Table 13: Minimum and maximum abilities for human companions
Ability	Minimum	Maximum	Notes
Strength	2	5	2 = child, 5 = strongman
Control	2	6	2 = klutz, 6 = daredevil acrobat
Size	2	5	2 = a giant, 5= a child or dwarf
Weight	3	4	3 = small adult, 4 = large adult
Move	1	4	1 = crippled, 4 = sprinter
Knowledge	2	6	2 = primitive, 6 = genius
Determination	1	6	1 = subservient, 6 = obsessive
Awareness	1	6	1 = not in tune with surroundings, 6 = sensitive to surroundings
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