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Algorithm


Devon Ireland

January 5th, 2003

 

Assumptions: 

-User is familiar with computers

   -can type, knows how to click, has some experience beforehand

-There's a Market for this program

-The User's age is above 9

-User is operating a DOS based computer

 

Problems:
-Incorporating more advanced functions such as loops and arrays into a program that would be able to work without them (although not using an array would border on obscurity, it could be done). 

-Setting up a simple array to replace one character with another

-Adding hidden buttons and message boxes

-Adding bonuses

 

Variables:
intCounter

NormalArray

strSentence

strWord

 

 

Brief Description

The elite speak generator is a very simple program. The amount of variables used is kept to a minimum, but the functions they perform can be fairly advanced. For example, using no variables whatsoever, the program has plenty of help files and a password screen. The user will input the password (mysticalninja) then proceed to the main piece of the program which translates regular English into elite speak, a language used by nerds. After the user has translated a certain amount of times, buttons begin appearing that offer bonus downloads, free internet offers, and a chance to crash your computer (if you have nothing better to do).

 

Program Steps:

1. User enters password. If the password is correct, the password form becomes invisible while the elite speak generator appears. If the password is incorrect, a message box will notify the user of the problem, and suggest they try again or send me an email detailing the program.


2. The elite speak generator opens. If the user decides to translate, they enter text into the provided text box. They then select their level of "eliteness" by clicking on the provided button.

 

 


3. After clicking on the button, a translation will appear in teh text box. How does it do this? Simply, if NormalArray(Counter) = a Then NormalArray(Counter) = @ replace the counter with your number as desired.


4. If the user is persistent enough, bonuses shall be unlock. Code is simply: If intCounter = 15 Then cmdBonusButton.Visible = True ElseIf ... etc. I cut and copied that code for each different translation button since I was too lazy to have more than one array in my program (which means more buttons for translation were required).

 

 

 

 

 

 

5. And that's about it. There are other variations on this code, and a few little message boxes that pop up once you do certain things, but the coding behind them is highly simple and doesn't need to be added to this algorithm.

Elite Speak Generator: Millennium Edition® is a registered trademark of Ireland Industries®

© Ireland Industries 2002-2003

Hosted by www.Geocities.ws

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