TWERPS ATTRIBUTES
A Variant for TWERPS
As a way to add more color to TWERPS, yet keep the basic
simplicity of the system intact, I've used this method to
different characters. I've added a set of four Attributes, each
with it's own effect on Difficulty Rolls as outlined below. These
Attributes DO NOT affect combat directly.
The four Attributes are Prowess, Agility, Intellect and Style.
PROWESS affects physical ability Difficulty
Rolls (such as lifting or bending a metal bar) and general health
Difficulty Rolls (resisting disease, poisons, etc.)
AGILITY affects dexterity Difficulty Rolls (such
as juggling) and bodily movement Difficulty Rolls (such as tight
rope walking).
INTELLECT affects Mental agility Difficulty
Rolls (such as puzzle solving), perception/noticing Difficulty
Rolls and willpower.
STYLE affects Attractiveness and social ability
Difficulty Rolls (such as making good impressions or telling a
story.)
Character Attributes can be determined in one of two ways...
The first is to roll four times on the following table and
arrange the results as the player wishes..
| 1D10 Roll: | 1 | 2-3 | 4-7 | 8-9 | 10 | |
| Attribute Value: | -2 | -1 | 0 | +1 | +2 |
The second way is to take points from one Attribute and add them
to another as the player wishes among the four Attributes. No
Attribute may be higher than plus (+2) or lower then minus two
(-2) with out GMs permission.
Normal human average in an Attribute is 0, with -1 being low, +1
being high and +2 or greater being superior.