Appearance:
She has raven black hair, which reaches five inches past her shoulders. She likes to wear it up, decorated with fine silver chains, diamonds, and strings of pearls. Her black hair emphasizes her very pale complexion and her bright, penetrating silver eyes. Her ears slope up and point sharply, a trait which she accents by wearing two customized pieces of jewelry on the points. The jewelry resembles two thick ear cuffs, ornately carved and fused together at forty degree angles to each another. Clipped onto the tips of her ears, they draw attention to the fact that she is Elvish (rich Elvish, at that), something she is inordinately proud of.
At 5'7", she isn't exactly short, but isn't really tall. This grates on her: she'd like to be powerful, and so wears shoes with heels of 2" or more. Her body is willowy, and lacks much in the way of curves. However, she has a delicate, almost slinky grace in the way she moves which attracts attention. She is not noticeably muscular, but surprisingly strong. (She has to be, to be so successful at robbery.) She likes to wear dark emeralds, crimson, midnight blue, silver, and black, believing these colors make her look particularly elegant. For the same reason, she enjoys wearing long, flowing emipire-waisted gowns with rich embroidery and decoration. She has a lot of ornate jewelry, all in silver. She believes gold to be rather tacky. However, when unseen and not dressing to impress others, her choice of clothes is actually simpler, silken shirts (of the same color scheme) paired with soft leather pants that reach her knee and deerskin sandals. Simple or ornate, all her clothes are expensive.
Present abode:
She still lives in the house she was born in, as it is her legacy from her parents. It is also a rather imposing mansion, and she likes how grandiose it is. Her room is lavish, decorated with swags of dark red velvet and silver silk. Her bed is a large circle, somewhat resembling a stuffed footstool. This is because she prefers to sleep on her side, curled up in a fetal position. However, the bed is large enough for her to sleep stretched out. She also has a walk- in closet, filled with her best dresses and the "casual wear" for when she is alone. A hidden trapdoor leads to an otherwise inaccessible room filled with hundreds of glass cases, each one holding a piece of silver jewelry. She is very protective of her jewelry collection, as she knows its worth, and how some burglars would love to get their hands on it.
She also has a "getaway" of sorts, in the foothills of the mountains, but close to the forest and the river. She has this house for a very specific purpose: so the servants of hers who live there can easily waylay those who travel through the forest and river. (This is her income, and how she has doubled the family fortune: she has no other line of work.) Often, when she wants to have some excitement, or has heard that someone very rich is passing through, she will stay there for a week or two and lead her bandits herself.
Personality:
Avidita's main driving force is her greed. She is actually quite tolerant of other races, including humans, as long as they have something she wants, be it power or material goods. The race she can't stand is Nymphs, and she'd kill Naiads on sight if she could. She has also grown to hate Sirens, believing they may have had some hand in her mother's death, but she can supress most of her hatred of them if she must.
How she acts really depends on who she is with. If with someone who has something she wants, she can flatter and charm them for hours. If, however, with someone who has nothing of value to her, she tends to ignore them. In a group of people, she is bright, vivacious; the center of attention. Remembering advice her mother gave her years ago, she always tries to act elegant, but her warmth and life always thaw whatever icy manner she tries to create. The effect is charming, though- it comes across as her acting like she just can't help liking those she is with. Her intelligence makes for witty conversation, when she is in the mood for it. Occasionally, she does develop true affection for someone, and then is oddly loyal. But this is rare; usually she is friend to all and close to none.
She cheats and steals to gain money and material goods, but in other respects she is actually honest. She doesn't sneak, for example, or talk about people behind their backs. Ironically enough, this good trait stems from her enormous ego: no one is more important then her, so she isn't afraid of someone else finding out her opinions or actions. The only action she does hide is her pilfering- for practical reasons.
As anyone who has seen her in the presence of a nymph or siren knows, Avidita can be rash nearly to the point of insanity, when confronted with that reminder of her mother's death. However, Yukio herself is far more level-headed, and sometimes when Avi's inanities simply get too extreme, she will step in to mentally nudge the girl away from causing her own destruction. She does this very rarely, and has never tried to take control of Avi's body, so the elf is entirely unaware that if Yukio had to, she could. Once (if ever) Avidita knows this, it will scare her badly.
Her main strengths are: high intelligence, excellent analytical skills, determination, a solid base in magic, confidence, a sense of loyalty, physical strength and agility, and winning charm which can be turned on and off at will.
Her main weaknesses are: greed, which she lets get the best of her a little too often, her spoiled nature, narcissism, her need to be in control, slightly obsessive perfectionism (having barely passed Prevention against Black Magic, she had to come back years later to retake it), a too- narrow focus (she sometimes dismisses people or events as "trivial", or inconsequential to her, only to realize later they were important), distaste for weakness, and she is slightly foolhardy.
Family and Friends:
Her parents are dead, and she never had siblings, but her best friend is the bandit leader who goes by the name of Kaitou (an elf). The bandit group was originally Kaitou's, but her overenthusiasm put the group in peril, which they were saved from by Avidita's offer. Kaitou trained Avidita in the subtle art of robbery, and Avidita, in gratitude, made her partner in the shares of loot. Kaitou and Avidita's natural greed became something they bonded over, instead of a note of dissonance between them. This was because Kaitou, although the best thief in the group, was never really cut out to be a leader. She is still the practical leader, but looks to Avidita for orders and judgment. Avidita, in turn, admires Kaitou's expertise and her slightly ironic, but essentially optimistic view of the world.
Avidita's most trusted servant is her steward Damon, an ogre. Originally hired to be her tutor in business management, he quickly realized how little she wanted to learn that subject, so he saw a chance and took it. He began schooling her, instead, in analytical thinking, and other things she preferred to learn. His reasoning was that if he got on her good side, and proved himself adept, he would become the manager of the business when she inherited. There is no more business, but there is still a sizable fortune which he was appointed steward of, and a sizable paycheck that goes with that position. His greed, not quite as rapacious as Avidita's, has been checked by his salary. He also, despite their age difference, has a slight affection for her, but he keeps it well reined in, knowing Avidita's magic could easily kill him before he could rape her. (He has no magic.) This actually winds up working to Avidita's advantage, since it keeps him loyal. She has absolutely no romantic feelings for him (and no knowledge of his feelings for her), but is very grateful that he made those unbearable years with her father a little bit easier. She also trusts him implicitly, due to his long years working with her.
Currently, Avidita's only teammate is Nessa, and the two are very close. Nessa stumbled into the mansion one day, ragged and worn-out from from having lived in the woods. When Avi realized exactly who this girl was, she promptly offered her a permanent home and friend. In the past, Nessa has been rather bodily attacked by Biana, to the extent of surrendering control of her own body, and seeing the results of this frightens Avidita. She now feels very protective of the human girl, and to tell the truth prefers her to Biana.
Deva too will be a good friend of Avi's, for the goal they share if for nothing else, but the extent of their relationship will have to be seen when she arrives.
History:
Born to Elvish nobility, she grew up as the sole heir to a family fortune. As a result, she was disgustingly spoiled, and now can think of hardly anything but material goods. However, her parents fully expected her to continue the family business, and trained her to have a surprisingly sharp insight and intelligence. Having a generous portion of Elvish magic, she was educated at Titania's Institute for Girls. She excelled at Advanced Introduction to Magic and Advanced Spells, but did badly in Prevention Against Black Magic and History of Kabria. (She found History boring and PaBM confusing.) Her parents, being racist, had forbidden her from taking Sociology and Demonology, on the grounds that she would never need to "deal with those kinds". Later, to her utter dismay, she realized how much that had cost her, and is now enrolled in Concord University to study Sociology, Demonology, and Prevention Against Black Magic. (Her failure in that course has always bothered her.)
When she was fifteen, her mother drowned in an unfortunate swimming accident, in a small nearby river. She loved her mother, and admired her, so this gave her an intense hatred of Nymphs, and Naiads in particular. She feels that by not offering her mother help, the Naiads murdered her.
After this, she lived solely with her father, but he had been obsessed with acquiring riches since she was a baby, and so she barely knew him. To make matters worse, his method of combating grief was to throw himself even more into managing his merchant business. Eventually, he did take notice of her, and tried to force her to learn what she would need to manage the business once he died. She proved, although intelligent, to have no head at all for business, and was thoroughly miserable. When he later tried a different tactic, marrying her off to someone who could run it, she flatly refused to come out of the house until he dropped the idea.
When she was twenty- six, he died of a stroke, combined with stress. She barely mourned him, and in revenge liquidated the entire business, giving herself an enormous fortune but no income. Due to the misery her father had caused her, as well as what she stood to inherit at his death, it was speculated that perhaps she herself had killed him, or hired someone to do the job.
At this time she sought out the most successful group of Elvish bandits in the forest, and promised them a safe haven as well as a generous paycheck if they would rob for her. A little too successful, they had begun to attract the attention of the Royal Guard, and knew that if they did not accept her offer, they would eventually be captured. She built a mountain retreat for them, situated in the forest but also by the river, so that no matter how travelers came, they could be ambushed. There, they were able to rob safely, because she placed careful spells all around the house to drive others away. Her group of bandits (who basically became the large family she'd never had) taught her how to steal, and she found it immensely enjoyable. With them, she managed to almost double her family fortune, all the while being careful not to rob too much.
When she wanted to go back to school, at forty-three, she went to Concord University, and they agreed to let her have her unusual schedule of only three classes. She had rarely been to Concord in the past, and highly enjoyed the urban atmosphere. Strolling around the marketplace became her favorite pastime, and one day she found a shop that sold antique curios. In there, a small silver cube caught her eye. It was no bigger than two centimeters on each side, and so exquisitely crafted that it could balance on any of its eight points. When asking the proprietor about it, he showed her that if you pressed in a certain place, a hidden spring caused one of the sides to detach and rotate in, creating a small storage place. Delighted, she asked its price, and was very taken aback when he declared it was not for sale. Desperate to own it, she offered ridiculous sums of money, but he would not sell it. So, she paid his shop a visit very late at night, with her two best bandits. Breaking in went without a hitch, and she soon saw the silver box. However, when she snatched it up in her triumphant fist, she blacked out. When she wouldn't wake, the bandits realized the box must be immensely magical, and tried prying it from her to wake her up. But since she had grasped it so tightly, even in sleep she would not let go. Desperate to be gone before the owner came back, the two bandits simply carried her home, still unsure of how to wake her up. She came to in a few hours, though- with full memories of her past, or rather, future life. Sailor Yukio had awoken.