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PART FOUR
THE CAST OF THOUSANDS
Jo (Josephine) Grant

Apparent age: mid 20s
Species: Human, Earth
Equipment: Lockpicks and skeleton keys, chunky rings
Strength: 3, Cheat Death 2
Control: 3, Escapology 2, Lockpicking and Safecracking 2, Martial Arts 1, Stealth 2
Size: 4
Weight: 3
Move: 3, Driving 1, Running 1
Knowledge: 4, Cryptanalysis 1, Explosives 1, First Aid 1
Determination: 2, Independent Spirit 2
Awareness: 3, Acute Hearing 1, Con 2, Serendipity 3, Striking Appearance 2

Poor Jo always tries to help the Doctor, often with the best of intentions, but invariably hinders him or disrupts his experiments. She is slightly scatterbrained and decidedly accident prone, but her irrational or clumsy actions often have a habit of working out for the best.

It is sometimes hard for some observers to believe that petite, attractive Jo is a fully trained UNIT agent. Although her placement is because of family influence, she is quite competent in some areas, and is eager to show that she can be of use when one of her specialities is needed.

Jo has a lovable, appealing nature that often enables her to get people to co-operate with her rather than being obstructive. She is ideal for wheedling supplies out of hardened quartermasters and the like. Jo, quite simply, is a sweetie.

UNIT's headquarters is considerably brightened by Jo's presence. She wears fashionable clothes from the early 1970s: brightly coloured, baggy paisley or flower-patterned blouses with large, rounded collars, miniskirts or crisply pressed flares and clumpy platform-soled boots. Jo also tends to wear chokers. Most noticeably, however, she wears one or more rings on each of her fingers -- a gaudy selection of chunky jewellery.

Jo has mid-length to long straight fair hair, blue-grey eyes and a cheerful, pleasantly attractive face.

 

K-9

Apparent age: N/A
Species: Robot dog
Equipment: Reflective armour casing (Armour 6, Special Immunity, Radiation 1) with a weak point (neck, Size 7, Armour 2), blaster (Wounds 7 on kill, Wounds 3 on stun)
Strength: 3, Regenerative Powers (circuits only) 3
Control: 3, Marksmanship 3, Stealth 1
Size: 5
Weight: 2
Move: 2
Knowledge: 6, Computing 2, Cryptanalysis 1, Electronics 1, Mathematics 2, Medicine 1, Science 1, TARDIS 1
Determination: 6
Awareness: 4, Acute Hearing 4, Keen Sight 2, Precision 3, Tracking 2

Professor Marius of the Bi-Al Foundation designed and built K9 to be, in effect, his portable computer and doglike companion. K9 is mobile, battery powered and capable of independent action and thought. He communicates with his master by speech; an extendible probe in the centre of his forehead allows K9 to make contact with machines and other computers -- including the TARDIS's -- to exchange information.

Always logical and precise, K9 can be infuriating to work with as he will orally correct the errors of his master or mistress. His responses are short, confined to one word questions such as 'Master?' or 'Mistress?' or brief replies such as 'Mission accomplished', 'Affirmative' or 'Negative', and delivered in a rising electronic voice. The accuracy of his English can be quite humorous, counterpointing the sometimes vague requests or statements of the Doctor.

K9 can reliably store and recall data using his computer circuits. He has been programmed with everything his inventor knows and can rapidly assimilate new information, even though he may not be able to explain it simply. For a robot, K9 has an inquiring mind. Highly sensitive scanning systems allow K9 to report on the presence of approaching people or creatures, including their numbers and probable intent.

The greatest weakness of K9 is his reliance on battery power: he needs recharging from time to time, especially if forced extensively to use his blaster. The Doctor also cannot resist tinkering to repair or improve parts of K9, leaving him out of action and in bits in the TARDIS.

K9 is ingot-shaped, about 50cm tall, 80cm long at the base and built out of a grey metallo-plastic. A push-button control panel is located in the centre of his flat back. K9's flat-sided, doglike head is attacked to his body by a flexible, ribbed link, around which hangs a tartan dog collar. Two curved antennas on his head act as tracking and audio sensors; his tail is a radio aerial. His visual circuits are protected by a red panel running across his forehead. A raised cowling on his snout conceals a blaster that has to be extended for use. K9 can issue printed reports using the hard copy output located in his mouth.

The Doctor can summon K9 by blowing on a sonic whistle to which K9's audio-circuits are programmed to respond.

 

Leela

Apparent age: mid 20s
Species: Regressive Human
Equipment: Hunting knife (Wounds 4), tough leather body armour (Armour 3), Janis thorn (fast-acting poison 5)
Strength: 5, Iron Constitution 2
Control: 5, Archery 1, Edged Weapons 2, Stealth 2, Thrown Weapons 2
Size: 3
Weight: 4
Move: 4, Running 1
Knowledge: 2, Poisons 2, Wilderness Lore 3
Determination: 5
Awareness: 3, Acute Hearing 2, Disguise 1, Intuition 2, Keen Sight 2, Striking Appearance 2, Tracking 2

Leela is a savage warrior of the Sevateem, a tribe of regressive Earth colonists who worship remaining items of high technology as relics. This primitive background means she is superstitious, although her adventures with the Doctor mean she is slowly believing less in magic and more in science.

Her warrior training has made her ruthless and fearless, and she often takes independent and sometimes rash action against the advice of the Doctor. Leela has a strongly developed sense of intuition that allows her to sense danger and evil. She is quick to suggest killing an opponent as a way to get rid of him, and believes it is right to celebrate the death of an enemy.

Leela asks direct questions of the Doctor and other people; she also boldly states whether something is within her capabilities. One result of her direct nature is that she takes people literally and confuses the meaning of unfamiliar colloquialisms and sayings. She will often unintentionally contradict the Doctor, answering at the same time, when they are questioned by someone.

Leela appears to be in her mid 20s, has long brown hair, tanned skin and typically wears hard-wearing, tan-coloured hunting leathers and knee-length leather boots. She initially had brown eyes, but a blinding explosion in The Horror of Fang Rock turned them blue. Her movements are catlike and betray her fierce background. She always carries a hunting knife and often uses a poisonous janis thorn to paralyse and kill her enemies.

 

Liz Shaw

Apparent age: late 20s
Species: Human, Earth
Equipment: None
Strength: 3, Cheat Death 2
Control: 4, Stealth 1
Size: 4
Weight: 3
Move: 3, Driving 1, Running 1
Knowledge: 5, Computing 2, Cryptanalysis 1, Detective Powers 1, Electronics 2, First Aid 1, Linguistics 2, Medicine 2, Science 2
Determination: 4, Independent Spirit 1
Awareness: 4, Acute Hearing 1, Striking Appearance 2

Liz Shaw is an attractive, clever scientist who frequently proves she is more than a pretty face. She undertook research at Cambridge University and has degrees in medicine, physics and a number of other subjects. Her speciality, however, is meteorites.

Originally called in by UNIT during the first Nestene invasion, she stayed on as the Doctor's assistant. Together, she and the Doctor make a formidable research team, the one making up for the shortcomings of the other. Liz becomes quite serious and intense when she has a scientific problem to unravel. Her brilliance is sometimes overshadowed by the Doctor's own genius.

Liz has a wry sense of humour and appreciates the Doctor's irreverent and lighthearted approach to UNIT affairs. She is quick-witted and will make the most of any opportunity presented to her. Because she is strong-minded, she seldom takes orders: she usually has to be convinced of the necessity of doing something before taking action.

Fair hair, green-brown eyes and sharp-featured face would make anyone stand out in the scientific community, but Liz also has a tendency to wear outrageously fashionable clothes. Her favourite colours appear to be pink, cream and brown and she tends to wear pink or cream-coloured miniskirted dresses. Her outfits are rounded off by knee-length white boots, a black, voluminous short coat for outside wear, and a white, floppy-brimmed hat.

 

Mel (Melanie)

Apparent age: early 20s
Species: Human, Earth
Equipment: None
Strength: 3, Cheat Death 2
Control: 5, Dancing 1, Gymnastics 1, Stealth 1
Size: 4
Weight: 3
Move: 3, Running 1
Knowledge: 4, Computing 2, Detective Powers 2, Electronics 1, Science 1
Determination: 4
Awareness: 3, Acute Hearing 1, Con 1, Eloquence 1, Screaming 2

Mel is a tireless reformer of people. She has subjected the Doctor to a fitness programme, tried to change the ways of an incorrigible space pirate and attempted to imbue an indecisive coward with bravery. Whether she succeeds or fails is largely immaterial: it will not stop her trying to compensate for the faults of others.

As a fitness fanatic, Mel always seems to be bounding with energy. When she is excited, she can seem squeaky-voiced and anxious, making it sometimes difficult to tell whether she is happy or scared. It is easy to tell when she is genuinely frightened: loud screams usually result when Mel is confronted by alien monsters or terrifying situations. When she is calm, she often has to compensate for the Doctor's sulkiness by explaining events to people or pacifying them.

In spite of her nervous nature, Mel is quite adventurous at heart and regards her travels in the TARDIS as an exciting, educational experience. She is quite bright and inventive, qualities that suit her computing work in 20th century England. Her other great quality, as the Doctor says, is that she has a memory like an elephant's: she does not forget information or details. She is truthful, honest and very trusting.

Mel's long, curly red hair makes her distinctive and easy to spot in a crowd, as does her tendency to wear candy-coloured clothes. She typically wears white sacks with navy polka-dots, flat white shoes or boots, and a mid-blue top with white polka-dots and pleated tails. A matching bow in her hair completes her outfit. Mel has a thin face and dark green eyes.

 

Nyssa

Apparent age: early 20s
Species: Human, Traken
Equipment: None
Strength: 3, Cheat Death 2
Control: 4, Dancing 1, Marksmanship 2
Size: 4
Weight: 3
Move: 3, Running 1
Knowledge: 5, Astrogation 1, Computing 1, Cybernetics 2, Electronics 2, First Aid 1, Law 2, Medicine 2, Pseudoscience 1, Science 2, TARDIS 1, Temporal Science 1
Determination: 4, Command 2
Awareness: 3, Bureaucracy 2, Eloquence 2, Screaming 1, Striking Appearance 2

Nyssa is the quiet but clever daughter of Consul Tremas of Traken. She is imbued with the peace-loving and noble nature of her father, which accounts for her belief that there is good in all things no matter how evil they might seem. Her father's form has been usurped by the Master, and she started travelling with the Doctor in the hope of restoring her father to his former self.

Bioelectronics is Nyssa's speciality, a field of knowledge which she has been able to develop with the help of Adric, whose mathematical abilities have enabled her to solve problems that were once beyond her. She is also trying to research telebiogenesis to understand the Doctor's regenerative process. Her technical background means she sometimes lapses into incomprehensible scientific speech.

Although she is quiet and thoughtful, Nyssa can be provoked into action when those she cares for are endangered. Loyalty and a sense of right and wrong are some of her strongest traits. She prefers to let other people act and interferes only if they get nowhere. Her inaction and desire to stay in the background can sometimes make her seem a nervous worrier.

Nyssa has an attractive, aristocratic, narrow oval face, blue-grey eyes and long, wavy auburn hair. She typically wears her Traken court clothes: a maroon velvet jacket with puffed sleeves and fur trim, tight-fitting trousers of the same material, and high-heeled shoes. None of this gear is particularly suitable for running around strange planets: after several adventures she raided the TARDIS's wardrobe.

 

Peri (Perpugilliam) Brown

Apparent age: early 20s
Species: Human, Earth
Equipment: None
Strength: 3, Cheat Death 2
Control: 3, Stealth 1
Size: 3
Weight: 4
Move: 3, Running 1
Knowledge: 4, Science 2
Determination: 3, Independent Spirit 2
Awareness: 3, Intuition 1, Screaming 2, Striking Appearance 2

As an American botany student, Peri has an inquiring, scientific mind, although her intelligence rarely has a chance to surface out of the general level of terror that travelling with the Doctor instils in her. Peri is easily scared and responds by shrieking piercingly and loudly if she is taken by surprised or confronted by dangerous aliens.

She quickly gets fed up with places and people if they have no interest for her, often resorting to bitter sarcasm to make it known that she is unhappy. Yet if everyone else seems to be wasting time or approaching a problem the wrong way, Peri will make her opinions known and forcefully ensure that a sensible course of action is taken. Her youthful, independent nature means she does not like being lectured by her elders: she is the sort of person that needs warning twice to keep her out of harm.

Rather than plan her actions, Peri relies on intuition and instinct. This habit makes her unpredictable but also gives her a finely developed sense of trustworthiness: she seems to know when someone intends to harm her friends or herself, at which point she becomes nervous and edgy. Her trust in the Doctor is absolute.

Peri has an oval face, a wide smiling mouth, hazel eyes and shoulder-length straight, brunette hair. Her adventures with the Doctor have given her an enviable tan. She favours wearing brightly coloured culottes with either matching leotards or colourful blouses. All of her bright, summery clothes usually clash with the Doctor's outrageous outfit. Like Tegan, Peri has a noticeable accent: a high-pitched nasal American voice which has a tendency to whine when she is panicky.

 

Polly

Apparent age: early 20s
Species: Human, Earth
Equipment: None
Strength: 3, Cheat Death 2
Control: 3, Dancing 2, Stealth 1
Size: 4
Weight: 3
Move: 3, Riding 1, Running 1
Knowledge: 3, First Aid 2, Science 1
Determination: 4
Awareness: 3, Eloquence 1, Screaming 2, Striking Appearance 2

Fair-haired Polly is part of the swinging social life of London in the 1960s. She knows where to find the top night clubs and regularly goes to The Inferno, the hottest night spot in town, which is where she met fellow companion Ben Jackson.

Polly is secretary to Doctor Brett of the Wotan project at the Post Office Tower. Her employer describes her as a cracking typist, but also a cheeky one: Polly is fond of pulling kooky faces behind people's backs. She continues this clown-like behaviour on her travels with the Doctor.

She is easily scared by monsters and will often scream when one surprises her. Once she has plucked up courage, however, she is prepared to argue and ask questions. Polly has an inquiring, sharp mind and a humane view of life: she is shocked by killing. Much of the time the people she meets treat her as an attractive coffee-maker, although she does not protest at being assigned such a role.

Polly approves of the wardrobe in the TARDIS which furnishes her with plenty of fashionable clothes appropriate to her debby background. She typically wears above the knee dresses, large earrings and heavy eye make-up and looks quite a dolly bird. Her face is heart-shaped with strong cheekbones.

Ben Jackson, despite his rough nature and background, is a good friend and he and Polly often tease each other.

 

Romana 1

Apparent age: late 20s
Species: Gallifreyan
Equipment: None
Strength: 3, Cheat Death 2, Iron Constitution 2, Regenerative Powers 3
Control: 4, Marksmanship 2, Sleight of Hand 2, Stealth 1
Size: 3
Weight: 3
Move: 3, Running 1
Knowledge: 5, Computing 1, Cryptanalysis 1, Electronics 3, First Aid 1, MacGuffin 2, Pseudoscience 3, Science 3, TARDIS 2, Temporal Science 2
Determination: 5
Awareness: 3, Bureaucracy 1, Screaming 1, Striking Appearance 2

Regal-looking Romanadvoratrelundar -- the Doctor calls her Romana -- is a young, intelligent Time Lord who was assigned to the Doctor to help him find the segments of the Key to Time. She has extensive theoretical knowledge about many scientific subjects but lacks the experience to apply them. Romana makes much of her triple first from Gallifrey's Academy and can be infuriatingly correct where the Doctor's apparently illogical and haphazard approach fails.

Haughty and aloof by nature, Romana is quick to put down people who she believes are intellectually inferior to her and is reluctant to accept the word of a more experienced person as true. She will often analyse the personality defects of a person out loud in an almost offhand way.

To Romana, the TARDIS is a scientific museum piece that has long since been superseded by more advanced models of time machine; she is disdainful about high-technology from cultures other than the Time Lords' because she regards it as primitive. That said, she can happily turn her hand to repairing old electronic equipment.

She is a poor judge of character, often not seeing beneath a dishonest facade, and can be quite gullible if she is told something that she does not already know. Whatever difficulties she gets in, however, she will face stoically: it takes something really horrifying for her nerve to crack.

Romana's aristocratic bearing and elegantly featured, well-tanned face make her almost classically Grecian in appearance. In her first incarnation the 140-year-old Time Lord has long, auburn, wavy hair and blue-grey eyes. Practicality is seldom considered when she chooses what outfit to wear for her adventures: her apparel is often more in keeping with high fashion at a king's court. Her own wardrobe in the TARDIS comprises fashionable for different planets in time and space.

 

Romana 2

Apparent age: early 20s
Species: Gallifreyan
Equipment: None
Strength: 3, Cheat Death 2, Iron Constitution 2, Regenerative Powers 3
Control: 4, Marksmanship 2, Sleight of Hand 2, Stealth 1
Size: 3
Weight: 3
Move: 3, Running 1
Knowledge: 5, Computing 1, Cryptanalysis 2, Electronics 3, First Aid 1, MacGuffin 2, Pseudoscience 3, Science 3, TARDIS 2, Temporal Science 2
Determination: 5, Independent Spirit 1
Awareness: 3, Bureaucracy 1, Screaming 1, Striking Appearance 1

Princess Astra of the planet Atrios provided the model for Romana's second incarnation as a Time Lord, a regeneration she went through on a whim rather than out of necessity. The change has brought out the lighter, more frivolous side of Romana's nature, making her nearer to the Doctor in temperament. She frequently demonstrates girlish impulses: she loves to dress up and frequently changes her costume.

In spite of the change, however, she has retained her intelligence and scientific interests and abilities. She will happily disobey the Doctor to pursue her own line of investigation, especially when she believes she excels in a topic that the Doctor is weak on. Romana is beginning to realize her full scientific potential because of the experience she receives from each new adventure. Her travels have made her more independent and she dislikes the idea of having to return to Gallifrey and the stifling society of the Time Lords.

Romana tends to analyse and work on problems quietly rather than discussing them and co-operates rather than conflicts with the Doctor's approach to them. She is still worried, however, about his tendency to make rash decisions and becomes indignant when the Doctor blames his mistakes on her.

Her round, smiling face and impish blue eyes make Romana more approachable in her second incarnation. She has long, straight fair hair. Although she constantly changes her clothing, she wears more practical apparel. Among her outfits have been a pink parody of the Doctor's clothes, including a long white scarf, a schoolgirl's outfit, and a sailor's outfit with a straw boater.

 

Sarah Jane Smith

Apparent age: mid 20s
Species: Human, Earth
Equipment: Capacious handbag
Strength: 3, Cheat Death 2
Control: 4, Escapology 1, Stealth 1
Size: 4
Weight: 3
Move: 3, Driving 1, Running 1
Knowledge: 4, First Aid 1
Determination: 5
Awareness: 4, Bureaucracy 1, Con 1, Resourceful Handbag 1, Serendipity 1, Striking Appearance 1

Sarah Jane Smith is a liberated woman from Earth in the 1970s. She is an investigative journalist with an intelligent, inquiring mind; while on Earth with the Doctor she often pursues stories as a freelance, inadvertently stumbling across the occasional menace to Earth's safety in the process.

She lives up to the popular image of feminists at the time: she objects to being told to do things that men regard as women's work, such as making the tea or tidying up. And she will try to tackle any task that she believes she is the equal of any man at doing, sometimes taking on more than she can really cope with. Her outbursts at male chauvinism -- of which the Doctor is sometimes guilty -- are often unheeded, which leaves her feeling quite indignant.

Her career and tendency to storm off in a huff or in exasperation mean she gets into quite a few scrapes from which she needs rescuing. Sarah, however, is plucky and will try to extricate herself from difficulty on her own, although she becomes quite despondent if she fails. She protests heartily at any hardships; when she is on the point of giving up, however, the Doctor will goad her onwards. She often makes up for lack of skills by tackling a problem enthusiastically.

Sarah's clothes range from the fashionably smart to the downright practical. At one time she might wear a matching trouser suit, typically brown with wide lapels and even wider flares; for more expected adventures she resorts to wellington boots, a bright yellow waterproof coat, mid-length skirt and thick woollen pullover. Her attractive, heart-shaped faced is framed by mid-length black hair; she has blue eyes.

Sarah gets on well with her fellow companions in the TARDIS and especially the soldiers of UNIT such as Sergeant Benton and Captain Yates.

 

Steven Taylor

Apparent age: late 20s
Species: Human, Earth
Equipment: Panda mascot
Strength: 5, Pain Resistance 1, Quick Recovery 1
Control: 4, Brawling 2, Edged Weapons 1, Escapology 1, Leaping 1, Lockpicking and Safecracking 1, Marksmanship 1, Stealth 1
Size: 3
Weight: 4
Move: 3, Driving 1, Piloting 2, Running 1
Knowledge: 4, Astrogation 2, Computing 1, First Aid 1, Wilderness Lore 2
Determination: 4
Awareness: 4, Striking Appearance 1

Steven Taylor is an adaptable, resourceful but not always inspired spaceship pilot for whom direct action seems to be the best course. His rashness is tempered only by the extremes of a situation, for example, if he has no one to back him up, or by the intelligent reasoning of a companion such as Vicki or the Doctor. On the planet Mechanus, Steven irrationally rushed back to save his panda mascot, an action that almost cost him his life.

He is something of a sceptic and tends only to believe that which he can confirm himself. Steven rarely takes anyone's statement at face value. He is almost smug when he has information that no one else has discovered or worked out.

His habit of calling the Doctor 'Doc' irritates the Time Lord, who snaps rejoinders for Steven to call him by his proper name. This seems to have no effect on Steven, whose easy going, self-confident nature seems impervious to criticism. Such an attitude makes Steven seem blunt and tactless, although any slights are usually unintentional. Steven is strong-minded enough to make deliberate insults to a person's face. His self-confidence often does not make up for a lack of foresight in planning or poor timing.

A handsome man, Steven has strong features and neatly coiffured light-brown hair. He is dependent on the TARDIS's wardrobe for clothes because his space fatigues were badly torn and dirtied after two years' imprisonment on Mechanus. Whatever he picks is slightly unfashionable, such as a stiff-looking fawn corduroy suit, or errs on the side of tastelessness, such as a brown, cream and orange striped turtleneck top and brown slacks.

 

Susan Foreman

Apparent age: late teens
Species: Gallifreyan
Equipment: Small handbag
Strength: 3, Cheat Death 1, Iron Constitution 2, Regenerative Powers 3
Control: 4, Stealth 1
Size: 4
Weight: 3
Move: 3, Running 1
Knowledge: 6, Computing 1, First Aid 1, Science 1, TARDIS 1, Temporal Science 1
Determination: 3
Awareness: 4, Striking Appearance 2

Susan is a young Time Lord who fled Gallifrey with the Doctor in the TARDIS he borrowed. In human reckoning she looks to be about fifteen years old, although her eyes betray a knowledge far greater than that of the Earth schoolgirl she resembles. Her dark eyes, framed by her arched black eyebrows and shock of unruly black hair, have a distant, slightly disturbing look about them.

Even for a Time Lord, however, Susan is too young to know much about the universe. She is brilliant at some subjects, yet shows a shocking ignorance in others. Her immaturity sometimes shows when she behaves childishly or selfishly, and her impulsiveness can sometime lead to misfortune.

Her affection for the Doctor is strong and she becomes quite concerned if he goes missing. Generally, however, she is a bright and cheerful woman. When she is not unbalanced by fear or a sense of panic, Susan is resourceful and inventive, and often displays a good sense of initiative when opportunities present themselves. Like the Doctor, she is an improviser; Susan rarely has a clear plan of action.

Susan typically wears stirruped, narrow slacks, flat shoes and an assortment of plain or striped tops. For forays outside the TARDIS she has a short, high-collared sheepskin jacket: she rarely wears appropriate clothing for the conditions she must face, thereby bringing hardship on herself and forcing her companions to help her.

 

Tegan Jovanka

Apparent age: mid 20s
Species: Human, Earth
Equipment: None
Strength: 3, Cheat Death 2
Control: 4, Marksmanship 1
Size: 4
Weight: 4
Move: 3, Driving 1, Running 1
Knowledge: 4, First Aid 1, TARDIS 1
Determination: 5, Independent Spirit 1
Awareness: 3, Acute Hearing 2, Artist 2, Con 1, Striking Appearance 2

Tegan is an outspoken Australian air stewardess who wandered into the TARDIS believing it to be a police box. She has described herself as just a mouth on legs: she will often speak without giving a matter full thought with the result that she ends up in trouble or doing something she would rather not have done.

She is an active companion, always ready to leap into action, although she sometimes realizes the full implication of what she is involved in and becomes afraid. Only Tegan would shoulder-charge a Cyberman just to put it off its stride! She can become quite emotional, irrational and upset, especially if the Doctor seems to be doing nothing to resolve a problem.

Despite her independent spirit and unwillingness to be forced into roles that demean her, she does not proclaim herself to be a feminist: she would rather act than take the time to explain.

She distrusts Turlough mainly owing to what is, in her eyes, his shifty behaviour. Such suspicion is justified while Turlough is in the Black Guardian's thrall, but not once he is free of the Guardian's influence.

Tegan has short auburn hair, hazel eyes and an attractive face with a strong jaw-line. She is in her early twenties. During her initial adventures with the Doctor, Tegan continued to wear her lilac stewardess's jacket, short skirt and hat. She has since changed into what she must regard as more practical garb for visiting alien worlds -- typically a short, cotton print dress in bright irregular splashes of colour and red court shoes.

 

Turlough

Apparent age: late teens
Species: Trion, exile
Equipment: None
Strength: 4, Cheat Death 1, Iron Constitution 1
Control: 4, Stealth 2
Size: 3
Weight: 4
Move: 3, Driving 1, Running 1, Swimming 2
Knowledge: 6, Astrogation 1, Computing 1, Pseudoscience 1, Science 2, TARDIS 1, Transmat 1
Determination: 3, Command 2
Awareness: 4, Bargaining 1, Con 1

Turlough appears to be a normal Earth male in his mid to late teens, but is really a Trion who has been exiled to Earth. He a criminal in the eyes of the Trion people and is in political exile along with the rest of his family. His determination to keep his background a secret gives him a furtive, mysterious air. Such odd behaviour can also be attributed to his original patron, the Black Guardian, who used him as a tool to try to kill the Doctor -- an obligation of which Turlough is now free.

One mark, a Mesos triangle on his upper left arm, might give away his criminal status to someone if Turlough were careless enough to reveal it. He is scrupulous in his efforts to keep the brand hidden.

Although Turlough seems to act the coward and often advocates leaving the scene of an incident as an way out, his behaviour is attributable to a desire to find a calm and rational answer to a problem. He would rather use charm to make a person to see his point of view than argue heatedly. Turlough is quite capable of taking decisive action when it is needed. He is reluctant, however, about being pushed into things that he would rather not do.

Because Turlough comes from an advanced culture, he is slightly contemptuous of the primitive people of 20th century Earth. His attitude often causes conflicts with Tegan, whose brash, direct nature conflicts with Turlough's detached, calm approach.

Turlough has short, ginger hair and blue eyes. He typically wears the uniform of his public school: black blazer, waistcoat and trousers, grey shirt with a wing collar, a black tie with fine yellow stripes and black shoes.

 

Vicki

Apparent age: mid teens
Species: Human, Earth
Equipment: None
Strength: 2, Cheat Death 2
Control: 4, Stealth 2
Size: 4
Weight: 3
Move: 3, Running 1
Knowledge: 5
Determination: 3
Awareness: 3, Animal Empathy 1, Screaming 2

Vicki is an orphaned colonist from Earth in the 25th century. Her spaceship crashed on the planet Dido, from which she was rescued by the Doctor, Ian and Barbara. She is bright but seemingly innocent, and easily terrified by alien monsters. Her youth and naivety mean that she is easily taken in by other people, and will often accept people for what they say they are.

Because she is so young, she lacks the determination to apply herself to problems to which the solution is not apparent and will give up easily if she seems to be getting nowhere. She lacks the patience, too, to let other people get on with a task, and will become sulky or even wander off to find something else to do, landing herself in trouble.

Vicki is a quite likeable girl on the whole and gets on well with fellow companions Ian and Barbara: Barbara's mothering instinct is strong when Vicki is around. The Doctor's best opinion of her would be as a foolish child, although he would be concerned if she went missing. Vicki has one great weakness: she is absolutely terrified of heights.

Despite her weaknesses and childish behaviour, Vicki is quite resourceful and can cope with surviving on her own: in The Chase she even sneaked aboard a Dalek time machine so that she had a chance of joining the Doctor after they had been separated.

Vicki has a youthful, roundish face and mid-length fair hair that she sometimes wears in twin pony tails. She typically wears a simple dress with diamond-shaped piping at the hems and collar: the material is dirt-repellent and non-creasing and does not need cleaning. At time. however, she does borrow form the TARDIS's wardrobe, and has even dressed as a medieval page boy during her adventures.

 

Victoria Waterfield

Apparent age: late teens
Species: Human, Earth
Equipment: None
Strength: 3, Cheat Death 2
Control: 3
Size: 4
Weight: 3
Move: 3, Running 1
Knowledge: 3, Science 1
Determination: 3
Awareness: 3, Eloquence 1, Screaming 3, Striking Appearance 1

Victoria is the daughter of the Victorian scientist Professor Edward Waterfield. When he was killed by the Daleks she joined the Doctor on his adventures through time and space. She is a small girl in her late teens, and her upbringing means she is modest in behaviour and dress.

In her initial travels with the Doctor, Victoria wears full Victorian dress as appropriate to her standing. This comprises a dress with several layers of petticoats and formidable and constricting undergarments. Such an outfit, however, is too bulky to allow the Doctor free movement in the TARDIS's control room, and so Victoria has been persuaded to overcome her timidity and wear more practical clothes: she typically wears a knee-length skirt -- quite shocking for a generation of women not used to revealing even their ankles -- or walking clothes of britches, jacket, long socks and sturdy boots. She has a round face, blue eyes, and mid-length dark hair.

Travelling with the Doctor is gradually changing Victoria's outlook and making her less shockable and much bolder. She is a demure young lady, however, and tends to faint at horrifying sights or to scream in terror.

Jamie McCrimmon, a fellow traveller, is someone she can understand: he comes from a slightly more primitive time than she does, but much of what he knows is familiar. She tends to tease him to get him to do things he might ordinarily balk at. In return, he reassures her and acts protectively towards her.

 

Captain Yates

Apparent age: early 30s
Species: Human, Earth
Equipment: Automatic pistol (Wounds 5, Range 4), walkie-talkie
Strength: 4, Cheat Death 1, Quick Recovery 2
Control: 4, Blunt Weapons 1, Brawling 1, Leaping 1, Marksmanship 2, Stealth 1, Thrown Weapons 1
Size: 3
Weight: 4
Move: 3, Driving 1, Piloting 1, Running 1
Knowledge: 4, Electronics 1, Mechanics 1, Wilderness Lore 1
Determination: 3, Command 2
Awareness: 4, Bureaucracy 1, Striking Appearance 1

As a captain in the United Nations Intelligence Taskforce, Mike Yates presents a dashing figure. He is a typical young army officer: bright, well-spoken and charming, with an ability to get on well with his men and his senior officers. By nature he is restless and does not like sitting around doing nothing when something should clearly be done.

For all his loyalty and his experience, however, Yates is a little unnerved by the frequent encounters that UNIT has with aliens and he lacks the steadiness of mind that the Brigadier and Benton demonstrate in such confrontations. He will get the job done competently and conscientiously, but he is best in a support role or when leading men against other men. Yates tends to be chauvinistic and is reluctant to let the Doctor's female companions imperil themselves.

He is a stickler for form except when he is off-duty or on undercover assignments. Left to his own devices he can cope with most situations, although he seems to lack the imagination and foresight that would make him a brilliant officer: Yates is usually at least one step behind the Brigadier when it comes to planning. He is an able second who benefits most from working under a strong, capable leader.

Yates is slimly built, with a narrow, handsome face, blue eyes and short, mid-brown hair. He is invariably in full captain's uniform because of his extensive office role at UNIT headquarters.

 

Zoe

Apparent age: late teens
Species: Human, Earth
Equipment: None
Strength: 3, Cheat Death 2
Control: 4, Martial Arts 2, Stealth 1
Size: 4
Weight: 3
Move: 3, Piloting 1, Running 1
Knowledge: 4, Astrogation 2, Computing 3, Electronics 1, Mathematics 2, Science 2, Robotics 1, Temporal Science 1
Determination: 4
Awareness: 4, Intuition 1, Photographic Memory 2, Screaming 1, Striking Appearance 2

Highly intelligent Zoe is almost a mental rival of the Doctor: she believes that the Doctor is not quite as intelligent as she is! She is certainly more adept at dealing with computers than he is and deserves her space station rank of astrophysicist and astrometricist first class. Computers seem almost like toys to her owing to her ability to quickly work out programs in her head; primitive ones, such as the ones of 20th century Earth, simply infuriate her.

Zoe is a product of the Earth of the early 21st century. She is coolly confident in her own abilities and sceptical of even the Doctor's attempts at coping with technology. Her mental powers are phenomenally advanced and are demonstrated by her power of total recall. Zoe is keen to learn about items and processes she has not come across, and will ask pertinent, searching questions to further her knowledge.

Despite her small, childlike frame and features, Zoe is tough and quite able to defend herself. In The Mind Robber she bested fictional comic superhero The Karkus in combat through the use of self-defence. At the same time she can be quite terrified of the unknown or of hostile or dangerous creatures.

Her round, smooth-skinned face is set off by penetrating brown eyes that are usually emphasized by heavy, dark make-up. Thick, straight black hair that is forced up and back by a narrow headband falls forward to frame her face. Zoe typically wears futuristic clothing, such as a dark, sparkly Emma-Peeler catsuit and white, pointed ankle-boots, or black plastic miniskirt and short-sleeve jacket, both edged with broad, pink scallops, and black plastic boots.

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