Table 1: Common abilities and special abilities
STRENGTH	KNOWLEDGE	AWARENESS
Cheat Death	Astrogation	Acting
Iron Constitution	Computing	Acute Hearing
Pain Resistance	Cryptanalyis	Animal Empathy
Quick Recovery	Cybernetics	Artist
Regenerative Powers	Detective Powers	Bargaining
	Electronics	Bureaucracy
CONTROL	Engineering	Con
Archery	Explosives	Disguise
Bench-thumping	First Aid	Eloquence
Blunt Weapons	History	Gambling
Brawling	Law	Intuition
Dancing	Linguistics	Keen Sight
Edged Weapons	Mathematics	Musicianship
Escapology	MacGuffin	Precision
Fast Reactions	Mechanics	Refined Palate
Fisticuffs	Medicine	Resourceful Pockets
Gymnastics	Navigation	Screaming
Juggling	Occultism	Sensitive Nose
Leaping	Photographic Memory	Serendipity
Lockpicking and Safecracking	Poisons	Singing
Marksmanship	Pseudoscience	Striking Appearance
Martial Arts	Robotics	Tracking
Mountaineering	Science	Ventriloquism
Sense of Balance	TARDIS	
Sleight of Hand	Temporal Science	DETERMINATION
Sports	Transmat	Animal Handling
Stealth	Wilderness Lore	Command
Thrown Weapons		Gloating
	MOVE	Hypnotism
WEIGHT	Driving	Independent Spirit
No special abilities	Piloting	Indomitable Will
	Riding	Strong Passion
SIZE	Running	
Contortionism	Sailing	
	Swimming	
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