The History of Middle Earth

In the Beginning of Days, Iluvatar ("Father of All") made the Ainur ("Holy Ones") from the power of his own thought.  Through the music of the Ainur, Iluvatar gave form to the universe (Ea) and the world (Arda).  Iluvatar ordained the rise of Elves and Men and sent his greatest Ainur, the Valar ("Those With Power"), into the world to prepare for their coming; assisting the Valar were a host of lesser Ainur called the Maiar.  Largest of all the regions of the world was Endore ("Middle Earth"), the mortal lands bound by time.  Far to the west beyond the Great Sea lay Aman ("Blessed Realm"), the Undying Lands of the immortal Ainur, who walked the world in both spirit and material forms of power and splendor.  The eight chief Valar, collectively called the Aratar ("High Ones"), ruled over Arda: Manwe the "Elder King" and his mate Varda the Lady of the Stars (called "Elbereth" by the elves), Ulmo the Lord of Waters, Aule the Smith and his spouse Yavanna the protectress of nature, Mandos the keeper of the Houses of the Dead and his sister Nienna who teaches pity and endurance in hope, and Orome the hunter and Lord of Forests. Melkor, the mightiest Vala and Manwe's brother in the mind of Iluvatar, resented the other Valar and grew corrupt with the desire for rulership.  Tempting some of the Maiar to join him, he schemed to ruin all the works of the other Valar--their greatest work being Yavanna's Two Trees (named Telperion and Laurelin) that stood in Valinor ("Land of the Valar") and shone light unto all the world.  The spider-demon Ungoliant, in league with Melkor, poisoned the sacred trees with her venom.  Melkor soon thereafter abandoned Ungoliant and fled to Utumno, his mighty stronghold in northern Middle Earth.  The other Valar eventually overcame Melkor and imprisoned him for a long age, although many of his dark followers remained deep underground growing in power.

The First Age

In the "Elder Days" the elves (Quendi) were the first natural race to awaken, migrating from the forests of the far east.  Long awaiting this event, the Aratar sought to guide the elves to Aman.  Melkor, however, had already unleashed evil into the world, and some of the elves were afraid.  The lesser Queni remained in the far east and were called the Avari ("The Unwilling").  However, "Three Kindreds" of elvenkind undertook the journey under the guidance of Orome and were called the Eldar ("People of the Stars").  The third and largest elven host, who called themselves the Lindar ("Singers"), tarried along the way and was renamed the Teleri ("Last-comers").  Some of the Teleri abandoned the journey at the Misty Mountains.  A large group settled in the forests and vales of western Middle Earth and became known as the Nandor ("Those Who Turn Back"); over the years some of these wood elves migrated across the Blue Mountains and became the Laiquendi ("Green Elves").  Another sizable portion of the Teleri halted along the western coasts and became the Sindar ("Grey Elves").  Only a small portion of the Teleri went across the sea to Aman.  The first and second elven hosts never wavered on the journey--all of the Vanyar ("Fair Elves" who were dearest to the Valar) and the Noldor ("Deep Elves" who loved knowledge and learned the skills of mining and metalworking) reached Aman.  The Vanyar, Noldor, and remaining Teleri settled throughout Aman's Bay of Eldamar ("Elvenhome") and became known as the Calaquendi ("Light Elves").  The Avari, Nandor, and Laiquendi became known as Moriquendi ("Dark Elves"), for they never saw the light of Aman or benefited from its power.  The Sindar, whose king Thingol ("Grey-mantle") disappeared for many years only to return with a beautiful Maia named Melian as his wife, were neither Calaquendi nor Moriquendi--for they benefited from the light of Aman indirectly through Melian.  Over many years they founded the mighty realm of Beleriand in northwestern Middle Earth across the Blue Mountains.

The dwarves (Khazad in their own tongue) were created solely by Aule before the rise of the ordained races.  Iluvatar forgave Aule's presumption and breathed life into the "seven fathers" of the dwarves, but he forbade them to awaken before the elves.  Sometime after the awakening of the elves, the dwarves, guided by Aule, migrated to the mountains of western Middle Earth.  Durin’s Folk, descended from the most royal of the Seven Fathers of the Dwarves, settled in the Misty Mountains and began the construction of Khazad-dum (later called Moria).

Then awakened the races of men, with a mortal lifespan (the "doom of men") even shorter than the dwarves.  First to migrate from the far east to the west were the Three Houses of the noble Edain, followed in later years by their distant kinsmen they called the "men of twilight" (who would eventually become the Northmen).  More distant still were the "wild men" who, in unrecorded history, settled in western Middle Earth as the Easterlings (swarthy men who, already tainted by the corruption of evil, attempted to migrate into Beleriand late in the First Age), the Woses, the Men of the White Mountains, and the Haradrim.

After his long imprisonment, Melkor was finally unchained and compelled to beg forgiveness from Manwe.  Melkor feigned friendship for the elves, but in reality he poisoned the minds of the Noldor leaders with mistrust of the Valar and jealousy of each other.  Despite this interference, the Noldor grew to be a numerous and powerful people.  Feanor, their mightiest prince, crafted the Silmarils, three Great Jewels of unsurpassed power and beauty that reflected the sacred light of Aman.  Jealous of such power and beauty, Melkor sacked the citadel of the Noldor, slew Feanor's father, and stole the Silmarils.  Melkor, who ever after became known as Morgoth ("Black Enemy"), fled to his old realm in the far north of Middle Earth and founded an even mightier domain called Angband.  There he spawned orcs, trolls, and other monstrosities in mockery of elves, men, and dwarves.  His power was augmented by the first dragons, wolves of great size and strength, and the balrogs (evil fire spirits who had survived the ruin of Utumno).  Morgoth still commanded the loyalty of a number of corrupted Maiar, including his chief lieutenant named Sauron.

When the Valar refused to take action, Feanor led the Noldor out of Aman to seek vengeance against Morgoth and his minions.  When the Teleri along the coast refused to lend the Noldor their ships, the Noldor attacked them--for the first time elves slew other elves (an event known as the Kin-slaying).  In punishment, the Valar banned the Noldor rebels from ever returning, severing them from the Vanyar who remained with the Valar and became lost to the lore of Middle Earth.  Upon returning to Middle Earth, the Noldor were hailed as "High Elves" and reunited with the Sindar who never departed Middle Earth.  Reluctantly aided by their fellow Eldar in Beleriand, the Noldor constructed citadels such as Gondolin in the far north as bases in their "war of wrath" against Morgoth.  The fruitless conflict dragged on for centuries.  Many great Noldor lords, including Feanor himself, were killed in violent battles against the orcs and monstrous beasts of Angband.  At the height of his power, Morgoth invaded deep into Beleriand and destroyed the Noldor citadels. Only the aid of the brave Edain, who had migrated into Beleriand and entered the service of the Noldor kingdoms, saved the elves from total defeat.  The Edain prince Earendil, on behalf of the rebellious Noldor, sailed to Aman to beg the Valar to intervene.  Invading Angband with a mighty host, the Valar unleashed a cataclysm that flooded much of the far north under the icy sea.  Morgoth was destroyed, but in the cataclysm much of Beleriand was also buried under the Northern Waste or the sea.

The Second Age

The Sindar re-established themselves in the Grey Havens of Lindon, and the remaining Noldor exiled from Eldamar founded a new haven (Forlond) in North Lindon. Some elves, led by the Sindar kinsmen Celeborn and Thranduil, settled further east among the Moriquendi wood elves. Celeborn and his royal Noldor wife Galadriel became the rulers of Lorien along the west banks of the Anduin River, and Thranduil established his own kingdom in northeastern Greenwood. To reward the Edain for their selfless sacrifice, the Valar gave them the isle of Elenna. The Edain settled there after the Year 32 of the Second Age and named their new realm the Kingdom of Numenor (also known as the "Westernesse"). The dwarves completed the construction of the glorious halls of Moria, and after the Year 40 many dwarves abandoned the Blue Mountains and settled in Khazad-dum. In the Year 750 Noldor craftsmen founded the realm of Eregion just to the west of the "Hollin Gate" of Moria to trade with the dwarves for the mystical metal mithril. Almost as impressive as Moria, the fortress and tunnels of Dunharrow were built by the Men of the White Mountains after pushing the aboriginal Woses east into the Druadan Forest.

Although Morgoth was destroyed, one of his servants, Sauron, lived on. Around the Year 1000 Sauron infiltrated the previously barren land of Mordor, breeding servant races (just as his master had done in Angband) and enslaving the local men of Nurn. He ordered the construction of enormous fortresses to guard the surrounding mountains, greatest of which was Barad-dur. His most notable success was seducing the elves of Eregion (descendants of Feanor who crafted the silmarils) into creating the Rings of Power: nine for princes of men he planned to bring under his sway, seven for the dwarven kings he hoped to corrupt, and three for the elven lords. To bind their wearers to his service, he secretly created in the fires of Mount Doom the "ruling" One Ring: so long as it existed, his power would always exist and he would always be reborn. Though the elves discovered Sauron’s deception and gave their three rings to the elven lords before Sauron could pollute them, and the dwarves proved too strong-willed to fall to his sway, Sauron still possessed the nine rings meant for the lords of men.

Exposed as an enemy of the Free Peoples, Sauron marched his forces through Eriador (the western lands) in the Year 1695, quickly overrunning the elven realms. Refugees from Eregion, led by Elrond, established the haven of Rivendell (Imladris) in 1697. Again, it was the Edain who saved the elves; a mighty army from Numenor landed in Middle Earth in 1700 and beat back Sauron’s forces.

Enraged with the Numenoreans for defeating his invasion of the west, Sauron cast his evil shadow over Numenor and slowly began to corrupt them. Over the centuries Numenor came to dominate much of Middle Earth. Numenorean princes directly conquered their own realms along the southern coasts, a land later known as Umbar. To these three "Black Numenoreans" and other rulers of men Sauron gave his nine Rings of Power; they were corrupted by their rings and ever after served Sauron as his Nazgul (Ring-wraiths). In the Year 3261 the Numenorean king Ar-Pharazon conquered rebellious Umbar and even took Sauron himself back to Numenor as his prisoner. It was Sauron’s greatest ploy, for he quickly insinuated himself as the king’s advisor. Playing upon the mortal king’s fear of dying, he convinced him to commit the ultimate sacrilege--to attack the Undying Lands and seize immortality by force.

In the Year 3319 the wicked Numenoreans landed on the shores of Valinor. The Valar called upon Iluvatar to intervene, and the world was changed: the isle of Numenor was cast into the sea and Aman forever shrouded from the sight of mortal eyes. Only one branch of the men of the Westernesse remained loyal to the Valar and escaped the cataclysm. Called the "Faithful" and led by their king Elendil, they returned to Middle Earth. Ever after known as the Dunedain, they founded the Numenorean realms in exile--Arnor in the north and Gondor in the south. They brought with them the few remaining artifacts of the ancient glory of Numenor, including five elven "seeing stones" (palantiri) and saplings from the original White Tree of Aman.

Sauron, however, was not destroyed in the fall of Numenor. He returned to Mordor and built up his forces. The Dunedain formed the "Last Alliance" with the elves of Lindon. Led by Elendil and Gil-galad, the last Noldor king, the allies destroyed the armies of Sauron on the Field of Dagorlad (much of it later covered by the Dead Marshes). They then besieged Barad-dur for seven years, finally compelling Sauron to emerge in the Year 3441 for one climactic battle in which he, Elendil, and Gil-galad were all slain. However, Isildur, heir of Elendil, greedily kept the One Ring which he cut from Sauron’s hand, thus ensuring that Sauron would be reborn in a later era.

The Third Age

In the second year of the Third Age, Isildur set out for Arnor to claim the throne. However, he was betrayed by his prized ring. Ambushed by orcs, he was slain and the ring lost in the river Anduin. It would remain lost in the river for over two thousand years, until Gollum acquired it by murdering his friend who had found it while fishing.

The Third Age brought many hardships for the Dunedain Realms in Exile. In the Year 861 rival heirs partitioned Arnor into Arthedain (northern Eriador), Cardolan (southern Eriador), and Rhudaur (eastern Eriador), and these three kingdoms remained bitter enemies for centuries. Even worse, around the Year 1000 Sauron and his Nazgul reformed after their first defeat. Fearful of drawing attention to himself while still weak, Sauron did not return to Mordor. Known only as the mysterious "Necromancer" of the dark fortress Dol Guldur, he began to breed new hordes of orcs and dark beasts in southern Greenwood (soon renamed Mirkwood). However, the Valar knew Sauron would re-awaken, and so they dispatched their own watchers to Middle Earth. These five Wizards (Istari) arrived in the Grey Havens of Lindon around the Year 1000.

The century after the Year 1300 saw the rise of the dark realm of Angmar, established in the mountains north of old Arnor by the Witch-King of the Nazgul. Soon thereafter, hostile wild men drove out the few remaining Dunedain and seized Rhudaur for themselves, allying with Angmar. By 1409 Cardolan also fell to the forces of Angmar and Rhudaur. Sorrow only increased when, in the Year 1636, the Great Plague from the east swept across Eriador and completely depopulated the former provinces of Cardolan (resettled in the next millennium by the Dunlendings, hill-men descended from the Men of the White Mountains). Arthedain bravely held out alone for many centuries, but in 1974 the last king of Arthedain was slain in battle by the Witch-King. Arthedain fell, but the next spring a mighty host from Gondor and Lindon totally destroyed Angmar. The few surviving Dunedain from Arthedain roamed the wilderness as the Rangers of the North. Although throughout the centuries the Rangers preserved the ancient royal lineage among their chieftains and kept Elendil’s broken sword Narsil, heirloom of kings, in time even the men of Gondor forgot about their lost kinsmen in the north.

Hardship befell the dwarves in the Third Age as well. In the Year 1980 their deep mining for mithril in the tunnels of Moria awakened an evil spirit buried since the First Age--the Balrog known as "Durin’s Bane"--and the surviving dwarves were forced to evacuate. In 1999 the dwarves founded the "Kingdom under the Mountain" in the Lonely Mountain of Erebor and in the Iron Hills, but attempts to mine the far-north Grey Mountains provoked the Great Wyrms to attack. In 2770 the dragon Smaug seized Erebor, and the surviving dwarves fled either to the poor Iron Hills or even poorer Blue Mountains. In the Third Age there were two serious attempts to regain Moria: from 2793-2799 the remnants of Durin’s Folk chased from Erebor led an alliance of other dwarf "houses" in a war against the orcs who settled in the Misty Mountains, and in 2994 Balin and his followers (including Ori and Oin) were killed by orcs deep inside old Khazad-dum.

After the destruction of Angmar, the Witch-King and his other Nazgul retook Mordor for their master. By the Year 2002 they had gathered enough power to capture Minas Ithil, the eastern capital of Gondor. Known ever after as Minas Morgul, its fall brought a coveted palantir into Sauron’s possession. In 2050 the Witch-King provoked the last king of Gondor into accepting a foolish challenge to fight him personally. The king rode out of Minas Tirith (the western capital) and left a steward to rule in his place, holding the throne as a trust until the return of the king. He was never heard from again, and the Ruling Stewards became a dynasty leading Gondor in his name.

After the fall of Arnor, the realm of Gondor gradually decreased in size. South Gondor (Harondor) was evacuated under threat by the Southrons of Harad and the Corsairs of Umbar, and southern Rhovanion was overrun by Easterlings from Rhun. In 2510 the northern province of Calenardhon was invaded by a host of Easterlings called the Balchoth and their orcish allies. On the verge of defeat, the army of Gondor was saved by the arrival of the heavy cavalry of Eotheod (in the Aunduin vales northwest of Mirkwood). In gratitude, the Ruling Steward ceded the northern province to the them. The Eorlings, or "men of Eorl" (the lord of Eotheod), settled this new home and renamed it Riddermark, but it was ever after known in Gondor as Rohan and its men as the Rohirrim. The Red Arrow became the symbol of the alliance between Gondor and Rohan, and Gondor could call upon the "Riders of Rohan" in a desperate emergency by sending them the Red Arrow.

In the early Third Age, a race of diminutive people calling themselves Hobbits (from the Northern Mannish word holbytlan, or "hole builders") migrated from their ancestral homes in the vales of the upper Anduin and settled in Eriador near Bree, a town founded at the end of the Second Age by roaming descendants of the Men of the White Mountains. In the Year 1601 the Hobbits received permission from the king of Arthedain to settle the deserted but still-fertile countryside west of the Brandywine River to the Tower Hills. The Hobbit villages of The Shire (as they came to call this region) enjoyed isolation and relative peace until the end of the Third Age, by which time they had passed into legend among most other races (except the men of Bree). The elves and men of Gondor knew them by their Sindarin name Periannath ("halflings").

The era of the War of the Ring began in 2951, when Sauron openly declared himself in Mordor and ordered the reconstruction of Barad-dur. However, Gandalf the Grey (known as Mithrandir to the elves and Dunedain) had already discovered that the "Necromancer" was really Sauron when he secretly ventured into Dol Guldur in 2850, finding the captured dwarven king Thrain II on the verge of death. Moments before dying, Thrain gave him the map and key to the lost dwarven halls of Erebor. Gandalf tried to convince the White Council (his fellow Wizards) to attack Dol Guldur, but he was overruled by the chief Wizard, Saruman the White (who then took over Isengard and plotted his own schemes to find the One Ring). On his own, Gandalf found Thorin Oakenshield and aided his quest to slay Smaug and regain Erebor, hoping a strong dwarf haven in the north would check the power of Sauron. The recovery of the One Ring by Bilbo Baggins, and the subsequent capture of Gollum by the minions of Sauron in Mordor, set the stage for the events of 3018 and 3019, including the reforging of the sword Narsil (now Anduril) and the return of the king. Aragorn’s coronation as King Elessar, ruler of both Arnor and Gondor, ushered in the Fourth Age of Middle Earth.

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