VEHICLE DESIGN SYSTEM
A Source Book for TWERPS
Note: Vehicles in this article are defined as things smaller then ships and are basically things that are treated as single objects.
Vehicles have separate Size, Engine, Body, Control, Armor, Movement and Capacity statistics.
Size is the overall
size of the vehicle. This is used to determine limiting factors
of the design. Vehicles size in MTM hexes (10 feet/hex) is found
by dividing Cap by five and rounding up.
Engine is both the
vehicle's engine power and damage capacity of the vehicle. If a
vehicle is damaged to Eng=1 then the vehicle is inoperative. If
vehicle Engine is brought to 0 or below then the vehicle is
destroyed; it may be repaired unless Engine has fallen as far
below zero as full Engine is above zero; e.g., if a vehicle
normally has Engine 4 then it may be repaired unless it is at
minus four or less, in which case it is utterly destroyed.
Body is the structure
reinforcement of the vehicle. It takes damage before Eng.
Control is the vehicle's
agility/ control systems which affects the ease or difficulty in
operating the vehicle. It is also a modifier to any dodge rolls
made by the vehicle.
Armor is the Protection
Value of the vehicle, which is a modifier to the Defensive roll.
Movement is a Engine
multiplier (such as x2.5, x4, x5) and a mode of travel (such as
Ground or Flying). This gives it's movement rate per turn.
Vehicles movement is always based upon Engine at the moment in
the current turn. Scale of movement is in VTV hexes (100 feet per
hex). As a rough approximation, 1 hex of VTV per turn equal 15
MPH/ 25KPH.
Capacity is space within
and on the vehicle for crew, passengers, weapons and modification
systems. One Cap must be used for the vehicle's operator/pilot.
One Cap will hold One Trade Unit if used as cargo space. One Cap
can hold one passenger in comfort and two in cramped conditions.
Given below is a base list of vehicle frames...
| BASE SIZE | BASE ENGINE | FRAME CAPACITY | COST | EXAMPLES | |||
| 1 | 2 | 1 | 2C | Scooter, Motorcycle | |||
| 1 | 4 | 2 | 4C | Midsized car, Big motorcycle | |||
| 1 | 6 | 4 | 6C | Big car, Van, Pickup truck | |||
| 2 | 8 | 8 | 10C | Truck, Yacht | |||
| 4 | 10 | 16 | 15C | Airliner, Patrol boat | |||
| 7 | 12 | 32 | 25C | Cruiser | |||
| 13 | 14 | 64 | 40C | Battleship | |||
| 26 | 16 | 128 | 65C | Tanker | |||
NOTE: All vehicles start with a Body and Control of 0, an Armor of +0 and no movement modes or multipliers.
FRAME MODIFICATIONS:
FC= Frame Cost. FC/2= Half Frame Cost. FC*2= Twice Frame Cost.
| Engine Modification: | -2 | -1 | +0 | +1 | +2 | +3 | +4 | |
| Cost of Modification: | -4C | -2C | 0C | 4C | 8C | 16C | 32C | |
BODY: Max. of twice Size value. Cost is 2C
per +1.
CONTROL: Min./Max. of -2/+2. Cost is -(FC/2) per
-1 and (FC) per +1 raised.
| ARMOR: Maximum value allowed is (Size of vehicle/2)+1, round up. | ||||||||
| Armor Value: | +1 | +2 | +3 | +4 | +5 | +6 | +7 | |
| Cost of Modification: | 5C | 10C | 20C | 40C | 80C | 160C | 320C | |
CAPACITY: Can be altered to a minimum of half
base value or a maximum of half again base value. Cost is -1C per
-1 and 1C per +1.
MOVEMENT: (FC/2) for a x0.5 multiplier of
Ground. (FC/2) per +x0.5 multiplier to movement.
Other Move types are available and vehicles can have more than
one movement mode.
(FC/2) to change to Water (Only water movement).
FC to change to Underwater (can move on surface or under water).
FC to change to Hover (can go over most terrain w/o penalty).
(FC*2) to change to Flight (no terrain penalties).
(FC*2) to make vehicle DROP-CAPABLE (Can do a quick (20 turn)
orbital re-entry). All gravitic flight vehicles can leave or
enter orbit but it takes several minutes.
SOME SIMPLE VEHICLES:
Rover: A heavy duty jeep-like vehicle found
on most colony worlds.
(SIZ:1, ENG:6, BODY:2, CONTROL:+0, ARMOR:+0, CAP:5, MOVE:
x1.0/Ground, 17C)
FlyStick: A two meter long tube with a saddle
and control bars. Uses a Flicker wing and micro grav jet to fly.
Popular with kids.
(SIZ:1, ENG:2, BODY:0, CONTROL:+0, ARMOR:+0, CAP:1, MOVE:
x1.0/Flight, 8C)
HoverTrans: A small cargo vehicle, like a
pickup truck.
(SIZ:1, ENG:6, BODY:2, CONTROL:-1, ARMOR:+0, CAP:5, MOVE:x1.0/Hover,
20C)
HoverTruck: A bigger HoverTrans. Two hex in
size.
(SIZ:2, ENG:8, BODY:4, CONTROL:-1, ARMOR:+0, CAP:10,
MOVE:x0.5/Hover, 30C)
GravTrans: An more advanced cargo vehicle,
uses a flicker and grav jet to fly.
(SIZ:1, ENG:6, BODY:2, CONTROL:+0, ARMOR:+0, CAP:5,
MOVE:x1.0/Flight, 29C)
GravTruck: A bigger GravTrans. Two hex in
size.
(SIZ:2, ENG:8, BODY:2, CONTROL:+0, ARMOR:+0, CAP:10,
MOVE:x0.5/Flight, 41C)
GravAPC: Used to carry troops in a
combat zone. Typically armed with one or two anti-personal weapon
systems. Small enough to be easily transported by Starship. Two
hex in size.
(SIZ:2, ENG:8, BODY:4, CONTROL:+0, ARMOR:+2, CAP:10,
MOVE:x1.5/Flight, 65C)
GravAFV: A heavy combat version of the
APC. Typically with a crew of two to four and armed with an
anti-armor or area effect weapon and several smaller
anti-personal weapons. Two hex in size.
(SIZ:2, ENG:10, BODY:6, CONTROL:+0, ARMOR:+3, CAP:10,
MOVE:x1.0/Flight, 82C)
GravAFV-Fast: An AFV with jumped up
engines. Used to make quick raids and scout out dangerous areas.
Two hex in size.
(SIZ:2, ENG:10, BODY:6, CONTROL:+0, ARMOR:+3, CAP:10,
MOVE:x2.5/Flight, 97C)
BattlePod: A one-man gravitic battle unit,
most often used in ship boarding actions. Typically armed with
several anti-personal and one anti-armor weapon systems.
(SIZ:1, ENG:4, BODY:4, CONTROL:+1, ARMOR:+2, CAP:4,
MOVE:x1.5/Flight, 37C)
TC Scout Sky Cycle: Supersonic one-man grav
bike.
(SIZ:1, ENG:8, BODY:4, CONTROL:+1, ARMOR:+1, CAP:2,
MOVE:x6.0/Flight, 85cc)