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PART FOUR
THE CAST OF THOUSANDS
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Jo (Josephine) Grant
Apparent age: mid 20s
Species: Human, Earth
Equipment: Lockpicks and skeleton keys, chunky rings
Strength: 3, Cheat Death 2
Control: 3, Escapology 2, Lockpicking and Safecracking 2,
Martial Arts 1, Stealth 2
Size: 4
Weight: 3
Move: 3, Driving 1, Running 1
Knowledge: 4, Cryptanalysis 1, Explosives 1, First Aid 1
Determination: 2, Independent Spirit 2
Awareness: 3, Acute Hearing 1, Con 2, Serendipity 3, Striking
Appearance 2
Poor Jo always tries to help the Doctor, often with the best of
intentions, but invariably hinders him or disrupts his experiments.
She is slightly scatterbrained and decidedly accident prone, but her
irrational or clumsy actions often have a habit of working out for
the best.
It is sometimes hard for some observers to believe that petite,
attractive Jo is a fully trained UNIT agent. Although her placement
is because of family influence, she is quite competent in some
areas, and is eager to show that she can be of use when one of her
specialities is needed.
Jo has a lovable, appealing nature that often enables her to get
people to co-operate with her rather than being obstructive. She is
ideal for wheedling supplies out of hardened quartermasters and the
like. Jo, quite simply, is a sweetie.
UNIT's headquarters is considerably brightened by Jo's presence.
She wears fashionable clothes from the early 1970s: brightly
coloured, baggy paisley or flower-patterned blouses with large,
rounded collars, miniskirts or crisply pressed flares and clumpy
platform-soled boots. Jo also tends to wear chokers. Most
noticeably, however, she wears one or more rings on each of her
fingers -- a gaudy selection of chunky jewellery.
Jo has mid-length to long straight fair hair, blue-grey eyes and
a cheerful, pleasantly attractive face.
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K-9 Apparent
age: N/A
Species: Robot dog
Equipment: Reflective armour casing (Armour 6, Special
Immunity, Radiation 1) with a weak point (neck, Size 7, Armour 2),
blaster (Wounds 7 on kill, Wounds 3 on stun)
Strength: 3, Regenerative Powers (circuits only) 3
Control: 3, Marksmanship 3, Stealth 1
Size: 5
Weight: 2
Move: 2
Knowledge: 6, Computing 2, Cryptanalysis 1, Electronics 1,
Mathematics 2, Medicine 1, Science 1, TARDIS 1
Determination: 6
Awareness: 4, Acute Hearing 4, Keen Sight 2, Precision 3,
Tracking 2
Professor Marius of the Bi-Al Foundation designed and built K9 to
be, in effect, his portable computer and doglike companion. K9 is
mobile, battery powered and capable of independent action and
thought. He communicates with his master by speech; an extendible
probe in the centre of his forehead allows K9 to make contact with
machines and other computers -- including the TARDIS's -- to
exchange information.
Always logical and precise, K9 can be infuriating to work with as
he will orally correct the errors of his master or mistress. His
responses are short, confined to one word questions such as
'Master?' or 'Mistress?' or brief replies such as 'Mission
accomplished', 'Affirmative' or 'Negative', and delivered in a
rising electronic voice. The accuracy of his English can be quite
humorous, counterpointing the sometimes vague requests or statements
of the Doctor.
K9 can reliably store and recall data using his computer
circuits. He has been programmed with everything his inventor knows
and can rapidly assimilate new information, even though he may not
be able to explain it simply. For a robot, K9 has an inquiring mind.
Highly sensitive scanning systems allow K9 to report on the presence
of approaching people or creatures, including their numbers and
probable intent.
The greatest weakness of K9 is his reliance on battery power: he
needs recharging from time to time, especially if forced extensively
to use his blaster. The Doctor also cannot resist tinkering to
repair or improve parts of K9, leaving him out of action and in bits
in the TARDIS.
K9 is ingot-shaped, about 50cm tall, 80cm long at the base and
built out of a grey metallo-plastic. A push-button control panel is
located in the centre of his flat back. K9's flat-sided, doglike
head is attacked to his body by a flexible, ribbed link, around
which hangs a tartan dog collar. Two curved antennas on his head act
as tracking and audio sensors; his tail is a radio aerial. His
visual circuits are protected by a red panel running across his
forehead. A raised cowling on his snout conceals a blaster that has
to be extended for use. K9 can issue printed reports using the hard
copy output located in his mouth.
The Doctor can summon K9 by blowing on a sonic whistle to which
K9's audio-circuits are programmed to respond.
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Leela
Apparent age: mid 20s
Species: Regressive Human
Equipment: Hunting knife (Wounds 4), tough leather body
armour (Armour 3), Janis thorn (fast-acting poison 5)
Strength: 5, Iron Constitution 2
Control: 5, Archery 1, Edged Weapons 2, Stealth 2, Thrown
Weapons 2
Size: 3
Weight: 4
Move: 4, Running 1
Knowledge: 2, Poisons 2, Wilderness Lore 3
Determination: 5
Awareness: 3, Acute Hearing 2, Disguise 1, Intuition 2, Keen
Sight 2, Striking Appearance 2, Tracking 2
Leela is a savage warrior of the Sevateem, a tribe of regressive
Earth colonists who worship remaining items of high technology as
relics. This primitive background means she is superstitious,
although her adventures with the Doctor mean she is slowly believing
less in magic and more in science.
Her warrior training has made her ruthless and fearless, and she
often takes independent and sometimes rash action against the advice
of the Doctor. Leela has a strongly developed sense of intuition
that allows her to sense danger and evil. She is quick to suggest
killing an opponent as a way to get rid of him, and believes it is
right to celebrate the death of an enemy.
Leela asks direct questions of the Doctor and other people; she
also boldly states whether something is within her capabilities. One
result of her direct nature is that she takes people literally and
confuses the meaning of unfamiliar colloquialisms and sayings. She
will often unintentionally contradict the Doctor, answering at the
same time, when they are questioned by someone.
Leela appears to be in her mid 20s, has long brown hair, tanned
skin and typically wears hard-wearing, tan-coloured hunting leathers
and knee-length leather boots. She initially had brown eyes, but a
blinding explosion in The Horror of Fang Rock turned them blue. Her
movements are catlike and betray her fierce background. She always
carries a hunting knife and often uses a poisonous janis thorn to
paralyse and kill her enemies.
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Liz Shaw
Apparent age: late 20s
Species: Human, Earth
Equipment: None
Strength: 3, Cheat Death 2
Control: 4, Stealth 1
Size: 4
Weight: 3
Move: 3, Driving 1, Running 1
Knowledge: 5, Computing 2, Cryptanalysis 1, Detective Powers
1, Electronics 2, First Aid 1, Linguistics 2, Medicine 2, Science 2
Determination: 4, Independent Spirit 1
Awareness: 4, Acute Hearing 1, Striking Appearance 2
Liz Shaw is an attractive, clever scientist who frequently proves
she is more than a pretty face. She undertook research at Cambridge
University and has degrees in medicine, physics and a number of
other subjects. Her speciality, however, is meteorites.
Originally called in by UNIT during the first Nestene invasion,
she stayed on as the Doctor's assistant. Together, she and the
Doctor make a formidable research team, the one making up for the
shortcomings of the other. Liz becomes quite serious and intense
when she has a scientific problem to unravel. Her brilliance is
sometimes overshadowed by the Doctor's own genius.
Liz has a wry sense of humour and appreciates the Doctor's
irreverent and lighthearted approach to UNIT affairs. She is
quick-witted and will make the most of any opportunity presented to
her. Because she is strong-minded, she seldom takes orders: she
usually has to be convinced of the necessity of doing something
before taking action.
Fair hair, green-brown eyes and sharp-featured face would make
anyone stand out in the scientific community, but Liz also has a
tendency to wear outrageously fashionable clothes. Her favourite
colours appear to be pink, cream and brown and she tends to wear
pink or cream-coloured miniskirted dresses. Her outfits are rounded
off by knee-length white boots, a black, voluminous short coat for
outside wear, and a white, floppy-brimmed hat.
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Mel (Melanie)
Apparent age: early 20s
Species: Human, Earth
Equipment: None
Strength: 3, Cheat Death 2
Control: 5, Dancing 1, Gymnastics 1, Stealth 1
Size: 4
Weight: 3
Move: 3, Running 1
Knowledge: 4, Computing 2, Detective Powers 2, Electronics 1,
Science 1
Determination: 4
Awareness: 3, Acute Hearing 1, Con 1, Eloquence 1, Screaming
2
Mel is a tireless reformer of people. She has subjected the
Doctor to a fitness programme, tried to change the ways of an
incorrigible space pirate and attempted to imbue an indecisive
coward with bravery. Whether she succeeds or fails is largely
immaterial: it will not stop her trying to compensate for the faults
of others.
As a fitness fanatic, Mel always seems to be bounding with
energy. When she is excited, she can seem squeaky-voiced and
anxious, making it sometimes difficult to tell whether she is happy
or scared. It is easy to tell when she is genuinely frightened: loud
screams usually result when Mel is confronted by alien monsters or
terrifying situations. When she is calm, she often has to compensate
for the Doctor's sulkiness by explaining events to people or
pacifying them.
In spite of her nervous nature, Mel is quite adventurous at heart
and regards her travels in the TARDIS as an exciting, educational
experience. She is quite bright and inventive, qualities that suit
her computing work in 20th century England. Her other great quality,
as the Doctor says, is that she has a memory like an elephant's: she
does not forget information or details. She is truthful, honest and
very trusting.
Mel's long, curly red hair makes her distinctive and easy to spot
in a crowd, as does her tendency to wear candy-coloured clothes. She
typically wears white sacks with navy polka-dots, flat white shoes
or boots, and a mid-blue top with white polka-dots and pleated
tails. A matching bow in her hair completes her outfit. Mel has a
thin face and dark green eyes.
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Nyssa
Apparent age: early 20s
Species: Human, Traken
Equipment: None
Strength: 3, Cheat Death 2
Control: 4, Dancing 1, Marksmanship 2
Size: 4
Weight: 3
Move: 3, Running 1
Knowledge: 5, Astrogation 1, Computing 1, Cybernetics 2,
Electronics 2, First Aid 1, Law 2, Medicine 2, Pseudoscience 1,
Science 2, TARDIS 1, Temporal Science 1
Determination: 4, Command 2
Awareness: 3, Bureaucracy 2, Eloquence 2, Screaming 1,
Striking Appearance 2
Nyssa is the quiet but clever daughter of Consul Tremas of Traken.
She is imbued with the peace-loving and noble nature of her father,
which accounts for her belief that there is good in all things no
matter how evil they might seem. Her father's form has been usurped
by the Master, and she started travelling with the Doctor in the
hope of restoring her father to his former self.
Bioelectronics is Nyssa's speciality, a field of knowledge which
she has been able to develop with the help of Adric, whose
mathematical abilities have enabled her to solve problems that were
once beyond her. She is also trying to research telebiogenesis to
understand the Doctor's regenerative process. Her technical
background means she sometimes lapses into incomprehensible
scientific speech.
Although she is quiet and thoughtful, Nyssa can be provoked into
action when those she cares for are endangered. Loyalty and a sense
of right and wrong are some of her strongest traits. She prefers to
let other people act and interferes only if they get nowhere. Her
inaction and desire to stay in the background can sometimes make her
seem a nervous worrier.
Nyssa has an attractive, aristocratic, narrow oval face,
blue-grey eyes and long, wavy auburn hair. She typically wears her
Traken court clothes: a maroon velvet jacket with puffed sleeves and
fur trim, tight-fitting trousers of the same material, and
high-heeled shoes. None of this gear is particularly suitable for
running around strange planets: after several adventures she raided
the TARDIS's wardrobe.
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Peri (Perpugilliam)
Brown Apparent age: early 20s
Species: Human, Earth
Equipment: None
Strength: 3, Cheat Death 2
Control: 3, Stealth 1
Size: 3
Weight: 4
Move: 3, Running 1
Knowledge: 4, Science 2
Determination: 3, Independent Spirit 2
Awareness: 3, Intuition 1, Screaming 2, Striking Appearance 2
As an American botany student, Peri has an inquiring, scientific
mind, although her intelligence rarely has a chance to surface out
of the general level of terror that travelling with the Doctor
instils in her. Peri is easily scared and responds by shrieking
piercingly and loudly if she is taken by surprised or confronted by
dangerous aliens.
She quickly gets fed up with places and people if they have no
interest for her, often resorting to bitter sarcasm to make it known
that she is unhappy. Yet if everyone else seems to be wasting time
or approaching a problem the wrong way, Peri will make her opinions
known and forcefully ensure that a sensible course of action is
taken. Her youthful, independent nature means she does not like
being lectured by her elders: she is the sort of person that needs
warning twice to keep her out of harm.
Rather than plan her actions, Peri relies on intuition and
instinct. This habit makes her unpredictable but also gives her a
finely developed sense of trustworthiness: she seems to know when
someone intends to harm her friends or herself, at which point she
becomes nervous and edgy. Her trust in the Doctor is absolute.
Peri has an oval face, a wide smiling mouth, hazel eyes and
shoulder-length straight, brunette hair. Her adventures with the
Doctor have given her an enviable tan. She favours wearing brightly
coloured culottes with either matching leotards or colourful
blouses. All of her bright, summery clothes usually clash with the
Doctor's outrageous outfit. Like Tegan, Peri has a noticeable
accent: a high-pitched nasal American voice which has a tendency to
whine when she is panicky.
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Polly
Apparent age: early 20s
Species: Human, Earth
Equipment: None
Strength: 3, Cheat Death 2
Control: 3, Dancing 2, Stealth 1
Size: 4
Weight: 3
Move: 3, Riding 1, Running 1
Knowledge: 3, First Aid 2, Science 1
Determination: 4
Awareness: 3, Eloquence 1, Screaming 2, Striking Appearance 2
Fair-haired Polly is part of the swinging social life of London
in the 1960s. She knows where to find the top night clubs and
regularly goes to The Inferno, the hottest night spot in town, which
is where she met fellow companion Ben Jackson.
Polly is secretary to Doctor Brett of the Wotan project at the
Post Office Tower. Her employer describes her as a cracking typist,
but also a cheeky one: Polly is fond of pulling kooky faces behind
people's backs. She continues this clown-like behaviour on her
travels with the Doctor.
She is easily scared by monsters and will often scream when one
surprises her. Once she has plucked up courage, however, she is
prepared to argue and ask questions. Polly has an inquiring, sharp
mind and a humane view of life: she is shocked by killing. Much of
the time the people she meets treat her as an attractive
coffee-maker, although she does not protest at being assigned such a
role.
Polly approves of the wardrobe in the TARDIS which furnishes her
with plenty of fashionable clothes appropriate to her debby
background. She typically wears above the knee dresses, large
earrings and heavy eye make-up and looks quite a dolly bird. Her
face is heart-shaped with strong cheekbones.
Ben Jackson, despite his rough nature and background, is a good
friend and he and Polly often tease each other.
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Romana 1
Apparent age: late 20s
Species: Gallifreyan
Equipment: None
Strength: 3, Cheat Death 2, Iron Constitution 2, Regenerative
Powers 3
Control: 4, Marksmanship 2, Sleight of Hand 2, Stealth 1
Size: 3
Weight: 3
Move: 3, Running 1
Knowledge: 5, Computing 1, Cryptanalysis 1, Electronics 3,
First Aid 1, MacGuffin 2, Pseudoscience 3, Science 3, TARDIS 2,
Temporal Science 2
Determination: 5
Awareness: 3, Bureaucracy 1, Screaming 1, Striking Appearance
2
Regal-looking Romanadvoratrelundar -- the Doctor calls her Romana
-- is a young, intelligent Time Lord who was assigned to the Doctor
to help him find the segments of the Key to Time. She has extensive
theoretical knowledge about many scientific subjects but lacks the
experience to apply them. Romana makes much of her triple first from
Gallifrey's Academy and can be infuriatingly correct where the
Doctor's apparently illogical and haphazard approach fails.
Haughty and aloof by nature, Romana is quick to put down people
who she believes are intellectually inferior to her and is reluctant
to accept the word of a more experienced person as true. She will
often analyse the personality defects of a person out loud in an
almost offhand way.
To Romana, the TARDIS is a scientific museum piece that has long
since been superseded by more advanced models of time machine; she
is disdainful about high-technology from cultures other than the
Time Lords' because she regards it as primitive. That said, she can
happily turn her hand to repairing old electronic equipment.
She is a poor judge of character, often not seeing beneath a
dishonest facade, and can be quite gullible if she is told something
that she does not already know. Whatever difficulties she gets in,
however, she will face stoically: it takes something really
horrifying for her nerve to crack.
Romana's aristocratic bearing and elegantly featured, well-tanned
face make her almost classically Grecian in appearance. In her first
incarnation the 140-year-old Time Lord has long, auburn, wavy hair
and blue-grey eyes. Practicality is seldom considered when she
chooses what outfit to wear for her adventures: her apparel is often
more in keeping with high fashion at a king's court. Her own
wardrobe in the TARDIS comprises fashionable for different planets
in time and space.
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Romana 2
Apparent age: early 20s
Species: Gallifreyan
Equipment: None
Strength: 3, Cheat Death 2, Iron Constitution 2, Regenerative
Powers 3
Control: 4, Marksmanship 2, Sleight of Hand 2, Stealth 1
Size: 3
Weight: 3
Move: 3, Running 1
Knowledge: 5, Computing 1, Cryptanalysis 2, Electronics 3,
First Aid 1, MacGuffin 2, Pseudoscience 3, Science 3, TARDIS 2,
Temporal Science 2
Determination: 5, Independent Spirit 1
Awareness: 3, Bureaucracy 1, Screaming 1, Striking Appearance
1
Princess Astra of the planet Atrios provided the model for
Romana's second incarnation as a Time Lord, a regeneration she went
through on a whim rather than out of necessity. The change has
brought out the lighter, more frivolous side of Romana's nature,
making her nearer to the Doctor in temperament. She frequently
demonstrates girlish impulses: she loves to dress up and frequently
changes her costume.
In spite of the change, however, she has retained her
intelligence and scientific interests and abilities. She will
happily disobey the Doctor to pursue her own line of investigation,
especially when she believes she excels in a topic that the Doctor
is weak on. Romana is beginning to realize her full scientific
potential because of the experience she receives from each new
adventure. Her travels have made her more independent and she
dislikes the idea of having to return to Gallifrey and the stifling
society of the Time Lords.
Romana tends to analyse and work on problems quietly rather than
discussing them and co-operates rather than conflicts with the
Doctor's approach to them. She is still worried, however, about his
tendency to make rash decisions and becomes indignant when the
Doctor blames his mistakes on her.
Her round, smiling face and impish blue eyes make Romana more
approachable in her second incarnation. She has long, straight fair
hair. Although she constantly changes her clothing, she wears more
practical apparel. Among her outfits have been a pink parody of the
Doctor's clothes, including a long white scarf, a schoolgirl's
outfit, and a sailor's outfit with a straw boater.
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Sarah Jane Smith
Apparent age: mid 20s
Species: Human, Earth
Equipment: Capacious handbag
Strength: 3, Cheat Death 2
Control: 4, Escapology 1, Stealth 1
Size: 4
Weight: 3
Move: 3, Driving 1, Running 1
Knowledge: 4, First Aid 1
Determination: 5
Awareness: 4, Bureaucracy 1, Con 1, Resourceful Handbag 1,
Serendipity 1, Striking Appearance 1
Sarah Jane Smith is a liberated woman from Earth in the 1970s.
She is an investigative journalist with an intelligent, inquiring
mind; while on Earth with the Doctor she often pursues stories as a
freelance, inadvertently stumbling across the occasional menace to
Earth's safety in the process.
She lives up to the popular image of feminists at the time: she
objects to being told to do things that men regard as women's work,
such as making the tea or tidying up. And she will try to tackle any
task that she believes she is the equal of any man at doing,
sometimes taking on more than she can really cope with. Her
outbursts at male chauvinism -- of which the Doctor is sometimes
guilty -- are often unheeded, which leaves her feeling quite
indignant.
Her career and tendency to storm off in a huff or in exasperation
mean she gets into quite a few scrapes from which she needs
rescuing. Sarah, however, is plucky and will try to extricate
herself from difficulty on her own, although she becomes quite
despondent if she fails. She protests heartily at any hardships;
when she is on the point of giving up, however, the Doctor will goad
her onwards. She often makes up for lack of skills by tackling a
problem enthusiastically.
Sarah's clothes range from the fashionably smart to the downright
practical. At one time she might wear a matching trouser suit,
typically brown with wide lapels and even wider flares; for more
expected adventures she resorts to wellington boots, a bright yellow
waterproof coat, mid-length skirt and thick woollen pullover. Her
attractive, heart-shaped faced is framed by mid-length black hair;
she has blue eyes.
Sarah gets on well with her fellow companions in the TARDIS and
especially the soldiers of UNIT such as Sergeant Benton and Captain
Yates.
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Steven Taylor
Apparent age: late 20s
Species: Human, Earth
Equipment: Panda mascot
Strength: 5, Pain Resistance 1, Quick Recovery 1
Control: 4, Brawling 2, Edged Weapons 1, Escapology 1,
Leaping 1, Lockpicking and Safecracking 1, Marksmanship 1, Stealth 1
Size: 3
Weight: 4
Move: 3, Driving 1, Piloting 2, Running 1
Knowledge: 4, Astrogation 2, Computing 1, First Aid 1,
Wilderness Lore 2
Determination: 4
Awareness: 4, Striking Appearance 1
Steven Taylor is an adaptable, resourceful but not always
inspired spaceship pilot for whom direct action seems to be the best
course. His rashness is tempered only by the extremes of a
situation, for example, if he has no one to back him up, or by the
intelligent reasoning of a companion such as Vicki or the Doctor. On
the planet Mechanus, Steven irrationally rushed back to save his
panda mascot, an action that almost cost him his life.
He is something of a sceptic and tends only to believe that which
he can confirm himself. Steven rarely takes anyone's statement at
face value. He is almost smug when he has information that no one
else has discovered or worked out.
His habit of calling the Doctor 'Doc' irritates the Time Lord,
who snaps rejoinders for Steven to call him by his proper name. This
seems to have no effect on Steven, whose easy going, self-confident
nature seems impervious to criticism. Such an attitude makes Steven
seem blunt and tactless, although any slights are usually
unintentional. Steven is strong-minded enough to make deliberate
insults to a person's face. His self-confidence often does not make
up for a lack of foresight in planning or poor timing.
A handsome man, Steven has strong features and neatly coiffured
light-brown hair. He is dependent on the TARDIS's wardrobe for
clothes because his space fatigues were badly torn and dirtied after
two years' imprisonment on Mechanus. Whatever he picks is slightly
unfashionable, such as a stiff-looking fawn corduroy suit, or errs
on the side of tastelessness, such as a brown, cream and orange
striped turtleneck top and brown slacks.
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Susan Foreman
Apparent age: late teens
Species: Gallifreyan
Equipment: Small handbag
Strength: 3, Cheat Death 1, Iron Constitution 2, Regenerative
Powers 3
Control: 4, Stealth 1
Size: 4
Weight: 3
Move: 3, Running 1
Knowledge: 6, Computing 1, First Aid 1, Science 1, TARDIS 1,
Temporal Science 1
Determination: 3
Awareness: 4, Striking Appearance 2
Susan is a young Time Lord who fled Gallifrey with the Doctor in
the TARDIS he borrowed. In human reckoning she looks to be about
fifteen years old, although her eyes betray a knowledge far greater
than that of the Earth schoolgirl she resembles. Her dark eyes,
framed by her arched black eyebrows and shock of unruly black hair,
have a distant, slightly disturbing look about them.
Even for a Time Lord, however, Susan is too young to know much
about the universe. She is brilliant at some subjects, yet shows a
shocking ignorance in others. Her immaturity sometimes shows when
she behaves childishly or selfishly, and her impulsiveness can
sometime lead to misfortune.
Her affection for the Doctor is strong and she becomes quite
concerned if he goes missing. Generally, however, she is a bright
and cheerful woman. When she is not unbalanced by fear or a sense of
panic, Susan is resourceful and inventive, and often displays a good
sense of initiative when opportunities present themselves. Like the
Doctor, she is an improviser; Susan rarely has a clear plan of
action.
Susan typically wears stirruped, narrow slacks, flat shoes and an
assortment of plain or striped tops. For forays outside the TARDIS
she has a short, high-collared sheepskin jacket: she rarely wears
appropriate clothing for the conditions she must face, thereby
bringing hardship on herself and forcing her companions to help her.
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Tegan Jovanka
Apparent age: mid 20s
Species: Human, Earth
Equipment: None
Strength: 3, Cheat Death 2
Control: 4, Marksmanship 1
Size: 4
Weight: 4
Move: 3, Driving 1, Running 1
Knowledge: 4, First Aid 1, TARDIS 1
Determination: 5, Independent Spirit 1
Awareness: 3, Acute Hearing 2, Artist 2, Con 1, Striking
Appearance 2
Tegan is an outspoken Australian air stewardess who wandered into
the TARDIS believing it to be a police box. She has described
herself as just a mouth on legs: she will often speak without giving
a matter full thought with the result that she ends up in trouble or
doing something she would rather not have done.
She is an active companion, always ready to leap into action,
although she sometimes realizes the full implication of what she is
involved in and becomes afraid. Only Tegan would shoulder-charge a
Cyberman just to put it off its stride! She can become quite
emotional, irrational and upset, especially if the Doctor seems to
be doing nothing to resolve a problem.
Despite her independent spirit and unwillingness to be forced
into roles that demean her, she does not proclaim herself to be a
feminist: she would rather act than take the time to explain.
She distrusts Turlough mainly owing to what is, in her eyes, his
shifty behaviour. Such suspicion is justified while Turlough is in
the Black Guardian's thrall, but not once he is free of the
Guardian's influence.
Tegan has short auburn hair, hazel eyes and an attractive face
with a strong jaw-line. She is in her early twenties. During her
initial adventures with the Doctor, Tegan continued to wear her
lilac stewardess's jacket, short skirt and hat. She has since
changed into what she must regard as more practical garb for
visiting alien worlds -- typically a short, cotton print dress in
bright irregular splashes of colour and red court shoes.
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Turlough
Apparent age: late teens
Species: Trion, exile
Equipment: None
Strength: 4, Cheat Death 1, Iron Constitution 1
Control: 4, Stealth 2
Size: 3
Weight: 4
Move: 3, Driving 1, Running 1, Swimming 2
Knowledge: 6, Astrogation 1, Computing 1, Pseudoscience 1,
Science 2, TARDIS 1, Transmat 1
Determination: 3, Command 2
Awareness: 4, Bargaining 1, Con 1
Turlough appears to be a normal Earth male in his mid to late
teens, but is really a Trion who has been exiled to Earth. He a
criminal in the eyes of the Trion people and is in political exile
along with the rest of his family. His determination to keep his
background a secret gives him a furtive, mysterious air. Such odd
behaviour can also be attributed to his original patron, the Black
Guardian, who used him as a tool to try to kill the Doctor -- an
obligation of which Turlough is now free.
One mark, a Mesos triangle on his upper left arm, might give away
his criminal status to someone if Turlough were careless enough to
reveal it. He is scrupulous in his efforts to keep the brand hidden.
Although Turlough seems to act the coward and often advocates
leaving the scene of an incident as an way out, his behaviour is
attributable to a desire to find a calm and rational answer to a
problem. He would rather use charm to make a person to see his point
of view than argue heatedly. Turlough is quite capable of taking
decisive action when it is needed. He is reluctant, however, about
being pushed into things that he would rather not do.
Because Turlough comes from an advanced culture, he is slightly
contemptuous of the primitive people of 20th century Earth. His
attitude often causes conflicts with Tegan, whose brash, direct
nature conflicts with Turlough's detached, calm approach.
Turlough has short, ginger hair and blue eyes. He typically wears
the uniform of his public school: black blazer, waistcoat and
trousers, grey shirt with a wing collar, a black tie with fine
yellow stripes and black shoes.
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Vicki
Apparent age: mid teens
Species: Human, Earth
Equipment: None
Strength: 2, Cheat Death 2
Control: 4, Stealth 2
Size: 4
Weight: 3
Move: 3, Running 1
Knowledge: 5
Determination: 3
Awareness: 3, Animal Empathy 1, Screaming 2
Vicki is an orphaned colonist from Earth in the 25th century. Her
spaceship crashed on the planet Dido, from which she was rescued by
the Doctor, Ian and Barbara. She is bright but seemingly innocent,
and easily terrified by alien monsters. Her youth and naivety mean
that she is easily taken in by other people, and will often accept
people for what they say they are.
Because she is so young, she lacks the determination to apply
herself to problems to which the solution is not apparent and will
give up easily if she seems to be getting nowhere. She lacks the
patience, too, to let other people get on with a task, and will
become sulky or even wander off to find something else to do,
landing herself in trouble.
Vicki is a quite likeable girl on the whole and gets on well with
fellow companions Ian and Barbara: Barbara's mothering instinct is
strong when Vicki is around. The Doctor's best opinion of her would
be as a foolish child, although he would be concerned if she went
missing. Vicki has one great weakness: she is absolutely terrified
of heights.
Despite her weaknesses and childish behaviour, Vicki is quite
resourceful and can cope with surviving on her own: in The Chase she
even sneaked aboard a Dalek time machine so that she had a chance of
joining the Doctor after they had been separated.
Vicki has a youthful, roundish face and mid-length fair hair that
she sometimes wears in twin pony tails. She typically wears a simple
dress with diamond-shaped piping at the hems and collar: the
material is dirt-repellent and non-creasing and does not need
cleaning. At time. however, she does borrow form the TARDIS's
wardrobe, and has even dressed as a medieval page boy during her
adventures.
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Victoria Waterfield
Apparent age: late teens
Species: Human, Earth
Equipment: None
Strength: 3, Cheat Death 2
Control: 3
Size: 4
Weight: 3
Move: 3, Running 1
Knowledge: 3, Science 1
Determination: 3
Awareness: 3, Eloquence 1, Screaming 3, Striking Appearance 1
Victoria is the daughter of the Victorian scientist Professor
Edward Waterfield. When he was killed by the Daleks she joined the
Doctor on his adventures through time and space. She is a small girl
in her late teens, and her upbringing means she is modest in
behaviour and dress.
In her initial travels with the Doctor, Victoria wears full
Victorian dress as appropriate to her standing. This comprises a
dress with several layers of petticoats and formidable and
constricting undergarments. Such an outfit, however, is too bulky to
allow the Doctor free movement in the TARDIS's control room, and so
Victoria has been persuaded to overcome her timidity and wear more
practical clothes: she typically wears a knee-length skirt -- quite
shocking for a generation of women not used to revealing even their
ankles -- or walking clothes of britches, jacket, long socks and
sturdy boots. She has a round face, blue eyes, and mid-length dark
hair.
Travelling with the Doctor is gradually changing Victoria's
outlook and making her less shockable and much bolder. She is a
demure young lady, however, and tends to faint at horrifying sights
or to scream in terror.
Jamie McCrimmon, a fellow traveller, is someone she can
understand: he comes from a slightly more primitive time than she
does, but much of what he knows is familiar. She tends to tease him
to get him to do things he might ordinarily balk at. In return, he
reassures her and acts protectively towards her.
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Captain Yates
Apparent age: early 30s
Species: Human, Earth
Equipment: Automatic pistol (Wounds 5, Range 4),
walkie-talkie
Strength: 4, Cheat Death 1, Quick Recovery 2
Control: 4, Blunt Weapons 1, Brawling 1, Leaping 1,
Marksmanship 2, Stealth 1, Thrown Weapons 1
Size: 3
Weight: 4
Move: 3, Driving 1, Piloting 1, Running 1
Knowledge: 4, Electronics 1, Mechanics 1, Wilderness Lore 1
Determination: 3, Command 2
Awareness: 4, Bureaucracy 1, Striking Appearance 1
As a captain in the United Nations Intelligence Taskforce, Mike
Yates presents a dashing figure. He is a typical young army officer:
bright, well-spoken and charming, with an ability to get on well
with his men and his senior officers. By nature he is restless and
does not like sitting around doing nothing when something should
clearly be done.
For all his loyalty and his experience, however, Yates is a
little unnerved by the frequent encounters that UNIT has with aliens
and he lacks the steadiness of mind that the Brigadier and Benton
demonstrate in such confrontations. He will get the job done
competently and conscientiously, but he is best in a support role or
when leading men against other men. Yates tends to be chauvinistic
and is reluctant to let the Doctor's female companions imperil
themselves.
He is a stickler for form except when he is off-duty or on
undercover assignments. Left to his own devices he can cope with
most situations, although he seems to lack the imagination and
foresight that would make him a brilliant officer: Yates is usually
at least one step behind the Brigadier when it comes to planning. He
is an able second who benefits most from working under a strong,
capable leader.
Yates is slimly built, with a narrow, handsome face, blue eyes
and short, mid-brown hair. He is invariably in full captain's
uniform because of his extensive office role at UNIT headquarters.
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Zoe Apparent
age: late teens
Species: Human, Earth
Equipment: None
Strength: 3, Cheat Death 2
Control: 4, Martial Arts 2, Stealth 1
Size: 4
Weight: 3
Move: 3, Piloting 1, Running 1
Knowledge: 4, Astrogation 2, Computing 3, Electronics 1,
Mathematics 2, Science 2, Robotics 1, Temporal Science 1
Determination: 4
Awareness: 4, Intuition 1, Photographic Memory 2, Screaming
1, Striking Appearance 2
Highly intelligent Zoe is almost a mental rival of the Doctor:
she believes that the Doctor is not quite as intelligent as she is!
She is certainly more adept at dealing with computers than he is and
deserves her space station rank of astrophysicist and astrometricist
first class. Computers seem almost like toys to her owing to her
ability to quickly work out programs in her head; primitive ones,
such as the ones of 20th century Earth, simply infuriate her.
Zoe is a product of the Earth of the early 21st century. She is
coolly confident in her own abilities and sceptical of even the
Doctor's attempts at coping with technology. Her mental powers are
phenomenally advanced and are demonstrated by her power of total
recall. Zoe is keen to learn about items and processes she has not
come across, and will ask pertinent, searching questions to further
her knowledge.
Despite her small, childlike frame and features, Zoe is tough and
quite able to defend herself. In The Mind Robber she bested
fictional comic superhero The Karkus in combat through the use of
self-defence. At the same time she can be quite terrified of the
unknown or of hostile or dangerous creatures.
Her round, smooth-skinned face is set off by penetrating brown
eyes that are usually emphasized by heavy, dark make-up. Thick,
straight black hair that is forced up and back by a narrow headband
falls forward to frame her face. Zoe typically wears futuristic
clothing, such as a dark, sparkly Emma-Peeler catsuit and white,
pointed ankle-boots, or black plastic miniskirt and short-sleeve
jacket, both edged with broad, pink scallops, and black plastic
boots. |
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