Author: zax77 with the help of wolfman and blackdeath.
* Notes:
Farmers are excellent fighters, and with the 225% agricultural techs they will be a force in terms of networth gaining. If you ran an industrialist before, then this is the strategy that I recommend you play this round. You will have an awesome netgaining strat and unrivaled fighting country.
As you can see you can use it also for Net amd War. But its better for WAR!!!
The main idea: To produce food and then sell it on the market at high prices. The money you gain will be used to purchase tech and military units. Also you can always sell 100% of your food so you are not limited by the 25% market restrictions.
The Strat:
Ok, do the normal 100 turn startup. Once you get the money back from selling your first batch of units, then you will want to explore and build mostly industrial complexes. I recommend building enough farms to keep your food-flow positive. Once you hit 1000 acres you should start attacking for land, as it will be more profitable than exploring.
If you have an extra turn here and there and don't have enough to build a round of industrial (usually while you are waiting to recover readiness) then you should build construction sites. Building construction sites, or getting to 100 builds per turn is not as crucial for a farmer as it is for a casher or techer. This is because food is produced every round regardless of what you do with your turns. Therefore you can afford to spend all of your turns attacking and grabbing and not have to have as many builds per turn as those other 2 strategies require. I normally suggest building around 10 or so construction sites per day, most of them which you can build while waiting to regain readiness. If near the end of your turns you have not built your 10 cs for the day I recommend filling out your remaining turns filling up your quota. You can always build more but this is the minimum I suggest.
You should continue to build industry and sell the max units you can at the end of every day.
Once agricultural tech becomes available for less than 3000 per point it is time to shift to farmer. From here on out build only farms. Try to get your tech as high as you can (it will reach 225%). Sell all your food at the end of every day. I recommend keeping the industrial complexes you have, there is no real reason to tear them down since you will get some good units out of them (shift some production to spies, and the rest to whatever you like). In the beginning you will need to sell a few units to finance construction, but as you make more and more food you will shift to becoming a food-seller only. Remember the importance of agricultural tech! Having 200% agricultural tech means your land is acting like it is actually double in size!
Since you can afford to use all of your turns to build, I recommend switching to Dictator once you are able to build 50 or more buildings per turn. Dictator has a big military and spy advantage, and coupled with networth of a food country makes for an awesome and deadly fighter. You can easily overcome the construction speed penalty since you can afford to spend all of your turns building, unlike a techer or casher.
Also I would add that farmers don't need to tear down any buildings you get from land grabs in order to increase efficiency.
I suggest tearing down labs as they are of no benefit whenever you can get an extra build in.
If you need a few more acres for a full build (that is if you can build 100 buildings/turn, tear down those 10 buildings so you can build the full 100 buildings that are the most beneficial rather than just the 90), tear down a few residences, econ zones, or military bases. There are the least efficient after labs.
Keep those extra buildings and just keep growing.
that is a good strat.
When and how many oil rigs should you build?
You should need approximately 3% oil rigs with the new change. If oil is selling for more than about 200 bucks per barrel you should make it yourself otherwise buy. I do my Oil even if the price is 100 bucks. Why give money for something that I can easily have and not affect my country???
* Note: you can use either Dictatorship or Tyrany.