SCOTT
SOUTH PROVINCE
CAMPAIGN
Quote of the
Month: "You know we're in trouble
with Vladamir casts a spell." (Perpegilliam Brown)
Cast:
Alexander Petrok, Lawful Neutral male Oerdian
human templar of Zilchus (1st level paladin variant).
Perpegilliam Brown, Neutral male Hairfoot
hobniz rogue (1st level Thief).
Hristo, Neutral Good male Wesevud
("Central") noniz ex-town watchman and
rogue (1st level fighter/1st level thief)
Vladamir Kostitov,
Lawful Good male Oerdian human prestidigitator for
the governor's guardsmen (1st level Illusionist).
Abraham
the Radiant, Neutral Good male Oeridian human acolyte
of Pelor (1st level Cleric).
Barada, Neutral male Flannish
human mercenary (1st level Fighter) (NPC today).
Ragnrr, Neutral male hobgoblin mercenary (1st
level Fighter) (NPC today).
Readying
12th.
In the dungeon
beneath Skull Keep, the Band of the Grinning Gargoyle gave a cursory
examination to the room they had just slaughtered five more goblins in. There was an archway to the left and to the
right. Alexander offered to take Vlad and Ragnrr through the arch
to the right while Abraham went back to look for Perpegilliam,
who had slunk into the shadows earlier and had not been seen since.
A short hallway
took Alex, Vlad, and Ragnrr
to a small kitchen. The room had three
lid-covered cauldrons of varying size in the room. Alex looked in each, but when he opened the
lid to the smallest cauldron he found that it stuck, and then released a cloud
of dust around him when the lid came free.
He and Ragnrr, who was standing too close,
fell to the ground.
Perry remained
in the corner of the large cleared-out mite lair, and watched as Abe walked
through the room. Perry stopped the
cleric before he could wander off far on his own. The two did not have long to talk before they
encountered Vlad, who came running. Vlad related to the
others how Alex and Ragnrr seemed to be sleeping, but
would not wake up. The three companions
moved to the kitchen where the two fighters still slumbered. Slapping them around proved ineffective. Abe produced water to spash
on their faces. This too failed. Abe slumped Alex
over his shoulder, while Vlad and Perry carried Ragnrr between them.
They planned to return to a room they had cleaned out before, a brigand
lair with only one door for an exit, and set up camp there. En route, Ragnarr
awoke and was quickly briefed on what happened.
He and Abe carried Alex between them the rest of the way, and they now
made good time back to the designated room.
Alex woke up just before reaching the room, and he too was informed
about what had happened. Weary from
battle, and with their magic powers depleted, the party planned to sleep for
eight hours before leaving. Perry
hammered a spike into the floor inside the door to prevent unwanted visitors,
and so that no one would have to stand guard.
Hristo and Barada had
been walking for several hours since they agreed to transport five brigand
prisoners back to Prymp and turn them over to the
Town Watch. The brigands were forced to
march with their hands bound and rope linking their legs. After dusk, they stopped to rest for just an
hour, as they had started out so late in the day that they were still very far from Prymp, and they wished to
keep going. About two hours later,
however, Barada was weary from a forced march in chainmail armor, and both of them decided it was time for
some sleep.
About an hour
into Hristo's watch, while Barada
slept, Hristo noticed the prisoners were
restless. Hristo
knew it had been a mistake to let the prisoners sit so close when the five of
them began lunging and crawling towards Barada and
himself. Hristo
woke up Barada before trying to dodge the brigands
and lead them away. But the brigands
instead threw themselves on top of Barada and grappled
with him for his sword. Barada and the brigand, Kerrik,
rolled around on the ground, which pulled the other four brigands to the ground
in a tangle or rope. Hristo
slew two of the brigands before the remaining three prisoners would calm down
and surrender again. Two things were
quickly decided -- graves should be dug for the two dead prisoners, and it was
too dangerous to travel with the remaining three prisoners. The gnome got down on all fours and dug like
a badger in the sandy beach farthest away from the shore. Stone cairns were built reverently over the
shallow graves. Then the three prisoners
were lashed face-down to a large rock and left there with the promise that the
Town Watch would retrieve them the next day.
When the band in
the dungeon awoke, they decided to wander the halls and do some mapping. They discovered another corridor that hooked
up with the kitchen, and passed four other doors and two side passages on the
way. The only door on the right side of
the hallway led to a privy with a stone seat in the middle of it. The wall to the left in the privy had a mural
on it showing a man apparently looting some dead bodies outside a cave. Perry was convinced that there was too much
empty room on his map, and that there must also be a secret door somewhere
along the right side of the hallway.
Though several members of the party agreed to help search, no secret
doors were found.