#CLASS 0 #ALIAS aeon {boff;pipeon;sel} #ALIAS ar {unwield left;unwield right;wield left @rap1;wield right @axe1;grip} #ALIAS tboar {outr 1 purple ink;outr 2 red ink} #ALIAS boff {#t- combat;#t- mass;#t- sileris;#t- affliction;#t- defoff;#t- writhe;#t- parry;#t- clot;#va writhe 0;#va enemy 0;#va enemies 0;#va mbatter 0;#t- defoff;#t- combat;#t- skullcap;#va larm 0;#va rarm 0;#va lleg 0;#va rleg 0;#va head 0;#va torso 0;#t- restoration} #ALIAS bon {#t+ mass;#t+ sileris;#t+ affliction;#t+ defoff;#t+ writhe;#t+ parry;#t+ clot;#va caneat 1;#va cansalve 1;#va eq 1;#va candrink 1;#va canmoss 1;#t+ parry;#va toparry 0;#va torso 0;#t+ combat;#va aeon 0;#t+ keypadbattle;#va slickness 0;#t+ restoration;herbheal;salveheal} #ALIAS con {consider} #ALIAS cont {contemplate @target} #ALIAS cureill {cureoff;#t- salve;#t- affliction;#t- combat;#t- writhe;#t- defoff;#t- healed;#t- cured;#t- restoration;#t- sileris;#ala +.005 {cureon;#t+ salve;#t+ affliction;#t+ combat;#t+ writhe;#t+ defoff;#t+ cured;#t+ healed;#t+ sileris}} #ALIAS defon {#t- pueblo;#t- system;#t- automapperall;#t- automapper;#t- autolog;#t- slowwalk;#t- venoms;#t- vialtracking;#t+ restoration;parry head;tn;config timeout 15;teye;nightsight;ins;touch cloak;#ala +5 {curseward};#ala +12 {self};#ala +16.5 {deathsight}} #ALIAS di {drink immunity;#va voyria 1} #ALIAS diag {#if @balance=1 {diagnose;#va tdiag 1}} #ALIAS dryherb {drop cloth;outr 50 skullcap;outr 50 valerian;outr 50 elm;prepare skullcap;prepare valerian;prepare elm;dry cloth} #ALIAS en {enemy} #ALIAS eyeg {unwield left;wield eye;throw eye at ground} #ALIAS fa {farsee} #ALIAS ffa {join freeforall %1;#va ffa 1;#t- bashing;#ala +2 {pg;bon;ss;#t+ ffa;#va pipes 1;#t- skullcap}} #ALIAS ffaoff {#TS 60;#va ffa 0;ti;angel rest;unenemy @target;#va target rat;boff;#va pipes 0;#t- ffa;#t- mass;ti;bon;ins;#t+ sileris;#va applied 0} #ALIAS ffaon {#va ffa 1;#ala +2 {pg;bon;#t+ ffa;#va pipes 1}} #ALIAS foc {#if (@focus=1) {focus}} #ALIAS fwl {remove gloves;wear 257708;point ring161570 %0} #ALIAS gg {g gold;put gold in bag} #ALIAS hb {#if (@eq = 1) {#if (@balance = 1) {hold breath}}} #ALIAS herbhealing {#va hheal 1} #ALIAS hsoff {hypersight off} #ALIAS hson {hypersight on} #ALIAS ig {#IG} #ALIAS inb {inr} #ALIAS inbag {unwield kite;remove splintmail;remove boots;#ala +6 {gold;put kite in @bag;put splintmail in @bag;put boots in @bag;put rapier in @bag;put gold in @bag}} #ALIAS inherbs {inb all bloodroot;inb all goldenseal;inb all bayberry;inb all hawthorn;inb all bellwort;inb all lobelia;inb all ash;inb all ginseng;inb all kelp;inb all kola;inb all sileris;inb all moss;inb all pear;inr all elm;inr all valerian;inr all skullcap} #ALIAS iwl {remove gloves;wear 276713;point gloves276713 %0} #ALIAS kola {#if @sleeping=0 {#if @writhe=0 {outb kola;eat kola}}} #ALIAS Limbtree {%if( @LimbMend>1 and @RestRL=0 and @RestLL=0 and (@MendLA=0 or @MendRA=0), tt)} #ALIAS mana {mp;moss} #ALIAS mela {blink;apply mending left arm;#va lastsalve mending;#va tosalve 1} #ALIAS mell {blink;apply mending left leg;#va lastsalve mending;#va tosalve 1} #ALIAS mera {blink;apply mending right arm;#va lastsalve mending;#va tosalve 1} #ALIAS merl {blink;apply mending right leg;#va lastsalve mending;#va tosalve 1} #ALIAS Mindhealing {#noop} #ALIAS mel {apply mending to legs;#va lastsalve mending} #ALIAS moss {#if @ffa=0 {#if (@canmoss = 1) {outb moss;eat moss}};#if @ffa=1 {#if @canmoss=1 {eat moss}}} #ALIAS mp {#if (@candrink=1) {lick;drink mana}} #ALIAS mpt {#if @balance=1 {pea;apt};#va instantkill 1} #ALIAS orbt {unwield left;wield orb;throw orb at @target} #ALIAS outb {outr} #ALIAS passive {order entourage passive} #ALIAS poff {#va pipes 0} #ALIAS pon {#if @eq=1 {#if @balance=1 {outr elm;put elm in @p1;outr skullcap;put skullcap in @p2;outr valerian;put valerian in @p3;inr elm;inr skullcap;inr valerian;#va pipes 1}}} #ALIAS rea {#if @restoring=0 {apply restoration to arms;#va lastsalve restoration}} #ALIAS rel {#if @restoring=0 {apply restoration to legs;#va lastsalve restoration}} #ALIAS rest {restore} #ALIAS rh {#if @restoring=0 {blink;apply restoration to head;#va lastsalve restoration};#va tosalve 1} #ALIAS spar {#va ffa 1;#t- bashing;#ala +2 {pg;bon;ss;#t+ ffa;#va pipes 1}} #ALIAS sq {squint} #ALIAS ss {#if @shatter=0 {smoke @p2};#va pipes 1;#va lastpipe skullcap} #ALIAS t {#va target %1;point mace at @target} #ALIAS te {tumble @exit} #ALIAS tc {#if @bloodroot=0 {#if @eq=1 {#if @balance=1 {touch cloak}}}} #ALIAS tdo {t doppleganger} #ALIAS tele {#if @telesense=0 {telesense}} #ALIAS teleoff {#if @telesense=1 {telesense;ig;#ala +1 {ig};#va telesense 0}} #ALIAS teoff {telesense;#t- telesense} #ALIAS teye {thirdeye} #ALIAS th {target head} #ALIAS ti {#ti} #ALIAS tm {#if @clot=1 {clot} {#noop}} #ALIAS tn {target nothing} #ALIAS tp {touch prism} #ALIAS tt {#if (@writhe=0) {#if (@tree=0) {#noop}}} #ALIAS une {unenemy %1;#delitem enemies %1;#if %1=all {#reset enemies};#if @target=%1 {t rat}} #ALIAS wakeoff {metawake off} #ALIAS wakeon {#if @insomnia=0 {ins};metawake on} #ALIAS wr {#if (@writhe>0) {#if @writhing=0 {blink;writhe}}} #ALIAS defb {deaf;ds;dv;aca} #ALIAS defc {asi;dl;kola;ama;blind} #ALIAS trs {#reset combat;#va aeon 0;fhreset} #ALIAS rst {#va lleg 0;#va larm 0;#va rarm 0;#va rleg 0} #ALIAS k {enemy %1;#variable target %1;#va autotarget 1;point %1;#va cha %1;angel spiritwrack %1} #ALIAS rt {apply restoration to torso} #ALIAS mdo {wakeoff;alertness off} #ALIAS tbt {touch brazier @target} #ALIAS tioff {#show %ansi( blue, bold, hi)***%ansi( cyan, hi, bold) Timer: %ansi( red, bold, hi)(OFF)%ansi( blue, bold, hi) ***;#va timer 0} #ALIAS aca {apply caloric;#va tosalve 1;#va lastsalve caloric} #ALIAS aep {apply epidermal to torso;#va tosalve 1} #ALIAS ama {#if @cansalve=1 {apply mass};#t+ mass;#va lastsalve mass} #ALIAS ame {apply mending;#va tosalve 1;#va lastsalve mending} #ALIAS blind {#va blind 0;eba} #ALIAS hp {#if (@candrink = 1) {lick;drink health}} #ALIAS asi {#if @bloodroot=0 {#if @applied=0 {lick;outb sileris;apply sileris}};#t+ sileris} #ALIAS mo {moss} #ALIAS tmoss {outr yellowink;outr redink;outr blueink} #ALIAS tgr {t gremlin} #ALIAS kt {t @cha} #ALIAS pa {#if @parrymode=1 {#if @part=left {#if @limb=leg {pll}};#if @part=right {#if @limb=leg {prl}};#if @part=left {#if @limb=arm {pla}};#if @part=right {#if @limb=arm {pra}};#if @toparry=1 {ph};#if @toparry=2 {pt}};#if @parrymode=2 {#if @part=left {#if @limb=leg {prl}};#if @part=right {#if @limb=leg {pll}};#if @part=left {#if @limb=arm {pra}};#if @part=right {#if @limb=arm {pla}};#if @toparry=1 {ph};#if @toparry=2 {pt}}} #ALIAS mh {mindhealing} #ALIAS cr {crash} #ALIAS cre {crash @exit} #ALIAS battle {#t+ combat;bon;#va candrink 1;#va canmoss 1;dl;outb bayberry;eat bayberry;touch mindseye;drink speed;outb sileris;apply sileris;apply mass;#ala +4 {battle2}} #ALIAS battle2 {outb kola;eat kola;insomnia;outb hawthorn;eat hawthorn;apply caloric;drink frost;#ala +4 {#va pipes 1;inb kola;inb hawthorn;inb bayberry;inb sileris};#ala +7 {dv;outherbs}} #ALIAS tch {t @cha} #ALIAS tef {t efreeti} #ALIAS to {ss;#if @balance=1 {unwield left;unwield right;wield totem;stand totem;#t- skullcap};#ala +.5 {#t+ skullcap};#if @ffa=1 {tioff}} #ALIAS tle {t lemming} #ALIAS tra {t raven} #ALIAS tbu {t butterfly} #ALIAS para {#va parrymode 1;#show /PARRY MODE: 1} #ALIAS parb {#va parrymode 2;#SHOW /PARRY MODE: 2} #ALIAS autoparry {#if @balance=1 {#if @eq=1 {#1 {%item( @autoparry, %random( 1, 20))}}}} #ALIAS ph {#va toparry 1;#if @balance=1 {#if @parrying!=1 {#if @toparry=1 {parry head}}}} #ALIAS pla {#va toparry 5;#if @eq=1 {#if @balance=1 {#if @parrying!=5 {#if @toparry=5 {parry left arm}}}}} #ALIAS pll {#va toparry 6;#if @eq=1 {#if @balance=1 {#if @parrying!=6 {#if @toparry=6 {parry left leg}}}}} #ALIAS pra {#va toparry 3;#if @eq=1 {#if @balance=1 {#if @parrying!=3) {#if @toparry=3 {parry right arm}}}}} #ALIAS prl {#va toparry 4;#if @eq=1 {#if @balance=1 {#if @parrying!=4 {#if @toparry=4 {parry right leg}}}}} #ALIAS pt {#va toparry 2;#if @eq=1 {#if @balance=1 {#if @parrying!=2 {#if @toparry=2 {parry torso}}}}} #ALIAS aeh {apply epidermal to head;#va tosalve 1} #ALIAS deaf {eha} #ALIAS defa {nightsight;teye;ins;df} #ALIAS ea {outb ash;eat ash;#va toeat 1} #ALIAS eb {hep;#va paralysis2 0;#va toeat 1} #ALIAS eba {outb bayberry;eat bayberry;#va toeat 1} #ALIAS ebe {outb bellwort;eat bellwort;#va toeat 1} #ALIAS eg {outb goldenseal;eat goldenseal;#va toeat 1} #ALIAS egin {outb ginseng;eat ginseng;#va toeat 1} #ALIAS eha {outb hawthorn;eat hawthorn;#va toeat 1} #ALIAS ek {outb kelp;eat kelp;#va toeat 1} #ALIAS el {outb lobelia;eat lobelia;#va toeat 1;#va caneat 0} #ALIAS epe {outb pear;eat pear} #ALIAS outherbs {outb bloodroot;outb goldenseal;outb bayberry;outb hawthorn;outb bellwort;outb lobelia;outb ash;outb ginseng;outb kelp;outb kola;outb sileris;outb moss} #ALIAS rs {#reset;resetr} #ALIAS bashing {#t+ bashing} #ALIAS eco {#if (@caneat = 1) {outb cohosh;eat cohosh;eat cohosh}} #ALIAS ins {#if (@mana>1200) {lick;insomnia};#if (@mana<1200) {eco}} #ALIAS sel {smoke @p1;#va pipes 1;#va tosmoke 1;#va lastpipe elm} #ALIAS sla {#va shatter 1;shatter left arm @target} #ALIAS sll {#va shatter 1;shatter left leg @target} #ALIAS sra {#va shatter 1;shatter right arm @target} #ALIAS srl {#va shatter 1;shatter right leg @target} #ALIAS sv {smoke @p3;#va pipes 1;#va tosmoke 2;#va lastpipe valerian} #ALIAS ww {touch tentacle @target} #ALIAS LimbMend {#if @mendla=1 {#ad larm 1};#if @restla=1 {#ad larm 1};#if @restla=2 {#ad larm 2};#if @mendra=1 {#ad rarm 1};#if @restra=1 {#ad rarm 1};#if @restra=2 {#ad rarm 2};#if @mendll=1 {#ad lleg 1};#if @restll=1 {#ad lleg 1};#if @restll=2 {#ad lleg 2};#if @mendrl=1 {#ad rleg 1};#if @restrl=1 {#ad rleg 1};#if @restrl=2 {#ad rleg 2};#variable Limbmend [@MendRA + @MendLA + @MendRL + @MendLL];#if @Slickness=0 {SalveHeal}} #ALIAS resetr {#variable RestRA 0;#variable RestLA 0;#variable RestRL 0;#variable RestLL 0} #ALIAS su {swing up} #ALIAS swu {swing down} #ALIAS tmi {touch mindseye} #ALIAS pca {put mending in pack;put restoration in pack;put speed in pack;put epidermal in pack;put levitation in pack;put frost in pack;put caloric in pack;put immunity in pack;put mass in pack;put venom in pack} #ALIAS tram {trample} #ALIAS driver {gold;give 10 gold to driver;pg} #ALIAS tb {touch brazier} #ALIAS web {touch web} #ALIAS hd {tell driver hail;say %1} #ALIAS snake {#ad snake 1;#if @snake=1 {#t- restoration;#va illusion 1;#t- aeon;#t- writhe};#if @snake=2 {#t+ restoration;#va snake 0;#va illusion 0}} #ALIAS bt {behead @target} #ALIAS kite {unwield right;wield right shield125467} #ALIAS house {open door in;in;close door out} #ALIAS d {#if @guardlead=1 {#FORALL @guardlist {order %i move down}};down} #ALIAS e {#if @guardlead=1 {#FORALL @guardlist {order %i move east}};east} #ALIAS mi {#if @guardlead=1 {#FORALL @guardlist {order %i move in}};in} #ALIAS n {#if @guardlead=1 {#FORALL @guardlist {order %i move north}};north} #ALIAS ne {#if @guardlead=1 {#FORALL @guardlist {order %i move northeast}};northeast} #ALIAS nw {#if @guardlead=1 {#FORALL @guardlist {order %i move northwest}};northwest} #ALIAS s {#if @guardlead=1 {#FORALL @guardlist {order %i move south}};south} #ALIAS se {#if @guardlead=1 {#FORALL @guardlist {order %i move southeast}};southeast} #ALIAS sw {#if @guardlead=1 {#FORALL @guardlist {order %i move southwest}};southwest} #ALIAS u {#if @guardlead=1 {#FORALL @guardlist {order %i move up}};up} #ALIAS w {#if @guardlead=1 {#FORALL @guardlist {order %i move west}};west} #ALIAS offerall {#ig;gen;#va selfish 0;#ala +1.5 {#ig;info hold corpse;#t+ offering;#t+ "Type MORE to continue reading."};#ala +3 {#t- offering;self;#t- "Type MORE to continue reading."}} #ALIAS dmo {#va todrop 1;#if @eq=1 {#if @balance=1 {drop monolith}}} #ALIAS suicide {say blah blah} #ALIAS tpt {touch prism @target} #ALIAS hbo {blink;#t- hb} #ALIAS butt {Ashakel Mercadia-Shu'in says, "What some? I'm hiding all my private spots!";Ashakel tells you, "I'm all out of kidnapping and bondage equipment.";Ashakel tells you, "All my panties are safe with you.";Septy's chew toy, Ashakel Mercadia-Shu'in says, "Abuse me!"} #ALIAS trt {trip @target} #ALIAS spear {unwield left;unwield right;wield spear;wield kite} #ALIAS webt {touch web @target} #ALIAS vote {#url http://www.achaea.com/vote} #ALIAS pe {perform enlightenment} #ALIAS st {smite @target} #ALIAS hta {heal @target blindness;heal @target deafness;heal @target insomnia} #ALIAS blesse {#if (%1) {~bless %1 spiritshield earth} {~bless me spiritshield earth}} #ALIAS blessw {#if (%1) {~bless %1 willpower} {~bless me willpower}} #ALIAS blessf {#if (%1) {~bless %1 spiritshield frost} {~bless me spiritshield frost}} #ALIAS blesst {#if (%1) {~bless %1 spiritshield thermal} {~bless me spiritshield thermal}} #ALIAS hep {#if @eq=1 {#if @balance=1 {heal me paralysis}}} #ALIAS fsh {perform force @target cast stormhammer at weird and efreeti and chimera} #ALIAS blessme {blesse;#ala +6 {blessf};#ala +12 {blesst};#ala +18 {blessw};#ala +24 {blessd}} #ALIAS blessall {blesse %0;#ala +6 {blessw %0};#ala +12 {blesst %0};#ala +18 {blessf %0};#ala +24 {blessd %0}} #ALIAS maoff {#t- mass} #ALIAS stript {angel strip @target} #ALIAS strip {angel strip %0} #ALIAS jt {#if @wep1=mace {rap jab @target};#if @wep1=@rap1 {jab @target}} #ALIAS mace {unwield left;wield left mace136493} #ALIAS vk {envenom @rap1 with prefarar;envenom @rap1 with xentio;envenom @rap1 with kalmia;envenom @rap1 with kalmia} #ALIAS force {perform force} #ALIAS ft {perform force @target} #ALIAS fue {ft unenemy all} #ALIAS vv {envenom @dirk with slike;envenom @dirk with kalmia;envenom @dirk with gecko} #ALIAS fdp {ft dampen plague} #ALIAS h {heal me} #ALIAS cha {#if @eq=1 {#if @balance=1 {#if @wep1!=mace {mace}}};#if @eq=1 {#if @balance=1 {chasten @target}}} #ALIAS hea {perform hellsight @target;envenom @broadsword with kalmia;arc} #ALIAS hel {heal @target insomnia;perform hellsight @target} #ALIAS rezz {PERFORM RESURRECTION} #ALIAS aat {angel absolve @target} #ALIAS abt {angel beckon @target} #ALIAS ast {angel strip @target} #ALIAS bliss {perform bliss %0} #ALIAS frl {angel sear} #ALIAS frli {frl icewall %0} #ALIAS sapt {#if @eq=1 {heal @target insomnia;angel sap @target}} #ALIAS seek {angel seek %0} #ALIAS sld {angel aura} #ALIAS slt {smash legs @target} #ALIAS swr {angel spiritwrack @target} #ALIAS ward {#if @able=1 {angel ward}} #ALIAS fullheal {#add fullheal 1;#if @fullheal=1 {#show %ansi( blue, hi, bold)*** %ansi( cyan, hi, bold)FULL-HEAL: %ansi( green, hi)ON %ansi( blue, hi, bold)***};#if @fullheal=2 {#show %ansi( blue, hi, bold)*** %ansi( cyan, hi, bold)FULL-HEAL: %ansi( red, hi)OFF %ansi( blue, hi, bold)***;#va fullheal 0};#va adiag 0} #ALIAS apt {angel panic @target} #ALIAS hh {#if @eq=1 {hunt heresy}} #ALIAS fts {ft simultaneity} #ALIAS seekt {seek @target;#va seeking 1} #ALIAS pilg {perform pilgrimage %0} #ALIAS fhg {ft cast holocaust 10} #ALIAS fed {ft decay daemonite} #ALIAS tion {#show %ansi( blue, bold, hi)***%ansi( cyan, hi, bold) Timer: %ansi( blue, hi, bold)(ON)%ansi( blue, bold, hi) ***;#va timer 1} #ALIAS blessd {#if (%1) {~bless %1 endurance} {~bless me endurance}} #ALIAS ffm {order 206137 follow me} #ALIAS si {outr sileris;apply sileris} #ALIAS pest {#if @eq=1 {diagnose @target;point pestilence at @target}} #ALIAS fkf {ft kick falcon} #ALIAS frf {ft remove plate} #ALIAS fkr {ft kai cripple me} #ALIAS va {#t+ "envenom \d+ with \a+";envenom @rap1 with aconite;envenom @rap1 with aconite;envenom @rap1 with aconite;#t- "envenom \d+ with \a+"} #ALIAS fgr {ft headslam gremlin} #ALIAS emp {#if @eq=1 {#if @balance=1 {#add empathy 1}};#if @empathy=1 {#show %ansi( blue, hi, bold)*** %ansi( cyan, hi, bold)EMPATHY: %ansi( green, hi)ON %ansi( blue, hi, bold)***;angel empathy on};#if @empathy=2 {#show %ansi( blue, hi, bold)*** %ansi( cyan, hi, bold)EMPATHY: %ansi( red, hi)OFF %ansi( blue, hi, bold)***;angel empathy off;#va empathy 0}} #ALIAS ap {#if @eq=1 {angel power}} #ALIAS vials {#t+ vialtracking;vials_show;#t- vialtracking} #ALIAS elix {#t+ vialtracking;elixlist;#ala +3 {#t- vialtracking}} #ALIAS venoms {#t+ venoms;show_venoms;#t- venoms} #ALIAS outbag {g boots from @bag;g kite from @bag;g splint from @bag;g gloves from @bag;g rapier from @bag;remove gloves;unwield right;wield right kite125467;wear boots;wear splint} #ALIAS pco {perform convocation %0} #ALIAS fkm {ft kick minion} #ALIAS fks {ft kick snake} #ALIAS sst {#if @balance=1 {smite @target};#if @eq=1 {seekt}} #ALIAS ftp {ft put pipe in pack} #ALIAS fke {ft kai enfeeble me} #ALIAS sat {smash arms @target} #ALIAS Salveheal {#va sheal 1} #ALIAS sear {angel sear icewall} #ALIAS mea {apply mending to arms;#va lastsalve mending} #ALIAS fbm {ft banish minion} #ALIAS fdf {ft demon fury} #ALIAS ftk {ft kai choke me} #ALIAS pea {#if @eq=1 {perform peace @target}} #ALIAS dsi {#if @eq=1 {#if @balance=1 {deathsight}}} #ALIAS fc {foc} #ALIAS sleept {heal @target insomnia;touch hourglass @target} #ALIAS daz {heal @target deafness;heal @target blindness;perform dazzle @target} #ALIAS inrings {#forall @rings {remove %i;put %i in bag144261}} #ALIAS outrings {#forall @rings {g %i from bag144261;wear %i}} #ALIAS sanc {offer %0 to sanctify} #ALIAS pipeon {pon} #ALIAS herbheal {#va hheal 1} #ALIAS anr {angel spiritwrack off;angel trace off;angel empathy off} #ALIAS ce {cityenemies %0} #ALIAS bedt {bedevil @target} #ALIAS pde {perform deliverance %0} #ALIAS ga {gallop %0} #ALIAS tattoos {#t+ alp;#reset alp;~tattoos} #ALIAS tats {#t+ alp;#show %ansi( blue, bold, hi)** %ansi( white)TATTOOS %ansi( blue, bold, hi)**;#show %ansi( white)Head: %ansi( hi, green)@thead;#show %ansi( white)Torso: %ansi( hi, green)@ttorso;#show %ansi( white)LA: %ansi( hi, green)@tla;#show %ansi( white)RA: %ansi( hi, green)@tra;#show %ansi( white)LL: %ansi( hi, green)@tll;#show %ansi( white)RL %ansi( hi, green)@trl;#t- alp} #ALIAS rap {unwield left;wield @rap1} #ALIAS vp {envenom @rap1 with prefarar;envenom @rap1 with prefarar;envenom @rap1 with prefarar} #ALIAS flt {#if @eq=1 {point @firelash at @target}} #ALIAS fkg {ft headslam gremlin} #ALIAS adiag {#add adiag 1;#if @adiag=1 {#show %ansi( blue, hi, bold)*** %ansi( cyan, hi, bold)AUTO-DIAG: %ansi( green, hi)ON %ansi( blue, hi, bold)***};#if @adiag=2 {#show %ansi( blue, hi, bold)*** %ansi( cyan, hi, bold)AUTO-DIAG: %ansi( red, hi)OFF %ansi( blue, hi, bold)***;#va adiag 0};#va fullheal 0} #ALIAS fpp {ft put pipe in pack} #ALIAS fkc {ft kai choke me} #ALIAS ftf {ft headslam falcon} #ALIAS wakeup {#if @waking=0 {wake;#va waking 1}} #ALIAS sheal {#if @slickness=0 {#If @cansalve=1 {#if @epidermal>0 {aep};#if @epidermal=0 {#if @Head>0 {rh}};#if @epidermal=0 {#if @Head=0 {#if @Torso>0 {rt}}};#If @epidermal=0 {#if @Head=0 {#if @Torso=0 {#if @Mendflame>0 {ame}}}};#If @epidermal=0 {#if @Head=0 {#if @Torso=0 {#if @Mendflame=0 {#if @Restleg>0 {rel}}}}};#If @epidermal=0 {#if @Head=0 {#if @Torso=0 {#if @Mendflame=0 {#if @Restleg=0 {#if @Mendll>0 {mell}}}}}};#If @epidermal=0 {#if @Head=0 {#if @Torso=0 {#if @Mendflame=0 {#if @Restleg=0 {#if @MendLL=0 {#if @MendRL>0 {merl}}}}}}};#If @epidermal=0 {#if @Head=0 {#if @Torso=0 {#if @Mendflame=0 {#if @Restll=0 {#if @RestRL=0 {#if @MendLL=0 {#if @Mendrl=0 {#if @Restarm>0 {rea}}}}}}}};#If @epidermal=0 {#if @Head=0 {#if @Torso=0 {#if @Mendflame=0 {#if @Restleg=0 {#if @MendLL=0 {#if @Mendrl=0 {#if @Restarm=0 {#if @MendRA>0 {mera}}}}}}}}};#If @epidermal=0 {#if @Head=0 {#if @Torso=0 {#if @Mendflame=0 {#if @Restleg=0 {#if @Mendll=0 {#if @Mendrl=0 {#if @Restarm=0 {#if @MendRA=0 {#if @MendLA>0 {mela}}}}}}}}}};#If @epidermal=0 {#if @Head=0 {#if @Torso=0 {#if @Mendflame=0 {#if @RestLeg=0 {#if @Mendll=0 {#if @Mendrl=0 {#if @RestArm=0 {#if @MendRA=0 {#if @MendLA=0 {#if @caloric>0 {aca}}}}}}}}}}};#If @epidermal=0 {#if @Head=0 {#if @Torso=0 {#if @Mendflame=0 {#if @Restleg=0 {#if @Mendll=0 {#if @Mendrl=0 {#if @Restarm=0 {#if @MendRA=0 {#if @MendLA=0 {#if @caloric=0 {#if @mending=1 {ame}}}}}}}}}}}};#va cansalve 0}}};#If @epidermal=0 {#if @Head=0 {#if @Torso=0 {#if @Mendflame=0 {#if @RestLeg=0 {#if @Mendll=0 {#if @Mendrl=0 {#if @Restarm=0 {#if @MendRA=0 {#if @MendLA=0 {#if @Frozen=0 {#if @mending=0 {#va cansalve 1}}}}}}}}}}}};#ala +2 {#if @tosalve=1 {#if @slickness=0 {#va cansalve 1}}}} #ALIAS hheal {#if @bloodroot1>0 {hep};#va toeat 0;#if @caneat=1 {#if @ginseng>0 {egin};#if @ginseng=0 {#if @kelp>0 {ek}};#if @Kelp=0 {#if @Ginseng=0 {#if @Goldenseal>0 {eg}}};#if @Kelp=0 {#if @Ginseng=0 {#if @Goldenseal=0 {#if @Ash>0 {ea}}}};#if @Kelp=0 {#if @Ginseng=0 {#if @Goldenseal=0 {#if @Ash=0 {#if @Lobelia>0 {el}}}}};#if @Kelp=0 {#if @Ginseng=0 {#if @Goldenseal=0 {#if @Ash=0 {#if @Lobelia=0 {#if @Bellwort>0 {ebe}}}}}};#if @Kelp=0 {#if @Ginseng=0 {#if @Goldenseal=0 {#if @Ash=0 {#if @Lobelia=0 {#if @Bellwort=0 {#if @Bayberry=1 {eba}}}}}}};#if @Kelp=0 {#if @Ginseng=0 {#if @Goldenseal=0 {#if @Ash=0 {#if @Lobelia=0 {#if @Bellwort=0 {#if @Bayberry=0 {#if @Hawthorn>0 {deaf}}}}}}}};#Variable caneat 0};#ala +.06 {#if @toeat=0 {caneat=1}}} #ALIAS wri {#if (@balance>0) {#if @writhe>0 {#if @writhing=0 {blink;writhe}}}} #ALIAS compose {#if @aeon=0 {~compose}} #ALIAS stand {#if @eq=1 {#if @balance=1 {~stand}}} #ALIAS run {tumble @exit} #ALIAS trigsoff {#t- A_trigs;#t- B_trigs;#t- C_trigs;#t- D_trigs;#t- E_trigs;#t- F_trigs;#t- G_trigs;#t- H_trigs;#t- I_trigs;#t- J_trigs;#t- K_trigs;#t- L_trigs;#t- M_trigs;#t- N_trigs;#t- O_trigs;#t- P_trigs;#t- Q_trigs;#t- R_trigs;#t- S_trigs;#t- T_trigs;#t- U_trigs;#t- V_trigs;#t- W_trigs;#t- Y_trigs} #ALIAS ff {ft headslam falcon} #ALIAS sqa {sq n;sq s;sq e;sq w;sq ne;sq nw;sq se;sq sw;sq d;sq u;sq in;sq out} #ALIAS clouds {#if @eq=1 {#if @balance=1 {wakeon;say duanathar;wakeoff}}} #ALIAS chatoff {#t- chat} #ALIAS chaton {#t+ chat} #ALIAS apr {angel presences} #ALIAS hap {heal @target blindness;heal @target deafness;heal @target insomnia} #ALIAS bdt {bedevil @target} #ALIAS parryoff {#t- parry;#sa PARRYING OFF} #ALIAS parryon {#t+ parry;#sa PARRYING ON} #ALIAS serpon {#t- aeon;#t- writhe;#t- restoration;#show %ANSI( WHITE)AEON/WRITHE/RESTORATION OFF} #ALIAS serpoff {#t+ aeon;#t+ writhe;#t+ restoration;#show %ANSI( WHITE)AEON/WRITHE/RESTORATION ON} #ALIAS track {#add tracking 1;#if @tracking=1 {#sa TRACKING- %1;angel trace %1;#va seeking %1;clan switch royalguard};#if @tracking=2 {#SA TRACKING- OFF;#va tracking 0;anr}} #VAR target {rat} {rat} #VAR p1 {310035} #VAR p2 {313120} #VAR p3 {313230} #VAR health {4367} #VAR mana {2896} #VAR candrink {1} {1} #VAR canmoss {1} {1} #VAR mbatter {0} {0} #VAR eq {1} {1} #VAR tree {0} {0} #VAR ffa {0} #VAR epidermal {0} {0} #VAR enemy {0} {0} #VAR caneat {1} {1} #VAR cansalve {1} {1} #VAR limb {0} {0} #VAR enemy1 {rat} {rat} #VAR deaf {1} #VAR moss {0} #VAR focus {1} {1} #VAR toenemy {0} {0} #VAR pipes {1} #VAR diagnose {0} #VAR blind {1} #VAR ig {1} #VAR parrying {1} #VAR sileris {0} #VAR mono {1} #VAR aeon {0} {0} #VAR selfish {0} {0} #VAR insomnia {0} {0} #VAR wep1 {mace} #VAR wep2 {30708} #VAR direction {w} #VAR maxmana {3620} #VAR alertness {0} {0} #VAR metawake {0} {0} #VAR targetting {6} #VAR maxhealth {4367} #VAR frost {182432} #VAR test {0} {0} #VAR Limbmend {0} {0} #VAR Fire {0} {0} #VAR hypersight {0} #VAR EXIT {w} {w} #VAR aura {0} {0} #VAR slimb {2} #VAR tosmoke {0} {0} #VAR telesense {0} {0} #VAR grounded {0} {0} #VAR gpipe {0} #VAR ma {0} #VAR rebound {0} {0} #VAR impale {0} #VAR block {0} #VAR autoparry {parry head|parry torso|parry left arm|parry right arm|parry left leg|parry right leg|parry head|parry torso|parry left leg|parry right leg|parry left arm|parry right arm|parry head|parry head|parry head|parry head|parry head|parry head|parry torso|parry torso} #VAR cloak {1} #VAR tkola {0} {0} #VAR stun {0} #VAR part {0} {0} #VAR mounting {0} {0} #VAR tosalve {0} {0} #VAR passive {0} #VAR toeat {0} {0} #VAR mount {192051} #VAR shatter {0} {0} #VAR toreject {0} {0} #VAR voyria {0} {0} #VAR gvial {0} #VAR haemophilia {0} {0} #VAR sleeping {0} {0} #VAR applied {0} {0} #VAR snake {0} #VAR illusion {0} #VAR guardlead {0} #VAR promptcheck {cexkdb} #VAR prompt {4273} #VAR friend {0} #VAR applying {0} {0} #VAR side {left} #VAR cha {rat} #VAR parrymode {2} #VAR able {0} {0} #VAR lastpipe {0} {0} #VAR fullheal {0} #VAR targetmana {3639} #VAR targetmaxmana {3682} #VAR timer {0} #VAR empathy {0} #VAR sips {health400mana246speed59immunity60levitation60venom54frost59mending27restoration57mass81epidermal60caloric59empty0} #VAR last_sipped {mana} #VAR last_applied {caloric} #VAR seeking {0} {0} #VAR instantkill {Malifuus} {Malifuus} #VAR lastsalve {0} {0} #VAR toparry {0} #VAR toblock {0} #VAR balance {1} #VAR rings {261755|91064|265644|257230} #VAR clot {0} #VAR tofill {0} {0} #VAR shield {0} #VAR tattoos {HeadTorsoLARALLRL} #VAR rap1 {297173} #VAR pipe {1} #VAR salves {0} #VAR firelash {293692} #VAR Bloodroot {0} #VAR adiag {1} #VAR tdiag {0} {0} #VAR theal {0} #VAR towake {0} {0} #VAR hheal {0} {0} #VAR sheal {0} #VAR tostand {0} #VAR enemies {} {} #VAR ugly {0} #VAR waking {1} #VAR head {0} #VAR torso {0} #VAR towear {1} #VAR towrithe {1} #VAR lineend {{"}} #VAR VAR/lineend {"} #VAR autoreset {0} #VAR autotarget {0} #VAR writhe {0} #VAR paralysis2 {0} #VAR bag {294080} #VAR Malifuus {Malifuus} #VAR torun {0} #VAR tracking {0} {0} #TRIGGER {has requested that you share some of your knowledge} {ok} #REGEX {^(\d+)h, (\d+)m, (\d+)e, (\d+)w (\a+)-} {#va health %1;#va mana %2;#va promptcheck %5;#if (%pos( e, @promptcheck)) {#var eq 1} {#var eq 0};#if (%pos( x, @promptcheck)) {#var balance 1} {#var balance 0};#if (%pos( k, @promptcheck)) {#var kola 1} {#var kola 0};#if (%pos( d, @promptcheck)) {#var deaf 1} {#var deaf 0};#if (%pos( b, @promptcheck)) {#var blind 1} {#var blind 0};#add prompt 1;#if @prompt>7 {#if @kola=0 {kola;#va prompt 0}};#if @prompt>4 {#if @cloak=0 {tc;#va prompt 0}};#if @slickness=0 {#if @sheal=1 {sheal;#va sheal 0}};#if @epidermal1=0 {#if @hheal=1 {hheal;#va hheal 0}};#if (@eq=1 and @balance=1) {#va able 1} {#va able 0}} "" {nocr|prompt} #REGEX {^(\a+)'s mana stands at (\d+)/(\d+)\.$} {#co white;#va targetmaxmana %3;#va targetmana %2;#if %1=@target {#if @targetmana<(@targetmaxmana/2) {#show %ansi( blue, hi, bold)*** %ansi( cyan, hi)ABSOLVE ABSOLVE %ansi( blue, hi, bold)***}}} #TRIGGER {Type MORE to continue reading.} {more} "" {disable} #ONINPUT {^elixlist$} {elixlist2} "" {notrig} #TRIGGER {enchantment wears off} {#co white;#sa ENCHANTMENT WORE OFF} #REGEX {^\a+ drops a monolith sigil\.} {#sa --\ Monolith Dropped} #TRIGGER {has just left you message} {#co white} #TRIGGER {rune has faded from your body.} {#co 222;#sa Rune Faded!!!} #TRIGGER {%q{@Enemies}%q} {#Cw 12} "" {disable} #REGEX {^You are:$} {#gag;#if @tdiag=1 {trs;#t+ diag};#if @theal=1 {#var HealCount 0;#var HealMax 1;#t+ Healing|Fullheal;trs;#var HealTarget me}} #COND {^\d+h, \d+m} {#if @blind=1 {#sayprompt ~[B~]};#if @deaf=1 {#sayprompt ~[D~]};#if @insomnia=1 {#sayprompt ~[I~]};#if @grounded=1 {#if @able=1 {stand}};#if @insomnia=0 {ins};#if @tdiag=1 {herbheal;salveheal;#t- diag};#if @theal=1 {fqnext;#ala +1 {herbheal;salveheal}};#va tdiag 0;#va theal 0} {nocr|prompt|regex} #TRIGGER {Class combat reset to its startup values} {#gag} #TRIGGER {You lick your lips.} {#va stun 0;#va sleeping 0} #REGEX {^The pressure of the Percussia comes to a head with a powerful sonic boom\.$} {#va stun 1;look in pipe} #TRIGGER {^The Anthem shifts, protecting from physical (%w) damage.} {#co white;#show %ansi( white)ANTHEM: %1;#if (%1=cutting and @metawake=0) {wakeon};#if (%1!=cutting and @metawake=1) {wakeoff}} #REGEX {^As (\a+) throws the Emperor tarot at you, you are filled with adoration for} {#co white;#show %ansi( hi, blue, bold)%1 EMPERORED YOU;#if @balance=1 {lose %1}} #REGEX {envenom \d+ with \a+} {#gag} "" {disable} #TRIGGER {You clench your fists, grit your teeth, and banish all possibility of sleep.} {#va insomnia 1} #REGEX {^\d+h, \d+m} {#if @timer=1 {#sayprompt ~[%time( "hh:nn:ss:zzz")~]}} "" {nocr|prompt} #TRIGGER {Your guardian angel reports that * has moved to (%1).} {#if @tracking=1 {clt @seeking- %1}} #KEY ADD {mp} #BUTTON 1 {Alertness} {} {} {} {@alertness} {@alertness} {} {Size} {65} {20} {} {} {} {32784} {} {Gauge||15|@alertness = 0|@alertness = 1|15} {} "" {Explore|Inset} {} {} #BUTTON 2 {Left Arm} {} {} {} {@larm} {@larm} {} {Size} {65} {20} {Pos} {1} {203} {32832} {} {Gauge||15|@larm = 0|@larm>0|15} {} "" {Explore|Inset} {} {} #BUTTON 3 {Left Leg} {} {} {} {@lleg} {@lleg} {} {Size} {65} {20} {Pos} {1} {203} {32832} {} {Gauge||15|@lleg = 0|@lleg>0|15} {} "" {Explore|Inset} {} {} {2} #BUTTON 4 {Right Arm} {} {} {} {@rarm} {@rarm} {} {Size} {65} {20} {Pos} {3} {270} {32832} {} {Gauge||15|@rarm = 0|@rarm>0|15} {} "" {Explore|Inset} {} {} #BUTTON 5 {Right Leg} {} {} {} {@rleg} {@rleg} {} {Size} {65} {20} {} {} {} {32832} {} {Gauge||15|@rleg = 0|@rleg>0|15} {} "" {Explore|Inset} {} {} {2} #BUTTON 6 {Metawake} {} {} {} {@metawake} {} {} {Size} {67} {20} {Pos} {0} {0} {32784} {} {Gauge||15|@metawake = 0|@metawake = 1|15} {} "" {Explore|Inset} {} {} {2} #BUTTON 7 {Mounting} {} {} {} {@mounting} {@mounting} {} {Size} {65} {20} {Pos} {0} {69} {32816} {} {Gauge||15|0|1|15} {} "" {Explore|Inset} {} {} {2} #BUTTON 8 {Head} {} {} {} {@head} {@head} {} {Size} {65} {20} {Pos} {2} {136} {32832} {} {Gauge||7|@head=0|@head>0|15} {} "" {Explore|Inset} {} {} #BUTTON 9 {Telesense} {} {} {} {@telesense} {@telesense} {} {Size} {65} {20} {Pos} {0} {69} {32784} {} {Gauge||15|@telesense = 0|@telesense = 1|15} {} "" {Explore|Inset} {} {} #BUTTON 10 {Torso} {} {} {} {@torso} {@torso} {} {Size} {65} {20} {Pos} {1} {136} {32832} {} {Gauge||15|@torso=0|@torso>0|15} {} "" {Explore|Inset} {} {} {2} #BUTTON 11 {Rebound} {} {} {} {@rebound} {@rebound} {} {Size} {68} {20} {Pos} {1} {70} {32816} {} {Gauge||127|1|0|15} {} "" {Explore|Inset} {} {} {3} #BUTTON 12 {Snake} {} {} {} {} {illusion} {} {Size} {68} {20} {Pos} {1} {139} {32832} {} {Gauge||127|1|0|15} {} "" {Explore|Inset} {} {} {3} #BUTTON 13 {@target} {} {} {} {@rebound} {@rebound} {} {Size} {68} {20} {Pos} {1} {0} {9} {} {Gauge||127|1|0|0} {} "" {Explore|Inset} {} {} {3} #BUTTON 14 {Aura} {} {} {} {} {aura} {} {Size} {68} {20} {Pos} {1} {208} {32800} {} {Gauge||127|1|0|15} {} "" {Explore|Inset} {} {} {3} #STAT {} #STW {bleh} #TAB {toparry} #CLASS {System} {enable} #ALIAS atconnect {} #ALIAS onwalkend {} #ALIAS onroomcreate {} #ALIAS onroomenter {} #ALIAS atexit {} #ALIAS atdisconnect {} #ALIAS atconnect {bon;#t- ffa;#va ffa 0} #ALIAS onwalkend {} #ALIAS onroomcreate {} #ALIAS onroomenter {} #ALIAS atexit {} #ALIAS atdisconnect {#va sileris 0;#va target rat;#va cha rat;#va aura 0;#va applied 0} #CLASS 0 #CLASS {System|Automapper} #CLASS 0 #CLASS {System|Keypad} {enable} #KEY KEY5 {look} #KEY KEY2 {s} "" {chain} #KEY KEY4 {w} "" {chain} #KEY KEY6 {e} "" {chain} #KEY KEY8 {n} "" {chain} #KEY SUB {u} "" {chain} #KEY ADD {d} "" {chain} #KEY KEY5 {look} #KEY KEY2 {s} "" {chain} #KEY KEY4 {w} "" {chain} #KEY KEY6 {e} "" {chain} #KEY KEY8 {n} "" {chain} #KEY SUB {u} "" {chain} #KEY ADD {d} "" {chain} #CLASS 0 #CLASS {Autolog} {enable} #CLASS 0 #CLASS {System|AutomapperAll} {enable} #ALIAS recall {~recall %-1;#RECALL} #ALIAS recall {~recall %-1;#RECALL} #CLASS 0 #CLASS {System|Directions} {enable} #DIR ns {n|north} n #DIR sn {s|south} s #DIR we {w|west} w #DIR ew {e|east} e #DIR ud {u|up} u #DIR du {d|down} d #DIR ns {n|north} n #DIR sn {s|south} s #DIR we {w|west} w #DIR ew {e|east} e #DIR ud {u|up} u #DIR du {d|down} d #CLASS 0 #CLASS {System|DirectionsDiag} {enable} #DIR hl {nw|northwest} nw #DIR jk {ne|northeast} ne #DIR kj {sw|southwest} sw #DIR lh {se|southeast} se #DIR hl {nw|northwest} nw #DIR jk {ne|northeast} ne #DIR kj {sw|southwest} sw #DIR lh {se|southeast} se #CLASS 0 #CLASS {System|KeypadDiag} {enable} #KEY KEY7 {nw} "" {chain} #KEY KEY3 {se} "" {chain} #KEY KEY1 {sw} "" {chain} #KEY KEY9 {ne} "" {chain} #KEY KEY7 {nw} "" {chain} #KEY KEY3 {se} "" {chain} #KEY KEY1 {sw} "" {chain} #KEY KEY9 {ne} "" {chain} #CLASS 0 #CLASS {System|Pueblo} #CLASS 0 #CLASS {parry} #REGEX {towards your ((.+)) ((.+))\.} {#CO 78;#if %1=right {#va part right};#if %1=left {#va part left};limb=%3} #REGEX {^\a+ connects to the (\a+) (\a+)!} {#CO 78;#if %1=right {#va part left};#if %1=left {#va part right};#va limb %2;pa} #REGEX {^\a+ connects to the (\a+)!$} {#CO 78;#if %1=head {ph};#if %1=torso {pt}} #REGEX {^\a+ utters a prayer and smites your (\a+) (\a+) with} {#CO 78;#if %1=right {#va part left};#if %1=left {#va part right};#va limb %2;pa} #COND {^%dh, %dm} {pa} {within|param=1} #REGEX {^\a+ utters a prayer and smites your (\a+)} {#co 78;#if %1=head {ph};#if %1=torso {pt;#ad salvetorso 1;#if (@salvetorso > 6) {#sa Heal Torso!!!;#va torso 1;#co 666;#va salvetorso 0}}} #REGEX {^\a+ jabs your (\a+) (\a+) with} {#CO 78;tm;#if %1=right {#va part left};#if %1=left {#va part right};limb=%3;pa} #REGEX {^\a+ jabs your (\a+) with} {#co 78;#if %1=head {ph};#if %1=torso {pt};tm} #REGEX {^\a+ springs forwards and mauls your (\a+) (\a+)\.} {#CO 78;clot;#if %1=right {#va part left};#if %1=left {#va part right};#va limb %2;pa} #REGEX {^\a+ springs forwards and mauls your (\a+)\.$} {#CO 78;clot;#if %1=head {ph};#if %1=torso {pt}} #REGEX {viciously jabs .* your ((.+)) ((.+))\} {#CO 78;tm;#if %1=right {#va part left};#if %1=left {#va part right};#va limb %2;pa} #REGEX {viciously jabs .* your (\a+)} {#CO 78;tm;#if %1=head {ph};#if %1=torso {pt}} #REGEX {^\a+ slashes into your (\a+) (\a+) with} {#CO 78;#if %1=right {#va part left};#if %1=left {#va part right};#va limb %2;pa} #REGEX {^\a+ slashes into your (\a+) with} {#color 78;#if %1=head {ph};#if %1=torso {pt}} #CLASS 0 #CLASS {defoff} #TRIGGER {tattoo and smashes your} {#color 222} #TRIGGER {Unable to maneuver past the weapon, you are viciously skewered and tumble} {#va mounting 0;#va grounded 1} #TRIGGER {Your blindness} {#color 222;#va blind 0;#if @bayberry1=0 {#va bayberry 1;bayberry1=1;Herbhealing}} #TRIGGER {Your caloric} {#color 222;aca} #TRIGGER {Your cloak defense} {#color 666;#va cloak 0;tc} #TRIGGER {Your deafness} {#color 222;#va deaf 0;#if @hawthorn1=0 {#va hawthorn 1;hawthorn1=1;Herbhealing}} #TRIGGER {Your deathsight} {#color 222;dsi} #TRIGGER {Your density defence erodes away.} {#color 222;ama} #TRIGGER {Your insomnia} {#color 222;#va insomnia 0} #COND {^\d+h, \d+m} {#if @sleeping=0 {ins}} {regex} #TRIGGER {Your kola defence} {#color 222;kola} #TRIGGER {Your selfishness} {#color 222;#va selfish 0;self} #TRIGGER {Your speed} {#color 222;ds} #TRIGGER {Your telesense} {#color 222;tele} #TRIGGER {Your temperance} {#color 222;df} #TRIGGER {Your third eye} {#color 222;teye} #TRIGGER {Your venom } {#co 222;dv} #TRIGGER {Your nightsight} {#color 222;nightsight} #TRIGGER {cantata shatters your magical shield.} {#co 222;#va shield 0} #REGEX {^\a+ makes a sudden, quick gesture in front of you} {#color 222;ins;ds} #TRIGGER {your levitating} {#color 222;dl} #REGEX {^\a+ sings a sonorous chant at you, stripping your (\a+) defence\.$} {#co 222;#show %ansi( blue, bold, hi)*** %ansi( hi, cyan, bold)DE: %1 %ansi( blue, hi, bold)***} #REGEX {^\a+ razes your aura of rebounding} {#co 222;#va aura 0;ss} #TRIGGER {^%w flays the sileris coating from you.} {#co 222#t- writhe} #COND {^%dh, %dm} {#show %ansi( blue, bold, hi)*** %ansi( hi, cyan, bold) SILERIS DOWN %ansi( blue, hi, bold)***;#t+ writhe} {within|param=1} #TRIGGER {^You feel your (%w) defence stripped} {#co 222;#show %ansi( blue, bold, hi)*** %ansi( hi, cyan, bold)DE: %1 %ansi( blue, hi, bold)***} #TRIGGER {^%w flays away your aura of rebounding defence.} {} #CLASS 0 #CLASS {affliction} #REGEX {^(\a+) flings a tarot card at you which turns an ominous, sickly red} {#color 5501;fh} #REGEX {^(\a+) gives a \a+ bomb to you\.} {#if @selfish=1 {#if (@eq = 1) {#if (@balance = 1) {put bomb in pack}}};#if (@eq = 1) {#if (@balance = 1) {#if (@selfish = 0) {give bomb to %1}}};#ala +2 {give bomb to %1}} #REGEX {^(\a+) snaps \a+ fingers in front of you\.} {#color 666;en %1;inr all goldenseal;#if %1=@target {ek}} #REGEX {^(.+) swoops down from the skies towards you, and before you can resist} {dl;writhe} #REGEX {^(?enemy1:.+) quickly flings a tarot card at you, and you feel unreasonable} {#color 187;#if (@eq = 1) {reject @enemy1;en @enemy1};#ad enemy 1;#va toreject 1} #REGEX {^(.+) quickly flings a tarot card at you, and you feel unreasonable} {#color 187;#if (@eq = 1) {reject %1;en %1;#va enemy1 %1};#ad enemy 1;#va toreject 1} #TRIGGER {hand in front of you. You feel an invisible claw brush the} {#color 555;sel} #TRIGGER {crushes your right leg.} {#color 455;#va MendRL 1;limbmend} #TRIGGER {Baalzadeen's terrible gaze turns to you} {#color 666;compose} #REGEX {^\a+ casts a net of stupidity over your mind\.$} {#color 5501;#if @Goldenseal1=0 {#add Goldenseal 1;Goldenseal1=1;herbheal;eat goldenseal};#ala +2 {mindhealing}} "" {prompt} #REGEX {^\a+ chants 'GIMMEGIMME' at you and you begin to feel quite generous\.$} {#color 187;#if @Bellwort5=0 {#add Bellwort 1;Bellwort5=1;herbheal};#ala +1 {self}} #REGEX {^\a+ curses you with the visage of a rotting corpse\.$} {#color 5559;sv} #REGEX {^\a+ whips (?:an|a) into} {#color 666;#ala +.75 {limbmend}} #TRIGGER {eyes and an unearthly image appears before you.$} {#if @Ash1=0 {#add Ash 1;Ash1=1;herbheal};#if @Goldenseal1=0 {#add Goldenseal 1;Goldenseal1=1;herbheal};foc} #REGEX {^\a+ frowns in concentration, and a booming voice rings in your head: ~"Sleep~"} {wake;insomnia} #TRIGGER {flashing blade dances before your eyes in a series of complicated} {compose;compose} #REGEX {^\a+ glares at you and a feeling of utter stupidity envelops you\.$} {#color 5501;#if @Goldenseal1=0 {#add Goldenseal 1;Goldenseal1=1;herbheal};#ala +2 {mindhealing};#ala +4 {mindhealing}} #REGEX {^\a+'s guardian angel's eyes glow like embers as searing heat pours over} {#co 455;#va MendFlame 1;salveheal} #REGEX {^\a+ gives you a vengeful stare, and dark images begin to whisper to you} {#color 555;sel} #TRIGGER {indigo ray.} {#if @Goldenseal1=0 {#add Goldenseal 1;Goldenseal1=1;herbheal};#ala +.5 {#if @focus=1 {foc}}} #REGEX {^\a+ lightly strikes the side of your head with} {#color 222;#va deaf 0;#if @hawthorn1=0 {#va hawthorn 1;hawthorn1=1;Herbhealing}} #REGEX {^\a+ lowers (?:his|her) eyes and an unearthly image appears before you\. Unable to} {#co 6666;foc} #TRIGGER {left arm gently, withering it into uselessness.} {#co 455;#va MendLA 1;#ad larm 1;salveheal} #TRIGGER {left arm shrivel up in response} {#color 455;#variable MendLA 1;limbmend} #TRIGGER {left leg gently, withering it into uselessness.} {#color 455;#if @MendLL=0 {#va MendLL 1;#va lleg 1;salveheal}} #TRIGGER {maw and exhales a blast of frigidly cold air on you.} {#color 765;#if (@caloric=0) {#ad caloric 1;#va caloric1 1};salveheal} #TRIGGER {mind attacking yours from all sides, and you lose your} {#color 2222;#va eq 0;concentrate;concentrate;#t+ concentrate} #TRIGGER {nostrils directly at you.} {#co 455;#va MendFlame 1;salveheal} #TRIGGER {pulverizes your left arm.} {#color 455;#va MendLA 1} #REGEX {^\a+ points a ring of pestilence at you\.} {#color white;tt} #REGEX {^\a+ pricks you twice in rapid succession} {#co white} #REGEX {^(\a+) throws a Lovers tarot at you and as it strikes true, you} {#color 187;#if @Bellwort3=0 {#add Bellwort 1;Bellwort3=1};herbheal;enemy %1} #REGEX {^\a+ utters a prayer and smites your (\a+) (\a+) with} {#va side %1;#va limb %2} #COND {^It breaks with a loud 'CRACK'\.$} {#co 455;#if (@side=left and @limb=arm) {#va MendLA 1};#if (@side=right and @limb=arm) {#va MendRA 1};#if (@side=left and @limb=leg) {#va MendLL 1};#if (@side=right and @limb=leg) {#va MendRL 1};limbmend} {within|param=1|regex} #REGEX {([A~*]?[ ~*]?[p~*]?[r~*]?[i~*]?[c~*]?[k~*]?[l~*]?[y~*]?[ ~*]?[s~*]?[t~*]?[i~*]?[n~*]?[g~*]?[i~*]?[n~*]?[g~*]?[ ~*]?[o~*]?[v~*]?[e~*]?[r~*]?[c~*]?[o~*]?[m~*]?[e~*]?[s~*]?[ ~*]?[y~*]?[o~*]?[u~*]?[r~*]?[ ~*]?[b~*]?[o~*]?[d~*]?[y~*]?[,~*]?[ ~*]?[f~*]?[a~*]?[d~*]?[i~*]?[n~*]?[g~*]?[ ~*]?[a~*]?[w~*]?[a~*]?[y~*]?[ ~*]?[i~*]?[n~*]?[t~*]?[o~*]?[ ~*]?[n~*]?[u~*]?[m~*]?[b~*]?[n~*]?[e~*]?[s~*]?[s~*]?[.~*]?)} {#if (%len( "%1") >= 40 and %numwords( "%1", "*") <= 15) {#if (@bloodroot1=0) {#va bloodroot 1;#va bloodroot1 1;herbheal}}} #REGEX {^\a+ throws a sultry glance at you, and bursts into song with} {#color 187;#if @Bellwort3=0 {#add Bellwort 1;Bellwort3=1};#if @mana>2000 {rage};#ala +.25 {herbheal}} #REGEX {^\a+ touches your (\a+) (\a+), and it shrivels} {#color 455;#if (%1=left and %2=arm) {#va MendLA 1};#if (%1=right and %2=arm) {#va MendRA 1};#if (%1=left and %2=leg) {#va MendLL 1};#if (%1=right and %2=leg) {#va MendRL 1};limbmend} #REGEX {^\a+ transfixes you with} {#color 303;#if (@blind=0) {#if @writhe3=0 {#va writhe3 1;#ad writhe 1;wri}};#if @blind=0 {#if @bayberry1=0 {#va bayberry 1;bayberry1=1;Herbhealing}};#if (@blind = 1) {cureill}} #REGEX {^\a+ turns pallid and drops to the ground\.} {g corpse} #REGEX {^\a+ pumps out at you with a powerful side kick\.} {#CO 78;#ad salvetorso 1;#if (@salvetorso > 5) {#sa Heal Torso!!!;#co 666;#va salvetorso 0}} #TRIGGER {breaks your left leg.} {#color 455;#va MendLL 1;limbmend} #TRIGGER {but the purpose of doing so eludes you.$} {#color 414;#if @Ash3=0 {#add Ash 1;Ash3=1;herbheal}} #REGEX {^\a+ directs a dazzling ray of divine light at you\.$} {#color 666;#if @Ash3=0 {#add Ash 1;Ash3=1;herbheal}} #TRIGGER {hand brushes against your arm and it} {#color 455;mea} #TRIGGER {head snaps out to sink its fangs in you.} {#color 666;fh} #TRIGGER {requiem for historical Seleucar that paranoia of the} {#color 414;#if @Ash4=0 {#add Ash 1;Ash4=1;herbheal}} #TRIGGER {right leg gently, withering it into uselessness.} {#color 455;#va MendRL 1;#va lleg 1;salveheal} #REGEX {^\a+ bows (?:his|her) head and mutters something, then flings a tarot card at you\.} {#color 187;#if @Bellwort4=0 {#add Bellwort 1;Bellwort4=1};#ala +.25 {herbheal}} #TRIGGER {to one side and whispers conspiratorially to} {#color 555;sel} #REGEX {^\a+ unleashes a powerful hook towards you\.} {#Co 78;#ad salvetorso 1;#if (@salvetorso>5) {#sa Heal Torso!!;#co 666;#va salvetorso 0}} #TRIGGER {violet ray.} {ds;sel} #REGEX {^\a+ gazes fondly at you, eyes shining with compassion and love} {#color 187;#if @Bellwort2=0 {#add Bellwort 1;Bellwort2=1};herbheal} #REGEX {^\a+ sends an icy blue tendril of light that lashes out at you and wraps} {#color 765;#if (@caloric=0) {#ad caloric 1;#va caloric1 1;salveheal}} #REGEX {^\a+ sends the cold of the grave to freeze you\.$} {#color 765;#if (@caloric=0) {#add caloric 2;#va caloric1 1;#va caloric2 1};salveheal} #REGEX {^\a+ shatters your (\a+) (\a+)\.} {#color 455;#if (%1=left and %2=arm) {#va MendLA 1};#if (%1=right and %2=arm) {#va MendRA 1};#if (%1=left and %2=leg) {#va MendLL 1};#if (%1=right and %2=leg) {#va MendRL 1};limbmend} #REGEX {^\a+ slams into you, knocking you} {#color 48;#if (@ffa = 1) {#TS 7};#va grounded 1;#va block 1;#va mounting 0} #REGEX {^\a+ slowly raises \a+ head and you see} {#color 666;#show ***~[DELIVERANCE~]***;#show ***~[DELIVERANCE~]***;#show ***~[DELIVERANCE~]***;t rat;#color 6667} #REGEX {^\a+ speaks something in an unknown and impossible language\. Unable to} {#color 666;fh} #TRIGGER {~"Don't get trapped now...~", the bubonis entity whispers to you.$} {#color 91;#if @Lobelia7=0 {#add Lobelia 1;Lobelia7=1;Herbheal}} #REGEX {^\a+ rears back (?:his|her) head, and with a keening roar unleashes incandescent hell} {#co white} #COND {at you.$} {#cw 455;#color 455;#va MendFlame 1;salveheal} {within|param=1} #TRIGGER {Sanity returns to you and you are no longer demented.} {#color 29;#if @Ash>0 {#add Ash -1};#va Ash1 0;#va test 0} #REGEX {^\a+ raises a hand towards you and blasts you with cold, frigid air} {#color 765;#if (@caloric=0) {#ad caloric 1;#va caloric1 1};aca} #REGEX {^\a+ razes your magical shield} {#color 222;#va shield 0;#va aura 0} #REGEX {^\a+ reaches out and grabs your leg, which almost gives way underneath you} {#color 455;#ad LimbMend 1;mel} #REGEX {^\a+ recites an obscure, confusing Kamleikan haiku to you\.$} {#color 414;#if @Ash3=0 {#add Ash 1;Ash3=1;herbheal}} #REGEX {^\a+ right arm gently, withering it into uselessness\.$} {#color 455;#va MendRA 1;#va rarm 1;salveheal} #TRIGGER {^You eat a bayberry bark.$} {#co Bold,15;test7=1;#Variable caneat 0;#va toeat 0;#ala +2 {#if @caneat=0 {#va caneat 1}}} #REGEX {^You eat a bellwort flower\.$} {#co Bold,15;#va test2 1;#Variable caneat 0;#va toeat 0;#ala +2 {#if @caneat=0 {#va caneat 1}}} #COND {%a} {#if @test2=1 {bellwort=0;bellwort1=0;bellwort2=0;bellwort3=0;bellwort4=0;bellwort5=0}} {skip} #REGEX {^You eat a bloodroot leaf\.$} {#co Bold,15;test1=1;#Variable caneat 0;#va toeat 0;#ala +2 {#if @caneat=0 {#va caneat 1}}} "" {disable} #COND {%a} {#if @test1=1 {#va bloodroot 0;#va bloodroot1 0}} {skip|disable} #REGEX {^You eat a ginseng root\.$} {#co Bold,15;test3=1;#va caneat 0;#va toeat 0;#ala +2 {#if @caneat=0 {#va caneat 1}}} #COND {%a} {#if @test3=1 {ginseng=0;ginseng1=0;ginseng2=0;ginseng3=0;ginseng4=0;ginseng5=0;ginseng6=0;ginseng7=0}} {skip} #REGEX {^You eat a goldenseal root\.$} {#co Bold,15;test4=1;#va caneat 0;#va toeat 0;#ala +2 {#if @caneat=0 {#va caneat 1}}} #COND {%a} {#if @test4=1 {goldenseal=0;goldenseal1=0;goldenseal2=0;goldenseal3=0;goldenseal4=0;goldenseal5=0;goldenseal6=0;goldenseal7=0}} {skip} #REGEX {^You eat a hawthorn berry\.$} {#co Bold,15;test8=1;#Variable caneat 0;#va toeat 0} #COND {%dh, %dm} {#va hawthorn 0;#va hawthorn1 0} {within|param=1} #REGEX {^You eat a lobelia seed\.$} {#co Bold,15;test6=1;#Variable caneat 0;#va toeat 0;#ala +2 {#if @caneat=0 {#va caneat 1}}} #COND {%a} {#if @test6=1 {lobelia=0;lobelia1=0;lobelia2=0;lobelia3=0;lobelia4=0;lobelia5=0;lobelia6=0;lobelia7=0}} {skip} #REGEX {^You eat a piece of kelp\.$} {#co Bold,15;test5=1;#Variable caneat 0;#va toeat 0} #COND {%a} {#if @test5=1 {kelp=0;kelp1=0;kelp2=0;kelp3=0;kelp4=0;kelp5=0}} {skip} #REGEX {^You eat some prickly ash bark\.$} {#co Bold,15;test=1;#Variable caneat 0;#va toeat 0;#ala +2 {#if @caneat=0 {#va caneat 1}}} #COND {%a} {#if @test=1 {ash=0;ash1=0;ash2=0;ash3=0;ash4=0;ash5=0}} {skip} #REGEX {^\a+ is:$} {#t- diag} #REGEX {^(\a+) is:} {#if @theal=1 {#var HealCount 0;#var HealMax 1;#t+ Healing|Fullheal;trs;#var HealTarget %1}} #COND {^%dh, %dm} {#va theal 0;fqnext} {nocr|prompt} #REGEX {^You feel incredibly tired, and fall asleep immediately\.$} {#co white} #COND {\d+h, \d+m} {wake;#va sleeping 1;#va grounded 1} {nocr|prompt|regex} #TRIGGER {^%w lashes out at you with a whip of taming, flaying your flesh.} {} #CLASS 0 #CLASS {writhe} #TRIGGER {blade back and plunges it deep} {#color 303;#va impale 1;#if @writhe4=0 {#va writhe4 1;#ad writhe 1;wri}} #TRIGGER {^A pair of vines suddenly lashes out from the undergrowth to entangle you} {#color 303;#if @writhe2=0 {#va writhe2 1;#ad writhe 1;wr}} #REGEX {^You have been bound by invisible ropes!$} {#color 303;#if @writhe2=0 {#va writhe2 1;#ad writhe 1;wr}} #REGEX {^You spring a trap!! A loop of rope entwines around you, pulling you off your} {#color 303;#if @writhe2=0 {#va writhe2 1;#ad writhe 1;wr}} #REGEX {^Your attention is grabbed and held by a fascinating butterfly-like rune\.} {#color 303;#va blind 0} #COND {%dh, %dm} {#if @writhe3=0 {#va writhe3 1;#ad writhe 1;wr}} {nocr|prompt} #TRIGGER {and wrap around you, pricking and} {#color 303;#if @writhe2=0 {#va writhe2 1;#ad writhe 1;wr}} #REGEX {^Sticky strands of webbing spray out from \a+ to cover you\.$} {#color 303} #COND {^(\d+)h, (\d+)m,} {#if @writhe1=0 {#va writhe1 1;#ad writhe 1;wr};#ala +1 {#if @writhing<>0 {wr}}} {regex} #TRIGGER {^It throws strands of sticky webbing over you.$} {#color 303;#if @writhe1=0 {#va writhe1 1;#ad writhe 1;wr}} #TRIGGER {^Sticky strands of webbing prevent you from moving.} {#color 303;#if @writhe1=0 {#va writhe1 1;#ad writhe 1;wr}} #TRIGGER {You are bound and cannot do that.} {#color 303;#if @writhe2=0 {#va writhe2 1;#ad writhe 1;wr}} #TRIGGER {^You are impaled and must writhe off before you may do that.$} {#color 303;#if @writhe4=0 {#va writhe4 1;#ad writhe 1;wr}} #REGEX {^You are too tangled up to do that\.$} {#color 303;#if @writhe2=0 {#va writhe2 1;#ad writhe 1;wr}} #TRIGGER {You are transfixed} {#color 303;#if @writhe3=0 {#va writhe3 1;#ad writhe 1;wr}} #TRIGGER {^You gasp and choke as you your entanglement impedes your breathing.} {#color 303;#if @writhe2=0 {#va writhe2 1;#ad writhe 1;wr}} #REGEX {^Your health continues to drain away as your impaled body shudders on the end of} {#color 303;#if @writhe4=0 {#va writhe4 1;#ad writhe 1;wr}} "" {case} #TRIGGER {Your legs are tangled in a mass of rope and you cannot move.} {#color 303;#if @writhe2=0 {#va writhe2 1;#ad writhe 1;wr}} "" {case} #REGEX {^You are bedazzled by the sight of a huge gossamer butterfly fluttering wildly\.$} {#color 222;#if @blind=0 {#if @bayberry1=0 {#va bayberry 1;bayberry1=1;Herbhealing}};#if @blind=0 {#if @writhe3=0 {#va writhe3 1;#ad writhe 1;wr}}} #TRIGGER {^Sticky strands of webbing cling to you, making that impossible.} {#color 303;#if @writhe1=0 {#va writhe1 1;#ad writhe 1;wr}} #REGEX {^\a+ hurls a tarot card with the image of the Hanged Man on it at you\.} {#color 303;#if @writhe2=0 {#va writhe2 1;#ad writhe 1;wr}} #REGEX {^\a+ quickly binds up your hands and feet, leaving you helpless\.} {#color 303;#if @writhe2=0 {#va writhe2 1;#ad writhe 1;wr};#va grounded 1;wake;#va towrithe 1} #CLASS 0 #CLASS {mass} #TRIGGER {a gust of wind slams into you, pushing you} {ama} #TRIGGER {^You feel your density return to normal.$} {#color 222;#va ma 0;ama} #TRIGGER {^A large handaxe comes flying into the room, arcs toward you, and carries you} {#va balance 0;ama} #CLASS 0 #CLASS {insomnia} #CLASS 0 #CLASS {} #CLASS 0 #CLASS {bashing} #ALIAS tzo {t zombie} #ALIAS tva {t vampire} #ALIAS tbai {t bainligor} #ALIAS tgha {t ghast} #ALIAS tgho {t ghoul} #ALIAS tgo {t goblin} #ALIAS tgoh {t gohlbrorn} #ALIAS tho {t hobgoblin} #ALIAS tog {t ogre} #ALIAS tor {t orc} #ALIAS tsp {t spider} #ALIAS tvar {t varkha} #ALIAS twe {t werewolf} #ALIAS twi {t wight} #ALIAS twr {t wraith} #ALIAS tga {t guard} #ALIAS tsn {t snake} #ALIAS tli {t lion} #ALIAS tic {t ictheli} #ALIAS tsk {t skeleton} #TRIGGER {Stepping forward quickly, a huge wendigo delivers a vicious headbutt to you.} {#va grounded 1;#if @balance=1 {#if @eq=1 {stand}}} #TRIGGER {shoots out a mass of sticky webbing at you.} {#color 303;#if @writhe1=0 {#va writhe1 1;#ad writhe 1;wr}} #TRIGGER {A choke creeper lashes out at you with a vine and wraps it tightly around you.} {#color 303;#if @writhe2=0 {#va writhe2 1;#ad writhe 1;wr}} #TRIGGER {A mass of sticky tendrils streak out from a marsh ooze, wrapping you in a} {#color 303;#if @writhe1=0 {#va writhe1 1;#ad writhe 1;wr}} #TRIGGER {The guardian spider quickly points its backside at you and shoots an incredibly} {#color 303;#if @writhe1=0 {#va writhe1 1;#ad writhe 1;wr}} #TRIGGER {spider sprays you with a sticky webbing, which quickly} {#color 303;#if @writhe1=0 {#va writhe1 1;#ad writhe 1;wr}} #TRIGGER {A wild centaur thrusts his spear deep into your belly, thrusting the tip and} {#if @able=1 {stand};#va grounded 1} #TRIGGER {Serach the Sentinel exhales a scorching blast of flame in your direction!} {#color 455;#va MendFlame 1;salveheal} #TRIGGER {Your muscles stiffen and lock as Belladona, Queen of Vampires gazes at you} {#color 5500;eb} #TRIGGER {arms around you, constricting you and allowing it to lock its strong jaws} {tm} #TRIGGER {batters you with an overhead blow.} {tm} #TRIGGER {delivers a blow which almost slices off a limb.} {tm} #TRIGGER {enormous claws across you.} {tm} #TRIGGER {Grumbling, a mountain grizzly bares its teeth and slashes you with a broad} {tm} #TRIGGER {smashes you with his battleaxe.} {tm} #TRIGGER {With blinding speed, Kr'Tachi the General slashes you open.} {tm} #TRIGGER {With numbing force, the sentry smashes you with his huge club.} {tm} #TRIGGER {You double over in pain as Kr'Tachi the General pummels you brutally.} {tm} #TRIGGER {you with a massive axe.} {tm} #TRIGGER {you with a well-placed jab.} {tm} #TRIGGER {you with an axe.} {tm} #TRIGGER {A horrible wail from a luminescent ghost surrounds you, sucking at your will to} {compose} #TRIGGER {A steel-encased Death Knight pauses momentarily and emits a pulse of blinding,} {#va grounded 1;stand} #TRIGGER {A silver spider spins around rearing up to spray you with a sticky webbing} {#color 303;#if @writhe1=0 {#va writhe1 1;#ad writhe 1;wr}} #TRIGGER {back of your knees. As you fall to the ground he leaps forward sinking his} {#if @able=1 {stand};#va grounded 1} #TRIGGER {A noxious fume squirts out of * zombie, making your jaw} {#color 5500;#va grounded 1;fh} #TRIGGER {A colossal, hulking ghoul draws his massive hands together in a thunderclap} {#co white;#va grounded 1;stand} #TRIGGER {Shadows suddenly coalesce and pull at you at Gloom, the Occultist's invokation.} {#color 303;#if @writhe1=0 {#va writhe1 1;#ad writhe 1;wr}} #TRIGGER {You feel drawn, thinned, and the world around you speeds up noticeably.} {#co white;sel;#ala +3 {#if @writhe1=0 {#va writhe1 1;#ad writhe 1;wr}}} #TRIGGER {The King Stag tramples over you with his enormous body.} {#if @able=1 {stand};#va grounded 1} #TRIGGER {zombie kicks his rotting foot into your leg} {#co 455} #TRIGGER {into a fury, a massive gour stampedes tumultuously, trampling} {#va grounded 1;#if @able=1 {stand}} #COND {over you.} {#va grounded 1;#if @eq=1 {#if @balance=1 {stand}}} {within|param=1} #TRIGGER {A massive gour knocks you to the ground as} {#va grounded 1;#if @able=1 {stand}} #TRIGGER {You stiffen suddenly as a vampire gazes at you hypnotically.} {#color 5500} #TRIGGER {A shiver of panic runs down your spine as the horror of} {compose} #TRIGGER {zombie smashes his rotting fist into your arm} {#co 455} #TRIGGER {With a sudden lunge, a sabre walrus charges you, knocking you over.} {stand;#va grounded 1} #TRIGGER {With a roar of rage, a fell werewolf leaps at you, knocking you to the ground} {stand;#va grounded 1} #TRIGGER {Lord Taug unfurls his wings and his eyes glow a fiery crimson. He lets out an} {compose} #TRIGGER {Thorny vines whip out from a stickman and wrap around you} {#color 303;#if @writhe2=0 {#va writhe2 1;#ad writhe 1;wr}} #TRIGGER {Fire erupts in your side as} {tm} #TRIGGER {drops some golden sovereigns onto the ground.} {g gold} #TRIGGER {With a ferocious hiss, a vampire sends a fine mist of blood swirling at you} {#co 5500} #CLASS 0 #CLASS {Keypadbattle} #REGEX {^You will now target the (\a+) of your opponent\.$} {#if %1=torso {#va targetting 2};#if %1=head {#va targetting 1}} #KEY KEY7 {smite @target left arm} #KEY KEY3 {smite @target torso} #KEY KEY4 {smite @target left leg} #KEY KEY6 {smite @target right leg} #KEY KEY8 {smite @target head} #KEY KEY9 {smite @target right arm} #KEY KEY1 {#if @wep1=mace {#if @balance=1 {smite @target}};#if @wep1=@rap1 {slash @target}} #KEY KEY2 {#if @eq=1 {#if @balance=1 {touch hammer @target}}} #KEY KEY5 {#if @grounded=1 {#if @able=1 {stand}};sld} #KEY KEY0 {hp} #KEY F2 {mana} #KEY F1 {hp;moss} #KEY F10 {vb} #KEY F11 {vc} #KEY F12 {vd} #KEY F3 {para} #KEY F5 {uruz} #KEY F6 {defa} #KEY F7 {defb} #KEY F8 {defc} #KEY F9 {va} #KEY F4 {parb} #CLASS 0 #CLASS {clot} #TRIGGER {across your skin.} {tm} #TRIGGER {timidly bashes you.} {tm} #TRIGGER {opens a gash in your arm with a skillful blow.} {tm} #TRIGGER {bashes you} {tm} #TRIGGER {burrow in a fury of claws and teeth, and shreds your} {tm} #REGEX {^\a+ jabs you with} {tm} #REGEX {^\a+ lashes out at you as you turn to flee\.} {tm} #TRIGGER {wounds you with a glancing cut.} {tm} #TRIGGER {You wince in pain as a grumpy badger rakes his claws across your flesh.} {clot} #TRIGGER {You howl as} {tm} #REGEX {^\a+ slashes into (?:your|you)} {tm} #REGEX {^\a+ strikes you brutally and shreds your skin\.} {tm} #CLASS 0 #CLASS {ffa} #TRIGGER {You are OUT of the combat free-for-all!} {rs;#TS 60;#TI;hoff;unally all;une all;pgold;passive;#Ala +2 {inherbs;metawake off};#alarm +5 {ffaoff;hsoff;#va blind 0;#va deaf 0;#va cloak 1;bon;poff}} #TRIGGER {You declare that} {#color 999;en @target} #TRIGGER {You have been defeated and are thrown out of the Arena.} {ffaoff;rs;hoff;unally all;une all;passive;pgold;#alarm {+2};inherbs;metawake off;#alarm {+3};hsoff;#va blind 0;#va deaf 0;#va cloak 1;bon;poff} #TRIGGER {You look around triumphantly and realize you are the last one standing.} {rs;#TS 60;#TI;hoff;unally all;une all;passive;#WA 2000;inherbs;metawake off;alert;#WA 2500;ffaoff;hsoff;#va blind 0;#va deaf 0;#va cloak 1;bon;poff} #TRIGGER {You have been victorious and leave the Arena in triumph!} {rs;#TS 60;#TI;hoff;unally all;une all;passive;pgold;#alarm {+2};inherbs;metawake off;alert;#alarm {+3};ffaoff;hsoff;#va blind 0;#va deaf 0;#va cloak 1;bon;poff} #TRIGGER {You have won} {rs;#TS 60;#TI;unally all;une all;#WA 2000;inherbs;metawake off;#WA 2500;ffaoff;hsoff;#va blind 0;#va deaf 0;bon;poff} #TRIGGER {flays the sileris coating from you.} {#color 222;#va sileris 0} #TRIGGER {You may eat another bit of irid moss.} {#color 6;#va canmoss 1;#if @stun=0 {#if @epidermal1=0 {#if (@health<@maxhealth or @mana<@maxmana) {eat moss}}}} #CLASS 0 #CLASS {illusion} #TRIGGER {^You feel your passage through time slow.} {#ala +.5 {#va aeon 0;pipeon;bon;#if (@ffa=1) {#TS 7;#T+ ffa};#if (@caneat=2) {#va caneat 1};#if (@cansalve=2) {#va cansalve 1};#if (@balance=2) {#va balance 1};#if (@eq=2) {#va eq 1};#ad writhe 1;#if (@writhe>0) {writhe};ds;sel;sv;ss;#if @slickness=0 {salveheal};#if @epidermal=0 {herbheal};#if @tosmoke=1 {#va tosmoke 0}}} #TRIGGER {^Sunlight shines down upon you mercilessly, rippling across your skin like fire.$} {} #COND {You swoon as you suffer a toxic relapse.} {#t- curegin} #TRIGGER {^Szanthax kicks his leg high and scythes downwards at you. $} {cureill} #CLASS 0 #CLASS {combat} #VAR bayberry1 {0} {0} #VAR Bellwort1 {0} {0} #VAR Bellwort2 {0} {0} #VAR Bellwort3 {0} {0} #VAR Bellwort4 {0} {0} #VAR Bellwort5 {0} {0} #VAR Bloodroot1 {0} {0} #VAR caloric1 {0} {0} #VAR caloric2 {0} {0} #VAR caloric3 {0} {0} #VAR epidermal1 {0} {0} #VAR epidermal2 {0} {0} #VAR epidermal3 {0} {0} #VAR ginseng {0} {0} #VAR Ginseng1 {0} {0} #VAR Ginseng2 {0} {0} #VAR Ginseng3 {0} {0} #VAR Ginseng4 {0} {0} #VAR Ginseng5 {0} {0} #VAR Ginseng6 {0} {0} #VAR Ginseng7 {0} {0} #VAR goldenseal {0} {0} #VAR Goldenseal1 {0} {0} #VAR Goldenseal2 {0} {0} #VAR Goldenseal3 {0} {0} #VAR Goldenseal4 {0} {0} #VAR Goldenseal5 {0} {0} #VAR Goldenseal6 {0} {0} #VAR Goldenseal7 {0} {0} #VAR Goldenseal8 {0} {0} #VAR hawthorn {0} {0} #VAR hawthorn1 {0} {0} #VAR kelp {0} {0} #VAR Kelp1 {0} {0} #VAR Kelp2 {0} {0} #VAR Kelp3 {0} {0} #VAR Kelp4 {0} {0} #VAR Kelp5 {0} {0} #VAR Kelp6 {0} {0} #VAR kola {0} {0} #VAR lobelia {0} {0} #VAR Lobelia1 {0} {0} #VAR Lobelia2 {0} {0} #VAR Lobelia3 {0} {0} #VAR Lobelia4 {0} {0} #VAR Lobelia5 {0} {0} #VAR Lobelia6 {0} {0} #VAR Lobelia7 {0} {0} #VAR MendLA {0} {0} #VAR MendLL {0} {0} #VAR MendRA {0} {0} #VAR MendRL {0} #VAR RestLA {0} {0} #VAR RestLA2 {0} {0} #VAR RestLL {0} {0} #VAR RestLL2 {0} {0} #VAR RestRA {0} {0} #VAR RestRA2 {0} {0} #VAR RestRL {0} {0} #VAR RestRL2 {0} {0} #VAR slickness {0} {0} #VAR writhe {0} {0} #VAR writhe1 {0} {0} #VAR writhe2 {0} {0} #VAR writhe3 {0} {0} #VAR writhe4 {0} {0} #VAR writhing {0} {0} #VAR bloodroot {0} {0} #VAR bellwort {0} {0} #VAR restleg {0} {0} #VAR restoration {0} #VAR restoring {0} {0} #VAR ash {0} {0} #VAR Ash1 {0} {0} #VAR Ash2 {0} {0} #VAR Ash3 {0} {0} #VAR Ash4 {0} {0} #VAR Ash5 {0} {0} #VAR Frozen {0} {0} #VAR test1 {0} {0} #VAR test2 {0} {0} #VAR test3 {0} {0} #VAR test4 {0} {0} #VAR test5 {0} {0} #VAR test6 {0} {0} #VAR test7 {0} {0} #VAR test8 {0} {0} #VAR caloric {0} {0} #VAR head {0} {0} #VAR bayberry {0} {0} #VAR torso {0} {0} #VAR larm {0} {0} #VAR lleg {0} {0} #VAR rarm {0} {0} #VAR restarm {0} {0} #VAR rleg {0} {0} #VAR salvetorso {0} {0} #VAR mendflame {0} {0} #VAR mending {0} {0} #REGEX {^(\a+) raises .* mace over you to pass judgement on your sins,} {#color 900;#show %ansi( blue, bold, hi)*** %ansi( cyan, hi, bold) JUDGE JUDGE JUDGE %ansi( blue, bold, hi)***;#show %ansi( blue, bold, hi)*** %ansi( cyan, hi, bold) JUDGE JUDGE JUDGE %ansi( blue, bold, hi)***;#show %ansi( blue, bold, hi)*** %ansi( cyan, hi, bold) JUDGE JUDGE JUDGE %ansi( blue, bold, hi)***;t %1;#va instantkill 1;mpt} #REGEX {^(.+) raises .* head and begins to swing} {#color 900;#show %ansi( blue, bold, hi)*** %ansi( cyan, hi, bold) %1- BEHEADING %ansi( blue, bold, hi)***;#if {@target=%1} {mpt %1}} #REGEX {^(\a+) slowly pulls back} {#co white;#show %ansi( blue, hi, bold)*** %ansi( cyan, hi, bold)%1 SHATTER %ansi( blue, hi, bold)***;#if %1=@target {sleept}} #REGEX {^(\a+)'s somersault takes (?:him|her\) out of the room)} {#co white;#if %1=@target {tbt;abt}} #REGEX {^\a+ flings a tarot card at you and upon impact, it disappears\.} {#color 900;#sa RUNNNNN!!!!;#color 666;#sa RUNNNNN!!!!;#color 666;envenom @wep1 with digitalis;arc;envenom @wep1 with digitalis;arc;rih;#va torun 1;#if @balance=1 {#if @writhe=0 {stand;tumble @exit}}} #REGEX {^(\a+) begins to bear down on you with} {#color 900;#show %ansi( blue, bold, hi)*** %ansi( cyan, hi, bold) BEHEAD BEHEAD BEHEAD %ansi( blue, bold, hi)***;#show %ansi( blue, bold, hi)*** %ansi( cyan, hi, bold) BEHEAD BEHEAD BEHEAD %ansi( blue, bold, hi)***;#show %ansi( blue, bold, hi)*** %ansi( cyan, hi, bold) BEHEAD BEHEAD BEHEAD %ansi( blue, bold, hi)***;t %1;#va instantkill 1;mpt} #REGEX {^(\a+) mace begins to make a high-pitched keening sound as it rapidly spins} {#color 900;#show %ansi( blue, bold, hi)*** %ansi( cyan, hi, bold) JUDGE JUDGE JUDGE %ansi( blue, bold, hi)***} #REGEX {^(\a+)'s mace begins to make a high-pitched keening sound as it rapidly spins} {#co 900;t %1} #COND {head. You have only} {#color 900;#show %ansi( blue, bold, hi)*** %ansi( cyan, hi, bold) JUDGE JUDGE JUDGE %ansi( blue, bold, hi)***;#show %ansi( blue, bold, hi)*** %ansi( cyan, hi, bold) JUDGE JUDGE JUDGE %ansi( blue, bold, hi)***;#show %ansi( blue, bold, hi)*** %ansi( cyan, hi, bold) JUDGE JUDGE JUDGE %ansi( blue, bold, hi)***;#va instantkill 1;mpt} #REGEX {^\a+ gives a gem of negation to you\.$} {wakeon;#if @balance=1 {#if @eq=1 {put gem in pack}}} #REGEX {mana of (\d+)\.$} {#if @seeking=1 {#va targetmana %1;#if @targetmana<(@targetmaxmana/2) {#show %ansi( blue, hi, bold)*** %ansi( cyan, hi)ABSOLVE ABSOLVE %ansi( blue, hi, bold)***}};#va seeking 0} #REGEX {^(\a+) comes flying in with a jumpkick from the (\a+)\.} {#CO 457;#show %ansi( white)*** %1 JPK'ed FROM %2 ***} #REGEX {^(.+)'s aura of weapons rebounding disappears\.} {#color white;#if @target=%1 {#va rebound 0}} #REGEX {^You declare that .* will no longer be one of} {#color 6666;enemy @target;#t- enemying} #REGEX {^(\a+) has writhed free of \a+ entanglement by webs\.} {#color 57;#if %1=@target {#show %ansi( white)*** %1 FREE ***}} #TRIGGER {rubs a tarot card on your arm.} {#color 900;#sa RUN!!!!!;#color 662;#sa RUN!!!!!;#color 666} #TRIGGER {vigorously spins an opaque crystal disc, and it begins to hover in the} {#co white;#sa Retardation!!!} #REGEX {^You bid your guardian angel to raise an aura to shield you\.$} {#co white} #REGEX {^\a+ strikes your (\a+) (\a+) a mighty blow} {#CO 78;#if %1=right {#va part left};#if %1=left {#va part right};limb=%3;pa} #REGEX {^\a+ swings the crackling mace about} {#color 900;#if %1=@target {mpt}} #REGEX {^(\a+) frowns in concentration, and a booming voice rings in your head: ~"Unenemy} {en %1} #TRIGGER {^A gentle hum arises from (%w)'s angel, as it raises a shield to protect %w.} {#co white;#show %ANSI( cyan, hi, bold)SHIELD -> %ANSI( BLUE, BOLD, hi)%1} #REGEX {^(\a+) fashions a holocaust globe out of pure elemental fire and arms it\.$} {#show %ansi( blue, bold, hi)*** %ansi( red, hi, bold) %1 -> HOLOCAUST %ansi( blue, bold, hi)***} #TRIGGER {^A look of concentration followed by a look of disgust passes across (%w)'s} {#color 900;#show %ansi( blue, bold, hi)*** %ansi( cyan, hi, bold) %1- ELIMINATING %ansi( blue, bold, hi)***;#if {@target=%1} {mpt %1}} #TRIGGER {hind legs and sends you sailing} {ama;stand} #REGEX {^\a+ knocks your legs out from under you and sends you sprawling} {#va grounded 1;stand} #REGEX {^(\a+) is now one of your enemies\.$} {#additem enemies %1} #REGEX {^Your guardian angel senses (\a+) at .* on a health of (\d+) and a mana of (\d+)\.$} {#if %1=@target {#show %ansi( red, hi, bold)%1~: %ansi( green, hi, bold)%2 %ansi( green)H %ansi( white, hi, bold)| %ansi( blue, bold, hi)%3 %ansi( blue)M};#va targetmana %3;#if %1=@target {#if @targetmana<(@targetmaxmana/2) {#show %ansi( blue, hi, bold)*** %ansi( cyan, hi)ABSOLVE ABSOLVE %ansi( blue, hi, bold)***}}} #CLASS 0 #CLASS {diag} #TRIGGER {^entangled in ropes.} {#color 303;#if @writhe2=0 {#va writhe2 1;#ad writhe 1;wr}} #TRIGGER {^ablaze.} {#co 455;#va mendflame 1;salveheal} #TRIGGER {^addiction} {#color 5503;#if @Ginseng6=0 {#add ginseng 1;Ginseng6=1;Herbheal}} #TRIGGER {^afflicted by a crippled left arm} {#color 455;#variable MendLA 1;#variable Limbmend [@MendRA + @MendLA + @MendRL + @MendLL];salveheal} #TRIGGER {^afflicted by a crippled left leg} {#color 455;#variable MendRL 1;#variable Limbmend [@MendRA + @MendLA + @MendRL + @MendLL];salveheal} #TRIGGER {^afflicted by a crippled right arm.} {#color 455;#variable MendRA 1;#variable Limbmend [@MendRA + @MendLA + @MendRL + @MendLL];salveheal} #TRIGGER {^afflicted by a crippled right leg.} {#color 455;#variable MendRL 1;#variable Limbmend [@MendRA + @MendLA + @MendRL + @MendLL];salveheal} #TRIGGER {^afflicted by fear.} {compose} #TRIGGER {^afflicted by horrible asthma.} {#color 5503;#if @Kelp3=0 {#add Kelp 1;Kelp3=1;Herbheal}} #TRIGGER {^afflicted by thin blood.} {#color 5528;#if @Ginseng5=0 {#add ginseng 1;Ginseng5=1;Herbheal};tt} #TRIGGER {^afflicted with clumsiness.} {#color 5503;#if @Kelp1=0 {#add Kelp 1;Kelp1=1;Herbheal}} #TRIGGER {^afraid of heights.} {#color 91;#if @Lobelia6=0 {#add Lobelia 1;Lobelia6=1;Herbheal}} #TRIGGER {^agoraphobic.} {#color 5503;#if @Lobelia4=0 {#add lobelia 1;Lobelia4=1;Herbheal}} #TRIGGER {^anorexic.} {#co 333;#ad epidermal 1;#if @Epidermal1=0 {Epidermal1=1};#if @Slickness=0 {SalveHeal};#ala +2 {#if @Epidermal1=1 {focus}};test=0;test1=0;test2=0;test3=0;test4=0;test5=0;test6=0;#Variable caneat 1} #TRIGGER {^confused.} {#color 414;#if @Ash1=0 {#add ash 1;Ash1=1;Herbheal}} #TRIGGER {^extremely oily.} {#color 5559;#if (@slickness = 0) {#va slickness 1};sv} #TRIGGER {^feeling rather lethargic.} {#color 5528;#if @Ginseng3=0 {#add ginseng 1;Ginseng3=1;Herbheal}} #TRIGGER {^hallucinating.} {#color 414;#if @Ash2=0 {#add ash 1;Ash2=1;Herbheal}} #TRIGGER {^has a mangled left arm.} {#co 5;#if @restla2=0 {#variable RestLA 1;#variable MendLA 1;#va RestLA2 1};salveheal} #TRIGGER {^has a mangled left leg.} {#co 5;#variable MendLL 1;#variable RestLL 1;#va RestLL2 1;salveheal} #TRIGGER {^has a mangled right arm.} {#co 5;#variable RestRA 1;#variable MendRA 1;#va RestRA2 1;salveheal} #TRIGGER {^has a mangled right leg.} {#co 5;#va MendRL 1;#va RestRL 1;#va RestRL2 1;salveheal} #TRIGGER {^has a partially damaged left arm.} {#co 5;#if @restla=0 {#variable MendLA 1;#variable RestLA 1;#add restarm 1}} #TRIGGER {^has a partially damaged left leg.} {#co 5;#if @restll=0 {#variable MendLL 1;#variable RestLL 1;#add restleg 1}} #TRIGGER {^has a partially damaged right arm.} {#co 5;#if @restra=0 {#variable MendRa 1;#variable RestRA 1;#add restarm 1}} #TRIGGER {^has a partially damaged right leg.} {#co 5;#if @restrl=0 {#variable MendRL 1;#variable RestRL 1;#add restleg 1}} #TRIGGER {^hypersomnic.} {#color 414;#if @Ash5=0 {#add Ash 1;Ash5=1;herbheal}} #TRIGGER {^impatient.} {#color 5501;#if @Goldenseal5=0 {#add Goldenseal 1;Goldenseal5=1;herbheal}} #TRIGGER {^masochistic.} {#color 91;#if @Lobelia3=0 {#add Lobelia 1;Lobelia3=1;herbheal}} #TRIGGER {^paralysed.} {#color 5500;#if (@bloodroot1 = 0) {#va bloodroot 1;#va bloodroot1 1;Herbheal}} #TRIGGER {^reckless.} {#color 91;#if @Lobelia2=0 {#add Lobelia 1;Lobelia2=1;Herbheal}} #TRIGGER {^sensitive to pain.} {#color 5503;#if @Kelp4=0 {#add Kelp 1;Kelp4=1;Herbheal}} #TRIGGER {^violently ill.} {#color 5528;#if @Ginseng4=0 {#add ginseng 1;Ginseng4=1;Herbheal}} #TRIGGER {^wearied in body.} {#color 5503;#if @Kelp2=0 {#add Kelp 1;Kelp2=1;Herbheal}} #TRIGGER {^You are deeply in love with} {#color 187;#if @Bellwort3=0 {#add bellwort 1;Bellwort3=1;Herbheal}} #TRIGGER {^shivering.} {#color 765;#if @caloric=0 {#ad caloric 2};#va caloric1 1;#va caloric2 1;#va frozen 1;salveheal} #TRIGGER {^has mild internal trauma.} {#color 5;#va torso 1} #TRIGGER {^has serious internal trauma.} {#color 5;#va torso 2} #TRIGGER {^allergic to sunlight.} {#color 5528;#if @Ginseng2=0 {#add ginseng 1;Ginseng2=1;Herbheal}} #TRIGGER {^overcome by dizziness.} {#color 5501;#if @Goldenseal7=0 {#add Goldenseal 1;Goldenseal7=1;herbheal}} #TRIGGER {^sprawled on the ground.} {#va grounded 1} #TRIGGER {^has a partially damaged head.} {#color 5;#if @head=0 {#va head 1}} #TRIGGER {^afflicted by a hero-complex} {#color 91;#if @Lobelia2=0 {#add Lobelia 1;Lobelia2=1;Herbheal}} #TRIGGER {^suffering from epilepsy} {#color 5501;#if @Goldenseal4=0 {#add Goldenseal 1;Goldenseal4=1;herbheal}} #TRIGGER {^extremely generous.} {#color 187;#if @Bellwort5=0 {#add Bellwort 1;Bellwort5=1;herbheal};#ala +1 {self}} #TRIGGER {^demented} {#color 414;#if @Ash1=0 {#add Ash 1;Ash1=1;herbheal}} #TRIGGER {^very lonely} {#color 5501;#if @Lobelia5=0 {#add lobelia 1;Lobelia5=1;herbheal}} #TRIGGER {^paranoid} {#color 414;#if @Ash4=0 {#add Ash 1;Ash4=1;herbheal}} #TRIGGER {^afflicted by unbearable shyness} {#color 5501;#if @Goldenseal8=0 {#add Goldenseal 1;Goldenseal8=1;Herbheal}} #TRIGGER {^unnaturally stupid} {#color 5501;#if @Goldenseal1=0 {#add Goldenseal 1;Goldenseal1=1;herbheal}} #TRIGGER {^a stuttering fool} {#co 333;#ad epidermal 1;#if @Epidermal1=0 {Epidermal1=1};#if @Slickness=0 {SalveHeal}} #TRIGGER {^a victim of manaleech} {#color 5559;sv} #TRIGGER {^pacified.} {#color 187;#if @Bellwort1=0 {#add Bellwort 1;Bellwort1=1;herbheal}} #TRIGGER {^has a dissonant nature.} {#color 5501;#if @Goldenseal6=0 {#add Goldenseal 1;Goldenseal6=1;herbheal}} #TRIGGER {^suffering from voyria.} {#color 666;di} #TRIGGER {^losing the bond with the animal spirits.} {#color 455;#if @mending=0 {#va mending 1;salveheal}} #TRIGGER {^feeling unnaturally tranquil.} {#color 187;#if @Bellwort1=0 {#add Bellwort 1;Bellwort1=1;herbheal}} #TRIGGER {^has a serious concussion.} {#color 5;#if @head=0 {#va head 2};#If @Goldenseal1=0 {#add Goldenseal 1;Goldenseal1=1}} #TRIGGER {^an insomniac.} {#gag;#va insomnia 1} #TRIGGER {^blind.} {#gag;#va blind 1;#va bayberry 0;#va bayberry1 0} #TRIGGER {^deaf.} {#gag;#va deaf 1;#va hawthorn 0;#va hawthorn1 0} #TRIGGER {^a victim of healthleech} {#color 5503;#if @Kelp6=0 {#add Kelp 1;Kelp6=1;Herbheal}} #TRIGGER {^a certified hypochondriac.} {#color 5503;#if @Kelp5=0 {#add Kelp 1;Kelp5=1;sv};tt} #TRIGGER {^addicted to elixirs.} {#color 5528;#if @Ginseng6=0 {#add Ginseng 1;Ginseng6=1;Herbheal}} #TRIGGER {^inspires disloyalty in those nearby.} {#co 5559;sv} #TRIGGER {^transfixed.} {#color 303;#if (@blind = 0) {#if @writhe3=0 {#va writhe3 1;#ad writhe 1;wr}};#if @blind=0 {#if @bayberry1=0 {#va bayberry 1;bayberry1=1;Herbhealing}}} #TRIGGER {^hearing whispers of madness} {#co 555;sel} #TRIGGER {^frozen stiff.} {#color 765;#if @caloric=0 {#ad caloric 3};#va caloric1 1;#va caloric2 1;#va frozen 1;salveheal} #TRIGGER {^of a deadened mind.} {#co 555;sel} #TRIGGER {^claustrophobic.} {#color 91;#if @Lobelia7=0 {#add Lobelia 1;Lobelia7=1;Herbheal}} #REGEX {^Desperately in love with (\a+)\.$} {#color 187;#if @Bellwort3=0 {#add Bellwort 1;Bellwort3=1;herbheal};enemy %1} #TRIGGER {^afflicted by haemophilia.} {#color 5528;#if @Ginseng7=0 {#add Ginseng 1;Ginseng7=1;Herbheal}} #TRIGGER {^surrounded by the aura of justice.} {#color 187;#if @Bellwort4=0 {#add Bellwort 1;Bellwort4=1;herbheal}} #TRIGGER {^catching glimpses of Hell.} {#co white;sel} #CLASS 0 #CLASS {restoration} #TRIGGER {left arm has been multilated beyond repair by ordinary} {#color 5;#va RestLA2 1;#va MendLA 1;#va RestLA 1;#ad restarm 2;limbmend} #TRIGGER {left arm is greatly damaged from the beating.$} {#color 5;#va MendLA 1;#va RestLA 1;#ad restarm 1;limbmend;pra} #TRIGGER {left leg is greatly damaged from the beating.$} {#color 5;#va MendLL 1;#va RestLL 1;#ad restleg 1;limbmend} #TRIGGER {left leg is suddenly mangled nearly beyond repair, and pain erupts up and} {#color 5;#va RestLL2 1;#va MendLL 1;#va RestLL 1;#ad restleg 2;limbmend} #TRIGGER {right arm is greatly damaged from the beating.$} {#color 5;#va RestRA 1;#va MendRA 1;#ad restarm 1;limbmend} #TRIGGER {right arm is suddenly mangled nearly beyond repair, and pain erupts up and} {#color 5;#va RestRA2 1;#va RestRA 1;#va MendRA 1;#ad restarm 2;limbmend;#ad arms 1} #REGEX {^Your right leg is greatly damaged from the beating\.$} {#color 5;#va RestRL 1;#va MendRL 1;#add restleg 1;limbmend} #TRIGGER {right leg is suddenly mangled nearly beyond repair, and pain erupts up and} {#color 5;#va RestRL2 1;#va RestRL 1;#va MendRL 1;%if( @Slickness = 0, SalveHeal)} #TRIGGER {right leg has been mutilated beyond repair by ordinary} {#color 5;#va RestRL2 1;#va MendRL 1;#va RestRL 1;#ad restleg 2;limbmend} #TRIGGER {left leg has been mutilated beyond repair by ordinary} {#color 5;#va RestLL2 1;#va MendLL 1;#va RestLL 1;#ad restleg 2;limbmend} #TRIGGER {right arm has been mutilated beyond repair by ordinary} {#color 5;#va RestRa2 1;#va MendRA 1;#va RestRA 1;#ad restarm 2;limbmend} #TRIGGER {left arm is suddenly mangled nearly beyond repair, and pain erupts up and} {#color 5;#va RestLA2 1;#va RestLA 1;#va MendLA 1;#ad restarm 2;limbmend;#ad arms 1} #TRIGGER {The massive trauma to your head has damaged your skull and brain considerably.} {#color 5;#va head 2;#If @Goldenseal1=0 {#add Goldenseal 1;Goldenseal1=1;herbheal};#if @Slickness=0 {SalveHeal};#ala +1 {mindhealing};#ala +2.5 {#if @toeat=1 {eg}}} #CLASS 0 #CLASS {offering} #REGEX {~"\a+(\d+)~"\s+the corpse of} {offer %1} #CLASS 0 #CLASS {Healing} #ALIAS fh {#va theal 1;#if (@balance=1 and @eq=1) {#if (%1) {~diagnose %1} {~diagnose me}}} #ALIAS fw {#if (@balance=1 and @eq=1) {#if (%class( Healing|Fullheal) = 0) {#var HealCount 0;#var HealMax 1;#t+ Healing|Fullwipe;#if (%1) {~diag %1} {~diag me}}}} #ALIAS fhq {#if (%class(Healing|Fullwipe) = 0) {#var HealCount 0;#var HealMax %numitems(@HealQueue);#t+ Healing|Fullheal;#forall @HealQueue {~diag %i}}} #ALIAS fwq {#if (%class(Healing|Fullheal) = 0) {#var HealCount 0;#var HealMax %numitems(@HealQueue);#t+ Healing|Fullwipe;#forall @HealQueue {~diag %i}}} #ALIAS fhadd {#additem HealQueue {%proper(%1)}} #ALIAS fhrem {#delitem HealQueue {%proper(%1)}} #ALIAS fhreset {#var HealQueue me;#var HealCount 0;#var HealMax 0;#var HealTarget me} #ALIAS fhneed {#if (!@Channels.%1) {#addkey Channels %1 0;#additem ChannelsNeeded %1;#alarm "fh_needed" +0.1 {#echo {You need to open channels: %replace(@ChannelsNeeded, "|", ", ")};#var ChannelsNeeded ""}}} #ALIAS fqnext {#add HealCount 1;#if (@HealCount >= @HealMax) {#t- Healing|Fullheal;#t- Healing|Fullwipe;#var HealCount 0;#var HealMax 0}} #VAR Channels {} {} #VAR ChannelsNeeded {} {} #VAR HealTarget {me} {me} #VAR HealQueue {me} {me} #VAR HealCount {0} {0} #VAR HealMax {0} {0} #STAT {} #STW {HealQueue: %replace(@HealQueue, "|", ", ")%{cr}Channels: %replace(%replace(%expanddb(@Channels, ", "), "=0", ":NO"), "=1", ":yes")} #CLASS 0 #CLASS {Healing|Channels} #TRIGGER {You have harnessed the power of} {#var Channels "";#t+ Healing|Channels|Open} #TRIGGER {You feel your insides clench as your soul is frozen} {#var Channels ""} #TRIGGER {You have been slain} {#var Channels ""} #TRIGGER {The power of air is harnessed to your will.} {#addkey Channels Air 1} #TRIGGER {The strength of earth is at your command.} {#addkey Channels Earth 1} #TRIGGER {Purest water soothes you into calm.} {#addkey Channels Water 1} #TRIGGER {You merge the four elemental channels} {#addkey Channels Spirit 1} #REGEX {You sever the link to the realm of (\a+)\.} {#addkey Channels %1 0} #TRIGGER {Elemental fire burns at your behest.} {#addkey Channels Fire 1} #TRIGGER {^({Air|Earth|Fire|Water|Spirit})} {#addkey Channels %1 1} #CLASS 0 #CLASS {Healing|Channels|Open} {disable} #CLASS 0 #CLASS {Healing|Fullheal} {disable} #TRIGGER {{Whom do you wish to diagnose|You must regain equilibrium first.|You must have a spirit channel open| must be in the local area for your remote diagnosis|You must regain balance first.}} {#add HealCount 1;#if (@HealCount >= @HealMax) {#t- Healing|Fullheal;#t- Healing|Fullwipe}} #TRIGGER "fh_paralysis" {^paralysed.$} {#color 5500;#if (@bloodroot1 = 0) {#va bloodroot 1;#va bloodroot1 1};#if (@Channels.Fire) {heal @HealTarget paralysis} {fhneed Fire}} #REGEX "fh_confusion" {^confused\.$} {#color 414;#if @Ash1=0 {#add ash 1;Ash1=1};#if (@Channels.Fire) {heal @HealTarget confusion} {fhneed Fire}} #TRIGGER "fh_slickness" {^extremely oily.$} {#color 5559;#if (@slickness = 0) {#va slickness 1};#if (@Channels.Earth) {heal @HealTarget slickness} {fhneed Earth}} #REGEX "fh_stuttering" {^a stuttering fool\.$} {#co 333;#ad epidermal 1;#if @Epidermal1=0 {Epidermal1=1};#if (@Channels.Fire) {heal @HealTarget stuttering} {fhneed Fire}} #TRIGGER "fh_paranoia" {^paranoid.$} {#color 414;#if @Ash4=0 {#add Ash 1;Ash4=1};#if (@Channels.Fire and @Channels.Water) {heal @HealTarget paranoia} {fhneed Fire;fhneed Water}} #REGEX "fh_shyness" {^afflicted by unbearable shyness\.$} {#color 5501;#if @Goldenseal8=0 {#add Goldenseal 1;Goldenseal8=1};#if (@Channels.Earth) {heal @HealTarget shyness} {fhneed Earth}} #TRIGGER "fh_hallucinations" {^hallucinating.$} {#color 414;#if @Ash2=0 {#add ash 1;Ash2=1};#if (@Channels.Earth) {heal @HealTarget hallucinations} {fhneed Earth}} #TRIGGER "fh_generosity" {^extremely generous.$} {#color 187;#if @Bellwort5=0 {#add Bellwort 1;Bellwort5=1};#ala +1 {self};#if (@Channels.Earth) {heal @HealTarget generosity} {fhneed Earth}} #TRIGGER "fh_loneliness" {^very lonely.$} {#color 5501;#if @Lobelia5=0 {#add lobelia 1;Lobelia5=1};#if (@Channels.Air and @Channels.Water) {heal @HealTarget loneliness} {fhneed Air;fhneed Water}} #TRIGGER "fh_impatience" {^impatient.$} {#color 5501;#if @Goldenseal5=0 {#add Goldenseal 1;Goldenseal5=1};#if (@Channels.Fire) {heal @HealTarget impatience} {fhneed Fire}} #REGEX "fh_unconsciousness" {^afflicted by lapses in consciousness\.$} {#if (@Channels.Earth and @Channels.Fire) {heal @HealTarget unconsciousness} {fhneed Earth;fhneed Fire}} #REGEX "fh_claustrophobia" {^claustrophobic\.$} {#color 91;#if @Lobelia7=0 {#add Lobelia 1;Lobelia7=1};#if (@Channels.Fire and @Channels.Water) {heal @HealTarget claustrophobia} {fhneed Fire;fhneed Water}} #REGEX "fh_vertigo" {^afraid of heights\.$} {#color 91;#if @Lobelia6=0 {#add Lobelia 1;Lobelia6=1};#if (@Channels.Earth and @Channels.Fire) {heal @HealTarget vertigo} {fhneed Earth;fhneed Fire}} #TRIGGER "fh_sensitivity" {^sensitive to pain.$} {#color 5503;#if @Kelp4=0 {#add Kelp 1;Kelp4=1};#if (@Channels.Earth and @Channels.Water) {heal @HealTarget sensitivity} {fhneed Earth;fhneed Water}} #TRIGGER "fh_dizziness" {^overcome by dizziness.$} {#color 5501;#if @Goldenseal7=0 {#add Goldenseal 1;Goldenseal7=1};#if (@Channels.Water) {heal @HealTarget dizziness} {fhneed Water}} #REGEX "fh_arms" {^afflicted by a crippled (\a+) arm\.$} {#co 455;#if %1=left {#variable MendLA 1};#if %1=right {#va MendRA 1};#variable Limbmend [@MendRA + @MendLA + @MendRL + @MendLL];#if (@Channels.Earth) {heal @HealTarget arms} {fhneed Earth}} #REGEX "fh_dementia" {^demented\.$} {#color 414;#if @Ash1=0 {#add Ash 1;Ash1=1};#if (@Channels.Fire) {heal @HealTarget dementia} {fhneed Fire}} #REGEX "fh_clumsiness" {^afflicted with clumsiness\.$} {#color 5503;#if @Kelp1=0 {#add Kelp 1;Kelp1=1};#if (@Channels.Air and @Channels.Water) {heal @HealTarget clumsiness} {fhneed Air;fhneed Water}} #REGEX "fh_burning" {^ablaze\.$} {#co 455;#va mendflame 1;#if (@Channels.Earth and @Channels.Water) {heal @HealTarget burning} {fhneed Earth;fhneed Water}} #TRIGGER "fh_recklessness" {^reckless.$} {#color 91;#if @Lobelia2=0 {#add Lobelia 1;Lobelia2=1};mindhealing;#if (@Channels.Water) {heal @HealTarget recklessness} {Water}} #REGEX "fh_anorexia" {^anorexic\.$} {#co 333;#ad epidermal 1;#if @Epidermal1=0 {Epidermal1=1};test=0;test1=0;test2=0;test3=0;test4=0;test5=0;test6=0;#Variable caneat 1;#if (@Channels.Air and @Channels.Earth) {heal @HealTarget anorexia} {fhneed Air;fhneed Earth}} #REGEX "fh_agoraphobia" {^agoraphobic\.$} {#color 5503;#if @Lobelia4=0 {#add lobelia 1;Lobelia4=1};#if (@Channels.Air and @Channels.Fire) {heal @HealTarget agoraphobia} {fhneed Air;fhneed Fire}} #TRIGGER "fh_disloyalty" {^inspires disloyalty in those nearby.$} {sv;#if (@Channels.Earth and @Channels.Fire) {heal @HealTarget disloyalty} {fhneed Earth;fhneed Fire}} #TRIGGER "fh_hypersomnia" {^hypersomnic.$} {#color 414;#if @Ash5=0 {#add Ash 1;Ash5=1};#if (@Channels.Air and @Channels.Water) {heal @HealTarget hypersomnia} {fhneed Air;fhneed Water}} #REGEX "fh_darkshade" {^allergic to sunlight\.$} {#color 5528;#if @Ginseng2=0 {#add ginseng 1;Ginseng2=1};#if (@Channels.Earth and @Channels.Fire) {heal @HealTarget darkshade} {fhneed Earth;fhneed Fire}} #TRIGGER "fh_masochism" {^masochistic.$} {#color 91;#if @Lobelia3=0 {#add Lobelia 1;Lobelia3=1};#if (@Channels.Air and @Channels.Fire) {heal @HealTarget masochism} {fhneed Air;fhneed Fire}} #REGEX {^an insomniac\.$} {#va insomnia 1} #REGEX {^blind\.$} {#va blind 1;#va bayberry 0;#va bayberry1 0} #REGEX {^afflicted by fear\.$} {compose} #TRIGGER "fh_epilepsy" {^suffering from epilepsy.$} {#color 5501;#if @Goldenseal4=0 {#add Goldenseal 1;Goldenseal4=1};#if (@Channels.Air and @Channels.Fire) {heal @HealTarget epilepsy} {fhneed Air;fhneed Fire}} #REGEX "fh_asthma" {^afflicted by horrible asthma\.$} {#color 5503;#if @Kelp3=0 {#add Kelp 1;Kelp3=1};#if (@Channels.Air) {heal @HealTarget asthma} {fhneed Air}} #TRIGGER "fh_stupidity" {^unnaturally stupid.$} {#color 5501;#if @Goldenseal1=0 {#add Goldenseal 1;Goldenseal1=1};#if (@Channels.Water) {heal @HealTarget stupidity} {fhneed Water}} #TRIGGER "fh_vomiting" {^violently ill.$} {#color 5528;#if @Ginseng4=0 {#add ginseng 1;Ginseng4=1};#if (@Channels.Earth and @Channels.Water) {heal @HealTarget vomiting} {fhneed Earth;fhneed Water}} #TRIGGER "fh_weariness" {^wearied in body.$} {#color 5503;#if @Kelp2=0 {#add Kelp 1;Kelp2=1};#if (@Channels.Fire) {heal @HealTarget weariness} {fhneed Fire}} #REGEX "fh_haemophilia" {^afflicted by haemophilia\.$} {#color 5528;#if @Ginseng7=0 {#add Ginseng 1;Ginseng7=1};#if (@Channels.Water) {heal @HealTarget haemophilia} {fhneed Water}} #REGEX "fh_legs" {^afflicted by a crippled (\a+) leg\.$} {#color 455;#if %1=left {#variable MendLL 1};#if %1=right {#va MendRL 1};#variable Limbmend [@MendRA + @MendLA + @MendRL + @MendLL];#if (@Channels.Air and @Channels.Earth) {heal @HealTarget legs} {fhneed Air;fhneed Earth}} #REGEX "fh_hypochondria" {^a certified hypochondriac\.$} {#color 5503;#if @Kelp5=0 {#add Kelp 1;Kelp5=1};#if (@Channels.Earth and @Channels.Air and @Channels.Fire and @Channels.Water) {heal @HealTarget hypochondria} {fhneed Earth;fhneed Air;fhneed Fire;fhneed Water}} #REGEX {^a victim of healthleech\.$} {#color 5503;#if @Kelp6=0 {#add Kelp 1;Kelp6=1}} #REGEX {^a victim of manaleech\.$} {#color 5559;sv} #REGEX {^addicted to elixirs\.$} {#color 5528;#if @Ginseng6=0 {#add Ginseng 1;Ginseng6=1}} #REGEX {^afflicted by a hero-complex\.$} {#color 91;#if @Lobelia2=0 {#add Lobelia 1;Lobelia2=1};mindhealing;#if (@Channels.Water) {heal @HealTarget recklessness} {Water}} "" {disable} #REGEX {^afflicted by thin blood\.} {#color 5528;#if @Ginseng5=0 {#add ginseng 1;Ginseng5=1}} #REGEX {^deaf\.$} {#va deaf 1;#va hawthorn 0;#va hawthorn1 0} #REGEX {^Desperately in love with (\a+)\.$} {#color 187;#if @Bellwort3=0 {#add Bellwort 1;Bellwort3=1;herbheal};enemy %1} #TRIGGER {^entangled in ropes.} {#color 303;#if @writhe2=0 {#va writhe2 1;#ad writhe 1;wr}} #TRIGGER {^feeling rather lethargic.} {#color 5528;#if @Ginseng3=0 {#add ginseng 1;Ginseng3=1}} #TRIGGER {^feeling unnaturally tranquil.} {#color 187;#if @Bellwort1=0 {#add Bellwort 1;Bellwort1=1}} #TRIGGER {^frozen stiff.} {#color 765;#if @caloric=0 {#ad caloric 3};#va caloric1 1;#va caloric2 1} #TRIGGER {^has a dissonant nature.} {#color 5501;#if @Goldenseal6=0 {#add Goldenseal 1;Goldenseal6=1}} #TRIGGER {^has mild internal trauma.} {#color 5;#va torso 1;salveheal} #TRIGGER {^has serious internal trauma.} {#color 5;#va torso 2} #TRIGGER {^hearing whispers of madness} {#co 555;sel} #TRIGGER {^losing the bond with the animal spirits.} {#color 455;#if @mending=0 {#va mending 1;salveheal}} #TRIGGER {^of a deadened mind.} {#co 555;sel} #TRIGGER {^pacified.} {#color 187;#if @Bellwort1=0 {#add Bellwort 1;Bellwort1=1;herbheal}} #TRIGGER {^shivering.} {#color 765;#if @caloric=0 {#ad caloric 2};#va caloric1 1;#va caloric2 1;#va frozen 1} #TRIGGER {^sprawled on the ground.} {#va grounded 1} #TRIGGER {^suffering from voyria.} {#color 666;di} #TRIGGER {^surrounded by the aura of justice.} {#color 187;#if @Bellwort4=0 {#add Bellwort 1;Bellwort4=1}} #TRIGGER {^transfixed.} {#color 303;#if (@blind = 0) {#if @writhe3=0 {#va writhe3 1;#ad writhe 1;wr}};#if @blind=0 {#if @bayberry1=0 {#va bayberry 1;bayberry1=1}}} #TRIGGER {^You are deeply in love with} {#color 187;#if @Bellwort3=0 {#add bellwort 1;Bellwort3=1}} #TRIGGER {^has a mangled left arm.} {#co 5;#if @restla2=0 {#variable RestLA 1;#variable MendLA 1;#va RestLA2 1};salveheal} #TRIGGER {^has a mangled left leg.} {#co 5;#if @restll2=0 {#variable MendLL 1;#variable RestLL 1;#va RestLL2 1}} #TRIGGER {^has a mangled right arm.} {#co 5;#if @restra2=0 {#variable RestRA 1;#variable MendRA 1;#va RestRA2 1}} #TRIGGER {^has a mangled right leg.} {#co 5;#if @restrl2=0 {#va MendRL 1;#va RestRL 1;#va RestRL2 1}} #TRIGGER {^has a partially damaged head.} {#color 5;#if @head=0 {#va head 1}} #TRIGGER {^has a partially damaged left arm.} {#co 5;#if @restla=0 {#variable MendLA 1;#variable RestLA 1;#add restarm 1}} #TRIGGER {^has a partially damaged left leg.} {#co 5;#if @restll=0 {#variable MendLL 1;#variable RestLL 1;#add restleg 1}} #TRIGGER {^has a partially damaged right arm.} {#co 5;#if @restra=0 {#variable MendRa 1;#variable RestRA 1;#add restarm 1}} #TRIGGER {^has a partially damaged right leg.} {#co 5;#if @restrl=0 {#variable MendRL 1;#variable RestRL 1;#add restleg 1}} #TRIGGER {^has a serious concussion.} {#color 5;#if @head=0 {#va head 2};#If @Goldenseal1=0 {#add Goldenseal 1;Goldenseal1=1}} #REGEX {^catching glimpses of Hell\.$} {#co white;sel} #CLASS 0 #CLASS {Healing|Abilities} #TRIGGER {^A} {#t+ A_trigs} #COND {^(\d+)h, (\d+)m} {#t- A_trigs} {nocr|prompt|regex} #TRIGGER {^G} {#t+ G_trigs} #COND {(\d+)h, (\d+)m} {#t- G_trigs} {nocr|prompt|regex} #TRIGGER {^D} {#t+ D_trigs} #COND {(\d+)h, (\d+)m} {#t- D_trigs} {nocr|prompt|regex} #TRIGGER {^H} {#t+ H_trigs} #COND {(\d+)h, (\d+)m} {#t- H_trigs} {nocr|prompt|regex} #TRIGGER {^B} {#t+ B_trigs} #COND {(\d+)h, (\d+)m} {#t- B_trigs} {nocr|prompt|regex} #TRIGGER {^I} {#t+ I_trigs} #COND {(\d+)h, (\d+)m} {#t- I_trigs} {nocr|prompt|regex} #TRIGGER {^J} {#t+ J_trigs} #COND {\d+h, \d+m} {#t- J_trigs} {nocr|prompt|regex} #TRIGGER {^F} {#t+ F_trigs} #COND {(\d+)h, (\d+)m} {#t- F_trigs} {nocr|prompt|regex} #TRIGGER {^M} {#t+ M_trigs} #COND {(\d+)h, (\d+)m} {#t- M_trigs} {regex} #TRIGGER {^N} {#t+ N_trigs} #COND {(\d+)h, (\d+)m} {#t- N_trigs} {nocr|prompt|regex} #TRIGGER {^O} {#t+ O_trigs} #COND {(\d+)h, (\d+)m} {#t- O_trigs} {nocr|prompt|regex} #TRIGGER {^P} {#t+ P_trigs} #COND {(\d+)h, (\d+)m} {#t- P_trigs} {regex} #REGEX {^T} {#t+ T_trigs} #COND {(\d+)h, (\d+)m} {#t- T_trigs} {nocr|prompt|regex} #TRIGGER {^U} {#t+ U_trigs} #COND {(\d+)h, (\d+)m} {#t- U_trigs} {nocr|prompt|regex} #TRIGGER {^W} {#t+ W_trigs} #COND {(\d+)h, (\d+)m} {#t- W_trigs} {nocr|prompt|regex} #TRIGGER {^Y} {#t+ Y_trigs} #COND {(\d+)h, (\d+)m} {#t- Y_trigs} {nocr|prompt|regex} #REGEX {^S} {#t+ S2_trigs} #COND {(\d+)h, (\d+)m} {#t- S2_trigs} {nocr|prompt|regex} #CLASS 0 #CLASS {VialTracking} #ALIAS elixlist_sip {#ADDKEY sips %1 %eval( %db( @sips, %1)-1);#IF (%db( @sips, %1)<0) {#ADDKEY sips %1 0};#SAY %ansi( yellow)%db( @sips, %1) %ansi( white)%2 of %ansi( green)%upper( %1) %ansi( white)left ~[%db( @vials, %1) vials~]!} #ALIAS elixlist_empty {#ADDKEY vials %1 %eval( %db( @vials, %1)-1);#IF (%db( @vials, %1)<0) {#ADDKEY vials %1 0}} #ALIAS vials_show {#SAY {};#SAY %ansi( white)Content%repeat( " ", 7)%ansi( green)Vials" "%ansi( brown)Total uses;#SAY %ansi( white)%repeat( "-", 31);#LOOPDB @vials {#SAY %ansi( grey)%proper( %key)%repeat( " ", %eval( 14-%len( %key)))%repeat( " ", %eval( 5-%len( %val)))%ansi( green)%val" "%if( %key!="empty", %repeat( " ", %eval( 5-%len( %db( @sips, %key))))%ansi( brown)%db( @sips, %key) %ansi( grey)%if( %ismember( %key, "mending|restoration|mass|epidermal|caloric"), %ansi( magenta)apps, %ansi( cyan)sips))}} #ALIAS vials_reset {#VAR elixlist_queue "";#VAR vials "";#VAR sips "";#ADDKEY vials {health|mana|speed|immunity|levitation|venom|frost|mending|restoration|mass|epidermal|caloric|empty} 0;#ADDKEY sips {health|mana|speed|immunity|levitation|venom|frost|mending|restoration|mass|epidermal|caloric|empty} 0;#IF ("%1"!="gag") {#SAY Vials and queue resetted!}} #ALIAS vials_qreset {#VAR elixlist_queue ""} #VAR vials {health7mana5speed1immunity1levitation1venom1frost1mending1restoration1mass2epidermal1caloric1empty0} #VAR elixlist_queue {} #ONINPUT {^{sip|drink|apply} ({health|mana|levitation|frost|venom|immunity|restoration|mending|caloric|mass|speed})} {#VAR elixlist_queue %addItem( %1, @elixlist_queue)} #TRIGGER {Vial%sElixir%sSips%sMonths Left} {vials_reset gag} #REGEX {^Vial\d+\s+(?:an|a) (?:salve of|elixir of) (\a+)\s+(\d+)\s+\d+} {#ADDKEY sips %1 %eval( %db( @sips, "%1")+%2);#ADDKEY vials %1 %eval( %db( @vials, "%1")+1);#GAG} #REGEX {^Vial\d+\s+(?:an|a) (\a+) salve\s+(\d+)\s+\d+} {#ADDKEY sips %1 %eval( %db( @sips, "%1")+%2);#ADDKEY vials %1 %eval( %db( @vials, "%1")+1);#GAG} #REGEX {^Vial\d+\s+empty\s+\d+\s+\d+} {#ADDKEY vials empty %eval( %db( @vials, "empty")+1);#GAG} #TRIGGER {You take a drink from (*).} {#IF (%pos( "vial", "%1")) {#VAR last_sipped %pop( elixlist_queue);elixlist_sip @last_sipped sips}} #TRIGGER {You take out some salve and quickly rub it} {#VAR last_applied %pop( elixlist_queue);elixlist_sip @last_applied applications} #TRIGGER {The salve dissolves and quickly disappears after you apply it.} {#VAR last_applied %pop( elixlist_queue);elixlist_sip @last_applied applications} #TRIGGER {You down the last drop from (*).} {#IF (%pos( "vial", %1)) {#VAR last_sipped %pop( elixlist_queue);elixlist_empty @last_sipped;elixlist_sip @last_sipped sips;#ADDKEY vials empty %eval( %db( @vials, empty)+1)}} #TRIGGER {What is it that you wish to drink?} {#NOOP %pop( elixlist_queue)} #CLASS 0 #CLASS {Venoms} #ALIAS show_venoms {#SAY {%crlf};#SAY %ansi( green)Venoms and uses left:;#LOOPDB @venoms {#SAYP %repeat( " ", 7-%len( %val))%ansi( white)%val ~- %ansi( grey)%proper( %key) %repeat( " ", 15-%len( %key))%if( %eval( %iskey( @venoms, {%key})\3)=0, %crlf)}} #VAR venoms {xentio100oleander0eurypteria0kalmia48digitalis100darkshade0curare132epteth0prefarar100monkshood100euphorbia100colocasia0oculus0vernalius0epseth0larkspur0slike50voyria0delphinium50notechis0vardrax0loki0aconite50selarnia0gecko50scytherus0} #TRIGGER {Vial%sElixir%sSips%sMonths Left} {#ADDKEY venoms {xentio|oleander|eurypteria|kalmia|digitalis|darkshade|curare|epteth|prefarar|monkshood|euphorbia|colocasia|oculus|vernalius|epseth|larkspur|slike|voyria|delphinium|notechis|vardrax|loki|aconite|selarnia|gecko|scytherus} 0;#T+ "venom_check";#T+ "venom_pcheck"} #TRIGGER "venom_check" {vial%d%sthe venom (%w)%s(%d)%s%d} {#ADDKEY venoms %1 %eval( %db( @venoms, "%1")+%2);#GAG} "" {disable} #TRIGGER {^You rub some (%w) on *.} {#ADDKEY venoms %1 %eval( %db( @venoms, "%1")-1);#IF (@venoms.%1<0) {#ADDKEY venoms %1 0};#SAY %ansi( yellow)@venoms.%1 %ansi( white)uses of %ansi( green)%upper( %1) %ansi( white)left!} #TRIGGER "venom_pcheck" {%dh, %dm} {#T- "venom_check";#T- "venom_pcheck"} "" {disable} #CLASS 0 #CLASS {aeon} #TRIGGER {You move sluggishly into action.} {#color 555} #REGEX {^\a+ stands a tarot on (?:his|her) open palm, and blows it lightly at you\.} {#color 555;#va caneat 2;#va cansalve 2;sel;#va writhe -1;#t+ writhe;#va aeon 1} #CLASS 0 #CLASS {B_trigs} #REGEX {^\a+ begins to tumble towards the} {#color 669} #TRIGGER {^Blood begins to slowly drip from your nose.$} {#color 666;di} #TRIGGER {^Blue light crackles forth from} {#color 4985;#variable MendRa 1;#variable MendLA 1;#variable MendRL 1;#variable MendLL 1;limbmend;#if @eq=1 {#if @balance=1 {h arms;h arms}};#va grounded 1} "" {case|verbatim} #TRIGGER {^Both of your legs} {#color 455} #TRIGGER {^Both your arms} {#color 455} #CLASS 0 #CLASS {E_trigs} #CLASS 0 #CLASS {D_trigs} #TRIGGER {^Demonic claws lash out from unseen holes, raking your flesh.} {#co white} #COND {^(\d+)h, \d+m} {#va health %1;#if @health=@maxhealth {#if @Lobelia2=0 {#add Lobelia 1;Lobelia2=1;Herbheal}}} {regex} #CLASS 0 #CLASS {F_trigs} #REGEX {^Fear strikes you deep in the heart\.$} {#color 5501;diagnose;compose} #TRIGGER {^Flames erupt over all over your body and begin to consume your flesh.$} {#color 455;#va MendFlame 1;salveheal} #TRIGGER {^Flames lick around you - you are on fire!$} {#color 455;#va MendFlame 1;salveheal} #TRIGGER {^Food is no longer repulsive to you.$} {#color 29;#if @epidermal=1 {#va Epidermal 0};#va caneat 1;herbheal;#if @voyria=1 {di}} #TRIGGER {^Frustratingly, your body won't respond to your call to action.$} {#color 5500;#if (@bloodroot1=0) {#va bloodroot 1;#va bloodroot1 1;Herbheal}} "" {case} #CLASS 0 #CLASS {H_trigs} #TRIGGER {^Hatred burns in your eyes - you realise that your enemies are every} {#color 414;#if @Ash4=0 {#add Ash 1;Ash4=1;herbheal}} #TRIGGER {^Heart thumping, you cannot bear the company of others and depart in terror} {#color 5501;#if @Goldenseal8=0 {#add Goldenseal 1;Goldenseal8=1;Herbheal};compose} #TRIGGER {^Hordes of screaming demons whirl around you, draining your resolve.} {#co white} #COND {^%dh, (%d)m} {#va mana %1;#if @mana=@maxmana {#if @Lobelia2=0 {#add Lobelia 1;Lobelia2=1;Herbheal}}} #REGEX {^Hmmmm\. Why must everything be so difficult to figure out.?$} {#color 5501;#if @Goldenseal1=0 {#add Goldenseal 1;Goldenseal1=1;herbheal};#ala +2 {mindhealing}} #CLASS 0 #CLASS {I_trigs} #TRIGGER {^Immediately, your left leg and right leg shrivel up in response.$} {#co 5;#va MendRA 1;#va MendRL 1;LimbMend} #TRIGGER {^It strikes you, gouging a deep and bloody wound.} {#color 911;tm} #CLASS 0 #CLASS {J_trigs} #TRIGGER {^Justice is dealt out and your attack rebounds onto you.$} {#color 187;#if @Bellwort4=0 {#add Bellwort 1;Bellwort4=1};#ala +.25 {herbheal}} #CLASS 0 #CLASS {M_trigs} #TRIGGER {^My friend, clearly you know little of the sultry tango, if you think that you} {#color 5501;#if @Goldenseal1=0 {#add Goldenseal 1;Goldenseal1=1;herbheal};#ala +2 {mindhealing}} #TRIGGER {^My, you feel healthier than you have in years.$} {#color 29;#if @Kelp>0 {#add Kelp -1};Kelp5=0;test5=0} #CLASS 0 #CLASS {N_trigs} #REGEX {^No longer will the sunlight harm you\.$} {#color 29;#if @Ginseng>0 {#add Ginseng -1};Ginseng2=0;test3=0} #REGEX {^No worries\. You're not a selfish bastard as is\.$} {#co white;#va selfish 0} #REGEX {^None may stand in your way! You are invincible!$} {#color 91;#if @Lobelia2=0 {#add Lobelia 1;Lobelia2=1;Herbheal}} #CLASS 0 #CLASS {O_trigs} #TRIGGER {^Ooh look! A lovely lake. Perhaps you'll dive in!$} {#color 414;#if @Ash2=0 {#add Ash 1;Ash2=1;herbheal}} #TRIGGER {Onorol, the Healer bows to you - the lesson in Constitution is over.} {learn 15 constitution from onorol} #CLASS 0 #CLASS {P_trigs} #REGEX {^Pain is something only the weak feel!$} {#color 91;#if @Lobelia2=0 {#add Lobelia 1;Lobelia2=1;Herbheal}} #REGEX {^Paralysed as you are, your body is not able to pick up anything\.$} {#color 5500;#if (@bloodroot1 = 0) {#va bloodroot 1;#va bloodroot1 1;Herbheal}} #REGEX {^Prudence rules your psyche once again\.$} {#color 29;#if @Lobelia>0 {#add Lobelia -1};Lobelia2=0;test6=0} #CLASS 0 #CLASS {R_trigs} #CLASS 0 #CLASS {T_trigs} #TRIGGER {^Terror descends upon you and your head swims - you must find shelter!$} {#color 91;#if @Lobelia4=0 {#add Lobelia 1;Lobelia4=1;Herbheal}} #TRIGGER {^Thank Maya, the Great Mother! Your clumsiness has been cured.$} {#color 29;#if @Kelp>0 {#add Kelp -1};#va Kelp1 0;#va test5 0} #REGEX {^Thankfully, the itching subsides\.$} {#color 29;#if @epidermal2=1 {#va Epidermal2 0;#ad epidermal -1}} #REGEX {^Thankfully, the visions of Hell have left you\.$} {#color 29;#if @tosmoke=1 {#va tosmoke 0}} #TRIGGER {^The aural world fades to silence.$} {#color 29;#va deaf 1;#va hawthorn 0;#va hawthorn1 0;test8=0} #TRIGGER {^The awful loneliness leaves you.$} {#color 29;#if @Lobelia>0 {#add Lobelia -1};Lobelia5=0;test6=0} #TRIGGER {^The Baalzadeen's terrible gaze turns to you, and utter terror floods your soul.} {#co white;compose;compose} #TRIGGER {The bayberry has no effect. You are already blind.} {#color 29;#va blind 1;#va bayberry 0;#va bayberry1 0} #TRIGGER {The bees sting you into paralysis.$} {#color 5500;#if (@bloodroot1 = 0) {#va bloodroot 1;#va bloodroot1 1;Herbheal}} #TRIGGER {The blade on the daegger splits into a semblance of teeth as %1} {#color 900;#show ELIMINATE;#show ELIMINATE;#show ELIMINATE;#if (@target=%1) {mpt @target}} #TRIGGER {The breath is driven from your body as a majestic moose drives its powerful} {#co 455} #TRIGGER {^The bubble of air around you dissipates} {#color 222;outb pear;eat pear} #TRIGGER {^The bubonis entity cuts you slightly, and you become unbearably shy.$} {#color 5501;#if @Goldenseal8=0 {#add Goldenseal 1;Goldenseal8=1;Herbheal};compose} #TRIGGER {The bubonis entity secretes a foul, slick substance that covers you} {#color 5559;#if (@slickness = 0) {#va slickness 1};sv} #REGEX {^The bubonis entity sinks its teeth into you, and you begin shivering\.$} {#color 765;#if (@caloric = 0) {#ad caloric 2;#va caloric1 1;#va caloric2 1};salveheal} #TRIGGER {The bubonis entity strokes your forehead and your thoughts are thrown into} {#color 414;#if @Ash3=0 {#add Ash 1;Ash3=1;herbheal}} #TRIGGER {The bubonis entity whispers words of madness into your ear} {#color 91;el} #TRIGGER {^The chimera's goat head rams into you and knocks you sprawling.} {dl;#va grounded 1;#if @able=1 {stand}} #REGEX {^The confusion lifts from your mind and it is clear once again\.$} {#color 29;#if @Ash>0 {#add Ash -1};Ash3=0;test=0;concentrate} #TRIGGER {The curse of Miramar, the Just leaves you.} {#color 29;#if @Bellwort>0 {#add Bellwort -1};Bellwort4=0;test2=0} #REGEX {^The curse of the Aeon wears off and you return to the normal timestream\.$} {#co 29;#va aeon 0;#va pipes 1;bon;#if (@caneat=2) {#va caneat 1};#if (@cansalve=2) {#va cansalve 1};#if (@balance=2) {#va balance 1};#if (@eq=2) {#va eq 1};#ad writhe 1;#t+ writhing;#if (@writhe>0) {writhe};ds;sel;sv;ss;#if @slickness=0 {salveheal};#if @epidermal=0 {herbheal};#if @tosmoke=1 {#va tosmoke 0}} #TRIGGER {The dark Lament pervades your being as you cry out in fear.} {#co white;compose;compose} #TRIGGER {^The dark void of terror fills your mind as, horribly, blood begins to seep out} {#color 666;di} #TRIGGER {The effect of the kalmia venom burns away at your fitness.} {#color 222} #REGEX {^The elixir heals and soothes you\.$} {#co 30;#va candrink 0;#ala +5.5 {#if @candrink=0 {#va candrink 1}}} #TRIGGER {The forest leaves rustle about you menacingly as the undergrowth appears to} {#color 6667} #TRIGGER {The ground heaves} {#color 5509;#va grounded 1;stand;dl} #TRIGGER {The ground seems to tilt and you fall with a thump} {#color 5501;#if @Goldenseal7=0 {#add Goldenseal 1;Goldenseal7=1;Herbheal}} #TRIGGER {The hawthorn has no effect. You are already deaf.} {#color 29;#va deaf 1;#va hawthorn 0;#va hawthorn1 0} #TRIGGER {The idea of eating or drinking is repulsive to you.$} {#co 333;#if @Epidermal=0 {#va Epidermal 1;salveheal};test=0;test1=0;test2=0;test3=0;test4=0;test5=0;test6=0} "" {case|verbatim} #TRIGGER {The idea of heights makes you queasy suddenly.$} {#color 91;#if @Lobelia6=0 {#add Lobelia 1;Lobelia6=1;herbheal}} #TRIGGER {The idea of putting something in your stomach sickens you.$} {#co 333;#if @Epidermal1=0 {#va Epidermal1 1;#va epidermal 1};SalveHeal;#alarm +2 {#if @Epidermal1=1 {foc}};test=0;test1=0;test2=0;test3=0;test4=0;test5=0;test6=0;#Variable caneat 1} "" {case|verbatim} #TRIGGER {The last remnants of ice melt away.} {#color 26} #TRIGGER {The lethargy evaporates, leaving you full of energy.} {#color 29;#if @Ginseng>0 {#add Ginseng -1};Ginseng3=0;test3=0} #TRIGGER {The lion head on the chimera roars at you, stunning you with its power.} {#color 666;#va deaf 0;#va hawthorn 1;#va grounded 1} #TRIGGER {The meteor slams into your shield, shattering it.} {#color 222;#va shield 0} #TRIGGER {The moss slides down without effect.} {#va moss 0} #TRIGGER {The plant has no effect.} {#color 18;#va caneat 0;test=0;test1=0;test2=0;test3=0;test4=0;test5=0;test6=0} #TRIGGER {The pocket of air around you dissipates into the atsmophere.} {#color 222;outb pear;eat pear} #TRIGGER {The raging fire about your skin goes out.} {#color 29;#va fire 0;#va mendflame 0} #TRIGGER {The salve fizzles away without effect.} {#if @Mendflame=0 {#va mendflame 0};#if @MendLL=1 {#va mendll 0};#if @MendRL=0 {#va mendrl 0};#if @MendRA=0 {#va mendra 0};#if @MendLA=0 {#va mendla 0};#if @mending=0 {#va mending 0}} #REGEX {^The sileris berry juice hardens into a supple purple shell\.$} {#co white;#t- writhe;#ala +.05 {#t+ writhe}} #COND {^\d+h, \d+m} {#va sileris 1;#va applied 0} {within|param=1|nocr|prompt|regex} #TRIGGER {The soul of} {#cw purple} #TRIGGER {The spear shatters your shield.} {#color 222;sld} #REGEX {^The stinging feeling fades\.$} {#color 29;#if @Kelp>0 {#add Kelp -1};Kelp4=0;test5=0} #TRIGGER {The thought of food looms foremost in your mind.} {#color 6666} #TRIGGER {The thought of food revolts you all of a sudden.} {#co 333;#if @Epidermal1=0 {Epidermal1=1;#ad epidermal 1;salveheal};#ala +1 {#if @Epidermal1=1 {foc;tt}};#Variable caneat 1} #TRIGGER {The thought of heights is more than you can bear.$} {#color 91;#if @Lobelia6=0 {#add Lobelia 1;Lobelia6=1;Herbheal}} #TRIGGER {The thought of speech seems difficult all of a sudden.} {#color 455;#ad epidermal 1;#if @epidermal3=0 {#va epidermal3 1};salveheal} #TRIGGER {The unearthly screeching of the bloodworms disrupt your concentration.} {#color 222;#va eq 0;#va deaf 0;#if @hawthorn1=0 {#va hawthorn 1;hawthorn1=1;Herbhealing}} #TRIGGER {The unnatural calm that filled you lifts abruptly from you.} {#color 29;#if @Bellwort>0 {#add Bellwort -1};Bellwort1=0;test2=0} #TRIGGER {The unnatural feeling of peace leaves you.} {#color 29;#if @Bellwort>0 {#add Bellwort -1};Bellwort2=0;test2=0} #TRIGGER {The venom burns through your veins, destroying the deadly poisons that are} {#color 29;#va voyria 0} #TRIGGER {The walls close in to suffocate you - you must escape!$} {#color 91;#if @Lobelia7=0 {#add Lobelia 1;Lobelia7=1;Herbheal}} #TRIGGER {The wave of force knocks you to the ground.} {#color 5509;#va grounded 1;#va balance 0} #TRIGGER {The whispering in your mind subsides.} {#color 29;#if @tosmoke=1 {#va tosmoke 0}} #TRIGGER {The world around fades to silence as you lose your hearing.} {#color 29;#va deaf 1;#va hawthorn 0;#va hawthorn1 0;test8=0} #TRIGGER {There is a door in the way, to the (%w).} {open door %1} #TRIGGER {Though still shivering, you are no longer frozen solid.} {#color 29;#va caloric 2;#va caloric2 0} #TRIGGER {^The salve slides off your oily skin.$} {#color 5559;#if (@slickness = 0) {#va slickness 1};sv} #REGEX {^The stings paralyse your (\a+) (\a+)\.$} {#color 455;#if (%1=left and %2=arm) {#va MendLA 1};#if (%1=right and %2=arm) {#va MendRA 1};#if (%1=left and %2=leg) {#va MendLL 1};#if (%1=right and %2=leg) {#va MendRL 1};limbmend} #REGEX {^The bones in your left arm mend\.$} {#color 29;#Variable MendLA 0;#variable Limbmend [@MendRA + @MendLA + @MendRL + @MendLL];#va larm 0} #REGEX {^The bones in your left leg mend\.$} {#color 29;#if @MendRL=0 {#if @eq=1 {#if @balance=1 {stand}}};#Variable MendLL 0;#variable Limbmend [@MendRA + @MendLA + @MendRL + @MendLL];#va lleg 0;#ala +2.5 {#va cansalve 1}} #REGEX {^The bones in your right leg mend\.$} {#color 29;#if @MendLL=0 {#if @eq=1 {#if @balance=1 {stand}}};#Variable MendRL 0;#variable Limbmend [@MendRA + @MendLA + @MendRL + @MendLL];#va rleg 0} #REGEX {^The bones in your right arm mend\.} {#color 29;#Variable MendRA 0;#variable Limbmend [@MendRA + @MendLA + @MendRL + @MendLL];#va rarm 0} #TRIGGER {The pipe has nothing smokeable in it.} {#co white;#if @eq=1 {#if @balance=1 {pon}};#va tofill 1} #TRIGGER {^The Anthem shifts, protecting from (%w) damage.} {#co white;#show %ansi( white)ANTHEM: %1;#if (%1=cutting and @metawake=0) {wakeon};#if (%1!=cutting and @metawake=1) {wakeoff}} #REGEX {^The elixir flows down your throat without effect\.$} {#va candrink 0} #CLASS 0 #CLASS {U_trigs} #REGEX {^Unable to resist the insistent intent to get your attention} {#color 222;#va deaf 0;#va blind 0;#va hawthorn 1;#va bayberry 1;herbheal} #REGEX {^Unreasoning rage turns the world blood-red\.$} {#color 5503;#if @Kelp5=0 {#add Kelp 1;Kelp5=1;sv};tt} #REGEX {^Using a heavy tremolo \a+ crushes your (\a+) (\a+)\.} {#co 455;#if (%1=left and %2=arm) {#va MendLA 1;limbmend};#if (%1=right and %2=arm) {#va MendRA 1;limbmend};#if (%1=left and %2=leg) {#va MendLL 1;limbmend};#if (%1=right and %2=leg) {#va MendRL 1;limbmend}} #CLASS 0 #CLASS {W_trigs} #REGEX {^What is it you wish to smoke.?$} {#color white;g pipe from pack;g pipe from pack;#va gpipe 1} #REGEX {^White strands of light weave themselves together before your eyes, and within} {mace;attach fist to mace} #REGEX {^Whom do you wish to reject.?$} {#va toreject 0} #REGEX {^Why would you reject that person.?$} {#color 29;#va eq 0;#va toreject 0} #REGEX {^Why, you ask yourself, are you so privileged when others are so needy\.$} {#color 187;#if @Bellwort5=0 {#add Bellwort 1;Bellwort5=1;#if @mana>2000 {rage}};#ala +.5 {herbheal}} #REGEX {^With a characteristic Jaziran trill, \a+ sings a qasida of asceticism to Septerra\.} {#co white;fh} #TRIGGER {^With a daegger in hand, %1 begins to close in on you.$} {#color 900;mpt %1;#va @target %1;#show *** ELIMINATE ***;#show *** ELIMINATE ***;#show *** ELIMINATE ***} #REGEX {^With a quick thrust \a+ knocks you} {#color 48;#va grounded 1;#va stun 1} #REGEX {^With a vicious snarl \a+ carves a merciless swathe through your} {#color 666;#va writhing 0;#if @writhe4=1 {#va writhe4 0;#ad writhe -1};#va impale 0;stand} #REGEX {^With an heroic effort you manage to writhe yourself free} {#color 29;#va writhing 0;#if @jitb=1 {#if @writhe=0 {@exit}};#if @jitb=1 {#if @writhe>0 {tumble @exit}};#if @writhe4=1 {#va writhe4 0;#ad writhe -1};#va impale 0;stand} #REGEX {^With blinding speed, \a+ transfixes you with a swirling pattern of fire and air\.} {#if @blind=1 {cureill}} #REGEX {^With disgust, you notice that your sweat glands begin to rapidly secrete a} {#color 5559;#if (@slickness = 0) {#va slickness 1};sv} #REGEX {^With the heel of your palm, you smack yourself upside the head\.$} {#color 91;#if @Lobelia3=0 {#add Lobelia 1;Lobelia3=1;Herbheal}} #REGEX {^Wrenching pain shoots through your arms as they are twisted and broken by an} {#color 5;#va RestRA 1;#va RestLA 1;#va MendRa 1;#Va MendLA 1;salveheal} #TRIGGER {^With a characteristic Jaziran trill, %w sings a qasida of asceticism to} {} #COND {^Septerra.$} {} {within|param=1} #CLASS 0 #CLASS {Y_trigs} #TRIGGER {You are already an insomniac.} {#va insomnia 1} #REGEX {^You are asleep and can do nothing\. WAKE will attempt to wake you\.$} {#co 456;#va sleeping 1;#va grounded 1;wake} #TRIGGER {You are bleeding for} {tm} #TRIGGER {^You are blind and can see nothing but darkness.$} {#co white} #TRIGGER {You are capable of offensive acts once more.} {#color 29;#if @Bellwort>0 {#add Bellwort -1};Bellwort1=0;test2=0} #TRIGGER {You are confused as to the effects of the venom.} {#color 666;tt;#ala +10 {tt}} #TRIGGER {You are far too selfish} {#va selfish 1} #TRIGGER {You are feeling far too passive to do that.} {#color 187;#if @Bellwort1=0 {#add Bellwort 1;Bellwort1=1;herbheal}} #TRIGGER {You are gripped with fear as you face the threshold} {#color 91;#if @Lobelia4=0 {#add Lobelia 1;Lobelia4=1;Herbheal}} #REGEX {^You are held motionless by} {#color 5500;#if (@bloodroot1 = 0) {#va bloodroot 1;#va bloodroot1 1;Herbheal}} #REGEX {^You are hit by a \a+, indigo, and \a+ ray\.} {#if @Goldenseal1=0 {#add Goldenseal 1;Goldenseal1=1;herbheal};#ala +1 {Mindhealing}} #REGEX {You are hit by a \a+, orange, .*\.} {#if (@bloodroot1 = 0) {#add bloodroot 1;bloodroot1=1;Herbheal}} #REGEX {^You are hit by a indigo} {#if @Goldenseal1=0 {#add Goldenseal 1;Goldenseal1=1;herbheal};#ala +1 {Mindhealing};#ala +2.5 {#if @toeat=1 {eg}}} #TRIGGER {^You are hit by a indigo and} {#if @Goldenseal1=0 {#add Goldenseal 1;Goldenseal1=1;foc};#ala +.5 {#if @focus=1 {foc}}} #TRIGGER {You are hit by a indigo,} {#if @Goldenseal1=0 {#add Goldenseal 1;Goldenseal1=1;foc};#ala +.5 {#if @focus=1 {foc}}} #TRIGGER {You are hit by a orange and} {#if (@bloodroot1 = 0) {#va bloodroot 1;#va bloodroot1 1;Herbheal}} #TRIGGER {You are hit by a orange,} {#if (@bloodroot1=0) {#va bloodroot 1;#va bloodroot1 1;herbheal}} #REGEX {You are hit by a violet and} {ds;sel} #TRIGGER {You are hit by a violet ray.} {ds;sel} #TRIGGER {You are hit by a violet,} {#if (@ffa = 1) {#TS 10};ds;#ala +3 {sel}} #TRIGGER {You are hit by an indigo ray.} {#if @Goldenseal1=0 {#add Goldenseal 1;Goldenseal1=1;herbheal};#ala +1 {Mindhealing};#ala +2.5 {#if @toeat=1 {eg}}} #TRIGGER {You are hit by an orange ray.} {#if (@bloodroot1 = 0) {#add bloodroot 1;bloodroot1=1;Herbheal}} #TRIGGER {You are hurled} {ama} #TRIGGER {You are in perfect health.} {#va insomnia 0;ins} #TRIGGER {You are jolted violently} {#color 587} #TRIGGER {You are knocked backwards by the blast of air.} {#va balance 0} #TRIGGER {You are knocked forcefully off your feet by the impact} {#co white;#va grounded 1;#if @eq=1 {#if @balance=1 {stand}}} #TRIGGER {You are no longer blind.} {#color 222;#va blind 0;#if @bayberry1=0 {#va bayberry 1;bayberry1=1;Herbhealing};#if @epidermal>0 {#va epidermal 0};#if @epidermal1=1 {#va epidermal1 0};#if @epidermal2=2 {#va epidermal2 0};#if @epidermal3=2 {#va epidermal3 0}} #TRIGGER {You are no longer deadened.} {#color 29;#if @tosmoke=1 {#va tosmoke 0}} #TRIGGER {You are no longer deaf.} {#color 222;#va deaf 0;#if @hawthorn1=0 {#va hawthorn 1;hawthorn1=1;Herbhealing}} #TRIGGER {You are no longer dizzy.} {#color 29;#if @Goldenseal>0 {#add Goldenseal -1};Goldenseal7=0;test4=0} #TRIGGER {You are no longer stunned.} {#color white;pa;diag;#va stun 0;#if @insomnia=0 {ins};#if @grounded=1 {stand};#if @ugly=1 {sv;kt};#if @jitb=1 {tumble @exit};#if (@slickness=0) {#if @tosalve=1 {salveheal}};#if @kelp3=0 {#if @tosmoke=1 {sel}};#if @kelp3=0 {#if @tosmoke=2 {sv}};#if @writhe>0 {wr};#if @kola=0 {kola};#ala +2 {Mindhealing}} #TRIGGER {You are not currently riding anything.} {#va mounting 0} #TRIGGER {You are not fallen or kneeling.} {#gag;#va bloodroot 0;#va bloodroot1 0;#va grounded 0} #TRIGGER {You are patient once again.} {#color 29;#if @Goldenseal>0 {#add Goldenseal -1};Goldenseal5=0;test4=0} #TRIGGER {You are pulled out of the room by} {#co white;#va aura 0;wakeon;bon;ss;ama;snake} #TRIGGER {You are recovering equilibrium and cannot move yet.} {#color 18;#va eq 0} #TRIGGER {You are scorched by the firewall as you pass through.} {#color 455;#va mendflame 1;salveheal} #TRIGGER {You are stunned by} {#color 414;#if @Ash2=0 {#add Ash 1;Ash2=1;#ala +3 {herbheal}};#t+ eating;#ala +4 {Mindhealing}} #TRIGGER {You are suddenly hoisted from your feet by} {#color 666;hb} #TRIGGER {You are swiftly and unexpectedly carried up into the sky by the balloon!} {#co 43;ama} #TRIGGER {You are thrown to the ground!} {#co white;#va mounting 0;#va grounded 1} #TRIGGER {You are too confused to concentrate properly} {#color 414;#if @Ash3=0 {#add Ash 1;Ash3=1;herbheal}} #TRIGGER {You are too slick for the berry juice to take hold, and it is wasted.} {#color 5559;#if (@slickness = 0) {#va slickness 1};sv} #TRIGGER {You are too stunned to be able to do anything.} {#color 18;#va stun 1} #TRIGGER {You aren't such a complete idiot anymore.} {#color 29;#if @Goldenseal>0 {#add Goldenseal -1};Goldenseal1=0;test4=0;#if @insomnia=0 {ins};mindhealing} #TRIGGER {You attempt to sit on} {stand;#va grounded 1} #TRIGGER {You attune your mind to local telepathic interference.} {#color white;#va telesense 1} #TRIGGER {You begin feeling slightly flushed.$} {#color 666;di} #TRIGGER {You begin to jerk and shake violently, foaming at the mouth.$} {#color 5501;#if @Goldenseal4=0 {#add Goldenseal 1;Goldenseal4=1;herbheal}} #TRIGGER {You begin to panic as you see a kena rune on a totem.} {compose;compose} #TRIGGER {You begin to tumble agilely to} {#va balance 0;#va torun 0} #TRIGGER {You begin your struggle to escape from the dreamworld.} {#va sleeping 1;#va waking 1} #TRIGGER {You bleed} {#color 12;tm} #TRIGGER {You can handle the idea of open spaces again.} {#color 29;#if @Lobelia>0 {#add Lobelia -1};Lobelia4=0;test6=0} #TRIGGER {You cannot contain the convulsions in your stomach any longer} {#color 5528;#if @Ginseng4=0 {#add Ginseng 1;Ginseng4=1;Herbheal}} #TRIGGER {you cannot leave the ground} {#color 91;#if @Lobelia6=0 {#add Lobelia 1;Lobelia6=1;Herbheal}} #TRIGGER {You caress the tattoo and immediately you feel a cloak of protection surround} {#va cloak 1} #TRIGGER {You cast the eye sigil at the ground, and it bursts with a flash of light.} {#co white;wield @wep1;grip;wt} #TRIGGER {You cease} {#color 222} #TRIGGER {You cease concentrating on maintaining distance from the dreamworld.} {#color 222;#va metawake 0} #TRIGGER {You cease to wield a simple fishing pole.} {#t- fishing} #TRIGGER {You cease your watchful alertness.} {#color 222;#va alertness 0} #TRIGGER {You choke as you inhale water.} {outb pear;eat pear} #TRIGGER {You close your eyes, curl up in a ball, and fall asleep.} {#co white;wake;#sa WAKE!!!;#co lime} #TRIGGER {You concentrate hard on breaking through your delusions.$} {#color 414;#if @Ash1=0 {#add Ash 1;Ash1=1;herbheal}} #TRIGGER {You continue your struggle to escape from the dreamworld.} {#va sleeping 1} #TRIGGER {You cough suddenly, expelling black fluid with bits of what looks to be tissue} {#color 666;di} #REGEX {^You cry out as your mind is filled with abject terror!$} {#color 5501;#if @Goldenseal8=0 {#add Goldenseal 1;Goldenseal8=1;Herbheal};compose} #TRIGGER {You cry out in pain as your left leg twists and snaps beneath you.} {#color 455;#va MendLL 1;limbmend} #TRIGGER {You cry out in pain as your right leg twists and snaps beneath you.} {#color 455;#va MendRL 1;limbmend} #TRIGGER {You do not bleed my friend.} {#gag} #TRIGGER {You down the last drop from} {#color white} #TRIGGER {You drop a monolith sigil.} {#va todrop 0;self} #TRIGGER {You easily vault onto the back} {#va mounting 1;#va balance 0} #TRIGGER {You eat} {#va epidermal1 0} #TRIGGER {You exert superior mental control and your wounds clot before your eyes.} {#gag;clot} #TRIGGER {You feel a bit more alert and awake.} {#color 29;#if @Ash>0 {#add Ash -1};Ash5=0;test=0} #TRIGGER {You feel a deadening pall overcome your mind} {#color 555;sel} #TRIGGER {You feel a momentary burst of energy as the icon shard in your hand is finally} {strengthen icon} #TRIGGER {You feel a sharp pain in the back of your neck and your limbs lock up in} {#color 5500;#if (@bloodroot1 = 0) {#va bloodroot 1;#va bloodroot1 1;Herbheal}} #TRIGGER {You feel a terrible thirst for elixirs grow within you.$} {#color 5528} #COND {(%d)h, (%d)m, (%d)w (%w)-} {#if @Ginseng6=0 {#add Ginseng 1;Ginseng6=1;Herbheal}} {within|param=1} #TRIGGER {You feel a tightening sensation grow in your lungs.$} {#color 5503;#if @Kelp3=0 {#add Kelp 1;Kelp3=1;Herbheal}} #TRIGGER {You feel an aura of rebounding surround you.} {#co 266;#va aura 1} #TRIGGER {You feel light headed and dizzy.$} {#color 5528;#if @Ginseng5=0 {#add Ginseng 1;Ginseng5=1;Herbheal};#va haemophilia 1;clot;tt} #TRIGGER {You feel suddenly as if food is the most repulsive thing you can imagine.$} {#co 333;#if @Epidermal1=0 {Epidermal1=1;#ad epidermal 1};#if @Slickness=0 {SalveHeal};#ala +2 {#if @Epidermal1=1 {tt}};#Variable caneat 1;#ala +3 {#if @Epidermal=1 {foc}}} #TRIGGER {You feel suddenly clumsy beside the graceful maqam of el'Jazira that} {#color 5503;#if @Kelp1=0 {#ad Kelp 1;Kelp1=1;Herbhealing};tt} #TRIGGER {You feel the barrier that seperated you from your animal consciousness has} {#color 29;#va mending 0} #TRIGGER {You feel the mana begin to drain from your mind.} {#co 5559;sv} #TRIGGER {You feel the strength ebb from your body as the cold takes its toll.} {#color 765;#if (@caloric=0) {#ad caloric 1;#va caloric1 1;salveheal}} #TRIGGER {You feel the urge to slash, cut, and bruise yourself.$} {#color 91;#if @Lobelia3=0 {#add Lobelia 1;Lobelia3=1;Herbheal}} #TRIGGER {You feel ugliness radiating from you.} {#color 5559;#va ugly 1;sv} #TRIGGER {You feel your allergy to the sun} {#color 5528;#if @Ginseng2=0 {#add Ginseng 1;Ginseng2=1;Herbheal}} #TRIGGER {You feel your body begin to vibrate in tune with the disruptive harmonies.} {#color 5501;#if @Goldenseal6=0 {#add Goldenseal 1;Goldenseal6=1;herbheal}} #TRIGGER {You feel your energy robbed from you as lethargy overtakes you.$} {#color 5528} #COND {(%d)h, (%d)m, (%d)w (%w)-} {#if @Ginseng3=0 {#add Ginseng 1;Ginseng3=1;Herbheal};#t+ cureg} {within|param=1} #TRIGGER {You feel your health and mana replenished.} {#color 30;#va canmoss 0} #TRIGGER {You feel your limbs stiffen and lock up in response to an unseen power.$} {#color 5500;#if (@bloodroot1 = 0) {#va bloodroot 1;#va bloodroot1 1;Herbheal}} #TRIGGER {You feel yourself calm down as the kola nut wears off.} {#color 222;#va kola 0;#va tkola 1} #TRIGGER {You feel yourself compelled to leave the room, beckoned by the allure of a} {#color 23} #TRIGGER {You focus your mind intently on curing your mental maladies.} {#va focus 0} #TRIGGER {You gasp and clutch at your throat as an unseen force crushes the breath of} {#co 234;hb} #TRIGGER {You gasp as your fine-tuned reflexes disappear into a haze of confusion.$} {#color 5503;#if @Kelp1=0 {#ad Kelp 1;Kelp1=1;Herbhealing};tt} #REGEX {^You get \d+ gold sovereigns from a .* backpack\.$} {pg} #REGEX {^You get \d+ gold sovereigns from a bag of stasis\.$} {pg} #TRIGGER {You glance nervously around the room.$} {#color 91;#if @Lobelia8=0 {#add Lobelia 1;Lobelia8=1;Herbheal}} #TRIGGER {You grit your teeth, resolving to battle on through the mightiest blows.$} {#CO 91;#if @Lobelia2=0 {#add Lobelia 1;Lobelia2=1;Herbheal}} #TRIGGER {You grow still and begin to silently pray} {pg;inherbs;#ala +1 {inbag}} #TRIGGER {You have a particularly intense shiver} {#color 765;#if @caloric=0 {#va caloric 2;#va caloric1 1;#va caloric2 1};salveheal} #TRIGGER {You have been blinded!} {#va blind 1} #TRIGGER {You have broken the telepathic link between you and} {#color 587} #TRIGGER {You have slain} {#color 478;#va targetmaxmana 0} #TRIGGER {You have writhed free of your entanglement by ropes.} {#color 29;#va writhing 0;#if @jitb=1 {#if @writhe=0 {stand;@exit}};#if @jitb=1 {#if @writhe>0 {tumble @exit}};#if @writhe2=1 {#ad writhe -1;#va writhe2 0};#if (@writhe>0) {wr};#if (@writhe<0) {#va writhe 0};#va caneat 1;herbheal} #TRIGGER {You have writhed free of your entanglement by webs.} {#color 29;#va writhing 0;#if @jitb=1 {#if @writhe=0 {stand;@exit}};#if @jitb=1 {#if @writhe>0 {tumble @exit}};#if @writhe1=1 {#ad writhe -1;#va writhe1 0};#if (@writhe>0) {wr};#if (@writhe<0) {#va writhe 0};#va caneat 1;herbheal} #TRIGGER {^You have writhed free of your state of transfixation.$} {#color 29;#va writhing 0;#if @jitb=1 {#if @writhe=0 {stand;@exit}};#if @jitb=1 {#if @writhe>0 {tumble @exit}};#if @writhe3=1 {#ad writhe -1;#va writhe3 0};#if (@writhe>0) {wr};#if (@writhe<0) {#va writhe 0};#if (@blind=0) {#va caneat 1;herbheal}} #TRIGGER {You hear a rustling, and glance about yourself to find that the undergrowth} {#color 6666} #TRIGGER {You hear an eerie voice whisper horrible words in the back of your skull.} {#co 555;sel} #TRIGGER {You lash out at} {#va balance 0;#va writhe 0} #TRIGGER {You lash out clumsily} {#color 5503;#va balance 0;#if @Kelp1=0 {#add Kelp 1;Kelp1=1;Herbhealing};tt} #TRIGGER {You leap up and attempt a graceful swan dive...right into the solid ground.} {stand;#va grounded 1} #TRIGGER {You lose all desire to eat upon gazing at a loshre rune.$} {#co 333;#ad epidermal 1;#va epidermal1 1;aep;#if (@cansalve = 0) {focus}} #TRIGGER {You lose purchase on} {#co white;#va mounting 0;#sa Mount;#color 666} #REGEX {^You love (\a+) far too much to even THINK of hurting (?:him|her)\.$} {#color 187;#if @Bellwort3=0 {#add Bellwort 1;Bellwort3=1};#if @mana>2000 {rage};#ala +.25 {herbheal};enemy %1} #TRIGGER {You may apply another salve to yourself.} {#color 39;#if @cansalve=0 {#va cansalve 1};#if @cansalve=2 {#va cansalve 2};#if @epidermal<0 {#va epidermal 0};#if @head<0 {#va head 0};#if @torso<0 {#va torso 0};#if @mendflame<0 {#va mendflame 0};#if @Slickness=0 {Salveheal}} #TRIGGER {You may drink another affliction-healing elixir.} {#color green} #TRIGGER {You may drink another health or mana elixir.} {#color green;#va candrink 1;#if @health<2800 {hp}} #TRIGGER {You may eat another bit of irid moss.} {#color 6;#va canmoss 1} #TRIGGER {You may eat another general healing item.} {#color green} #TRIGGER {You may eat another plant.} {#color 411;#if @caneat=0 {#va caneat 1};#if @caneat=2 {#va caneat 2};#if @Epidermal1=0 {Herbhealing}} #TRIGGER {You messily spread the salve over your body, to no effect.} {#va cansalve 1;resetr;#variable LimbMend 0;#variable MendRA 0;#variable MendLA 0;#variable MendRL 0;#variable MendLL 0;#variable Fire 0;#va slickness 0;#va mendflame 0;#va epidermal1 0;#va epidermal2 0;#va epidermal3 0;#va epidermal 0} #TRIGGER {You move over to block} {#va block 0;#va toblock 0} #TRIGGER {You must be standing first.} {#gag;#va sleeping 0;#if @balance=1 {#if @eq=1 {stand}};#va grounded 1} #TRIGGER {You must dismount from what you are currently riding before you can mount} {#va mounting 1} #TRIGGER {You must first raise yourself from the floor and stand up.} {#color 18;#va grounded 1;#if @eq=1 {#if @balance=1 {stand}}} #TRIGGER {You no longer enjoy pain.} {#color 29;#if @Lobelia>0 {#add Lobelia -1};Lobelia3=0;test6=0} #TRIGGER {You no longer will inspire disloyalty among friends.} {#color 29;#va ugly 0;#if @tosmoke=2 {#va tosmoke 0}} "" {case} #TRIGGER {You notice that your sweat glands have begun to} {#color 5559;#if (@slickness=0) {#va slickness 1};sv} #TRIGGER {You parry the attack with a deft maneuver.} {#co white;#if @parrying=5 {pra};#if @parrying=4 {pll};#if @parrying=3 {pla};#if @parrying=6 {prl};#if @parrying=2 {ph};#if @parrying=1 {autoparry}} #TRIGGER {You pick up some gold sovereigns.} {pgold} #TRIGGER {You pop it into your mouth, only to realize that someone slipped you a mickey!$} {#color 5528;#if @Ginseng4=0 {#add Ginseng 1;Ginseng4=1;Herbheal}} #TRIGGER {You prick up your ears.} {#va alertness 1} #REGEX {^You pull down your pants and moon the world\.$} {#color 5501;#if @Goldenseal1=0 {#add Goldenseal 1;Goldenseal1=1;herbheal;eat goldenseal};#ala +2 {mindhealing}} #REGEX {^You put .* vial into a .* backpack\.} {g vial from pack;g vial from pack;#va gvial 1} #TRIGGER {You quickly pull yourself out of sleep.} {ins;#if @kola=0 {outb kola;eat kola};#if @able=1 {stand};#va grounded 1} #TRIGGER {You raise your weapons to strike, but the purpose for it eludes you.$} {#color 414;#if @Ash3=0 {#add Ash 1;Ash3=1;herbheal}} #TRIGGER {^You realize that your heroic actions} {#CO 91;#if @Lobelia2=0 {#add Lobelia 1;Lobelia2=1;Herbheal}} #REGEX {^You reel as the beam strikes, dazzled and confused\.$} {#color 5501;#if @Goldenseal7=0 {#add Goldenseal 1;Goldenseal7=1};#if @Ash3=0 {#add Ash 1;Ash3=1};herbheal} #REGEX {^You reel as your mind is viciously battered by a mental assault from} {#color 666;#va mbatter 1;#ala +5 {#if (@mbatter=1) {#va mbatter 0}}} "" {case|verbatim} #REGEX {^You reel back, stunned at the power of the blow!$} {#co white;#va stun 1} #TRIGGER {You reel from the force of} {tm} #REGEX {^You reject the friendship of \a+\.} {#color 29;#va eq 0;enemy @enemy1;unally all;#va toreject 0} #REGEX {^You remove a \a+ backpack\.} {wear 312091;wear 312091} #TRIGGER {You remove a bag of stasis.} {wear 301921;wear 301921} #TRIGGER {^You remove a sailor's kitbag.$} {wear kitbag;wear kitbag} #TRIGGER {^You remove a suit of splint mail.$} {#va towear 1} #TRIGGER {You rub some} {#gag} #TRIGGER {You rub your hands together greedily.} {#va selfish 1} #REGEX {^You rush about in a state of utter panic\.$} {#color white;compose} #TRIGGER {You scream in agony as the horrific flames} {#color 455;#va mendflame 1;salveheal} #TRIGGER {You scream in pain as} {tm} #REGEX {^You see (\a+) say something, but} {tell %1 wind, repeat please} #TRIGGER {You sense that} {#color 666} #TRIGGER {^You shake your head, wondering what you ever saw in} {#color 29;#if @Bellwort>0 {#add Bellwort -1};Bellwort3=0;test2=0} #TRIGGER {You shiver violently.} {#color 765;#ad caloric 1;#va caloric1 1;aca} #REGEX {^You shuffle your feet noisily, suddenly bored\.$} {#color 5501;#if @Goldenseal5=0 {#add Goldenseal 1;Goldenseal5=1;herbheal}} #TRIGGER {You slip and fall on a banana peel!} {#va grounded 1;#if @able=1 {stand}} #TRIGGER {You slump slightly as the divinely-inspired strength leaves your body.} {#co 222;#show %ansi( blue, hi, bold) *** %ansi( red, hi, bold) DE: INSPIRATION %ansi( blue, hi, bold) ***} #TRIGGER {You smile with pleasure as you ram your fist into your jaw.$} {#color 91;#if @Lobelia3=0 {#add Lobelia 1;Lobelia3=1;Herbheal}} #TRIGGER {You spring a trap!!} {#color 90} "" {case} #TRIGGER {You stand in such dishonour that not even your loyal friends will help you.} {#color 5559;#va ugly 1;sv} #TRIGGER {You stand up and stretch your arms out wide.} {#va sleeping 0;#va bloodroot 0;#va bloodroot1 0;#va tostand 0;#va grounded 0;#va balance 1;#va eq 1;#va writhe 0;#va writhe1 0;#va writhe2 0;#va writhe3 0;#va writhe4 0} #TRIGGER {You step down off of} {#va mounting 0;ffm} #TRIGGER {You strike the} {#co white;diag} #TRIGGER {You stumble as your left} {#co 455;#va MendLL 1;limbmend} #TRIGGER {You stumble as your right} {#co 455;#va MendRL 1;limbmend} #TRIGGER {You stumble slightly as your left} {#co 455;#va MendLL 1;limbmend} #TRIGGER {You stumble slightly as your right} {#co 455;#va MendRL 1;limbmend} #TRIGGER {You sweep your trained eye across the room for the hidden exits.$} {#if @Goldenseal1=0 {#add Goldenseal 1;Goldenseal1=1;herbheal};#ala +2 {mindhealing}} #REGEX {^You swoon as you suffer a toxic relapse\.$} {#color 5528;#if @Ginseng5=0 {#add Ginseng 1;Ginseng5=1;Herbheal};tt} #TRIGGER {You take a long drag off your pipe.} {#gag;#va Kelp3 0;#if @lastpipe=skullcap {#if @ffa=1 {#va autoreset 0}}} #TRIGGER {You use your right foot to stomp on your left as hard as possible} {#color 91;#if @Lobelia3=0 {#add Lobelia 1;Lobelia3=1;Herbheal}} #TRIGGER {^You watch, in horror, as your right} {#color 455;#va MendRA 1;limbmend} #TRIGGER {You will now aim your attacks wherever you see openings.} {#va targetting 0} #REGEX {^You will now attempt to parry attacks} {#va toparry 0} #REGEX {^You will now attempt to parry attacks to your (\a+)\.$} {#if %1=head {#va parrying 1};#if %1=torso {#va parrying 2}} #REGEX {^You will now attempt to parry attacks to your (\a+) (\a+)\.$} {#if (%1=left and %2=arm) {#va parrying 5};#if (%1=left and %2=leg) {#va parrying 6};#if (%1=right and %2=arm) {#va parrying 3};#if (%1=right and %2=leg) {#va parrying 4}} #REGEX {^You will now target the (\a+) (\a+) of your opponent\.$} {#if (%1=right and %2=arm) {#va targetting 3};#if (%1=right and %2=leg) {#va targetting 4};#if (%1=left and %2=arm) {#va targetting 5};#if (%1=left and %2=leg) {#va targetting 6}} #TRIGGER {You wouldn't want to drink a salve. It would not be tasty at all.$} {#color 5501;#if @Goldenseal1=0 {#add Goldenseal 1;Goldenseal1=1;herbheal;eat goldenseal};#ala +2 {mindhealing}} #TRIGGER {You yelp in pain as} {tm} #TRIGGER {You're unable to focus your mind.$} {#color 5501;#if @Goldenseal5=0 {#add Goldenseal 1;Goldenseal5=1;herbheal}} #REGEX {^Your (\a+) defence erodes away\.$} {#co 222;#show %ansi( blue, hi, bold) *** %ansi( red, hi, bold) %1 ERODED %ansi( blue, hi, bold) ***} #REGEX {Your (\a+) (\a+) snaps in two} {#color 455;#if (%1=left and %2=arm) {#va MendLA 1};#if (%1=right and %2=arm) {#va MendRA 1};#if (%1=left and %2=leg) {#va MendLL 1};#if (%1=right and %2=leg) {#va MendRL 1};limbmend} "" {case} #TRIGGER {Your aching, pain-wracked body is soothed and calmed} {#color 29;#if @Kelp>0 {#add Kelp -1};Kelp6=0;test5=0} #TRIGGER {Your action causes the nearly invisible magical shield around you to fade away.} {#color 222} #TRIGGER {Your aggressive action causes the nearly invisible magical shield around you to} {#color 222;#va shield 0} "" {case} #TRIGGER {Your are no longer dizzy.} {#color 29;#if @Goldenseal>0 {#add Goldenseal -1};Goldenseal7=0;test4=0} #TRIGGER {^Your aura of weapons rebounding disappears.} {#color 222;#va aura 0;ss} #TRIGGER {^You already are a selfish bastard.$} {#va selfish 1} #TRIGGER {You already are awake.} {#va sleeping 0;#va towake 0} #REGEX {^You apply a sileris berry to yourself\.$} {#co green;#va applied 1;#va applying 0} #TRIGGER {You begin to wield an ornate steel rapier in your left hand.} {#va wep1 @rap1} #TRIGGER {You begin to wield an Odyssean mace in your left hand.} {#va wep1 mace} #REGEX {^You drive a clenched fist into your gut\.$} {#color 91;#if @Lobelia3=0 {#add Lobelia 1;Lobelia3=1;herbheal}} #TRIGGER {Your blood regains its ability to clot.} {#color 29;#if @Ginseng>0 {#add Ginseng -1};Ginseng7=0;test3=0} #TRIGGER {Your body feels stronger and healthier.} {#color 29;#va torso 0;#va salvetorso 0} #TRIGGER {Your body grows extremely dense and heavy as the mass salve infuses your skin.} {#va cansalve 0} #TRIGGER {Your body is greatly healed, but still damaged.} {#co 29;#va torso 1} #TRIGGER {Your body stiffens rapidly with paralysis.$} {#color 5500;#if (@bloodroot1 = 0) {#va bloodroot 1;#va bloodroot1 1;Herbheal}} #TRIGGER {Your body warms up and you stop shivering.} {#color 29;#if (@caloric>0) {#va caloric 1;#va caloric1 0};concentrate} #TRIGGER {Your bronchial tubes open up and your asthma is cured.} {#color 29;#if @Kelp>0 {#add Kelp -1};Kelp3=0;test5=0;sel;sv} #TRIGGER {Your curseward has been breached!} {#color 222;#if @kola=0 {kola}} #TRIGGER {Your deep passionate love for} {#color 187;#if @Bellwort3=0 {#add Bellwort 1;Bellwort3=1};#if @mana>2000 {rage};#ala +.25 {herbheal}} #TRIGGER {Your dissonant nature becomes harmonious.} {#color 29;#if @Goldenseal>0 {#add Goldenseal -1};Goldenseal6=0;test4=0} #TRIGGER {Your enhanced senses inform you that} {#color 458} #TRIGGER {Your equilibrium is} {#co 222;concentrate} #TRIGGER {Your eyelids are forced open by the powerful venom.$} {#color 222;#va blind 0;#if @bayberry1=0 {#va bayberry 1;bayberry1=1;Herbhealing}} #TRIGGER {Your eyes dim as you lose your sight.} {#color 29;#va blind 1;#va bayberry 0;#va bayberry1 0;test7=0} #TRIGGER {Your eyes suddenly shrink into small beady orbs, and front teeth grow to an} {#color 5559;sv;kill @target} #TRIGGER {Your falcon cannot sense any such person.} {#va passive 0} #TRIGGER {Your fear of heights subsides.} {#color 29;#if @Lobelia>0 {#add Lobelia -1};Lobelia6=0;test6=0} "" {case} #TRIGGER {Your flesh is set alight by the Baalzadeen.} {#color 455;#va mendflame 1;salveheal} #TRIGGER {Your glands cease their oily secretion.} {#color 29;#va slickness 0;#va cansalve 1;Salveheal;#if @tosmoke=2 {#va tosmoke 0}} "" {case} #TRIGGER {Your hallucinations cease to plague you.} {#color 29;#if @Ash>0 {#add Ash -1};Ash2=0;test=0} "" {case} #TRIGGER {Your head feels stronger and healthier.} {#color 29;#va head 0} #TRIGGER {Your head is greatly healed, but still damaged.} {#co 29;#va head 1} #TRIGGER {Your head spins as a sudden fit of dizziness overwhelms you.$} {#color 5501;#if @Goldenseal7=0 {#add Goldenseal 1;Goldenseal7=1;herbheal}} #REGEX {^Your head spins as your mind is drowned in chaos and confusion\.$} {#color 414;#if @Ash3=0 {#add Ash 1;Ash3=1;herbheal}} "" {prompt|case} #TRIGGER {Your health begins to drain away} {#color 5503;#if @Kelp6=0 {#ad Kelp 1;Kelp6=1;Herbhealing}} #TRIGGER {Your hearing is restored by a mannaz rune on a totem.$} {#color 222;#va deaf 0;#if @Hawthorn1=0 {#va Hawthorn 1;Hawthorn1=1;Herbhealing}} #TRIGGER {Your hearing is suddenly restored.} {#color 222;#va deaf 0;#if @Hawthorn1=0 {#va Hawthorn 1;Hawthorn1=1};#ala +.3 {herbheal}} "" {case} #TRIGGER {Your heart is filled with divine love, violence is abhorrent to you.$} {#color 187;#if @Bellwort2=0 {#add Bellwort 1;Bellwort2=1};#ala +.25 {herbheal}} #TRIGGER {Your hypersomnia prevents your insomnia.$} {#color 414;#if @Ash5=0 {#add Ash 1;Ash5=1;herbheal}} #TRIGGER {your left arm and left leg shrivel up in response.} {#co 455;#va MendLA 1;#va MendLL 1;limbmend} #TRIGGER {your left arm and right leg shrivel up in response.} {#co 455;#va MendLA 1;#va MendRL 1;limbmend} #REGEX {^Your limbs begin to jerk and shake uncontrollably, and you begin to foam} {#color 5501;#if @Goldenseal4=0 {#add Goldenseal 1;Goldenseal4=1;herbheal}} #REGEX {^Your limbs grow heavy and you groan feebly\.$} {#color 5503;#if @Kelp2=0 {#add Kelp 1;Kelp2=1;herbheal}} #TRIGGER {Your limbs lock up in paralysis as you see an inguz rune on a totem.$} {#color 5500;#if (@bloodroot1 = 0) {#va bloodroot 1;#va bloodroot1 1;Herbheal}} #REGEX {^Your limbs strengthen and you feel stronger\.$} {#color 29;#if @Kelp>0 {#add Kelp -1};Kelp2=0;test5=0} #TRIGGER {Your lungs are far too constricted to smoke.$} {#color 5503;#if @Kelp3=0 {#add Kelp 1;Kelp3=1;Herbheal};tt} #REGEX {^Your lungs are much too constricted to smoke\.$} {#color 5503;#if @Kelp3=0 {#add Kelp 1;Kelp3=1;Herbheal};tt} #TRIGGER {Your mind feels slow and stupid suddenly.$} {#color 5501;#If @Goldenseal1=0 {#add Goldenseal 1;Goldenseal1=1;herbheal};#ala +2 {mindhealing}} #REGEX {^Your mind feels somewhat slower and more plodding\.$} {#color 5501;#If @Goldenseal1=0 {#add Goldenseal 1;Goldenseal1=1;herbheal};#ala +2 {mindhealing}} #TRIGGER {^Your mind feels stronger and more alert.$} {#co 30;#va candrink 0;#ala +6 {#if @candrink=0 {#va candrink 1}}} #TRIGGER {Your mind feels suddenly confused and jumbled.$} {#color 414;#if @Ash3=0 {#add Ash 1;Ash3=1;herbheal}} #REGEX {^Your mind feels suddenly dulled and slow\.$} {#color 5501;#va head 1;#If @Goldenseal1=0 {#add Goldenseal 1;Goldenseal1=1;herbheal;foc};#if @slickness=0 {salveheal};#ala +2 {mindhealing}} "" {case} #TRIGGER {Your mind feels suddenly vacant} {lick} #TRIGGER {Your mind grows weary as the sands of time swirl out from} {#color 48;wake} "" {case} #TRIGGER {Your mind is able to focus once again.} {#co white;#va focus 1} #TRIGGER {Your mind is filled with horrifying visions of Hell} {#color 555;sel} #TRIGGER {Your mind is no longer concentrating on telepathic interference.} {#color 222;#va telesense 0;tele} #TRIGGER {Your mind is whirling with thoughts - you cannot settle down to sleep.} {#color 5501} #TRIGGER {Your mind relaxes and you feel as if you could sleep.} {#color 222;ins;#va insomnia 0;#va goldenseal 0;#va goldenseal1 0;#va goldenseal2 0;#va goldenseal3 0;#va goldenseal4 0;#va goldenseal5 0;#va goldenseal6 0;#va goldenseal7 0} #TRIGGER {Your mind softens as you feel your entire being filled with a deep inner peace.$} {#color 187;#if @Bellwort1=0 {#add Bellwort 1;Bellwort1=1};#if @mana>2000 {rage};#ala +.25 {herbheal}} #TRIGGER {Your mind surges as it recognises the intrusive presence of %1,} {#color 587;tell %1 get out of my head!!!} "" {case} #TRIGGER {Your mind swims as dizziness overtakes you.$} {#color 5501;#if @Goldenseal7=0 {#add Goldenseal 1;Goldenseal7=1;herbheal}} #TRIGGER {Your mindseye defence is stripped away.} {#color 222;#if (@balance=1) {#if @eq=1 {touch mindseye}}} #TRIGGER {Your movement causes your magical shield to dissipate.} {#color 222;#va shield 0} "" {case} #TRIGGER {Your muscles lock.$} {#color 5500;#if (@bloodroot1 = 0) {#va bloodroot 1;#va bloodroot1 1;Herbheal}} "" {case} #TRIGGER {^Your muscles unlock} {#color 29;#va Bloodroot 0;#va Bloodroot1 0;#if @grounded=1 {#if @able=1 {stand}}} #REGEX {^You are hit by a \a+ violet, \a+ \a+ ray\.} {#if (@ffa = 1) {#TS 10};ds;#ala +3 {sel}} #REGEX {^You are hit by a \a+, violet, and \a+ ray\.} {#if (@ffa = 1) {#TS 10};ds;#ala +3 {sel}} #TRIGGER {^You are paralysed} {#color 5500;#if (@bloodroot1 = 0) {#va bloodroot 1;#va bloodroot1 1;Herbheal}} #TRIGGER {^You feel your blood thickening.$} {#color 29;#if @Ginseng>0 {#add Ginseng -1};Ginseng5=0;test3=0} #REGEX {^You find \a+ far too irresistable to declare an enemy\.} {#color 6663;#t+ autoreject} #REGEX {^You have recovered balance on all limbs.$} {#co white;#va balance 1;#if @tofill=1 {fp};#if @bloodroot1=1 {hep};#if @fullheal=1 {#if @eq=1 {#if @balance=1 {fh}}};#if @eq=1 {#if @adiag=1 {diag}};#if @gvial=1 {g vial from pack};#if @grounded=1 {stand};#if @passive=1 {kill @target};#if @eq=1 {#if @balance=1 {#if @cloak=0 {touch cloak}}};#if @toreject=1 {reject @enemy1};#if @toparry=1 {#if @balance=1 {pa}};#if @balance=1 {#if @impale=1 {wr}};#if @torun=1 {tumble @exit;#va torun 0}} #REGEX {^You have recovered equilibrium\.$} {#color white;#va eq 1;#if @tofill=1 {fp};#if @bloodroot1=1 {hep};#if @balance=1 {#if @fullheal=1 {fh}};#if @balance=1 {#if @adiag=1 {diag}};#if @todrop=1 {drop monolith}} #TRIGGER {^You look about yourself nervously} {#color 5501;#if @Goldenseal8=0 {#add Goldenseal 1;Goldenseal8=1;Herbheal};compose} #TRIGGER {^You look about yourself, frenzied and wild-eyed.$} {#color 414;#if @Ash1=0 {#add Ash 1;Ash1=1;herbheal}} #TRIGGER {^You open your eyes and} {#color white;ins;fh;#va grounded 1;#if @able=1 {stand};wr;#if @toeat=1 {herbheal};#if @tosalve=1 {salveheal}} #REGEX {^You see a single exit leading (\a+)} {#va exit %1} #REGEX {^You see exits leading (\a+) and} {#va exit %1} #REGEX {^You see exits leading (\a+),} {#va exit %1} #TRIGGER {^You suddenly feel that it would be a fine idea to relax your (*)} {} #COND {(*)defence.$} {#if ("%1" != "") {undef "%concat( %trim( "%t1"), " ", %trim( "%1"))"} {undef "%trim( %t1)"}} {within|param=1} #TRIGGER {^You suddenly perceive the vague outline of an aura of rebounding around} {#color 268} #COND {^@target\.} {#co 268;#va rebound 1;#show %ansi( blue, hi, bold)*** %ansi( red, hi, bold)REBOUND %ansi( blue, hi, bold)***} {within|param=1|regex} #REGEX {^You suddenly perceive the vague outline of an aura of rebounding around (.+)\.$} {#color 268;#if %1=@target {#va rebound 1;#show %ansi( blue, hi, bold)*** %ansi( red, hi, bold)REBOUND %ansi( blue, hi, bold)***}} #TRIGGER {^Your body slows as it freezes in the extreme cold.} {#color 765;#va caloric 2;#va caloric1 1;#va caloric2 1;salveheal} #TRIGGER {^Your legs suddenly snap from under you.} {#color 455;#va MendLL 1;#va MendRL 1;#va grounded 1;limbmend} #TRIGGER {Your need for sustenance is becoming serious. You must find food soon or you} {#color 666} #TRIGGER {Your nerves feel suddenly jangled.$} {#color 5501} "" {case} #COND {^(\d+)h, (\d+)m,} {#if @Goldenseal4=0 {#add Goldenseal 1;Goldenseal4=1;herbheal}} {regex} #TRIGGER {Your nerves suddenly calm down.} {#color 29;#if @Goldenseal>0 {#add Goldenseal -1};Goldenseal4=0;test4=0} #TRIGGER {Your rage to destroy heretics subsides.} {#co 222;#show %ansi( blue, hi, bold) ***%ansi( red, hi, bold) HERETIC GONE%ansi( blue, hi, bold) ***} #TRIGGER {Your rapidly weakening mind is stabilized.} {#color 29} #TRIGGER {your right arm and left leg shrivel up in response.} {#co 455;#va MendRA 1;#va MendLL 1;limbmend} #TRIGGER {your right arm and right leg shrivel up in response.} {#co 455;#va MendRA 1;#va MendRL 1;limbmend} #TRIGGER {Your shyness has been cured. You can now face the world boldly.} {#color 29;#if @Goldenseal>0 {#add Goldenseal -1};Goldenseal8=0;test4=0} #TRIGGER {Your skin suddenly darkens to a deep green and is covered with warts. As your} {#color 5559;sv} #TRIGGER {Your spirit writhes in torment as} {#color 5559;sv} #TRIGGER {Your spirit writhes in torment under the glare of the angel.} {#color 666;blink} "" {case} #TRIGGER {Your starburst tattoo flares as the world is momentarily tinted red.} {ins;kola;clouds} #TRIGGER {Your state of paralysis prevents you from doing that.$} {#color 5500;#if (@bloodroot1=0) {#va bloodroot 1;#va bloodroot1 1;Herbheal}} "" {case} #TRIGGER {^Your stomach becalms itself.} {#color 29;#if @Ginseng>0 {#add Ginseng -1};Ginseng4=0;test3=0} #TRIGGER {^Your stomach notifies you that it is beginning to feel hungry.} {#color 6666} #TRIGGER {Your terrible addiction to lovely elixirs seems to wane.} {#color 29;#if @Ginseng>0 {#add Ginseng -1};Ginseng6=0;test3=0} #TRIGGER {Your tongue will finally obey your commands properly.} {#color 29;#va stuttering 0} #TRIGGER {Your vision blurs for a moment.$} {#color 414;#if @Ash2=0 {#add Ash 1;Ash2=1;herbheal}} #TRIGGER {Your vision is flooded with light, and your face suddenly reddens.$} {#color 5528;#if @Ginseng2=0 {#add Ginseng 1;Ginseng2=1;Herbheal}} #TRIGGER {Your will to harm anything leaves you.$} {#color 187;#if @Bellwort2=0 {#add Bellwort 1;Bellwort2=1};#ala +.25 {herbheal}} #TRIGGER {^Your left arm feels stronger and healthier.$} {#co 29;#va restoring 0;#if @RestLA=0 {#va RestRA 0};#if @restarm>0 {#ad restarm -1};#if @restarm<0 {#va restarm 0};#variable RestLA 0} #TRIGGER {^Your left leg feels stronger and healthier.$} {#co 29;#va restoring 0;#if @RestLL=0 {#va RestRL 0};#if @restleg>0 {#ad restleg -1};#if @restleg<0 {#va restleg 0}} #TRIGGER {^Your leg is greatly healed, but still damaged.$} {#co 29;#if @restleg>0 {#ad restarm -1};#if @restleg<0 {#va restarm 0}} #REGEX {^Your right arm feels stronger and healthier\.$} {#co 29;#variable RestRA 0;#va restoring 0;#if @restarm>0 {#ad restarm -1};#if @restarm<0 {#va restarm 0};#if @rarm>0 {#ad rarm -1}} #REGEX {^Your right leg feels stronger and healthier\.} {#co 29;#variable RestRL 0;#va restoring 0;#if @restleg>0 {#ad restleg -1};#if @restleg<0 {#va restleg 0};#if @rleg>0 {#ad rleg -1}} #TRIGGER {^You begin to struggle free of your} {#va writhing 1} #TRIGGER {^You begin to trying to wrest your mind free of that which has transfixed it.} {#va writhing 1} #REGEX {^You begin to writhe furiously to escape the blade that has impaled you\.$} {#va writhing 1} #REGEX {^You begin to writhe helplessly, throwing your body off balance\.$} {#va writhe 0;#va writhe1 0;#va writhe2 0;#va writhe3 0;#va writhe4 0;#va writhing 0} #TRIGGER {^You will TIMEOUT in 1 minute unless you do something.$} {sc} #TRIGGER {^Your body's now only slightly crippled.} {#color 29} #TRIGGER {You suddenly feel that it would be a fine idea to relax your} {#color 222} #REGEX {^You take out some salve and quickly rub it on your (?:torso|legs|head|arms)\.$} {#co white;#va cansalve 0;#if @lastsalve=restoration {#va restoring 1}} #TRIGGER {^Your %w defence is ripped apart by its talons.$} {#co 222} #TRIGGER {^You watch, in horror, as your left} {#color 455;#va MendLA 1;limbmend} #TRIGGER {^You see a wave of energy shoot out from %w and slam into (%w).} {#co white;#show %ansi( blue, bold, hi)*** %ansi( red, bold, hi)%1 ENFEEBLED %ansi( blue, bold, hi)***} #TRIGGER {^You point accusingly at (%w).} {#if @autotarget=1 {#va target %1}} #COND {\d+h, \d+m} {#va autotarget 0} {regex} #TRIGGER {^You have the following tattoos:} {#gag} #TRIGGER {You are asleep and can do nothing. WAKE will attempt to wake you.} {#co white;#va sleeping 1;#va grounded 1;wakeup} #REGEX {^You are jerked awake by the pain\.$} {#va towake 0;ins;kola;stand} #TRIGGER {^Your muscles stiffen and lock} {#color 5500;#if (@bloodroot1 = 0) {#va bloodroot 1;#va bloodroot1 1;Herbheal}} "" {case} #REGEX {^You are protected from the fangs of serpents\.$} {#va sileris 1} #REGEX {^You store 1 goldenseal root, bringing the total to \d+\.$} {#if @goldenseal>0 {#if @caneat=1 {eat goldenseal}}} #TRIGGER {^You are protected from the fangs of serpents.$} {#va applied 0} #TRIGGER {You order your mind to ensure you will not journey far into the dreamworld.} {#co white;#va metawake 1} #TRIGGER {^You puff on the pipe, but your existing aura of weapons rebounding negates any} {#va aura 1} #TRIGGER {^You watch in horror as %w touches your (%w) arm,} {#color 455;#if %1=left {#va MendLA 1};#if %2=right {#va MendRA 1};limbmend} #TRIGGER {^You stumble slightly as %w touches your (%w) (%w),} {#co 455;#if %1=left {#if %2=arm {#va MendLA 1}};#if %1=left {#if %2=leg {#va MendLL 1}};#if %1=right {#if %2=arm {#va MendRA 1}};#if %1=right {#if %2=leg {#va MendRL 1}};limbmend} #REGEX {^Your insomnia has been cured by the goldenseal\.$} {#va test4 0} #TRIGGER {^Your heart is filled with love, compassion, and peace.} {#color 187;#if @Bellwort1=0 {#add Bellwort 1;Bellwort1=1;herbheal}} #CLASS 0 #CLASS {A_trigs} #TRIGGER {^A feeling of comfortable warmth spreads over you.} {#co 29;#va caloric 0;#va caloric1 0;#va caloric2 0} #REGEX {^A \a+ backpack doesn't contain that\.} {#va gvial 0} #REGEX {^A nearly invisible magical shield forms around} {#co 268} #TRIGGER {^A dizzying beam of energy strikes you as your attack rebounds off of} {#co 268} #TRIGGER {^A prickly, stinging sensation spreads through your body.$} {#color 5503;#if @Kelp4=0 {#add Kelp 1;Kelp4=1;Herbheal}} #REGEX {^As both your arms are crippled, you cannot do that\.$} {#co 455} #REGEX {^Ahhhh\. The freedom to be stingy again!$} {#color 29;#if @Bellwort>0 {#add Bellwort -1};Bellwort5=0;test2=0} #REGEX {^A heavy burden descends upon your soul as \a+ lays the ancient} {#co white;#show %ansi( blue, hi, bold)*** %ansi( red, hi, bold)DRAGON-CURSE %ansi( blue, hi, bold)***;fh} #TRIGGER {^Allsight:} {#co white} #TRIGGER {^An ornately-carved ivory pipe is full and will hold no more items.} {#va tofill 0} #TRIGGER {A feeling of generosity spreads throughout you.} {#ala +1 {self}} #TRIGGER {^A sense of extreme nausea washes over you.$} {#color 5528;#if @Ginseng4=0 {#add ginseng 1;Ginseng4=1;Herbheal}} #REGEX {^An unspeakable, horrific image rises from the bowels of hell to plague you\.$} {#color 555;sel} #CLASS 0 #CLASS {Q_trigs} #CLASS 0 #CLASS {autowake} #TRIGGER {A small brown lemming scurries around you furiously, stripping} {} #TRIGGER {Your %w defence is ripped apart by its talons.} {} #TRIGGER {Your %w defence has been stripped as your body vibrates} {} #TRIGGER {^%w razes your %w defence with} {} #TRIGGER {^%w casts a spell of erosion at you.} {} #TRIGGER {^You suddenly feel that it would be a fine idea to relax your %w defence.} {} #TRIGGER {Your %w defence is stripped.} {} #TRIGGER {^%w flays away your speed defence.} {} #CLASS 0 #CLASS {alp} #VAR thead {} {} #VAR tLA {} {} #VAR tLL {} {} #VAR tRA {} {} #VAR tRL {} {} #VAR ttorso {} {} #TRIGGER {^{A|An} (%w) tattoo on the (%w). ~((%d) {uses|use} left~)$} {#gag;#addkey t%2 %1 %3} #TRIGGER {^{A|An} (%w) tattoo on the ({left|right}) ({arm|leg}). ~((%d) uses left~)$} {#gag;#if (%2=left and %3=arm) {#addkey tLA %1 %4};#if (%2=left and %3=leg) {#addkey tLL %1 %4};#if (%2=right and %3=arm) {#addkey tRA %1 %4};#if (%2=right and %3=leg) {#addkey tRL %1 %4}} #TRIGGER {^{A|An} (%w) tattoo on the ({left|right}) ({arm|leg}).$} {#gag;#if (%2=left and %3=arm) {#addkey tLA %1};#if (%2=left and %3=leg) {#addkey tLL %1};#if (%2=right and %3=arm) {#addkey tRA %1};#if (%2=right and %3=leg) {#addkey tRL %1}} #TRIGGER {^{A|An} (%w) tattoo on the (%w).$} {#gag;#addkey t%2 %1} #CLASS 0 #CLASS {enemying} #CLASS 0 #CLASS {Healing|Fullwipe} #CLASS 0 #CLASS {S2_trigs} #TRIGGER {^Seven rays of different coloured light spring out from} {#color 666} #TRIGGER {^Small spaces no longer frighten you.$} {#color 29;#if @Lobelia>0 {#add Lobelia -1};Lobelia7=0;test6=0} #TRIGGER {^Something interferes with your ability to clot.$} {#if @haemophilia=1 {#color 5528;#if @Ginseng7=0 {#add Ginseng 1;Ginseng7=1;Herbheal}}} #TRIGGER {^Sparks of multicoloured light begin to dance in your mind.} {#color 666;#sa RUN!!!} #TRIGGER {^Spiders are erupting from your mouth and nose} {#color 414;#if @Ash2=0 {#add Ash 1;Ash2=1;herbheal}} #TRIGGER {^Strange terrifying voices begin to whisper through your mind} {compose} #TRIGGER {^Sudden, irrational fear fills} {#color 5501;#if @Goldenseal8=0 {#add Goldenseal 1;Goldenseal8=1;Herbheal};compose} #TRIGGER {^Suddenly a nearby branch seizes you and flings you unceremoniously from the} {#color 666} #TRIGGER {^Suddenly dizzy, you clutch your head and wonder what it was} {#color 414;blink;blink} #TRIGGER {^Suddenly, irrational fear fills your mind.$} {#color 5501;#if @Goldenseal8=0 {#add Goldenseal 1;Goldenseal8=1;Herbheal};compose} #REGEX {^Sunlight shines down upon you mercilessly, rippling across your skin like fire\.$} {#color 5528} #COND {^(\d+)h, (\d+)m,} {#if @Ginseng2=0 {#add Ginseng 1;Ginseng2=1;Herbheal}} {regex} #REGEX {^Septerra is not afflicted with that\.$} {#if @bloodroot1=1 {#va bloodroot1 0}} #CLASS 0 #CLASS {G_trigs} #CLASS 0 #CLASS {skullcap} #CLASS 0 #CLASS {vialstracking} #CLASS 0 #CLASS {slowwalk} #CLASS 0 #CLASS {chat} #TRIGGER {%dh, %dm} {#T+ chattrig1;#T+ chattrig2;#T- chattext} "" {nocr|prompt} #TRIGGER "chattrig2" {^~<~<*~>~>~:*} {#MAKEWINDOW chat "scrolling=yes|align=top|title=Chat|persistant|floating";#VARIABLE VAR/lineend {%rightback( %trigger, 1)};#IF ((@VAR/lineend) = (%char( 34))) {#CAPTURE chat;#GAG} {#T+ chattext}} #TRIGGER "deathtrig" {^(%w)*{ has| slain| death}*} {#PCOL hi,yellow %x1;#MAKEWINDOW chat "scrolling=yes|align=top|title=Chat|persistant|floating";#VARIABLE VAR/lineend {%rightback( %trigger, 1)};#IF ((@VAR/lineend) = (%char( 34))) {#CAPTURE chat;#GAG} {#T+ chattext}} "" {disable|line=4} #TRIGGER "chattrig1" {^~(*~)~:*} {#MAKEWINDOW chat "scrolling=yes|align=top|title=Chat|persistant|floating";#VARIABLE VAR/lineend {%rightback( %trigger, 1)};#IF ((@VAR/lineend) = (%char( 34))) {#CAPTURE chat;#GAG} {#T+ chattext}} #TRIGGER "chattext" {*} {#VARIABLE lineend {%rightback( %trigger, 1)};#IF ((@VAR/lineend)=(%char( 34))) {#CAPTURE chat;#GAG;#T+ chattrig1;#T+ chattrig2;#T- chattext} {#CAPTURE chat;#GAG 2}} "" {disable} #CLASS 0 #CLASS {chattext} #CLASS 0 #CLASS {eating} #CLASS 0