Table 2: Character Options In An Action Turn

Option -- to be stated at the start of the turn Ability Defence in close combat Defence in ranged combat
Stay in the same area and recover/do nothing none Size Size + Range
Stay in the same area and dodge all attacks none Size + Control* Size + Range + Control*
Stay in the same area and perform an action** while evading or parrying an attack from one specified opponent  Relevant ability* Size (+ Control* against a specified opponent) Size + Range (+ Control* against a specified opponent)
Try to move a number of areas whose difficulty is greater than the character's Move by beating the difference none Size  Size + Range
Move a number of areas whose difficulty is less than the character's Move* and perform an action* while evading or parrying an attack from a specified opponent  Relevant ability* minus the number of areas moved Size (+Control* against a specified opponent) Size + Range (+Control* against a specified opponent)
Option -- to be stated during an action turn 
Abandon any previously stated intention, stay in the same area and perform an action**  Relevant ability* minus 2 Size Size + Range

* These abilities include any relevant special abilities. The Running special ability, for example, would be added to Move.
** Performing an action will often mean attacking an opponent, but it can also mean attempting to use any ability, such as the Doctor attempting to reset the controls of a Zygodon machine using his Knowledge ability.

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