Table 1: Common Abilities And Special Abilities

STRENGTH KNOWLEDGE AWARENESS
Cheat Death Astrogation Acting
Iron Constitution Computing Acute Hearing
Pain Resistance Cryptanalysis Animal Empathy
Quick Recovery Cybernetics Artist
Regenerative Powers Detective Powers Bargaining
Electronics Bureaucracy
CONTROL Engineering Con
Archery Explosives Disguise
Bench-thumping First Aid Eloquence
Blunt Weapons History Gambling
Brawling Law Intuition
Dancing Linguistics Keen Sight
Edged Weapons Mathematics Musicianship
Escapology MacGuffin Precision
Fast Reactions Mechanics Refined Palate
Fisticuffs Medicine Resourceful Pockets
Gymnastics Navigation Screaming
Juggling Occultism Sensitive Nose
Leaping Photographic Memory Serendipity
Lockpicking and Safecracking Poisons Singing
Marksmanship Pseudoscience Striking Appearance
Martial Arts Robotics Tracking Robotics Tracking
Mountaineering Science Ventriloquism
Sense of Balance  TARDIS
Sleight of Hand Temporal Science DETERMINATION
Sports Transmat Animal Handling
Stealth Wilderness Lore Command
Thrown Weapons Gloating
MOVE Hypnotism
WEIGHT Driving Independent Spirit
No special abilities Piloting Indomitable Will
Riding Strong Passion
SIZE Running
Contortionism Sailing
Swimming
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