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Skill tree


Skill

Knowledge of horseman [ passive skill ]
¿Ñ¹à¾ÔèÁ¤èÒ Xp
Acquisition condition Character Lv. 10, one hand sword コンボ Lv. 3
Lv. Skill point XP it rises Consumption AP Distance
Level 1 6 1 - -
Level 2 5 1 - -
Level 3 5 1 - -
Level 4 5 1 - -
Level 5 5 1 - -

One hand sword コンボ [ passive skill ]
à¾ÔèÁ max combo hit
Acquisition condition Character Lv. 10, Marshall コンボ Lv. 5
Lv. Skill point コンボ operation
Level 1 6   3 steps    A s as
  3 steps    A d ad
  3 steps    S d sd
  4 steps    D s a ad
  5 steps    A s a a ad
  5 steps    A s d d as
  7 steps    A s a a a a s
  7 steps    D s a d s a d
  7 steps    A a s s d d ad
  7 steps    A s d a s d sd
  7 steps    D a d s s s as
  12 steps   S d d a a s s d d a s ad
Level 2 3
Level 3 3
Level 4 3
Level 5 3

Cross sawed [ attack skill ]
â´´¿Ñ¹´éÇǤÇÒÁà·è ŧ¾×é¹áµ¡ÍÍ¡à»ç¹2ÊÒÂ
Acquisition condition Knowledge Lv. of character Lv. 10, horseman 3
Lv. Skill point Damage Consumption AP Distance
Level 1 8 40 42 2
Level 2 7 60 46 2
Level 3 7 80 50 2
Level 4 7 100 54 2
Level 5 7 120 58 2
Attack range:
Attack person:
 

Crash sawed [ attack skill ]
¿Ñ¹ÊÃéÒ§¤Å×è¹ã¹ÍÒ¡ÒÈ ¿Ò´ãÊèÈÃѵÃÙ ÍÙé..áç´Õ
Acquisition condition Character Lv. 16, article Lv. 3
Lv. Skill point Damage Consumption AP Distance
Level 1 8 70 20 3
Level 2 7 105 22 3
Level 3 7 140 24 3
Level 4 7 175 26 3
Level 5 7 210 28 3

Holly cross [ attack skill ]
ⴿѹ¾×é¹áµ¡ á¡4ÊÒ µÒ¡ѹà¡Å×è͹
Acquisition condition Character Lv. 23, cross sawed Lv. 3
Lv. Skill point Damage Consumption AP Distance
Level 1 10 89 68 2
Level 2 9 122 74 2
Level 3 9 155 80 2
Level 4 9 188 86 2
Level 5 9 221 92 2
Attack range:
Attack person:
 
 
 

Impact crash [ attack skill ]
ÊÃéÒ§¤Å×è¹ã¹ÍÒ¡ÒÈ ¿Ò´ËÔ¹ ´Ô¹¡ÃÐà´ç¹ à»ç¹È¾¡Ñ¹à¡Å×è͹ áÃ§ÊØ´ÂÍ´´ âÍéÇÇÇ ÍÂèÒ¢ÍËÁÍÅÓ...
Acquisition condition Character Lv. 27, crash sod Lv. 3
Lv. Skill point Damage Consumption AP Distance
Level 1 10 120 30 3
Level 2 10 180 34 3
Level 3 10 240 38 3
Level 4 10 300 42 3
Level 5 10 360 46 3
Information offer: Promise
Provocation [ ability skill ]
Teasing the partner, appealing that you prohibit use with the pretext that the skill which it tries to attack by his first. it is the conduct where the horseman, Howard falls in love to grade, strongly, large argument occurred inside engineer group. The アルス horseman leader if the fact that the virtue of the horseman, for the sake of the other person is helped from danger is used in prerequisite was accepted. uses in the partner, tries to attack by his between fixed time.
Acquisition condition Knowledge Lv. of character Lv. 15 horseman 3
Lv. Skill point Maintenance time Consumption AP Distance
Level 1 6 3 seconds 60 6
Level 2 5 3 seconds 48 6
Level 3 5 3 seconds 46 6
Level 4 5 3 seconds 44 6
Level 5 5 3 seconds 42 6
Defense guard [ ability skill ]
As for the symbol which represents the horseman of シィルツ most is the thing which can equip the shield. as for the horsemen who is courage by the fact that it disciplines because of thing first the shield is handled, the probability which attack from the enemy fixed time is avoided rises attack of the enemy with becoming skillful to the 效 fruit catching.
Acquisition condition Character Lv. 20, provocation Lv. 3
Lv. Skill point Evasion ratio Consumption AP Distance
Level 1 8 +20 50 6
Level 2 7 +22.5 48 6
Level 3 7 +25 46 6
Level 4 7 +27.5 44 6
Level 5 7 +30 42 6
Infinity guard [ ability skill ]
The fact that it has the shield which is ground is the same request of the horsemen, is honor. after the famous horseman house 裔 succeeding the shield which the ancestor used, when you use is many.
It lowers the attack power of the fixed time partner, it is possible to prevent attack. .
Acquisition condition Character Lv. 20, provocation Lv. 3
Lv. Skill point Defensive power Consumption AP Distance
Level 1 8 +30 80 6
Level 2 7 +32.5 78 6
Level 3 7 +35 76 6
Level 4 7 +37.5 74 6
Level 5 7 +40 72 6
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