel 1};pipeheal} #REGEX {^Your limbs begin to jerk and shake uncontrollably, and you begin to foam} {#color 555;#if @laurel3=0 {#va laurel3 1;#ad laurel 1};pipeheal} #TRIGGER {You begin to jerk and shake violently, foaming at the mouth.$} {#color 555;#if @laurel3=0 {#va laurel3 1;#ad laurel 1};pipeheal} #CLASS 0 #CLASS {orphine} #TRIGGER {indigo ray.} {#color 5528;#if @orphine1=0 {#add orphine 1;#va orphine1 1;Herbheal};outr orphine} #REGEX {^\a+ glares at you and a feeling of utter stupidity envelops you\.$} {#color 5528;#if @orphine1=0 {#add orphine 1;#va orphine1 1;Herbheal};outr orphine} #TRIGGER {^My friend, clearly you know little of the sultry tango, if you think that you} {#color 5528;#if @orphine1=0 {#add orphine 1;#va orphine1 1};outr orphine;herbheal} #TRIGGER {^Strange, everything doesn't quite seem so simple anymore.} {#color 5528;#if @orphine1=0 {#add orphine 1;#va orphine1 1};outr orphine;herbheal;mheal} #TRIGGER {^Your mind becomes foggy and you are unable to think clearly} {#color 5528;#if @orphine1=0 {#add orphine 1;#va orphine1 1;Herbheal};outr orphine;mheal} #TRIGGER {^Your thoughts become jumbled and you have trouble thinking} {#color 5528;#if @orphine1=0 {#add orphine 1;#va orphine1 1;Herbheal};outr orphine} #REGEX {^\a+ casts a net of stupidity over your mind\.$} {#color 5528;#if @orphine1=0 {#add orphine 1;#va orphine1 1;Herbheal};outr orphine} "" {prompt} #REGEX {^Your mind feels somewhat slower and more plodding\.$} {#color 5528;#if @orphine1=0 {#add orphine 1;#va orphine1 1;Herbheal}} #REGEX {^Your mind feels suddenly dulled and slow\.$} {#color 5528;#if @orphine1=0 {#add orphine 1;#va orphine1 1;Herbheal};#va head 1;#if @slickness=0 {salveheal}} "" {case} #TRIGGER {Morphing into the guise of a scorpion, a bloodstone shapeshifter strikes you} {#color 5528;#if @orphine1=0 {#add orphine 1;#va orphine1 1;Herbheal};outr orphine} #TRIGGER {you cannot leave the ground} {#color 5528;#if @orphine6=0 {#add orphine 1;#va orphine6 1;Herbheal}} #TRIGGER {You smile with pleasure as you ram your fist into your jaw.$} {#color 5528;#if @orphine2=0 {#add orphine 1;#va orphine2 1;Herbheal}} #TRIGGER {You use your right foot to stomp on your left as hard as possible} {#color 5528;#if @orphine2=0 {#add orphine 1;#va orphine2 1;Herbheal}} #REGEX {^With the heel of your palm, you smack yourself upside the head\.$} {#color 5528;#if @orphine2=0 {#add orphine 1;#va orphine2 1;Herbheal}} #REGEX {^You drive a clenched fist into your gut\.$} {#color 5528;#if @orphine2=0 {#add orphine 1;#va orphine2 1;Herbheal}} #TRIGGER {The idea of heights makes you queasy suddenly.$} {#color 5528;#if @orphine6=0 {#add orphine 1;#va orphine6 1;Herbheal}} #TRIGGER {The thought of heights is more than you can bear.$} {#color 5528;#if @orphine6=0 {#add orphine 1;#va orphine6 1};Herbheal} #TRIGGER {^You are gripped with fear as you face the threshold, you cannot face} {#color 5528;#if @orphine4=0 {#add orphine 1;#va orphine4 1;Herbheal}} #TRIGGER {You feel the urge to slash, cut, and bruise yourself.$} {#color 5528;#if @orphine2=0 {#add orphine 1;#va orphine2 1;Herbheal}} #REGEX {\~"Don't get trapped now\.\.\.\~", the bubonis entity whispers to you\.$} {#color 5528;#if @orphine3=0 {#add orphine 1;#va orphine3 1;Herbheal}} #TRIGGER {^You are gripped with fear as you face the threshold, you cannot go} {#color 5528;#if @orphine3=0 {#add orphine 1;#va orphine3 1;Herbheal}} #TRIGGER {^All this thinking is beginning to hurt} {#color 5528 #if @orphine1=0 { #add orphine 1 #va orphine1 1 } outr orphine Herbheal;mheal} #TRIGGER {You are hit by a indigo} {#color 5528;#if @orphine1=0 {#add orphine 1;#va orphine1 1;Herbheal};outr orphine} #TRIGGER {You wouldn't want to drink a salve. It would not be tasty at all.$} {#color 5528;#if @orphine1=0 {#add orphine 1;#va orphine1 1;Herbheal};outr orphine} #REGEX {^You are hit by a \a+, indigo, and \a+ ray\.} {#if @orphine1=0 {#add orphine 1;#va orphine1 1;Herbheal};outr orphine} #REGEX {^You are unable to think properly\.$} {#color 5528;#if @orphine1=0 {#add orphine 1;#va orphine1 1;Herbheal};outr orphine;mheal} #TRIGGER {^Your mind feels slow and stupid suddenly.$} {#color 5528;#if @orphine1=0 {#add orphine 1;#va orphine1 1;Herbheal};outr orphine} #REGEX {^An odd sensation descends upon you\.$} {#color 5528;#if @orphine2=0 {#add orphine 1;#va orphine2 1};herbheal} #TRIGGER {A nearly perfect sketch of a wailing banshee focuses {his|her} gaze upon you.} {} #TRIGGER {Hmmmm. Why must everything be so difficult to figure out?} {#color 5528;#if @orphine1=0 {#add orphine 1;#va orphine1 1};outr orphine;Herbheal} #TRIGGER {You begin to wield a sturdy shortsword in your left hand.} {#va shortsword 1} #TRIGGER {You cease wielding a sturdy shortsword in your left hand.} {#va shortsword 0} #CLASS 0 #CLASS {healed} #TRIGGER {You are jolted violently} {#color 587} #TRIGGER {You are patient once again.} {#color 29;#if @mandrake>0 {#ad mandrake -1;#va mandrake2 0};#va test6 0} #TRIGGER {You can handle the idea of open spaces again.} {#co 29;#va orphine4 0;#if @orphine>0 {#ad orphine -1};#va test4 0} #TRIGGER {You feel a bit more alert and awake.} {#color 29;#if @wormwood>0 {#add wormwood -1};#va wormwood5 0;#va test 0} #TRIGGER {You feel the barrier that seperated you from your animal consciousness has} {#color 29;#if @mending>0 {#ad mending -1}} #REGEX {^You have writhed free of your entanglement by ropes\.$} {#color 29;#va writhing 0;#if @writhe2=1 {#ad writhe -1;#va writhe2 0};#if (@writhe>0) {wr};#if (@writhe<0) {#va writhe 0};#va caneat 1;herbheal} #TRIGGER {You no longer will inspire disloyalty among friends.} {#color 29;#if @lovage>0 {#ad lovage -1;#va lovage6 0}} "" {case} #TRIGGER {Your aching, pain-wracked body is soothed and calmed} {#color 29;#if @Kelp>0 {#add Kelp -1};#va Kelp6 0;#va test5 0} #TRIGGER {Your body warms up and you stop shivering.} {#color 29;#if (@caloric>0) {#va caloric 1;#va caloric1 0};concentrate} #TRIGGER {^Your dissonant nature becomes harmonious.$} {#color 29;#if @mandrake>0 {#add mandrake -1};#va mandrake5 0;#va test6 0} #TRIGGER {Your glands cease their oily secretion.} {#color 29;#if @lovage>0 {#ad lovage -1;#va lovage1 0};#va slickness 0;} "" {case} #TRIGGER {Your hallucinations cease to plague you.} {#color 29;#if @wormwood>0 {#add wormwood -1};#va wormwood3 0;#va test 0} "" {case} #TRIGGER {Your head feels stronger and healthier.} {#color 29;#va head 0;#if @orphine>0 {herbheal}} #TRIGGER {Your head is greatly healed, but still damaged.} {#co 29;#va head 1} #REGEX {^Your nerves suddenly calm down\.$} {#color 29;#if @laurel>0 {#add laurel -1};#va laurel3 0} #TRIGGER {Your rapidly weakening mind is stabilized.} {#color 29;#if @lovage>0 {#ad lovage -1;#va lovage5 0}} #TRIGGER {^You reject the friendship of (%w).$} {#color 29;enemy %1;unally all;#va toreject 0} #TRIGGER {^You shake your head, wondering what you ever saw in} {#color 29;#if @galingale>0 {#add galingale -1};#va galingale3 0;#va test2 0} #REGEX {^Your (\a+) (\a+) is greatly healed, but still damaged\.$} {#co 29;#if (%1=left and %2=arm) {#va RestLA 1};#if (%1=right and %2=arm) {#va RestRA 1};#if (%1=left and %2=leg) {#va RestLL 1};#if (%1=right and %2=leg) {#va RestRL 1};#if (%2=leg and @restleg>0) {#ad restleg -1};#if @restleg<0 {#va restleg 0};#if (%2=arm and @restarm>0) {#ad restarm -1};#if @restarm<0 {#va restarm 0};#ad restoration -1} #REGEX {^You are no longer dizzy\.$} {#color 29;#if @mandrake>0 {#ad mandrake -1};#va mandrake4 0;#va test6 0} #REGEX {^Your (\a+) is greatly healed, but still damaged\.$} {#co 29;#if (%1=head and @head>0) {#ad head -1};#if (%1=torso and @torso>0) {#ad head -1};#if (%1=back and @back>0) {#ad restback -1};#if @head<0 {#va head 0};#if @torso<0 {#va torso 1};#if @back<0 {#va back 0};#ad restoration -1} #TRIGGER {Your terrible addiction to lovely elixirs seems to wane.} {#co 29;#if @nightshade>0 {#ad nightshade -1;#va nightshade3 0};#va test3 0} #TRIGGER {Your tongue will finally obey your commands properly.} {#color 29} #REGEX {^Your (\a+) (\a+) feels stronger and healthier\.$} {#co 29;#if (%1=left and %2=arm) {#va RestLA 0;#va MendLA 1};#if (%1=right and %2=arm) {#va RestRA 0;#va MendRA 1};#if (%1=left and %2=leg) {#va RestLL 0;#va MendLL 1};#if (%1=right and %2=leg) {#va RestRL 0;#va MendRL 1};#if (%2=leg and @restleg>0) {#ad restleg -1};#if @restleg<0 {#va restleg 0};#if (%2=arm and @restarm>0) {#ad restarm -1};#if @restarm<0 {#va restarm 0};#if @restoration>0 {tt}} #TRIGGER {^Your stomach becalms itself.} {#co 29;#if @nightshade>0 {#ad nightshade -1;#va nightshade1 0};#va test3 0} #TRIGGER {^A feeling of comfortable warmth spreads over you.} {#co 29;#va caloric 0;#va caloric1 0;#va caloric2 0} #REGEX {^Sanity returns to you and you are no longer demented\.$} {#color 29;#if @wormwood>0 {#add wormwood -1};#va wormwood1 0;#va test 0} #TRIGGER {Your paralysis fades and you can move once more} {#co 29;#va maidenhair1 0;#if @maidenhair>0 {#ad maidenhair -1};#va test1 0} #REGEX {^Your (\a+) (\a+) becomes functional as the bones quickly mend\.$} {#co 29;#if (%1=left and %2=arm) {#va MendLA 0};#if (%1=right and %2=arm) {#va MendRA 0};#if (%1=left and %2=leg) {#va MendLL 0};#if (%1=right and %2=leg) {#va MendRL 0};#if @mending>0 {#ad mending -1};#if (%2=leg and @able=1) {stand};par} #REGEX {^Being deaf, the juniper berry has no effect\.$} {#co 29;#va deaf 1;#va juniper 0} #TRIGGER {You are blind and the hyssop stem has no effect.} {#co 29;#va blind 1;#va hyssop 0} #TRIGGER {Stability returns and you are no longer dizzy} {#color 29;#if @mandrake>0 {#add mandrake -1};#va mandrake4 0;#va test6 0} #TRIGGER {The disciplined melody of the Battlemarch prevents you from rushing into battle} {#color 29;#if @mandrake>0 {#add mandrake -1};#va mandrake1 0;#va test6 0} #TRIGGER {You purge yourself of the affliction of constriction.} {#co 29;#if @kelp>0 {#va kelp3 0;#ad kelp -1};#va test5 0;#va cansmoke 1;pipeheal} #REGEX {^Your lungs relax and you can breathe easy once again\.$} {#co 29;#if @kelp>0 {#va kelp3 0;#ad kelp -1};#va test5 0;#va cansmoke 1;pipeheal} #TRIGGER {^Food is no longer repulsive to you.$} {#color 29;#if @epidermal>0 {#va Epidermal1 0;#ad epidermal -1};#va caneat 1;herbheal;#if @cyanide=1 {di}} #TRIGGER {You feel coordinated once more} {#color 29;#if @Kelp>0 {#add Kelp -1};Kelp1=0;#va test5 0} #TRIGGER {You feel strength return to your limbs} {#color 29;#if @Kelp>0 {#add Kelp -1};Kelp2=0;#va test5 0} #REGEX {^Ahh, you feel able to reason once more\.$} {#co 29;#if @orphine1=1 {#va orphine1 0};#if @orphine>0 {#ad orphine -1};#va test4 0;outr orphine} #TRIGGER {You can control your fear of heights} {#co 29;#va orphine6 0;#if @orphine>0 {#ad orphine -1};#va test4 0} #REGEX {^You feel your blood thickening\.$} {#color 29;#if @nightshade>0 {#add nightshade -1};#va nightshade7 0;#va test3 0} #REGEX {^Ahhhh\. The freedom to be stingy again\.$} {#color 29;#if @galingale>0 {#add galingale -1};#va galingale5 0;#va test2 0} #TRIGGER {You can now face the world boldly, shy no more} {#color 29;#if @mandrake>0 {#ad mandrake -1;#va mandrake3 0};#va test6 0} #REGEX {^Why would you reject that person.?$} {#color 29;#va eq 0;#va toreject 0} #TRIGGER {You may focus your senses once more.} {#co 29;#if @lovage4=1 {#va lovage4 0;#ad lovage -1};#if @laurel6=1 {#va laurel6 0;#ad laurel -1}} #TRIGGER {Your pores cease secreting the oily substance} {#color 29;#if @lovage>0 {#ad lovage -1;#va lovage1 0};salveheal;#va maidenhair7 0} #TRIGGER {The unnatural calm that filled you lifts abruptly from you.} {#color 29;#if @galingale>0 {#add galingale -1};galingale1=0;test2=0} #TRIGGER {The unnatural feeling of peace leaves you.} {#color 29;#if @galingale>0 {#add galingale -1};galingale1=0;test2=0} #TRIGGER {^My, you feel healthier than you have in years.$} {#color 29;#if @Kelp>0 {#add Kelp -1};Kelp5=0;test5=0} #TRIGGER {Your skin warms, restoring health and vitality.} {#co 29;#if @nightshade>0 {#ad nightshade -1;#va nightshade6 0};#va test3 0} #TRIGGER {The lethargy evaporates, leaving you full of energy.} {#color 29;#if @nightshade>0 {#add nightshade -1};#va nightshade2 0;#va test3 0} #REGEX {^Prudence rules your psyche once again\.$} {#color 29;#if @mandrake>0 {#add mandrake -1};#va mandrake1 0;#va test6 0} #TRIGGER {^Small spaces no longer frighten you.$} {#co 29;#va orphine3 0;#if @orphine>0 {#ad orphine -1};#va test4 0} #TRIGGER {^A feeling of energy and excitement overcomes you} {#co white;#va quince 1} #REGEX {^The confusion lifts from your mind and it is clear once again\.$} {#color 29;#if @wormwood>0 {#add wormwood -1};#va wormwood4 0;#va test 0;conc} #REGEX {^Aaaahhh\. No one is out to get you after all\.$} {#co 29;#if @wormwood2=1 {#va wormwood2 0};#if @wormwood>0 {#ad wormwood -1};#va test 0} #TRIGGER {Your horribly disfigured body is restored.} {#co 29;#if @epidermal>0 {#ad epidermal -1;#va epidermal2 0}} #TRIGGER {The terrible scars on your face fade away.} {} #TRIGGER {The venom burns through your veins, destroying the deadly poisons that} {#co 29;#va cyanide 0} #TRIGGER {The raging fire about your skin is put out} {#co 29;#va MendFlame 0;#if @mending>0 {#ad mending -1}} #TRIGGER {Your stomach ceases grumbling} {#co 29;#if @epidermal>0 {#ad epidermal -1;#va epidermal3 0}} #TRIGGER {Your sweating subsides and your skin temperature returns to normal} {#co 29;#if @kelp>0 {#va kelp7 0;#ad kelp -1};#va test5 0} #REGEX {^Your ability to digest elixirs stabilizes\.$} {#co 29;#if @epidermal>0 {#ad epidermal -1;#va epidermal4 0}} #REGEX {^The salve makes your (\a+) feel healthier than they have in years\.$} {#co 29;#if %1=arms {#va restarm 0;#va RestLA 0;#va RestRA 0;#ad restoration -1;#va MendLA 0;#va MendRA 0};#if %1=legs {#va restleg 0;#va RestLL 0;#va RestRL 0;#ad restoration -1;#va MendLL 0;#va MendRL 0}} #TRIGGER {Your throat is restored as the withering fades} {#co 29;#if @epidermal>0 {#ad epidermal -1};#va epidermal6 0} #REGEX {^You feel your throat unclench and return to normal\.$} {#co 29;#sa --~[YOTH HEALED~]--;#if @deaf=0 {#va juniper 1;~deaf} {herbheal}} #TRIGGER {You are capable of offensive acts once more.} {#color 29;#if @galingale>0 {#add galingale -1};galingale1=0;#va test2 0} #TRIGGER {You no longer enjoy pain.} {#co 29;#if @orphine2=1 {#va orphine2 0};#if @orphine>0 {#ad orphine -1};#va test4 0} #REGEX {^You are no longer deadened\.$} {#color 29;#if @mandrake>0 {#ad mandrake -1;#va mandrake6 0};#va test6 0} #REGEX {^No longer will the sunlight harm you\.$} {#color 29;#if (@lasteat=nightshade or @cantree=0) {#if @nightshade>0 {#add nightshade -1}};#va nightshade4 0;#va test3 0} #REGEX {^You feel a tingling sensation run through your (\a+) (\a+) as the paralysis } {#co 29;#if (%1=left and %2=arm) {#va maidenhair2 0};#if (%1=left and %2=leg) {#va maidenhair4 0};#if (%1=right and %2=arm) {#va maidenhair3 0};#if (%1=right and %2=leg) {#va maidenhair5 0};#if @maidenhair>0 {#ad maidenhair -1};par} #TRIGGER {The curse of Vahin, the Protector leaves you} {#color 29;#if @galingale>0 {#add galingale -1};galingale4=0;test2=0} #REGEX {^The curse of the Aeon wears off and you return to the normal timestream\.$} {#co 29;#va aeon 0;#va pipes 1;#va caneat 1;#va cansalve 1;#if (@balance=2) {#va balance 1};#if (@eq=2) {#va eq 1};#if (@writhe>0) {writhe};ds;#color 29;#if @laurel>0 {#add laurel -1};#va laurel1 0;#if @slickness=0 {salveheal};#if @epidermal=0 {herbheal};#if @toreject=1 {reject @enemy1}} #REGEX {^Your (\a+) feels stronger and healthier\.$} {#co 29;#if (%1=head) {#va head 0};#if (%1=body) {#va torso 0;#va salvetorso 0};#if (%1=back) {#va back 0;#va restback 0};#ad restoration -1} #TRIGGER {^Though still shivering, you are no} {#color 29;#va caloric 2;#va caloric2 0} #TRIGGER {The cool waters quench the flames about your body.} {#co 29;#va MendFlame 0;limbmend} #TRIGGER {Your senses return to you as the blackout ends.} {#co 29;#va blackout 0} #REGEX {^The salve makes your (\a+) feel healthier than it has in years\.$} {#co 29;#if %1=head {#va head 0};#if %1=torso {#va torso 0};#if %1=back {#va back 0;#va restback 0};#if @restoration>0 {#ad restoration -1}} #REGEX {^Thankfully, the visions of Hell have left you\.$} {#co 29;#if @laurel>0 {#va laurel2 0;#ad laurel -1}} #TRIGGER {The whispering in your mind subsides.} {#color 29;#if @laurel>0 {#add laurel -1};#va laurel5 0} #REGEX {^The stinging feeling fades\.$} {#color 29;#if @maidenhair>0 {#add maidenhair -1};#va maidenhair6 0;#va test1 0;~deaf;#if (@deaf=0 and @juniper=0) {#va juniper 1};herbheal} #TRIGGER {Silence engulfs you as your hearing fades.} {#co 29;#va deaf 1;#va juniper 0} #TRIGGER {You are roused into anger.} {#color 29;#if @galingale>0 {#add galingale -1};galingale1=0;test2=0} #TRIGGER {You are able to focus your senses once more.} {#co 29;#if @lovage4=1 {#va lovage4 0;#ad lovage -1};#if @laurel6=1 {#va laurel6 0;#ad laurel -1}} #TRIGGER {Your body grows extremely dense and heavy as the mass salve infuses your skin.} {#co 29;#va tomass 0;#va mass 1} #TRIGGER {You inhale deeply, allowing the air to fill your mighty lungs.} {#co 29;#if @kelp>0 {#va kelp3 0;#ad kelp -1};pipeheal;#va fitness 1} #TRIGGER {^The awful loneliness leaves you.$} {#co 29;#va orphine5 0;#if @orphine>0 {#ad orphine -1};#va test4 0} #TRIGGER {^Your immune system feels stronger.$} {#color 29;#if @Kelp>0 {#add Kelp -1};#va Kelp8 0;#va test5 0} #TRIGGER {Your mind is no longer deadened.} {#color 29;#if @mandrake>0 {#add mandrake -1};#va mandrake6 0;#va test6 0} #TRIGGER {You purge the deadly poisons that are killing you from your veins.} {#co 29;#va cyanide 0} #TRIGGER {^The curse of justice leaves you.$} {#color 29;#if @galingale>0 {#add galingale -1};galingale4=0;#va test2 0} #TRIGGER {You have writhed free of your entanglement by tied ropes.} {#co 27;#va writhe2 0;#va writhing 0;#if @writhe>0 {#ad writhe -1;wr};#if @writhe<0 {#va writhe 0};#if (@writhe=0 and @balance=1 and @eq=1 and @arrow>0) {pull arrow from body};#if @grounded=1 {#if @balance=1 {#if @eq=1 {stand}}};herbheal} #TRIGGER {You have writhed free of your entanglement by webs.} {#co 27;#va writhe1 0;#va writhing 0;#if @writhe>0 {#ad writhe -1;wr};#if @writhe<0 {#va writhe 0};#if (@writhe=0 and @balance=1 and @eq=1 and @arrow>0) {pull arrow from body};#if @grounded=1 {#if @balance=1 {#if @eq=1 {stand}}};herbheal} #REGEX {^(\a+) has writhed free of \a+ entanglement by webs\.} {#color 57;#if %1=@target {#show %ansi( white)*** %1 FREE ***}} #TRIGGER {^You have writhed free of your state of transfixation.$} {#co 27;#va writhe3 0;#va writhing 0;#if @writhe>0 {#ad writhe -1;wr};#if @writhe<0 {#va writhe 0};#if (@writhe=0 and @balance=1 and @eq=1 and @arrow>0) {pull arrow from body};#if @grounded=1 {#if @balance=1 {#if @eq=1 {stand}}};#if (@blind=0) {herbheal}} #TRIGGER {purple} {#cw magenta} #CLASS 0 #CLASS {combat} #ALIAS hheal {#ala +.1 {#If (@caneat==1 and @epidermal1==0 and @aeon==0 and @stun==0) {#if @nightshade>0 {eni} {#if @maidenhair>0 {ema} {#if @kelp>0 {eke} {#if @mandrake>0 {emd} {#if @galingale>0 {ega} {#if @orphine>0 {eor} {#if @juniper>0 {eju} {#if @hyssop>0 {ehy} {#if @wormwood>0 {ewo}}}}}}}}}};#va hheal 0;#va herbreset 1;#ala +2 {#if @herbreset==1 {#va caneat 1;#va herbreset 0}}};#ala +2 {mheal}} #ALIAS trance {~kai trance} #ALIAS kh {stand;~kai heal} #VAR maidenhair {0} {0} #VAR mandrake {0} {0} #VAR wormwood2 {0} {0} #VAR nightshade {0} {0} #VAR hyssop {0} {0} #VAR juniper {0} {0} #VAR galingale {0} {0} #VAR kelp {0} {0} #VAR orphine {0} {0} #VAR laurel {0} {0} #VAR linseed {0} {0} #VAR laurel1 {0} {0} #VAR laurel2 {0} {0} #VAR laurel4 {0} {0} #VAR laurel3 {0} {0} #VAR lovage {0} {0} #VAR lovage3 {0} {0} #VAR lovage1 {0} {0} #VAR lovage4 {0} {0} #VAR lovage5 {0} {0} #VAR lovage6 {0} {0} #VAR epidermal {0} {0} #VAR epidermal1 {0} {0} #VAR epidermal2 {0} {0} #VAR epidermal3 {0} {0} #VAR maidenhair5 {0} {0} #VAR maidenhair2 {0} {0} #VAR maidenhair3 {0} {0} #VAR maidenhair1 {0} {0} #VAR maidenhair6 {0} {0} #VAR maidenhair4 {0} {0} #VAR epidermal6 {0} {0} #VAR epidermal5 {0} {0} #VAR epidermal4 {0} {0} #VAR galingale1 {0} {0} #VAR galingale5 {0} {0} #VAR galingale2 {0} {0} #VAR galingale4 {0} {0} #VAR galingale3 {0} {0} #VAR mandrake1 {0} {0} #VAR mandrake2 {0} {0} #VAR mandrake4 {0} {0} #VAR mandrake3 {0} {0} #VAR mandrake6 {0} {0} #VAR mandrake7 {0} {0} #VAR mandrake5 {0} {0} #VAR mandrake8 {0} {0} #VAR mending {0} {0} #VAR head {0} {0} #VAR salvetorso {0} {0} #VAR wormwood1 {0} {0} #VAR wormwood3 {0} {0} #VAR wormwood4 {0} {0} #VAR wormwood {0} {0} #VAR wormwood5 {0} {0} #VAR orphine1 {0} {0} #VAR orphine2 {0} {0} #VAR orphine3 {0} #VAR orphine4 {0} {0} #VAR orphine5 {0} {0} #VAR orphine6 {0} {0} #VAR nightshade1 {0} {0} #VAR nightshade2 {0} {0} #VAR nightshade3 {0} {0} #VAR nightshade4 {0} {0} #VAR nightshade5 {0} {0} #VAR nightshade6 {0} {0} #VAR nightshade7 {0} {0} #VAR MendLA {0} {0} #VAR RestLL {0} {0} #VAR RestRA {0} {0} #VAR RestRL {0} {0} #VAR RestLA {0} {0} #VAR MendLL {0} {0} #VAR MendRA {0} {0} #VAR MendRL {0} {0} #VAR mendflame {0} {0} #VAR restarm {0} {0} #VAR restleg {0} {0} #VAR restoration {0} {0} #VAR torso {0} {0} #VAR back {0} {0} #VAR Restback {0} #VAR caloric {0} {0} #VAR caloric1 {0} #VAR caloric2 {0} {0} #VAR test1 {0} {0} #VAR test2 {0} {0} #VAR test3 {0} {0} #VAR test4 {0} {0} #VAR test5 {0} {0} #VAR test6 {0} {0} #VAR test7 {0} {0} #VAR test8 {0} {0} #VAR test9 {0} {0} #VAR laurel6 {0} {0} #VAR cyanide {0} {0} #VAR writhe {0} {0} #VAR writhe1 {0} {0} #VAR writhe7 {0} {0} #VAR writhe4 {0} {0} #VAR writhe3 {0} {0} #VAR writhe5 {0} {0} #VAR mend {0} {0} #VAR impale {0} {0} #VAR writhe6 {0} {0} #VAR writhe2 {0} {0} #VAR writhe8 {0} {0} #VAR writhe9 {0} {0} #VAR writhe10 {0} {0} #VAR tomass {0} {0} #VAR slickness {0} {0} #VAR writhing {0} {0} #VAR kelp1 {0} {0} #VAR kelp2 {0} {0} #VAR kelp3 {0} {0} #VAR kelp4 {0} {0} #VAR kelp5 {0} {0} #VAR kelp7 {0} {0} #VAR kelp8 {0} {0} #VAR epidermal7 {0} {0} #VAR hheal {0} {0} #VAR laurel5 {0} #VAR herbreset {0} {0} #VAR pipereset {0} {0} #VAR salvereset {0} {0} #VAR test {0} #REGEX {^\a+ begins to tumble towards the} {#color 669} #REGEX {^What is it you wish to smoke.?$} {#color white;g pipe from pack;g pipe from pack;#va gpipe 1} #REGEX {^Whom do you wish to reject.?$} {#va toreject 0} #REGEX {^With a daegger in hand, (.+) begins to close in on you\.$} {#color 900;mpt %1;#va target %1;#show *** ELIMINATE ***;#show *** ELIMINATE ***;#show *** ELIMINATE ***} #REGEX {^With a vicious snarl \a+ carves a merciless swathe through your} {#color 666;#va writhing 0;#if @writhe4=1 {#va writhe4 0;#ad writhe -1};#va impale 0;stand} #TRIGGER {You are suddenly hoisted from your feet by} {#color 666;#sa NOOSE;#SA NOOSE} #REGEX {^(\a+) slowly pulls back} {#co white;#show %ansi( blue, hi, bold)*** %ansi( cyan, hi, bold)%1 SHATTER %ansi( blue, hi, bold)***;#if %1=@target {mpt}} #REGEX {^You point accusingly at (\a+)\.$} {#if @totarget=1 {#va target %1}} #TRIGGER {You are too stunned to be able to do anything.} {#co white;#va stun 1} #TRIGGER {You cease wielding a tower shield in your left hand.} {#co 222;#va tower 0} #TRIGGER {Focusing your mind you banish all possibility of sleep.} {#va insomnia 1} #TRIGGER {You suddenly feel incapable of falling asleep.} {#co white;#va insomnia 1} #TRIGGER {You touch the tattoo and a shimmering translucent shield forms around you.} {#co white;#sa --~[SHIELDED~]--;#va shield 1} #REGEX {^Current Defences:$} {#if @deflist=1 {#gagon};#t+ defenses;#t- defoff;#ADDKEY defenses {toughness|vitality|weathering|resistance|breakfall|nightsight|fitness} 0;#T+ "defenses";#va kaiboost 0;#va trance 0;#va insomnia 0} #REGEX {^You are protected by (\d+) defences\.$} {#t- defenses;#t+ defoff;#if (@deflist=1) {#gagoff};#sub {%ansi(cyan,hi)TOTAL DEFENSES: %1}} #COND {^H:%d M:%d} {#if @deflist=1 {sdef}} #REGEX {^The lion head on the chimera roars at you, stunning you with its power\.$} {#color 666;#va deaf 0;#va juniper 1;#va grounded 1} #TRIGGER {You fall to your knees and clutch your ears as the terrifying shaft of sound} {#co white;#va stun 1;#sa --~[STUN~]--;#va grounded 1} #TRIGGER {you snap instantly.} {#co white;#sa --~[LOCK GONE~]--} #TRIGGER {Your telepathic efforts are successful} {#co white;#sa --~[LOCK SUCCESS~]--;#va mlock 1} #REGEX {^(\a+) falls to (?:his|her) knees and clutches his ears as the shaft of sound strikes} {#co white;#if %1=@target {bbt};#sa --~[%1 GROUNDED~]--} #REGEX {^You knock the legs out from under (\a+) and} {#co white;#sa --~[%1 GROUNDED~]--} #TRIGGER {^A shimmering translucent shield forms around (%w).$} {#co white;#if %1=@target {#SA --~[%ansi(red,hi)@TARGET %ansi(yellow,hi)SHIELDED~]--};#if %1=@target {#SA --~[%ansi(red,hi)@TARGET %ansi(yellow,hi)SHIELDED~]--}} #TRIGGER {You feel your body and mind ripped apart as you are enfeebled by} {#co white;#sa --~[ENFEEBLED~]--} #TRIGGER {A numbing energy runs up your limbs as your attack rebounds off} {#co white;#sa --~[SHIELD~]--} #REGEX {^(\a+) stands up and stretches (?:his|her) arms out wide\.} {#co white;#sa --~[%1 STOOD~]--;#IF %1=@target {#sa --~[%ansi(red,hi)DON'T BBT%ansi(cyan,hi)~]--}} #TRIGGER {^Pain grips you, the perfect memory of your sins is too much to bear.$} {#co white} #COND {^H:(%d) M:%d} {#va health %1;#if @health=@maxhealth {#if @mandrake1=0 {#va mandrake1 1;#ad mandrake 1;herbheal}}} #REGEX {^(\a+) raises (?:his|her) spiritual mace over you} {#color 900;#va target %1;mpt;#show *** JUDGE ***;#show *** JUDGE ***;#show *** JUDGE ***} #REGEX {^Your desire for life fades as your past failures return to haunt you\.$} {#co white} #COND {^H:%d M:(%d)} {#va mana %1;#if @mana=@maxmana {#if @mandrake1=0 {#va mandrake1 1;#ad mandrake 1;herbheal}}} #TRIGGER {Your feint fails as your target is not currently using parry.} {#co white;#sa --~[@TARGET NOT PARRYING~]--} #REGEX {leaps in from the \a+ straight at Theres!} {#co white;#va stun 1;#va grounded 1} #REGEX {^With a quick thrust from the butt end of .*, \a+ knocks you} {#co white;#va stun 1;#va grounded 1} #REGEX {^(\a+) begins to rapidly spin} {#co white;#if %1=@target {#sa --~[@TARGET SPINNING: DON'T HIT~]--};#if %1=@target {#sa --~[@TARGET SPINNING: DON'T HIT~]--;#sa --~[@TARGET SPINNING: DON'T HIT~]--;#sa --~[@TARGET SPINNING: DON'T HIT~]--}} #REGEX {^With a quick flick of (?:his|her) wrist, \a+ sends you tumbling to the ground\.} {#co white;#va grounded 1;#if @able=1 {stand}} #REGEX {^(\a+) ceases to spin} {#co white;#if %1=@target {#sa --~[@TARGET OPEN: HIT HIT~]--};#if %1=@target {#sa --~[@TARGET OPEN: HIT HIT~]--}} #TRIGGER {^The weapon slams into the side of your head and stars explode in your vision} {#co white;#sa --~[UNCONSCIOUS~]--} #TRIGGER {Your target does not have the ability to deflect attacks.} {#co white;#sa --~[@TARGET NOT PARRYING~]--} #TRIGGER {^Arcs of white light begin to flash across your vision, radiant and bright.$} {#co 6666;#sa --~[%ansi(red,hi,blink)RADIANCE%ansi(cyan,hi)~]--;#sa --~[%ansi(red,hi,blink)RADIANCE%ansi(cyan,hi)~]--} #TRIGGER {An odd sensation of warmth begins to fill your body.} {#co 6666;#sa --~[%ansi(red,hi,blink)RADIANCE%ansi(cyan,hi)~]--;#sa --~[%ansi(red,hi,blink)RADIANCE%ansi(cyan,hi)~]--} #REGEX {^A shimmering image of the face of (\a+) appears fleetingly before you,} {#co 6666;#sa --~[%ansi(red,hi,blink)%1 %ansi(yellow,hi,blink)RADIANCING%ansi(cyan,hi)~]--;#sa --~[%ansi(red,hi,blink)%1 %ansi(yellow,hi,blink)RADIANCING%ansi(cyan,hi)~]--} #TRIGGER {A shiver runs down your spine, and you feel an instinctive urge to run as far} {#co 6666;#sa --~[%ansi(red,hi,blink)RADIANCE%ansi(cyan,hi)~]--;#sa --~[%ansi(red,hi,blink)RADIANCE%ansi(cyan,hi)~]--} #TRIGGER {Sparks of multicoloured light begin to dance in your mind.} {#co 6666;#sa --~[%ansi(red,hi,blink)RADIANCE%ansi(cyan,hi)~]--;#sa --~[%ansi(red,hi,blink)RADIANCE%ansi(cyan,hi)~]--} #TRIGGER {Your heart thumps as you realize that you have but seconds left to escape} {#co 6666;#sa --~[%ansi(red,hi,blink)RADIANCE%ansi(cyan,hi)~]--;#sa --~[%ansi(red,hi,blink)RADIANCE%ansi(cyan,hi)~]--} #TRIGGER {You pitch forward onto the ground, vision fading to black.} {#co white;#sa --~[UNCONSCIOUS~]--;#va grounded 1} #REGEX {^(\a+) holds (?:his|her) mouth open, a word of power continously emanating} {#color 900;deaf;#if %1=@target {mpt};#show *** KANTAE ***;#show *** KANTAE ***;#show *** KANTAE ***} #REGEX {^(\a+) projects the single, pure note of (?:his|her) voice at you\.} {#color 900;deaf;#va target %1;mpt;#show *** KANTAE ***;#show *** KANTAE ***;#show *** KANTAE ***} #TRIGGER {drops some golden sovereigns onto the ground.} {#co white;#show %ansi(cyan,hi)--~[%ansi(red,hi)GOLD ON GROUND%ansi(cyan,hi)~]--} #REGEX {^Your pipe has gone cold and dark\.$} {#gag;#ad lightpipe 1;#if (@lightpipe=1 and @pipes=1) {lp}} #TRIGGER {The words fill you with intense pain, stunning you.} {#co white;#va stun 1} #REGEX {^(\a+) mumbles a prayer to the gods as (?:she|he) waves} {#co white;#show %ANSI( cyan, hi, bold)SHIELD -> %ANSI( BLUE, BOLD, hi)%1} #TRIGGER {holy seraph casts a piercing glance at you.} {#co white;#show --~[%ansi(red,hi,blink)SAP%ansi(cyan,hi)~]--} #COND {^H:\d+ M:(\d+)} {#va mana %1;#if @mana=@maxmana {#if @mandrake1=0 {#va mandrake1 1;#ad mandrake 1;herbheal}}} {within|param=1|regex} #REGEX {^(\a+) begins tumbling towards the (\a+)\.} {#co white;#if %1=@target {#sa --~[%ANSI(RED,HI)@TARGET TUMBLING %ANSI(RED,HI,blink)%2%ANSI(CYAN,HI)~]--}} #REGEX {^(\a+) moves in to engage you\.} {#co white;#sa --~[%ANSI(RED,HI)%1 ENGAGED%ANSI(CYAN,HI)~]--} #TRIGGER {^Your deafness renders you immune to the battlecry} {#va deaf 0;#va juniper 1;herbheal;kdb} #REGEX {^(\a+) springs up from the ground to} {#co white;#sa --~[%1 STOOD~]--;#IF %1=@target {#sa --~[%ansi(red,hi)DON'T BBT%ansi(cyan,hi)~]--}} #TRIGGER {You are caught in the quicksand and begin to sink.} {#co white;dl} #TRIGGER {You remove a suit of leather armour.} {wear armour;wear armour} #REGEX {^You quickly eat a quince fruit\.$} {#co white;#va quince 1;#va epidermal1 0} #TRIGGER {You hear the voice from nowhere in your head, ~"DIE.~"} {#co 6666;#sa --~[%ansi( red, hi, blink)OBLITERATE%ansi( cyan, hi)~]--;#sa --~[%ansi( red, hi, blink)OBLITERATE%ansi( cyan, hi)~]--;tumble @lastexit} #TRIGGER {laughs sadistically, stealing your mana.} {#co white;#show --~[%ansi(red, hi, blink)LEECH%ansi( cyan, hi)~]--} #TRIGGER {One hailstone strikes you in the head and stuns you.} {#co white} #REGEX {^To the (\a+), you see (\a+) begin to spur (?:his|her) horse in a wide circle, building up momentum\.$} {#co 6666;#sa --~[%ansi(red,hi,blink)SUNDER%ansi(cyan,hi)~]--;#sa --~[%ansi(red,hi,blink)SUNDER%ansi(cyan,hi)~]--} #REGEX {^(\a+), to the (\a+), begins to swing} {#co 6666;#sa --~[%ansi(red,hi,blink)SUNDER -> %2%ansi(cyan,hi)~]--;#sa --~[%ansi(red,hi,blink)SUNDER -> %2%ansi(cyan,hi)~]--} #REGEX {^Swinging .* above (?:his|her) head, (\a+) charges in your direction\.$} {#co 6666;#sa --~[%ansi(red,hi,blink)SUNDER%ansi(cyan,hi)~]--;#sa --~[%ansi(red,hi,blink)SUNDER%ansi(cyan,hi)~]--} #TRIGGER {That player is already on the ground.} {#co white;#sa --~[%ANSI(RED,HI)@target PRONED%ANSI(CYAN,HI)~]--} #TRIGGER {You gather up and expend your Kai energy to enhance your sensitivity to its} {#va kaiboost 1} #TRIGGER {Your mantra is complete - the Kai Trance is upon you.} {#co white;#va trance 1} #TRIGGER {You are already engaged within a Kai trance.} {#co white;#va trance 1} #REGEX {^A prismatic barrier springs up around (\a+)\.$} {#co white;#if %1=@target {#SA --~[%ansi(red,hi)@TARGET %ansi(yellow,hi)PRISMATIC~]--}} #REGEX {^(\a+)'s prismatic barrier dissolves into nothing\.$} {#co white;#if %1=@target {#sa --~[%ANSI(RED,HI)PRISMATIC DOWN%ANSI(CYAN,HI)~]--}} #REGEX {^\a+ utters a prayer .* smites you\.$} {#co white} #COND {^H:(%d) M:%d} {#va health %1;#if @health=@maxhealth {#if @mandrake1=0 {#va mandrake1 1;#ad mandrake 1;herbheal}}} #REGEX {^(\a+) seems to relax as (?:his|her) skin cools to its normal temperature\.} {#co white;#sa --~[%ANSI(YELLOW,HI)IMMOLATE-FADED%ANSI(CYAN,HI)~]--} #TRIGGER {^Summoning your kai, you channel it into the flesh of} {#co white;#sa --~[%ANSI(YELLOW,HI)IMMOLATE%ANSI(CYAN,HI)~]--} #REGEX {^The room is consumed in an explosion of pure light which (\a+)'s seraph emerge} {#co white;#sa --~[%ANSI(RED,HI)%1 SACRIFICED%ANSI(CYAN,HI)~]--} #TRIGGER {You caress the tattoo and immediately you feel a cloak of protection surround} {#co white;#va cloak 1;#va tcloak 0} #TRIGGER {You scream in pain as deadly toxins tear through your body.} {#co white} #COND {^H:(\d+) M:(\d+)} {#va health %1;#if (@health=@maxhealth) {#if @mandrake1=0 {#add mandrake 1;mandrake1=1};Herbheal}} {regex} #TRIGGER {The fenugreek berry juice hardens into a supple, waxy coating.} {#co white;#va fenugreek 1} #TRIGGER {summons the elemental waters, magically flooding the ground.} {#co white;#sa --~[%ANSI(RED,HI)FLOOD%ANSI(CYAN,HI)~]--} #TRIGGER {You change your posture, to allow for ease of movement.} {#va posture 1} #TRIGGER {^A piercing sound cleaves through the air.$} {#co white;#sa --~[%ansi(red,hi)SONIC PORTAL%ansi(cyan,hi)~]--;rtu} #TRIGGER {through the air in front of you} {ds} #REGEX {^Focusing your mind you banish all possibility of sleep\.$} {#co white;#va insomnia 1} #REGEX {The blade on the daegger splits into a semblance of teeth as (\a+)} {#color 900;#show ELIMINATE;#show ELIMINATE;#show ELIMINATE;#if (@target=%1) {mpt}} #TRIGGER {glowing white nimbus.} {#co white;#sa --~[%ANSI(RED,HI,blink)DELIVERANCE%ansi(cyan,hi)~]--;#sa --~[%ANSI(RED,HI,blink)DELIVERANCE%ansi(cyan,hi)~]--;#sa --~[%ANSI(RED,HI,blink)DELIVERANCE%ansi(cyan,hi)~]--;t rat} #TRIGGER {You feel irresistibly compelled to ~"tumble %w.~"} {#co white;#sa --~[%ansi(red,hi)MIND COMMAND: FORCED TUMBLE%ansi(cyan,hi)~]--;#ala +2 {emd;sleep}} #REGEX {^(\a+) bows (?:his|her) head in silent prayer\.$} {#co white;#sa --~[%ANSI(RED,HI,blink)DELIVERANCE%ansi(cyan,hi)~]--;#sa --~[%ANSI(RED,HI,blink)DELIVERANCE%ansi(cyan,hi)~]--;#sa --~[%ANSI(RED,HI,blink)DELIVERANCE%ansi(cyan,hi)~]--;#if %1=@target {t rat}} #TRIGGER {Your mind lock with} {#va mlock 0} #REGEX {^You hear two loud snaps as (\a+) falls to the ground\.$} {#co white;#sa --~[%ansi(yellow,hi)%1 GROUNDED%ansi(cyan,hi)~]--;#IF %1=@TARGET {stand;~bbt @target}} #TRIGGER {You project the hallucination into the mind of} {conc} #CLASS 0 #CLASS {epidermal} #TRIGGER {^The idea of eating or drinking is repulsive to you.$} {#co 333;#if @epidermal1=0 {#va epidermal1 1;#ad epidermal 1};test=0;test1=0;test2=0;test3=0;test4=0;test5=0;test6=0;salveheal} "" {case|verbatim} #REGEX {^The thought of food revolts you all of a sudden\.$} {#co 333;#if @Epidermal1=0 {Epidermal1=1;#ad epidermal 1;salveheal};#ala +1 {#if @Epidermal1=1 {tt}};#Variable caneat 1} #TRIGGER {The thought of speech seems difficult all of a sudden.} {#co 333;#if @Epidermal5=0 {Epidermal5=1;#ad epidermal 1};#if @Slickness=0 {SalveHeal}} #REGEX {^You feel suddenly as if food is the most repulsive thing you can imagine\.$} {#co 333;#if @Epidermal1=0 {Epidermal1=1;#ad epidermal 1};#if @Slickness=0 {SalveHeal};#ala +2 {#if @Epidermal1=1 {tt}};#Variable caneat 1} #REGEX {^You lose all desire to eat upon gazing at a loshre rune\.$} {#co 333;#ad epidermal 1;#va epidermal1 1;salveheal} #TRIGGER {^Your ability to digest elixirs seems off for some reason} {#co 333;#if @Epidermal4=0 {Epidermal4=1;#ad epidermal 1};#if @Slickness=0 {SalveHeal}} #TRIGGER {^A faintness takes you as your stomach begins to grumble ceaselessly} {#co 333;#if @Epidermal3=0 {Epidermal3=1;#ad epidermal 1};#if @Slickness=0 {SalveHeal}} #TRIGGER {feints towards your legs, then quickly brings the sharpened} {} "" {disable} #TRIGGER {^The strike crashes into your throat and you gasp for breath} {#co 333;#if @Epidermal6=0 {Epidermal6=1;#ad epidermal 1};#if @Slickness=0 {SalveHeal}} #REGEX {^Panic temporarily takes you as your throat closes up\.$} {#co 333;#if @Epidermal7=0 {Epidermal7=1;#ad epidermal 1};#if @Slickness=0 {SalveHeal}} #REGEX {^The thought of eating sickens you\.$} {#co 333;#if @Epidermal1=0 {Epidermal1=1;#ad epidermal 1;salveheal};#ala +1 {#if @Epidermal1=1 {tt}};#Variable caneat 1} #REGEX {^\a+ curses you with the visage of a rotting corpse\.$} {#co 333;#if @Epidermal2=0 {Epidermal2=1;#ad epidermal 1};#if @Slickness=0 {SalveHeal}} #TRIGGER {You open your mouth, but your withered throat keeps your voice subdued.} {#co 333;#if @Epidermal6=0 {Epidermal6=1;#ad epidermal 1};#if @Slickness=0 {SalveHeal}} #REGEX {^You feel your throat tighten\.$} {#co 333;#if @Epidermal6=0 {Epidermal6=1;#ad epidermal 1};#if @Slickness=0 {SalveHeal}} #TRIGGER {^The idea of putting something in your stomach sickens you.$} {#co 333;#if @Epidermal1=0 {#va Epidermal1 1;#ad epidermal 1};salveHeal;test=0;test1=0;test2=0;test3=0;test4=0;test5=0;test6=0;#Variable caneat 1} "" {case|verbatim} #CLASS 0 #CLASS {galingale} #TRIGGER {You are feeling far too passive to do that.} {#color 187;#if @galingale1=0 {#add galingale 1;galingale1=1};herbheal} #TRIGGER {You are taken by a sudden and overwhelming affection} {#color 187;#if @galingale3=0 {#add galingale 1;galingale3=1};herbheal} #TRIGGER {Your boundless generosity shines through once more} {#color 187;#if @galingale5=0 {#add galingale 1;galingale5=1};herbheal} #TRIGGER {^Justice is dealt out and your attack rebounds onto you.$} {#color 187;#if @galingale4=0 {#add galingale 1;galingale4=1};herbheal} #TRIGGER {Your deep passionate love for} {#color 187;#if @galingale3=0 {#add galingale 1;galingale3=1};herbheal} #TRIGGER {Your heart is filled with divine love, violence is abhorrent to you.$} {#color 187;#if @galingale1=0 {#add galingale 1;galingale1=1;herbheal}} #REGEX {^(\a+) throws a Lovers tarot at you and as it strikes true, you} {#color 187;#if @galingale3=0 {#add galingale 1;galingale3=1};herbheal} #REGEX {^You love (\a+) far too much to even THINK of hurting (?:him|her)\.$} {#color 187;#if @galingale3=0 {#add galingale 1;galingale3=1};herbheal} #TRIGGER {^Your heart is filled with love, compassion, and peace.} {#color 187;#if @galingale1=0 {#add galingale 1;galingale1=1;herbheal}} #REGEX {^\a+ gazes fondly at you, eyes shining} {#color 187;#if @galingale1=0 {#add galingale 1;galingale1=1};herbheal} #REGEX {^Why, you ask yourself, are you so privileged when others are so needy\.$} {#color 187;#if @galingale5=0 {#add galingale 1;galingale5=1};herbheal} #TRIGGER {Your mind softens as you feel your entire being filled with a deep inner peace.$} {#color 187;#if @galingale1=0 {#add galingale 1;galingale1=1};herbheal} #TRIGGER {Your will to harm anything leaves you.$} {#color 187;#if @galingale1=0 {#add galingale 1;#va galingale1 1};herbheal} #REGEX {^\a+ bows (?:his|her) head and mutters something, then flings a tarot card at you\.} {#color 187;#if @galingale4=0 {#add galingale 1;galingale4=1};herbheal} #CLASS 0 #CLASS {mandrake} #TRIGGER {spins a doll of a giant tarantula rapidly in a circle} {#color 91;#if @mandrake4=0 {#add mandrake 1;mandrake4=1;Herbheal}} #TRIGGER {The ground seems to tilt and you fall with a thump} {#color 91;#if @mandrake4=0 {#add mandrake 1;mandrake4=1;Herbheal};#va grounded 1;#if @able=1 {stand}} #TRIGGER {You suddenly begin feeling nervous.} {#color 91;#if @mandrake3=0 {#add mandrake 1;mandrake3=1;Herbheal}} #TRIGGER {^You look about yourself nervously} {#color 91;#if @mandrake3=0 {#add mandrake 1;mandrake3=1;Herbheal}} #TRIGGER {^You realize that your heroic actions} {#color 91;#if @mandrake1=0 {#add mandrake 1;mandrake1=1;Herbheal}} #TRIGGER {You feel your body begin to vibrate in tune with the disruptive harmonies.} {#color 91;#if @mandrake5=0 {#add mandrake 1;mandrake5=1;Herbheal}} #REGEX {^None may stand in your way! You are invincible!$} {#color 91;#if @mandrake1=0 {#add mandrake 1;mandrake1=1};herbheal} #TRIGGER {You grit your teeth, resolving to battle on through the mightiest blows.$} {#color 91;#if @mandrake1=0 {#add mandrake 1;mandrake1=1;Herbheal}} #TRIGGER {^You're unable to focus your mind.$} {#color 91;#if @mandrake2=0 {#add mandrake 1;mandrake2=1;Herbheal}} #TRIGGER {^Heart thumping, you cannot bear the company of others and depart in terror} {#color 91;#if @mandrake3=0 {#add mandrake 1;mandrake3=1};herbheal} #TRIGGER {You feel a deadening pall overcome your mind} {#color 91;#if @mandrake6=0 {#add mandrake 1;mandrake6=1;Herbheal}} #REGEX {^Pain is something only the weak feel!$} {#color 91;#if @mandrake1=0 {#add mandrake 1;mandrake1=1};Herbheal} #REGEX {^Pain leaves your body and you feel ready to take on the world\.$} {#color 91;#if @mandrake1=0 {#add mandrake 1;mandrake1=1};herbheal} #TRIGGER {Your head spins as a sudden fit of dizziness overwhelms you.$} {#color 91;#if @mandrake4=0 {#add mandrake 1;mandrake4=1};Herbheal} #REGEX {^Your mind swims as dizziness overtakes you\.$} {#color 91;#if @mandrake4=0 {#add mandrake 1;#va mandrake4 1};Herbheal} #REGEX {^You shuffle your feet noisily, suddenly bored\.$} {#color 91;#if @mandrake2=0 {#add mandrake 1;mandrake2=1;Herbheal}} #TRIGGER {^The bubonis entity cuts you slightly, and you become unbearably shy.$} {#color 91;#if @mandrake3=0 {#add mandrake 1;mandrake3=1;Herbheal}} #TRIGGER {The strike to your head leaves you dazed.} {#color 91;#if @mandrake4=0 {#add mandrake 1;mandrake4=1;Herbheal}} #TRIGGER {You feel dizzy, and unable to concentrate.} {#color 91;#if @mandrake4=0 {#add mandrake 1;mandrake4=1;Herbheal}} #TRIGGER {^Sudden, irrational fear fills} {#color 91;#if @mandrake3=0 {#add mandrake 1;mandrake3=1};herbheal;comp} #TRIGGER {^Suddenly, irrational fear fills your mind.$} {#color 91;#if @mandrake3=0 {#add mandrake 1;mandrake3=1};herbheal;comp} #CLASS 0 #CLASS {mending} #TRIGGER {A fiery efreeti spins into you, causing you to burst into flame.} {#color 455;#va mendflame 1;#ad mending 1;salveheal} #REGEX {eyes glow like embers as searing heat pours over} {#co 455;#va MendFlame 1;limbmend} #TRIGGER {nostrils directly at you.} {#co 455;#va MendFlame 1;limbmend} #TRIGGER {You are scorched by the firewall as you pass through.} {#color 455;#va mendflame 1;limbmend} #TRIGGER {You scream in agony as the horrific flames} {#color 455;#va mendflame 1;#ad mending 1;salveheal} #TRIGGER {Your body lightens as the scorching flames of a firewall} {#co 222;#va mendflame 1;#ad mending 1;#va tomass 1;salveheal} #TRIGGER {Your flesh is set alight by the} {#color 455;#va mendflame 1;salveheal} #TRIGGER {^Extreme heat roars through your body at the} {#color 455;#va MendFlame 1;salveheal} #TRIGGER {^Flames erupt over all over your body and begin to consume your flesh.$} {#color 455;#va MendFlame 1;salveheal} #REGEX {^Flames lick around you - you are on fire!$} {#color 455;#va MendFlame 1;salveheal} #CLASS 0 #CLASS {nightshade} #TRIGGER {^A sense of extreme nausea washes over you.$} {#color 5528;#if @nightshade1=0 {#add nightshade 1;nightshade1=1};Herbheal} #REGEX {absorbed into your body with no effect\.$} {#color 5528;#sa (Bad-Herb);#if @nightshade6=0 {#add nightshade 1;nightshade6=1};tt;#va test 0;#va test1 0;#va test2 0;#va test3 0;#va test4 0;#va test5 0;#va test6 0;herbheal} #TRIGGER {You feel your allergy to the sun} {#color 5528;#if @nightshade4=0 {#add nightshade 1;nightshade4=1};Herbheal} #REGEX {^Sunlight shines down upon you mercilessly, rippling across your skin like fire\.$} {#color 5528;#if @nightshade4=0 {#add nightshade 1;nightshade4=1};herbheal} #TRIGGER {Your vision is flooded with light, and your face suddenly reddens.$} {#color 5528;#if @nightshade4=0 {#add nightshade 1;nightshade4=1};Herbheal} #TRIGGER {You stagger, disoriented by the searing agony of the sunlight!} {#color 5528;#if @nightshade4=0 {#add nightshade 1;nightshade4=1};Herbheal} #TRIGGER {Your skin tingles as the light grows in intensity} {#color 5528;#if @nightshade4=0 {#add nightshade 1;nightshade4=1};herbheal} #REGEX {^A cold sweat overtakes you, your skin suddenly turning pale and clammy\.} {#color 5528;#sa (Bad-Herb);#if @nightshade6=0 {#add nightshade 1;nightshade6=1};herbheal;tt;purge} #TRIGGER {You feel a terrible thirst for elixirs grow within you.$} {#color 5528;#if @nightshade3=0 {#add nightshade 1;nightshade3=1;Herbheal}} #COND {(%d)h, (%d)m, (%d)w (%w)-} {#if @Ginseng6=0 {#add Ginseng 1;Ginseng6=1;Herbheal}} {within|param=1} #CLASS 0 #CLASS {wormwood} #TRIGGER {eyes and an unearthly image appears before you.$} {#color 414;#if @wormwood2=0 {#add wormwood 1;#va wormwood2 1;herbheal}} #TRIGGER {The bubonis entity strokes your forehead and your thoughts are thrown into} {#color 414;#if @wormwood4=0 {#add wormwood 1;#va wormwood4 1;herbheal}} #REGEX {^Your head spins as your mind is drowned in chaos and confusion\.$} {#color 414;#if @wormwood4=0 {#add wormwood 1;#va wormwood4 1;herbheal}} "" {prompt|case} #TRIGGER {The kick connects, and all rational thought flies from your head as you} {#color 414;#if @wormwood4=0 {#add wormwood 1;#va wormwood4 1;herbheal}} #TRIGGER {spins about you, flashing {his|her} shield into your eyes confusing you.} {#color 414;#if @wormwood4=0 {#add wormwood 1;#va wormwood4 1;herbheal}} #TRIGGER {your mind expands with alien and strange visions.} {#co white} #TRIGGER {You concentrate hard on breaking through your delusions.$} {#color 414;#if @Ash1=0 {#add Ash 1;Ash1=1;herbheal}} #REGEX {^You reel as the beam strikes, dazzled and confused\.$} {#color 414;#if @wormwood4=0 {#add wormwood 1;#va wormwood4 1;herbheal}} #TRIGGER {^An unseen being takes you to one side and whispers conspiratorially to you} {#color 414;#if @wormwood3=0 {#add wormwood 1;#va wormwood3 1};herbheal} #CLASS 0 #CLASS {aura} #TRIGGER {You are pulled out of the room by} {#co white;#va aura 0;#va shield 0;pipeheal;ama;bon} #TRIGGER {You feel an aura of rebounding surround you.} {#co 266;#va aura 1;#va linseed 0;#if @ffa=1 {#if (@lovage=0 and @laurel=0 and @cansmoke=1) {sli}}} #REGEX {^\a+ flays away your aura of rebounding defence\.$} {#co 222;#va aura 0} #TRIGGER {^Your aura of weapons rebounding disappears.} {#color 222;#va aura 0} #REGEX {^\a+ razes your aura of rebounding} {#co 222;#va aura 0} #TRIGGER {your anti-weapon field defence} {#co 222;#va aura 0} #TRIGGER {stripping your anti-weapon} {#co 222;#va aura 0} #REGEX {^You take a long drag off your pipe, filling your lungs with linseed smoke\.$} {#if @lastpipe=linseed {#va cansmoke 0;#va kelp3 0;#va linseed 0;#va kelp3 0}} #CLASS 0 #CLASS {caloric} #TRIGGER {maw and exhales a blast of frigidly cold air on you.} {#color 765;#if (@caloric=0) {#ad caloric 1;#va caloric1 1};salveheal} #TRIGGER {You feel the strength ebb from your body as the cold takes its toll.} {#color 765;#if (@caloric=0) {#ad caloric 1;#va caloric1 1;salveheal}} #TRIGGER {You have a particularly intense shiver} {#color 765;#if @caloric=0 {#va caloric 2;#va caloric1 1;#va caloric2 1};salveheal} #TRIGGER {You shiver violently.} {#color 765;#if @caloric=0 {#va caloric 2;#va caloric1 1;#va caloric2 1};salveheal} #REGEX {^The bubonis entity sinks its teeth into you, and you begin shivering\.$} {#color 765;#if (@caloric = 0) {#ad caloric 2;#va caloric1 1;#va caloric2 1};salveheal} #TRIGGER {^Your body slows as it freezes in the extreme cold.} {#color 765;#va caloric 2;#va caloric1 1;#va caloric2 1;salveheal} #REGEX {^\a+ sends an icy blue tendril of light that lashes out at you and wraps} {#color 765;#if (@caloric=0) {#ad caloric 1;#va caloric1 1;salveheal}} #REGEX {^\a+ sends the cold of the grave to freeze you\.$} {#color 765;#if (@caloric=0) {#add caloric 2;#va caloric1 1;#va caloric2 1};salveheal} #TRIGGER {You suddenly have an extremely intense shiver.} {#color 765;#if @caloric=0 {#va caloric 2;#va caloric1 1;#va caloric2 1};salveheal;conc} #TRIGGER {^A shrill singing in your head sends chills down your spine} {#color 765;#if (@caloric=0) {#ad caloric 1;#va caloric1 1;salveheal}} #TRIGGER {A fiendish spectre reaches out and chills you with its lifeless claws.} {#color 765;#if (@caloric=0) {#ad caloric 1;#va caloric1 1;salveheal}} #TRIGGER {A demon resembling a wailing banshee suddenly reaches for your chest} {#color 765;#if (@caloric=0) {#ad caloric 1;#va caloric1 1;salveheal}} #TRIGGER {A nearly perfect sketch of a wailing banshee suddenly reaches for your chest,} {#color 765;#if (@caloric=0) {#ad caloric 1;#va caloric1 1;salveheal}} #CLASS 0 #CLASS {parry} #ALIAS pa {#if (@autoparry=0 and @toparry=1) {ph};#if (@autoparry=0 and @toparry=2) {pt};#if (@parrymode=1 and @autoparry=0) {#if (@part=left and @limb=arm) {pla};#if (@part=left and @limb=leg) {pll};#if (@part=right and @limb=arm) {pra};#if (@part=right and @limb=leg) {pll}};#if (@autoparry=0 and @parrymode=2) {#if (@part=left and @limb=arm) {pra};#if (@part=left and @limb=leg) {prl};#if (@part=right and @limb=arm) {pla};#if (@part=right and @limb=leg) {prl}};#if @autoparry=1 {#if @balance=1 {#if @eq=1 {%item( @parry, %random( 1, 2))}}}} #ALIAS paa {#T+ parry;#va parrymode 1;#show %ansi( cyan, hi)|--PARRY MODE: %ansi( red, hi)1} #ALIAS pab {#t+ parry;#va parrymode 2;#show %ansi( cyan, hi)|--PARRY MODE: %ansi( red, hi)2} #ALIAS ph {#va toparry 1;#if @balance=1 {#if @parrying!=1 {#if @toparry=1 {parry head}}}} #ALIAS pla {#va toparry 3;#if @eq=1 {#if @balance=1 {#if @parrying!=3 {#if @toparry=3 {parry left arm}}}}} #ALIAS pll {#va toparry 5;#if (@eq=1 and @balance=1 and @parrying!=5) {parry left leg}} #ALIAS pra {#va toparry 4;#if @eq=1 {#if @balance=1 {#if @parrying!=4) {#if @toparry=4 {parry right arm}}}}} #ALIAS prl {#va toparry 6;#if @eq=1 {#if @balance=1 {#if @parrying!=6 {#if @toparry=6 {parry right leg}}}}} #ALIAS pt {#va toparry 2;#if @eq=1 {#if @balance=1 {#if @parrying!=2 {#if @toparry=2 {parry torso}}}}} #REGEX {towards your ((.+)) ((.+))\.} {#CO 78;#if %1=right {#va part right};#if %1=left {#va part left};limb=%3;pa} #REGEX {^\a+ connects to the (\a+) (\a+)!} {#CO 78;#if %1=right {#va part left};#if %1=left {#va part right};#va limb %2;pa} #REGEX {^\a+ connects to the (\a+)!$} {#CO 78;#if %1=head {ph};#if %1=torso {pt}} #REGEX {^\a+ jabs your (\a+) (\a+) with} {#CO 78;#if %1=right {#va part left};#if %1=left {#va part right};#va limb %2;pa} #REGEX {^\a+ jabs your (\a+) with} {#co 78;#if %1=head {ph};#if %1=torso {pt}} #REGEX {^\a+ springs forwards and mauls your (\a+) (\a+)\.} {#CO 78;clot;#if %1=right {#va part left};#if %1=left {#va part right};#va limb %2;pa} #REGEX {^\a+ springs forwards and mauls your (\a+)\.$} {#CO 78;clot;#if %1=head {ph};#if %1=torso {pt}} #REGEX {viciously jabs .* your (\a+) (\a+)\.} {#CO 78;tm;#if %1=right {#va part left};#if %1=left {#va part right};#va limb %2;pa} #REGEX {viciously jabs .* your (\a+)} {#CO 78;tm;#if %1=head {ph};#if %1=torso {pt}} #REGEX {^\a+ slashes into your (\a+) (\a+) with} {#CO 78;#if %1=right {#va part left};#if %1=left {#va part right};#va limb %2;pa} #REGEX {^\a+ slashes into your (\a+) with} {#color 78;#if %1=head {ph};#if %1=torso {pt}} #REGEX {^Your (\a+) leg threatens to buckle} {#CO 78;#if %1=right {#va part left};#if %1=left {#va part right};#va limb leg;pa} #REGEX {^\a+ launches upwards into a swift backflip, catching you under the chin} {#co 78;ph} #REGEX {^\a+ steps in and executes a quick slash across your torso, opening a} {#CO 78;#ad salvetorso 1;#if (@salvetorso > 5) {#sa Heal Torso!!!;#co 666;#va salvetorso 0};pt;tm} #TRIGGER {You feel a sharp pain, and start to choke as blood begins to pour down your} {#co 78;ph} #REGEX {^\a+ swings mightily at your (\a+) (\a+) causing you to drop your guard\.} {#co white;#sa ~[%ansi(yellow,hi)FEINT%ansi(cyan,hi)~];#if (%1=left and %2=arm) {#va parrying 5};#if (%1=left and %2=leg) {#va parrying 6};#if (%1=right and %2=arm) {#va parrying 3};#if (%1=right and %2=leg) {#va parrying 4}} #REGEX {^You will now attempt to intercept and counter attacks coming at your (\a+) (\a+)\.$} {#gag;#va toparry 0;#if (%1=left and %2=arm) {#va parrying 3};#if (%1=left and %2=leg) {#va parrying 5};#if (%1=right and %2=arm) {#va parrying 3};#if (%1=right and %2=leg) {#va parrying 6};#va side 0;#va limb 0} #TRIGGER {^You will now attempt to intercept and counter attacks coming at your (%w).$} {#gag;#va toparry 0;#if %1=head {#va parrying 1};#if %1=torso {#va parrying 2};#va limb 0;#va side 0} #REGEX {^\a+ swings mightily at your (\a+) causing you to drop your guard\.} {#co white;#sa ~[%ansi(yellow,hi)FEINT%ansi(cyan,hi)~];#if %1=head {#va parrying 1};#if %1=torso {#va parrying 2}} #REGEX {^You step into the attack, grab (\a+) by the arm, and throw} {#co white;#if (@balance=1 and @eq=1) {ph;~bbt %1};#sa --~[%ansi(red,hi,blink)USE BBT%ansi(cyan,hi)~]--;#sa --~[%ansi(red,hi,blink)USE BBT%ansi(cyan,hi)~]--} #REGEX {rips into your (\a+) arm twice before \a+ touches down\.} {#CO 78;#if %1=right {#va part left};#if %1=left {#va part right};#va limb arm;pa} #REGEX {smites your (\a+) (\a+)} {#CO 78;#if %1=right {#va part left};#if %1=left {#va part right};#va limb %2;pa} #REGEX {smites your (\a+)} {#co 78;#if %1=head {ph};#if %1=torso {pt};tm} #REGEX {^\a+ balls up one fist and hammerfists you\.$} {} #REGEX {glaive at your (\a+),} {#CO 78;tm;#if %1=head {ph};#if %1=torso {pt}} #REGEX {^Stinging pain hits you as \a+ rakes you across the (\a+) with} {#co 78;#if %1=head {ph};#if %1=torso {pt};tm} #REGEX {^Stinging pain hits you as \a+ rakes you across the (\a+) (\a+) with} {#CO 78;#if %1=right {#va part left};#if %1=left {#va part right};#va limb %2;pa} #REGEX {glaive at your (\a+) (\a+),} {#CO 78;tm;#if %1=right {#va part left};#if %1=left {#va part right};#va limb %2;pa} #CLASS 0 #CLASS {affliction|unknown} #REGEX {\a+'s voice fills your mind and you feel ill as though something has} {#co white} "" {disable} #CLASS 0 #CLASS {linseed} #CLASS 0 #CLASS {illusion} #ALIAS illleg {mht The massive trauma to your head has damaged your skull and brain considerably. Your right arm is greatly damaged from the beating.} #ALIAS illarm {mht Your left arm is greatly damaged from the beating. Your body slows as it freezes in the extreme cold.} #ALIAS illaeon {#ad illaeon 1;#if @illaeon=1 {illaeon1};#if @illaeon=2 {illaeon2;#va illaeon 0}} #ALIAS mht {#if @mlock=0 {#if (@eq=1 and @balance=1) {mind hallucinate @target %0}};#if @mlock=1 {#if (@eq=1 and @balance=1) {mind hallucinate %0}}} #ALIAS illcripple {mht Blue light crackles forth from Theres's palms, striking you down and snapping your puny limbs.} #ALIAS illyoth {mht You clutch your throat as it shrivels, allowing nothing to pass. You cannot drink anything in such a state!} #ALIAS illaeon2 {mht You move sluggishly into action. You move sluggishly into action.} #ALIAS illhealth {mht You take a drink from a silver vial. The elixir heals your body.} #ALIAS illsalve1 {mht As Verick finishes carving the inguz rune into your flesh, the ink fuses with the blood, sealing the symbol onto your being.} #ALIAS illjpk {mht Theres comes flying in with a jumpkick from the southwest. He slams into you, knocking you off your feet and stunning you!} #ALIAS illdel {#ad illdel 1;#if @illdel=1 {illdel1};#if @illdel=2 {illdel2;#va illdel 0}} #ALIAS illhead2 {mht You cry out in pain as your back weakens from the blow. Your left arm is greatly damaged from the beating.} #ALIAS illhead {#ad illaeon 1;#if @illaeon=1 {illhead1};#if @illaeon=2 {illhead2;#va illaeon 0}} #ALIAS ill1 {mht A strange smelling substance begins to leak from your pores. You suddenly find it hard to finish thinking of...} #ALIAS illaeon1 {mht Isaac stands a tarot on his open palm, and blows it lightly at you. Suddenly your movement through the time stream is slowed.} #ALIAS illwrithe {mht You are too tangled up to do that. Lin quickly flings a tarot card at you, and you feel unreasonable lust for her.} #ALIAS illhead1 {mht You suddenly find it hard to finish thinking of... The idea of putting something in your stomach sickens you.} #ALIAS illsalve2 {mht You quickly rub some salve on your legs. Your right leg feels stronger and healthier.} #ALIAS illsalve {illsalve1} #ALIAS cr {crash %1;#sa --~[%ANSI(red,hi)CRASH %ansi(yellow,hi)%1%ansi(cyan,hi)~]--} #ALIAS illdel1 {mht Theres bows his head in silent prayer.} #ALIAS illdel2 {mht Theres slowly raises his head and you see his eyes glowing bright white.} #ALIAS g {~get %0;#if %1=plant {inr plant} {#noop}} #ALIAS monk {#ad monk 1;#if @monk=1 {#t- aeon;#t- writhe;#t- mending;#t- caloric;#sa MONK-ILLUSION: %ANSI(RED,HI) ON;#va illusion 1;#t- lovage;#t+ "^Sticky strands of webbing spray out from \a+'s web tattoo and cover you"} {#t+ aeon;#t+ writhe;#t+ caloric;#t+ mending;#va monk 0;#sa MONK-ILLUSION: %ANSI(RED,HI) OFF;cureon;#va illusion 0;#t+ lovage;#t- "^Sticky strands of webbing spray out from \a+'s web tattoo and cover you"}} #ALIAS mco {mind confuse @target} #ALIAS illorphine2 {mht You quickly eat an orphine seed. Ahh, you feel the ability to reason once more.;} #ALIAS illorphine1 {mht The idea of putting something in your stomach sickens you. The massive trauma to your head has damaged your skull and brain considerably.} #ALIAS illorphine {#ad illorphine 1;#if @illorphine=1 {illorphine1};#if @illorphine=2 {illorphine2;#va illorphine 0}} #ALIAS illmonk {#ad illmonk 1;#if @illmonk=1 {illmonk1};#if @illmonk=2 {illmonk2};#if @illmonk=3 {illmonk3};#if @illmonk=4 {illmonk4;#va illmonk 0}} #ALIAS ide {illdel} #ALIAS illsalve3 {mht You feel suddenly as if food is the most repulsive thing you can imagine. A strange smelling substance begins to leak from your pores.} #CLASS 0 #CLASS {eating} #CLASS 0 #CLASS {enemying} #CLASS 0 #CLASS {SlowWalk} #CLASS 0 #CLASS {Kaido} #ALIAS kra {~kai strike @target right arm} #ALIAS kll {~kai strike @target left leg} #ALIAS kla {~kai strike @target left arm} #ALIAS krl {~kai strike @target right leg} #ALIAS ke {#if %1=@target {~kai enfeeble @target} {~kai enfeeble %1}} #ALIAS skai {slt %1;pmp %1;pmp %1} #ALIAS kb {~blind;#sa --~[KAIDO BLIND~]--} #ALIAS kcr {#if %1=@target {~kai cripple @target} {stand;~kai cripple %1}} #ALIAS kd {~deaf;#sa --~[KAIDO DEAF~]--} #ALIAS kpt {khp @target;pmp @target;pmp @target;blp @target} #ALIAS ks {~kai strike @target} #ALIAS ksh {#sa --~[KAIDO: SIGHT|HEARING~]--;sight;hearing} #ALIAS kba {~kai banish @target} #ALIAS md {#if %1=@target {mind drain @target} {mind drain %1}} #ALIAS proff {projectiles off;#sa --~[%ANSI( GREEN, HI)PROJECTILES: %ANSI( RED, HI)OFF%ANSI( CYAN, HI)~]--} #ALIAS pron {projectiles on;#sa --~[%ANSI( GREEN, HI)PROJECTILES: %ANSI( RED, HI)ON%ANSI( CYAN, HI)~]--} #ALIAS kbo {~kai boost} #ALIAS kc {#if %1=@target {~kai choke @target} {~kai choke %1}} #ALIAS ki {#if %1=@target {~kai immolate @target} {~kai immolate %1}} #ALIAS tou {toughness} #ALIAS kde {~deaf;~blind;#sa --~[~[%ansi(red,hi)DELIVERANCE%ansi(cyan,hi)~]]--;kai deliverance} #TRIGGER {You must be in a trance to manipulate your Kai energy.} {#va trance 0;#va kaiboost 0} #TRIGGER {You grit your teeth and will your pain out of existence.} {#co white;#sa --~[%ANSI(red,HI)NUMB%ansi(cyan,hi)~]--;#va numb 1} #TRIGGER {You cry out in agony as the effects of your numbness fade away and you feel} {#co white;#sa --~[%ANSI(red,HI)UN-NUMB%ansi(cyan,hi)~]--;#va numb 0} #TRIGGER {You begin to devote a portion of your Kaido-trained mind to constant} {#co white;#sa --~[%ANSI(red,HI)SPLIT-MIND%ansi(cyan,hi)~]--;#va sm 1} #TRIGGER {You cease the process of Kai meditation, joining the split segments of your} {#co white;#sa --~[%ANSI(red,HI)JOIN-MIND%ansi(cyan,hi)~]--;#va sm 0;#va maxmana 410} #REGEX {^H:([+-]?[0-9,]+) M:([+-]?[0-9,]+) E:([+-]?[0-9,]+) W:([+-]?[0-9,]+) Kai:([+-]?[0-9,]+)% \<(.*)\>} {#IF %pos( "e", %word( %6, 1)) {#VAR eq 1} {#VAR eq 0};#IF %pos( "b", %word( %6, 1)) {#VAR balance 1} {#VAR balance 0};#IF %pos( "s", %word( %6, 2)) {#VAR stun 1} {#VAR stun 0};#IF %pos( "p", %word( %6, 2)) {#VAR grounded 1} {#va grounded 0};#IF %pos( "b", %word( %6, 2)) {#VAR blind 1;#va hyssop 0} {#VAR blind 0};#IF %pos( "d", %word( %6, 2)) {#VAR deaf 1;#va juniper 0} {#VAR deaf 0};#if (@balance=1 and @eq=1 and @writhe=0) {#va able 1};#va health %1;#va mana %2;#va kai %5;#va trance 1;#sayp ~[%ansi( purple, hi)T%ansi( cyan, hi)~];#if @kaiboost=1 {#sayp ~ <%ansi(green,hi)B%ansi(cyan,hi)>} {#if @kaiboost=0 {#sayp ~ <%ansi(red,hi)B%ansi(cyan,hi)>}};#if @numb=1 {#sayp ~(%ansi( yellow, hi)N%ansi( cyan, hi)~)};#if @epidermal1=0 {#if @hheal=1 {hheal}};#if @lovage1=0 {#if @sheal=1 {sheal}};#if @kelp3=0 {#if @pheal=1 {pheal}};#if @writhe>0 {#if @twrithe=1 {wre}};#if @sab=1 {#IF (%5=@CurrentKai) {} {#IF (%5>@CurrentKai) {#MATH KaiAdjust %5-@CurrentKai;#sayprompt %ansi( bright, cyan) ~[%ansi( yellow, bright)+@KaiAdjust~K%ansi( bright, cyan)~];cureon};#IF (%5<@CurrentKai) {#MATH KaiAdjust @CurrentKai-%5;#sayprompt %ansi( bright, cyan)~[%ansi( magenta, bright) -@KaiAdjust~K%ansi( bright, cyan)~]}}};CurrentKai=@Kai} "" {nocr|prompt} #TRIGGER {You bow your head in prayer, press your palms together and begin to pray} {#co yellow,hi;#sa --~[%ansi(white)DELIVERANCE ACTIVATED%ansi(cyan,hi)~]--} #CLASS 0 #CLASS {fenugreek} #CLASS 0 #CLASS {saboteur} #REGEX {^\a+ slips behind you and garrotes you with (?:his|her) whip\.} {#co white;#if @sab=1 {cureoff}} #REGEX {^You swoon as you suffer a toxic relapse\.$} {#color 5528;#if @nightshade7=0 {#add nightshade 1;#va nightshade7 1;Herbheal};#if @sab=1 {cureon;#ala +.5 {cureoff}}} #TRIGGER {^An urge to visit the Goddess of Dreams overcomes you} {#color 414;#if @wormwood5=0 {#add wormwood 1;#va wormwood5 1};herbheal} #TRIGGER {but the purpose of doing so eludes you.$} {#color 414;#if @wormwood4=0 {#add wormwood 1;#va wormwood4 1};herbheal} #TRIGGER {Your hypersomnia prevents your insomnia.$} {#color 414;#if @wormwood5=0 {#add wormwood 1;#va wormwood5 1;herbheal}} #TRIGGER {Your mind feels suddenly confused and jumbled.$} {#color 414;#if @wormwood4=0 {#add wormwood 1;#va wormwood4 1;herbheal}} #TRIGGER {Your vision blurs for a moment.} {#color 414;#if @wormwood3=0 {#add wormwood 1;#va wormwood3 1};herbheal} #TRIGGER {^Hatred burns in your eyes - you realise that your enemies are every} {#color 414;#if @wormwood1=0 {#add wormwood 1;#va wormwood1 1};herbheal} #REGEX {^Ooh look! A lovely lake\. Perhaps you'll dive in!$} {#color 414;#if @wormwood3=0 {#add wormwood 1;#va wormwood3 1};herbheal} #TRIGGER {^Spiders are erupting from your mouth and nose} {#color 414;#if @wormwood3=0 {#add wormwood 1;#va wormwood3 1};herbheal} #TRIGGER {^Unthinking paranoia overcomes you} {#color 414;#if @wormwood1=0 {#add wormwood 1;#va wormwood1 1;herbheal}} #TRIGGER {^You are stunned by} {#color 414;#if @wormwood3=0 {#add wormwood 1;#va wormwood3 1;herbheal}} #TRIGGER {^You are too confused to} {#color 414;#if @wormwood4=0 {#add wormwood 1;#va wormwood4 1};herbheal} #REGEX {^You look about yourself, frenzied and wild-eyed\.$} {#color 414;#if @wormwood2=0 {#add wormwood 1;#va wormwood2 1;herbheal}} #TRIGGER {A strange feeling overtakes you.} {#color 5503;#if @Kelp1=0 {#ad Kelp 1;Kelp1=1;Herbheal}} #TRIGGER {^You feel your energy robbed from you as lethargy overtakes you.$} {#color 5528;#if @nightshade2=0 {#add nightshade 1;nightshade2=1;Herbheal}} #REGEX {^You glance nervously around the room\.$} {#color 5528;#if @orphine5=0 {#add orphine 1;#va orphine5 1;Herbheal}} #TRIGGER {^The walls close in to suffocate you - you must escape} {#color 5528;#if @orphine3=0 {#add orphine 1;#va orphine3 1};Herbheal} #TRIGGER {You cannot contain the convulsions in your stomach any longer} {#color 5528;#if @nightshade1=0 {#add nightshade 1;nightshade1=1;Herbheal}} #TRIGGER {You feel light headed and dizzy.$} {#color 5528;#if @nightshade5=0 {#add nightshade 1;nightshade5=1;Herbheal}} #TRIGGER {^Unable to bear the company of others, you depart in terror} {#color 91;#if @mandrake3=0 {#add mandrake 1;mandrake3=1};herbheal} #TRIGGER {^The fierce sun ripples across your skin like the fury of Baar, Lord of the} {#color 5528;#if @nightshade4=0 {#add nightshade 1;nightshade4=1};Herbheal;#sa --~[%ansi(red,hi)SUN-ALLERGY APPROACHING DEATH%ansi(cyan,hi)~]--;#sa --~[%ansi(red,hi)SUN-ALLERGY APPROACHING DEATH%ansi(cyan,hi)~]--;#sa --~[%ansi(red,hi)SUN-ALLERGY APPROACHING DEATH%ansi(cyan,hi)~]--} #CLASS 0 #CLASS {Travel} #ALIAS pfind {map path %1} #ALIAS phome {map path 5078} #ALIAS pshuk {pfind 605} #ALIAS plog {pfind 7832} #ALIAS phelga {pfind 6902} #ALIAS parena {pfind 2853} #ALIAS pllus {pfind 9392} #CLASS 0 #CLASS {deathsight} #ALIAS bc {#t- "You remove a suit of leather armour.";remove 146028;wear 25041;#sa --~[%ANSI(RED,HI)BLUNT ARMOR%ANSI(CYAN,HI)~]--;#ala +1 {#t+ "You remove a suit of leather armour."}} #ALIAS bm {#t- "You remove a suit of leather armour.";remove 25041;wear 146028;#sa --~[%ANSI(RED,HI)CUTTING ARMOR%ANSI(CYAN,HI)~]--;#ala +1 {#t+ "You remove a suit of leather armour."}} #ALIAS sqc {#show %ansi(cyan,hi)~[~[%ansi(blue,hi)SQUINT: %ansi(yellow,hi)Cardinal: %ansi(green,hi)N|S|E|W|U|D%ansi(cyan,hi)~]~];sq n;sq s;sq e;sq w;sq u;sq d} #ALIAS sqo {#show %ansi(cyan,hi)~[~[%ansi(blue,hi)SQUINT: %ansi(yellow,hi)Ordinal: %ansi(green,hi)NE|NW|SE|SW|IN|OUT %ansi(cyan,hi)~]~];sq ne;sq nw;sq se;sq sw;sq in;sq out} #ALIAS afkoff {#sa --~[AFK MODE OFF~]--;#t- "Penned by my hand on";#t- "Type MORE to continue reading."} #REGEX {^(\a+) has been blown up by (.+)} {#sub {%ansi(cyan,hi)~[[%ansi(yellow,hi)%1 %ansi(purple,hi)SLAIN BY %ansi(blue,hi)%2%ansi(cyan,hi)~]]}} #REGEX {^(\a+) has been bludgeoned to death by (.+)} {#sub {%ansi(cyan,hi)~[[%ansi(yellow,hi)%1 %ansi(purple,hi)SLAIN BY %ansi(blue,hi)%2%ansi(cyan,hi)~]]}} #REGEX {^(\a+) has been burned alive, slain by (.+)} {#sub {%ansi(cyan,hi)~[[%ansi(yellow,hi)%1 %ansi(purple,hi)SLAIN BY %ansi(blue,hi)%2%ansi(cyan,hi)~]]}} #REGEX {^(\a+) has been choked to death by (.+)} {#sub {%ansi(cyan,hi)~[[%ansi(yellow,hi)%1 %ansi(purple,hi)SLAIN BY %ansi(blue,hi)%2%ansi(cyan,hi)~]]}} #REGEX {^(\a+) has been cleft asunder by the might of (\a+)} {#sub {%ansi(cyan,hi)~[[%ansi(yellow,hi)%1 %ansi(purple,hi)SLAIN BY %ansi(blue,hi)%2%ansi(cyan,hi)~]]}} #REGEX {^(\a+) has been electrocuted to death by (.+)} {#sub {%ansi(cyan,hi)~[[%ansi(yellow,hi)%1 %ansi(purple,hi)SLAIN BY %ansi(blue,hi)%2%ansi(cyan,hi)~]]}} #REGEX {^(\a+) has been frozen solid, slain by (.+)} {#sub {%ansi(cyan,hi)~[[%ansi(yellow,hi)%1 %ansi(purple,hi)SLAIN BY %ansi(blue,hi)%2%ansi(cyan,hi)~]]}} #REGEX {^(\a+) has been hacked to death by (.+)} {#sub {%ansi(cyan,hi)~[[%ansi(yellow,hi)%1 %ansi(purple,hi)SLAIN BY %ansi(blue,hi)%2%ansi(cyan,hi)~]]}} #REGEX {^(\a+) has been incinerated by (.+)} {#sub {%ansi(cyan,hi)~[[%ansi(yellow,hi)%1 %ansi(purple,hi)SLAIN BY %ansi(blue,hi)%2%ansi(cyan,hi)~]]}} #REGEX {^(\a+) has been killed by (.+)} {#sub {%ansi(cyan,hi)~[[%ansi(yellow,hi)%1 %ansi(purple,hi)SLAIN BY %ansi(blue,hi)%2%ansi(cyan,hi)~]]}} #REGEX {^(\a+) has been magickally executed by (.+)} {#sub {%ansi(cyan,hi)~[[%ansi(yellow,hi)%1 %ansi(purple,hi)SLAIN BY %ansi(blue,hi)%2%ansi(cyan,hi)~]]}} #REGEX {^(\a+) has been mauled to death by (.+)} {#sub {%ansi(cyan,hi)~[[%ansi(yellow,hi)%1 %ansi(purple,hi)SLAIN BY %ansi(blue,hi)%2%ansi(cyan,hi)~]]}} #REGEX {^(\a+) has been persuaded by (\a+) to bludgeon (?:himself|herself) to death} {#sub {%ansi(cyan,hi)~[[%ansi(yellow,hi)%1 %ansi(purple,hi)SLAIN BY %ansi(blue,hi)%2%ansi(cyan,hi)~]]}} #REGEX {^(\a+) has been shattered into icy shards by (.+)} {#sub {%ansi(cyan,hi)~[[%ansi(yellow,hi)%1 %ansi(purple,hi)SLAIN BY %ansi(blue,hi)%2%ansi(cyan,hi)~]]}} #REGEX {^(\a+) has been slain by (.+)} {#sub {%ansi(cyan,hi)~[[%ansi(yellow,hi)%1 %ansi(purple,hi)SLAIN BY %ansi(blue,hi)%2%ansi(cyan,hi)~]]}} #REGEX {^(\a+) has been slain by the magickal forces of (.+)} {#sub {%ansi(cyan,hi)~[[%ansi(yellow,hi)%1 %ansi(purple,hi)SLAIN BY %ansi(blue,hi)%2%ansi(cyan,hi)~]]}} #REGEX {^(\a+) has been treated to a brief listening of the infinite song by (.+)} {#sub {%ansi(cyan,hi)~[[%ansi(yellow,hi)%1 %ansi(purple,hi)SLAIN BY %ansi(blue,hi)%2%ansi(cyan,hi)~]]}} #REGEX {^(\a+) has been viciously splayed open by (.+)} {#sub {%ansi(cyan,hi)~[[%ansi(yellow,hi)%1 %ansi(purple,hi)SLAIN BY %ansi(blue,hi)%2%ansi(cyan,hi)~]]}} #REGEX {^(\a+) has collapsed in the face of the fayth of (.+)} {#sub {%ansi(cyan,hi)~[[%ansi(yellow,hi)%1 %ansi(purple,hi)SLAIN BY %ansi(blue,hi)%2%ansi(cyan,hi)~]]}} #REGEX {^(\a+) has died to the holy power of a shrine of (.+)} {#sub {%ansi(cyan,hi)~[[%ansi(yellow,hi)%1 %ansi(purple,hi)SLAIN BY %ansi(blue,hi)%2%ansi(cyan,hi)~]]}} #REGEX {^(\a+) has had (?:his|her) tie to the mortal coil severed by (.+)} {#sub {%ansi(cyan,hi)~[[%ansi(yellow,hi)%1 %ansi(purple,hi)SLAIN BY %ansi(blue,hi)%2%ansi(cyan,hi)~]]}} #REGEX {^(\a+) has perished due to the overwhelming fayth of (.+)} {#sub {%ansi(cyan,hi)~[[%ansi(yellow,hi)%1 %ansi(purple,hi)SLAIN BY %ansi(blue,hi)%2%ansi(cyan,hi)~]]}} #REGEX {^(\a+) lost a head to the blade of (.+)} {#sub {%ansi(cyan,hi)~[[%ansi(yellow,hi)%1 %ansi(purple,hi)SLAIN BY %ansi(blue,hi)%2%ansi(cyan,hi)~]]}} #REGEX {^(\a+) has been executed by the knife of (.+)} {#sub {%ansi(cyan,hi)~[[%ansi(yellow,hi)%1 %ansi(purple,hi)SLAIN BY %ansi(blue,hi)%2%ansi(cyan,hi)~]]}} #REGEX {^(\a+) has died to a chemical imbalance created by (.+)} {#sub {%ansi(cyan,hi)~[[%ansi(yellow,hi)%1 %ansi(purple,hi)SLAIN BY %ansi(blue,hi)%2%ansi(cyan,hi)~]]}} #REGEX {^(\a+) has been slain by the ultimate power of (.+)} {#sub {%ansi(cyan,hi)~[[%ansi(yellow,hi)%1 %ansi(purple,hi)SLAIN BY %ansi(blue,hi)%2%ansi(cyan,hi)~]]}} #REGEX {^(\a+) has bled to death} {#sub {%ansi(cyan,hi)~[[%ansi(yellow,hi)%1 %ansi(purple,hi)BLED%ansi(cyan,hi)~]]}} #REGEX {^(\a+) has perished from the deadly toxins of (.+)} {#sub {%ansi(cyan,hi)~[[%ansi(yellow,hi)%1 %ansi(purple,hi)SLAIN BY %ansi(blue,hi)%2%ansi(cyan,hi)~]]}} #TRIGGER {A large barrel stands} {glog} #TRIGGER {A large, battered barrel} {glog} #TRIGGER {An old, worn-out barrel} {glog} #TRIGGER {oaken barrel is half-buried} {~get 50 log from barrel} #REGEX {^A \a+ barrel is already open\.$} {#gag} #REGEX {^A \a+ barrel doesn't contain that\.$} {#gag} #REGEX {^(\a+) has been crushed to death by (.+)} {#sub {%ansi(cyan,hi)~[[%ansi(yellow,hi)%1 %ansi(purple,hi)SLAIN BY %ansi(blue,hi)%2%ansi(cyan,hi)~]]}} #REGEX {^(\a+) link to the mortal coil has been severed by (.+).} {#sub {%ansi(cyan,hi)~[[%ansi(yellow,hi)%1 %ansi(purple,hi)SLAIN BY %ansi(blue,hi)%2%ansi(cyan,hi)~]]}} #REGEX {^((.+)) has been consumed by a fiery holocaust\.} {#sub {%ansi(cyan,hi)~[[%ansi(yellow,hi)%1 %ansi(purple,hi)SLAIN BY %ansi(blue,hi)HOLOCAUST%ansi(cyan,hi)~]]}} #CLASS 0 #CLASS {Pugilist} #ALIAS hk {feint @target torso;#if %1=ll {hfp @target left;hfp @target left};#if %1=rl {hfp @target right;hefp @target right};#if %1=la {spp @target left;spp @target left};#if %1=ra {spp @target right;spp @target right};#if %1=h {ucp @target;ucp @target};illhead} #ALIAS ss {wield left shortsword} #ALIAS mam {mind amnesia @target} #ALIAS mcr {mind crush @target} #KEY CTRL-DIV {#if (@stance=Scorpion or @stance=Dragon) {feint @target torso;axk @target;ucp @target};illjpk} #KEY CTRL-KEY3 {#if (@stance=Bear or @stance=Dragon) {feint @target left arm;hkp @target;hkp @target;hkp @target};#if @stance=Scorpion {feint @target left arm;sdk @target;hkp @target};illsalve} #KEY CTRL-KEY4 {#if (@stance=Bear or @stance=Dragon) {feint @target torso;hfp @target left;hfp @target left;hfp @target left};#if @stance=Scorpion {feint @target torso;snk @target left;hfp @target left};illhead} #KEY CTRL-KEY6 {#if (@stance=Bear or @stance=Dragon) {feint @target torso;hfp @target right;hfp @target right;hfp @target right};#if (@stance=Scorpion) {feint @target torso;snk @target right;hfp @target right};ide} #KEY CTRL-KEY7 {#if (@stance=Bear or @stance=Dragon) {feint @target torso;spp @target left;spp @target left;spp @target left};#if @stance=Scorpion {feint @target torso;mnk @target left;spp @target left};illwrithe} #KEY CTRL-KEY8 {#if (@stance=Bear or @stance=Dragon) {feint @target torso;ucp @target;ucp @target;ucp @target};#if @stance=Scorpion {feint @target torso;wwk @target;ucp @target};illarm} #KEY CTRL-KEY9 {#if (@stance=Bear or @stance=Dragon) {feint @target torso;spp @target right;spp @target right;spp @target right};#if @stance=Scorpion {feint @target torso;mnk @target right;spp @target right};illsalve} #KEY DIV {#if (@stance=Scorpion or @stance=Dragon) {axk @target;ucp @target;ucp @target};mam} #KEY F10 {#sa FEINT/HEAD/LEGS;#if @tower=1 {unwield tower};#if (@stance=Dragon or @stance=Bear) {feint @target torso;ucp @target;hfp @target left;hfp @target right;illhead};#if @stance=Scorpion {hfp @target left;wwk @target;hfp @target right;illhead}} #KEY F11 {#if (@stance=Dragon or @stance=Bear) {khp @target;ucp @target;spp @target left;spp @target right;illhead}} #KEY F12 {#if @tower=1 {unwield tower};#if @stance=Dragon {jpk;kpt;illhead};#if @stance=Scorpion {feint @target torso;snk @target left;hfp @target right;illhead}} #KEY F3 {paa} #KEY F4 {pab} #KEY F6 {#sa SWK-LEG;#if @tower=1 {unwield tower};#if @balance=1 {swk @target;feint @target torso;hfp @target right;mpt}} #KEY F7 {#sa COMBO -> ARMS;#if @tower=1 {unwield tower};jpk @target;#if @stance=Scorpion {mnk @target left;spp @target right;spp @target right;illhead} {spp @target left;spp @target left;spp @target right;spp @target right;illhead}} #KEY F8 {#sa COMBO -> LEGS;#if @tower=1 {unwield tower};#if @stance=Scorpion {snk @target left;hfp @target right;hfp @target right;illorphine} {hfp @target left;hfp @target left;hfp @target right;hfp @target right;illarm}} #KEY F9 {#sa FEINT/HEAD/ARMS;#if @tower=1 {unwield tower};jpk;#if @stance=Scorpion {hfp @target right;wwk @target;hfp @target left;illorphine2} {feint @target torso;khp @target;spp @target left;spp @target right;illhead}} #KEY KEY1 {stand;clot;#if (@transmute=1 and @health<235) {tra};#if (@transmute=1 and @health<180) {tra};#if (@stance=0 and @balance=1 and @shortsword=0) {brs;ucp @target;ucp @target};#if (@stance=Scorpion) {#if @grounded=1 {stand};sdk @target;ucp @target;ucp @target};#if (@shortsword=0 and @stance=Bear or @stance=Dragon) {#if @balance=1 {ht}};#if @shortsword=1 {unwield shortsword}} #KEY KEY2 {touch hammer @target} #KEY KEY3 {jpk @target;#if (@stance=Bear or @stance=Dragon) {hkp @target;sdk @target;hkp @target};#if @stance=Scorpion {sdk @target;hkp @target;hkp @target};illsalve3} #KEY KEY4 {jpk;#if @bashing=1 {bashing};#if @stance=0 {drs};#if @stance=Scorpion {snk @target left;hfp @target left;hfp @target left;illhead} {hfp @target left;hfp @target left;hfp @target left;hfp @target left;illhead}} #KEY KEY6 {#if @stance=0 {drs};jpk;#if @stance=Scorpion {snk @target right;hfp @target right;hfp @target right;ide} {hfp @target right;hfp @target right;hfp @target right;hfp @target right;ide}} #KEY KEY7 {jpk;#if @stance=0 {drs};#if @stance=Scorpion {mnk @target left;spp @target left;spp @target left;illwrithe} {spp @target left;spp @target left;spp @target left;spp @target left;illwrithe}} #KEY KEY8 {jpk;#if @stance=Scorpion {wwk @target;ucp @target;ucp @target} {ucp @target;ucp @target;ucp @target;ucp @target};illarm} #KEY KEY9 {jpk;#if @stance=Scorpion {mnk @target right;spp @target right;spp @target right} {spp @target right;spp @target right;spp @target right;spp @target right};illsalve} #KEY F5 {#sa SWK/LEGS;jpk @target;#if @balance=1 {swk @target;hfp @target left;hfp @target right;illsalve2}} #CLASS 0 #CLASS {Kickboxer} #ALIAS hk {feint @target torso;#if %1=ll {snk @target left};#if %1=rl {snk @target right};#if %1=la {mnk @target left};#if %1=ra {mnk @target right};#if %1=h {wwk @target}} #KEY KEY2 {touch hammer @target} #KEY KEY1 {stand;#if (@transmute=1 and @health<235) {tra};#if (@transmute=1 and @health<180) {tra};#if (@stance=0 and @balance=1) {scs;sdk @target};#if (@stance=Scorpion or @stance=Dragon) {sdk @target;sdk @target};clot} #KEY KEY3 {jpk @target;#if (@stance=Scorpion or @stance=Dragon) {sdk @target;sdk @target};msp} #KEY CTRL-DIV {#if (@stance=Scorpion or @stance=Dragon) {feint @target torso;axk @target;ucp @target};illwrithe} #KEY CTRL-KEY3 {#if (@stance=Scorpion or @stance=Dragon) {feint @target left arm;sdk @target;hkp @target};illsalve} #KEY CTRL-KEY4 {#if (@stance=Scorpion or @stance=Dragon) {feint @target torso;snk @target left;hfp @target left};illhead} #KEY CTRL-KEY6 {#if (@stance=Scorpion or @stance=Dragon) {feint @target torso;snk @target right;hfp @target right};ide} #KEY CTRL-KEY7 {#if (@stance=Scorpion or @stance=Dragon) {feint @target torso;mnk @target left;spp @target left};illwrithe} #KEY CTRL-KEY8 {#if (@stance=Scorpion or @stance=Dragon) {feint @target torso;wwk @target;ucp @target};illarm} #KEY CTRL-KEY9 {#if (@stance=Scorpion or @stance=Dragon) {feint @target torso;mnk @target right;spp @target right};ide} #KEY DIV {#if (@stance=Scorpion or @stance=Dragon) {axk @target;axk @target;mam}} #KEY F10 {#sa FEINT/HEAD/LEGS;#if (@stance=Scorpion or @stance=Dragon) {wwk @target;hfp @target left;hfp @target right;illhead}} #KEY F11 {#if (@stance=Dragon or @stance=Scorpion) {feint @target torso;snk @target left;hfp @target right;illhead}} #KEY F12 {#sa COMBO: FEINT/LEFT;#if (@stance=Scorpion or @stance=Dragon) {feint @target torso;snk @target left;hfp @target right;illhead}} #KEY F5 {#sa SWK/LEGS;jpk @target;#if @balance=1 {swk @target;hfp @target left;hfp @target right;msp}} #KEY F6 {#sa SWK/ARMS;jpk;#if (@stance=Scorpion or @stance=Dragon) {swk @target;spp @target left;spp @target right;illhead}} #KEY F7 {#sa COMBO -> ARMS;jpk @target;#if (@stance=Scorpion or @stance=Dragon) {mnk @target left;spp @target right;spp @target right;illhead}} #KEY F8 {#sa COMBO -> LEGS;#if (@stance=Scorpion or @stance=Dragon) {snk @target left;hfp @target right;hfp @target right;illorphine}} #KEY F9 {#sa HEAD/ARMS;jpk;#if (@stance=Scorpion or @stance=Dragon) {hfp @target right;sdk @target;hfp @target left;illarm}} #KEY KEY4 {jpk;#if @bashing=1 {bashing};#if @stance=0 {drs};#if (@stance=Scorpion or @stance=Dragon) {snk @target left;hfp @target left;hfp @target left;illhead}} #KEY KEY6 {#if @stance=0 {drs};jpk;#if (@stance=Scorpion or @stance=Dragon) {snk @target right;hfp @target right;hfp @target right;ide}} #KEY KEY7 {jpk;#if @stance=0 {drs};#if (@stance=Scorpion or @stance=Dragon) {mnk @target left;spp @target left;spp @target left;illwrithe}} #KEY KEY8 {jpk;#if (@stance=Scorpion or @stance=Dragon) {wwk @target;ucp @target;ucp @target};illarm} #KEY KEY9 {jpk;#if (@stance=Scorpion or @stance=Dragon) {mnk @target right;spp @target right;spp @target right};illsalve} #KEY F3 {#sa COMBO -> ARMS 1;jpk @target;#if (@stance=Scorpion or @stance=Dragon) {mnk @target right;spp @target left;spp @target left;msp}} #KEY F4 {#sa COMBO -> LEGS 1;#if (@stance=Scorpion or @stance=Dragon) {snk @target right;hfp @target left;hfp @target left;illhead}} #CLASS 0 #CLASS {System|Pueblo} #CLASS 0 #CLASS {info} #CLASS 0 #CLASS {Quest} #ALIAS gb {get @block from gate} #TRIGGER {You put a block carved with the image of a bamboo stalk into an ancient gate.} {#va block 5112} #TRIGGER {You put a block carved with the image of a tiger into an ancient gate.} {#va block 15456} #TRIGGER {You put a block carved with the image of a monkey into an ancient gate.} {#va block 17821} #TRIGGER {You put a block carved with the image of a spider into an ancient gate.} {#va block 5472} #TRIGGER {You put a block carved with the image of a panda into an ancient gate.} {#va block 6530} #TRIGGER {bear lounges} {#co yellow,hi,bold;#sa MAO-MAO} #TRIGGER {monkey8090} {#cw brown,blink} #TRIGGER {monkey14755} {#cw blue,hi,blink} #TRIGGER {monkey16000} {#cw green,hi,blink} #TRIGGER {monkey7775} {#cw red,hi,blink} #TRIGGER {monkey14586} {#cw yellow,blink,hi} #CLASS 0 #CLASS {red} #CLASS 0 #CLASS {deserted} #CLASS 0 #CLASS {Toxins} #TRIGGER {^Terror takes hold, as a numb sensation overcomes your body.} {} #REGEX {^You are unable to think properly\.$} {} #REGEX {^A numbness seizes you, and your (\a+) (\a+) goes} {} #REGEX {^Sparks fly out at you from .* and your nerves feel jangled\.$} {} #REGEX {^An attack on your immune system causes your body to feel weak\.$} {} #TRIGGER {^Your limbs grow heavy and you groan feebly as weakness overcomes your body.$} {} #TRIGGER {Your mind swims as dizziness overtakes you.} {} #TRIGGER {A cold sweat overtakes you, your skin suddenly turning pale and clammy.} {} #REGEX {^As .* hits you, a numbing cold spreads through your body\.$} {} #REGEX {^The idea of eating or drinking is repulsive to you\.$} {} #TRIGGER {^A strange smelling substance begins to leak from your pores.$} {} #TRIGGER {^Strange, everything doesn't quite seem so simple anymore.$} {} #TRIGGER {^Your skin tingles as the light grows in intensity, eventually growing into a} {} #COND {dull burn.$} {} {within|param=1} #TRIGGER {^A sense of extreme nausea washes over you.$} {} #REGEX {^Your thoughts become jumbled and you have trouble thinking\.$} {} #TRIGGER {^You begin sweating heavily, your skin heating to unnatural temperatures.$} {} #REGEX {^You watch with your mouth gaping in horror as your (\a+) (\a+) shrivels up} {} #COND {becomes useless\.$} {} {regex} #CLASS 0 #CLASS {T_trigs} #CLASS 0