SCOTT CASPER'S ULTIMATE GREYHAWK

SOUTH PROVINCE CAMPAIGN

 

Quote of the Month:  "You know we're in trouble with Vladamir casts a spell." (Perpegilliam Brown)

 

Cast:

Alexander Petrok, Lawful Neutral male Oerdian human templar of Zilchus (1st level paladin variant).

Perpegilliam Brown, Neutral male Hairfoot hobniz rogue (1st level Thief).

Hristo, Neutral Good male Wesevud ("Central") noniz ex-town watchman and rogue (1st level fighter/1st level thief)

Vladamir Kostitov, Lawful Good male Oerdian human prestidigitator for the governor's guardsmen (1st level Illusionist).

Abraham the Radiant, Neutral Good male Oeridian human acolyte of Pelor (1st level Cleric).

Barada, Neutral male Flannish human mercenary (1st level Fighter) (NPC today).

Ragnrr, Neutral male hobgoblin mercenary (1st level Fighter) (NPC today).

 

Readying 12th.

 

In the dungeon beneath Skull Keep, the Band of the Grinning Gargoyle gave a cursory examination to the room they had just slaughtered five more goblins in.  There was an archway to the left and to the right.  Alexander offered to take Vlad and Ragnrr through the arch to the right while Abraham went back to look for Perpegilliam, who had slunk into the shadows earlier and had not been seen since. 

 

A short hallway took Alex, Vlad, and Ragnrr to a small kitchen.  The room had three lid-covered cauldrons of varying size in the room.  Alex looked in each, but when he opened the lid to the smallest cauldron he found that it stuck, and then released a cloud of dust around him when the lid came free.  He and Ragnrr, who was standing too close, fell to the ground.

 

Perry remained in the corner of the large cleared-out mite lair, and watched as Abe walked through the room.  Perry stopped the cleric before he could wander off far on his own.  The two did not have long to talk before they encountered Vlad, who came running.  Vlad related to the others how Alex and Ragnrr seemed to be sleeping, but would not wake up.  The three companions moved to the kitchen where the two fighters still slumbered.  Slapping them around proved ineffective.  Abe produced water to spash on their faces.  This too failed.  Abe slumped Alex over his shoulder, while Vlad and Perry carried Ragnrr between them.  They planned to return to a room they had cleaned out before, a brigand lair with only one door for an exit, and set up camp there.  En route, Ragnarr awoke and was quickly briefed on what happened.  He and Abe carried Alex between them the rest of the way, and they now made good time back to the designated room.  Alex woke up just before reaching the room, and he too was informed about what had happened.  Weary from battle, and with their magic powers depleted, the party planned to sleep for eight hours before leaving.  Perry hammered a spike into the floor inside the door to prevent unwanted visitors, and so that no one would have to stand guard.

 

Hristo and Barada had been walking for several hours since they agreed to transport five brigand prisoners back to Prymp and turn them over to the Town Watch.  The brigands were forced to march with their hands bound and rope linking their legs.  After dusk, they stopped to rest for just an hour, as they had started out so late in the day that they were still very far from Prymp, and they wished to keep going.  About two hours later, however, Barada was weary from a forced march in chainmail armor, and both of them decided it was time for some sleep. 

 

About an hour into Hristo's watch, while Barada slept, Hristo noticed the prisoners were restless.  Hristo knew it had been a mistake to let the prisoners sit so close when the five of them began lunging and crawling towards Barada and himself.  Hristo woke up Barada before trying to dodge the brigands and lead them away.  But the brigands instead threw themselves on top of Barada and grappled with him for his sword.  Barada and the brigand, Kerrik, rolled around on the ground, which pulled the other four brigands to the ground in a tangle or rope.  Hristo slew two of the brigands before the remaining three prisoners would calm down and surrender again.  Two things were quickly decided -- graves should be dug for the two dead prisoners, and it was too dangerous to travel with the remaining three prisoners.  The gnome got down on all fours and dug like a badger in the sandy beach farthest away from the shore.  Stone cairns were built reverently over the shallow graves.  Then the three prisoners were lashed face-down to a large rock and left there with the promise that the Town Watch would retrieve them the next day.

 

When the band in the dungeon awoke, they decided to wander the halls and do some mapping.  They discovered another corridor that hooked up with the kitchen, and passed four other doors and two side passages on the way.  The only door on the right side of the hallway led to a privy with a stone seat in the middle of it.  The wall to the left in the privy had a mural on it showing a man apparently looting some dead bodies outside a cave.  Perry was convinced that there was too much empty room on his map, and that there must also be a secret door somewhere along the right side of the hallway.  Though several members of the party agreed to help search, no secret doors were found. 

 

  

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