Maru class Armed Merchantman MG-5121322-450000-30000-0 MCr 315.140 500 Tons batteries bearing 1 3 TL=13 batteries 1 3 Crew=10 Passengers=6 Low Berths=14 Cargo=157 Fuel=115 EP=15 Agility=1 Staterooms=16 Tonnage: 500 tons. Crew: 3 Officers. 7 Ratings. Performance: Jump-2. 1-G. Power plant-3. 15 EP. Agility 1. Electronic: Model/2 computer. Hardpoints: 5 Armament: 3 Triple Pulse Laser Turrets (3 Batteries). Defenses: 2 Triple Sandcaster Turrets (1 Battery). Armored Hull-4. Craft: 20-ton Launch. Fuel Treatment: On Board Fuel Scoops and Fuel Purification Plant. Cost: MCr 304.151 Singly, MCr 240.912 in Quantity, plus MCr 14.000 of Carried Craft. Construction Time: 91 Weeks Singly, 73 Weeks in Quantity. Comments: The Maru class armed merchantman has turned the tables on many pirates in frontier sectors. Its efficent layout also makes it a highly profitable vessel. It has low-berths, and enough staterooms to carry a few middle- passengers, though no one would mistake it for a liner. A combination of weapons, cargo space, and ability to land in atmosphere also makes it a rather popular choice for mercenaries, adventurers, and pirates.