Advanced Option 3:  Special dice With this option we move ourselves from the reign of the normal schools d6 and enter in the worlds of the d8, d10, d12, d20 and (the Sky ce of it it escape and ce of it free) also the d30.  These dice allow the system to represent Of i, Semidei and Supereroi without to use and to pull secchiate of d6. Using this system, to the players they come give points to you in order to create their personages, and every dice costs of the points.  The "price" of a single dice is equal to its maximum value:  as an example, d4 a coast 4 heads, d8 8 points, d20 20 points and thus via.  The normal personages use 60 points.  Supereroi and Semidei can as an example be created with qalche point in piu' (200 points) if the Master wants a high game upgrades them.  The dice to Double Surge cost the double quantity, and 4 dice are always the limit of departure for a personage... only that stavolta they can be 4 large beautiful dice!  The points expenses in phase of creation are not consider you lost.  If a personage has Clich�(6) puo' always to pull mer to improve itself.  If the shooting has happened, it passes from 6 to 5 dice, but the dice come promoted to the advanced type.  Cosi ', Astronauta(6) becomes an Astronaut (5d8).  These are the sun rules that they change:  the others remain the same ones - if Vikingo(3) it gains round against a Pirata (3d10) a pirata one loses an entire one Inversely d10., in the progression of the personage, a Pirata puo' to earn an entire one d10 like experience, with the same ones possibilita' of the Vikingo.  Here an example of superhero constructed with 200 points (of which only 196 expenses)
Risus! The TuttoGDR!
Risus is Gioco di planned Ruolo in order to supply a ready base for the use for those evenings where the brain is too much tired for complex and realistic regulations. Risus is in particular useful for that Master that they must put in feet one left from convention quickly, or for whichever evening in tavern. Risus, also being essenzalmente a system oriented to the umoristici games, puo' to work even if used for serious scenes (if just it is insisted). The thing better than Risus is that the creation of the personages demands approximately 20 second ones!
Copyright & Disclaimers

First of all, the copyright of the legitimate owner....:

Risus is copyright (c) 1997 S. John Ross, and is used to here with his permission. All the rights on Risus are reserve (c) S. you John Ross 1997

Secondarily, the author cites its sources:

The inspiration for the game comes mainly from Ghostbusters, of the West End Games. The shape of the system has been inspired from Over The Edge, of the Atlas Games. Other Giochi di Ruolo (mainly GURPS, FUDGE, and Tunnels & Trolls) has supplied inspiration. Thanks also to Sean Punch and David Pulver, that they have supplied useful comments.
Third thing, visited Blue Room , the situated one web of S. John Ross

Quarter, menate it if the language politicalmente is not corrected or the translation to me does not render. I have made this thing for me and my friends; to they it goes well and to me also, therefore.....

 

Creation of the personage!

The personages are defined from the Cliches (often piu' of one). The Cliche term describes cio' that a personage knows and knows to make. The "Classes" of first Giochi di Ruolo were Cliches: Guerriero, Wizard, Navy space them and Merchant. Cliches similari can be used, or if they can some use of piu' which Figona puts into effect them Motorcyclist, Spy, Geniaccio of the Computer, Top Model or William Shatner (originally an actor, hour a Cliche). To determine which Cliches they are allowed or less it is task of the Master.

The Clich�s is defined in terms of Dice to pull (with Dice agrees normal dice to 6 faces that can be found in whichever box it of Risiko). This is the dice number that pulls when a personage when it must as an example make something that it demands a test of its abilita' like Guerriero, Top model or William Shatner (). "System of Game" is looked at, piu' ahead. 3 dice are the medium level for a professional. 6 dice are the level of a Great Master. A dice is the level of one merdaccia.

When a personage creates itself, a player has 10 dice to distribute in order to define its Clich�s (a normal person would have from the 3 to 5 dice). As an example, a typical medieval guerriero would be defined in this way:

Grolfnar Vainsson the Vikingo
Description: High, blond man and with a smile to 32 teeth. It loves drink, to fight, drink, chase to the blond women vichinghe, to fight, to navigate and depredare.Vuole to write large saghe on if same.
Clich�s: Vichingo (4), Skirt chaser (2), Gambler (3), Poet (1)
A personage puo' to use how much Clich�s wishes, but piu' of 10 Clich�s would be piuttosato strange, approval the departure dice number. The personages would not have to begin with piu' of 4 dice for Clich�, but to create a personage does not mean to create a personage amateur! The Master dira' to the players if for its scene is demands personages amateurs. In any case its are transactions.
Examples of Clich�s and they I use

Artist of road (To convince the other persons to gives the moneies to you, To escape from the police) , Astronaut (To pilot spaceship, To move to Zero-G) , Olimpionico Athlete (To run, To swim, To jump, Sciare, Launch the giavellotto) , Barbarians (To stick people, Drink, To go to whores, Grugnire, Sudare) , Knight (To ride, To use Nozzle, To use Special Sword, Heraldry, Castita ' ), Cowboy (To ride, Launch the lazo, Marchiare, Sputare and To talk nonsense ), Forces (To execute orders, To appear hard and determines to you), Gangster (To talk nonsense, To intimidate, To speak with foreign accent), Gambler (To bet, To cheat fastly, To win, To run), Ladro (To move in Hush, Scassinare, To scale walls), Latin Lover (Sedurre, To love, Scappare from the incazzati husbands), Maniaco of the Computer (Hacker, To program), McGyver (To create a radar with a folded fork, To create explosive with of knows them from kitchen), Motorcyclist (To go in mot, Rissa, Invisibilita' for the other motorcyclists), Hairdressing salon (Acconciare the hats), Pirata (Pugnalare things, To decrease themselves with the rope, To be annoying, Sedurre), Policeman (To eat the ciambelloni, To make the fines, To talk nonsense to the civilians), Poltergeist (To be Dead man, Launch Things, To scare persons), Prestigiatore (Impalmare objects, To saw the women to means, To speak in public), Ranger (To follow traces, To construct shelters, To find the food in the forests), Cursed Writer (Rissa, Drink, To travel like Hemingway or London), Soldier (To talk nonsense, To hide, To make Gazzarra, To take the diseases), Stregone veneree (Launch incantesimi, To evoke demons, To speak in a dark and mysterious jargon), Vampiro (Sedurre persons, Drink blood, To transform in fog or bat), "alternative" Vampiro (Auto-commiseration, erotiche poetry Writing, To dress themselves in black)

System of game

When someone wants to make qualce what, nobody tries to stop it, and the Master does not think that the succeeded one must be automatic rifle, the player pulls dice. If the total exceeds or equals the threshold established from the Master, succeeding! Otherwise, failure!

The levels to exceed follow this scale:

5: Obvious, banal, ruotine for a professional, one challenge for an amateur
10: One challenge for a professional
15: One large challenge for a professional. To reserve itself for those with inventiveness or performances outside from the ordinary.
20: One challenge for a Master. Difficolta' nearly beyond the human
30: We are joking, true? Difficolta' very beyond the human
Irons of the trade
It is assumed that every personage has with se' its irons of the trade (at least those portabili). The guerriri they must wear their armors and appeal their swords. The cowboys they have Nails head of skin, Lazos, two guns from the grip of pearl and the tobacco to chew. The Netrunners has an expensive portable computer and dresses strange. If, in the course of the adventure, a personage loses one whichever of these totem vital, the scores of its Clich�s come halve to you (or go quite to zero if the equipment is closely necessary ). As an example, Barbarians puo' to fight without its sword, but a netrunner puo' not to make nothing without its cyberdeck. In this last case, if the netrunner it finds a cyberdeck various and/or incompatible from that one used puo' to work with meta' of dice. Some special tools (magic wands, cyberdecks military of the last generation can give of dice bonus to the appropriate Clich� when they come used. The Personages never do not begin with this kind of equipment: it must be found during the adventure.

Combat

In this game, it comes defined as "Combat" whichever context in which the adversaries fight for a position, carry attacks, use of the defense and try to tire the adversaries or in order to catch up the Victoria, is in literal sense that metaforico. Some examples of combat include:

Arguments: Persons who use their oral crews in order to obtain reason at all costs. The verita' she is often the first victim.
Race to the horses: Persons on their horses that round turn to one track, trying to arrive first.
Aerial duels: Persons on aereoplani or spaceships, that they fly and they try to throw itself giu' to vicissitude.
Psychical duels : Mistici/Psionici that seems smaronati and/or addormentati, but in realta' is trying to destroy their ego to vicissitude.
Magical duels: Stregoni that uses strange magic in order to prevail.
Duel of Banjo: Suonatori that, with their strange agreements, tries to prevail on you avail again.
Processes: Accusation against Defense. The objective is the Victoria. The justice is a distance incident
Physical combat: Persons who try it is made of the evil to vicissitude, if not to kill itself.
The Master decides when a combat begins. To that point, every player, to turn, door its attacks. Cio' that constitutes an attack depends on the type of combat, but it would have always to be interpreted (if as an example it is a oral attack) or described in an amusing way (if it is a dangerous attack, or of physical type or it demands of the contraconceptives)
The attacks demand that shooting on the Clich�s of the personages. The Master must determine, to the beginning of the combat, which Clich�s is appropriates and which to you not. In a physical combat, Clich�s like Vikingo, Barbarians, Soldier, Pirata and cursed Scrittore they are appropriates to you. Clich�s as Hairdressing salon and Latin Lover it are not (but can be used the same one, is looked at beyond)

An attack must be directed towards an enemy. Both the parts pull on the Clich�s prechosen. The shooting low loses. In terms of Clich�s, who loses the comparison loses a dice in its Clich� for the rest of the combat. Cio' means that it has been weakened, tired and, in any case, pushed piu' close to the defeat. In the rounds happened to you, he tirera' of the medium piu' low numbers. To the end, of rimarra' only one with of dice, and an other rimarra' without dice.

In this case the winner decides the fato one of losing. In a physical or magical duel, losing could be killed (or be saved). In a Process, losing puo' to come condemned (or not to succeed to make to condemn). In a Seduzione losing endures a cold shower or one warm evening, depends on who wins.

A personage is not obliged to use the same Clich� for every round. If a Pirata/Vikingo wants to cut witness in the first turn, and to attack to the lampadario in the second, oh, cioe ', sure that puo' to make it. However, when a personage arrives to zero in a Clich�, it has lost, even if other Clich�s remains it to use. The dice lost in the combat come recover to you after, with a rhythm of recovery decided from the Master. If the combat has been carried out to the inside of a vehicle, then also this last one sara' probably damaged and avra' need of repairs.

Clich�s unsuitable

Like described over, the Master determines which Clich�s is appropriates and which to you not. All cio' that it remains it is unsuitable. In a mental, Barbarian duel it is unsuitable. In a physical duel, Hairdressing salon is unsuitable. The Clich�s unsuitable can however be used in order to carry attacks, place that the player interpreters or describes the amusing attack in the possible way piu' . Moreover, the attack must be (enough) reasonable with the context of the combat, the tone and the kind that the Master has established for the game.
Such option is piu. useful in the case of left " sceme " that in the case of left series. The normal rules are applied like usual, with one single exception. If the unsuitable Clich� wins against an appropriated Clich�, then " the appropriate " personage loses three dices anziche. one! " the unsuitable " personage does not run similar risks, and loses alone the canonical dice, in defeat case. Ergo, a good hairdressing salon puo. a put in angle and attacked dangerous being if treacherously. Attention! In doubt case, it is l.attaccante that determines the type of combat. If a wizard attacks Barbarians with the magic, is a Magical Duel. If Barbarians attack a wizard with its sword, are a Physical Combat! If the defender succeeds to study a divertente/interessante use of its Clich�s, puo. to obtain an advantage. In much kind to defend wage! To make square two or piu. personages can make square in a combat. For the duration of the square, they fight and they come attacked like one joined single. Their number of dices is given from piu. the high Clich� of the group piu. one for every member of the square. The Clich�s can not be identical but they must or be appropriated or unsuitable. Cio. means that five Vikinghi can unirsi in square without problem. Cio. means also that a Hairdressing salon, a Politician and a Trainer of parrots can unirsi in square place that have one good description of the perche. they make and of as they will use them qualify in order to defeat the Vikinghi. If a wounded Square divides itself for whichever reason in the mzzo of a combat, every individual fights with own the Clich�s, less the total lost from the square until to that moment. Cosi., if five Vikinghi (4) forms a Vikinga Band (8) and forgiveness 2 dices in combat and are divided, everyone of they sara. Vikingo (2) for the rest of the combat. It is better to be in square once that this has been formed! Conflicts that are not combats Many of the conflicts that rise during the game cannot be defined combats. They carry out a lot fastly, and they are defined from one single action. A duel with the gun is not a combat: the two duellanti simply turn and make fire and all it ends. Two personages who throw themselves for a gun are not combat. Two cooks who prepare the Chili for a supper are not combat: not c.� the challenge for one position and nn c.� the phase of " tiring the enemy ". Such conflicts come resolved with a shooting single against the appropriate Clich�. Who makes piu. high wins. When someone puo. not to participate Often he happens that the personages find themselves in situations where they do not have some applicable Clich�, neanche using piu. the fervent imagination. Or he happens that a single personage has the demanded Clich�, while the others are " outside ". As an example, in a contest of Abboffarsi di Torte, a personage could have Ghiottone(2), while other normally it they are not. In similar situations ALL the personages, comprised those people who possess the Clich�, receive 2 extra dices to only use in that situation. Obviously, who possesses the Clich� avra. always an advantage, but all can at least try to abboffarsi of cakes. This " Temporary Promotion " is applied alone in the conflicts, in the challenges based on levels not to exceed. Scale No scale does not exist standard for Risus. These come determined from the type of action that is happening. However, the Master must try to remain coherent with they all.interno of a single conflict. In a physical, every combat round hard little second ones, and the personages must act consequently. In one long contesa between husband and moglie, every round puo. to represent an entire day. (Day 1: The Husband burns the preferred dressed one of the moglie in the furnace, the Moglie gives to eat to Drano the red fish of the husband, and cosi. via until the end) Advance of the personage To the end of every adventure.
Semidei is Cached in Black
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