Sample Ships and Troops

 
Spaceships

Trade Federation Droid Fighter: 6 Durability
Compartments: 1 (Whole Body = 6 Durability)
Hull: Light Military (0/0)
Weapons: Dual laser guns (2/2)
Defenses: none
Systems: Power reactor (2/+10); 1 Sublight engine (1/1); Ship sensors (1/0); Space transceiver (0/1)
MR: -1 Acc: 4 Cruise: 3 Hyperspace: n/a

Naboo Spacefighter: 10 Durability
Compartments: 1 (Whole Body = 10 Durability)
Hull: Light Military (0/0)
Weapons: Dual laser guns (2/2)
Defenses: 1 Shield Generator (2/4)
Systems: Power reactor (2/+10); 2 Sublight engines (2/2); Ship sensors (1/0); Space transceiver (0/1);
Life support (0/1)
MR: -2 Acc: 6 Cruise: 4 Hyperspace: n/a

X-Wing Fighter: 20 Durability
Compartments: 3—Cockpit (6 Dur.); Body (7 Dur.); Wing Struts (7 Dur.)
Hull: Light Military (0/0)
Weapons: Quad laser guns (3/3 - Wing); Proton torpedoes (2/2 - Cockpit)
Defenses: 1 Shield Generator (2/9 - Body)
Systems: Power reactor (4/+20 - Body); 4 Sublight engines (4/4 - Wing); Hyperdrive (1/* - Body);
Ship sensors (1/0 - Cockpit); Space transceiver (0/1 - Cockpit); Life support (0/1 - Cockpit)
MR: -2 Acc: 6 Cruise: 4 Hyperspace: 10 LY (per 11 hours)

Millennium Falcon: 32 Durability
Compartments: 5—Front (6 Dur.); Core (8 Dur.); Rear (6 Dur.); Port (6 Dur.); Starboard (6 Dur.)
Hull: Standard Civilian (0/0)
Weapons: Laser cannon (4/4 - Front); Laser turret gun (1/1 - Port); Laser turret gun (1/1 - Starboard)
Defenses: 1 Shield Generator (2/25 - Starboard )
Systems: Power reactor (8/+40 - Core); 5 Sublight engines (5/5 - Rear); Hyperdrive (1/* - Rear); Ship sensoors (1/0 - Front); Space transceiver (0/1 - Front); Jammer (0/1 - Front); Life Support; (0/2 - Core); 1 Crew Quarters (1/0 - Starboard); 7 Cargo spaces (2 Starboard, 5 Port - 3 hidden)
MR: -1 Acc: 4 Cruise: 3 Hyperspace: 10 LY (per 11 hours)

Imperial Star Destroyer (smallest): 180 Durability
Sections: 3—Bridge (48 Dur.); Aft (60 Dur.); Fore (60 Dur.)
Hull: Heavy Military (18/0)
Weapons: 3 Laser tower guns (3/3 - Bridge); 3 Laser turret cannons (15/15 - Fore); Tractor beam (2/* - Fore)
Defenses: 3 Shield Generators: 2/60 - Bridge; 2/60 - Aft; 2/60 - Fore
Systems: Power reactor (48/+240 - Aft); 8 Sublight engines (8/8); Hyperdrive (1/* - Aft);
Ship sensors (1/0 - Bridge); Space transceiver (2/4 - Bridge); Jammer (0/1 - Bridge); Life support (0/3 - Bridge; 0/3 - Aft; 0/3 - Fore); 40 Crew quarters/720 crew (40/0 - Bridge); Hangar/20 TIE Fighters (40/0 - Fore)
MR: +1 Acc: 2 Cruise: 1.5 Hyperspace: 35 LY (per 11 hours)
 
 
Federation Droids Battle Droid Destroyer Droid
Reaction Score Ordinary / 1 Good / 2
Action Check 13+ / 12 / 6 / 3 17+ / 16 / 8 / 4
Movement Run (12) 
Walk (4)
Roll (30) - treat as Sprint 
Walk (6)
Durability 6 / 6 / 3 (no Fatigue) 8 / 8 / 4 (no Fatigue)
Armor battle chasis 
d4+1 / d4+1 / d4-1
battle chasis; ablative shield (O) 
d4+1 / d4+1 / d4-1; 50 shield pts.
Weapons arm blaster 
d6w / d6+2w / d4m 
range: 20 / 80 / 200
dual blaster cannons 
d8+1w / d8+3 w / d6m 
range: 100 / 250 / 800
Attack Score 14 / 7 / 3 (no modifier) 16 / 8 / 4 (+1 step accuracy)
Modified Strength RM +1 +2 (in Robot or Roll mode)
Modified Dexterity RM +0 +0 (+2 in Roll mode)
Modified Intelligence RM 0 n/a
Modified Will RM 0 n/a
Ability Scores 10 in any needed score 12 in any needed score
Skills none none
Notes none cannot attack in Roll mode
Imperial Forces Stormtrooper Squad Commander
Reaction Score Ordinary / 2 Ordinary / 2
Action Check 14+ / 13 / 6 / 3 14+ / 13 / 6 / 3
Movement 20 / 12 / 4 20 / 12 / 4
Durability 11 / 11 / 6 / 6 11 / 11 / 6 / 6
Armor imperial armor imperial armor
Weapons imperial blaster imperial blaster
Attack Score 13 / 6 / 3 (ranged, mod.) 
12 / 6 / 3 (unarmed brawl)
15 / 7 / 3 (ranged, mod.) 
13 / 6 / 3 (unarmed brawl)
Modified Strength RM +1 +1
Modified Dexterity RM -1 (while in armor) +1
Modified Intelligence RM 0 0
Modified Will RM -1 -1
Ability Scores STR 11 / DEX 11 / CON 11 
INT 10 / WIL 6 / PER 9
STR 11 / DEX 11 / CON 11 
INT 10 / WIL 6 / PER 11
Skills combat armor @ 2 combat armor @ 4
  brawl @ 1 brawl @ 2
  ranged, mod. @ 2 ranged, mod.@ 4
  heavy weapons (all) @ 1 heavy weapons (all) @ 2
  any miscellaneous skill @ 1 any miscellaneous skill @ 1
    tactics (infantry) @ 1
    command @ 2
Notes helmet communications link 
+2 penalty on Action Check 
-1 on all Stun damage
helmet communications link 
no penalty on Action Check 
-2 on all Stun damage 
orange armband denotes rank

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