Star Wars Armaments

Weapon Skill Acc Range Damage Type
combat knife melee-blade 0 thrown d4+1w / d4+2w / d4+3w LI/O
gaffi stick melee-bludgeon 0 personal d6+1s / d4+1w / d6+1w LI/O
vibro-ax melee-powered +1 personal d8+1w / d8+2w / d4+1m LI/O
lightsaber 
  double-bladed
melee-powered +2 
+3
personal d6+1w / 2d6w / d4+3m 
+1 RM vs melee weapons
En/G
bullet rifle mod-rifle 0 70 / 140 / 350 d6+1w / 2d4+1w / d4+1m HI/O
stunner mod-pistol 0 6 / 12 / 30 d6+2s / d8+2s / d8+4s En/O
blaster pistol mod-pistol -1 20 / 40 / 200 d4+1w / d6+1w / d4+0m En/O
blaster rifle mod-rifle -1 100 / 400 / 1K d6+1w / d6+3w / d4+1m En/O
imperial blaster
  laser blast
  stun blast
mod-rifle 0
20 / 80 / 200 
10 / 20 / 80

d6+0w / d6+2w / d4+0m 
d6+2s / d8+2s / d8+4s

En/O 
En/O
bowcaster mod-rifle 0 80 / 200 / 500 d4+3w / d6+4w / d6+1m En/O
laser cannon heavy-direct 0 100 / 250 / 800 d8+1w / d8+3w / d6+0m En/G
hand charge athletics-throw +1 Per STR as mass grenade En/G
thermal detonator athletics-throw +1 Per STR as plasma grenade En/G
Weapon Mode Act Clip Hide Mass Avail Source
combat knife n/a 4 n/a +3 1 com  
gaffi stick n/a 2 n/a n/a 3 com IV: Sand People
vibro-ax n/a 2 5 n/a 5 con VI: Jabba’s guards
lightsaber
  double-bladed
n/a
4
n/a +2 
+1

3
res 
(Sith)
IV: Kenobi vs. Vader 
I: Darth Maul
bullet rifle F 3 10 n/a 4 com I: Tusken raiders
stunner F 4 10 +2 1 com IV: Jawa vs. R2-D2
blaster pistol F 4 20 +2 1 con IV: Han Solo
blaster rifle F 3 12 n/a 4 con V: Boba Fett
imperial blaster F 4 20 +1 3 mil IV: Stormtroopers
bowcaster F 3 15 n/a 8 con VI: Chewbacca
laser cannon F/B/A 4 90/30 n/a 10 mil V: Hoth rebel troops
hand charge F 2 n/a +3 n/a mil V: Luke vs. AT-AT
thermal detonator F 2 n/a +3 n/a con VI: Leia vs. Jabba
Armor Skill AP Type LI HI EN
flight suit with helmet n/a 0 O d4-1 d4-1 d6-3
combat suit with helmet armor op +1 O d6-1 d4+1 d4-1
battle armor with helmet combat +2 O d6-1 d6+0 d6-1
imperial armor with helmet combat +3 O d4+1 d6+1 d6-1
Armor Hide Mass Avail Source
flight suit with helmet +2 4 con IV: X-Wing pilots
combat suit with helmet +1 8 con V: Hoth rebel troops
battle armor with helmet n/a 12 mil VI: Boba Fett
imperial armor with helmet n/a 15 mil IV: Stormtroopers
Spaceship Weapons D P Acc Act Range Damage Type
laser turret gun (b)
laser tower gun (c)
1 0 4 1 / 2 / 3 (t) d4s / d4w / d4+2w En (e)
dual laser guns (b) 2 2 0 4 2 / 4 / 6 (f) d6+1s / d4+2w / d4m En (e)
quad laser guns (b) 3 3 -2 4 2 / 4 / 6 (f) d6+1s / d4+2w / d4m En (e)
laser cannon (fixed) 4 4 0 3 3 / 6 / 9 (f) d6+2w / d8+2w / d6+1m En (e)
laser turret cannon 5 5 -1 3 3 / 6 / 9 (t) d6+2w / d8+2w / d6+1m En (e)
ion cannon (c) 6 6 0 2 6 / 12 / 18 (f) d6+3s / d4+1m / d4+3m En (e)
proton torpedoes (b)
ignore Shields and hit ship hull directly
2* 2 +1 2 2 / 4 / 6 (f) 2d6s / 2d6w / d6+3m 
(assigned Durability = # of shots before reloading)
HI (p)
EM bombs (b)
cause double damage to Shields (not to ship)
2 2 +2 4 1 / 2 / 3 (d) d6+3s / 2d8s / d4+2w 
(ship’s total Durability = # of shots before reloading)
En (p)
tractor beam 2 * -1 2 3 / 6 / 9 (t) as listed on p. 153 En (e)
Spaceship Hull Armor Type LI HI En
standard civilian hull d6-1 d6-1 d4-1
reinforced civilian hull (costs 10% Dur.) d4+1 d4+1 d4
light military hull d6 d6 d6-1
heavy military hull (costs 10% Dur.) d6+1 d6+1 d6
System Type System Name Functions As Notes
n/a Airlock listed on p. 142  
n/a Escape pod listed on p. 142  
Pow Power reactor   2 Durability per 10 power factors generated
Eng Sublight Engine Inertial flux engine  
Drv Hyperdrive Drivewave "jump to light-speed" = series of continuous starfalls
Sup Life support Autosupport unit  
Sen Ship sensors Multiphase radar all-purpose scanner for all types of signals
Sen Space probes Remote network probes are capable of independent deep-space travel
Def Jammer as listed on p. 142 lower-power systems cannot jam higher-power ships
Def Shields
all basic ships only need 1 Generator (2 Dur.); capital ships need one per section
Ablative shield every assigned PF provides 2 shield points; droids can repair a generator (Ordinary, 1 point; Good, 2; Amazing, 4) or raise shields if they fail (Ordinary, 10% maximum; Good, 25%; Amazing, 50%); if a generator is destroyed, shields for a proportionate number of compartments are lost; no ship can have more shield points than its total Durability
Com Space transceiver Radio transceiver can send and receive coded messages; can send short messages through hyperspace; advanced transceiver, (c) 2 Dur. / 4 PF, can communicate real-time
Crew Crew quarters listed on p. 142  
Crew Medical bay Sick bay with surgery droids that can repair mortal damage
Car Cargo space as listed on p. 142 portions can be designated "hidden" for smuggling
Car Launch bay Hangar  

(b)  For basic spaceships only
(c)  For capital warships only
(f)  Forward-firing weapons
(t)  Turret-mounted, independent targeting weapon
(d)  This weapon is dropped from the bottom of the ship onto a target below.

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