Table 5A: Strength
| 0 | No strength at all |
| 1 | Small rodent |
| 2 | Child |
| 3 | Average adult |
| 4 | Strong adult |
| 5 | Human maximum, Geoff Capes |
| 6 | Car, Cyberman |
| 7 | Lorry, bulldozer, hydraulic press |
| 8 | Jet aircraft |
| 9 | Spaceship |
| 10 | Gravitron, force field |
Table 5B: Control
| 0 | Unco-ordinated, random movements, clap hands, hold object |
| 1 | Barely controlled movement, walk, form letters |
| 2 | Clumsy, awkward, use basic tools, simple machines |
| 3 | Average human, use simple vehicle such as a car, play notes on a musical instrument |
| 4 | Skilful, above human average, operate complex vehicle such as a helicopter, play musical instrument well |
| 5 | Very nimble-fingered, athlete, concert musician, crack a safe, juggle, cut gems |
| 6 | Human maximum, ninja, master watchmaker, virtuoso musician, walk tight rope, swing from trapeze |
| 7 | Comic book superhero |
| 8 | Raston robot |
| 9 | Divine Powers |
| 10 | Divine Powers |
Table 5C: Size
| 0 | Palace, brontosaurus, whale, airliner, trawler, aircraft hangar, warehouse |
| 1 | Elephant, log cabin, Tyrannosaurus Rex, yacht, road width, room |
| 2 | Car, cow, rowing boat, horse, typical area, width of a country lane |
| 3 | Large human, Cyberman, Ice Warrior, wide door, wide corridor |
| 4 | Small human, large dog, Dalek, ventilation duct, small doorway |
| 5 | Small child, average dog, chimney flue |
| 6 | Cat, lapdog, hamster, Cybermat, baby, rat, Dalek eyestalk, cat flap, ajar door |
| 7 | Mouse, large spider, mousehole, plughole |
| 8 | Gnat, flea, crack in masonry or woodwork |
| 9 | Speck of dust, particle of powder, hairline crack |
| 10 | Molecule, gas particle |
Table 5D: Weight
| 0 | Up to 10 grams, almost weightless, gnat, flea |
| 1 | Up to 1 kilogram, hamster, book, screwdriver |
| 2 | Up to 6 kilograms, baby, small dog, bag of shopping |
| 3 | Up to 40 kilograms, child, large dog, bar of lead, small adult |
| 4 | Up to 125 kilograms, adult, hod of bricks |
| 5 | Up to 600 kilograms, Cyberman, motorcycle |
| 6 | Up to 4 tonnes, van, rhino, car, most elephants |
| 7 | Up to 30 tonnes, lorry, small aircraft |
| 8 | Up to 250 tonnes, brontosaurus, airliner |
| 9 | Up to 2,000 tonnes, spaceship, aircraft carrier |
| 10 | More than 2,000 tonnes, space station, planet |
Table 5E: Move
| 0 | Unable to move |
| 1 | Up to 1.5 km/h, barely able to move, crawl, turn, easy terrain, jump over matchbox |
| 2 | Up to 3 km/h, limping, injured or elderly human, Dalek, obstructed terrain, move in time to rhythm, jump over shoe box |
| 3 | Up to 8 km/h, average human, Cyberman, dance pleasingly, jump over tea chest |
| 4 | Up to 25 km/h, athlete, bicycle, ordinary horse, dance at Nureyev's standard, jump over 2 metre fence |
| 5 | Up to 110 km/h, cheetah, moped, race horse, racing bike, downhill skier |
| 6 | Up to 550 km/h (speed of sound), motorbike, car, helicopter, light aircraft |
| 7 | Up to 3,000 km/h (air speed record), jet aircraft |
| 8 | Up to 25,000 km/h (less than Earth escape velocity), rocket sled, missile |
| 9 | Up to 200,000 km/h, spaceship |
| 10 | Practically instantaneous travel, transmat |
Table 5F: Knowledge
| 0 | Brainless, acts in response to basic urges |
| 1 | Animal instincts, emotions, basic speech, use of plough, potter's wheel, pikestaff |
| 2 | Capable of speech, knows folklore and legend, peasant skills, very superstitious, basic reading and writing, poetic speech, use of winch, lathe, bow, gun |
| 3 | Basic reading and writing, religious and social prejudices, use of basic mechanisms, read and write fluently, use of car, radio, food mixer, typewriter |
| 4 | Read and write fluently, social and political prejudices, open to reasoned argument, use of simple machines, understand an academic treatise, use of light aircraft, computer, electron microscope |
| 5 | Educated to graduate level, seeks out principles behind phenomena, sceptical but has faith in politics and/or science, understand advanced 20th century research, use of jet aircraft, rockets, nuclear reactor |
| 6 | Human maximum in the 20th century, genius, some grasp of all areas of human knowledge, astounding feats of memory, understand future science, use of robots, spaceships, biochemical implants |
| 7 | Future human knowledge, cybernetics, biochemical nanocomputers, interstellar navigation, genetic engineering, understand basics of Time Lord science, use of force fields, transmats, TARDISes |
| 8 | Alien intelligences, far future knowledge, understand the subtleties of TIme Lord science, build time machines, mini universes |
| 9 | Time Lord knowledge at its peak (in Rassilon's time), understand the principles of any manufactured thing |
| 10 | The White and Black Guardians, understand the meaning of the universe |
Table 5G: Determination
| 0 | Mindless slave, zombie, automaton, robot |
| 1 | Subservient, totally gullible, yearns for leadership |
| 2 | Easily led, easily deceived, little resistance to intimidation |
| 3 | Average human, resents being order about unless it is done persuasively, can spot obvious con tricks, can keep a secret unless drunk |
| 4 | Determined, sceptical, can keep a secret unless drugged or tortured, difficult to distract or hypnotize |
| 5 | Very single-minded, will not break under torture but affected by truth drugs, obstinate, pig-headed, suspicious of most people |
| 6 | Human maximum, obsessive, paranoid or has a highly developed moral code, oblivious to most persuasion, drugs and physical pain, Daleks |
| 7 | Beyond human limits, Cybermen |
| 8 | Increasingly immune to biochemical mood changers, mind transference machines, even able to survive destruction of the physical body... |
| 9 | As 8 |
| 10 | Able to exert will to create matter, even mini-universes, Omega in the Doctor's time |
Table 5H: Awareness
| 0 | Unnoticeable, cannot communicate, regarded as inanimate, treated as an object |
| 1 | Disagreeable, repulsive, lacking in social skills, a laughing stock |
| 2 | Neither likeable nor pleasant to behold, always looks shifty, dreary company, boring and humourless, Daleks, Cybermen, unperceptive, uncomprehending of social signals |
| 3 | Average human, can get away with a few small fibs but always caught out in a big deception, sometimes gets excess change when buying groceries but loses money whenever he sells his car, embarrassed about tipping, overpays when bribing, fails to spot things until they are very obvious |
| 4 | Able to lie convincingly at times, can obtain information by bribery or cajoling, likeable, endearing, generally has good fortune, a good talker, socially skilful, picks up vibes |
| 5 | Gets away with murder, can be a real rogue, could sell his grandmother, a natural actor and orator, silver-tongued, charismatic, intuitive |
| 6 | A head-turner and stopper of all conversation, striking appearance, persuasive manner, chameleon-like appearance changes, a professional poker player, a leader of other men |
| 7 | As 6 but with real power, able to control and corrupt humans, able to hypnotize at will, able to shapechange or transfer mind elsewhere, machines for mental control |
| 8 | Alien intelligences |
| 9 | Reserved for dominating alien lifeforms and zombifying brain parasites |
| 10 | Divine powers |