Duke Nukem Forever

When will this new hot game be released??? June '98? Or sometime in '99 or now even 2000? Like Final Fantasy VII, this game came a very long way since the original Duke Nukem. As of now, 6/23/99, it has been just about 19 months. It is created by the Quake II engine. There have been some set backs like using the Unreal Engine and hyping it up too early. The compatibility of both engines isn't great. It takes place in Las Vegas (a strip mall), the Hoover Dam, Area 51, Morningwood Arizona, and the Grand Canyon. Rumors say he will have the ability to ride a Harley Davidson, other vechicles (a Humvee,jet ski, jetfighter), and fly without a jetpack. An ally in the game will be a woman named Bombshell. She is supposed to be under Dr. Proton's command, but he somehow gets her to help him. He thinks she is a lesi because she isn't attracted to him, but it's unknown. She probably can be used in multi-player games. 10 weapons are supposed to be put in the game. Only 4 are named: shotgun w. a mounted flashlight, The Ripper (chaingun), rocket launcher, and his mighty foot. The Pig Cops will return as part of a military from Duke3d. And they said they'll make the strippers and other humans as real as they can this time ; ). "All human characters in the game will be motion captured, for unsurpassed realism." George Broussard, 3d Realms President

UPDATED 11/13/99

The long awaited screen shots are finally here!!! Check out what the game really looks like...if not already seen in PC-Gamer or other magazines. In this update, George Broussard tell us that he knows what we Duke fans want in the game from the old Duke3d and other innovative ideas. "We're definately keeping that mindset in DNF. You need variety in weapons. You need in your face blasting action, but also the ability to be sneaky and set traps (ala pipe bombs and laser trip mines -- both replicated verbatim in Half Life BTW :)). If every single gun is designed for a straight up in your face fight you end up with very one dimensioanl DeathMath like "get gun...kill guy". That's great, but add to that the ability to be sneaky and stealthy and you have a whole new dimension of gameplay and fun."

Duff's Beer: "Hey guys, how about putting a CHAINSAW in duke 4 so's I can enjoy alittle alcoholicly induced godmoded ownage over the *?^$@!!!! as I was able to do in Doom?"

Broussard: "Wait for the screen shots ;) We know what you want ;)"

Duff's Beer: "and oh make sure to include The Stadium map or a version of it in your final game.. hehe that's the best multiplayer deathmatch mayhem..."

Broussard: "Noted. Once again we know what you want. Seems it'd be stupid to release DNF and NOT have some of the favorite DM maps appear in an updated form. We'll also have plenty of new maps for you as well. The hard part will be selecting the old favorites, although a few are obvious."

Excerpted from www.dukeworld.com

Lets try to keep this concise...New facts on the game:

  • Wherever the enemy is shot is where he is hurt...shot in the crotch..'HOLDING' his crotch...INSTANT DEATH!
  • Duke Forever is probably 5 - 10 times more complex than Duke3d
  • Game will definately come with complete editing programs/engines
  • NEW RELEASED DUKE FOREVER PICS HERE ON 11/7/99 (click)---->

    UPDATED 6/24/99

    DNF will some sort of in-air control jumping movements. There will be about 20 or more levels for the game in the final version. Megadeth will most likely have the honor of doing the Duke theme song. But hey, decisions like that can change. Right now there are samples of the song at www.duke4.com in various formats just to give a hint of what it may be like. Here's the rest of the list of songs that are on the cd that's out for the game:

  • 1.Duke Nukem Theme - Megadeth (previously unreleased)
  • 2.Cinnamon Girl - Type O Negative (previously unreleased in U.S.)
  • 3.What U See Is What U Get - Xzbit
  • 4.Blisters - Coal Chamber (previously unreleased in U.S.)
  • 5.Bitch - Sevendust
  • 6.Song 10 - Zebrahead
  • 7.The Thing I Hate - Stabbing Westward
  • 8.It's Yourz - Wu-Tang Clan
  • 9.Screaming From The Sky - Slayer
  • 10.New World Order - Megadeth (previously unreleased)
  • 11.Stone Crazy - The Beatnuts
  • 12.Land Of The Free Disease - Corrosion Of Conformity (previously unreleased)
  • Duke Nukem Theme - Megadeth (Real Audio Version)

    Duke Nukem Theme - Megadeth (Mp3 Version)

    Streaming .wavs or possibly mp3s are the way to go for gaming music. Avi's is another format that the team will be using for their videos and movies.

    UPDATED 6/24/99

    Guess what guys (especially the deathmatch group)...DNF will NOT support modem to modem play. It will be purely internet/server connections only. Of course I do not agree with that, but I have no say. The DNF team says that the game is not made for such simple play. It was created for such as other recent games for internet play. Most people have the internet anyway. If they did make it also modem play, the entire game would pretty much start from scratch. The game can set up user created servers just for 1 on 1 if desired. *Map editors will love the new DukeED based on UnrealED.

    A big question that has been asked is "Why is this game taking so long to make???" Answer given by the DNF team: " Um fellas, We started DNF approx Jan 1, 1998. That puts us at approx 18 months of development. Where is the big delay guys? Until Jan, we did not even have the Quake 2 engine. We did not have our final team including a coder, 2 modellers and 3 mappers. We worked 4 1/2 months and made an awesome demo for E3 that blew people away. Then we switched to the Unreal engine for obvious reasons. Since then, we have made steady progress. I think you guys worked yourselves into a frenzy too early for the game and now you are blaming us. The fact is that we're not massively delayed. Going to Unreal did set us back, but mainly because we refused to be a TC and not advance tech. We added LOD, skeletal animation, motion capture, and tons of other little enhancements to the Unreal engine to make it more interactive. That all takes time. Exactly what is your problem with us being 18 months into a game of this magnitude and not being done? Games like this take upwards of 2 years to make (read Half Life and Duke 3D). We do not make clones. We do not make 12 month games. Get used to it, or move on. The die hard fans will be rewarded for their patience. The people that have no idea will be pleased when the game magically appears. You guys bitching about lack of shots and delays are in the severe minorty here. The bottom line is that you are worrying and bitching for nothing. We are not releasing shots because we don't want to. It's too early. Things might change. We don't want to overhype the game too early or show people what we are doing. What's wrong with that? Nothing."

    ~George Broussard~

    New weapons other than the ones mentioned above are still not known (Top Secret), but what they look like are another thing. Basically, what the 'Great and Powerful' DNF Team's ideas are to make the weapons half realistic and half alienic sci-fi. Both will be deadly to ANYTHING they are aimed at. "Duke is set in the future, so he has access to higher tech weapons. But rest assured that we will accomodate everyone with the guns. Real world, sci-fi, and stealth weapons like pipe bombs and such for you sneaky, strategic bastards." It is also said that the weapons will be more realistic and visual as can be to the extent that the reloading and firing rate are not slow as balls when in battle. All of a sudden you see your enemy/opponent. You hit the firing key a few times rapidly, but you're stuck between frames. Kinda screwed, eh? They have now created a Reloading Key so that will make life a bit easier.

    You guys all know the 'Aliens have arrived. Gotta kill them without thinking routine'? Well, there's going to be a strong storyline to it... similar to Quake II, but 5X better. Tired of the same boring "Oh, it's over. I saved the world. Now what?" ending? Expect a nice realistic surprise ending to the story to end all stories. The game and YOU deserve it since DNF will be the last Duke Nukem game to most likely to be made.

    Ideal requirements for the game based on Unreal

  • CPU: 166MHz Pentium class (200MHz MMX recommended)
  • Memory: 32MB RAM (64MB recommended)
  • 8x CD-ROM drive
  • Windows 95/98 compatible 16-bit sound card
  • Video: PCI 4 meg local bus
  • OS: Windows 95/98 or NT w/SP3 Network and Internet play: TCP/IP 56k v.90 modem or higher

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    MY Ideal requirements for the game for smooth performance

  • CPU: 266MHz Pentium II/III/Celeron class MMX/SSE or MHz AMD K6/K6-2/K6-3/K7 w/ MMX/3d Now!/Enhanced 3d Now!
  • Memory: 64MB Ram < or = to 60ns
  • 12x CD-ROM drive or higher (trust me, you'll need it)
  • Windows 95/98 compatible 16-bit 3d sound card (preferably Creative SB AWE 64, 128, 256, 512 voices, or Live or other = brands
  • Video: PCI/AGP (1x, 2x, 4x+) 8+ meg local bus, RAMDAC 150mhz+ w/ graphic accelerator
  • DirectX6.1/7+
  • OS: Windows 95/98 or NT w/SP3 Network and Internet play: TCP/IP 56k v.90 modem or higher/ISDN/T1+/cable/DSL

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    * NV10/Voodoo/Savage4 and other are going to be supporting D3TC (S3TC) in the near future, a future of which Duke Nukem Forever will be released.

    MORE UPDATED COVERAGE COMING SOON

    The evolution of Duke

    Check some pics of the game here (click)----> 1

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