

BACKSTORY
Receiving news of her fathers death,
Catherine Ironfist, Queen of Enroth, sails for
Erathia to
attend her fathers funeral. Fearing the
worst, she assembles a military fleet as her
escort.
Arriving on the coast of Erathia, Catherine finds
an allied wizards tower, devastated from
battle
and abandoned. There she learns Erathia is
falling to its enemies. Mustering local armies,
Catherine marches to Erathias capitol,
restoring lost land along the way.
Rescuing Erathias besieged capitol,
Catherine learns her father did not die of
natural causes. He
was poisoned. Setting herself up as queen,
Catherine goes to war to restore Erathias
borders
and discover her fathers murderer.
FEATURES
800x600 resolution displaying 65,000 colors.
All new pre-rendered art. Hand drawn art is no
longer in the game, but were sticking with
the
bright and polite art style for which
NWC is famous. All art in the game is being
redone for the
new resolution and color depth.
8 new town types. Because H3 takes place in
Erathia, we wanted this new land to have its own
personality. Towns in Erathia will be similar to
those in Enroth, but not the same. Were
taking
the liberty of mixing things up. Towns will be
new, but not necessarily different.
16 hero types. Each town will have two hero
classes (might and magic types) with which it is
associated. Relationships between heroes and
towns will be slightly different. In H2, heroes
defined the town types. In H3, towns will define
the hero types. For example, in H2 there was
the Necromancers Town/Castle. In H3, well
have the Necropolis where you can recruit the
Necromancer and the Death Knight. You will not be
able to customize heroes beyond their
artifacts, but
heroes will be more individualized.
128 individual heroes. Each hero has unique
starting skills, spells, creatures, and a special
ability. No more generic heroes.
Castle Captains have been replaced with actual
Heroes. This is done by garrisoning
a hero
(moving a visiting hero into the garrison slot of
a town).
Heroes will have a paper doll
inventory system for equipping
artifacts.
More skills. Among other new and different
skills, four spell schools will be implemented as
Secondary Skills. There will also be a Tactics
skill allowing players to arrange their creatures
as
desired before combat begins.
More artifacts. Of note is the addition of the
Grail replacing the Ultimate Artifact.
Upon finding
the Grail you take it to a town for a
special town upgrade. Each town type has its own
unique
Grail building, but only one town per
map can have a grail upgrade.
More spells.
The combat screen is 60% larger than it was in H2.
We simply kept creatures the same size as
they were in H2 and took advantage of the
increased resolution (same for the Adventure
Screen,
now with 45% more visible terrain).
With the correct skills, players can now control
the Catapult.
Four war machines: Catapult, Ballista (targets
creatures), Ammo Cart (extra projectile shots),
and
First Aid Tent (heals some hit points for the top
creature of a stack)
War Machines can be attacked and destroyed.
Seven slots for creatures.
About 56 creature types, each with one upgrade.
Including neutral creatures, there are a total of
118 potential creatures to recruit.
Flying creatures now have limited flying range.
Quests. Players will be able to acquire quests
seeking artifacts on the map. Rewards vary, but
one option is to carry the quest artifact to the
next scenario during a campaign.
Creature generators on the Adventure Map can be
flagged. This adds bonus creatures to those
generated each week in towns with like creature
generators.
Heroes recruitment and Thieves Guild information
is now found in the Tavern.
Introduction of the Town Hall. All town
construction is done from the hall. Upgrades to
the Hall
increase town income.
Three different road types for faster hero
movement.
True alliances between players, disallowing the
option to attack your ally.
New and different win conditions.
Underground map level to match the above ground
map.
Multiplayer is being expanded to 8 players. When
it is not your turn, we players can scroll the
Adventure Map, view their towns, heroes, etc.
Six mini-campaigns: Each tells the story from
three different points of view (good guys, bad
guys,
and neutral parties). With these differing
perspectives, players will be able to see
different
interpretations of occurring events.
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