Table 6A: General Difficulty Modifiers

Chances of success are Opponent’s views are Difficulty modifier
Virtually nil Opposite +3
Almost impossible Largely opposite +2
Unlikely Partly opposite +1
Evens Neutral 0
Likely Slightly similar –1
Almost certain Largely similar –2
A certainty In accord –3

Table 6B: Combat Situation Modifiers

Combat situation Difficulty modifier
Attacker surprises opponent or takes opponent unawares –2
Attacker cannot see +3
Attacker partly blinded +1
Fog or moonlit night +1 an area
Night +2 an area
Attacker stunned* or disoriented +1
Underwater, unless this is creature’s natural environment +1
Gun with telescopic or laser sights –1 every two complete areas**

* See Appendix 2
** Sights in effect reduce the difficulty due to range