| Fallen Angels | Scout | Soldier |
| Action Check | EX: 13+ / 12 /6 / 3 (2 actions) | EX: 11+ / 10 / 5 / 2 (3 actions) |
| Movement | 75% movement rate (+1 Penalty)
EX: 17 / 11 / 3 |
50% movement rate (+2 Penalty)
EX: 12 / 8 / 3 |
| Durability | +2 s / +1 w (EX: 12 / 11 / 5) | +2 s / +2 w (EX: 16 / 16 / 7) |
| Armor | d4 / d4 / d4-1 (Body plating) | d6 / d4+1 / d4+1 (Body plating) |
| Weapons | any PL 6/7 (no heavy weapons) | any PL 6/7 (even heavy weapons) |
| Attack Score | up to Rank 4 (EX: 14 / 7 / 3) | up to Rank 8 (EX: 18 / 9 / 4) |
| Ability Scores | within Mechalus ability ranges
EX: STR 12 / DEX 10 / CON 10 INT 12 / WIL 10 / PER 6 |
within Mechalus ability ranges
EX: STR 14 / DEX 10 / CON 14 INT 8 / WIL 10 / PER 4 +6 STR with Cyberlimb arms |
| Skills | any, up to Rank 6 | any, up to Rank 4 |
| Notes | Subdermal weapon mount (Good)
for laser pistol/other small gun Battleklaw (Good) Body plating (Ordinary) CF Skinweave (Good) Cyberoptics (Good) Optic screen Subdermal comm Self-repair unit (Good)
Total Mass: 28 Total Size: 12 |
Exoskeleton (Good)
2 Cyberlimbs (Good) Battleklaw (Amazing) Body plating (Good) Muscleplus (Good) Subdermal comm
Total Mass: 93 Total Size: 15 |
Androids are robots combined with AI. Every android has a processor planted inside. The processor quality determines the android’s human-like abilities (Intelligence, Will, and Personality). The processor also determines how many slots of active memory are available. Each broad skill and each rank level take up one slot while in use; slots may be reassigned, but making changes takes one action. All unarmed damage done to an android is downgraded one step unless inflicted by a called shot to a sensitive area.
Primitive androids existed before the Great Impact. They are basically robots with no better than Good processors. They are not very human-like in behavior or appearance. Many corporations produce primitive androids.
Old-style androids came out shortly after the Great Impact and provided the bulk of the labor required for the next few years. Gen-Tech, followed shortly by Micro-Tech, produced huge numbers of old-style androids. They have only Marginal processors.
New-style androids appeared within two years after the Second Great Impact. Produced at first only by Gen-Tech, and by Micro-Tech after 2087, they replaced old-style androids for those who could afford them. They have Ordinary or Good processors.
Awakened androids did not appear until 2087, when Micro-Tech
implanted new-style androids with its adapted D.H.E. virus. Awakened androids
share a weak collective consciousness through the Hypernet. Only they may
have Amazing processors.
| Sample Androids | Police Android (old) | Security Android (new) |
| Action Check | 9+ / 8 / 4 / 2 (1 action) | 11+ / 10 / 5 / 2 (3 actions) |
| Movement | 14 / 10 / 4 | 18 / 12 / 4 |
| Durability | 8 / 8 / 4 | 10 / 10 / 5 |
| Armor | CF casing (+1 hide)
d4-1 / d4-1 / d6-3 |
CF sheath (+2 hide)
d4 / d4 / d6-2 |
| Weapons | 9mm charged pistol | 11mm charged rifle |
| Attack Score | up to Rank 1 (7 / 3 / 1) | up to Rank 6 (14 / 7 / 3) |
| Ability Scores | STR 8 / DEX 6 / CON 8
INT 12 / WIL 10 / PER 8 |
STR 10 / DEX 8 / CON 10
INT 16 / WIL 12 / PER 10 |
| Skills | Ranged Weapons
Unarmed Attack-brawl Awareness-perception |
Ranged Weapons
Unarmed Attack-brawl Awareness Stamina-endurance Resolve-physical |
| Notes | man-sized
Marginal processor 4 slots of active memory +1 step penalty to all actions |
man-sized
Good processor 10 slots of active memory -1 step bonus to all actions |
| Sample Androids | Labor Android (old) | Android Pilot (new) |
| Action Check | 9+ / 8 / 4 / 2 (1 action) | 12+ / 11 / 5 / 2 (3 actions) |
| Movement | 20 / 12 / 4 | 18 / 12 / 4 |
| Durability | 8 / 8 / 4 | 6 / 6 / 4 |
| Armor | none | none |
| Weapons | various tools (treat as clubs, etc.) | none |
| Attack Score | untrained (5 / 2 / 1) | untrained (6 / 3 / 1) |
| Ability Scores | STR 10 / DEX 10 / CON 8
INT 10 / WIL 8 / PER 6 |
STR 6 / DEX 12 / CON 6
INT 14 / WIL 11 / PER 9 |
| Skills | Athletics
Computer Science System Operations Technical Science Awareness-perception |
Vehicle Operations
System Operations Technical Science Awareness Tactics-vehicle tactics |
| Notes | man-sized
Marginal processor 4 slots of active memory +1 step penalty to all actions |
man-sized
Ordinary processor 7 slots of active memory no bonus to actions |
| Sample Androids | Tank Android (new) | Aero-Android (new) |
| Action Check | 8+ / 7 / 3 / 1 (1 action) | 12+ / 11 / 5 / 2 (3 actions) |
| Movement | Acc 10 / Max 60 | Acc 100 / Max 500 |
| Durability | 17 / 17 / 9 | 11 / 11 / 5 |
| Armor | Alloy plating (n/a Hide)
d6+1 / d6+1 / d6 |
Alloy chassis (n/a Hide)
d4+1 / d4+1 / d4 |
| Weapons | Bantam launcher (2 air; 2 vehicle)
Heavy machine gun, charged |
Bantam launcher (2 air, 2 vehicle)
Rail gun |
| Attack Score | up to Rank 3 (8 / 4 / 2) | up to Rank 3 (15 / 7 / 3) |
| Ability Scores | STR 17 / DEX 5 / CON 17
INT 14 / WIL 11 / PER 9 |
STR 11 / DEX 12 / CON 11
INT 14 / WIL 11 / PER 9 |
| Skills | Vehicle Operations-land vehicles
Heavy Weapons Awareness Stamina-endurance Resolve-physical |
Vehicle Operations-air vehicles
Heavy Weapons Awareness Stamina-endurance Resolve-physical |
| Notes | SUV-sized
Ordinary processor 7 slots of active memory no bonus to actions |
skycar-sized
Ordinary processor 7 slots of active memory no bonus to actions |
| Sample Androids | Spy (awakened) | Assassin (awakened) |
| Action Check | 14+ / 13 / 6 / 3 (4 actions) | 14+ / 13 / 6 / 3 (4 actions) |
| Movement | 22 / 14 / 4 | 26 / 16 / 6 |
| Durability | 11 / 11 / 5 | 13 / 13 / 7 |
| Armor | CF synth-skin (+4 Hide)
d6 / d6 / d6-1 |
CF synth-skin (+4 Hide)
d6 / d6 / d6-1 |
| Weapons | Subdermal weapon mount
(Ordinary) |
Battleklaw (Good)
Subdermal weapon mount (Good) |
| Attack Score | up to Rank 9 (20 / 10 / 5) | up to Rank 9 (22 / 11 / 5) |
| Ability Scores | STR 11 / DEX 11 / CON 11
INT 18 / WIL 13 / PER 13 |
STR 13 / DEX 13 / CON 13
INT 18 / WIL 13 / PER 11 |
| Skills | Unarmed Attack-brawl
Ranged Weapons Stamina Resolve Awareness Computer Science Deception Entertainment Interaction |
Athletics
Acrobatics-dodge, fall Unarmed Attack-martial arts Stamina-endurance Ranged Weapons Stealth Awareness Resolve-physical Security |
| Notes | man-sized (usually female)
Amazing processor 13 slots of active memory -2 step bonus to all actions |
man-sized
Amazing processor 13 slots of active memory -2 step bonus to all actions |
M6 could only produce mutants conceived in the laboratory. With M7,
normal humans can be infected with a retro-virus which causes mutations
to occur within 24-72 hours. Each M7 subject is an individual, uniquely
bio-engineered mutant. While the retro-virus determines which DNA will
be infused, the effects are still unpredictable—no one can be sure which
features will manifest themselves in the subject.
Class HC Mutant (human-cobra)
Mutations:
Poison Attack (inhaled neurotoxin); Natural Attack (fangs); Improved
Reflexes
Drawbacks:
Minor Physical Change (skin texture, fangs); INT, WIL, and PER no higher
than 12
Class HR Mutant (human-rhino)
Mutations:
Dermal Armor; Natural Attack (horn); Improved Durability; Improved
STR & CON)
Drawbacks:
Major Physical Change (skin, head); DEX, INT, WIL, and PER no higher
than 10.
Class HT Mutant (human-tiger)
Mutations:
Hyper Metabolism; Natural Attack (retractable claws); Improved Reflexes
Drawbacks:
Wild Immune System; Slight Environmental Sensitivity (heavy-G)
Class HEX Mutant (human-eel-experimental)
Mutations:
Energy Reflection; Electric Aura; Vascular Control
Drawbacks:
Light Sensitivity; Inefficient Metabolism
Class HBX (human-bat-experimental)
Mutations:
Flight; Acid Touch; Improved Senses
Drawbacks:
Reduced STR, moderate; Reduced CON, moderate