About Alternity

MercuryPublished in the spring of 1998, Alternity is the first major TSR product released after the merger with Wizards of the Coast (makers of Magic: the Gathering).  It is a masterpiece among contemporary role-playing games, providing for science fiction what Dungeon and Dragons has traditionally provided for fantasy. Alternity features incredible flexibility, allowing players to create virtually any kind of sci-fi story in virtually any setting, from time-travel in the distant past to epic space battles in the far future.

Alternity offers the following advantages to gamers today:

Alternity can be played quite effectively and enjoyably with just the two main rule books (Player’s Handbook and Gamemaster Guide). Both are available through most online booksellers and directly from TSR through their web page. Supplemental books are available, but are not required (only Dataware, Mindwalking, and Beyond Science add much new).

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