PART FOUR

The Cast of Thousands

WHO IS THE DOCTOR?

An incorrigible meddler in the affairs of other species, the Doctor is in self-imposed exile from Gallifrey, the planet of the Time Lords. He prefers the freedom of roaming throughout time and space, even in his somewhat unreliable TARDIS, to the dull, regimented existence of the Time Lords. As masters of time travel, his people have a responsible policy of non-interference in the affairs of other species, a practice that the Doctor is constantly trying to prove is wrong: he believes interference is sometimes warranted, especially to balk the forces of evil that are at work in the universes of matter and antimatter.

On Gallifrey, the Doctor is known as a graduate of the Prydon College of the Academy, and is entitled to wear its scarlet and orange ceremonial robes. Prydonians are considered to be the best students out of the Arcalians, who wear green, and the heliotrope-clad Patrexes.

Even as a crusader of time and space, the Doctor is seldom methodical. His TARDIS is as temperamental as he is, to the extent that in his first and second incarnations he has no real control over its destination. There is seldom any consistent plan to deal with enemies, either, and the Doctor is as likely to get caught up in events over which he has no control as he is to stumble across Daleks or Cybermen. The Doctor is commonly mistaken for ambassadors or badly needed experts; his skills are likely to be put to use before he has a chance to explain -- by which time it is too late to protest. If he interferes willingly, he always acts for the best of intentions.

Time Lords have two hearts, a phenomenal constitution that enables them to withstand environments that would kill a human, and an ability to fall into a self-induced trance (in effect, self-hypnotism) to save them from truly harmful conditions. Most remarkable of all their abilities, however, is that of regeneration. Like a snake shedding an old skin, all Time Lords can regenerate their physical form to compensate for massive tissue damage and to avoid impending death. Such regenerations, however, are not always easy on the Doctor or his companions because his new personality takes time to stabilize. A Time Lord, however, can regenerate only twelve times, limiting his form to thirteen incarnations and ultimately restricting his apparent immortality. The Doctor is currently in his seventh incarnation.

Each incarnation of the Doctor has unique traits and abilities; what the Doctor knows in one incarnation does not necessarily transfer to the next one. Parts of his memory open and close, revealing new talents and obscuring old ones. His physical size and appearance change as well, although a new incarnation is likely to be unhappy about the changes to his physiognomy. The trouble with regeneration, as the Doctor says, is that you never know what you are going to get.

Anyone who is given the role of the Doctor to play should carefully study the abilities and traits of the appropriate incarnation. Each of the seven Doctors is detailed on the following pages, along with the names of the companions he has regularly travelled. These names are provided to tell the players and the referee alike which companions travelled in the TARDIS at the same time so that only suitable ones adventure together.

The Doctor's weapons are truth and bluff: use them well!

The FIRST DOCTOR

Apparent age: late 60s

Species: Gallifreyan

Equipment: Walking cane, pince-nez, silk handkerchief, blue-stoned ring, TARDIS key

Strength: 3, Cheat Death 2, Iron Constitution 2, Regenerative Powers 3

Control: 4, Bench-thumping 1, Blunt Weapons 2, Fisticuffs 1, Sleight of Hand 1, Stealth 1

Size: 3

Weight: 4

Move: 2, Running 2

Knowledge: 6, Astrogation 1, Cryptanalysis 2, Detective Powers 1, Electronics 1, First Aid 2, Law 2, MacGuffin 2, Medicine 1, Pseudoscience 1, Robotics 1, Science 2, TARDIS 1

Determination: 7, Indomitable Will 1

Awareness: 4, Acting 1, Bargaining 1, Bureaucracy 1, Disguise 1, Eloquence 2, Intuition 2, Refined Palate 1, Sensitive Nose 1, Striking Appearance 2

Dressed in a black frock-coat, wing-collared white shirt, black floppy ribbon tie, cream and brown checked trousers and waistcoat, the first incarnation of the Doctor is distinctive enough before even considering his lined, hawklike face, penetratingly intelligent blue eyes and long, swept-back white hair. He is undoubtedly an eccentric, but a particularly clever one.

In this incarnation, the Doctor is tetchy and temperamental: one moment he can be warm and friendly, the next he can be accusing his companions of all kinds of treachery. He is vain, arrogant and determined to get his own way, no matter what arguments are raised against him. As far as the Doctor is concerned, he knows best and everyone had better do it his way. When he displays his bloody-mindedness, the Doctor becomes an alarmingly aggressive figure: if he loses an argument he becomes ruffled and unsettled.

At the same time, his strong mind and ability to think quickly make him an inspiring leader who can restore courage to his frightened companions or direct people who are lost in indecision. His charm can equally be turned on powerful leaders to gain their favour. Yet beneath the charm he can be a devious schemer. He maintains his clear-headedness by abstaining from alcohol.

Virtually all the Doctor's new acquaintances are mistrusted when they travel in the TARDIS and it takes time for the Doctor to treat them as friends. He regards all of them as largely ignorant of science and short of ideas, but will quickly assume the credit for any of his companions' cleverness. His memory for names is poor, and he will often confuse them: Ian Chesterton often gets called Chesterfield, for instance.

On his travels the Doctor will talk little of his home planet, from which he is a runaway. To all intents and purposes he is a gentleman time-traveller with a limited ability to control his ship. For all his seeming intelligence and capabilities, the Doctor is sometimes just bluff and bluster. He is somewhat amoral, making his own, sometimes erroneous judgments on good and evil.

Suitable groups of companions: Ian, Barbara and Susan; Ian, Barbara and Vicki; Vicki and Steven; Steven and Dodo; Polly and Ben.

The SECOND DOCTOR

Apparent age: early 40s

Species: Gallifreyan

Equipment: Gaily painted recorder, telescope, voluminous silk handkerchief, 500-year diary, sonic screwdriver, TARDIS key

Strength: 4, Cheat Death 2, Iron Constitution 2, Regenerative Powers 3

Control: 4, Bench-thumping 3, Brawling 1, Marksmanship 1, Sleight of Hand 1, Stealth 2

Size: 4

Weight: 3

Move: 3, Piloting 1, Running 1

Knowledge: 6, Cryptanalysis 2, Detective Powers 1, Electronics 2, First Aid 2, Law 2, MacGuffin 2, Medicine 1, Pseudoscience 3, Robotics 1, Science 2, TARDIS 2, Temporal Science 2, Transmat 1

Determination: 5, Hypnotism 2, Indomitable Will 2

Awareness: 4, Con 2, Intuition 2, Musicianship (recorder) 1, Resourceful Pockets 2, Striking Appearance 2

In his second incarnation, the Doctor appears distinctly ruffled and comical owing to his shapeless clothing: he wears a baggy black frock-coat, small straggly navy bow-tie with white polka-dots, pale blue short-sleeved shirt, black and pale pink broad-checked trousers, and scuffed ankle- boots. Mischievous blue eyes twinkle out of his cheerful, wrinkled face, which is framed by a mop of tousled black hair.

The second Doctor is an accident waiting to happen: he blunders his way through space and time relying on luck and quick thinking to extricate himself and his companions from trouble. He often seems to be nothing more than a bumbling idiot, an illusion that is usefully disarming and conceals the Doctor's true intelligence from potential enemies. The Doctor will clown his way through adversity to put his enemies off guard until he finds their vulnerable points.

Yet the Doctor's clowning and seeming ineffectiveness is not always an act: he is easily flustered, especially by his less experienced companions, who can panic him into hasty, ill-considered action. It is then that he begins to doubt his abilities or the safety or effectiveness of equipment. A victim of fast changing moods, the Doctor can look cheerful, sad, sulky and then bemused in a matter of minutes. Even when things are against him, however, the Doctor continually thinks of escape plans or ways of outbluffing or outmanoeuvring his opponents.

The crusty nature of his first incarnation has gone: the Doctor welcomes the presence of companions aboard the TARDIS and meets the unknown with a cheerful, disarming grin. He regards his companions as charges that need protecting and shows great concern should one of them go missing or be threatened. His moral sense of good and evil is more balanced, and he will do his utmost to thwart or destroy what he believes is wrong.

By nature the Doctor loves a puzzle: he is intrigued by things that are out of place. His scientific methods are haphazard, but somehow they get results. While the Doctor thinks he will often toot tunes on his recorder to relax or even dance a jig. He can become obsessed with small objects that to him are quite important yet seem irrelevant to anyone else.

Suitable groups of companions: Polly and Ben; Polly, Ben and Jamie; Jamie and Victoria; Jamie and Zoe.

The THIRD DOCTOR

Apparent age: mid 50s

Species: Gallifreyan

Equipment: Sonic screwdriver, TARDIS key

Strength: 4, Cheat Death 2, Iron Constitution 2, Regenerative Powers 3

Control: 5, Archery 1, Bench-thumping 3, Leaping 1, Lockpicking and Safecracking 1, Martial Arts, Sleight of Hand 2, Stealth 2

Size: 3

Weight: 4

Move: 3, Driving 2, Piloting 1, Running 1

Knowledge: 6, Astrogation 1, Computing 1, Cryptanalysis 2, Electronics 2, First Aid 2, Law 1, MacGuffin 2, Mechanics 1, Medicine 1, Occult 1, Pseudoscience 3, Science 2, TARDIS 1

Determination: 6, Command 1, Hypnotism 1, Indomitable Will 2

Awareness: 4, Disguise 1, Intuition 2, Refined Palate 1, Resourceful Pockets 1, Sensitive Nose 1, Striking Appearance 2

If the second Doctor was a clown, then the third Doctor can be described only as a dandy. He typically wears an elegantly tailored black velvet jacket, black trousers, a white shirt with ruffled front and cuffs, black bow tie and black cape lined with purple silk. His humorous, flexible face is lined and wise-looking; he has piercing blue eyes and mid-length white hair. The third Doctor's dandified image is complemented by an appreciation of fine wine and food: he is undoubtedly a connoisseur.

The Doctor is a humanitarian and an environmentalist, both causes on which, given the opportunity, he will preach to companions and opponents alike. He always seeks to negotiate a peace between intelligent species, encouraging them to live together in harmony rather than fighting, and he greets the unknown with a 'How do you do' rather than a gun. Dangerous or pollution-creating technology is an immediate target for his scathing criticism and he is quite prepared to interfere to encourage environmentally sound progress.

Rules and authority figures irritate the Doctor: he detests the stonewalling of politicians or bureaucrats when action must clearly be taken. He is the voice of reason when others prove indecisive or obstructive.

Very much a man of action, the Doctor is an exponent of Venusian karate -- one of the few beings with two arms that has been able to master this martial art -- which he is quite prepared to use in self-defence. He is always ready to risk himself to save others. Yet he abhors violence and is always ready to criticize the excessive or unnecessary use of force.

The Doctor is an incorrigible tinkerer and a great lover of gadgets and different means of transport. Exiled to Earth by the Time Lords, he continually tries to overcome the physical limits they have put on the TARDIS and the mental block he has on dematerialization codes. He is often to be found head down at work on some circuit in the TARDIS's control console or making improvements to his antiquated yellow car Bessie.

Suitable companions: The Brigadier, Sergeant Benton, Captain Yates and Liz, Jo or Sarah.

Note: If the third Doctor's knowledge of time travel has been restored, he should have the abilities TARDIS 2 and Temporal Science 2.

The FOURTH DOCTOR

Apparent age: mid 30s

Species: Gallifreyan

Equipment: Bag of jelly babies, sonic screwdriver, ultrasonic dog whistle, long scarf, TARDIS key

Strength: 5, Cheat Death 1, Iron Constitution 2, Regenerative Powers 1

Control: 5, Archery 1, Bench-thumping 2, Brawling 1, Edged Weapons 2, Fast Reactions 1, Lockpicking and Safecracking 1, Sleight of Hand 2, Stealth 2, Thrown Weapons 1

Size: 3

Weight: 4

Move: 3, Driving 1, Running 1, Sailing 1

Knowledge: 6, Computing 1, Electronics 2, Explosives 1, First Aid 2, MacGuffin 2, Medicine 1, Occult 1, Pseudoscience 3, Robotics 1, Science 2, TARDIS 2, Temporal Science 2, Transmat 2

Determination: 6, Hypnotism 1, Indomitable Will 2

Awareness: 4, Intuition 2, Resourceful Pockets 2, Striking Appearance 2

The fourth Doctor is a lively, bohemian adventurer with a great passion for his travels in time and space. His clothes are decidedly eccentric: a light grey wool coat trimmed with black felt on the collar and cuffs, matching baggy grey trousers tucked into brown calf-length boots, a cream and brown waistcoat, open-necked shirt and a long scarf that has to be looped round his neck many times to keep it out of the way of his feet. The ensemble is topped off by a wide-brimmed black felt hat. He has a wild-looking face, blue eyes and a mass of unruly curly brown hair.

Odd-looking as he is, the Doctor is a hugely charismatic figure, able to make friends easily with a winning smile and a touch of humour. He will inveigle himself into hectic situations before the participants even have time to realize there is a stranger among them, offering help or advice and sometimes even tinkering before anyone can stop him. Witty comments, puns and offerings of jelly babies are the Doctor's weapons against a hostile greeting.

His genius, however, is erratic: the Doctor is temperamental and prepared to be bluntly rude to anyone who interferes with his work. He tends to be absent-minded, leaving behind or sometimes losing vital pieces of equipment. And his companions often take the blame for his mistakes. Like his previous incarnation, he dislikes those in authority.

The Doctor is constantly bubbling with ideas and responds quickly to the stimulus of new information. He asks questions of other people at random, often with no apparent connection, in his attempts to buy time while he thinks through a problem. He adopts this approach even in adversity: any captor is likely to be subjected to a stream of seemingly inane observations or witticisms while the Doctor plans his escape.

This incarnation of the Doctor is more of a loner than previous ones: he regards companions as a hazard because they require too much safeguarding. Yet their tendency to wander into danger is sometimes the Doctor's fault: he has a habit of withholding important information while he tries to work out what is going on.

Suitable groups of companions: Sarah and Harry; Leela and K9; Romana 1 and K9; Romana 2, K9 and Adric; Adric, Nyssa and Tegan.

The FIFTH DOCTOR

Apparent age: early 30s

Species: Gallifreyan

Equipment: Sonic screwdriver, stick of celery on left coat lapel, cricket ball, TARDIS key

Strength: 4, Cheat Death 2, Iron Constitution 2, Regenerative Powers 2

Control: 4, Bench-thumping 2, Brawling 2, Edged Weapons 2, Marksmanship 2, Mountaineering 1, Sleight of Hand 2, Sport (cricket) 3, Stealth 1, Thrown Weapons 2

Size: 3

Weight: 4

Move: 3, Driving 1, Piloting 1, Running 1

Knowledge: 6, Computing 1, Cryptanalysis 2, Detective Powers 1, Electronics 2, First Aid 2, MacGuffin 2, Medicine 1, Pseudoscience 3, Science 2, TARDIS 2, Temporal Science 2, Transmat 1

Determination: 6, Command 1, Hypnotism 1, Indomitable Will 1

Awareness: 5, Con 1, Resourceful Pockets 1, Striking Appearance 1, Tracking 1

The youthful appearance of the fifth Doctor belies his great age and experience, yet is not out of place: this incarnation of the Doctor is far more vulnerable than previous or successive ones, with a great awareness both of his and his companions' mortality. He dresses in old-fashioned cricketing clothes: a long fawn coat with red edging, cream cricketing pullover and sports shirt also trimmed in red, cream and red striped trousers and white cricket boots. A panama hat with a red hat band is usually kept folded in a coat pocket. His blue eyes and straight fair hair heighten his innocent appearance.

His seeming innocence makes the Doctor a disarming person to meet: he uses boyish charm and a friendly smile to win the confidence of others. He often goes along with someone's plan just to buy thinking time: he has a clear sense of right and wrong. The charm, however, can conceal a nervous, anxious character who is plainly worried about the course of events or the real intent of those people he encounters. Such nervous energy translates into a sense of urgency when the Doctor finally acts.

Reckless in action, the Doctor never seems completely to succeed: his solutions to problems are somehow incomplete and can have tragic consequences. His companions may even find his actions morally unacceptable: despite his abhorrence of unnecessary killing, the Doctor is not afraid to shoot an enemy if he believes it is the best and only solution. He acts for the best of motives, however, and does not mean to upset his companions.

The Doctor's carefree approach to his adventures often lands him in trouble from which he sometimes struggles to extricate himself. Although he never intentionally neglects the safety of his companions, his naive approach often endangers their lives. He can be too protective, however, even ordering companions to stay on board the TARDIS; he is angry if anyone ever disobeys such an order. The Doctor will risk his own life to save his friends if they are in trouble and comfort them if they are afraid or upset: he often has to reassure Tegan with the words 'Brave heart, Tegan.'

Suitable groups of companions: Adric, Nyssa and Tegan; Nyssa, Tegan and Turlough; Turlough and Peri.

The SIXTH DOCTOR

Apparent age: late 30s

Species: Gallifreyan

Equipment: Golf umbrella, teddy bear, TARDIS key

Strength: 5, Cheat Death 2, Iron Constitution 2, Regenerative Powers 3

Control: 5, Bench-thumping 1, Brawling 1, Escapology 1, Lockpicking and Safecracking 1, Marksmanship 2, Sleight of Hand 2, Stealth 1

Size: 3

Weight: 4

Move: 3, Running 1

Knowledge: 6, Computing 1, Cryptanalysis 2, Electronics 2, First Aid 2, MacGuffin 2, Medicine 2, Pseudoscience 3, Science 2, TARDIS 2, Temporal Science 2

Determination: 6, Animal Handling 1, Hypnotism 1, Indomitable Will 2

Awareness: 4, Bureaucracy 1, Con 1, Disguise 2, Intuition 2, Keen Sight 1, Musicianship (keyboards) 1, Resourceful Pockets 1, Striking Appearance 2

The garish, brightly coloured clothes that the sixth incarnation of the Doctor wears reveal much about his personality. His red and green particoloured coat is trimmed with both pink and tartan cloth, making him look like a time-travelling jester; he also wears a check waistcoat, yellow and black striped trousers and orange spats over green shoes. A blue ribbon-like cravat with white polka-dots is worn round the collar of a white shirt and he wears a cat badge on his left lapel.

Unsurprisingly, the Doctor has a brash, abrasive personality. He is a supreme egotist: he loves the sound of his loud, resounding voice and has incredible confidence in his own abilities. The Doctor likes to sing while he works; his favourite song is On With The Motley. His temperament is somewhat erratic and changes quickly and violently. Such changing moods make him appear unstable to his companions, but to him it is a sign only of genius. He can be unbearable if he is correct, becoming smug, or if he is wrong, in which case he sulks.

The Doctor is undoubtedly a great warrior of words: debates and arguments excite him and he is a great orator. He is prone to pontification, however, and cannot keep quiet while the other person has his say. The Doctor will interrupt an opponent with childish outbursts and rude remarks. His theatrical temperament permits only him to be the centre of attention. Fond of his own cleverness, the Doctor can be unintentionally rude in pointing out the mistakes or stupidity of others.

Words are not the Doctor's only weapon. He is quite able to act quickly and ruthlessly to overcome an attacker, and although he shares his predecessors' dislike of killing, he is quite prepared to shoot if needs be. His actions, however, are often showy. and unnecessarily elaborate. The Doctor is quite pleased with his ability to do the unexpected.

Suitable companions: Peri or Mel.

The SEVENTH DOCTOR

Apparent age: early 40s

Species: Gallifreyan

Equipment: Umbrella, voluminous handkerchief, TARDIS key

Strength: 4, Cheat Death 2, Iron Constitution 2, Regenerative Powers 3

Control: 4, Bench-thumping 2, Brawling 1, Juggling 1, Leaping 2, Sleight of Hand 2, Stealth 2

Size: 4

Weight: 3

Move: 3, Driving 1, Running 1, Swimming 1

Knowledge: 7, Computing 1, Cryptanalysis 1, Detective Powers 1, Electronics 1, First Aid 1, MacGuffin 1, Medicine 2, Pseudoscience 2, Science 2, TARDIS 2, Temporal Science 2

Determination: 7, Hypnotism 1, Indomitable Will 1

Awareness: 4, Con 2, Intuition 2, Resourceful Pockets 2, Striking Appearance 1

Although the seventh Doctor looks like a music hall entertainer, his comical appearance disguises an in-depth knowledge of the nature of the universe. It is as if this incarnation has lost areas of memory restored to him, vital information and plots that he must follow up to win the game of chess against evil played on the board of the universe. He is a great schemer whose plans are woven in time and space.

The Doctor wears a long, dark brown jacket, brown check trousers and a white shirt, around the collar of which is a green, red and cream paisley silk tie. His short scarf and the large handkerchief that dangles precariously out of one jacket pocket are made of the same silk. A woollen pullover in the same colours, decorated with red question marks, a straw hat with a narrow upturned brim, and a black umbrella with a handle in the form of a large red question mark complete his outfit. His comical, round face has a forehead that is furrowed by the wrinkles of cosmic worry; he has blue eyes and short, curly black hair.

Mysterious by nature, the Doctor seldom reveals much of his plans to his friends and allies: either there is too much at stake that he forgets to tell them, or they just would not understand. He uses his companions as tools against his foes, a trait that seemingly betrays their trust in him. Yet he would never intentionally harm his friends and acts for their best interests. Indeed, he seems to take on the role of teacher, educating his proteges and increasing their awareness of the nature of the universe. He needs his companions partly to share his burden.

The Doctor bluffs his way into the friendship and trust of others in order to determine what is going on, an approach that is helped by his likeable and easygoing nature and an ability to adapt quickly to local customs. He hates authority and if his insistence on action fails to bring results, he becomes abrupt and abrasive. In spite of his foresight and planning, the Doctor tends to underestimate his opponents, although he usually has a back-up scheme.

Suitable companions: Mel or Ace.

COMPANIONS

If there is one thing that is clear about the Doctor it is that he needs companionship on his travels. Although he may appear abrupt and unfriendly to newcomers in the TARDIS's crew, it is partly his concern for their safety that makes him reluctant to accept them on board. He quickly becomes fond of his new friends and is sad to see them leave when they choose to go their own way.

The friends and companions of the Doctor listed here are those who have adventured with or known him for longer than one adventure -- people who can truly be considered companions, rather than those who travel only briefly in the TARDIS. Characters such as Sara Kingdom in The Dalek Master Plan, the Trojan slave Katarina from The Myth Makers and Ray from Delta and the Bannermen are not included: they are secondary characters who have helped the Doctor but not gone on to travel with him on other adventures. There is scope, however, for such characters to take part in TIME LORD adventures if the referee believes they are necessary -- especially if there are too many players to take on the roles of standard companions.

Companions are usually just ordinary people with few remarkable talents. When playing these roles, it should be remembered that these characters are fallible: they are not hero figures. Yet they provide vital support for the Doctor, acting as further sets of ears and eyes to gather information that he needs, and even ensuring that his enemies are thwarted should he be knocked out or captured. To play a companion well, making the most of sometimes limited knowledge and abilities, is a challenge and can prove more rewarding than playing the multi-talented Doctor.

Ace (Dorothy)

Apparent age: late teens

Species: Human, Earth

Equipment: Large backpack, ghetto blaster, aluminium baseball bat

Strength: 3, Cheat Death 2

Control: 4, Blunt Weapons 1, Brawling 1, Leaping 1, Marksmanship 2, Mountaineering 1, Thrown Weapons 1

Size: 4

Weight: 3

Move: 3, Driving 1, Running 1, Swimming 1

Knowledge: 4, Computing 1, Explosives 2, Mechanics 1, Science 1

Determination: 3, Command 1, Independent Spirit 2

Awareness: 3, Con 2, Keen Sight 1, Resourceful Pockets (pack) 2, Striking Appearance 1

Ace is a dangerous, unpredictable teenage girl whose experiments with explosives blew her out of 20th century Earth through a time vortex into the far future. She relishes seeing or playing with machines, destructive weaponry or the unknown, a trait that often imperils herself or the Doctor. Anything that Ace fails to understand or that frightens her is usually a subject for destruction.

Put simply, Ace is a delinquent. She hates her 20th century home life in Perivale, west London, and detests her real name of Dorothy and her mother, Audrey. On the whole she is unruly, self-destructive and prone to sulking if no one pays her attention. Ace is petulant and aggressive largely because she is leaving childhood behind and becoming a woman.

The Doctor provides a steadying influence and, more importantly, is a person that Ace trusts. If her trust is betrayed, she typically reacts by running away. Ace is no fool, although at times she is naive, and it takes careful and reasoned persuasion to restore her faith.

Ace's scientific interests lie largely in the manufacture of explosives. She has formulated her own, called nitro-nine, which is frequently used to devastating effect. On the Doctor's request she 'never' carries it: one or two canisters, however, can usually be produced from her resourceful backpack.

Late 1980s street fashion is the best description of Ace's attire. She typically wears a garishly coloured T-shirt, a black satin padded jacket that is covered in badges and patches, a short black pleated skirt, black leggings and greasy Dr Marten shoes. She has long, straight mousy hair which is frequently scraped up and back and knotted into a plait. It is a severe hairstyle that makes her squarish, pleasant face look hard. Ace's eyes are hazel.

Adric

Apparent age: mid teens

Species: Alzarian

Equipment: None

Strength: 3, Quick Recovery 3

Control: 4, Stealth 1, Thrown Weapons 1

Size: 4

Weight: 3

Move: 3, Running 1

Knowledge: 5, Mathematics 3, Science 1

Determination: 3, Independent Spirit 2

Awareness: 2, Acute Hearing 1, Keen Sight 1

Adric is a young Alzarian scholar who is brilliant at mathematics -- a subject for which he has a strong passion. He is happiest working out complicated problems for pleasure and can become so involved in a calculation that he fails to notice his companions want to talk to him or have left him alone. His confidence in his own genius makes him arrogant and pugnacious, and he tends to dismiss the opinions of more experienced people.

His intelligence and scientific approach to life make him vulnerable to the utopian concepts of other people or races, even to the extent of betraying his friends. Adric is eager to be accepted by other people because he has no family and no reason to return to his home planet of Alzarius. In turn, the enemies of the Doctor, such as the Master, appreciate how useful the young scholar's skills are to their plans, and Adric can find himself manipulated into working against the Doctor.

Adric's fault is that he can take commands or suggestions too literally, obeying them with studious accuracy. Usually, however, he is a cheerful, good-humoured boy who is concerned about the well-being of his fellow companions in the TARDIS.

Round-faced Adric has black, neck-length straight hair, a snub nose and brown eyes. He looks about 16 years old. He wears a yellow jerkin with beige sleeves: on the left breast is a red pocket to which is attached a gold-edged, blue, star-shaped badge for mathematical excellence. Beige, baggy trousers complete his attire. He is a native of Exo-space -- the negative side of the universe -- and a descendant of the rapidly evolving marshmen of the mist planet Alzarius.

Barbara Wright

Apparent age: late 20s

Species: Human, Earth

Equipment: None

Strength: 3, Cheat Death 2

Control: 4, Blunt Weapons 2

Size: 3

Weight: 3

Move: 3, Running 1

Knowledge: 4, First Aid 1, History 2

Determination: 3, Strong Passion (Ian Chesterton) 2

Awareness: 3, Acute Hearing 1, Intuition 1, Keen Sight 1, Screaming 1, Striking Appearance 2

Barbara is an attractive and intelligent history teacher who worked at Coal Hill School in London. Despite her ability to reason sensibly, however, she is easily scared by the unknown and can behave irrationally. She is likely to become emotional when trapped or imprisoned and at times such as this she turns for support to her colleague and close friend Ian Chesterton; she can become distressed if he is not there to comfort her.

Although Barbara is a vulnerable character, she does have inner strength which can manifest itself in situations where she might ordinarily be expected to break. She will support and comfort other women who are scared or upset and restrain her own fears while doing so. And she will become assertive if she has to champion a cause she believes in, or at least believes is the right one in the circumstances. She is on the verge of becoming the liberated woman that Earth society in the 1960s brought forward.

She has brown, bouffant, straight hair which comes down to her neck, a sharp, oval face and green eyes. Barbara typically dresses formally in a matching jacket and knee-length skirt with either a blouse or polo-neck top. Like Ian Chesterton, she enjoys dressing up in period clothing, although she tends more to appreciate its fineness or the quality of jewellery.

The Doctor often infuriates Barbara, although she tends to restrain her feelings: it is Ian who often speaks for both of them. She is in love with Ian, but neither person seems to realize the truth, making it a very English relationship. Barbara's reactions and decisions will be strongly coloured if Ian is affected by them.

Ben JACKSON

Apparent age: mid 20s

Species: Human, Earth

Equipment: Penknife

Strength: 4, Cheat Death 1, Quick Recovery 1

Control: 4, Brawling 2, Lockpicking and Safecracking 1, Marksmanship 1, Stealth 1

Size: 4

Weight: 3

Move: 3, Running 1, Sailing 1, Swimming 1

Knowledge: 4, Engineering 1, First Aid 2, Mechanics 2, Navigation 1

Determination: 4

Awareness: 3, Con 2, Intuition 1

Ben is an arrogant, impertinent Cockney sailor who met the Doctor in 1966 while on a shore posting: his ship had just sailed to the West Indies for six months. He regards the Doctor very much as the captain of the TARDIS and treats him with respect.

His attitude towards the second Doctor, however, is very different. Ben does not seem to be able to accept the change from a serious old man to what he regards as a clown; as a result he is more argumentative.

Ben's experience as an able seaman in the Merchant Navy makes him tough and resourceful. He is quite able to hold his own in a fight and equally can tackle problems that require practical knowledge or where available resources are scanty. Ben is used to taking orders, so if someone in a uniform tells him to do something, Ben will probably do it with little argument.

He will argue a point forcefully and insistently even if his efforts are to no avail. And if he cannot win by direct argument he will try to think of another way of achieving an objective.

Initially wearing his blue sailor's uniform with bell-bottoms and cap emblazoned HMS Teazer, Ben quickly adopted fashionable civvies for his adventures with the Doctor. He wears either a striped shirt or polo-neck and V-neck pullovers with slacks. Ben has fair, sandy hair and hazel eyes. He habitually drops his aitches in speech and uses Cockney rhyming slang; the Doctor finds this difficult to understand. Ben gets on well with Polly, often calling her Duchess.

Sergeant Benton

Apparent age: early 30s

Species: Human, Earth

Equipment: Automatic pistol (Wounds 5, Range 4), silencer, walkie-talkie

Strength: 5, Cheat Death 1, Quick Recovery 1

Control: 4, Brawling 1, Fast Reactions 1, Marksmanship 3, Stealth 1, Thrown Weapons 1

Size: 3

Weight: 4

Move: 3, Driving 1, Piloting 1, Running 1

Knowledge: 4, Explosives 1, First Aid 2, Wilderness Law 1

Determination: 4

Awareness: 3, Bureaucracy 1, Precision 1, Tracking 2

Benton is a charismatic, well-intentioned and honest sergeant of United Nations Intelligence Taskforce and is assigned to Brigadier Lethbridge Stewart's immediate staff. He is a dependable character with a strong liking for the Doctor and his travelling companions, with whom he sympathizes when the Doctor demonstrates the impossible side of his nature. Benton's trust in the Doctor even extends to allowing the Time Lord to escape from his custody.

As a UNIT sergeant, Benton often ends up obtaining equipment for the Doctor's experiments and devices or running mundane errands for Captain Yates or the Brigadier. Although he often accepts these tasks stoically, he would rather be part of the action. He is a capable tactical leader and an accurate shot: only the invulnerability of aliens to gunfire make his assignments impossible. Threatening Benton with a gun is a dangerous pursuit: if an opportunity arises, Benton will jump his captor.

Benton suffers from poor luck -- people or objects he is suppose to be watching often disappear or go missing -- which is sometimes mistaken for incompetence. Benton is 'one of the blokes' at heart and is sometimes distracted by the desires of his stomach for food! His likeable, good-humoured nature means he gets on well with the troops and low-ranking officers alike.

It has taken only a few adventures with the Doctor to make Benton believe almost anything is possible: although Benton might not understand the Doctor's scientific explanations, he is prepared to accept what the Doctor says is true.

Solidly built Benton has a squarish face, blue eyes and mid-brown short hair. He dresses in either a khaki uniform or combat fatigues, complete with a light, sand-coloured UNIT beret.

The Brigadier

Apparent age: late 30s

Species: Human, Earth

Equipment: Revolver (Wounds 5, Range 4), walkie-talkie, swagger stick, binoculars

Strength: 4, Cheat Death 2, Quick Recovery 1

Control: 5, Brawling 1, Fast Reactions 1, Marksmanship 2, Thrown Weapons 1

Size: 3

Weight: 4

Move: 3, Driving 1, Piloting 1, Running 1

Knowledge: 4, Explosives 1, First Aid 1, Wilderness Lore 1

Determination: 4, Command 2, Indomitable Will 1

Awareness: 4, Bureaucracy 1, Striking Appearance 2

Brigadier Alastair Gordon Lethbridge Stewart is head of the UK section of the United Nations Intelligence Taskforce, an independent, worldwide intelligence group that monitors and investigates alien threats. Technically he reports direct to UNIT's main base in Geneva, but he often finds himself subject to the rules of the nationalistic British government which does not appreciate his global priorities. The Brigadier resents and dislikes higher authorities obstructing his investigations and is not afraid to say so or to take action against them.

The Brigadier is an exceptionally competent army officer with an ability to adapt quickly and make the most of the resources available to him. He devises clear, sensible plans of action but is overfond of using military force to beat off aliens even if they appear to be bullet-resistant. Lethbridge Stewart is a classic example of the officer who leads his men from the front and who would not ask them to do anything he would not do. He is courageous but not foolish. The Brigadier becomes snappy and abrupt with men who fail to accomplish their tasks.

His practical, down-to-earth nature means that he understands little of the Doctor's scientific mumbo-jumbo, although he greatly realizes the Time Lord's usefulness. If it is inexplicable and alien, the Doctor is the man that the Brigadier wants on the job regardless of what government officials say.

In spite of regular confrontations with the unbelievable, the Brigadier is still sceptical about the Doctor and space-time travel. He will often come up with another, plausible reason even if it is wrong and the alien landscape in front of him does turn out to be somewhere other than Cromer. The Brigadier is slightly chauvinistic and will not allow the Doctor's young female companions to put themselves in danger.

Lethbridge Stewart has a handsome, angular face, short black hair, a neatly trimmed black moustache and hazel eyes. He variously wears full officer's uniform or combat fatigues depending on the nature of his assignment. As an officer, he rarely drives himself anywhere; he is usually accompanied by a driver or pilot. The Brigadier favours using an old-fashioned Webley pistol as his sidearm.

Dodo (Dorothea) Chaplet

Apparent age: late teens

Species: Human, Earth

Equipment: None

Strength: 3, Cheat Death 1

Control: 4

Size: 4

Weight: 3

Move: 3, Running 1

Knowledge: 4

Determination: 3

Awareness: 3, Musicianship (piano) 1, Screaming 2, Striking Appearance 2

Cheerful 1960s London schoolgirl Dodo treats adventuring with the Doctor as one big game. She frolics through time and space with complete faith that the Doctor knows what he is doing and can get his companions out of trouble. Her almost ceaseless optimism can be irritating, especially to the Doctor when it is time to be serious.

Despite her startling adventures, Dodo maintains her child-like qualities. She is easily scared by the unknown, yet will defiantly face adverse situations with a British determination to play things by the rules right until the end. Her naivety means she is easily duped: it would take only a pretence of being injured for an enemy to convince Dodo to drop her guard.

Her youthful impulsiveness and independent spirit are quite likely to send her off on completely different directions from those of her companions, even if there is a common aim. Yet she acts as a welcome check on the hasty, ill-considered actions of Steven Taylor and often prevents him from doing something foolish.

Dodo has a roundish, smiling face, hazel eyes and short, neatly cut black hair. She has a distinctive, rough London accent which makes her laugh seem rather throaty at times.

She makes extensive use of the TARDIS's wardrobe. Perhaps Dodo's most striking choice of clothes is the sleeveless, low-cut bright red top with a central, thick black ring and a short black skirt decorated with many bright red rings that she wore in the Celestial Toymaker's realm. The outfit was topped off with a floppy red peaked cap. Dodo typically wears sensible flat black shoes.

Harry Sullivan

Apparent age: early 30s

Species: Human, Earth

Equipment: Emergency medical kit

Strength: 5, Cheat Death 1

Control: 3, Brawling 2, Escapology 1, Marksmanship 1, Thrown Weapons 2

Size: 3

Weight: 4

Move: 3, Driving 1, Running 1

Knowledge: 4, First Aid 2, Medicine 2, Science 1

Determination: 4

Awareness: 2, Disguise 2, Striking Appearance 1

Well-intentioned Harry Sullivan frequently makes life awkward for the Doctor, who has described him as a clumsy, ham-fisted idiot. Harry always tries to do what is best for his friends, but somehow it has a habit of going wrong. Failure, however, does not seem to deter him: his strength is that he will keep trying until he succeeds.

Harry is a lieutenant in the Royal Navy, where he is a medical doctor. He has a frank and hearty manner which translates into a boyish enthusiasm for supposedly glamorous duties such as spying. Confronted with the unknown, all Harry is likely to comment is: 'I say!'

Unintentionally chauvinistic, Harry acts the gallant when women are around and is reluctant to let them do anything remotely dangerous. Women, in Harry's eyes, are precious, fragile objects. His good-natured and caring approach can, however, make him seem over-protective: it certainly irritates Sarah-Jane who is fed up being called 'old girl' or 'old thing'.

Blue eyes twinkle out of Harry's squarish face, which is framed by short, curly brown hair. He appears disarmingly friendly. He typically wears naval club attire: a navy blazer, pale blue shirt and naval tie, grey trousers and black shoes. A duffel-coat seems to be all he needs to survive the harshness of cold climates.

Ian Chesterton

Apparent age: early 30s

Species: Human, Earth

Equipment: Minor useful items typically found in an Englishman's jacket pockets

Strength: 5, Cheat Death 1

Control: 3, Blunt Weapons 1, Brawling 2, Edged Weapons 2, Thrown Weapons 1

Size: 3

Weight: 4

Move: 3, Driving 1, Running 1

Knowledge: 4, Science 1

Determination: 4, Strong Passion (Barbara Wright) 2

Awareness: 3, Resourceful Pockets 1, Striking Appearance 1

Ian is a forthright teacher who frequently questions the motives and actions of the Doctor. He acts nobly and defensively to help his friends and travelling companions. These qualities and his bravery do justice to his title of Sir Ian of Jaffa, awarded to him by King Richard I of England at the time of the Crusades. Ian, however, is quietly heroic: he might only boast of his exploits after an adventure has ended.

He is fond of the Doctor, but the Time Lord's superior attitude and constant testing irritate him and can lead to arguments and a very strained atmosphere. The Doctor effectively inhibits Ian's resourceful and inventive nature and arguments are often only prevented by the intervention of fellow companions, particularly Barbara. Although Ian is hot-tempered, he rarely loses sight of his logic in an argument.

Ian has adjusted well to time travel and finds the exploration of new worlds is stimulating. His meeting with people from other worlds and times reveal that he has a ready wit; his quick-thinking is a constant help when negotiating with other people.

He usually wears a neat suit with shirt and tie, but is ready to adapt to his environment and wear period clothes. Such dressing up brings out the dandyish side of his nature: he will often ask female companions what they think about his outfit. Ian has a handsome, likeable face, green eyes and short, neatly cut brown hair.

He is close to fellow schoolteacher Barbara Wright, although their relationship has developed only during their travels with the Doctor. Outwardly an observer might notice only that they were good friends.

Jamie McCrimmon

Apparent age: late teens

Species: Human, Earth

Equipment: Dirk (Wounds 4)

Strength: 5, Cheat Death 1

Control: 4, Brawling 2, Edged Weapons 2, Marksmanship 2, Mountaineering 2

Size: 4

Weight: 4

Move: 3, Running 1

Knowledge: 3

Determination: 4

Awareness: 3, Acute Hearing 1, Musicianship (bagpipes) 1

The Doctor rescued Jamie from the aftermath of the battle of Culloden in 1746. The young highlander is tough, hardy and full of fighting spirit, although his upbringing means he is superstitious and largely ignorant of technology.

Jamie is brave and sometimes has to be restrained from rash actions that would endanger his life. He is more a fighter than a thinker, but he has a shrewd mind which is quite capable of tackling practical problems. Despite coming from a culture which uses muskets and flintlock pistols, Jamie has no difficulty understanding how to use weapons such as blasters.

The Doctor's actions sometimes puzzle Jamie, who cannot always work out what the Doctor intends to do. When he does understand what is happening it is quite likely that he will unintentionally blurt out part of the plan before realizing that it was meant to be a secret.

Jamie is a brawny youth with brown hair and blue eyes. He wears a kilt and sometimes a plaid; his tunic if often supplemented or replaced by clothes from the TARDIS's wardrobe. Unusually for one of the Doctor's companions, Jamie carries a weapon, a dirk which is usually stuck in the top of one of his long socks.

Jo (Josephine) Grant

Apparent age: mid 20s

Species: Human, Earth

Equipment: Lockpicks and skeleton keys, chunky rings

Strength: 3, Cheat Death 2

Control: 3, Escapology 2, Lockpicking and Safecracking 2, Martial Arts 1, Stealth 2

Size: 4

Weight: 3

Move: 3, Driving 1, Running 1

Knowledge: 4, Cryptanalysis 1, Explosives 1, First Aid 1

Determination: 2, Independent Spirit 2

Awareness: 3, Acute Hearing 1, Con 2, Serendipity 3, Striking Appearance 2

Poor Jo always tries to help the Doctor, often with the best of intentions, but invariably hinders him or disrupts his experiments. She is slightly scatterbrained and decidedly accident prone, but her irrational or clumsy actions often have a habit of working out for the best.

It is sometimes hard for some observers to believe that petite, attractive Jo is a fully trained UNIT agent. Although her placement is because of family influence, she is quite competent in some areas, and is eager to show that she can be of use when one of her specialities is needed.

Jo has a lovable, appealing nature that often enables her to get people to co-operate with her rather than being obstructive. She is ideal for wheedling supplies out of hardened quartermasters and the like. Jo, quite simply, is a sweetie.

UNIT's headquarters is considerably brightened by Jo's presence. She wears fashionable clothes from the early 1970s: brightly coloured, baggy paisley or flower-patterned blouses with large, rounded collars, miniskirts or crisply pressed flares and clumpy platform-soled boots. Jo also tends to wear chokers. Most noticeably, however, she wears one or more rings on each of her fingers -- a gaudy selection of chunky jewellery.

Jo has mid-length to long straight fair hair, blue-grey eyes and a cheerful, pleasantly attractive face.

K9

Apparent age: N/A

Species: Robot dog

Equipment: Reflective armour casing (Armour 6, Special Immunity, Radiation 1) with a weak point (neck, Size 7, Armour 2), blaster (Wounds 7 on kill, Wounds 3 on stun)

Strength: 3, Regenerative Powers (circuits only) 3

Control: 3, Marksmanship 3, Stealth 1

Size: 5

Weight: 2

Move: 2

Knowledge: 6, Computing 2, Cryptanalysis 1, Electronics 1, Mathematics 2, Medicine 1, Science 1, TARDIS 1

Determination: 6

Awareness: 4, Acute Hearing 4, Keen Sight 2, Precision 3, Tracking 2

Professor Marius of the Bi-Al Foundation designed and built K9 to be, in effect, his portable computer and doglike companion. K9 is mobile, battery powered and capable of independent action and thought. He communicates with his master by speech; an extendible probe in the centre of his forehead allows K9 to make contact with machines and other computers -- including the TARDIS's -- to exchange information.

Always logical and precise, K9 can be infuriating to work with as he will orally correct the errors of his master or mistress. His responses are short, confined to one word questions such as 'Master?' or 'Mistress?' or brief replies such as 'Mission accomplished', 'Affirmative' or 'Negative', and delivered in a rising electronic voice. The accuracy of his English can be quite humorous, counterpointing the sometimes vague requests or statements of the Doctor.

K9 can reliably store and recall data using his computer circuits. He has been programmed with everything his inventor knows and can rapidly assimilate new information, even though he may not be able to explain it simply. For a robot, K9 has an inquiring mind. Highly sensitive scanning systems allow K9 to report on the presence of approaching people or creatures, including their numbers and probable intent.

The greatest weakness of K9 is his reliance on battery power: he needs recharging from time to time, especially if forced extensively to use his blaster. The Doctor also cannot resist tinkering to repair or improve parts of K9, leaving him out of action and in bits in the TARDIS.

K9 is ingot-shaped, about 50cm tall, 80cm long at the base and built out of a grey metallo-plastic. A push-button control panel is located in the centre of his flat back. K9's flat-sided, doglike head is attacked to his body by a flexible, ribbed link, around which hangs a tartan dog collar. Two curved antennas on his head act as tracking and audio sensors; his tail is a radio aerial. His visual circuits are protected by a red panel running across his forehead. A raised cowling on his snout conceals a blaster that has to be extended for use. K9 can issue printed reports using the hard copy output located in his mouth.

The Doctor can summon K9 by blowing on a sonic whistle to which K9's audio-circuits are programmed to respond.

Leela

Apparent age: mid 20s

Species: Regressive Human

Equipment: Hunting knife (Wounds 4), tough leather body armour (Armour 3), Janis thorn (fast-acting poison 5)

Strength: 5, Iron Constitution 2

Control: 5, Archery 1, Edged Weapons 2, Stealth 2, Thrown Weapons 2

Size: 3

Weight: 4

Move: 4, Running 1

Knowledge: 2, Poisons 2, Wilderness Lore 3

Determination: 5

Awareness: 3, Acute Hearing 2, Disguise 1, Intuition 2, Keen Sight 2, Striking Appearance 2, Tracking 2

Leela is a savage warrior of the Sevateem, a tribe of regressive Earth colonists who worship remaining items of high technology as relics. This primitive background means she is superstitious, although her adventures with the Doctor mean she is slowly believing less in magic and more in science.

Her warrior training has made her ruthless and fearless, and she often takes independent and sometimes rash action against the advice of the Doctor. Leela has a strongly developed sense of intuition that allows her to sense danger and evil. She is quick to suggest killing an opponent as a way to get rid of him, and believes it is right to celebrate the death of an enemy.

Leela asks direct questions of the Doctor and other people; she also boldly states whether something is within her capabilities. One result of her direct nature is that she takes people literally and confuses the meaning of unfamiliar colloquialisms and sayings. She will often unintentionally contradict the Doctor, answering at the same time, when they are questioned by someone.

Leela appears to be in her mid 20s, has long brown hair, tanned skin and typically wears hard-wearing, tan-coloured hunting leathers and knee-length leather boots. She initially had brown eyes, but a blinding explosion in The Horror of Fang Rock turned them blue. Her movements are catlike and betray her fierce background. She always carries a hunting knife and often uses a poisonous janis thorn to paralyse and kill her enemies.

Liz Shaw

Apparent age: late 20s

Species: Human, Earth

Equipment: None

Strength: 3, Cheat Death 2

Control: 4, Stealth 1

Size: 4

Weight: 3

Move: 3, Driving 1, Running 1

Knowledge: 5, Computing 2, Cryptanalysis 1, Detective Powers 1, Electronics 2, First Aid 1, Linguistics 2, Medicine 2, Science 2

Determination: 4, Independent Spirit 1

Awareness: 4, Acute Hearing 1, Striking Appearance 2

Liz Shaw is an attractive, clever scientist who frequently proves she is more than a pretty face. She undertook research at Cambridge University and has degrees in medicine, physics and a number of other subjects. Her speciality, however, is meteorites.

Originally called in by UNIT during the first Nestene invasion, she stayed on as the Doctor's assistant. Together, she and the Doctor make a formidable research team, the one making up for the shortcomings of the other. Liz becomes quite serious and intense when she has a scientific problem to unravel. Her brilliance is sometimes overshadowed by the Doctor's own genius.

Liz has a wry sense of humour and appreciates the Doctor's irreverent and lighthearted approach to UNIT affairs. She is quick-witted and will make the most of any opportunity presented to her. Because she is strong-minded, she seldom takes orders: she usually has to be convinced of the necessity of doing something before taking action.

Fair hair, green-brown eyes and sharp-featured face would make anyone stand out in the scientific community, but Liz also has a tendency to wear outrageously fashionable clothes. Her favourite colours appear to be pink, cream and brown and she tends to wear pink or cream-coloured miniskirted dresses. Her outfits are rounded off by knee-length white boots, a black, voluminous short coat for outside wear, and a white, floppy-brimmed hat.

Mel (Melanie)

Apparent age: early 20s

Species: Human, Earth

Equipment: None

Strength: 3, Cheat Death 2

Control: 5, Dancing 1, Gymnastics 1, Stealth 1

Size: 4

Weight: 3

Move: 3, Running 1

Knowledge: 4, Computing 2, Detective Powers 2, Electronics 1, Science 1

Determination: 4

Awareness: 3, Acute Hearing 1, Con 1, Eloquence 1, Screaming 2

Mel is a tireless reformer of people. She has subjected the Doctor to a fitness programme, tried to change the ways of an incorrigible space pirate and attempted to imbue an indecisive coward with bravery. Whether she succeeds or fails is largely immaterial: it will not stop her trying to compensate for the faults of others.

As a fitness fanatic, Mel always seems to be bounding with energy. When she is excited, she can seem squeaky-voiced and anxious, making it sometimes difficult to tell whether she is happy or scared. It is easy to tell when she is genuinely frightened: loud screams usually result when Mel is confronted by alien monsters or terrifying situations. When she is calm, she often has to compensate for the Doctor's sulkiness by explaining events to people or pacifying them.

In spite of her nervous nature, Mel is quite adventurous at heart and regards her travels in the TARDIS as an exciting, educational experience. She is quite bright and inventive, qualities that suit her computing work in 20th century England. Her other great quality, as the Doctor says, is that she has a memory like an elephant's: she does not forget information or details. She is truthful, honest and very trusting.

Mel's long, curly red hair makes her distinctive and easy to spot in a crowd, as does her tendency to wear candy-coloured clothes. She typically wears white sacks with navy polka-dots, flat white shoes or boots, and a mid-blue top with white polka-dots and pleated tails. A matching bow in her hair completes her outfit. Mel has a thin face and dark green eyes.

Nyssa

Apparent age: early 20s

Species: Human, Traken

Equipment: None

Strength: 3, Cheat Death 2

Control: 4, Dancing 1, Marksmanship 2

Size: 4

Weight: 3

Move: 3, Running 1

Knowledge: 5, Astrogation 1, Computing 1, Cybernetics 2, Electronics 2, First Aid 1, Law 2, Medicine 2, Pseudoscience 1, Science 2, TARDIS 1, Temporal Science 1

Determination: 4, Command 2

Awareness: 3, Bureaucracy 2, Eloquence 2, Screaming 1, Striking Appearance 2

Nyssa is the quiet but clever daughter of Consul Tremas of Traken. She is imbued with the peace-loving and noble nature of her father, which accounts for her belief that there is good in all things no matter how evil they might seem. Her father's form has been usurped by the Master, and she started travelling with the Doctor in the hope of restoring her father to his former self.

Bioelectronics is Nyssa's speciality, a field of knowledge which she has been able to develop with the help of Adric, whose mathematical abilities have enabled her to solve problems that were once beyond her. She is also trying to research telebiogenesis to understand the Doctor's regenerative process. Her technical background means she sometimes lapses into incomprehensible scientific speech.

Although she is quiet and thoughtful, Nyssa can be provoked into action when those she cares for are endangered. Loyalty and a sense of right and wrong are some of her strongest traits. She prefers to let other people act and interferes only if they get nowhere. Her inaction and desire to stay in the background can sometimes make her seem a nervous worrier.

Nyssa has an attractive, aristocratic, narrow oval face, blue-grey eyes and long, wavy auburn hair. She typically wears her Traken court clothes: a maroon velvet jacket with puffed sleeves and fur trim, tight-fitting trousers of the same material, and high-heeled shoes. None of this gear is particularly suitable for running around strange planets: after several adventures she raided the TARDIS's wardrobe.

Peri (Perpugilliam) Brown

Apparent age: early 20s

Species: Human, Earth

Equipment: None

Strength: 3, Cheat Death 2

Control: 3, Stealth 1

Size: 3

Weight: 4

Move: 3, Running 1

Knowledge: 4, Science 2

Determination: 3, Independent Spirit 2

Awareness: 3, Intuition 1, Screaming 2, Striking Appearance 2

As an American botany student, Peri has an inquiring, scientific mind, although her intelligence rarely has a chance to surface out of the general level of terror that travelling with the Doctor instils in her. Peri is easily scared and responds by shrieking piercingly and loudly if she is taken by surprised or confronted by dangerous aliens.

She quickly gets fed up with places and people if they have no interest for her, often resorting to bitter sarcasm to make it known that she is unhappy. Yet if everyone else seems to be wasting time or approaching a problem the wrong way, Peri will make her opinions known and forcefully ensure that a sensible course of action is taken. Her youthful, independent nature means she does not like being lectured by her elders: she is the sort of person that needs warning twice to keep her out of harm.

Rather than plan her actions, Peri relies on intuition and instinct. This habit makes her unpredictable but also gives her a finely developed sense of trustworthiness: she seems to know when someone intends to harm her friends or herself, at which point she becomes nervous and edgy. Her trust in the Doctor is absolute.

Peri has an oval face, a wide smiling mouth, hazel eyes and shoulder-length straight, brunette hair. Her adventures with the Doctor have given her an enviable tan. She favours wearing brightly coloured culottes with either matching leotards or colourful blouses. All of her bright, summery clothes usually clash with the Doctor's outrageous outfit. Like Tegan, Peri has a noticeable accent: a high-pitched nasal American voice which has a tendency to whine when she is panicky.

Polly

Apparent age: early 20s

Species: Human, Earth

Equipment: None

Strength: 3, Cheat Death 2

Control: 3, Dancing 2, Stealth 1

Size: 4

Weight: 3

Move: 3, Riding 1, Running 1

Knowledge: 3, First Aid 2, Science 1

Determination: 4

Awareness: 3, Eloquence 1, Screaming 2, Striking Appearance 2

Fair-haired Polly is part of the swinging social life of London in the 1960s. She knows where to find the top night clubs and regularly goes to The Inferno, the hottest night spot in town, which is where she met fellow companion Ben Jackson.

Polly is secretary to Doctor Brett of the Wotan project at the Post Office Tower. Her employer describes her as a cracking typist, but also a cheeky one: Polly is fond of pulling kooky faces behind people's backs. She continues this clown-like behaviour on her travels with the Doctor.

She is easily scared by monsters and will often scream when one surprises her. Once she has plucked up courage, however, she is prepared to argue and ask questions. Polly has an inquiring, sharp mind and a humane view of life: she is shocked by killing. Much of the time the people she meets treat her as an attractive coffee-maker, although she does not protest at being assigned such a role.

Polly approves of the wardrobe in the TARDIS which furnishes her with plenty of fashionable clothes appropriate to her debby background. She typically wears above the knee dresses, large earrings and heavy eye make-up and looks quite a dolly bird. Her face is heart-shaped with strong cheekbones.

Ben Jackson, despite his rough nature and background, is a good friend and he and Polly often tease each other.

Romana 1

Apparent age: late 20s

Species: Gallifreyan

Equipment: None

Strength: 3, Cheat Death 2, Iron Constitution 2, Regenerative Powers 3

Control: 4, Marksmanship 2, Sleight of Hand 2, Stealth 1

Size: 3

Weight: 3

Move: 3, Running 1

Knowledge: 5, Computing 1, Cryptanalysis 1, Electronics 3, First Aid 1, MacGuffin 2, Pseudoscience 3, Science 3, TARDIS 2, Temporal Science 2

Determination: 5

Awareness: 3, Bureaucracy 1, Screaming 1, Striking Appearance 2

Regal-looking Romanadvoratrelundar -- the Doctor calls her Romana -- is a young, intelligent Time Lord who was assigned to the Doctor to help him find the segments of the Key to Time. She has extensive theoretical knowledge about many scientific subjects but lacks the experience to apply them. Romana makes much of her triple first from Gallifrey's Academy and can be infuriatingly correct where the Doctor's apparently illogical and haphazard approach fails.

Haughty and aloof by nature, Romana is quick to put down people who she believes are intellectually inferior to her and is reluctant to accept the word of a more experienced person as true. She will often analyse the personality defects of a person out loud in an almost offhand way.

To Romana, the TARDIS is a scientific museum piece that has long since been superseded by more advanced models of time machine; she is disdainful about high-technology from cultures other than the Time Lords' because she regards it as primitive. That said, she can happily turn her hand to repairing old electronic equipment.

She is a poor judge of character, often not seeing beneath a dishonest facade, and can be quite gullible if she is told something that she does not already know. Whatever difficulties she gets in, however, she will face stoically: it takes something really horrifying for her nerve to crack.

Romana's aristocratic bearing and elegantly featured, well-tanned face make her almost classically Grecian in appearance. In her first incarnation the 140-year-old Time Lord has long, auburn, wavy hair and blue-grey eyes. Practicality is seldom considered when she chooses what outfit to wear for her adventures: her apparel is often more in keeping with high fashion at a king's court. Her own wardrobe in the TARDIS comprises fashionable for different planets in time and space.

Romana 2

Apparent age: early 20s

Species: Gallifreyan

Equipment: None

Strength: 3, Cheat Death 2, Iron Constitution 2, Regenerative Powers 3

Control: 4, Marksmanship 2, Sleight of Hand 2, Stealth 1

Size: 3

Weight: 3

Move: 3, Running 1

Knowledge: 5, Computing 1, Cryptanalysis 2, Electronics 3, First Aid 1, MacGuffin 2, Pseudoscience 3, Science 3, TARDIS 2, Temporal Science 2

Determination: 5, Independent Spirit 1

Awareness: 3, Bureaucracy 1, Screaming 1, Striking Appearance 1

Princess Astra of the planet Atrios provided the model for Romana's second incarnation as a Time Lord, a regeneration she went through on a whim rather than out of necessity. The change has brought out the lighter, more frivolous side of Romana's nature, making her nearer to the Doctor in temperament. She frequently demonstrates girlish impulses: she loves to dress up and frequently changes her costume.

In spite of the change, however, she has retained her intelligence and scientific interests and abilities. She will happily disobey the Doctor to pursue her own line of investigation, especially when she believes she excels in a topic that the Doctor is weak on. Romana is beginning to realize her full scientific potential because of the experience she receives from each new adventure. Her travels have made her more independent and she dislikes the idea of having to return to Gallifrey and the stifling society of the Time Lords.

Romana tends to analyse and work on problems quietly rather than discussing them and co-operates rather than conflicts with the Doctor's approach to them. She is still worried, however, about his tendency to make rash decisions and becomes indignant when the Doctor blames his mistakes on her.

Her round, smiling face and impish blue eyes make Romana more approachable in her second incarnation. She has long, straight fair hair. Although she constantly changes her clothing, she wears more practical apparel. Among her outfits have been a pink parody of the Doctor's clothes, including a long white scarf, a schoolgirl's outfit, and a sailor's outfit with a straw boater.

Sarah Jane Smith

Apparent age: mid 20s

Species: Human, Earth

Equipment: Capacious handbag

Strength: 3, Cheat Death 2

Control: 4, Escapology 1, Stealth 1

Size: 4

Weight: 3

Move: 3, Driving 1, Running 1

Knowledge: 4, First Aid 1

Determination: 5

Awareness: 4, Bureaucracy 1, Con 1, Resourceful Handbag 1, Serendipity 1, Striking Appearance 1

Sarah Jane Smith is a liberated woman from Earth in the 1970s. She is an investigative journalist with an intelligent, inquiring mind; while on Earth with the Doctor she often pursues stories as a freelance, inadvertently stumbling across the occasional menace to Earth's safety in the process.

She lives up to the popular image of feminists at the time: she objects to being told to do things that men regard as women's work, such as making the tea or tidying up. And she will try to tackle any task that she believes she is the equal of any man at doing, sometimes taking on more than she can really cope with. Her outbursts at male chauvinism -- of which the Doctor is sometimes guilty -- are often unheeded, which leaves her feeling quite indignant.

Her career and tendency to storm off in a huff or in exasperation mean she gets into quite a few scrapes from which she needs rescuing. Sarah, however, is plucky and will try to extricate herself from difficulty on her own, although she becomes quite despondent if she fails. She protests heartily at any hardships; when she is on the point of giving up, however, the Doctor will goad her onwards. She often makes up for lack of skills by tackling a problem enthusiastically.

Sarah's clothes range from the fashionably smart to the downright practical. At one time she might wear a matching trouser suit, typically brown with wide lapels and even wider flares; for more expected adventures she resorts to wellington boots, a bright yellow waterproof coat, mid-length skirt and thick woollen pullover. Her attractive, heart-shaped faced is framed by mid-length black hair; she has blue eyes.

Sarah gets on well with her fellow companions in the TARDIS and especially the soldiers of UNIT such as Sergeant Benton and Captain Yates.

Steven Taylor

Apparent age: late 20s

Species: Human, Earth

Equipment: Panda mascot

Strength: 5, Pain Resistance 1, Quick Recovery 1

Control: 4, Brawling 2, Edged Weapons 1, Escapology 1, Leaping 1, Lockpicking and Safecracking 1, Marksmanship 1, Stealth 1

Size: 3

Weight: 4

Move: 3, Driving 1, Piloting 2, Running 1

Knowledge: 4, Astrogation 2, Computing 1, First Aid 1, Wilderness Lore 2

Determination: 4

Awareness: 4, Striking Appearance 1

Steven Taylor is an adaptable, resourceful but not always inspired spaceship pilot for whom direct action seems to be the best course. His rashness is tempered only by the extremes of a situation, for example, if he has no one to back him up, or by the intelligent reasoning of a companion such as Vicki or the Doctor. On the planet Mechanus, Steven irrationally rushed back to save his panda mascot, an action that almost cost him his life.

He is something of a sceptic and tends only to believe that which he can confirm himself. Steven rarely takes anyone's statement at face value. He is almost smug when he has information that no one else has discovered or worked out.

His habit of calling the Doctor 'Doc' irritates the Time Lord, who snaps rejoinders for Steven to call him by his proper name. This seems to have no effect on Steven, whose easy going, self-confident nature seems impervious to criticism. Such an attitude makes Steven seem blunt and tactless, although any slights are usually unintentional. Steven is strong-minded enough to make deliberate insults to a person's face. His self-confidence often does not make up for a lack of foresight in planning or poor timing.

A handsome man, Steven has strong features and neatly coiffured light-brown hair. He is dependent on the TARDIS's wardrobe for clothes because his space fatigues were badly torn and dirtied after two years' imprisonment on Mechanus. Whatever he picks is slightly unfashionable, such as a stiff-looking fawn corduroy suit, or errs on the side of tastelessness, such as a brown, cream and orange striped turtleneck top and brown slacks.

Susan Foreman

Apparent age: late teens

Species: Gallifreyan

Equipment: Small handbag

Strength: 3, Cheat Death 1, Iron Constitution 2, Regenerative Powers 3

Control: 4, Stealth 1

Size: 4

Weight: 3

Move: 3, Running 1

Knowledge: 6, Computing 1, First Aid 1, Science 1, TARDIS 1, Temporal Science 1

Determination: 3

Awareness: 4, Striking Appearance 2

Susan is a young Time Lord who fled Gallifrey with the Doctor in the TARDIS he borrowed. In human reckoning she looks to be about fifteen years old, although her eyes betray a knowledge far greater than that of the Earth schoolgirl she resembles. Her dark eyes, framed by her arched black eyebrows and shock of unruly black hair, have a distant, slightly disturbing look about them.

Even for a Time Lord, however, Susan is too young to know much about the universe. She is brilliant at some subjects, yet shows a shocking ignorance in others. Her immaturity sometimes shows when she behaves childishly or selfishly, and her impulsiveness can sometime lead to misfortune.

Her affection for the Doctor is strong and she becomes quite concerned if he goes missing. Generally, however, she is a bright and cheerful woman. When she is not unbalanced by fear or a sense of panic, Susan is resourceful and inventive, and often displays a good sense of initiative when opportunities present themselves. Like the Doctor, she is an improviser; Susan rarely has a clear plan of action.

Susan typically wears stirruped, narrow slacks, flat shoes and an assortment of plain or striped tops. For forays outside the TARDIS she has a short, high-collared sheepskin jacket: she rarely wears appropriate clothing for the conditions she must face, thereby bringing hardship on herself and forcing her companions to help her.

Tegan Jovanka

Apparent age: mid 20s

Species: Human, Earth

Equipment: None

Strength: 3, Cheat Death 2

Control: 4, Marksmanship 1

Size: 4

Weight: 4

Move: 3, Driving 1, Running 1

Knowledge: 4, First Aid 1, TARDIS 1

Determination: 5, Independent Spirit 1

Awareness: 3, Acute Hearing 2, Artist 2, Con 1, Striking Appearance 2

Tegan is an outspoken Australian air stewardess who wandered into the TARDIS believing it to be a police box. She has described herself as just a mouth on legs: she will often speak without giving a matter full thought with the result that she ends up in trouble or doing something she would rather not have done.

She is an active companion, always ready to leap into action, although she sometimes realizes the full implication of what she is involved in and becomes afraid. Only Tegan would shoulder-charge a Cyberman just to put it off its stride! She can become quite emotional, irrational and upset, especially if the Doctor seems to be doing nothing to resolve a problem.

Despite her independent spirit and unwillingness to be forced into roles that demean her, she does not proclaim herself to be a feminist: she would rather act than take the time to explain.

She distrusts Turlough mainly owing to what is, in her eyes, his shifty behaviour. Such suspicion is justified while Turlough is in the Black Guardian's thrall, but not once he is free of the Guardian's influence.

Tegan has short auburn hair, hazel eyes and an attractive face with a strong jaw-line. She is in her early twenties. During her initial adventures with the Doctor, Tegan continued to wear her lilac stewardess's jacket, short skirt and hat. She has since changed into what she must regard as more practical garb for visiting alien worlds -- typically a short, cotton print dress in bright irregular splashes of colour and red court shoes.

Turlough

Apparent age: late teens

Species: Trion, exile

Equipment: None

Strength: 4, Cheat Death 1, Iron Constitution 1

Control: 4, Stealth 2

Size: 3

Weight: 4

Move: 3, Driving 1, Running 1, Swimming 2

Knowledge: 6, Astrogation 1, Computing 1, Pseudoscience 1, Science 2, TARDIS 1, Transmat 1

Determination: 3, Command 2

Awareness: 4, Bargaining 1, Con 1

Turlough appears to be a normal Earth male in his mid to late teens, but is really a Trion who has been exiled to Earth. He a criminal in the eyes of the Trion people and is in political exile along with the rest of his family. His determination to keep his background a secret gives him a furtive, mysterious air. Such odd behaviour can also be attributed to his original patron, the Black Guardian, who used him as a tool to try to kill the Doctor -- an obligation of which Turlough is now free.

One mark, a Mesos triangle on his upper left arm, might give away his criminal status to someone if Turlough were careless enough to reveal it. He is scrupulous in his efforts to keep the brand hidden.

Although Turlough seems to act the coward and often advocates leaving the scene of an incident as an way out, his behaviour is attributable to a desire to find a calm and rational answer to a problem. He would rather use charm to make a person to see his point of view than argue heatedly. Turlough is quite capable of taking decisive action when it is needed. He is reluctant, however, about being pushed into things that he would rather not do.

Because Turlough comes from an advanced culture, he is slightly contemptuous of the primitive people of 20th century Earth. His attitude often causes conflicts with Tegan, whose brash, direct nature conflicts with Turlough's detached, calm approach.

Turlough has short, ginger hair and blue eyes. He typically wears the uniform of his public school: black blazer, waistcoat and trousers, grey shirt with a wing collar, a black tie with fine yellow stripes and black shoes.

Vicki

Apparent age: mid teens

Species: Human, Earth

Equipment: None

Strength: 2, Cheat Death 2

Control: 4, Stealth 2

Size: 4

Weight: 3

Move: 3, Running 1

Knowledge: 5

Determination: 3

Awareness: 3, Animal Empathy 1, Screaming 2

Vicki is an orphaned colonist from Earth in the 25th century. Her spaceship crashed on the planet Dido, from which she was rescued by the Doctor, Ian and Barbara. She is bright but seemingly innocent, and easily terrified by alien monsters. Her youth and naivety mean that she is easily taken in by other people, and will often accept people for what they say they are.

Because she is so young, she lacks the determination to apply herself to problems to which the solution is not apparent and will give up easily if she seems to be getting nowhere. She lacks the patience, too, to let other people get on with a task, and will become sulky or even wander off to find something else to do, landing herself in trouble.

Vicki is a quite likeable girl on the whole and gets on well with fellow companions Ian and Barbara: Barbara's mothering instinct is strong when Vicki is around. The Doctor's best opinion of her would be as a foolish child, although he would be concerned if she went missing. Vicki has one great weakness: she is absolutely terrified of heights.

Despite her weaknesses and childish behaviour, Vicki is quite resourceful and can cope with surviving on her own: in The Chase she even sneaked aboard a Dalek time machine so that she had a chance of joining the Doctor after they had been separated.

Vicki has a youthful, roundish face and mid-length fair hair that she sometimes wears in twin pony tails. She typically wears a simple dress with diamond-shaped piping at the hems and collar: the material is dirt-repellent and non-creasing and does not need cleaning. At time. however, she does borrow form the TARDIS's wardrobe, and has even dressed as a medieval page boy during her adventures.

Victoria Waterfield

Apparent age: late teens

Species: Human, Earth

Equipment: None

Strength: 3, Cheat Death 2

Control: 3

Size: 4

Weight: 3

Move: 3, Running 1

Knowledge: 3, Science 1

Determination: 3

Awareness: 3, Eloquence 1, Screaming 3, Striking Appearance 1

Victoria is the daughter of the Victorian scientist Professor Edward Waterfield. When he was killed by the Daleks she joined the Doctor on his adventures through time and space. She is a small girl in her late teens, and her upbringing means she is modest in behaviour and dress.

In her initial travels with the Doctor, Victoria wears full Victorian dress as appropriate to her standing. This comprises a dress with several layers of petticoats and formidable and constricting undergarments. Such an outfit, however, is too bulky to allow the Doctor free movement in the TARDIS's control room, and so Victoria has been persuaded to overcome her timidity and wear more practical clothes: she typically wears a knee-length skirt -- quite shocking for a generation of women not used to revealing even their ankles -- or walking clothes of britches, jacket, long socks and sturdy boots. She has a round face, blue eyes, and mid-length dark hair.

Travelling with the Doctor is gradually changing Victoria's outlook and making her less shockable and much bolder. She is a demure young lady, however, and tends to faint at horrifying sights or to scream in terror.

Jamie McCrimmon, a fellow traveller, is someone she can understand: he comes from a slightly more primitive time than she does, but much of what he knows is familiar. She tends to tease him to get him to do things he might ordinarily balk at. In return, he reassures her and acts protectively towards her.

CAPTAIN YATES

Apparent age: early 30s

Species: Human, Earth

Equipment: Automatic pistol (Wounds 5, Range 4), walkie-talkie

Strength: 4, Cheat Death 1, Quick Recovery 2

Control: 4, Blunt Weapons 1, Brawling 1, Leaping 1, Marksmanship 2, Stealth 1, Thrown Weapons 1

Size: 3

Weight: 4

Move: 3, Driving 1, Piloting 1, Running 1

Knowledge: 4, Electronics 1, Mechanics 1, Wilderness Lore 1

Determination: 3, Command 2

Awareness: 4, Bureaucracy 1, Striking Appearance 1

As a captain in the United Nations Intelligence Taskforce, Mike Yates presents a dashing figure. He is a typical young army officer: bright, well-spoken and charming, with an ability to get on well with his men and his senior officers. By nature he is restless and does not like sitting around doing nothing when something should clearly be done.

For all his loyalty and his experience, however, Yates is a little unnerved by the frequent encounters that UNIT has with aliens and he lacks the steadiness of mind that the Brigadier and Benton demonstrate in such confrontations. He will get the job done competently and conscientiously, but he is best in a support role or when leading men against other men. Yates tends to be chauvinistic and is reluctant to let the Doctor's female companions imperil themselves.

He is a stickler for form except when he is off-duty or on undercover assignments. Left to his own devices he can cope with most situations, although he seems to lack the imagination and foresight that would make him a brilliant officer: Yates is usually at least one step behind the Brigadier when it comes to planning. He is an able second who benefits most from working under a strong, capable leader.

Yates is slimly built, with a narrow, handsome face, blue eyes and short, mid-brown hair. He is invariably in full captain's uniform because of his extensive office role at UNIT headquarters.

Zoe

Apparent age: late teens

Species: Human, Earth

Equipment: None

Strength: 3, Cheat Death 2

Control: 4, Martial Arts 2, Stealth 1

Size: 4

Weight: 3

Move: 3, Piloting 1, Running 1

Knowledge: 4, Astrogation 2, Computing 3, Electronics 1, Mathematics 2, Science 2, Robotics 1, Temporal Science 1

Determination: 4

Awareness: 4, Intuition 1, Photographic Memory 2, Screaming 1, Striking Appearance 2

Highly intelligent Zoe is almost a mental rival of the Doctor: she believes that the Doctor is not quite as intelligent as she is! She is certainly more adept at dealing with computers than he is and deserves her space station rank of astrophysicist and astrometricist first class. Computers seem almost like toys to her owing to her ability to quickly work out programs in her head; primitive ones, such as the ones of 20th century Earth, simply infuriate her.

Zoe is a product of the Earth of the early 21st century. She is coolly confident in her own abilities and sceptical of even the Doctor's attempts at coping with technology. Her mental powers are phenomenally advanced and are demonstrated by her power of total recall. Zoe is keen to learn about items and processes she has not come across, and will ask pertinent, searching questions to further her knowledge.

Despite her small, childlike frame and features, Zoe is tough and quite able to defend herself. In The Mind Robber she bested fictional comic superhero The Karkus in combat through the use of self-defence. At the same time she can be quite terrified of the unknown or of hostile or dangerous creatures.

Her round, smooth-skinned face is set off by penetrating brown eyes that are usually emphasized by heavy, dark make-up. Thick, straight black hair that is forced up and back by a narrow headband falls forward to frame her face. Zoe typically wears futuristic clothing, such as a dark, sparkly Emma-Peeler catsuit and white, pointed ankle-boots, or black plastic miniskirt and short-sleeve jacket, both edged with broad, pink scallops, and black plastic boots.

