
SeDiGrid V5.0 (for Moray 3.2)
	by Darren Izzard (SeDi) 1999-2000

zysyshelp@yahoo.com
http://www.geocities.com/Broadway/4156

**THIS PLUGIN REQUIRES MORAY 3.2 - IT WILL
  NOT WORK WITH EARLIER VERSIONS***

Put the DLL in the plugins\ directory in your Moray
directory. Then, if you want, load the "test.mdl" file
into Moray and render it to make sure everything's working.

Options available in the Modify box:-
	Width   \
	Breadth  > set the dimensions of the grid
	Height  /  (dimensions as specified here
	           are approximate only)

	Bar Form -- the grid can be made out of different
	         -- types of bars - this selects which.

	Relative Bar Size
	  Across X   -- set the thicknesses of the bars
	  Across Y   -- along the X and Y axes of the
	             -- grid, relative to the size of
	             -- the grid on those axes divided
	             -- by the number of bars.
	             -- (Experiment if that's not clear.)

	Divisions
	  X   -- set the number of bars along the X
	  Y   -- and Y axes (currently max. 100).

	Bar Intersections
	      SeDiGrids can have decorations placed
            at the intersections between X and Y
            bars.
	  Form -- pick which type of decoration you
	       -- want for each intersection (if any)
	  Size
	      -- the size of the decorations. Note that
	      -- this is also affected by the size of the
	      -- bars, the grid's dimensions and the
	      -- number of divisions.
	  Fit to Intersection
	      -- if this is set, decorations' widths and
	      -- breadths are set to the width and breadth
	      -- of the area of intersection of the bars.
	      -- If not, their bounding box is made to be
	      -- a cube. (Again, experiment if that's not
	      -- clear.)
	  Have Own Material
	      -- if this is set, decorations have a
	      -- separate texture from the rest of the grid.
	      -- The box and button immediately below allow
	      -- you to select the material to use for the
	      -- decorations.
	    Apply to Group
	        -- if "Have Own Material" is selected, this
	        -- option selects whether to apply the material
	        -- to all decorations as a group, or to each
	        -- each decoration individually. Experiment to
	        -- see the difference.
	  Placing -- sets where the decorations are to
	          -- be placed on the grid
	    Corners (2-way)  -- the four corners
	    Edges (3-way)    -- the frame, excluding corners
	    Interior (4-way) -- the inside of the grid (ie.
	                     -- everywhere except the frame
	                     -- and corners)
	          -- note that "X-way" refers to the number
	          -- of bars emanating from each intersection.
	          -- That is, from each of the internal
	          -- intersections, 4 bars point away from
	          -- them. But, from the corners, only 2 bars
	          -- point away from the intersections.

This object supports CSG and referencing.

For those who don't know it yet, I rather stupidly
lost the source to my original SeDiGrid plugin in a
hard drive accident. Version 4 was a total recoding
although it looked and behaved roughly the same.

Current ideas for future enhancements:-
	(1) more bar types
	(2) more intersection types (possibly even
	    user-defined objects placed at the
	    intersections)
	(3) irregular spacings for bars
	(4) more accurate CSG previews for certain
	    intersection decorations
	(and a few more. whether I actually implement
	any of this stuff depends on how much time and
	enthusiasm I have.)

Because I rewrote the plugin with those enhancements
in mind, they should be easier to implement now than
they would have been before.

ADDITIONS OVER VERSION 4.1

1. Decorations can now have a separate texture from the
   rest of the grid.
2. Much better wireframe previews for cylinder, box and
   cone grid components (both bars and decorations).
3. Added "rounded cyl" decoration type.

ADDITIONS OVER VERSION 4.00 FOR OLDER MORAY VERSIONS

1. Well, a subtraction really. Since Polyray support has
   been removed from Moray 3.2, I don't have to bother
   with Polyray output any more.

ADDITIONS OVER VERSION 3.00

1. "Fit to Intersection" option for decorations.
2. New bar type "none." (I did write a "double-box" type
   too but its a little on the buggy side right now.)
3. New intersection type "two spheres."

--SeDi
