SCOTT CASPER'S
ULTIMATE GREYHAWK
SOUTH PROVINCE
CAMPAIGN
Cast (expanded
info):
Barada, Neutral
male Flannish human mercenary (1st level fighter). XP: 84.
- Stripped of
his possessions and left for dead by pirates, will Barada manage to rebuild his
life or become consumed by vengeance?
Alexander
Petrok, Lawful Neutral male Oerdian human templar of Zilchus (1st level paladin
variant). XP: 674.
Perpegilliam
Brown, Neutral male Hairfoot hobniz rogue (1st level Thief). XP:
860.
- Alex and Perri
seem ready to sell each other out -- Perri to the templars and Alex to the
thieves. Will their personal conflict
break up the party?
Vladamir
Kostitov, Lawful Good male Oerdian human prestidigitator for the governor's
guardsmen (1st level Illusionist).
XP: 482.
- Around family
and friends, he's an ultra-polite momma's boy.
In a dungeon, he's cold and ruthless.
Which is the real Vlad?
Abraham the
Radiant, Neutral Good male Oeridian human acolyte of Pelor (1st level
Cleric). XP: 582.
- Wanderlust
threatens to consume Abe and force him to abandon his commitments to the shrine
in Prymp. Will he give up his
responsibilities for his freedom?
Quote of the
month:
"<gulp><glub><choke>"
~Barada, while
being keelhauled by pirates.
Setting: The town of Prymp, the lands around it,
Relmor Bay, and the village of Vecheld Gesto.
Readying 17th,
581 CY.
Alexander Petrok
was lost in thought, pondering the recent decision by the church of Zilchus to
send its templars to deal with the threat at Skull Keep. While wandering about the Old City, he found
that his steps had brought him automatically towards home -- which for him
meant Petrok Manor in the Wealthy District northwest of Town Hall. When he realized where he had wandered, he
decided to return home for the night.
While asking his father's manservant, Aaron, if his father was home,
Alex was found by his brother-in-law, Franco Katerinov. Franco had been anxious to find Alex, and
reminded Alex of the dinner at the Laborer's Guildhall that Alex had agreed to
attend. Alex was suspicious of Franco,
since Franco was being unusually nice, but Alex again agreed to attend and
promised to meet Franco there.
Earlier that
day, Vladamir Kostitov went about standard patrol with his colleagues in the
Guard. Again, it was a peaceful day in
Prymp, though Vlad noticed during this patrolling that quite a few people about
town seemed to be wearing purple hats.
Vlad's shift ended as the patrol reached the New Market, and there Vlad
saw a middle-aged woman wearing an enormous purple hat at the carter's
workshop. Out of curiosity, Vlad
stopped and asked her about it, but instead of answering, she pulled him into
an argument over whether ten gold Ivids was too much to ask for repairing a
broken axle. Vlad agreed with the
woman, and this immediately won her friendship. Since she was talkative, Vlad quickly learned that she was Ingrid
Bramov, godmother to Alexander Petrok.
Before learning anything else, Vlad found himself being invited to
dinner that night at the Petrok Estate.
He was more than happy to accept.
Barada regained
consciousness, to find himself washed up on a beach. He remembered going up against those big green monsters outside
of Skull Keep with Hristo, and how quickly those monsters had defeated them. Barada next woke up on board a ship. He was a captive to a group of pirates, and
their leader, Captain Renspa, questioned Barada repeatedly about where he came
from, and what he was doing at Skull Keep.
Barada had refused to talk, and was punished for his silence by being
keelhauled. While dangling from the
side of the ship on a rope, Barada drifted in and out of consciousness. He was battered against the hull and slowly
drowning. Yet, during this time, he was
aware of someone being in the water with him.
And that was the last thing he remembered before waking on the
shore.
Now, Barada
coughed water from his lungs, and struggled to his feet. He had no idea where he was. Looking about him, he saw that he had
nothing on him but the padded fullcloth which had been beneath his armor. It seemed pointless to remain there, but
with no sense of where he was, he had no idea of what direction to go. And it was while he was contemplating that
when he noticed the sound of someone approaching the beach.
Perpegilliam
Brown and Abraham the Radiant awoke in their campsite, pitched just outside the
village of Vecheld Gesto. They were
soon joined for breakfast by their traveling companions, the mercenary Taver
Royskov, and the shepherd who hired them, Demetaliph. It was discussed between them whether to enter the village first,
or head straight out to Demetaliph's ranch.
The ranch was still some distance to the west, and it was there that the
three adventurers needed to go to look into the recent appearance of death dogs
in the region. It was agreed that it
would be prudent to head straight to the ranch. However, while packing for the renewed journey, Perry and Abe
discussed privately that they both had reservations about this mission. Death dogs sounded nasty, and neither
thought they were really prepared to be facing any. Although hesitant, they pressed on with the others. Perry mounted his recently purchased pony
and rode behind Demetaliph. Abe
followed on foot behind Perry. And
aways behind, slowed by his cumerbsome splintmail armor, Taver struggled to
keep up as best he could.
Alexander found
Franco waiting for him outside the Laborer's Guildhall, and they were both
admitted in. Soon, Alex found himself
in a richly decorated dining hall, as he might have expected to see in a manor
house. Everything was made from dark
wood, and the furniture was upholstered.
Alex and Franco were far from alone.
A dozen other men were seated and waiting for them. An end seat was reserved for Alex. Across from him sat Domonkos Virtus, guildmaster
of the Laborers' Guildhall. The aging
man was a lean, tall Suel, and dominated the conversation as he did the other
men at the table. Virtus was known to
be one of the richest men in Prymp.
Alex was asked
about his party's success in Skull Keep, but the dinner conversation quickly
came down to business. The guildhall
recognized Skull Keep as a valuable piece of property once the dungeon has been
cleared of monsters. The guild offered
Alex 500 gold Ivids for a complete map to the dungeons beneath Skull Keep. Alex shot questions back, such as why the
guild had taken no interest in Skull Keep before. Virtus calmly answered that they had taken no stock in rumors of
these dungeons until now, believing that there was nothing but ruins
there. Virtus offered Alex time to
consider the offer. After the meal,
Alex won an invitation to join the guildsmen in their lounge for some
post-dinner entertainment. The
guildsmen played a card game called Kings & Priests -- a rich man's game
that Alex had heard of but never seen played.
Alex chose to watch and learn the rules of the game. The rules were complex, with different
options for a King's hand and a Priest's hand, and for playing one versus the
other. Having no gaming experience,
Alex knew he would be out of his league against these older men. Instead, Alex tried to ask them more
questions about the guild's interest in Skull Keep, but Virtus' gaze kept the
others tight-lipped. Frustrated by the
silence, Alex bid the guildsmen good night.
TO BE CONTINUED
SCOTT CASPER'S
ULTIMATE GREYHAWK
SOUTH PROVINCE
CAMPAIGN
Cast:
Barada, Neutral
male Flannish human mercenary (1st level fighter).
Alexander
Petrok, Lawful Neutral male Oerdian human templar of Zilchus (1st level paladin
variant).
Perpegilliam
Brown, Neutral male Hairfoot hobniz rogue (1st level thief).
Vladamir
Kostitov, Lawful Good male Oerdian human prestidigitator for the governor's
guardsmen (1st level illusionist).
Abraham the
Radiant, Neutral Good male Oeridian human acolyte of Pelor (1st level
cleric).
Setting: The free town of Prymp, and its environs.
Readying 17th,
581 CY.
Vladamir
Kostitov returned home to prepare for his dinner at the Petrok Estate. He was excited about such a prestigious
invitation. His companion, Alexander,
was a Petrok, so Vlad already had contact with this powerful and influential
family. However, Alex never socialized
with the other party members except for meeting them at the Grinning Gargoyle
Tavern.
Although Vlad
was in a good mood, it seemed no one else in the Kostitov household was. Cassandra was angrier with Abraham the
Radiant everytime Vlad saw her. Abe was
almost never at the shrine anymore, and Cass was spending all her time taking
over his duties for him. And then there
was Vlad's mother. Normally a fiery
woman, today Marian Kostitov would not
leave her bedroom. Vlad found her
crying, and over financial difficulties that she was facing maintaining the
house. Vlad was surprised that she had
been shouldering this burden alone without the help of himself or his brothers,
and told her that he had money squared away he would gladly use to help. This soothed his mother somewhat, though
afterwards Vlad carried some of her troubles with him to the Petrok Estate.
Barada, having
been washed up on the shore of Relmor Bay, stood braced for whoever approached
him from over the rise. However, it was
a boy who appeared. The boy was very
curious about the burly, dark-skinned man who stood there in rags, and Barada
was able to ask him many questions.
Apparently, Barada had washed up on shore not more than a few miles west
of Prymp. It had been two days since we
was defeated at Prymp Keep by those big green monsters. The boy, who's name was Jacob, had not heard
of Prymp being attacked by pirates, as Barada was worried might have
happened. The boy's father was a farmer
named Wendem, who's farm was only a mile from the beach. The boy set out for home, with Barada
limping behind as best he could.
Perpegilliam
Brown and Abraham the Radiant were
closing in on Demetaliph's ranch. Sheep
were scattered about on the grassy plains, and men armed with short swords were
in sight. Demetaliph explained how
these men worked for him to guard the herds, but the hired men had not even
seen the death dogs yet, let alone stop one.
Perri balked at this, wondering aloud how Taver Royskov was going to
stop the death dogs where others couldn't.
Demetaliph was puzzled, believing that he had hired three adventurers,
but Perri claimed that he and Abe were just along for the ride, and that it was
the mercenary Taver alone who the shepherd had hired. Perri suggested that they waited for the slow-moving Taver to
catch up and then ask him about it.
They did so, but just as Taver caught up, Perri shouted for Abe to run,
and then took off on his pony, heading away from the ranch and back towards the
village of Vecheld Gesto.
Alexander Petrok
had left the Laborer's Guildhall with his brother-in-law, Franco Katerinov, in
tow. Alex confronted Franco outside the
building, accusing Franco of having poor social skills, and suggesting that
under Alex's guidance perhaps Franco could learn social graces enough not to
embarass the family. Franco, for the
first time Alex could remember, was livid.
Franco replied angrily that, unlike Alex who had his templarhood handed
to him by his father, Franco had worked to earn where he was. Alex was more offended about the aspersion
cast on templarhood, and Franco was increasingly angry with Alex's
condescending attitude, and it appeared the two brother-in-laws would come to
blows. However, Franco backed off,
suggesting that the evening had been too exciting and that both men were just
worked up by it. Franco left to cool
off on his own, leaving Alex to walk home alone.
Barada was led
to Wendem's farm, where he was warmly greeted by the agricultural patriarch
himself. Barada was fed a
quickly-warmed supper by Wendem's wife, Kylli, while Wendem picked out an old
cote and pair of shoes to loan the poor man.
Barada thanked them profusely, and warned them that pirates, and
terrible monsters, were a close threat at Skull Keep. Wendem soon shared this concern, and promised to give Barada a
ride by cart to Prymp as soon as Barada had some more rest. Barada needed it, and was soon asleep.
At Vecheld
Gesto, Perri walked around the village with his human "shadow,"
Abe. They passed the Governor's castle,
a pewter & copper shop, a butcher's shop, and entered the Green Hawk
Tavern. This sleepy, but clean
establishment had several empty tables, and the proprietor was at another table
with a small group of friends. He
greeted the strangers, and proceeded to serve them a small dinner. Perri made conversation with the locals,
asking if any of them knew the shepherd, Demetaliph. The locals didn't mind telling a halfling that Demetaliph was
said to be half-elven, though you
couldn't really tell by looking at him, and this -- plus his seclusion on his
ranch -- made them suspicious. Perri
was, after a sample of the local ale, also suspicious of Demetaliph. Why invite adventurers from Prymp to fight
these death dogs if he already had hired guards? He shared these concerns aloud with Abe, who enthusiastically
nodded and repeated ever idea that Perri shared. The diminuitive hobniz sighed, turned his eyes from his larger,
eccentric companion, and went back to eating his dinner.