Table 2: Character options in an action turn
Option -- to be stated at the start of the turn	Ability	Defence in close combat	Defence in ranged combat
Stay in the same area and recover/do nothing	--	Size	Size + Range
Stay in the same area and dodge all attacks	--	Size + Control*	Size + Range + Control*
Stay in the same area and perform an action** while evading or parrying an attack from one specified opponent	Relevant ability1	Size (+ Control* against a specified opponent)	Size + Range (+ Control* against a specified opponent)
Try to move a number of areas whose difficulty is greater than the character's Move* by beating the difference	--	Size	Size + Range
Move a number of areas whose difficulty is less than the character's Move* and perform an action* while evading or parrying an attack from a specified opponent	Relevant ability* minus the number of areas moved	Size (+Control* against a specified opponent)	Size + Range (+Control* against a specified opponent)
Option -- to be stated during an action turn			
Abandon any previously stated intention, stay in the same area and perform an action**	Relevant ability* minus2	Size	Size + Range
* These abilities include any relevant special abilities. The Running special ability, for example, would be added to Move.
* Performing an action will often mean attacking an opponent, but it can also mean attempting to use any ability, such as the Doctor attempting to reset the controls of a Zygodon machine using his Knowledge ability.
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