Legend
*=multiply
pop=population Gvt=goverment
PCI=Per Captia Income Ent=Enterprise Zone
Res=Resedential Bus=Business
Agr=Agriculture Ind=Industrial
Mil=Military
GvtConstr=Govement Counstruction Bonus
Net Worth (NW)
Troops * 0.5 + Jets * 0.559 + Turrets * 0.559 + Tanks * 2 + Spies * 1 + TotalTech
* 2 + Land * 45 + Buildings * 35 + Money/20000 + Food/4000 + Missiles *
2500 + Pop/6 + Oil/100
Per Capita Income (PCI)
22.5 * (1 - Taxrate) * (1 + (Networth/Land)/90000) * (1 + 2 * Ent/Land)
* BusTech * GvtPCI
Maximum Population
2 * (6 * Land) * (1 - 0.95 * Tax) * (1 + 2 * Res/Land) * ResTech
Revenue
PCI * Pop * Taxrate
Construction Cost
3 * Land + 1500
Destruction Cost
1/5 * (3 * Land + 1500)
Food Production
(Farms * 5.3 + EmptyAcres * 0.4) * GvtFood * AgrTech
Food Consumption
(Troops * 0.0048 + (Jets + Turrets) * 0.00384 + Tanks * 0.0132 + Spies
* 0.018 + Pop * 0.216)/10
Industrial Production
Troops: Ind * (Troop% * 1.88) * IndTech * IndGvtBonus
Jets: Ind * (Jet% * 1.88) * IndTech * IndGvtBonus
Turrets: Ind * (Turret% * 1.88) * IndTech * IndGvtBonus
Tanks: Ind * (Tank% * 0.4) * IndTech * IndGvtBonus
Spies: Ind * (Spy% * 0.6) * IndTech * IndGvtBonus
Tech Per Turn
0.34 * Labs * (1 - (1 - Labs/Land)/2) + 3
Buildings Per Turn
(CS/4 + 5)* GvtConstr
Private Market Replenishment Per Turn
Troops: 2.75 * Land
Jets: 2.5 * Land
Turrets: 2.5 * Land
Tanks: Land
Private Market Costs
Troops: 120 * GvtMilCost * MilTech * (1 - 0.23333 * Bases/Land)
Jets: 162 * GvtMilCost * MilTech * (1 - 0.23333 * Bases/Land)
Turrets: 174 * GvtMilCost * MilTech * (1 - 0.23333 * Bases/Land)
Tanks: 492 * GvtMilCost * MilTech * (1 - 0.23333 * Bases/Land)
Military Upkeep
Troops: Troops * 0.12 * MilTech * (1 + Networth/30000000) * Constant
Jets: Jets * 0.13 * MilTech * (1 + Networth/30000000) * Constant
Turrets: Turrets * 0.17 * MilTech * (1 + Networth/30000000) * Constant
Tanks: Tanks * 0.551 * MilTech * (1 + Networth/30000000) * Constant
Spies: Spies * 1.001 * MilTech * (1 + Networth/30000000) * Constant
Constant: If (Milbases/Land + 0.005) < 0.3: (1 - 1.3 * (Bases/Land
+ 0.005)) Else: 0.61
Max Tech % (for governments with no tech bonus)
Military: 87% of Normal
Medical: 67% of Normal
Business: 180% of Normal
Residential: 180% of Normal
Agricultural: 225% of Normal
Warfare: 5.000% Per Turn
Weapons: 150% of Normal
Industrial: 140.00% of Normal
Spy: 150.00% of Normal
SDI: 90.00%
Max Tech % (for Demo)
Military: 86% of Normal
Medical: 65% of Normal
Business: 188% of Normal
Residential: 188% of Normal
Agricultural: 238% of Normal
Warfare: 5.480% Per Turn
Weapons: 155% of Normal
Industrial: 144% of Normal
Spy: 155% of Normal
SDI: 98.90%
Max Tech % (for Theo)
Military: 91% of Normal
Medical: 75% of Normal
Business: 152% of Normal
Residential: 152% of Normal
Agricultural: 181% of Normal
Warfare: 3.320% Per Turn
Weapons: 133% of Normal
Industrial: 126% of Normal
Spy: 132.50% of Normal
SDI: 58.85%
Alliance Costs
Defensive Allies: Defallies * Networth * 0.002
Offensive Allies: Offallies * Networth * 0.002
Intelligence Allies: Intelallies * Networth * 0.0015
Research Allies: Resallies * Networth * 0.0015
Trade Pacts: Tradepacts * Networth * 0.0005
GDI Costs
Land * 4