BIOROID WARRIORS
A Sourcebook for TWERPS tm.
| Bioroids are quasi-organic robots controlled by an internal microcomputer. Their bodies are custom grown in special devices known as Bio- or Clone Tanks. Without the guidance of an implanted computer, The Bioroid would die in a matter of minutes after being taken from the tank. The computer (also known as it's Brain or Soul) regulates it's body's functions and provides instructions for it's job or purpose. The bodies wear out over time, but the computer can often be recovered and reused. Force grown in a Bio-Tank, a Bioroid comes out of it's tank fully grown (i.e. adult) and ready to work. In general, Bioroids are designed to be smaller then human norm, except for combat/military models. Bioroids do need air, food and water as they are biological creatures, though they need about half the amount of it a similar sized human would require as internal micro-fusion piles cover most of their energy requirements. Bioroids also heal at the standard rates of biological creatures. The vast majority of Bioroids are blunt-featured sexless laborers with limited Brains and training. These simple creatures are totally unimaginative and tend to be literal minded, in short, no fun at a party. A smaller number of Bioroids are skilled laborers, technicians and servants. These creatures tend to be female or male rather then neuter and slightly more intelligent then the common laborer Bioroid, but still not much fun at a party. Finally, a much, much smaller amount of Bioroids are entertainers, personal companions and escorts/prostitutes. They are designed to be physically attractive and (often) capable of carrying on conversations on any of a number of subjects. These Bioroids are great fun at a party and often are found at them. Bioroids that work among humans (or aliens) tend to pick up social skills and develop a personality. The longer a Bioroid functions the more self-aware and sentience it becomes. It takes about five years for a Bioroid to become fully sentience. |
| BRAIN COSTS: Backgrounds 5C, Job Training 1/3/5C, Professions 10C, Traits -2C |
| Backgrounds are a complete copy of some person's background or a virtual one made up for the Brain. The Bioroid will have a personality and be self-aware if it has a background. Job Training is direct implantation of information to perform a series of tasks that make up a job. A 1C job would be something very simple, like truck loader, floor sweeper, dishwasher, etc. A 3C job would be something that requires some planning or cover a group of simple jobs, like maintance worker, factory worker, etc. A 5C job would be something that requires lots of training, like medic assistant, butler, joy girl, etc. Professions are the same as for characters, maximum level of Profession/2 is possible at start. Traits are basically flaws in the training of Bioroid's Brain. |
| BODY COST FORMULA: (ST Cost + Total Cost of Any Special Abilities) x Life Span Multiplier. |
| ST COST TABLE |
| VALUE OF ST | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
| COST IN COINS | 2 | 10 | 22 | 40 | 62 | 90 | 122 | 160 | 202 | 250 |
| LIFE SPAN FACTOR TABLE |
| LENGTH OF LIFE | MULTIPLIER | LENGTH OF LIFE | MULTIPLIER |
| 3 months | 0.1 | 10 years | 5 |
| 6 months | 0.2 | 20 years | 10 |
| 1 year | 0.5 | 50 years | 20 |
| 2 years | 1 | 100 years | 50 |
| 5 years | 2 | 200 years | 100 |
| At the end of it's life span the Bioroid's body begins to malfunction and fail very quickly. Every week after, roll once on the following table and apply the result. |
| 1d10: 1-6 | -1 ST |
| 7-8 | -1 Special ability |
| 9-10 | No effect |
| SPECIAL ABILITIES |
| ATTRACTIVE (5C)... The Bioroid is nicely formed and very good-looking. Gives a +1 to Difficulty Rolls when this would be important. |
| BALANCE (10C)... The Bioroid can do amazing acrobatic feats, climb almost unscalable surfaces, run on tightropes, tumble out of a moving vehicle unhurt, etc. rolling vs. a DN of 4 to do so. |
| DEADLY (10C)... The Bioroid seeks out weak spots, causing all attacks made by it to do +1 damage. |
| DURABLE (10C)... The Bioroid has +2 to ST, but only for the purpose of taking damage, these points being damaged first. |
| FAST HEALING (5C)... The Bioroid heals at the rate of one Lethal point per ten hours. |
| FLIGHT (10C)... The Bioroid has an internal fight system, allowing it to fly at ST hexes. |
| HIDDEN WEAPON (10C + Cost of weapon)... As Integral weapon below, also the weapon is concealed internally, so (when not in use) it requires a roll vs. a DN of 5 to detect it. |
| INTEGRAL WEAPON (5C + Cost of weapon)... The Bioroid has a weapon built into it's own body structure, so it cannot be dropped or easily removed. |
| INTERNAL POWERED (10C)... The Bioroid is powered by self-contained systems, requiring no food or water. |
| KEEN SENSES (10C)... The Bioroid can hear, see, smell, etc. far better than a human and can see in the dark much like a cat. The Bioroid gains a bonus of +2 to Difficulty Rolls to detect and/or notice things. |
| LEAPER (10C)... The Bioroid can jump ST+2 hexes on a running jump and ST hexes on a standing jump. It is not hurt by a fall of ST x 2 hexes if it lands on it's feet (i.e. awake and aware). |
| MULTIPLE FOCUS (10C)... The Bioroid can divide it's attention between two tasks at the same time, such as reading a book and driving a car or shooting a gun and searching a backpack, without penalty. |
| QUICK (10C)... The Bioroid's nervous system is jumped up, allowing it an additional action per turn. |
| RAPID FLIGHT (20C)... The Bioroid has a internal fight system, allowing it to fly at ST+2 hexes. |
| RAPID REGENERATION (20C)... The Bioroid heals one Lethal point per minute and two points of Bruising per turn. |
| REFLEXES (10C)... Treat the Bioroid's ST as +2 for higher when determining initiative. |
| REGENERATION (10C)... The Bioroid heals one Lethal point per hour and one point of Bruising per turn. |
| SEALED SYSTEMS (10C)... The Bioroid is immune to gases, poisons and contaminates as long as they do not penetrate his skin (i.e. through a wound or eaten with food). The Bioroid can also go without breathing. |
| SELF DESTRUCT (10C)... The Bioroid is a biological bomb. It can explode at will, destroying itself and doing (unwounded) ST Lethal damage to everything in same hex and half that (rounded up) to adjacent hexes. The Bioroid must be conscious to use this ability. |
| SEXED (5C)... The Bioroid is designed with a functional but non-reproductive set of sexual organs, either male or female. This is primary for the recreational models. |
| SHARP SHOOTER (10C)... The Bioroid is designed for ranged combat. Treat whatever ranged attack it is using as having +2 hexes to it's range. |
| SILENT (10C)... The Bioroid can move in total silence. If others are trying to hear it, they are must roll vs. a DN of 7. |
| SPRINTER (10C)... The Bioroid is treated as having +2 to ST, but only for determining hexes of movement. |
| STRONG (10C)... The Bioroid is built for physical strength. It can lift overhead a maximum of ST x 125 Kilograms, carry twice that amount and drag four times that. The Bioroid can lift engine blocks, rip phone books in half and does +2 damage in melee combat. |
| TOUGH (10C)... The Bioroid has a natural +1 to Defensive ST. |
| VERY ATTRACTIVE (10C)... The Bioroid is perfectly formed and beautiful/ handsome. Gives a +2 to Difficulty Rolls when this would be important. |
| VERY DEADLY (20C)... The Bioroid seeks out weak spots, causing all attacks made by it to do +2 damage. |
| VERY DURABLE (20C)... The Bioroid has +4 to ST, but only for the purpose of taking damage, these points being damaged first. |
| VERY QUICK (20C)... The Bioroid's nervous system is jumped up, allowing it two additional actions per turn. |
| VERY TOUGH (20C)... The Bioroid has a natural +2 to Defensive ST. |