Table 2: Character Options In An Action Turn
| Option -- to be stated at the start of the turn | Ability | Defence in close combat | Defence in ranged combat |
| Stay in the same area and recover/do nothing | none | Size | Size + Range |
| Stay in the same area and dodge all attacks | none | Size + Control* | Size + Range + Control* |
| Stay in the same area and perform an action** while evading or parrying an attack from one specified opponent | Relevant ability* | Size (+ Control* against a specified opponent) | Size + Range (+ Control* against a specified opponent) |
| Try to move a number of areas whose difficulty is greater than the character's Move by beating the difference | none | Size | Size + Range |
| Move a number of areas whose difficulty is less than the character's Move* and perform an action* while evading or parrying an attack from a specified opponent | Relevant ability* minus the number of areas moved | Size (+Control* against a specified opponent) | Size + Range (+Control* against a specified opponent) |
| Option -- to be stated during an action turn | |||
| Abandon any previously stated intention, stay in the same area and perform an action** | Relevant ability* minus 2 | Size | Size + Range |
* These abilities include any relevant special abilities. The Running special ability, for example, would be added to Move.
** Performing an action will often mean attacking an opponent, but it can also mean attempting to use any ability,
such as the Doctor attempting to reset the controls of a Zygodon machine using his Knowledge ability.