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PART FOUR
THE CAST OF THOUSANDSTIME
LORDS AND TIME TRAVEL
The Time Lords, the ruling elite of the planet of Gallifrey, are the
undoubted masters of time travel in the DOCTOR WHO universe, yet even they
do not understand all of its intricacies. Great pioneers such as Rassilon
and Omega have mastered elements of it and passed on the benefits of their
knowledge and achievements to their successors. Armed with this knowledge,
the Time Lords have established themselves as invigilators of the laws of
time, their own regulations about what can and cannot be done to the
fabric of time and space.
Headed by the High Council of Time Lords, which is led by the president,
Gallifreyan society has stagnated. A strict policy of non-interference in
the affairs of the universe has turned the Time Lords from innovators into
mere observers and preservers of the balance of time. If they intercede it
is only to correct an abuse of the laws of time, but even then they prefer
to use a free agent, such as the Doctor, to do their dirty work.
The High Council consists of the president, chancellor, castellan and the
cardinals of Gallifrey's Academy. The president is the figurehead of
Gallifreyan society and has wide-ranging powers. His badges of office are
the Sash of Rassilon, an ornate, wide segmented band of gold-coloured
metal reputedly with the power to protect its wearer against even a black
hole; the Rod of Rassilon, which allows access to the energies of the
black hole that provides Gallifrey with its power; and the Coronet of
Rassilon, which enables the wearer to gain access to the matrix.
The chancellor is, in effect, the president's conscience; in a way he is
more powerful because he sees that the president's wishes are fulfilled.
He secretly guards the Great Key of Rassilon from the president so that
the powers of Rassilon can never again be wielded by one individual. The
chancellor's badge of office, an oval gold medallion on a chain, is also a
personal force field (Strength 10) that can be extended to protect one
other person next to the chancellor.
Security is the main concern of the castellan, who has the forces of the
Citadel Guard at his disposal as well as an extensive network of
surveillance cameras. He is also responsible for the maintenance of the
transduction barrier, a great force field that protects Gallifrey from
attack. Citadel Guards are distinctively dressed in red tunics trimmed
with white, red trousers tucked into red leather boots, white cloaks, and
red dome-shaped helmets. Officers additionally wear a silver-coloured
breastplate to denote their rank. Each guard is armed with a staser, a
low-powered blaster that inflicts 6 Wounds on kill and 3 Wounds on stun. A
section of the Citadel Guard is under the direct control of the president.
Within the Citadel, the city of the Time Lords, life is very much devoted
to introspective studies at the Academy, Gallifrey's centre of learning.
The Academy comprises three colleges -- Prydon, Arcalia and Patrex -- at
which young Time Lords receive a thorough education into the history and
nature of the universe. Academic life, however, is anathema to some Time
Lords, who become renegades: the Doctor, the Master and the Meddling Monk
are among those that wander through time and space; other Time Lords have
left the Citadel to become close to nature, and prefer to live rough in
the wilds of Gallifrey.
The amplified panatropic computations network, commonly known as the
matrix, typifies Time Lord stagnation. It is the electronic memory used to
record and preserve the experiences of all Time Lords; it contains details
and the mind prints of every Time Lord except those, such as the Master,
who are clever enough to erase their patterns. A Time Lord can be
connected to the matrix, allowing him to enter it as a virtual reality; if
more than one mind is connected at a time, the weaker one will be
subjected to the reality imposed by the other.
Time And Time Travel
Time is a flexible medium. Mason's temporal analysis compares it to an
elastic membrane that will yield if pushed, but will spring back once its
limits are reached to return to equilibrium. The effect is to propel the
affected sector of space and time back to the point at which interference
began: time, quite simply, catches up with the meddlers. The consequences
of becoming caught in the temporal inrush are a matter of conjecture, but
it is suspected that extreme ageing of those alien to the time and space
would occur -- a fatal effect over a period of several centuries! It is
possible extensively to deform the temporal membrane only by pushing
against different parts of it, in effect spreading the load.
It would be easy to abuse the ability to travel freely in time, and part
of the reason why the Time Lords seldom do so is out of a sense of
responsibility. Instead they vigorously police time travel to put a stop
to infringements of the laws of time. If they travel, they do so in
TARDISes, sophisticated time machines that are virtually self-sufficient
micro-universes.
The most important regulations governing time travel are the first and
second laws of time and the Blinovitch limitation effect. The first law of
time simply states that no one should be allowed to meet themselves. The
law has been broken on several occasions: the Doctor has been permitted by
the Time Lords to meet other incarnations of himself; the Brigadier met
himself in Mawdryn Undead, with traumatic consequences.
Blinovitch's limitation effect is a simple observation that it proves
impossible to keep going back to the same point in time in order to have a
second, third or even fourth attempt at getting something right or
averting a catastrophe. It combines with the first law of time to prevent
temporal mishaps. It first manifests as temporal and spatial displacement
from the intended time zone, and in its ultimate form becomes a time loop.
In addition, the second law of time states that no one can interfere with
their time line, the measure of relative continuity. This prevents a time
traveller, say, going back to kill his father at a time before the
traveller was born. If he were to do so, then logically he would never
have existed and his father could not be killed by his hand. Anyone's time
line diverges from their ancestors' time lines only at the point of birth,
and until then is dependent on them. The second law of time prevents
discontinuity in a person's time line and avoids paradoxes.
Each TARDIS has built-in controls that prevent the abuse of the first and
second laws of time and take evasive action to another time and space
should the Blinovitch limitation effect begin. Within these limits, time
travellers can come and go as they please in space and time according to
Mason's temporal analysis.
Time travel, however, is not instantaneous. Occupants of a time machine
will notice the passage of time as normal, and will need to eat, rest and
keep themselves occupied on their journey. In TIME LORD, however, the
journey is rarely important except when scenes relating to an adventure
need to take place. After all, the point at which the TARDIS is going to
arrive is often known in advance, and it is from there that the adventure
continues.
The TARDIS
Although the Time Lords have created many models of TARDIS, the Doctor's
type 40 is probably the only one that characters will encounter. The
Doctor obtained his TARDIS only by stealing, or 'borrowing' as he would
say, it from Gallifrey many centuries ago: the model is now obsolete and
considered a museum piece. TARDISes used by the Master and the Rani are
largely similar, although slightly more advanced; a slight incompatibility
between circuits means it is unlikely that parts from one type of TARDIS
can be safely replaced by those from another model.
In appearance, the TARDIS looks like an English police telephone box from
Earth during the 1960s. Close up, however, it is apparent that the wooden
lock-up is more than it seems: it hums discernibly, giving away the fact
that there is a powerful source of energy beneath its battered blue
exterior.
According to the Doctor, the TARDIS is virtually indestructible, although
he can be sometimes be panicked into believing otherwise. For added
safety, however, the hostile action displacement system (HADS) or the
TARDIS force field can be activated.
Inside, the TARDIS is far larger than its external appearance suggests: it
transcends the three primary dimensions of the universe. Most of the
TARDIS, therefore, exists in another dimension: only part of the time
machine materializes when it lands. The TARDIS's doors open into the
console room, the location of the time ship's main controls. Beyond the
console room, through two ordinary-looking doors, lies the rest of the
Doctor's time machine: a confusing maze of corridors and chambers that
even the Doctor has been known to get lost in.
TARDIS Features
Chameleon circuit
The Doctor's TARDIS resembles a police box only because of a fault in the
chameleon circuit. TARDISes ordinarily look like silver-grey metallic
boxes but because this makes them conspicuous, the Time Lords devised a
means of disguising them. The chameleon circuit analyses the surroundings
of the TARDIS just before the ship materializes and picks an outward form
that blends in. A TARDIS materializing on a public beach in Edwardian
times might appear as a bathing machine; in a Saxon church it might appear
as a crudely carved altar or column. Although the Doctor has made an
attempt at repairing the chameleon circuit of his TARDIS, his ship remains
in the form appropriate to England in the 1960s; his meddling only
resulted in even more bizarrely out of place forms.
Cloisters
Finished in carefully worked and carved grey stone over which climbing
plants grow, the cloisters is a tranquil area that resembles its monastic
equivalent on Earth. The Doctor sometimes retreats to the cloisters,
sitting himself on one of the stone benches or pacing up and down, in
order to think clearly about a problem.
Cloister bell
The deep, resounding knell of the cloister bell is a warning that the
TARDIS is in great danger, perhaps on the verge of breaking up or entering
an area where conditions are so hostile that the ship would be destroyed.
Originating from the cloisters, the sound of the bell reverberates through
the ship, penetrating every room.
Control console
Most of the TARDIS's functions are controlled from the hexagonal,
sloping-topped console that surrounds the time rotor in the main control
room. Each incarnation of the Doctor has modified the console in some way,
even changing its appearance, to take advantage of new components or to
repair damage caused by circuit fires or even blaster damage.
The six trapezoidal panels each house controls for different aspects of
the TARDIS's operation. Panel one, nearest the TARDIS doors, houses the
basic navigation and steering controls. It is from here that the Doctor
sets a course for the TARDIS and initializes dematerialization and
materialization.
Moving clockwise, viewed from above, panel two houses the switch that
opens and closes the TARDIS's doors and the controls for the scanner. It
contains advanced navigational controls that are required in exceptional
circumstances only and the TARDIS's defensive controls.
Panel three houses the communications, life support and lighting controls,
as well as the room controls. Panel four houses the terminal that gives
access to the TARDIS's computer and databanks.
Panel five provides readouts of external and internal environmental
conditions, including radiation, humidity and oxygen levels. Panel six
indicates the power status of the TARDIS and is used to bring in auxiliary
power from generators and batteries. It provides a power outlet for
equipment to be used in the control room or a short distance outside the
TARDIS.
Access to circuits to carry out repairs is obtained by prising off the
control panels or by removing the panels on the pedestal that supports the
console.
Control room
The control room is the first room that anyone enters when stepping into
the TARDIS. Its main feature is the control console which is set in the
centre of the room. Cream-coloured plastics panels cover the walls, with
circular mouldings, about 30 centimetres across, concealing electronic
circuits and lights. Each Doctor tends to decorate with control room with
different objects: the first Doctor favoured ornaments, such as clocks, on
pedestals and even a comfortable armchair. Near the TARDIS's doors, a
hatstand is practically positioned to keep hats and cloaks for expeditions
outside.
Dematerialization circuit
Without a working dematerialization circuit, the TARDIS cannot travel
anywhere. The Time Lords disabled this circuit when they exiled the Doctor
to Earth; he spent much time tinkering with it in order to escape from the
planet.
Dimensional stabilizer
The dimensional stabilizer maintains the spatial relationship of the
inside and the outside of the TARDIS. Without it, the inside of the TARDIS
would shrink so that its rooms resembled those of a doll's house.
Door lock
Once protected by a number of anti-tampering devices, the lock on the
outside of the TARDIS door can be opened only by a specially coded key.
The Doctor has removed other forms of security owing to the risk of
sealing the TARDIS for ever.
Failsafe switch
Located away from the main control room, the failsafe switch stabilizes
the TARDIS in space and time so that it may neither materialize nor
dematerialize. Until the switch is reactivated, the TARDIS is suspended in
space and time; the switch can be disabled to prevent its unauthorized
use.
Food dispenser
Nutritious, concentrated food can be contained from the TARDIS's food
dispenser, located in a room near to the control room, by entering the
type of food required into the dispenser's computer. The food resembles
the concentrated rations used by astronauts from twentieth century Earth
during the planet's first space age. The dispenser also issues water in
small plastic bags. Although the food is tasty and filling, many
companions not surprisingly long for proper Earth meals complete with all
the trimmings.
Force field
The TARDIS has a variable strength force field that can be used to keep
enemies at bay, provided it is activated. The force field surrounds the
TARDIS at a distance of about one metre, preventing both entry and egress.
At its lowest level it is equivalent to Strength 10; its maximum depends
on the energy available from the TARDIS's generators. The force field
generator is located in the pedestal section of the control console and
can be detached for use outside the TARDIS.
Hostile action displacement system (HADS)
HADS protects the TARDIS against attack by dematerializing it and
rematerializing the ship a safe distance away. The HADS circuit detects
the build up and imminent release of energy, and triggers the
dematerialization circuit so that the TARDIS makes a short spatial
journey. The Doctor, however, tends not to activate this safeguard, mainly
because it can make the TARDIS difficult to find and reach.
Rooms
Each companion is assigned his own room in the TARDIS, which he is allowed
to personalize. Companions' rooms are typically full of souvenirs from
their travels or equipment for their hobbies: Nyssa's room, for example,
was partly a bioelectronics lab!
The layout, type and number of rooms in the TARDIS can be controlled from
the main control console. Particular emergencies may make it necessary to
shed part of the TARDIS's internal structure, and the controls allow rooms
to be jettisoned. New chambers usually show the basic structure of the
TARDIS, which resembles Victorian ironwork, unless the Doctor remembers to
program their features.
Scanner
A large television screen suspended in the wall of the control room
provides an image of the location corresponding to the temporal and
spatial coordinates of the TARDIS. It is connected to externally mounted
detection equipment.
Storerooms
Among the many chambers of the TARDIS are vast storerooms that contain
essential supplies and materials necessary to the upkeep of both the
TARDIS and its inhabitants. The list of their contents was once kept in
the TARDIS's databanks, but the Doctor's poor bookkeeping means that this
information is far from up to date -- perhaps as much as five centuries
old! -- and may well be inaccurate about the location of equipment.
Swimming pool
The swimming pool is the main feature of a villa-style courtyard that is
decorated with white pillars and urns. There is an abundance of plant life
in this area: climbing plants creep up the pillars and over stone
balconies; the urns contain more formal arrangements. Artificial sunlight
makes the courtyard bright and pleasant -- an ideal place to relax.
TARDIS key
Although the key to the TARDIS looks no more complicated than a front-door
key, its complex crystalline coding is unique and attuned to the body
prints of the Doctor and whichever companions he decides are trustworthy
enough to be allowed free access to the TARDIS. The key and lock can be
reprogrammed from the main control console. If necessary, the Doctor can
issue a spare key to his companions, but he dislikes the risk this
entails: his enemies might one day prove clever enough to use a companion
and the key to steal his ship.
Time rotor
The time rotor at the centre of the control console rises and falls as the
TARDIS travels through time and space. While the ship is stationary,
however, the time rotor is motionless.
Workshop
Deep in the TARDIS is a scientific workshop where the Doctor has the
facilities to build and repair electronic and mechanical equipment. It has
no pretences of advanced technology: ancient scientific apparatus mingles
with new and futuristic equipment.
Zero room
The zero room isolates its inhabitants from the forces of the universe,
allowing them more easily to attain a peaceful state. The Doctor needed to
use the zero room to settle into his fifth incarnation, making use of its
therapeutic properties.
A 500-YEAR DIARY
The Doctor occasionally records details of his adventures and the
creatures and objects he encounters on them in his 500-year diary. The
following extracts are should prove particularly useful to prospective
companions.
Antimatter
A safe enough material in its own universe, antimatter explodes violently
in contact with the stuff of the normal universe. It can be used only in
containment vessels which constantly shift the structure of the containing
material so that matter and antimatter never meet.
Black hole
Gateways to the universe of antimatter, black holes exert a strong
gravitational pull from which matter and even light cannot escape. Time
Lord technology relies on the balancing of the forces of a black hole with
the planet of Gallifrey, which is achieved through the Eye of Harmony. The
eye is the heart of a black hole that was entered by the Gallifreyan
temporal engineer and architect known as Rassilon.
Bessie
A veteran, bright yellow open-topped car driven by the Doctor while on
Earth. It is fitted with inertia brakes that allow instant deceleration, a
remote control that allows the Doctor to control it from a distance, and
an anti-theft force field that restrains potential car thieves.
Camera
A handy method of making visual records of events and people. Often used
by the military to identify criminals, as in Invasion of the Dinosaurs,
where photographs alerted the Brigadier to the presence of Doctor John
Smith and Sarah Jane Smith. Whatever the circumstance, smile if someone
takes your picture.
Companion
A guaranteed source of trouble that either gets in the way of experiments,
gets captured or gets lost. Companions are useful as early warning
systems; they scream loudly should anything dangerous approach.
Computers
'I hate computers and refuse to be bullied by them,' says the Doctor in
The Invasion. Computers are infuriatingly obstinate, but liable to blow a
few circuits at the slightest logical conundrum. They demonstrate that the
evolutionary prospects of an adding machine are limited.
Cricket ball
A cricket ball is an indispensable piece of equipment. It can be thrown at
control panels to deactivate automatic security systems, or bounced off a
spaceship to use the momentum to rescue a spacewalker whose safety line
has snapped or been cut.
Dalekanium
A highly effective explosive developed by the Daleks, and one of the few
weapons that is guaranteed to be effective against Dalek armour. A small,
hand-sized bomb inflicts 10 Wounds against targets in its primary zone of
effect and 5 Wounds to those in its secondary zone of effect.
Earth
Earth is a pleasant green planet with blue oceans which is favoured by the
Doctor. It is also known as Terra or Sol 3 and is subject to constant
invasions by aliens which know a good thing when they see it. Often
unappreciated by its inhabitants, Earth is destined to end up as a ball of
chemical goo unless mankind can change its ways. The aliens probably have
the right idea.
Environmental helmets
The TARDIS is equipped with a number of environmental helmets that usually
form part of a space suit. The helmets can be worn on their own, with or
without visors, to provide a suitable and breathable atmosphere. The air
supply, however, is limited, and may run out through prolonged use.
E-space
E-space, or Exo-space as it is also called, is the negative part of the
universe. It is like the normal universe, only it exists in negative
coordinates. Adric, a mutated Alzarian, comes form E-space; the second
Romana chose to remain there, ending her travels with the Doctor.
Force field
A force field is a focused barrier of energy that is largely impervious to
physical attacks. The Strength of a force field is the difficulty that a
character must beat to get through: a typical force field has a Strength
of 10. Force fields also act as a type of Armour: if the force field is
not breached by an attack, it completely protects anything beyond it.
Fuses
A plentiful supply of electrical fuses is needed for the Doctor's
MacGuffins, which frequently overload their circuits.
Timed fuses are essential to use explosives safely: a minimum detonation
time of two action turns is recommended for everyone to clear the area of
effect.
Galaxy
Often called the universe by creatures, especially science fiction
writers, who cannot look or travel beyond their own solar system. As a
general rule, there are more galaxies per universe than water molecules in
a pint of beer.
Gold
In dust form, gold is a deadly poison to Cybermen; the metal is
conveniently worn as jewellery by many companions. Cybermen, however, are
probably working on life support systems that do not seize up in the
presence of this metal, so the potential of gold is probably limited. It
is still useful to appease black marketeers or mercenaries.
Gravitron
Weather on the planet Earth is controlled in the twenty-first and
twenty-second centuries by a gravitron based on the Moon. The gravitron
exerts huge gravitational forces on the Earth, manipulating the natural
weather patterns. The electromagnetic forces it creates can be used to
repel attacks against the Moonbase itself by overriding the safety
cutouts.
Homing device
Sometimes the Doctor's 'infallible' sense of direction fails him, or his
companions need help to find the TARDIS. In such cases a hand-held homing
device from the TARDIS's storeroom can be used to indicate the rough
direction to the TARDIS. The device is palm-sized.
Janis thorn
Leela uses a janis thorn to paralyse and kill her enemies. Stabbed into
the exposed flesh of a victim, the janis thorn releases a Wounds 5
fast-acting poison that attacks once every two action turns. If at any
time the poison overcomes a victim's Strength, it immediately paralyses
its victim. Subsequent attacks increase the paralysis, resulting
eventually in death. The thorn itself inflicts zero Wounds for the
purposes of overcoming armour. Leela survived an attack by a janis thorn
only because the Doctor was able quickly to synthesize an antidote. The
Doctor frowns upon the use of such a dangerous weapon.
Jelly babies
'Hallo, I'm the Doctor. Have a jelly baby,' is the Doctor's usual
disarming approach to security guards and would-be rulers of the universe.
The Earth confections are a prop used to gain time or favour: only cruel,
emotionless or violent monsters such as the Daleks, Cybermen, Autons,
Sontarans, Yetis and so on could resist. Jelly babies increase the
Doctor's Awareness by 1 if he uses them to charm his way into people's
favour.
Laser cutter
A laser cutter is a high-precision instrument for delicate surgery on
electronic circuits and components. It can be used in hand to hand combat,
for which the Edged Weapons ability is appropriate, and inflicts 4 Wounds.
It can also be used for imprecise surgery on electronic components, such
as bomb detonators, inflicting 4 Wounds.
Liquorice allsorts
Like jelly babies, this Earth confection has other uses. The Doctor
typically lays a path of brightly coloured liquorice allsorts on the
ground to distract guards and draw them away from objects they are
supposed to be watching. The trick rarely works twice on the same guard.
Particularly large and megalomaniac liquorice allsorts tend to have
personality defects.
Medical pack
The TARDIS has a dispenser that issues medicine-impregnated bandages that
promote the healing of wounds. A dye on the exterior of the bandage
changes colour when the wound has healed. Medical packs have the abilities
of Knowledge 6, Medicine 2 for the purposes of healing. They are available
only if the Doctor has remembered to restock the TARDIS dispenser with the
required drugs.
Nestene autojet
The Nestenes' ability to animate plastic and the Master's technological
know-how were combined to produce the Nestene autojet, a harmless-looking
plastic daffodil. It is programmed to respond to heat and the pattern of a
human face, whereupon it shoots a plastic film over the target in an
attempt to suffocate its victim. This action can also be initiated by
radio signals activated by the Nestenes' human agents or allies. The
plastic film is soluble in water, and dissolves minutes after its has done
its job by the action of condensed water vapour from its victim's dying
breath.
Nitro-nine
Nitro-nine is an effective explosive whose formula is known only to Ace,
one of the Doctor's companions. It is unstable, however, and Ace is
forbidden to make it: she usually has a plentiful supply. Nitro-nine
inflicts 7 Wounds on anyone in the primary zone of effect and 4 Wounds on
anyone in the secondary zone of effect. It has a short time fuse of 2
actions turns, so if you have to use it, place it and run!
N-space
N-space is our universe: normal space comprising normal matter. Its
counterpart is E-space. Its constituents react violently in contact with
anti-matter.
Pocket watch
Each incarnation of the Doctor has carried a pocket watch. Apart from
usefully measuring the relative passage of time and acting as an alarm to
remind the Doctor of certain events, a pocket watch and chain can be used
to hypnotize opponents.
Radiation meter
The TARDIS has a radiation meter built into its control console. It tends
to work only after the TARDIS crew has stepped outside. The Doctor
occasionally uses a portable meter to measure the extent of different
types of radiation away from the TARDIS. This meter is reliable.
Sonic screwdriver
The Doctor's sonic screwdriver is a general purpose MacGuffin that
harnesses sonic energy to manipulate and open mechanical and electronic
locks. By boosting its power and concentrating the sonic energy into a
beam, it can even be used to set off mines. Reversing its polarity turns
it into a powerful electromagnet which can be used to draw back heavy
bolts. Its ability is equal to the Doctor's total MacGuffin ability, but
it is not infallible. It was destroyed during The Visitation at the time
of the fifth Doctor.
Space suit
The TARDIS's wardrobe has a reasonable stock of space suits, which are
essential for exploration in space and on many moons. An environmental
helmet, which provides protection for the head, as well as containing air
canisters, can be used separately on planets with thin atmospheres. The
length of activity in space suits is limited by the air supply.
Taranium
Taranium is a vital mineral used to power time machines and temporal
weapons. It is used mainly by the Daleks to power their time capsules, and
a taranium core formed the heart of a Dalek weapon that was intended to
destroy time.
TARDIS key
The key to the Doctor's TARDIS is molecularly coded so that only the
Doctor or recognized companions can unlock the door. The Doctor has to
program the key so that new companions can use the key: the first Doctor
is particularly reluctant to do so until he can trust his fellow
travellers.
TARDIS toolbox
Useful source of MacGuffins, such as drone clamps, magnetic clamps,
neutron rams, laser cutters and probes, that are essential to routine
maintenance on the TARDIS. If the Doctor knew how each one worked, he
would probably have a fully functioning TARDIS.
Time corridor
A time corridor is a two-way connection between one time and space and
another. It is opened and closed from only one end of the corridor,
typically on a spaceship or planetary base. Daleks used time corridor
technology until their scientists developed timeships.
Time loop
Time loops are temporal traps that keep their victims snared in a short,
repetitive cycle of time. The only chance of breaking out occurs if the
victims discover at which point they entered the time loop and can then
devise a means of changing their actions. Only civilizations that have
developed temporal science have a chance of breaking out of a time loop.
Time-space visualizer
The time-space visualizer can look at any event in time and space,
provided its operator can program it correctly. It can provide insight
into recent events, forewarning the TARDIS crew of imminent danger.
Torch
The TARDIS storeroom carries a number of chemical and electrical torches
that are vital to explore some of the dingy caverns in which the craft
lands.
UNIT
Earth's United Nations Intelligence Taskforce (UNIT) is a worldwide
organization set up in the late twentieth century to investigate and
combat extra-terrestrial menaces. Its headquarters is in Geneva,
Switzerland, and it has bases near or in the capital cities of the main
world powers. Although nominally independent of each country's government,
a subsidiary will often be blackmailed by politicians into acting against
their leader's will. Each base is dependent on the good will of the host
government.
The United Kingdom section of UNIT is headed by Brigadier Lethbridge
Stewart, whose regular staff includes Captain Yates and Sergeant Benton.
Lethbridge Stewart was first encountered by the second Doctor. The Doctor
has since become the temporary scientific adviser to UNIT in the UK, with
a pass under the name of Doctor John Smith. He is active in this role
throughout the 1970s, 1980s and 1990s.
Whomobile
The third Doctor built a special car during his sojourn on Earth. The
Whomobile is a compact, silver car with curved, sweptback wings. It can
fly: in the air it is treated as a light aeroplane with Move 7; on the
ground it is treated as an air car with Move 6.
Zyton 7
The prison planet Varos is the main source of Zyton 7, a key element in
the power sources of many spaceships. The Time Lords use it to power type
40 TARDISes like the Doctor's owing to its long life. The TARDIS's Zyton 7
has been exhausted only once in many centuries of time travel. |
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